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Rune Factory 3: A Fantasy Harvest Moon Walkthrough Shar e | Boar ds Guid e Walkthroughs & FAQs Chea ts Proudly hosted by IGN Walkthroughs Direct -link it! Get Email Alerts Add to Wishlist Add to Collection Pl aying Now Rune Factory 3 Walkthrough and General Guide by Freyashawk Created on 8 November 2010 Last updated on 23 December Note on 9 November: This is a preliminary Guide and will be updated constantly at this point. I am transferring and organising my game journal information into my Guides as quickly as possible but you will have to be patient as always. My new Rune Factory 3 site can be found at: http://runefactory3freyashawk.blogspot.com As of 15 November, I have created this Walkthrough/General Guide, a Cookbook Recipes Guide, an Items Guide, a Characters Guide, a Requests Guide and a Bestiary and Dungeons Guide. My primary Harvest Moon site is at: http://harvestmoonforever.blogspot.com Table of Contents Introduction Request System Free Items Basic Farming

Rune Factory 3

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Rune Factory 3: A Fantasy Harvest Moon Walkthrough

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Playing Now

Rune Factory 3 Walkthrough and General Guide

by Freyashawk

Created on 8 November 2010Last updated on 23 December

Note on 9 November: This is a preliminary Guide and will be updated constantlyat this point. I am transferring and organising my game journal informationinto my Guides as quickly as possible but you will have to be patient asalways.

My new Rune Factory 3 site can be found at:

http://runefactory3freyashawk.blogspot.com

As of 15 November, I have created this Walkthrough/General Guide, a CookbookRecipes Guide, an Items Guide, a Characters Guide, a Requests Guide and aBestiary and Dungeons Guide.

My primary Harvest Moon site is at:

http://harvestmoonforever.blogspot.com

Table of Contents

IntroductionRequest SystemFree ItemsBasic Farming Shara's Farming Tutorial Farming Controls Basic Farm ToolsIntroduction to CookingThe Fruits of any HarvestEnergy RecoveryEarly ExploitationsInitial PrioritiesSocial Interactions The Value of Gifts

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Advice from Subsidiary Characters Poison Squares and Neutral Agent Befriending Monsters with Cooked DishesFestivalsCalendar of Festivals and BirthdaysIntroduction to FishingFriendship and Social InteractionsYour Introduction to CombatAccess to Weapons and EquipmentCombat StrategiesBasic Rules of DungeonsWalkthrough: Privera Forest Initiation into Monster Transformation Building a Monster BarnWalkthrough: Sol Terrano Desert Univir Settlement Expansion of the Sharance TreeWalkthrough: Skelafang and Second Orb 2nd Expansion of Sharance Tree Furniture at the General StoreWalkthrough: Oddward Valley Sakuya and the Howling Food Stealer The Twin Dragons and the Third OrbWalkthrough: Vale River Walking on Water Sinister LaughterBasic Descriptions of the Seasonal Dungeons Privera Forest Sol Terrano Oddward Valley Vale RiverMonster Behaviour GuideRanch Products and GiftsWorking with MonstersDungeons and the Four SeasonsTransport MonstersMonster Lists Privera Forest Bestiary Sol Terrano Bestiary Oddward Valley Bestiary Vale River Bestiary Dragon CaveItems from Dungeons Ores and Gems War TrophiesLocal Shop Menus Diamond General Store Fantastic Flowers Blacksmith's The Witch's Cauldron Evelyn's Clothing Store The Miyako Inn Paradise Bathhouse Gift Shop Blaise's Diner Carlo's ResortA Guide to Fishing

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Fish ListA Guide to Cooking Easy Dishes for an Aspiring Chef Quality and Value Kitchen Cookbooks Forging in Rune Factory 3 Forge Recipes Workbench Recipes Pharmacy Recipes Items Lists Weapons, Equipment and Accessories Crops Foraged Items Ingredients from Shops Rune Skills Special Items: Presents

Introduction

Rune Factory, at its inception, was part of the Harvest Moon series and in facthad 'A Fantasy Harvest Moon' appended to the title. Some reviewers of thegame referred to it as 'Harvest Moon with a sword'. In fact, it quicklydeveloped into a series that, while sharing the fundamental philosophy of lifewith Harvest Moon, was unique.

Rune Factory 3 is the third Rune Factory game made for the DS platform. It hasmuch in common both with Rune Factory 1 and Rune Factory 2 but will delightfans of the series with surprising new aspects that have been added to thegame.

As with any Rune Factory game, there is a strong plot that will unfold as yourCharacter attains higher levels of success, unlocks new areas and achievesclose relationships with every member of the community. Requests given byother Characters can result simply in a material Reward or can advance eitherRomance or the Main Story.

Essentially, all Rune Factory games are based on farming and combat together asa means by which ingredients can be obtained to create items in many differentcategories: Medicines, Cooked Dishes, Weapons, Equipment and Accessories.

As in other Rune Factory games, items have more than one Level. One goal when

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farming is to obtain higher levels of Crop Seeds in order to grow betterCrops. Your Character will be able to forge his own Weapons and Accessories,upgrading them by using higher levels of ingredients. War Trophies taken fromdefeated Monsters are essential ingredients in creating Weapons, Equipment andAccessories.

Requests System

Players of Rune Factory 2 will be familiar with the Request System but itsoperation is slightly different in Rune Factory 3. Although Requests doappear on the Bulletin Board outside the Flower Shop, you will be able to findthem in your postbox and obtain them from an Owl. In Rune Factory 2, youcould choose often between more than one Request. This is true in RuneFactory 3 as well.

As in all Rune Factory games, you will be given most of your basic tools if youare patient and satisfy the requirements of the giver. Watering Pot and Hoeare given by Shara as soon as she introduces you to your new home in theSharance Tree. Sickle, Axe, Hammer and Fishing Rod follow when you acceptRequests from villagers.

Shara will make the very first Request, asking you to introduce yourself toevery one in the village. This follows the pattern established in games suchas Animal Crossing where your Character will familiarise himself/herself withthe map and with all residents of the village by meeting and greeting eachone. Note that meeting an individual outside will not satisfy therequirement. You must experience every Introduction Event that occurs insidea Building AND properly introduce yourself to each Character. When you havecompleted this 'Request', she will ask you to ship one item. You can shipanything you wish. Return to her and she will give you four Pink Turnip Seeds.

Items given to you in Rune Factory 3 will be thrown onto the ground insidewooden Chests. Access the Chest and the contents will pop out onto theground. Always remember to take the Item (s) that you are given!

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Note that you often will be able to find Chests randomly on the ground in thedungeons. The items these Chests contain are random but can consist of Seeds,Medicines, Crops or even Accessories.

The next Request is made by Wells. He will ask you to deliver a message toMarjorie. When you complete his Request, he will give you a Sickle.

In the next two Requests, you will be given a farm Tool that will allow you toperform the Request.

Sherman will ask you for 9 Wood. He will give you an Axe so that you can chopbranches or stumps into Wood.

When you complete his Request, you will be given 3000 Gold as well as the Axethat you used to perform the task.

Gaius will ask for a piece of Iron Ore and will give you a Hammer so that youcan smash the Rocks that contain Ores. He will not give you any reward perse, but you will be allowed to keep the Hammer.

Evelyn next will request a piece of Scrap Metal. Like her father, she isgenerous and will give you 2000G when you hand the Scrap Metal to her.

The next Request is made by Carmen. She will ask you to meet her for lessonsin fishing. When you do so, she will give you a Fishing Rod and request thatyou catch any Spring Fish. When you give her the Fish, she will give you aSardine.

Although Raven's 1st Request has no Reward attached to it and is more like anexamination, as you must substitute for her at the Smithy and give the correctprices for three Items on the Menu to customers who appear, her 2nd BulletinBoard Request is a potential Treasure Trove of Items. Raven's 2nd BulletinBoard Request is an opportunity to obtain valuable Weapons and Items. All youhave to do is enter her Smithy after accepting the Request. Six Items will bedisplayed on the carpet. She will tell you to take as many as you wish. Whenyou exit, the Request will be completed. As these Items are chosen randomly

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at the time when the Request is accepted, you should save your game before youaccept her Request. If you do not receive Weapons or Items that iinterestyou, simply reload your game and try again. This Request is a Simple Request,however, and therefore may appear at a different point in the game.

There are three types of Requests in Rune Factory 3. Ordinary Requests from anindividual that have no sub-division appear to occur in a specific order. Battle Requests and Simple Requests are the other two types of Requests. Theyappear randomly at the three locations and do not have any specific order. Itis possible for Battle Requests and Simple Requests to appear and be completedmore than once.

Next to the Bulletin Board is another board that provides Request Tips asfollows: Simple Requests and Battle Requests are requests that you cancomplete many times. Once you complete them, people will usually repost themsoon. Simple Requests usually involve fetching certain items. BattleRequests will require you to defeat certain monsters. The Items that aregiven as Rewards for completion of Simple Requests often are chosen randomlyfrom a group of Items. For example, if the Reward is a bag of Seeds and aFormula, you may receive a different bag of Seeds and a different strength ofFormula if you reload and try the Request again. Ordinary Requests, on theother hand, tend to have set Rewards that will not vary.

Although you cannot accept a Request from another location while any Requestremains pending, once a Request is completed, you will be able to accept aRequest from each of the other locations. The limit is one Request perlocation per day. Note, however, that once a Request is accepted from anylocation, you will not be able to take another Request from THAT location onthe same day even if you abandon the first Request.

Free Items

There are free items to be found throughout the village, stashed in locationswhere you can interact with objects, usually inside buildings. The

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interesting aspect to this treasure hunt is that you must access the object inthe right circumstances in order to find the 'treasure'. Usually, this occursonly when the owner of the house or one of its residents is present in theroom. If you access the object when no one is in the room, you usuallysimply make an observation to yourself.

Some of the items that you can find are as follows:

Flower Shop, lower left corner: 1 Bag of Toyherb Seeds

Flower Shop, upper floor: 1 Pudding in the centre of the northern wall, only when Shara's sister Monicais present and awake (between 9.45 p.m. and 9.55 p.m.) 1 Rice Ball in the top right corner, only when Shara is present and awake(after 10.00 p.m.)

In a tub in the Inn in Pia's room: a Squid

In a drawer to the left of Daria's bed: Miso Eggplant

In Blaise's Diner in the northeast: Wine

At the table on the upper floor of the Blacksmith, Snapper Sashimi (9.15 p.m.when Raven has gone down the stairs but Gaius is upstairs and still awake)

In a hole in a cliff on the shore of the river in the Autumn Dungeon: SaltedSmelt

Basic Farming

Your home is in a Tree in Rune Factory 3, and it is no ordinary Tree but onethat is sacred and akin to the Mother Tree in ToT and Animal Parade. Belowyour living space are two fields where you can grow Crops. These fields aresubject to the passing of the Seasons

Veteran players of the Rune Factory series will be familiar with the basicrules of farming. Crops remain seasonal as in any Harvest Moon game, but inRune Factory, fields can be found somewhere on the map that are ruled by eachof the four Seasons. Fields that are ruled by a specific season throughoutthe year are located in the Dungeons in any Rune Factory game.

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In Rune Factory 3, the four Seasonal Dungeons will be accessible from the startof the game. The Spring Dungeon, Privera Forest, is populated with the leastpowerful Monsters and therefore should be the first that you explore. TheMain Plot requires that you face a Boss Monster in Privera Forest to regainyour powers of Tranformation as well. You therefore will find yourself in aposition where the first Dungeon Fields that you can till will be those ruledby the current Season at the start of the game, which is Spring.

You will be given Seeds by other Characters in the form of Toyherb Seeds andPink Turnip Seeds. The same Seeds can be purchased at the General Store aswell. There are other Spring Seeds and although they will not be sold at theGeneral Store, they can be obtained fairly easily in Privera Forest.

Crop Seeds are sold at the General Store by Hazel and her lazy daughter Karina,but all Flower Seeds are sold by Shara at the Flower Shop. In Spring, shewill offer Flower Seeds for all Seasons. It would be a good idea to purchasea few Moondrop Seeds, but you need not purchase Toyherb Seeds.

In Rune Factory 3, it is not necessary to purchase Seeds for the most part andthis is where the game differs substantially from earlier Rune Factory games. Seeds can be found randomly in any field when you harvest a Crop or forage bycollecting an item grown randomly, such as coloured Grasses, Medicinal Herbs,Antidotal Herbs and even Weeds.

The Seeds that are found in this manner are not linked to the identity of theitem you harvested or collected. In other words, you can find Pink TurnipSeeds when you collect a Black Grass or other Item.

Other methods of obtaining Seeds are by defeating Monsters or finding Chests inthe Dungeons. Chests will be deposited randomly throughout the Dungeon Mapsand their contents always are random. They may contain Seeds, Crops or otherIngredients, Cooked Dishes or even Accessories. Foraging and explorationtherefore are an excellent way of obtaining Items in the first Spring either

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to ship or to use as Ingredients or Gifts.

Another way in which Rune Factory differs a little from previous games is inthe way Crops grow as well as the quality of the soil. Crops can turn browneven if you have tended them properly, but it would be a mistake to think thatthey therefore will not mature. As in Grand Bazaar, you simply need to waterthem in order to restore them to health.

Brown Crops, however, do have a function in that, if harvested, they becomeWithered Grass which is akin to Fertiliser. Throw a piece of Withered Grasson any square and then till it with your Hoe to improve the quality of theSoil. Soil WILL need to be improved if you have grown Crops there previously. As with soil in the real world, repeated plantings will leach the nutrientsfrom the land. Use the Formulae A, B or C or Withered Grass to revitalise thesoil.

The easiest way to restore soil is by rotating your Crops, however. Simplyallow the land to rest for a time, planting new Crops in different squares onthe field. If you replant in squares where you have harvested Crops, the newCrops will take longer to mature and will be of inferior quality. They WILLgrow and they can be harvested ultimately, but it is far better to plantelsewhere, even if the lazy player will be tempted by the sight of a tilledsquare in a location where a Crop has been harvested.

Weather is another element that is slightly different from previous games inthe series. It is more realistic in a sense as the weather can change in thecourse of a single day, beginning with sun and ending with showers.

You may wish to wait until afternoon before you water your Crops as a passingshower may water them for you, saving you time and energy.

Another method of obtaining Seeds is by cutting a ripened Crop with your Sickleinstead of harvesting it with your hands. A Crop that is cut will yield Seedsat a higher rank, but you will not be able to obtain a Crop as well!

At the start of the first Spring, Formula A and B are sold by local merchants

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but it is not necessary to use them as there are other more pressing needsthat will require money. Purchasing defensive equipment for combat andUtensils for cooking are far more important.

Where foraging is concerned, most Items simply can be harvested by pressing theA Button, but Bamboo Shoots are rooted in the soil. You therefore need to useany sharp Tool or Weapon to sever the roots from the soil, then press A toharvest the Bamboo Shoot.

In dungeon areas, you will find the usual seasonal array of coloured Grasses,Medicinal Herb and Antidotal Herb as well as Branches, Rocks and Weeds on theFields, but often Items can be found as well along the edges of any screen. Investigate wherever you see a red arrow to find Crops, Flowers and evenCooked Dishes!

Incidentally, the Treasure Chests that appear randomly on certain screens inevery Dungeon contain random items that can include Seeds. The Seeds found inany Treasure Chest need not be specific seasonally to the Dungeon in which youfound them. In other words, you may find Summer or Winter Seeds in a TreasureChest in the Spring Dungeon.

Shara's Farming Tutorial

After you save your game for the first time during the tour of your home, Sharawill take you to your Fields. You have two Fields at the foot of the SharanceTree. Both will be filled with coloured Grasses, Medicinal Herb, AntidotalHerb, Branches, Weeds, Rocks, Stumps and Boulders.

During her Tutorial, you will be required to defeat a Monster who appears withyour Hoe. After this, two more Monsters will appear and you will be offered aWeapon of your choice by Gaius from the Weapons Shop. After the two Monstersare defeated, Shara will remark that the monsters 'looked pretty strong'.

You now will have a choice of responses:

Yes, they were strong!They were pretty weak, actually...

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If you agree that they were strong, Shara will move forward to give you afarming tutorial. If, however, you declare that the Monsters were weak, yourarrogance will cause three more Monsters to appear. These Monsters will bemore powerful than the first three and you may use most of your RP and HPbefore you are able to defeat them. When defeated, a prompt will appear tothe effect that the game difficulty level now has been set to 'Hard'.

This is another aspect of Rune Factory 3 that is new to the series. You canset the difficulty of combat in your Trophy Room. It is only if you bragabout the weakness of the Monsters that the game automatically will be set to'Hard' but if you wish for the most challenging combat, you can set it to'Hard' yourself at any point.

Once the Monster situation has been resolved, whether by the defeat of the twoMonsters or the defeat of three additional Monsters, Shara will offer to giveyou a Farming Tutorial. It is your choice whether to accept or not. If youaccept, you will gain a number of advantages, even if you know how to farm!

When you accept the offer, she will place 9 Weeds on the Field in a single plotand tell you to clear the plot. This is an opportunity to clear both Fieldsentirely. Note that you cannot harvest any Bamboo Shoots at this point,however, as Shara will tell you to 'stop fooling around' if you attempt toequip any Tool or Weapon! You can harvest all Wild Grasses as well asMedicinal Herbs, Antidotal Herbs and, if you wish, all Branches and Stones. If you wish to clear both Fields, you should not collect the Weeds she placeduntil all other Items have been collected as, when the ninth Weed has beencollected, she will tell you to equip your Hoe.

You now will be told to till 9 squares in the plot where the Weeds had beenplaced. When this has been done, Shara will give you 9 Toyherb Seeds to sow. After the Seeds have been sown, Shara will place six Withered Grass and threeToyherbs on the Field to the right in another square. You will be told to

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harvest both the Flowers and the Withered Grass. This will give you threeToyherb and six Withered Grass to use or ship.

She will point out the location of the Wood Shed and place a piece of lumber onthe ground for you to collect and deposit there.

Shara finally will give you three Toyherb Seeds and take her leave.

If you refuse her offer of a Tutorial, you will receive only three ToyherbSeeds and the clock will begin to run when she takes her leave afterwards.

Farming Controls

You can harvest ripe Crops as Crops or cut them with a sickle to obtain higherlevel seeds. B Button tills land, uses weapons and tools. A picks up itemsand talks to people.

