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Want to know how to break things in a sequel that worked just fine in the original game? Want to get better at hindering solid mechanics with cumbersome gameplay? Ever wondered if complete engine rewrite can help you deliver 6 month late than originally planned? Come and learn how simple Gluey mechanics attracted 25+ mln players and paid Sergey’s bills for 2 years, despite all these rigorous efforts!
Citation preview
1. Original Gluey
2. Building Sequel
3. Stats and Next Steps
4
Inspired by
First prototype
Cartoony Art
Gluey 1: Figures
•Dev: 6-8 weeks (part time)
•Auction @ FGL.com
•28 bids
•$10K+ primary offers
•King.com primary sponsor
•14 mln views for viral version
What Went Right
Metaballs:
copyPixels BitmapData.threshold glow filter
What Went Wrong
Catchy Name, BUT
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13
Counter Intuitive Refill
Too Many Changes
Too Much Dev Time
0
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800
1000
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1
Gluey 1 (hours)
Gluey 2 (hours)
Numbers
Total: ~$68K
What’s Next
•Gluey Mobile
•Gluey 3
•Gluey Spin-off