Basic Farm Tools

Shara will give you a basic Watering Pot and Hoe at the start of the game. When you complete Well's first Request, he will give you a basic Sickle. Accepting Sherman's first Request will allow you to obtain a basic Axe andwhen you accept Gaius' first Request, you will be given aa basic Hammer. WhenCarmen's first Request appears, accept it to obtain a basic Fishing Rod. Inmany of these cases, the Farm Tool is not the actual reward for completing thetask but a necessary item if you wish to perform the Request.

The initial Requests that allow you to obtain your Basic Farm Tools, includingthe Fishing Rod, appear in a set order, beginning with Well's Request (withgift of Sickle) and ending with Carmen's Request (with gift of Fishing Rod). When you have completed Carmen's Request, she will tell you:

Carmen: (!) Oh wait a second! have you been looking in your mailbox?

My mailbox...?

Yeah! You know, the mailbox next to your front door! As you get to know the

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people around here better and better, they'll send letters to your mailbox!

Oh really?

Yes! So be sure to take a look in your mailbox sometime! Some one might belooking for your help, and you wouldn't even know it! So be sure you don'tignore them!

Note that all the basic Farm Tools that are given to you are sold by Raven atthe Weapons Shop. If you 'lose' any Tool, therefore, you can replace it bypurchasing another. In Rune Factory 3, Tools can be shipped. Remember thatyou can accept only one Request from each Location daily. If, then, you wishto be able to fish immediately, purchase a Cheap Fishing Pole from Raven at the Smithy and then ship it when you find Carmen's Request on the BulletinBoard.

You can find Tools, Weapons, Equipment and Accessories in the Dungeons. AWooly in Privera Forest dropped a pair of Clippers as a War Trophy, and Freyrfound a Cheap Hammer in a Treasure Chest on the same screen. Cheap Braceletsoften are dropped by Orcs in Privera Forest as well.

Introduction to Cooking

In order to be able to begin to cook, you will need a Kitchen Counter. You canobtain this (as well as Cookware later) from Blaise when he is behind hiscounter. Simply ask about his Cookware and he will give you a KitchenCounter.

Kitchen items from Blaise are delivered instantly to your House and installedin your Kitchen.

A new aspect of Cooking in Rune Factory 3 is the concept of Recipe Breadsinstead of Cookbooks. Recipe Breads made by Blaise, when consumed, will teachyou a single Recipe in a specific category. Breads are manufactured and soldin the following categories:

Cooking Bread: 200G

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Weapon Bread: 350GAccessory Bread: 300GFarming Bread: 450G

You can buy 3 to 5 loaves of Bread per day from Blaise. The Recipes containedin these loaves of Bread appear to be loaded into the game at the moment ofconsumption. You therefore can save your game before you eat any and thenreload if you obtain no useful knowledge from the Recipe Bread.

There are superior Breads in the form of Recipe Bread + that will teach twoRecipes instead of one. When Blaise announces that the loaf he baked isparticularly 'delicious', it denotes Recipe Bread +.

Learning Recipes by consuming Recipe Bread is possible only if your own SkillLevel is sufficient to meet the minimum requirements to make the specific Itemthat is the subject of the Recipe. If your Skill Level is too low, you willlearn nothing when you eat the Bread. This is another reason to save yourgame BEFORE you consume any Recipe Bread.

There is a nameless 'Traveler' who appears in the village and wanders from shopto shop who will offer to sell you Recipe Breads for 800G each. You cannotchoose a Category of Bread when buying from the Traveler. It is quite randomand very overpriced, similar to Won's visits to your Farmhouse when he offershis special Apples for exorbitant prices. On the other hand, there is no setlimit to the number of loaves that you can purchase from the traveler.

You actually can make Cooked Dishes without having the Recipe for them, but ifyou have been 'taught' the Recipe, your chances of success will be greater. As in other Rune Factory games, you must Cook frequently and make the samesimple Dishes again and again in order to raise your Skill Level in Cooking toallow you to make more complex Dishes.

Fortunately, Pink Turnips, a Spring Crop, can be made into Pickled Turnips withnothing more than the Kitchen Counter given to you by Blaise. Your chance ofsuccess will not be guaranteed initially but Pickled Turnips may be theeasiest of all Cooked Dishes to make.

Refer to the detailed sections on Cooking and Recipe Lists for more

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information.

The Fruits of any Harvest

Runes exist but their appearance is a little different in this game. A Runemay appear randomly AFTER you harvest any Crop. Rune Spirits can appear in thesame fashion. If not used immediately, the Rune or Rune Spirit will vanish. You therefore should not harvest your Crops as soon as you awaken when your RPgauge is full but rather wait until it needs to be replenished.

Wells will inform you that:

Wells: When you pick crops from your field, runes and rune spirits might popup. If you get a rune, it will replenish some RP and raise a skill level. If you get a rune spirit, it will replenish some RP and raise one of yourstats a bit. If you don't pick them up quick, they'll disappear, so keep aneye out for them.

For players new to the series, Runes are tiny shining orbs of white light thathover over your field at a location where a Crop has ripened. In RF3, theyappear only AFTER you harvest the Crop. Rune Spirits resemble the Runeys inRune Factory Frontier, as they are tiny carrot-shaped ghostly creatures thatappear over a square where you have harvested any Crop. Their appearance inRF3 appears to be utterly random.

Another source of Runes incidentally are the Rune Flowers that can be found indungeons. Use your Sickle to cut them. Once cut, you will be required towait until the next day for their reappearance.

Flowers, when consumed, replenish RP to some extent. Like most food items, theeffect is of temporary duration, usually lasting 3 Hours. When your Charactereats any food item, the icon of an Apple will appear next to his Energy Bar,indicating the beginning of the time period of its effect.

Blue Rune Crystals can be found in the dungeons and when smashed with yourHammer, will yield a Rune.

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Bags of Seeds can appear randomly whenever you harvest either a Crop or a WildItem on your Field or on a Field in any Dungeon. They are not specific to theSeason that rules the Dungeon in the same way that Seeds found in TreasureChests in a Dungeon can be Seeds for ANY Season.

Lumber

Lumber or Wood always is a vital Item in Harvest Moon and Rune Factory, as itis required for any construction projects, including building expansions andnew building projects.

In Rune Factory 3, however, Wood is extremely easy to obtain. You will findBranches strewn across both of your fields as well as Stumps. ALL of thesecan be chopped with the Rusty Axe you receive from Sherman. One chop willdestroy a Branch. Each chop on a Stump will produce one Wood and you canobtain a total of 12 Wood from any Stump.

A Monster Barn requires 40 Wood but has no other cost. Your next projects willbe to create a Forge, Workshop and Pharmacy. The costs of these are:

Forge: 100 Wood + 5000GWorkshop: 50 Wood + 3000GPharmacy: 40 Wood + 2000G

You will be able to build a Monster Barn once you have defeated the Raccoon inPrivera Forest. This does not require a high level of Skill, actually and youshould be able to defeat him and move forward into the Sol Terrano Desert atthe end of the first week of Spring without any difficulty. If you wish tomove the plot forward, simply dash through the screens in the Desert until youfind the Univir Settlement in the north. Once you have spoken to Kuruna aboutthe history of the enmity between Monsters and Humans, the Sharance Tree willexpand to allow you to build a Forge, Workshop and Pharmacy.

The initial Barn will have a single room with space for four Monsters. You canorder additional 'barns' or chambers from Raven.

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When you have tamed Monsters, setting them to work in different quadrants ofyour Field will allow them to chop Wood for you as well as watering your Cropsand collecting wild Items. If you set them to sow Seeds, you will be requiredto pay for the privilege, but they will collect the Seeds that are obtainedduring harvests and sow them. If you do not set them to sow the Seeds and youdo not collect them yourself, you will find that you have lost a useful assetin terms of Seeds for new plantings.

Energy Recovery

Your Character should awaken each morning at 6.00 a.m. with full HP and fullRP. Staying awake through a night is possible but will sap your Character'sresistance and he usually will catch a Cold at 6.00 p.m. if he has not gone tobed.

You need not sleep a set number of hours, however, and it appears that going tobed close to 5.00 a.m. even with both HP and RP severely depleted will notaffect your chance of awakening fully refreshed.

Cold Medicine is one of the Items that can be found randomly in Chests in theDungeons. It would be a good idea to keep one on hand in case of emergencies.

As in other games, your RP gauge can reach zero without causing your Characterto pass out. It is when your HP gauge reaches zero that your Character willfaint. Whenever this occurs, he will find himself in Marjorie's hands at theclinic. She will inform you of a random amount as her fee to restore you toconsciousness but usually will waive the fee. Passing out will not cause youto lose any time at all, unlike other games where you will be forced to rest,often through an entire day.

There are many methods by which you can recover both HP and RP during the day. All Wild Grasses have some restorative powers. Medicinal Herb restores HPwhile coloured Grasses restore both HP and RP in most cases. Antidotal Herb,

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incidentally, will stop the course of poison if you have been poisoned.

Use of any Magical Spells apart from Teleport requires RP. If your RP gauge isempty, you will not be able to perform any offensive magic. You will be ableto teleport out of any Dungeon or from any location back to your home even ifyour RP gauge is empty.

The power to Transform that you have will remain inert until you have defeatedthe Raccoon in Privera Forest and touched the magical orb on the Dais there. Once you have the power of transformation, your Character will be able to setit to the X or Y Button.

The first Magical Spell you should purchase is Cure, which will be sold byMarian from the start of the game. Cure will restore some HP to yourCharacter, but you will need some RP to use it.

If you go to the Bathhouse, you can pay Pia to use the Men's Bath. This willreplenish your Energy.

Remember that almost any activity in Rune Factory requires energy, includingCooking and Forging. Whenever you are working on any project, you must payattention to your Energy Gauges as it is very easy to deplete your RPcompletely. Once your RP is at zero, HP will deplete at an alarming rate,sending you to the Apothecary when the gauge reaches zero.

Note that Marjorie will not charge for your Recovery until you have met theUnivir Tribe in Sol Terrano Desert.

Recovery Items

A simple Medicinal Herb will restore +20 points of HP. Any coloured Grass willrestore +3 HP and +3 RP. This may appear insignificant at first glance, butthe key to good health in Rune Factory is never to allow your RP gauge to fallto zero. As previously discussed, with RP at zero, your HP begins to decreasedrastically. It therefore will help if you eat one coloured Grass if your RPreaches zero BEFORE you undertake any action, whether to till or water asquare in a Field or to cook a Dish.

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Bamboo Shoot is one of the best of the Items you can find on the Fields in thefirst season of your game, as its values are:

Bamboo Shoot: HP Rec +5, RP Rec +15, HP Max +3, RP Max +3, STR +1, VIT +1. Eat a Bamboo Shoot to restore RP, then eat Medicinal Herb to fill your HPgauge again if it has decreased.

Cooked Dishes always provide better Recovery than raw Items and where RP isconcerned, one of the best Items you can make fairly early is Medium Cheese.

Medium Cheese: RP Rec +75%

Medium Cheese is made in a Mixer, using any size of Milk and one Yellow Grass. You do have to have some Cooking Skill to make it but it is worth the effortas you can see. Most of the other Recipes that you can make early in the gamerestore more HP than RP and HP can be restored by eating the humble MedicinalGrass that grows everywhere. Furthermore, as discussed earlier, you can usethe Cure Spell to restore HP but only if you have some RP!

The Cooking section of this Guide gives more suggestions for some easy Dishesfor a player in early Spring.

Early Exploitations

On your very first day in Sharance, you can collect many of the 'free' Itemsstashed throughout the village. Their locations are given in another sectionof this Guide. Make certain that you ship them before 5.00 p.m. if you wishto have more income than the initial 500G that you have in your inventory.

Go into Privera Forest even if your Level is low, saving your game before youenter the Dungeon. There often is a Chest on the first screen that cancontain two to four random Items, including Crops, Cooked Dishes, Ingredientsor Accessories. Exit and re-enter the Forest again and again to find theseChests. Ship the Items that you find for early profits in order to be able topurchase basic defensive equipment, Cooking Utensils and Ingredients from the

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General Store.

Incidentally, your Character actually can find basic Tools in Chests in theDungeons and Tools as well as Weapons and Accessories may be dropped as WarTrophies by Monsters. For example, the Wooly in Privera Forest may drop apair of Clippers!

Another exploitation that is not restricted to the first few days exists withrespect to the Special Deals Menu at the Blacksmith. The Items in this Menuwill be loaded at the time of your first visit to the Blacksmith on any givenday. Some special Weapons and Accessories that are far superior to thosefound in the regular categories are offered as Special Deals.

Save your game BEFORE you go to the Smithy for the first time. Go to theSmithy and ask about the Special Deals for the day. If the Item or Items youseek are not included in the day's Menu, reload your game and try again.

Initial Priorities

In any Harvest Moon or Rune Factory game, it always is a mistake to become toofocused on a single aspect of your Character's life, whether it is Farming,Romance, Mining, Combat or even the Main Plot in the game. One of thegreatest challenges that faces any player is that of managing to juggledifferent tasks and goals successfully, never surrendering to 'tunnel vision'.

Every player probably has a favourite aspect of gameplay in Harvest Moon andRune Factory, but you cannot pursue one activity to the exclusion of all otheraspects of the game. Social interactions and Friendship are as vital asobtaining a good income. Raising your Cooking Skills and completing yourCookbook is as important as exploring all of the Dungeons. You thereforeneed to plot out your days to some extent, making an effort to meet and greetthe villagers as well as the Eligible Girls, while maintaining control overyour Fields, harvesting ripe Crops, planting new Crops, and spending enoughtime in the Dungeons to increase your Combat Skills and obtain as many WarTrophies as possible so that your Character can create new Items.

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Cooked Dishes often will have more FP value as Gifts than any raw Ingredients,so early success in raising Friendship Levels may depend somewhat on yourability to create the Dishes that will please a Character most. Remembering aCharacter's Birthday with a Favourite Gift is an easy way to raise FP. Todiscover an Individual's Birthday, you need to interact with him/herfrequently. Furthermore, the Requests that form the foundation of the gameare unlocked by specific Friendship Levels with the Individual who makes eachRequest. If you do not raise the Friendship Levels of all Individuals, youwill be unable to perform all possible Requests.

Do not be impatient to move forward in any particular area of the game tooquickly. It is far better to cover every aspect of the game than to raise oneSkill to the maximum level. If your Character is at Level 99 but hasneglected other Individuals, he will be unable to activate new Requests.

It is when you defeat the Raccoon in Privera Forest that the plot will moveforward. Moreover, all Shops will display an expanded Menu after this Event. More Seeds will be sold at the General Store, more Weapons and Accessorieswill be sold at the Smithy and more Spells will be sold at the Chemist. Mostimportantly, a Monster Barn can be built and Monsters tamed. There is noreal reason to rush forward, however. Requests should be fulfilled, one dayat a time while you divide your time equally between farming, fishing andexploring the Dungeons.

Social Interactions

Meeting and Greeting individuals is of fundamental importance in any RuneFactory or Harvest Moon game and serves many purposes. First and foremost, itraises Friendship Levels and this is a requirement for unlocking many newoptions, including new Requests as well as Events.

When you speak to any Character, you may learn important information as well. In Rune Factory 3, there are two basic types of Characters. There are Main

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Character with whom social interactions have value in terms of FriendshipPoints and there are Subsidiary Characters who simply impart important tipswith respect to every aspect of gameplay.

Speak to every one, therefore, whenever you encounter some one anywhere on theMap.

The Value of Gifts

Gift-giving is very interesting in Rune Factory 3. Even the Gift of an Item towhich a Character is indifferent can be very useful as it prompts informationabout the Gifts that the Individual would rather have.

There are two ways of going about any research of Favourite Gifts. You canperform your social rounds armed with a few stacks of inexpensive colouredgrasses, giving one to each Individual you encounter and noting theirResponses. Birthdays often will be forthcoming as well.

Whenever an Item is given as a Gift, a small number will be displayed near theCharacter who accepts the Item. The colour of the number indicates whether itis received positively or negatively. Gifts with positive values will displaya green number. Gifts with negative values will display a red number. Anordinary Gift to which an Individual is fairly indifferent usually elicits agreen 3 or 6.

For example, when Freyr gave Wells a Pink Turnip, it elicited a green 6 and thefollowing Response:

Wells: This isn't a bad gift, but to be honest, I'd rather have a rice ball.

Only one Gift per day will 'count' in terms of raising or lowering FriendshipLevels.

Tips from other Characters

Evelyn: I heard that if you propose under the Sharance Tree, that love willblossom. ... Maybe I should try it.

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Shino: Here's atip for when you get tired fighting in the dungeons... Lookfor some blue flowers or crystals. If you cut the flowers or break thecrystals, you'll find runes that will replenish your RP.

Advice from Subsidiary Characters

Some of the tips that you can obtain from Subsidiary Characters include:

Poison Squares and Neutral Agent

Zod: I stepped on a poison puddle the other day. Next time, I'll use NeutralAgent on it!

Poison Puddles or Poison Squares are deep purple in colour and can be foundrandomly on any Field in a Dungeon. Your Character will be poisoned if hesteps in one. More annoyingly, perhaps, is the fact that you will not be ableto till the square until the Poison Puddle is removed. The only way toaccomplish this is by dumpiing Neutral Agent on the Poison Puddle/Square.

Befriending Monsters with Cooked Dishes

Sally: Feed monsters something you've cooked if you want to be friends.

Save Points as Warnings

Your primary Save Point is in the 'Diary' at your bedside table but there areSave Points at the entrance to each of the Dungeons. You will find anotherSave Point in any Dungeon near the chamber where a Boss Monster is located. Save Points are purple Crystal Pyramids. In Rune Factory 3, you actually canpractice your Combat Skills on them and raise your Skill Levels. Whensmashed, they will reappear when you exit the screen and re-enter.

Bard: If you find a save point in a dungeon, save. It maeans somethingdangerous is near.

Sho: There are some people who fight monsters with farm tools. I don't getit.

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This hint refers to the fact that every Item has its own unique Stats. Ofcourse, as Shara told you to defeat the first Monster you ever encounteredwith a Hoe, your Character will be well-aware of the ability to use Tools asWeapons.

Festivals

Festivals serve many purposes in Rune Factory and Harvest Moon. They are anopportunity to socialise with other individuals. It always is a good idea toattend any Festival even if you cannot participate. In Rune Factory 3, manyof the Festivals are Contests that will award special prizes if you win butoffer consolation prizes in the form of Recipe Bread if you simplyparticipate.

The first Festival is the Bean-Throwing Festival on 6 Spring. Your Characterwill be asked to play the part of a Demon and other Characters will throwBeans of different colours as well as Failed Dishes at him. The object is tobe hit by as many Beans as possible while dodging the Failed Dishes.

Even if you fail to win, you will be given 3 Cooking Recipe Breads forparticipating in the Contest.

As Festivals take virtually no time at all and you can participate at any pointduring the day by speaking to Wells in the Square before 5.00 p.m., there isno excuse for missing a Festival Event.

Unlike most other Harvest Moon and Rune Factory games where Events usuallycannot occur on a Festival day, in Rune Factory 3, you can accept and completeRequests as well as experience key events even in the middle of a Festival!

Calendar of Birthdays and Festivals

The Calendar on the Wall of your chamber in the Sharance Tree will be markedwith the dates of the Festivals but will include only a couple of birthdays as

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Birthdays information must be given to you by some one in the village beforeit will appear on the Calendar. Shara will inform you of her Birthday andRaven's Birthday, so you will find them on the Calendar but you will need toengage in regular social interactions with other Characters if you wish tohave all Birthdays added.

Seasonal Information:Marjorie: The items you can forage in your field change with the seasons. Youcan get Bamboo Shoots in Spring, and Blue Grass, Green Grass, Purple Grass andIndigo Grass in summer. White Grass only grows in winter, so it's not easy togather it.

Spring Season:

Wild Items found on Fields: Bamboo Shoots, Red Grass, Yellow Grass, OrangeGrass, Black GrassSpring Fish: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon,Squid and Lamp Squid

1 Spring: New Year's Day6 Spring: Bean Throwing Festival8 Spring: Hazel's Birthday (Bamboo Shoot)11 Spring: Shara's Birthday (Any Flower)15 Spring: Catch the Most Fish Contest19 Spring: Wooly Festival21 Spring: Evelyn's Birthday (Fish)24 Spring: Daria's Birthday (Any Coloured Grass)26 Spring: Monica's Birthday (Any Accessory)28 Spring Spring Crop Festival29 Spring: Raven's Birthday (Pendant or Ore)

Summer Season

Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Blue Grass, GreenGrass, Purple Grass, Indigo GrassSummer Fish: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp,Lobster, Lover Snapper and Squid

1 Summer: Beach Day3 Summer: Carlos' Birthday (Snapper, other Fish)6 Summer: Pia's Birthday (Fruit or Squid)8 Summer: Sherman's Birthday12 Summer: Gaius' Birthday (Iron, Curry Udon)15 Summer: Catch the Biggest Fish Contest19 Summer: Flea Market

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28 Summer: Summer Crop Festival

Autumn Season:

Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Red Grass, OrangeGrass, Black GrassAutumn Fish: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Floudnderand Lover Snapper

5 Autumn: Eating Contest15 Autumn: Catch the Most Squid Contest19 Autumn: Throwing Contest21 Autumn: Collette's Birthday28 Autumn: Fall Crop Festival

Winter Season

Wild Items found on Fields: Medicinal Herb, Antidotal Herb, White Grass, Winter Fish: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish,Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt

1 Turnip: Turnip Fight15 Winter: Catch a Variety of Fish Contest28 Winter: Winter Crop Festival30 Winter: New Year's Eve

Introduction to Fishing

Although you can purchase a basic Fishing Rod as well as any basic Tool fromRaven from the very start of the game, you should wait as you will receive allof these in the course of performing Requests for Villagers. Your Fishing Rodwill be given to you by Carmen when you agree to perform her Request, which ispurely and simply to catch any Spring Fish for her and deliver it to her. Youwill be given a Sardine as a 'Reward' but being allowed to keep the FishingRod is the real reward for this act.

Fishing is very interesting in Rune Factory 3 in that, apart from being able tofish freely in any body of water in the village or in the dungeons, you canpay Carmen or Carlos for the privilege of fishing in their 'stocked' fishingarea.

Most Fish are seasonal, but in any Rune Factory game, you can catch Fish

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restricted to each of the Seasons by finding the right location in a Dungeon. All four Seasonal Dungeons will be unlocked at the very start, althoughMonsters will be progressively powerful and difficult to defeat in theDungeons ruled by the later Seasons.

Fishing Controls: Use the B Button to equip, B to cast and B when the fishbites to reel it in. Do not hit the button when the fish first nibbles onthe bait. It may nibble three or four times before it actually takes thebait!

Friendship and Social Interactions

Any one familiar with Rune Factory 2 will realise at once how criticalFriendship Levels are in this game as the Requests that appear are linked tothe Friendship Levels of the Characters who make them. Romance is one of thepursuits as well and knowing what gifts and cologne an Eligible Girl likes aswell as her Birthday will advance your cause considerably. Remembering everyone's Birthday in fact is important to your success in life in any HarvestMoon or Rune Factory game.

In Rune Factory 3, although every Character's Birthday will be included on theCalendar on your Wall, you will have many reminders in case it slips yourmind. When you speak to other villager's on any Character's Birthday, theyare likely to mention the occasion and even hint at an appropriate Gift!

Give any Item to a Character and he/she usually will tell you what Item wouldbe preferred. Characters are very forthcoming about their Likes and Dislikesin Rune Factory 3.

A service Shara offers at the Flower Shop without charge is that of drenchingyour Character in Cologne. The Scent will change on a daily basis and everyScent appeals to different people. Favourite Scents as well as Likes andDislikes, Birthdays and Request information are included in my Rune Factory 3Characters Guide.

Your Introduction to Combat

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Combat is an essential part of life in any Rune Factory game. Your Characterwill be initiated into combat in his first visit to the fields at the roots ofthe Sharance Tree where first one and then two more Monsters will appear.

You will be directed to use your Hoe to defend yourself against the firstMonster but when two more Monsters appear, Gaius will arrive and offer to giveyou a Weapon.

You now can choose your first Weapon:

Use shortsword!Use longsword!Use spear!Use hammer!Use axe!Use Staff!Use dual blades!

If you choose any weapon, you will see a prompt that gives you a littleinformation about the style of attack that the weapon type offers:

I'll take the easy-to-use shortsword! (Broadsword)I'll take the heavy longsword! (Claymore)I'll take the spear, so I can attack from a distance! (Spear)I'll take the hammer, so I can knock them out quickly! (Battle Hammer)I'll take the axe! It's slow, but it does a lot of damage! (Battle Axe)I'll take the magical staff! (Rod)I'll take the dual blades, so I can attack quickly! My defence will be lower,though! (Short Dagger)

My own personal choice always is the shortsword, as I tend to favour the use ofa Shield for defence and other Weapon types require two hands to use. You canchoose a different Weapon, however, in order to ship it for income, purchasingthe less expensive Broadsword from the Blacksmith after the encounter.

Of all the Weapons, the Broadsword is the least valuable in terms of shippingand the Battle Hammer is worth the most.

Access to Weapons and Equipment

Weapons, Equipment and Accessory Items can be purchased or forged by yourCharacter once he has a Forge and Workshop. Some Weapons, Equipment and

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Accessories will be sold from the start of the first Spring. It is theSpecial Deals Menu at the Blacksmith Shop that will offer Weapons that wouldnot appear in the specific Categories at this stage in the game.

For example, although Raven sells a Broadsword in her Sword/Shields Menu, themore powerful Steel Sword and Cutlass only appear randomly in the SpecialDeals Menu. It therefore is a good idea to access her Special Deals on adaily basis if you wish to improve your Weapons and Equipment.

Combat Strategies

Never underestimate the importance of Defence in Combat in Rune Factory. Asimple Broadsword may not be as powerful as a pair of duel knives or an Axebut it will allow you to equip a Shield. Make certain that you purchase someequipment and Accessories as early as possible in the game. Even the humbleHand-Knit Hat and Cheap Bracelet, coupled with a Small Shield will keep yourCharacter healthy far longer than a powerful Weapon without any defensiveequipment.

In Rune Factory 3, you can set the difficulty level of the game by visiting theTrophy Room, accessed through the stairway on the right in your Home. If youbrag to Shara that the two Monsters you defeated during the Farming Tutorialwere fairly weak, the game will set your Difficulty Level to Hardautomatically but this can be changed at any time if you wish.

Basic Rules of Dungeons

Dungeons in Rune Factory are places that are ruled by specific Seasonsinhabited by Monsters. Players familiar with the series will find RuneFactory 3 similar to previous games in most respects.

You will find a purple crystal in the shape of a pyramid at the entrance to anyDungeon. This is a Save Point. It is a good idea to save your game beforeyou enter any hostile territory.

Monsters are screen-specific for the most part in Dungeons and are spawned by

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Generators on the same screen. In Rune Factory 3, these Generators can be ofdifferent colours. When you destroy them, you can obtain an Item randomly. The items obtained from destroyed Generators are elemental Crystals. Thecolour of the Generator will indicate the Element that rules it and anyCrystal obtained will correspond with the same Element.

Gaius: Sometimes you can find crystals when you destroy those portal thingsthat the monsters come out of. And you can get different crystals dependingon the colour of the portal you destroy.

Whenever you leave a Dungeon screen and then re-enter, both Monsters andGenerators will respawn.

Walkthrough: Privera Forest

The Privera Forest, ruled by Spring, is the easiest Dungeon to explore as theMonsters are weaker than those of the Dungeons ruled by later Seasons. Moreover, it is essential to explore the Forest if you wish to regain yourpower of Transformation into Monster form.

Initiation into Monster Transformation

In the beginning of the first Spring, many Characters will speak of an annoyingRaccoon who has been vandalising the town, stealing food and ruining property. After this and after you have completed Well's first Request, when you visitthe entrance to Privera Forest, you should experience an Event with Wells thatwill initiate the first step in the main Plot.

Freyr: I have a strange feeling. Like something's pulling me towards here...

??? What are you up to?

Freyr: Wells?

Wells: You shouldn't wander into Privera unless you're prepared.

Freyr: Why? What's in there?

Wells: Monsters, of course! If you don't have a weapon with you, you're

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liable to get walloped! And I here that troublesome raccoon is hiding inthere, too. It'd be nice if osme one would take care of him.

Freyr: Wells...

Your choices now:

I'll do it.Sounds too tough for me.

Choose: I'll do it!

Wells: Really?!

Freyr: Sure. I think I can take down a raccoon at least.

Wells: Thank you. Glad to hear it. The monsters in Privera Forest aren't tootough if you're ready for them. Just don't try exploring any other areas yet.

Freyr: Other areas?

Wells: On the west side of town are entrances to Vale River and Sol TerranoDessert. On the east side, you'll find Oddward Valley. The monsters i nthose places are a lot more dangerous than the ones you'll find in PriveraForest. So you'd better stick to Privera Forest until you've got a lot moreepxerience fighiting monsters.

Freyr: Got it.

Wells: I shoudl also tell you about Teleport. You can use Teleport when youneed to get home fast. If you're i a doungeon, it'll take you to theentrance. if you're in town, it'll take you straight to the Sharance Tree. Open the quick equip menu with L and equip the spell to X or Y. It doesn'tuse any RP, so you can use it any time. Teleport is a special ability. Youcan't removed it, so you'll always have it with you.

Freyr: Sounds useful. I'll try it out.

He begins to leave, then:

Wells: (!) And don't you go bringing any monsters back into town! I hatethose danged things!

Me (with tear) Right. You're not a fan of monsters. Got it.

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Once you have experienced this Event, you need to explore Privera Forest tofind the two screens on either side of the river that contain two Statueseach. By pressing A next to any of the four Statues, you will be able torotate it. A prompt on the ground between the two Statues on either side willinform you that once the Statues face one another, the door will open.

It is not the two Statues on the same side of the river that need to face oneanother, but the two matching Statues of each pair. One will be found oneither side of the river. Turn each Statue therefore so that its face gazesacross the river. When this is accomplished, a stairway will open on bothsides of the river.

You now need to descend each stairway to discover that the bridge to which theylead is broken on both sides. You will be required to find some one who isable to fix the bridge.

If you speak to Wells, he will recommend both Gaius and Daria for the task. When you speak to Gaius, he will tell you to ask Daria for help.

Daria will agree to perform the task and will create a Rainbow Bridge instantly in an Event. You now can cross the bridge on either side to a smallplatform. A set of stairs can be found on the right of the platform. It willlead you to the Raccoon.

The Raccoon is a boss Monster although he will appear fairly innocuousinitially. The gate behind you will shut as soon as you confront him, so thatyou will not be able to retreat.

It is not too difficult to defeat the Raccoon although your first defeat of himwill cause him to tranform into a monstrous version of his smaller self. Nearthe end, he will acquire two Shadow selves who will aid him. When he isdefeated, he will drop a special item in the form of a Raccoon Leaf.

You then will be directed to explore an area to the east where you will find aglowing orb on a dais. Press A to touch the Orb and you will regain your ownpowers of transformation.

Your Character now will have the power to transform himself into a Wooly during

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battles. When in Monster form, he will be able to execute special moves usingthe A, B, X and Y Buttons.

Oddly enough, although your Character will not be able to transform into aWooly in the presence of villagers, he CAN ride a Monster into any home orshop without causing any comment whatsoever.

Building a Monster Barn

It is only when you have defeated the Raccoon in Privera Forest that you willbe given the opportunity to build a Monster Barn.

When you speak to Raven at the Smithy after defeating the Raccoon, you willexperience a dialogue with her as follows:

Raven: Why did you defeat the monster in Privera Forest?

Freyr: Well, it seemed like it was causing problems for every one. I reallywish I hadn't had to...

Raven: Even though it was a monster?

Freyr: Well, it's not like all monsters are bad or anything...

Raven: I see.. We can build you a monster barn if you give us some of yourwood.

Freyr: A monster barn...?

Raven: Just talk to Gaius or me when we're working.

Freyr: Wait... I'm still confused...

Raven: What?

Now when you speak to her, a new option will appear in the Menu:

I've come to talk.I've come to buy.I want a barn.Never mind.

Raven: To build a barn, we'll need 40 wood. Is that okay?

After you confirm the order, she will tell you:

Raven: Now you can befriend monsters you find in the dungeons and take them

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back with you. Monsters will come home with you if you give them food.

Freyr: Oh, really? Thanks, I'll try it out!

Raven: But they won't befriend you if they think you are weaker than theyare... So don't get eaten by mistake...

Freyr: I... I'll be careful...

The range of Weapons and Equipment that she sells will be expanded as well andsome Items that only appeared randomly prior to this as Special Deals now willbe added to each of the Categories.

When you have met the members of the Univir Tribe and the Sharance Tree isexpanded, her Menu will expand again.

Walkthrough: Sol Terrano Desert

After defeating the Raccoon in Privera Forest, you will experience a very briefencounter when you approach the Sharance Tree on your way home. A figurestanding near the Tree, seeing you, will bolt towards the path in the westthat leads to the Desert. When you first enter the entrance to the SolTerrano Desert after this, you will catch a momentary glimpse of the figureagain before it disappears into the Desert.

Wells will approach you at the entrance to the Desert, warniing you not toenter. Obviously, the Desert is the next destination for you if you wish tomake progress in the main Plot!

Univir Settlement

When you begin to explore the Sol Terrano Desert, you should experience anEvent when you first arrive at a narrow defile in the north. Here is theentrance to the Univir Settlement, a fabled tribe of creatures who, led by the'Horned Girl' Kuruna, have declared unrelenting war against humanity.

You will be unable to enter the Settlement, in fact, until you have transformedinto your Wooly persona. When you have done this, you will be welcomed warmly

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and urged to join their cause.

Karuna is the 'Elder' and leader of the Univir. You need to speak to her inorder to experience the following dialogue:

Kuruna: Do you know the town nearby? The people there ran us univir out oftheir town! (with cross hurt)

Freyr: Really?

Kuruna; Yes, univir and humans used to live together.

Did something happen?

Kuruna: ... I am not sure.

Freyr: ...

Kuruna: i don't know the reason. It was before I was born. But we wereexiled, and now we live here. They are all savages! So you should be carefulnot to wander too much outside. The humans might do something to you.

Freyr (She really hates them. I wonder what happened...) (Maybe Wells knowssomething.)

Introduce yourself to the handsome dwarf Zaid and to Ondorus, then return toyour home to experience an Event with Wells.

When you return to the Sharance Tree, you will experience an Event with Wells.

Freyr: (Huh?) The Sharance Tree grew...?

Wells: (!) What in the world...?

He walks up to me. Freyr now is in human form although he never transformedafter leaving the Univir Settlement.

Wells: Have you been feeding the Sharance Tree a special fertiliser orsomething?

Freyr: No, I didn't do anything.

Wells: What could have caused this, then?

Freyr: Um, Wells. Did you know about the univir's camp?

Wells: Yes.

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Freyr: Is that why you told me not to go into the desert?

Wells: Yes, I didn't want you to run into that camp of human-hating monsters. I'll bet their elder kicked you out the second she laid eyes on you.

Freyr: Huh? Oh, yeah! S-She sure did. Because I looked totally human, ofcourse.

Wells: I thought so.

Freyr: Thought the elder did say something about how the univir lived in thistown until they were chased out. Do you know anything about that?

Wells: All I know is that happened a long, long time ago. There aren't anyrecords of what happened or why.

Freyr: I see...

Wells: Freyr...

Freyr: Yes?

Wells: Don't do anything foolish.

Freyr: What?

Wells: We're better off without the univir.

Freyr: But...

Wells: Humans and monsters were never meant to live together. It's just notnatural.

He walks off.

Freyr (with black cloud) watches him leave.

Freyr: Wells hates the univir just as much as they hate humans. But why dothey hate each other so much? Maybe I should go talk to Kuruna again.

Before doing so, you can enter your home to discover how an upper floor hasbeen added. Shara now will appear, whatever the hour to suggest that theempty room upstairs could be a perfect work area where a forge, pharmacy andworkshop could be installed. You now will have the ability to craft itemsafter visiting Raven's Smithy to order a Forge or Workshop. When you visit

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the Chemist to speak to Marian, the option to build a Pharmacy will be addedto her Menu.

Incidentally, the only item in the new room upstairs will be a Storage Chest. Sad to say, it is the same Storage Chest that you have in your originalchamber and no new slots will have been added to it.

When you visit Raven's Shop now:

Raven: The Sharance Tree got bigger...?

Freyr: Yeah, I've got a new room in there now!

Raven: I see... Gaius said that if you wanted, we could put a forge andworkshop in your house...

Freyr: What? Really?

Raven: Well, as long as you have enough gold and wood... Just be careful... Gaius may make it look easy, but forging is a lot of work...

Freyr: Thanks for the heads up.

Raven: Don't mention it. Let us know when you'd like them built...

Freyr: Will do! Thanks!

Now a new option will appear when you access her Menu:

I want a Forge/Workshop:Forge: Cost: 5000G, 100 WoodWorkshop: Cost: 3000G, 50 Wood

When you next speak to Marian at the Apothecary Shop, she will offer a newoption to create a Pharmacy.

Walkthrough: Skelafang and the Second Orb

If you wish to move the story forward, you need to return to the UnivirSettlement to receive instructions from Kuruna. Note here that there is aprimary Quest for Kuruna which must be distinguished from the Owl Requestsinitiated by Kuruna as well as Zaid and Ondorus.

The primary Quest by Kuruna requires that you accompany Zaid to two new areas

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in the desert to obtain special items. The first item consists of DragonBones from an area in the southeast. When you give the Dragon Bones toKuruna, she then will direct you to obtain a Cactus Flower in an area in thesouthwest.

Both of these areas have voracious carnivorous plants in the sand that candamage your Character severely if his levels are low and he is not equippedproperly for defence. Zaid will fight the Monsters in the area with you, butif his Energy Bar reaches zero, he will fall to the ground until you havedefeated all Monsters on the screen.

When you have obtained the Cactus Flower, return to the Settlement toexperience an Event. While you were on your expedition, a Monster attackedand the Univir Tribe fear that it will be only a matter of time until the campis overrun.

You will volunteer to fight the Monster and Kuruna will open the gate north ofthe Settlement.

You now have to defeat the Skelafang Dragon. It appears to be fueled by anenergy cube that, when you have smashed all its bones, will cause it tore-assemble. The worst damage to your Character occurs when the skeleton hasbeen smashed and the cube is in the process of regenerating the Dragon. Itwill mount a whirling attack with its tail. The Dragon will reassemble a fewtimes before it finally is defeated. You definitely will obtain Dragon Bonesfrom Skelafang's skeleton and you may obtain Fish Fossils and a common Skullas well.

The Desert is strewn with dinosaur bones but the Dragon Bones that you obtainedinitially for Kuruna are quite different from the Dragon Bones obtained as aWar Trophy after defeating Skelafang. The former falls into the category of a'Present' while the latter can be used to upgrade Items.

When you have collected the War Trophies from Skelafang, go north to find asecond Orb similar to the one you found in Privera Forest after defeating theRaccoon. When you activate the Orb, you will recover a few more memories.

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Make certain that you give the Cactus Flower to Kuruna before you return tothe Sharance Tree.

2nd Expansion of the Sharance Tree

When you return to the Sharance Tree, you will experience a little Event withSakuya. She will offer to give you some 'lunch' if you come to the Inn tocollect it later. When you enter the screen of the Inn, you will experiencean Event that will lead you ultimately to the next Dungeon.

Furniture at the General Store

Meanwhile, the practical effect of defeating Skelafang and finding the secondOrb is a second expansion to the Sharance Tree which will allow you to add newfurniture in the form of a Double Bed, a Bookshelf and a larger Storage Box. These new options can be found on the Menu at the General Store.

Sakuya and the Howling Food Stealer

When you attempt to visit the Inn next, you will experience an Event withSakuya. You will find her on the ground. Evidently, a large shadow stole thelunch she had intended to give to you and has made off with it.

The lunch is Salted Char, according to Sakuya. Go to Oddward Valley now toretrieve it. At each new screen, your Character will stop briefly to remarkthat the howling is growing louder...

At length, you will find a new Save Point at a screen hitherto inaccessible toyou. When you go north beyond the Save Point, you will find the dish on theground in the centre of a little circle. (Although Sakuya claimed to havemade Salted Char, the actual Dish is Super Fail.)

Crimson, Amaranthine and the Third Orb

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Take the Dish and return to the village. You need to experience a series ofEvents before you can confront the Stealer of Char. Speak first to Sakuyaand she will announce that the Diner has been vandalised.

When you enter the Diner, you will experience an Event with Collette andBlaise. Once again, the Monster came to the village because it was attractedto Salted Char. The message is clear. If you wish to confront the Monster,you need to prepare Salted Char yourself and take it to the clearing inOddward Valley.

In case you did not recognise the connection, however, you will experience onemore Event when you approach the entrance to Oddward Valley. Carmen will runtowards you to announce that HER Salted Char was stolen by a lion-like Monsterin Oddward Valley.

Catch a Char, prepare Salted Char and gird your loins for battle. If you donot know how to make Salted Char, Blaise will be more than happy to instructyou if you speak to him after the Event with Carmen at the entrance to theValley.

When you enter the Oddward Valley with your Salted Char, you will be able toadvance unimpeded until you reach the Bamboo Cliffs. Here, two gates willslam shut, trapping you temporarily. Four Monsters of different varieties nowwill appear. You will be required to defeat them all before the gates willopen for you to allow you to go to the next screen in the west.

On this screen, two gates will slam shut, preventing your escape and this time,five Monsters of different varieties will appear. Once you have defeated allof them, the gates will open, allowing you to enter the screen with the newsave point.

Save your game and advance north to the little clearing to place your SaltedChar in the centre of the circle where you collected the Super Fail Dishpreviously.

As soon as the Salted Char is placed, TWO Lion-like Monsters will appear. Oneis Red and one is Blue.

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Freyr: Wait, another one?! Which one attacked the diner?!

Both roar in unison.

Freyr: Guess it doesn't matter! They're both about ready to make me theirmeal!

When the Red one is defeated, he will drop Red Lion Fur. When the Blue one isdefeated, he will drop Blue Lion Fur and Quality Fur. You now will be able togo north to another clearing with a dais in the centre. An orb floats there.

When you investigate the Orb, you will experience more of your hitherto lostmemories and discover that you came to Sharance in fact on the trail of fiveMonsters. So far, you have encounted and defeated four of them... Oneremains.

A Research Lab?

When you next speak to Marian after defeating the twin Lion Monsters, she willremark:

Marian: Your home got bigger... So you have room for a research lab...

Freyr: What?!

No new options will appear on her Menu, however.

Walkthrough: Vale River

Sinister Laughter

When you approach the entrance to the Winter Dungeon for the first time afterdefeating the twin Lions, you will experience a little Event.

Some awfully sinister laughter will be heard in the distance.

Freyr: (!) Was that some one... laughing?! Disturbing... It sounded like itcame from across the river. I think I might be able to cross the river with amagic seed... Now, where to find one...?

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Walking on Water

Even the description of Vale River hints at the need to be able to cross theriver: 'An ice-cold river divides the land. You'll need to find a way tocross it.'

Obviously, you can purchase a Magic Lily Pad Seed from the Flower Shop. Thereare some Water Shoes at the Smithy in the Special Deals section occasionallyat this point that will allow you to cross water as well. The list of Itemsoffered as Special Deals is generated randomly so if you wish to own the WaterShoes but have not obtained the Recipe yet to make them yourself, simply saveyour game before you visit the Smithy and, should the Menu not include them,reload your game.

Water Shoes: 50220G Special ninja shoes that allow you to walk on water. Sell: 1460G DEF +83

You will be required to cross the river more than once in the Vale RiverDungeon.

In order to pursue the source of the sinister laughter, you must cross thewater of the Vale River Dungeon and then continue north through a tunnel inthe ice.

When you enter the Crystal Cave area, your Character will halt to remark: Yikes! That eerie cackling again! Looks like the road ahead's protected by apowerful wind... Do I have to defeat all the monsters in this area...?

You will be confronted by a number of Turnip Ghost Monsters, Orc Vikings andDark Slimes. An arrow at the western edge of the icy ground will prompt athought:

Freyr: This ice seems ... unstable..

Your choice now:Try pushing it.Leave it alone.

Choose: Try pushing it.

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Freyr: Uh... maybe that was a little too hard.

The pillar of ice will fall, creating a bridge to the western side of thescreen.

Freyr: Well, I can get across now, so it's all good!

The enemies from the other side of the area can move freely back and forth nowas well. You will be required to defeat all enemies on either side of thewater as well as the two Monster Generators in order to be able to moveforward. When this has been accomplished:

Freyr: It feels like the gusts have died down. I'll try moving ahead now.

To move forward, you need to exit the Crystal Cave at the northeast corner. When you enter the next screen, which is the Icy River:

Freyr: Ack! Again with the cackling! The gusts are knocking me back again. And who... or what... is behind all the laughing?

The view shifts to the other side of the water.

Freyr: Hmm... I'm getting a bad feeling from over in that area. If I defeatall the monsters in the cave, I might be able to move on.

You now need to defeat a pack of Silver Wolves, Little Wizards and more DarkSlimes in order to clear the area. Once again, there are two Generators andone will be found on either bank of the river. There is no way to create abridge here, however, and you therefore will need either to have the abilityto walk on water or to float across on a leaf. Although you need to clear thearea on the west bank of the River, the path to the source of the laughterwill be in the northeast corner again.

Dungeons and the Four Seasons

There are four seasonal dungeons in Rune Factory 3. Each successive season isprogressively more difficult in terms of the strength of its monsters.

Spring Dungeon: Privera Forest

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Privera Forest is ruled by Spring and has the following:

Privera Forest:Difficulty: 1 StarSuggested Level: 1

An enchanting forest. Ancient ruins hint at a great city that once stood theremany ages ago.

But lately, some new statues have been added to the scenery.

Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst

Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle,Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo,Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, PommePomme

Spring Fishing: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon,Squid and Lamp Squid

Summer Dungeon: Sol Terrano Desert

Sol Terrano DesertDifficulty: 2 StarsSuggested Level 15

a harsh and unforgiving desert. the bleached white bones of many animalslitter the landscape.

Most people stay away from this area, unless they have a very good reason tovisit it. So do you have a good reason to be here, or are you some kind ofweirdo?

Or are you here to visit the Hidden Univir Settlement deep in the desert?

Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, FireCrystal

Monsters Here:Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, DeathStalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don,Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, Hammer

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Troll, Master Troll, Big Duck

Summer Fishing: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp,Lobster, Lover Snapper and Squid

Autumn Dungeon: Oddward Valley

Oddward Valley is ruled by Autumn and has the following:

Oddward Valley, Difficulty 3Suggested Level 28

Enjoy picturesque hiking through caves and a creek in this autumnal valley. Make it all the way to the top of the hill to enjoy a serene view.

Mineable Items here: Scrap Metal, Bronze, Silver, Gold, Aquamarine, WindCrystal

Monsters here: Tortoise, Hobgoblin, Buffalo, Chickadoodle, Goblin Archer,Goblin Sniper, Goblin, Blackbird, Sky Fish, Hornet, Hercules Beetle, HellSpider, Flower Lilly, Faerie, Furpuff, Moppe Moppe, Minotauros, Gigantus,Planchoa, Pepper Ghost, Death Fungus

Autumn Fishing: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, FallFlounder and Lover Snapper

Winter Dungeon: Vale River

Vale River is the Winter Dungeon.

Vale River, Difficulty 4 1/2 StarsSuggested Level 40

A terribly cold region where the snow never thaws. The harsh temperatureallows only the toughest monsters to survive. An ice-cold river divides theland. You'll need to find a way to cross it.

Mineable Items here: Scrap Metal, Silver, Gold, Platinum, Water Crystal,Sapphire

Monsters Here: Flower Crystal, Doardo, Snowy, Silver Wolf, Hunter Wolf, TurnipGhost, Mammoth, Little Wizard, Tundra, Ghost, Necro, Dark Slime, Penguin, Orc

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Viking, High Orc Viking, Ogre Viking, High Ogre VIking

Winter Fishing: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout,Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt

FONT COLOR=#5555CC>Monster Behaviour Guide

One could devote an entire book to Monsters and their habits and indeed, theyare an important aspect of any Rune Factory game. Monsters are yourantagonists in the Dungeons and in DEFeating them, your Character willincrease his Skill Levels in Combat as well as obtaining important Items asWar Trophies. When tamed, Monsters serve the purpose of Ranch Aniimals andFarm Workers. You can obtain products from them and set them to tasks on yourFields.

You will not be able to tame any Monsters until you have a Monster Barn. Theoption to build one will be added to Raven's Menu only after you defeat theRaccoon in Privera Forest. There is no cost apart from supplying 40 Wood forthe project.

When the Barn has been ordered, it will be completed instantly. You thereforecan go directly to any Dungeon to tame your first Monster! In Rune Factory 3,you do not use a 'Pet Glove' to tame Monsters. Instead, you need to ply theMonster with Food. The number of Items required to tame the Monster appearsto depend partly on the Monster's Strength or Level and on the food Item used. A simple Medicinal Herb or coloured Grass CAN be used to tame a Monster, butyou have to give it quite a few before it will be persuaded to come home withyou.

When the Monster has been tamed, you will be asked to choose a name for it andyou then can keep it with you in the Dungeon or send it to the Barnimmediately.

As soon as you arrive at the Barn after taming your first Monster, you willreceive a visit from Gaius, who will give you a tutorial about Monster Care aswell as 9 Grass.

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Grass is the ordinary Feed for Monsters in Rune Factory 3. Grass Seeds can bepurchased from the Flower Shop from the very start of the game and as Grass isa Multiple Harvest Crop, you can plan ahead by growing some even before youhave the ability to tame and house Monsters. Use your Sickle to cut ripenedGrass for Monster use.

Monsters provide a wide variety of services in Rune Factory 3 and the precisenature of these always depends on the type of Monster you have tamed. Monsters can accompany you to the Dungeons as BATKle Companions. There are afew Monsters that can be used for transport as in other Rune Factory games.

Another service Monsters will provide is that of working in your Fields. Thesystem is a little different from other Rune Factory games.

When you speak to a Monster, you will have a number of options:

Take it with you.Help with the farm.Return to the Forest of Beginnings.

The choice to take it with you will open a new Menu:

Ride.Send back to the barn.

If the Monster is one that can be used for Transport, choosing 'Ride' willallow you to mount. If the Monster cannot be used for Transport, you willreceive a prompt to that effect. In RF3, any Monster who is being used forTransport can follow you into buildings and when you speak to villagers whilemounted, they will ignore the Monster completely! Furthermore, whethermounted or not, if a Monster Companion follows you into your home and you goto sleep, it will be waiting next to your bed when you awaken.

If you choose: Help on the farm.

Which part of the farm?

You now have the following choices:

Let it decideUpper LeftUpper RightLower Left

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Lower Right

Note that only one Monster can be set to any quarter of a Field. You will becautioned not to set two Monsters to work in the same area as they then mayfight. If a Monster has been set to work in a particular quarter, that areawill not appear in the Menu when choosing an area for another Monster to tend.

When you have made the assignment for the Monster you will see a new option:

I can ask it to sow the fields if I pay for the seeds and work. What should Ido?

Ask to sow seeds.Don't ask to sow seeds.

This is an option with respect to the Seeds that are obtained from harvestedCrops. If you neither set your Monster to sow Seeds nor harvest your ownCrops, you will lose a valuable asset in terms of the Seeds dropped randomlywhenever a Crop is harvested.

Once a Monster is set to work, you will see the following if you speak to it:

The monster is currently assigned to work the upper right of the field. Choices now:

Remove from sowing.Remove from work.Take it with you.

You therefore can choose to ask a Monster to accompany you even if it is set towork in the Fields.

Make certain that you have enough Grass as Feed in the Barn for all yourMonsters. They will organise their own Feed if the Barn is stocked. Brusheach Monster daily and, to raise Heart Levels, feed it a Cooked Dish manually.

Note that Monsters set to work in your Fields will tire after a couple of days. You do need to feed them Cooked Dishes in order to restore their EnergyLevels! Grass in the Barn will not be sufficient for this purpose.

Ranch Products and Gifts

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In Rune Factory Frontier, a tamed Monster randomly might leave you an offeringwhen you released it to the Forest of Beginnings but if it were not a Monsterthat produced Ranch Products regularly, you would not receive any Items fromyour tamed Monsters until then. In Rune Factory 3, on the other hand, thereare a number of Monsters who, when tamed, will leave offerings for you in theBarn.

For example, a tame Chipsqueek will leave Fur on the floor of the Barn and aWooly will leave a Small Fleece, even though you can obtain more Small Fleecefrom your Woolies by shearing them.

As previously discussed, Monsters set to work in your Fields will tire after acouple of days. When you see an icon that indicates this, feed the Monster aCooked Dish to restore its Energy Levels.

Working with Monsters

As previously discussed, you will not be able to interact socially with anyMonsters until you have Defeated the Raccoon in Privera Forest. Once that isaccomplished, Raven will add the option of ordering a Monster Barn to herMenu. It costs only 40 Wood to build a Barn and when ordered, will becompleted instantly.

Your Monster Barn is located in the northwest corner of your Field at the rootof the Sharance Tree. When you first arrive at the Barn after taming aMonster, Gaius will appear there to offer a Monster Tutorial.

When you have asked about every aspect of Monsters that interests you, Gaiuswill give you a Brush as well as 9 portions of Grass. If you have tamed aWooly, he will provide you with a pair of Clippers as well.

Gaius' Monster Tutorial

How do I raise Monsters?

Gaius: Raven told me that if you give gifts to monsters, it'll make themstronger. Different presents have different effects, though. For example, if

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you give them a nice dish you've cooked, that works great.

Freyr: Uh, so what should I cook for them...?

Gaius: Uh... I dunno. Ask the monster, I guess. Only the first gift you givethem is effective, though.

How do I befriend Monsters?

Gaius: Raising your friendship with monsters is just like raising yourfriendship with people. It takes effort. Make sure to feed your monstersevery day. Your monsters won't like you if you don't feed them, after all. Besides that, if you don't feed them, their health won't recover, so theywon't do any work. Also, they'll be deprived of important nutrients if youdon't feed them. So, for example, a wooly won't grow wool.

Freyr: So, how much food should I give them per day?

Gaius: One piece of grass is enough for one room. Just place the Grass in theffed slot on the front of the barn. You can also put it in the box inside thebarn that's on the right side, just as you enter. Check the notebook for theamount of food you need and the food you have. Basically, monsters will behappy if they're well-fed, and they'll begin to trust you more. And don'tjust give them feed... Cook food for them from time to time. They'llappreciate it.

How can monsters help me?

Gaius: Take your monsters outside, and they'll follow and fight alongside you. Some monsters even let you ride them, so you should try it out.You should give your monsters daily chores to do as well. Sowing seeds,watering crops, harvesting... Your monsters can help you with a variety ofchores. But if you want them to sow seeds, it'll cost you money, though.

Freyr: Why does it cost money for the monsters to sow seeds?

Gaius: No idea. Also, if you assign two monsters to work in the same sectionof your fields, they'll fight. So, be sure to keep them apart. Your fieldsare very large, though, so it should be okay. Just use the notebook. Yourmonsters will work hard for you. And the stronger your bond with them, the

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harder they'll work for you.

When the tutorial is complete:

Gaius: Oh, that's right. Raven wanted you to have these.

Freyr: What are they?

Gaius: It's a Brush and Clippers. They're for taking care of your monsters.

Freyr: How are they used?

Gaius: The Brush is used for brushing your monsters, and the Clippers are forshearing fur from woolies.

Freyr (sweating profusely) Sh-Shearing...?

Gaius: Hm? You look like you're shaking, Freyr. Is something wrong?...Anyway, you should brush your monsters frequently. All monsters seem to enjoya nice brushing. Oh, and here's some Grass for you, too.

Introduction to Forging and other Upgrades

Rune Factory 3 is different from prior games in the series where ForgingWeapons, Tools and Accessories is concerned. In previous games, there wereset ingredients that had to be used to make any new Item or to upgrade anexisting Item. In Rune Factory 3, there are set Recipes to create NEW Itemsbut where Upgrades to existing Items are concerned, any War Trophy can beused. This is the case both with respect to Items upgraded at the Forge andthose that are upgraded at the Workbench.

When you access the list of War Trophies, you will find that each has its ownunique characteristics and these will affect any upgrade made using that Item. Any Item used to upgrade an existing Weapon or Accessory will have an effecton one or more of the following: Attack, Defence, Magic Attack, Magic Defence,Strength, Vitality and Intelligence. Most effects are positive but a few arenegative!

Items can be upgraded only to Level 10, so make certain that you choose yourupgrade materials wisely as you will be able to use only 9 ultimately.

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Dungeons and the Four Seasons

There are four seasonal dungeons in Rune Factory 3. Each successive season isprogressively more difficult in terms of the strength of its monsters. Youwill find tillable fields in all of the seasonal Dungeons. Wild Items,including Medicinal Herb, Antidotal Herb and Coloured Grasses specific to theSeason will grow randomly in all Dungeon Fields and you will find Branches,Rocks, Weeds and Stumps on these Fields as well. You can plant Crops specificto the Season in the Dungeons.

Poison Squares or 'Puddles' are deep purple and can be found randomly ontillable Fields in the Dungeons. Use Neutraliser purchased at the Clinic todissipate a Poison Square,Puddle.

If your Character walks over a Poison Square, he will be poisoned. Likewise,if you can persuade any Monster to follow you through a Poison Square,Puddle,IT will be poisoned as well! You should deal with any Poison Effectsimmediately. An Antidotal Herb can be eaten to clear all Poison from yourCharacter's system.

Monsters are Dungeon-specific and Screen-Specific and each has a set list ofWar Trophies. War Trophies are random effects of defeating any Monster andyou may not find ANY Items after a successful encounter with one. As everyCombat situation increases your Skill Level, however, it is to your advantageto fight the same Monsters again and again.

Many of the War Trophies dropped by defeated Monsters are ingredients that canbe used to create and upgrade Items when you have a Forge, Workshop andPharmacy of your own. Ores and Gems are used in similar fashion, so you maywish to stash a few War Trophies and Ores/Gems for future use.

Where forging Weapons and Accessories are concerned, there are no setingredients for Upgrades. Instead, you can choose the Item that you wish touse based on its stats. Weapons strong in Attack can be upgraded with Itemsthat give Defence or Magical Defence, for example, if you feel that you need

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more defensive power. Each Item that can be used in Upgrades has specificstats. These are included in the War Trophies List.

In the following Monster Lists, you will find the name of the Monster with itsofficial description, the Combat Level at which it can be tamed, its Stats interms of HP, Attack (ATK), Defence (DEF), Magic Attack (MGC ATK), MagicDefence (MGC DEF), Strength (STR), Vitality (VIT) and Intelligence (INT), theWar Trophies that it may 'drop' when defeated and the Item that it 'gives'when tamed. The specific screen or screens in any Dungeon where the Monstercan be found is included as well.

In Rune Factory 2, the appearance of Monsters on any screen in most cases wereregulated by the time of day. There were Monsters who appeared on a screenonly during the day and others who would appear at night. Rune Factory 3 isquite different. Although each Screen has specific Monster types, the actualMonsters who appear when you enter any screen are chosen randomly from thegroup of Monsters specific to the area.

For example, the first screen in Privera Forest is the Lightway, where bothPomme-Pommes and Woolies appear. Whenever you enter the area, you can findtwo Monsters. They may be two Pomme-Pommes, two Woolies or one Pomme-Pommeand one Wooly.

The Gifts that a Monster leaves on the floor of the barn each day may or maynot be one of its War Trophies. For example, in the case of the Chipsqueek,the Gift that it leaves for you on the floor of the Barn is Fur, which is oneof its War Trophies. In the case of the Wooly, however, its Gift is SmallFleece, which is the item that you will obtain when you use the Clippers, butNOT one of its War Trophies.

Monster Health

In the same way that soil must rest in Rune Factory 3 in order to continue toproduce high quality Crops, tame Monsters must rest from time to time or they

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will become tired or ill. If a Monster displays any of the status ailmenticons, the gift of a Cooked Dish usually will cure it, but you may wish torotate your Monsters in their chores as well. A Monster who is not in peakcondition will not leave a Gift on the floor of the Barn.

Transport Monsters

Many of the Monsters that you tame in Rune Factory 3 can be used for Transport. Whenever you interact with a Monster, you will have access to a prompt to'Ride' it. If it is a Monster that can be used for Transport, you will beable to mount it by using that option. If it is NOT a Monster that can beused for Transport, attempting to use the option will result in a message tothe effect that you will not be able to ride this particular Monster.

Some of the Monsters that you should be able to use for Transport are asfollows:

BuffaloDoradoDuckElephantHercules BeetleHunter WolfPenguinSilver WolfSky FishTricky Mushroom

Spring Dungeon: Privera Forest

Privera Forest is ruled by Spring and has the following:

Privera Forest:Difficulty: 1 StarSuggested Level: 1

An enchanting forest. Ancient ruins hint at a great city that once stood theremany ages ago.

But lately, some new statues have been added to the scenery.

Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst

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Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle,Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo,Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, PommePomme

Fish caught in Spring: Masu Trout, Gibelio, Needlefish, Lover Snapper, CherrySalmon, Squid and Lamp Squid.

Privera Forest Monster List

Ant

Ant:Lv.: 6 (tiny EXP)HP: 164ATK: 9DEF: 8MGC ATK: 1MGC DEF: 3STR: 9VIT: 8INT: 8Description: Wanders around aimlessly, sometimes remembering to ATK. Location: Crescent Path, Green Path,The EyeWar Trophies: Speckled Skin, Wood

Big Mushroom

Big MushroomLv.: 7 (tiny EXP)HP: 131ATK: 10DEF: 9MGC ATK: 7MGC DEF: 12STR: 12VIT: 19INT: 13Description: A gigantic mushroom as tall as a person. Emits poison powder if itsenses danger. Location: Green PathWar Trophies: Spore, Poison Powder

Buffamoo

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BuffamooLv.: 6 (tiny EXP)HP: 240ATK: 21DEF: 8MGC ATK: 1MGC DEF: 5STR: 21VIT: 8INT: 17Description: Gentle and calm. It doesn't usually ATK people, but try not tomake it mad. Location: The Pupil War Trophies: Small Milk , Medium Milk

Chipsqueek

ChipsqueekLv.: 9 (tiny EXP)HP: 240ATK: 19DEF: 9MGC ATK: 1MGC DEF: 3STR: 19VIT: 10INT: 21Description: A charming little creature. It is always eating something. Location: The Pupil War Trophies: Fur, Quality Fur, BranchGives: Fur

Elephant

Elephant:Lv.: 8 (tiny EXP)HP: 200ATK: 12DEF: 20MGC ATK: 1MGC DEF: 2STR: 12VIT: 20INT: 10Description: A giant monster with a large nose. It can shoot jets of water. Location: The Eye , The Pupil War Trophies: Watering Can, Fur, Quality Fur

Flower Blossom

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Flower BlossomLv.: 6 (tiny EXP)HP: 180ATK: 10DEF: 10MGC ATK: 10MGC DEF: 22STR: 10VIT: 10INT: 14Description: It fires seeds from its mouth and is very sensitive to sound. Location: The Pupil , Crescent PathWar Trophies: Root, Plant Stem

Giant Beetle

Giant BeetleLv.: 11 (tiny EXP)HP: 250ATK: 14DEF: 14MGC ATK: 1MGC DEF: 2STR: 14VIT: 14INT: 10Description: Lifts and throws enemies with its horns. Its aim is to DEFeat aHercules Beetle in a fight. Location: Ruins , The EyeWar Trophies: Hard Horn, Insect Skin

High Orc

High Orc:Lv.: 8 (tiny EXP)HP: 270ATK: 12DEF: 11MGC ATK: 1MGC DEF: 7STR: 12VIT: 11INT: 7Description: Very cautious, lives deep in the woods. Highly territorial andaggressive. Location: The Eye , Green Path , RuinsWar Trophies: Cheap Bracelet, Cheap Cloth

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Killer Ant

Killer Ant:Lv.: 7 (tiny EXP)HP: 170ATK: 9DEF: 9MGC ATK: 1MGC DEF: 8STR: 9VIT: 9INT: 8Description: The ant chief. Can even chrew through rocks with its fearsomejaws. Location: Crescent Path , Green PathWar Trophies: Wood, Speckled Skin, Insect Skin

Leafball

Leafball:Lv.: 12 (tiny EXP)HP: 268ATK: 13DEF: 12MGC ATK: 12MGC DEF: 15STR: 13VIT: 12INT: 11Description: A floating plant monster. It likes sunny places. Location: Ruins , The Pupil , The EyeWar Trophies: Strong Vine, Plant Stem, Root

Onion Ghost

Onion GhostLv.: 8 (tiny EXP)HP: 220ATK: 11DEF: 14MGC ATK: 5MGC DEF: 58STR: 11VIT: 14INT: 15Description: Onion-headed ghost. Be sure to eat your vegetables, or they willhaunt you! Location: The Pupil War Trophies: Onions, Onion Seeds

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Orc

OrcLv.: 4 (tiny EXP)HP: 122ATK: 8DEF: 7MGC ATK: 1MGC DEF: 1STR: 8VIT: 7INT: 9Description: Not very bright, but curious and active. May visit the town out ofcuriosity. Location: Stoneway War Trophies: Cheap Bracelet, Cheap Cloth, Glue

Orc Archer

Orc Archer:Lv.: 5 (tiny EXP)HP: 116ATK: 7DEF: 7MGC ATK: 1MGC DEF: 2STR: 7VIT: 7INT: 9Description: Calm and laid back personality. Works at one speed: Slow. Location: Stoneway , The PupilWar Trophies: Arrowhead, Gunpowder, Recovery Potion

Orc Hunter

Orc Hunter:Lv.: 9 (tiny EXP)HP: 254ATK: 10DEF: 10MGC ATK: 1MGC DEF: 8STR: 10VIT: 10INT: 10Description: Forest hunter. Very few creatures can evade an Orc Hunter's arrow.

Location: Green Path , The Pupil

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War Trophies: Arrowhead, Glue, Recovery Potion

Orc Rider

Orc Rider:Lv.: ???HP: ???ATK: ???DEF: ???MGC ATK: ???MGC DEF: ???STR: ???VIT: ???INT: ???Description: N,A Location: The Eye , The PupilWar Trophies: Proof of Warrior, Cheap Cloth, Cheap Bandage, Glue

Pomme Pomme

Pomme PommeLv.: 2 (with little EXP)HP: 58ATK: 4DEF: 5MGC ATK: 1MGC DEF: 2STR: 4VIT: 5INT: 5Description: Sometimes it looks just like an apple with its round body, butit's too big… Location: Lightway War Trophies: Apple

Spider

SpiderLv.: 6 (tiny EXP)HP: 160ATK: 8DEF: 8MGC ATK: 7MGC DEF: 4STR: 8VIT: 8INT: 9Description: Scurries about quickly, overcoming its prey with speed andferocity. Location: Crescent Path

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War Trophies: Strong String, Sparkle String, Insect Jaw

Wooly

Wooly:Lv. 1 (with 50% EXP)HP: 52ATK: 4DEF: 5MGC ATK: 1MGC DEF: 2STR: 4VIT: 5INT: 7Description: If you try to cut its fur in winter, it pleads you not to with itsbig, round eyes… Location: LightwayWar Trophies: Wooly Furball, Shears Gives: Small Fleece

Summer Dungeon: Sol Terrano Desert

Sol Terrano DesertDifficulty: 2 StarsSuggested Level 15Season: Summer

a harsh and unforgiving desert. the bleached white bones of many animalslitter the landscape.

Most people stay away from this area, unless they have a very good reason tovisit it. So do you have a good reason to be here, or are you some kind ofweirdo?

Or are you here to visit the Hidden Univir Settlement deep in the desert?

Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, FireCrystal

Monsters Here: Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, DeathStalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don,Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, HammerTroll, Master Troll, Big Duck

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Fish caught in Summer: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, CrucianCarp, Lobster, Lover Snapper and Squid

Walkthrough: After defeating the Raccoon

After defeating the Raccoon in Privera Forest, you will experience a very briefencounter when you approach the Sharance Tree on your way home. A figurestanding near the Tree, seeing you, will bolt towards the path in the westthat leads to the Desert. When you first enter the entrance to the SolTerrano Desert after this, you will catch a momentary glimpse of the figureagain before it disappears into the Desert.

Wells will approach you at the entrance to the Desert, warniing you not toenter. Obviously, the Desert is the next destination for you if you wish tomake progress in the main Plot!

Univir Settlement

When you begin to explore the Sol Terrano Desert, you should experience anEvent when you first arrive at a narrow defile in the north. Here is theentrance to the Univir Settlement, a fabled tribe of creatures who, led by the'Horned Girl' Kuruna, have declared unrelenting war against humanity.

You will be unable to enter the Settlement, in fact, until you have transformedinto your Wooly persona. When you have done this, you will be welcomed warmlyand urged to join their cause.

After you encounter Kuruna and the Univir Tribe, the Sharance Tree will grow,giving you an upper floor where a Forge, Workbench and Pharmacy can be placed. Raven will offer the Forge and Workbench while Marian will offer the Pharmacyoption.

The third location for Requests is in the Univir Settlement where, by speakingto an Owl perched near the Elder's Tent, you can accept Requests.

Sol Terrano Monster List

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Death Stalker

Death StalkerLv.: 25HP: 451ATK: 42DEF: 58MGC ATK: 1MGC DEF: 70STR: 42VIT: 38INT: 31Description: Captures its prey in its claws, then kills it with its poisonoussting. Location: Sand Sea , Cactus Cove , Hardlands War Trophies: Scorpion Pincer, Scorpion Tail, Speckled Skin, Insect Skin

Duck

DuckLv.: 13 HP: 271ATK: 32DEF: 14MGC ATK: 1MGC DEF: 48STR: 17VIT: 14INT: 11Description: Waddles about cutely. It is faster than it looks. Location: Bone BridgeWar Trophies: Default Name: DoxGives:

Flower Lion

Flower LionLv.: 18HP: 315ATK: 22DEF: 30MGC ATK 15MGC DEF: 85STR: 22VIT: 30INT: 30Description: Sprouts impressive leaves that look like a lion's mane.

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Location: Open Dunes, Hardlands War Trophies: Plant Stem, Strong Vine, Root

Goblin Captain

Goblin CaptainLv.: 22HP: 380ATK: 34DEF: 34MGC ATK: 1MGC DEF: 46STR: 34VIT: 34INT: 23Description: A tough goblin leader. Skillful at using two knives.Location: Cactus Cove , Sand SeaWar Trophies: Skull, Wine, Quality Cloth

Goblin Don

Goblin DonLv.: 13 HP: 273ATK: 28DEF: 20MGC ATK: 1MGC DEF: 35STR: 19VIT: 13INT: 13Description: Looks like a pineapple, bites like a monster. Location: Sand SeaWar Trophies: Cheap Bandage, Quality Cloth, Skull, Wine

Goblin Gangster

Goblin GangsterLv.: 16HP: 251ATK: 22DEF: 22MGC ATK: 1MGC DEF: 30STR: 22VIT: 22INT: 15Description: A crazy rascal who flings around knives, and tries to pick fights.

Location: Sandpit

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War Trophies: Quality Cloth, Skull, Oil, Cheap Bandage

Goblin Pirate

Goblin PirateLv.: 15HP: 240ATK: 28DEF: 23MGC ATK: 1MGC DEF: 20STR: 23VIT: 23INT: 18Description: Thinks he's the strongest. Actually weaker than Goblin Captain. Location: Rock Valley , Sandpit War Trophies: Quality Cloth, Silk Cloth, Oil, Skull

Hammer Troll

Hammer TrollLv.: 21HP: 648ATK: 52DEF: 20MGC ATK: 1MGC DEF: 4STR: 38VIT: 20INT: 18Description: Swings a huge hammer and hates anything that is immune to beingsmashed. Location: Open DunesWar Trophies: Giant's Fingernail, Giant's Glove

Ignis

IgnisLv.: 27HP: 616ATK: 18DEF: 38MGC ATK 35MGC DEF: 155STR: 16VIT: 38INT: 47Description: Creates heat. It can be used during winter to heat your home.

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Location: Hardlands , Cactus CoveWar Trophies: Fire Crystal, Magic Crystal

Monster Box

Monster BoxLv.: 23HP: 314ATK: 34DEF: 40MGC ATK: 11MGC DEF: 120STR: 34VIT: 40INT: 41Description: A monster shaped like a treasure chest. Lures in adventurers, thenattacks. Location: Sand Sea , The Fossil , Hardlands War Trophies: Broken Box, Broken Hilt, Failed Dish, Super Fail

Piney

PineyLv.: 13 HP: 273ATK: 28DEF: 20MGC ATK: 1MGC DEF: 35STR: 19VIT: 13INT: 13Description: Looks like a pineapple, bites like a monster. Location: Bone BridgeWar Trophies: Pineapple Default Name: Plono

Scorpion

ScorpionLv.: 19HP: 370ATK: 35DEF: 31MGC ATK: 1MGC DEF: 40STR: 35VIT: 31INT: 27

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Description: Hides in the sand to hunt its prey. Stores a powerful poison inits tail. Location: Rock Valley , Open DunesWar Trophies: Scorpion Tail, Scorpion Pincher, Speckled Hide, Insect Hide

Shadow Panther

Shadow PantherLv.: 22HP: 369ATK: 32DEF: 54MGC ATK: 1MGC DEF: 92STR: 32VIT: 34INT: 23Description: A rare beast that can walk on two legs. Skillfully uses its frontlegs to eat. Location: Open Dunes , The Fossil , Sand SeaWar Trophies: Panther Claw, Fur

Slime

SlimeLv.: 14HP: 171ATK: 38DEF: 32MGC ATK: 38MGC DEF: 48STR: 22VIT: 12INT: 12Description: A gelatinous monster. Its jelly-like body protects its core. Location: Bone BridgeWar Trophies: Ruby, Emerald

Titan

TitanLv.: 26HP: 650ATK: 51DEF: 40MGC ATK: 1MGC DEF: 6STR: 49

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VIT: 40INT: 25Description: Their punches can break through steel and will cause you more thanjust a bump. Location: Cactus CoveWar Trophies: Giant's Gloves, Giant's Fingernail

Tomato GhostLv.: 20HP: 394ATK: 34DEF: 31MGC ATK: 7MGC DEF: 132STR: 28VIT: 24INT: 30Description: Tomato-headed ghost. Disappears, then throws tomatoes when itreappears. Location: Open Dunes , The Fossil War Trophies: Tomato seeds, Hood

Tricky MushroomLv.: 24HP: 460ATK: 37DEF: 39MGC ATK: 22MGC DEF: 180STR: 37VIT: 39INT: 32Description: Monster mushroom that glows fluorescent. Glowing is the way itcommunicates. Location: Sand SeaWar Trophies: Spore, Poison Powder, Plant Stem

Troll

TrollLv.: 17HP: 277ATK: 38DEF: 32MGC ATK: 1MGC DEF: 3STR: 32VIT: 32INT: 12Description: Massive creatures of enormous strength. One punch can smash nearly

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any enemy.Location: Rock ValleyWar Trophies: Giant's Fingernail, Giant's Gloves

Weegull

WeegullLv.: 24HP: 520ATK: 37DEF: 36MGC ATK: 34MGC DEF: 68STR: 37VIT: 36INT: 38Description: It hunts its prey from high above and can kill swiftly from thesky. Location: Hardlands , Cactus CoveWar Trophies: Branch, Bird Wing

Big Monsters

Big Duck

Big DuckLocation: The Fossil

Master Troll

Master TrollWar Trophies: Hammer Piece, Formuade Location: Sand Sea

Autumn Dungeon: Oddward Valley

Oddward Valley is ruled by Autumn and has the following:

Oddward Valley, Difficulty 3Suggested Level 28

Enjoy picturesque hiking through caves and a creek in this autumnal valley. Make it all the way to the top of the hill to enjoy a serene view.

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Mineable Items here: Scrap Metal, Bronze, Silver, Gold, Aquamarine, WindCrystal

Monsters here: Tortoise, Hobgoblin, Buffalo, Chickadoodle, Goblin Archer,Goblin Sniper, Goblin, Blackbird, Sky Fish, Hornet, Hercules Beetle, HellSpider, Flower Lilly, Faerie, Furpuff, Moppe Moppe, Minotauros, Gigantus,Planchoa, Pepper Ghost, Death Fungus

Fish caught in Autumn: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, FallFloudnder and Lover Snapper

Oddward Valley Monster List

Blackbird

BlackbirdLv. 32HP: 616ATK: 58DEF: 57MGC ATK: 39MGC DEF: 200STR: 58VIT: 57INT: 42Description: Thought black like the night, its poor vision keeps it activeduring the day.Location: Flooded Valley , Windy Wetlands , Forest PathWar Trophies: Bird Wing, BranchGives: Bird Wing

Buffalo

BuffaloLv. 29HP: 556ATK: 52DEF: 44MGC ATK: 1MGC DEF: 24STR: 52VIT: 44INT: 38Description: A beast known for charging when irritated. Can be ridden.Location: Windy Cave , Tempest River

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War Trophies: Bull Horn

Cluckadoodle

Cluckadoodle Lv. 10HP: 100ATK: 21DEF: 5MGC ATK: 1MGC DEF: 6STR: 21VIT: 5INT: 20Description: Makes a loud cry early in the morning, so its been used as analarm for ages. Location: Windy CaveWar Trophies: Small Egg

Fairie

FaerieLv. 39HP: 525ATK: 51DEF: 73MGC ATK: 36MGC DEF: 380STR: 51VIT: 73INT: 70Description: A small and quick fairy. Especially good at playing tag.Location: Bamboo CliffsWar Trophies: Prelude to Love, Fairy DustGives: Fairy Dust

Flower Lily

Flower LillyLv. 37HP: 960ATK: 31DEF: 36MGC ATK: 38MGC DEF: 148STR: 28VIT: 36INT: 45Description: A monster with lovely blossoms containing a very sweet nectar.

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Location: Windy HillWar Trophies: RootGives: Root

Furpuff

FurpuffLv. 37HP: 398ATK: 68DEF: 87MGC ATK: 1MGC DEF: 70STR: 68VIT: 47INT: 53Description: Its long, thick fur has a great texture. Just petting it will makeyou happy.Location: Windy HillWar Trophies: Fur, Quality Fur, BranchGives: Fur

Gigantus

Gigantus Lv. 43HP: 966ATK: 88DEF: 90MGC ATK: 1MGC DEF: 21STR: 88VIT: 70INT: 65Description: Their unique style of swinging means nothing gets away from them. Location: Bamboo Cliffs , ArchwayWar Trophies: Hammer Piece, Giant's Gloves, Giant's Fingernail

Goblin

GoblinLv. 31HP: 573ATK: 57DEF: 47MGC ATK: 1MGC DEF: 72STR: 57VIT: 47

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INT: 39Description: Sly little monsters that like to sneak behind and ATK from therear.Location: Tempest River , Flooded ValleyWar Trophies: Proof of Warrior, Glue, Rice Ball, Cheap Bandage

Goblin Archer

Goblin ArcherLv. 31HP: 489ATK: 53DEF: 46MGC ATK: 1MGC DEF: 90STR: 53VIT: 46INT: 46Description: It lacks composure and tends to drop its arrows everywhere. Location: Tempest River , Flooded ValleyWar Trophies: Arrowhead, Cheap Bandage, Gunpowder

Goblin Sniper

Goblin SniperLv. 36HP: 518ATK: 65DEF: 63MGC ATK: 1MGC DEF: 192STR: 65VIT: 63INT: 56Description: Unmatched marksmanship. Never lets a target get away.Location: Forest Path , Windy Hill War Trophies: Gunpowder, Recovery Potion, Arrowhead, Cheap Bandage

Hell Spider

Hell SpiderLv. 35HP: 387ATK: 66DEF: 69MGC ATK: 20MGC DEF: 126STR: 66VIT: 69INT: 53Description: Lounges about among the tree branches on a hammock made of spider

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thread.Location: Forest Path , Windy HillWar Trophies: Strong String, Sparkle String, Insect JawGives: Strong String

Hercules Beetle

Hercules BeetleLv. 38HP: 874ATK: 71DEF: 76MGC ATK: 1MGC DEF: 30STR: 71VIT: 76INT: 59DescriptionLocation: Windy HillWar Trophies: Hard Horn, Insect SkinGives: Hard Horn

Hobgoblin

HobgoblinLv. 34HP: 585ATK: 67DEF: 61MGC ATK: 1MGC DEF:160STR: 67VIT: 61INT: 41Description: Looks that can scare a devil. It's simply terrifying. Location: Windy Wetlands , Forest PathWar Trophies: Glue, Rice Ball, Proof of Warrior

Hornet

HornetLv. 33HP: 380ATK: 63DEF: 52MGC ATK: 62MGC DEF: 40STR: 63VIT: 52INT: 52Description: Works feverishly for the queen bee. Relentlessly stings its

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enemies.Location: Flooded Valley , Windy WetlandsWar Trophies: Insect Jaw, Speckled Skin, Insect SkinGives: Honey

Minotaurus

Minotaurus Lv. 41HP: 920ATK: 74DEF: 77MGC ATK: 1MGC DEF: 8STR: 74VIT: 77INT: 45Description: A huge monster with a huge axe, but too big to make smallmovements.Location: Bamboo Cliffs , ArchwayWar Trophies: Hammer Piece, Devil Horn, Protein Boost

Moppe Moppe

Moppe MoppeLv. 29HP: 330ATK: 50DEF: 62MGC ATK: 1MGC DEF: 120STR: 50VIT: 42INT: 36Description: A close cousin of the Pomme Pomme. Location: Windy CaveWar Trophies: Grapes

Pepper Ghost

Pepper GhostLv. 40HP: 567ATK: 67DEF: 74MGC ATK: 46MGC DEF: 188STR: 67VIT: 74INT: 80

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Description: Green pepper-headed ghost. Another reason to eat your veggies.Location: Bamboo CliffsWar Trophies: Green Pepper Seed

Planchoa

PlanchoaLv. 30HP: 608ATK: 66DEF: 39MGC ATK: 24MGC DEF: 266STR: 66VIT: 39INT: 64Description: Smarter than it looks. It can understand human language. Location: Windy HillWar Trophies: Strong Vine, Plant StemGives: Plant Stem

Sky Fish

Sky FishLv. 31HP: 641ATK: 51DEF: 42MGC ATK: 35MGC DEF: 202STR: 51VIT: 42INT: 60Description: A mysterious fish that floats in the sky. Blows a powerful waterblast.Location: Tempest RiverWar Trophies: Rare Can, Can, Fish Fossil

Winter Dungeon: Vale River

Vale River is the Winter Dungeon.

Vale River, Difficulty 4 1,2 StarsSuggested Level 40

A terribly cold region where the snow never thaws. The harsh temperature

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allows only the toughest monsters to survive. An ice-cold river divides theland. You'll need to find a way to cross it.

Mineable Items here: Scrap Metal, Silver, Gold, Platinum, Water Crystal,Sapphire

Monsters Here: Flower Crystal, Doardo, Snowy, Silver Wolf, Hunter Wolf, TurnipGhost, Mammoth, Little Wizard, Tundra, Ghost, Necro, Dark Slime, Penguin, OrcViking, High Orc Viking, Ogre Viking, High Ogre VIking

Fish caught in Winter: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout,Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt

Vale River Monster List

Dark Slime

Dark SlimeLv. 49HP: 737ATK: 88DEF: 112MGC ATK: 88MGC DEF: 68STR: 88VIT: 72INT: 40Description: Body color darkens to protect its core. Can it really see frominside there?Location: Crystal CaveWar Trophies: Small Crystal Gives: Small Crystal

Dorado

DoradoLv. 56HP: 732ATK: 101DEF: 154MGC ATK: 43MGC DEF: 453STR: 101VIT: 74

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INT: 100Description: Can live on land or in water. Too heavy to catch with a fishingpole.Location: Cracked IceWar Trophies: Fish Fossil

Flower Crystal

Flower CrystalLv. 47HP: 684ATK: 72DEF: 128MGC ATK: 71MGC DEF: 305STR: 30VIT: 50INT: 68Description: This mysterious plant has transparent leaves that look likecrystals.Location: Frozen Shore , Ice ValleyWar Trophies: Root, Strong Vine, Plant Stem

Ghost

GhostLv. 53HP: 951ATK: 97DEF: 124MGC ATK: 10MGC DEF: 300STR: 97VIT: 84INT: 95Description: The ghost suddenly appears from behind, surprising its prey. Location: White Tree, Cathedral CavernWar Trophies:

High Ogre Viking

High Ogre VikingLv. 58HP: 1104ATK: 102DEF: 116MGC ATK: 1MGC DEF: 312

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STR: 102VIT: 116INT: 95Description: Its jacket is extremely expensive. Inside the jacket are lots ofaxes. Location: Cracked Ice , Windless Cave , Silver SpringWar Trophies: Glue, Shoulder Piece, Wine

High Orc Viking

High Orc VikingLv. 57HP: 1138ATK: 112DEF: 119MGC ATK: 24MGC DEF: 260STR: 112VIT: 119INT: 105Description: A proud and imposing warrior. Hates heat and sticks to cold areas.Location: White Tree , Cracked Ice , Windless Cave , Silver SpringWar Trophies: Glue, Wine, Shoulder Piece

Hunter Wolf

Hunter WolfLv. 52HP: 1075ATK: 115DEF: 142MGC ATK: 1MGC DEF: 416STR: 105VIT: 102INT: 78Description: Its dazzling fur catches the eye. You'll feel like a prince ridingit! Location: Windless Cave , Silver SpringWar Trophies: Fur, Quality Fur, Wolf FangGives: Wolf Fang

Little Wizard

Little Wizard:Lv. 51HP: 720

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ATK: 72DEF: 68MGC ATK: 40MGC DEF: 504STR: 72VIT: 78INT: 87Description: Prankster wizard. Good at water magic. He squirts travelers withhis water gun. Location: Icy RiverWar Trophies: Magic Powder, Magic Crystal, Small Crystal, Medicine Bread+

Mammoth

MammothLv. 59HP: 1782ATK: 122DEF: 133MGC ATK: 1MGC DEF: 98STR: 122VIT: 133INT: 90Description: Can weather extreme cold. Very tough and will shrug off most ATKs.Location: Cracked Ice , Windless Cave , Silver SpringWar Trophies: Fur, Quality Fur, Old Waterpot

Necro

NecroLv. 60HP: 1072ATK: 119DEF: 142MGC ATK: 15MGC DEF: 344STR: 110VIT: 102INT: 127Description: A face hidden behind a mask… No one knows its true face.Location: Windless Cave , Silver SpringWar Trophies: Skull, Hood

Ogre Viking

Ogre VikingLv. 48HP: 721

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ATK: 80DEF: 91MGC ATK: 1MGC DEF: 250STR: 80VIT: 91INT: 74Description: Hurls two hand axes, but doesn't have very good control.Location: Frozen Shore , Ice ValleyWar Trophies: Shoulder Piece, Glue

Orc Viking

Orc VikingLv. 48HP: 814ATK: 84DEF: 93MGC ATK: 13MGC DEF: 175STR: 84VIT: 93INT: 72Description: A brutal orc warrior. Acts violently for his own satisfaction.Location: Frozen Shore , Ice Valley , Crystal CaveWar Trophies: Shoulder Piece, Wine, Glue

Penguin

PenguinLv. 46HP: 687ATK: 77DEF: 87MGC ATK: 1MGC DEF: 292STR: 77VIT: 84INT: 53Description: A bipedal monster that lives in cold regions. It can run over ice.

Location: Frozen Shore , Ice ValleyWar Trophies: Fur, Quality Fur, Bird Wing

Silver Wolf

Silver Wolf*Lv. 21

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HP: 953ATK: 103DEF: 108MGC ATK: 1MGC DEF: 268STR: 103VIT: 108INT: 76Description: Wolf that lives in cold areas. Hard to tame due to its wildnature.Location: Icy River, White TreeWar Trophies: Wolf Fang, Fur, Quality FurGives: Wolf Fang

*The Silver Wolf has been Freyashawk's beloved companion throughout all RuneFactory games.

Snowy

SnowyLv. 45HP: 573ATK: 86DEF: 86MGC ATK: 1MGC DEF: 290STR: 80VIT: 78INT: 42Description: It looks like a snowman, but it's surprisingly fluffy. Location: Frozen Shore , Ice ValleyWar Trophies: Orange

Tundra

TundraLv. 55HP: 939ATK: 90DEF: 142MGC ATK: 63MGC DEF: 402STR: 70VIT: 80INT: 115Description: Can move even if its body is frozen. Hates hot spots where it willevaporate. Location: White Tree, Cathedral CavernWar Trophies: Water Crystal, Magic Crystal

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Turnip Ghost

Turnip GhostLv. 50HP: 824ATK: 85DEF: 101MGC ATK: 24MGC DEF: 350STR: 83VIT: 101INT: 109Description: Turnip-headed monster. It can use sonic wind, but sometimes hitsitself. Location: Crystal CaveWar Trophies: Turnip Seed, Turnip

Boss Monsters

Octopirate: An ancient friend of the ocotopirate. It's very tough, but a little weakagainst magic. War Trophies: Ammonite

Greater Demon: War Trophies: Chest Hair, Fur

Chimera: War Trophies: Chimera Tail

Dragon Cave

Aerian

AerianLv.70HP: 1245ATK: 119DEF: 221MGC ATK: 54MGC DEF: 448STR: 80VIT: 95INT: 165Description: Appears with the wind, and leaves just as suddenly.Location: Pebble Pass , Winter WayWar Trophies: Wind Crystal, Magic Crystal

Arch Demon

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Arch DemonLv.67HP: 1327ATK: 140DEF: 166MGC ATK: 32MGC DEF: 240STR: 140VIT: 126INT: 121Description: Incredible skill with the spear. It has a heart of ice and showsno mercy. Location: Guardian Way , Needle Path , Fall Way , Old RiverWar Trophies: Devil Horn, Devil Blood

Blood Panther

Blood PantherLv.65HP: 1754ATK: 152DEF: 131MGC ATK: 1MGC DEF: 320STR: 133VIT: 131INT: 90Description: Has powerful hind legs. Can close the distance to its prey in oneleap. Location: Rock Pass , Rock Wall , Cavern , Summer Way , Guardian Way , HallwayWar Trophies: Panther Claw, Quality Fur, Devil BloodGives: Panther Claw

Claw Dragon

Claw DragonLv.70HP: 1749ATK: 240DEF: 160MGC ATK: 89MGC DEF: 600STR: 160VIT: 160INT: 70Description: Has sharp claws and scales. It can't be fought with normalweapons.Location: Pebble Pass , Twin Columns , Winter Way

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War Trophies: Dragon Tooth, Small Crystal

Dark Faerie

Dark Faerie Lv.69HP: 950ATK: 116DEF: 151MGC ATK: 80MGC DEF: 750STR: 116VIT: 151INT: 180Description: A fairy that induces nightmares. One whisper from its lips is allit takes. Location: Old River , Twin Columns War Trophies: Fairy Dust, Love PotionGives: Fairy Dust

Demon

DemonLv.61HP: 1236ATK: 115DEF: 154MGC ATK: 25MGC DEF: 220STR: 115VIT: 114INT: 106Description: A sly demon who specializes in hit and run tactics. Location: Entrance , Spring Way War Trophies: Devil Blood, Devil Horn

Faust

FaustLv.64HP: 1353ATK: 121DEF: 149MGC ATK: 18MGC DEF: 430STR: 121VIT: 109INT: 133Description: Known as the Grim Reaper, he visits people who are close to death.

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Location: Water Pass , Spring Way , Cavern , Guardian WayWar Trophies: Skull, Hood

King Minotauros

King Minotauros Lv.63HP: 2016ATK: 205DEF: 155MGC ATK: 1MGC DEF: 30STR: 149VIT: 153INT: 122Description: The ramming power unleashed from its huge body could uproot alarge tree.Location: Old River , Pebble PassWar Trophies: Protein Boost, Hammer Piece, Devil Horn

Little Emperor

Little Golem

Little GolemLv.70HP: 2028ATK: 168DEF: 362MGC ATK: 1MGC DEF: 1STR: 145VIT: 159INT: 30Description: It can separate its hands from its body to grab something faraway.Location: Fall Way , Needle PathWar Trophies: Silver, Platinum, Diamond, Gold

Little Mage

Little MageLv.62HP: 1044

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ATK: 93DEF: 80MGC ATK: 42MGC DEF: 535STR: 93VIT: 100INT: 120Description: Tiny Wizard, Good at fire magic. He loves to use his powers togrill fish. Location: Entrance , Water Pass , Spring Way , Rock PassWar Trophies: Small Crystal, Magic Crystal, Magic Powder, Medicine Bread+

Mimic

Mimic*Lv.???HP: ???ATK: ???DEF: ???MGC ATK: ???MGC DEF: ???STR: ???VIT: ???INT: ???Description: N,A Location: Rock Wall , Cavern , Summer WayWar Trophies: Broken Box, Super Fail, Broken Hilt, Failed Dish*No numbers appeared during combat

Queen Bee

Queen BeeLv.63HP: 1029ATK: 119DEF: 123MGC ATK: 114MGC DEF: 180STR: 119VIT: 123INT: 160Description: A ferocious queen bee. Gracefully buzzes through the air. Location: Rock Pass , Rock WallWar Trophies: Honey, Insect Jaw, Insect SkinGives: Honey

Transport Monsters

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Aerian, Blood Panther, Claw Dragon, Faust, King Minotauros, Little Golem, Necro

Boss Monster

Aquaticus

War Trophies: Dragon Fin, Legendary Scale

Dragon Fin: 90,000G The fin of an ancient dragon. Incredibly hard but light as a feather Sell: 8400G

In the encounter with the Boss:Choose between:

Please fight me.Nothing.

If you choose: Nothing.

What a strange fellow for coming all this way for no reason...

If you choose: Please fight me!

Testing your strength? Very well.

Freyr: I won't lose.

Goods

Ores, Gems and War Trophies all fall into the Category of Goods in Rune Factory3.

Ores and Gems

Ores and Gems can be found by smashing Rocks in any Dungeon. Some Ores andGems are dungeon-specific but others, including Scrap Metal and Iron, can befound in all areas. Ores and Gems can be dropped as War Trophies by defeatedMonsters as well. Elemental Crystals are found most often when a MonsterGenerator is destroyed. The colour of the Generator will determine the natureof Elemental Crystal that can be obtained randomly when it is smashed.

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Scrap Metal: 60G Has very limited use, so it doesn't fetch much of a price. Sell: 20G ATK -4, DEF -2

Iron: 200G A metal ore used to make weapons and accessories. Can be found in abundanceanywhere. Sell: 50G ATK +2, DEF +1 Upgrade Difficulty 14

Bronze: A metal ore used to make weapons and accessories. Can be found inabundance anywhere. Buy: 360G Sell: 90G ATK +3, DEF +1 Upgrade Difficulty 19

Silver: 1040G A metal ore use dot make weapons and accessories. Very versatile and cansell for a lot. Sell: 260G ATK +4, DEF +2 Upgrade Difficulty 30

Gold: 1720G A metal ore used to make weapons and accessories. Very versatile and cansell for a lot. Sell: 430G ATK +6, DEF +4 Upgrade Difficulty 52

Platinum: 3000G A metal ore used to make weapons and accessories. Very rare and hard toobtain. Sell: 750G ATK +7, DEF +5 Upgrade Difficulty 83

Earth Crystal: 1000G Crystallised earth magic. Super hard. Sell: 100G (Privera Forest) VIT +5

Fire Crystal: 1100G A crystal in the shape of flames. Feels warm to the touch. Sell: 200G (Sol Terrano Desert) STR +5 Upgrade Difficulty 28

Wind Crystal: 1100G

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Crystallised wind magic. You can always feel a breeze around it. Sell: 200G (Sol Terrano Desert) MGC DEF +5 Upgrade Difficulty 28

Love Crystal: 1000G Crystallised love. Brings happiness. Foes share their HP when you attack. Sell: 100G Upgrade Difficulty 28

Dark Crystal: 1000G Crystallised dark magic. Its dark powers swallow the light. Sell: 100G STR +3, INT +3 Upgrade Difficulty 28

Light Crystal: 1000G Crystallised light magic. Emits a natural light. Sell: 100G VIT +3, INT +3 Upgrade Difficulty: 28

Water Crystal: 1100G A fragile crystal in the shape of a water droplet. Handle with care. Sell: 200G MGC ATK +5 Upgrade Difficulty 28

Amethyst: 1200G A jewel said to have mysteirous power since ancient times. Represents 'innerpeace'. Sell: 300G MGC ATK +2, MGC DEF +1 Upgrade Difficulty 11

Aquamarine: 3000G A deep blue jewel, reminiscent of the sea. Represents 'equanimity'. Sell: 890G MGC ATK +5, MGC DEF +3 Upgrade Difficulty 40

Diamond: 5600G The 'King of Precious Stones'. Extremely hard, it represents purity. Sell: 1800G MGC ATK +7, MGC DEF +5 Upgrade Difficulty 72

Emerald: 1800G An eye-catching green gem. The less flaws the stone has, the more it'sworth. Represents 'happiness'. Sell: 580G MGC. ATK +2, MGC DEF +3 Upgrade Difficulty 22

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Ruby: 2300G A crimson jewel. The most valuable ones create a star of refracted lightinside. Represents 'passion'. Sell: 550G MGC ATK +4, MGC DEF +1 Upgrade Difficulty: 22

Sapphire: 3600G A jewel of many colours, not just pink but blue, yellow and green. Represents 'benevolence'. Sell: 1100G MGC ATK +6, MGC DEF +5 Upgrade Difficulty: 56

War Trophies

War Trophies can consist of Items that SOLELY can be obtained as 'drops' fromdefeated Monsters or can be Crops, Fruits, Tools and Accessories. Onions canbe obtained from the Onion Ghost and Clippers from a Wooly, for example. Apples can be obtained from a Pomme-Pomme.

Arrowhead: 300G Rusted through and pretty much useless. May shine if polished up, however. Sell: 80G ATK +1, DEF +1 Upgrade Difficulty 22

Bird Wing: 660G A wing that is soft to the touh. Upgrades resist fatigue. Sell: 240G MGC ATK +3, MGC DEF +6, INT +1 Upgrade Difficulty: 48

Broken Box: 2300G A broken-down old box. Can't really be used for anything. Upgrades canresist all status effects. Sell: 850G DEF +5 Upgrade Difficulty 47

Broken Hilt: 2140G Nothing but the hilt of an old weapon. When used to upgrade, raises chanceof sealing foes. Sell: 610G ATK +4 Upgrade Difficulty: 48

Bull Horn: 760G

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A sharp and dangerous horn. When used to upgrade, it's easier to knock awayfoes. Sell: 190G ATK +5, DEF -1 Upgrade Difficulty: 51

Cheap Bandage: 440G A very cheap bandage that looks like it could fall apart at any moment. Sell: 220G DEF +5 Upgrade Difficulty 45

Cheap Cloth: 80G Poor-quality cloth. Easily torn. Sell: 40G DEF +1 Upgrade Difficulty: 18

Devil Horn: 2160G A horn from a demon. Packed with magical power. Sell: 540G ATK +4, MGC ATK +5 Upgrade Difficulty 74

Fairy Dust: Powder gathered from fairies. Glows at night. Increases magic defence

Fish Fossil: 1480G The fossilised remains of an ancient fish. Give it to Pia to make her cry. Sell: 445G MGC ATK +7, INT +1 Upgrade Difficulty 52

Fur: 280G Rough, coarse hide. Upgrades resist knockouts a little. Sell: 160G DEF +3 Dropped by a Chipsqueek Upgrade Difficulty: 17

Giant's Fingernail: 480G The massive fingernail of a giant. Upgrades increase chance of knockouts. Sell: 280G ATK +3, DEF +1 Upgrade Difficulty: 40

Giant's Gloves: 520G Huge gloves worn by a giant. Use in upgrades to increase chance ofknockouts. Sell: 320G ATK +1, DEF +3 Upgrade Difficulty: 33

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Glue: 500G Made by soaking hides in water then boiling them. Resists criticals, butweak against poison. Sell: 180G DEF +3, MGC DEF +2 Upgrade Difficulty 48

Gunpowder: 640G Very dangerous, explodes if exposed to fire. Requires very careful handling. Sell: 250G MGC ATK +5 Upgrade Difficulty: 39

Hammer Piece: 400G A piece of broken hammer. Upgrades increase chance of knockouts and increasedelay time. Sell: 200G Upgrade Difficulty: 36

Hard Horn: 380G A jagged, saw-like horn. Upgrades increase chances of knockouts. Sell: 220G ATK +2, DEF +4 Upgrade Difficulty: 22

Hood: 1660G A hood that conceals the face. Upgrades allow HP drain but leave youvulnerable to criticals. Sell: 490G ATK +5, MGC. ATK +4, MGC DEF +2, INT +1 Upgrade Difficulty: 61

Insect Jaw: 280G The powerful jaw of a monster. When used to upgrade, it raises chance ofcritcals. Sell: 120G ATK +1 Upgrade Difficulty: 30

Insect Skin: 120G The shed skin of an insect. Surprisingly tough. Use in upgrades to resistpoison. Sell: 40G DEF +1, M. DEF +2 Upgrade Difficulty 17

Magic Crystal: 1200G A magical crystal that formed over the years. Upgrades greatly resist sealailment. Sell: 400G

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MGC ATK +6, MGC DEF +7 Upgrade Difficulty 81

Panther Claw: 360G Deadly razor claw. When used to upgrade, increases chance of critical hits. Sell: 140G DEF -3, STR +1 Upgrade Difficulty 67

Plant Stem: 300G The hardy, thick stem of a plant. Has a variety of uses. Sell: 150G MGC ATK +4, MGC DEF +1 Upgrade Difficulty: 19

Proof of Warrior: 560G Passed down for generations in certain warrior clans. Proof of having becomea true warrior. Sell: 110G STR +6, INT -4 Upgrade Difficulty 52

Quality Cloth: 480G High-quality cloth. Made from tough fibres, very hard to tear. Sell: 120G DEF +2, MGC DEF +1, STR +1 Upgrade Difficulty 30

Quality Fur: 1440G Warm, soft hide. Silky smooth, a dream to touch and stroke. Upgrades resistknockouts. Sell: 360G DEF +2, MGC DEF +1

Root: 740G The root of a tree. When used to upgrade, resists poison, paralysis andseal. Sell: 260G M. ATK +2, INT +1 UPgrade Difficulty 22

Scorpion Pincer: 340G Pincers that can snip easily through branches. Upgrades increase chance ofcritical hits. Sell: 190G ATK +5 Upgrade Difficulty 40

Scorpion Tail: 400G Poisonous Tail. When used to upgrade, increases critical hits and poisonattacks.

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Sell: 250G Upgrade Difficulty 29

From Death Stalker

Shoulder Piece: A crude wooden shoulder piece. Use in upgrades to resist knockouts andcritical hits.

Skull: 2480G A creepy skull that's used as an accessory. Upgrades increase chance ofone-hit kills. Sell: 300G STR -4, VIT -4, INT -4 Upgrade Difficulty: 70

Small Crystal: 2100G Runes crystallised over many years. Very rare and valuable. Greatly raisesmagical attacks. Sell: 300G MGC ATK +8, MGC DEF +2 Upgrade Difficulty: 73

Sparkle String: 220G Glittery string. Not very strong. When used to upgrade, resists criticalhits. Sell: 110G DEF +2 Upgrade Difficulty: 25

Speckled Skin: 280G The shed skin of an insect. Has a charming spotted pattern. Sell: 180G DEF +1, MAG DEF +4 Upgrade Difficulty: 34

Spore: 260G A mushroom spore. When used to upgrade, can sometimes poison enemies. Sell: 180G DEF +2, M. DEF +2 Upgrade Difficulty: 26

Strong String: 160G Very elastic and quite hard to cut. When used to upgrade, it resistscritical hits. Sell: 80G DEF +1 Upgrade Difficulty: 21

Strong Vine: 290G A long, thin and strong vine of a plant. Can be used to tie up and bindthings.

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Sell: 150G DEF +2, M. DEF +3 Upgrade Difficulty: 14

Tortoise Shell: 820G A very hard tortoise shell. Upgrades resist critical hits and knockbacks. Sell: 280G DEF +7, M.DEF -2 Upgrade Difficulty: 61

Wolf Fang: An incredibly sharp fang. Can take out prey in a single strike.

Wooly Furball: 80G Fur dropped by a Wooly. So unbelievably soft. When used to upgrade, can putfoes to sleep. Sell: 20G DEF +2 Upgrade Difficulty 15

Special War Trophies from Bosses

Racoon Leaf: 3000G A special magic leaf the raccoon naeeds to use magic. Very useful withtransforming. Sell: 2500G ATK +8, DEF +7, INT -6 Actually, a War Trophy, obtained when you defeat the Raccoon in PriveraForest. Upgrade Difficulty: 34

Dragon Bones: 24000G Skelafang's bones. Only its skull can be useful. Sell: 5000G ATK +12, MGC ATK +1, VIT -8 Upgrade Difficulty: 48 (This is the second Dragon Bones you will obtain, after defeating Skelafang.)

Red Lion Fur: 22500G Beautiful red lion fur. It's fiery colour invokes strength. Upgrades caninflict paralysis. Sell: 4000G ATK +13, DEF +2, MGC ATK -2, MGC DEF -6 Upgrade Difficulty 62 Dropped by Crimsone when defeated.

Blue Lion Fur: 22500G Beautiful blue lion fur. Its flowing deep blue colour invokes intelligence.

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Sell: 4000G ATK -2, DEF -6, MGC.ATK +15, MGC DEF +4 Upgrade Difficulty 62 Dropped by Amaranthine when defeated.

Ammonite: 16800G Sell: 3800G VIT +16, INT -5 Obtain from Octopirate

Chest Hair: 9600G Sell: 3600G ATK +10, DEF +2, M. DEF -4 Obtain from Greater Demon

Chimera Tail: The snake tail of a Chimera. Its tail has its own brain. Upgrades dealparalysis and poison. ATK +9, MGC ATK +8, STR +4, INT +8 Obtain from Chimera

Dragon Fin: 90,000G The fin of an ancient dragon. Incredibly hard but light as a feather Sell: 8400G Obtain from Aquaticus

Grimoire Scale: 144000G A scale from the legendary Grimoire. Greatly increases your stats. Sell: 7000G ATK +12, DEF +2, MGC ATK +14, MGC DEF +8, STR +2, VIT +2, INT +2

Ice Nose: 26100G Modeled after the trunk of a crystal Mammoth. Commissioned by a Mammothlover. Sell: 4400G MGC ATK +18, MGC DEF -6

Local Shops

Diamond General Store

Diamond General StoreOpen: 8.00 a.m. - 6.00 p.m.

Your initial choices:

I've come to talk.I've come to buy.Never mind.

I've come to buy.

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What can I get you?

Spring seedsSummer seedsFall seedsWinter seedsItems and General Ingredients

Seed Menus:

The variety of Seeds sold for each Season will increase first when you havedefeated the Raccoon in Privera Forest and then, after you defeat theSkelafang in the Desert:

Spring Seeds

Pink Turnip Seed: 80G Sown in spring. Allows beautiful pink turnips to be grown. A great startercrop. Sell: 8G 3 Days

Cabbage Seed: 100G Sown in spring. Grows quickly and is rather resilient. Sell: 10G 6 Days

After you defeat the Raccoon in Privera Forest, the following will be added:

Onion Seed: 110G Sown in spring. Easy to harvest and easy on the soil. Sell: 11G 12 Days

Strawberry Seed: 260G Sown in spring. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 26G 9 Days

After you defeat the Skelafang in the Desert, the following will be added:

Pink Melon Seed: 620G Sown in spring. The efforts of a sweet girl created these cute seeds. Sell: 62G 7 Days

Formula A will be available from the start:

Formula A: 600G

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Sprinkle on soil to shorten growth time. Crops will be a little moreresilient. Sell: 300G Secret Medicine

Summer Seeds

Cucumber Seed: 80G Sown in summer. Multiple harvests are possible. takes 2 days to bear fruit. Sell: 8G 6 Days

Tomato Seed: 140G Sown in summer. Mutliple harvests are possible. takes 1 day to bear fruit. Sell: 14G 11 Days

When you have defeated the Raccoon in the Forest, the following Seeds will beadded::

Corn Seed: 130G Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 13G 13 Days

Pumpkin Seed: 220G Sown in summer. A large vegetable with a good balance of resilience andgrowth. Sell: 22G 10 Days

When you have defeated the Skelafang in the Desert, the following will beadded::

Eggplant Seed: 160G Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 16G 9 Days

Formula A will be available from the start:

Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little moreresilient. Sell: 300G Secret Medicine

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Autumn Seeds

Potato Seed: 90G Sown in fall. Has surprisingly beautiful flowers. Sell: 9G 3 Days

Carrot Seed: 100G Sown in fall. A well-balanced vegetable. Sell: 10G 8 Days

When you have defeated the Raccoon in the Forest, the following Seeds will beadded:

Yam Seeds: 120G Sown in fall. Multiple harvests possible; takes 1 day to bear fruit. Willgrow on its own. Sell: 12G 6 Days

Spinach Seed: 60G Sown in fall. Grows quickly but it's very frail. Make sure to water it everyday. Sell: 6G 2 Days

When you have defeated the Skelafang in the Desert, the following will beadded:

Green Pepper Seed: 150G Sown in fall. Multiple harvests possible; takes 2 days to bear fruit. Sell: 15G 9 Days

Formula A will be available from the start:

Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little moreresilient. Sell: 300G Secret Medicine

Winter Seeds

Turnip Seeds: 130G Sown in winter. A simple vegetable that's great for a beginner to try theirhand on. Sell: 13G

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3 Days

Leek Seed: 120G Sown in winter. An easy to grow winter crop. A little easy to wither. Sell: 12G 6 Days

When you have defeated the Raccoon in Privera Forest, the following Seeds willbe added:

Daikon Seed: 160G Sown in winter. Good balance of fast growth and resilience. Sell: 18G 7 Days

W. Cabbage Seed: 200G Sown in winter. Takes a short while to grow. Sell: 20G 12 Days

When you have defeated the Skelafang in the Desert, the following Seeds will beadded:

Hot-Hot Fruit Seed: 470G Sown in winter. Takes a tad bit of time to grow, but they're resilient. Sell: 47G 18 Days

Formula A will be available from the start:

Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little moreresilient. Sell: 300G Secret Medicine

Items and General Ingredients:

General Ingredients do not vary and are available from the start. Items willbecome available as you ship them, but the actual selection will be chosenrandomly on a daily basis from the list of Items shipped:

General Ingredients

Rice: 100G A beloved staple of the dining table. Goes well with all other foods. Sell: 50G

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HP Rec +30, HP Max +5 Effect: 6 Hours

Chocolate: 450G Smooth and sweet. The standard by which all other sweets are judged. Canalso be bitter. Sell: 150G RP Rec +10%, INT +2 Effect: 3 Hours

Wine: 1600G An alcoholic beverage made from grapes. an old standard. Helps you resistcritical hits. Sell: 800G HP Rec +100, RP Rec +40, STR - 3, VIT -2, INT -2 Effect: 3 Hours

Youth Grass: 750G Deep blue grass from foreign fields. Said to be good for maintaining beauty. Sell: 250G HP Max +1, INT +2 Effect: 3 Hours

Flour: 250G Powder made from wheat. A vital ingredients in a large number of dishes. Sell: 125G HP Rec -20, HP Max +1 Effect: 3 Hours

Oil: 500G Mainly used when frying foods to prevent burning or sticking. Makes youvlunerable to fire damage. Sell: 250G HP Rec -50% RP Rec -25%, VIT +5 Effect: 3 Hours

Curry Powder: 140G Powder that forms the basis of curry. Created from spicy herbs. Halves firedamage. Sell: 70G HP Rec -20, RP Max -50%, STR +2

Dumpling Powder: 80G Can make rice dumplings from this powder. Creaes a sticky, squishy texture. Sell: 40G HP Rec +5 Effect: 3 Hours

Farm Tool

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Magnifying Glass: 2000G Allows you to examine the soil level. Examine field to discover growth rateand health. Sell: 500G

Items

This is simply an example of Items that probably will appear very early inSpring as they will be among the first that you can ship:

Pink Turnip: 400G A beautiful pink turnip. The result of one girl's tireless efforts to expandbeyond white turnips.

Bamboo Shoot: 300G Crisp and aromatic. Grows fast and covers the fields during spring.

N.B. The Items that are sold, such as Turnips and Bamboo Shoot, appear whenyou have shipped them yourself!

Furniture Menu

When you have defeated the Skelafang in the Desert, a new option will be addedto the Menu:

I've come to talk.I've come to buy.I'd like furniture.Never mind.

I'd like furniture:

Hazel: What do you want to buy?The total amount of Gold and Wood will be displayed with the following options:

Double Bed: 15000G, 80 WoodBookshelf: 4000G, 120 WoodStorage Box: 6000G, 160 Wood

N.B. If you order the Storage Box, Hazel will respond: Let's see, for thebookshelf, I'll need 6000 gold and 160 pieces of wood. Do not be dismayed,however. You will have a larger Storage Box when you complete the order,

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despite her confusion.

Fantastic Flowers

Fantastic FlowersOpen 9.00 a.m. - 6.00 p.m.

I've come to talk.I've come to buy.I'd like cologne.Never mind.

If you choose the option to Buy:

Buy Flower SeedsBuy Magic SeedsBuy Flowers

Flower Seeds:

Flower Seeds

Grass Seed: 300G Cut to make feed for monsters. Multiple harvest possible; takes 1 day togrow back. Sell: 30G 3 Days

Moondrop Seed: 70G Sown in spring. an easily grown flower. Sell: 7G 7 Days

Toyherb Seed: 60G Sown in spring. A delicate flower that requires some hard work. Eat to curefatigue. Sell: 6G 2 Days

Cherry Grass Seed: 120G Sown in spring. Blooms with light pink flowers. Sell: 12G 6 Days

Pink Cat Seed: 50G Sown in summer. Fast-growing flowers that are easy to grow. Fairly hard towither. Sell: 5G 4 Days

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Fireflower Seed: 260G Sown in summer. Black seeds that look like gunpowder. Sell: 26G 6 Days

Charm Blue Seed: 40G Sown in fall. A good balance of ease of growth and resilience. Sell: 4G 6 Days

Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little moreresilient. Sell: 300G Secret Medicine

Magic Seeds

The following will be available initially:

Sword Magic Seed: 4800G A plant sword fights alongside you. Returns to normal in one day if ittires. Sell: 2400G

Jack Magic Seed: 6900G A Jack-o-Lantern appears to help you. Returns to normal in one day if ittires. Sell: 3450G

When you have defeated the Raccoon in Privera Forest, two more Magical Seedswill be added to the Menu:

Banana Magical Seed: 2200G A banana appears to help slip up enemies. Returns to normal in one day if ittires. Sell: 1100G

Water Leaf M.S.: 5100G A plant that makes water appear to refill cans. Returns to normal in one dayif it tires. Sell: 2550G

When you have defeated the Skelafang in the Desert, five more Magic Seeds willbe added:

Cactus Magic Seed: 8800G A cactus appears to help you. Returns to normal in one day if it tires.

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Sell: 4400G

Lily Pad M.S.: 3200G A giant leaf appears to help you cross rivers. Returns to normal in one dayif it tires. Sell: 1600G

Ironflower M.S.: 7400G A plant shield protects you. Returns to normal in one day if it tires. Sell: 3700G

Bombelon M.S.: 5000G A plant bomb appears to help you. Returns to normal in one day if it tires. Sell: 2500G

Windmill M.S.: 5000G A plant windmill blows gusts. Returns to normal in one day if it tires. Sell: 2500G

Buy Flowers:

Weeds: 10G A plant disliked by many. has an uncanny ability to survive in anycondition.

When the Menu is expanded after the defeat of the Raccoon, you will find:

Withered Grass: 8G Dried-up produce and grass. Also poisonous. Till into the ground to improvesoil quality. Sell: 1G

Toyherb: 1260G A medical herb said to be good for your health. Can be tricky to grow. Sell: 207G

Moondrop: 4200G A mysterious flower that grows by moonlight. Shines as though it fell fromthe moon. Sell: 600G

Antidote Herb: 60G A wild herb that cures poison. Very bitter. How bitter? Let's just say...very, very bitter. Sell: 6G

The option to ask for Cologne has no cost, but is a free service that Shara

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will perform on a daily basis. She will choose the scent each day and it willappeal to a specific group of people. Wearing a scent that some one likeswhen you speak to him/her will raise Friendship Levels. The favourite Scentsfor each Character are included in my Rune Factory 3 Characters Guide.

Among the various Colognes that Shara offers are:

Shara: Oh, cologne? How fashionable of you. Today's scent is... DeliciousDelight.

Freyr: D-Delicious Delight...?

Shara: People who like cooking or eating will like this one.

Shara: Today's scent is Worldly Traveler. This is afavourite amonst peoplewith strong ties to forign lands.

Shara: Today's scent is Strange Scent. I bought it because it soundediintriguing, but I don't see the appeal. Maybe strange people like it.

Shara: Today's scent is... Rainbow!

Freyr: What do rainbows even smell like?

Shara: I have no idea, but that's how Daria described it.

Shara: Today's scent is... Magic Musk. It's perfume made from magic powder.People who like magic are sure to love it.

Shara: Today's scent is... Fish!

Freyr: F-Fish?!

Shara: (Very nice.) Sure! Now any one who loves fish will also love you.

Blacksmith's

Blacksmith'sOpen 9.00 a.m. to 6.00 p.m.

Raven: What do you want?

Your choices:I've come to talk.I've come to buy.Never mind.

If you choose: I've come to buy:

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Swords/ShieldsSpears/Axes/HammersFarm toolsHats/Shoes/AccessoriesSpecial Deals

Swords/Shields

Broadsword: 630G A light, easy-to-use sword. Recommended for beginners. So versatile, somealso use it as a chopping knife.

Claymore: 960G A longsword that's easy to swing. Its decorative rings can be toyed with topass the time.

Short Dagger: 950G Wield a sword in each hand to overwhelm foes. However, it renders allshields useless.

Small Shield: 530G A small, easy-to-use shield that offers only limited defence. Sell: 320G

Spears/Axes/Hammers

Spear: 900G A simple spear. Perfect for the beginner. So simple, that it has been usedas a food skwer in the past.

Battle Hammer: 1400G A hammer designed for battle. Great for blowing off steam when you send yourfoes flying.

Battle Axe: 1300G An axe with a wild, uncontrolled swing. Handle with care.

Farm Tools

Rusty Axe: 1400G An old, used axe. So battered and worn that it can't be charged.

Cheap Hammer: 1600G An old, used hammer. Too worn to break large rocks, but it can still beuised to flatten land.

Cheap Pole: 1800G An old, battered fishing pole. Can be used to catch fish, but not verywell.

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Rusty Sickle: 700G An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to gethigh-quality seeds.

Brush: 2400G An item used when caring for monsters. Capable of grooming even the coarsestof fur.

Clippers: 1900G Used to trim and clip monster fur. Designed so that it's impossible to cutor hurt the monster.

Hats/Accessories

Cheap Bracelet: 560G An old, worn-out bracelet. Raises magic defence a little, but it is a bitrusty. MGC DEF +16

Field Gloves: 630G Protect your hands from blisters and calluses. No farmer should be without apair. ATK15

Handknit Hat: 980G A hat knitted from wool. Warms botht he head and the soul. DEF 5, MGC DEF: 5

Leather Boots: 770G Sturdy, long-lasting boots made from leather. Loved by travelers everywhere. DEF +14

Special Deals:

Note that Special Deals are randomly chosen and you can reload your game beforeyou visit the Shop for the first time on any given day to find a differentselection of items that can include Weapons, Equipment and Accessories. Itemscan be the same as those offered in the specific categories. Items NOToffered in the regular Menu until you have defeated the Raccoon but that mayappear at the start of the first Spring as Special Deals include:

Steel Sword:1010G A shortsword forged from steel. Its long blade gives it extended reach. Sell: 210G ATK +10

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Cutlass: A sword used by pirates and brigands long ago. Now is worn like agood luck charm by sailors. Buy: 3580G Sell: 480G ATK +32

Zweihander: 1800G A two-handed sword. Nothing remarkable. Just don't get cocky and tryswinging it one-handed. Sell: 460G L. Sword

Thief Knife: Dual blades often used by pirates and bandits. Buy: 3670G Sell: 960G

Steel Edge: Two iron-sharp swords. Slightly difficult to wield, since they'reheavy. Buy: 1510G Sell: 340G D. Blade

Bronze Shield: A simple shield made frm bronze. Now wider, this shield has abetter chance of stopping attacks. Buy: 1210G Sell: 320G

Heavy Shield: A shield made from layers of steel. Resists critical hits. Alittle bit too heavy. Buy: 7200G Sell: 1120G

Silver Hammer: Reinforced with silver. Now very tough, it can break largerocks as well as be sued to flattan land. Buy: 29610G Sell: 3370G

Battlescythe: 1800G A very sharp axe. It's sharper and larger than a farming sickle.

Rod: 1080G A staff that boosts magical power. Was not designed to be used as a weaponitself.

Wet Boots: 630G They're slippery and easy to trip over. Raises chances of critical hits. INT: -5

Cheap Bracelet: An old, worn-out bracelet. Raises magic defence a little, but

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it is a bit rusty. Buy: 560G Sell: 80G

Emerald Ring: A ring with a glittering emerald that will make your fingersparkle. Halves wind damage. Buy: 2180G Sell: 640G

Dekash: Smells very fishy and may attract felines. Makes it easier to knockout foes. Buy: 11360G

Backscratcher: 2000G the cure for itchy backs everywhere. Messes with enemy minds, and it'seaiser to knock them out. ATK from 5 to 27, MAG ATK from 0 to 48, price: 2000G

Charm: 420G A charm that protects from misfortune. Immunity from receiving Criticalhits.

When you have defeated the Raccoon in Privera Forest, the option to build aBarn will be added to Raven's Menu.

I want a Barn. Cost: 40 Wood

The initial Barn will be a single chamber with space for four Monsters. Onceyou have ordered it, you will be able to order expansions in the form of more'Barns' or chambers from Raven. Each expansion will be completed immediately,allowing you to order another if you wish. Each successive expansion is 40Wood more than the previous one.

2nd Barn: 80 Wood3rd Barn: 120 Wood4th Barn: 160 Wood

Defeating the Raccoon in Privera Forest will expand Raven's Items Menu, placingWeapons and Equipment that formerly were found only randomly in Special Dealsin the regular Menu and making it possible to find even more powerful Items inSpecial Deals.

In the Swords/Shields Category, new additions include:

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Steel Sword: 1010G A shortsword forged from steel. Its long blad gives it extended reach. Sell: 210G ATK +10

Cutlass: 3560G A sword used by pirates and brigands long ago. Now is worn like a good luckcharm by sailors. Sell: 480G ATK: +32

Aquasword: 4700G A sword imbued with the power of water magic. Its blade is constantly wet. Sell: 590G

Zweihander: 1800G A two-handed sword. Nothing remarkable. Just don't get cocky and tryswinging it one-handed. Sell: 480G ATK +22

Greatsword: 4270G A longsword treated to prevent it from becoming dull. Its balance has beentweaked so it's easy to use. Sell: 1010G ATK +52

Steel Edge: 1510G Two iron-sharp swords. Slightly difficult to wield, since they're heavy. Sell: 340G D. Blade ATK +13

Thief Knife: 3670G Dual blades often used by pirates and bandits. Sell: 960G ATK +35

Bronze Shield: 1210G A simple shield made from bronze. Now wider, this shield has a better chanceof stopping attacks. Sell: 320G DEF +12

Spears/Axes/Hammers

New items in this Category include:

Lance: 1480G Has a unique triangular shape. Said to have been the main weapon of a large

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empire, long ago. Sell: 320G ATK +14, DEF +5

Needle Spear: 4460G A spear with a long blade. Cuts across a wider range, making it a top sellerand perennial customer favourite. ATK 41, DEF 8

War Hammer: 3720G Heavier than it looks. Puts a massive strain on your back, so be carefulwhen swinging it. Sell: 1680G ATK +46

Poleaxe: 3750G An axe with a crrescent blade. Has a spiked head that can also be thrustlike a spear. Sell: 1530G ATK +47

No new Farm Tools in her regular Menu.

New Hats/Accessories include:

Bronze Bracelet: 1190G A bronze bracelet. Raises magic defence a little. Quite heavy. Sell: 170G M. DEF +35

Leather Belt: 1120G A regular, commonplace belt. It heightens roslve and slightly raisesdefence. Sell: 160G DEF +30

Amethyst Ring: 1980G An astringent, cool amethyst that creates a calm, mature atmosphere. Halvesearth damage. Sell: 330G Earth Power

Emerald Ring: 2180G A ring with a glittering emerald that will make your finger sparkle. Halveswind damage. Sell: 640G Wind Power

Focus Earring: 1400G Earrings that dangle from your ears. Raise magic defence a little. Sell: 100G M. ATK +12, M. DEF +15

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Fireproof Hood: 1890G Protect your head. Don't push. Don't run. Don't talk. Sell: 270G DEF +15, M. DEF +12

Heavy Boots: 1550G Boots made from steel. Offer high defence, but are also very heavy. Sell: 550G DEF +26

Piyo Sandals: 910G Boots that make a sound every time you take a step. Sell: 130G DEF +14

Secret Shoes: 1050G Are you short? Put these on to make you feel nice and tall! Go on! Putthem on! Sell: 150G DEF +20

Special Deals may include:

Steel Sword +: 2910G A Steel Sword, strengthened by a mysterious power. Now a different colour,it is a completely new weapon. Sell: 340G ATK +21, M. ATK +5

War Hammer +: 7600G A War Hammer strengthened by a mysteirous power. Now places less strain onthe back. Sell: 3000G ATK +62, M. ATK +15

Chopping Axe: 3390G A slightly improved axe. Charging the axe increases its range. Sell: 570G ATK +35

Sea Cutter: 4880G As its name suggests, a longsword that can cut the seas. Listen, and you canalso hear the waves. Sell: 1620GATK +58, M. ATK +25

When you have defeated the Skelafang in the Desert, new Weapons and Equipmentwill be added as follows:

Swords and Shields:

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Defender: 10040G A sword created to be used with a shield. Greatly improves chances ofavoiding incoming attacks. Sell 1020G ATK +63, DEF +15 Shortsword

Earth Shade: 11120G A sword blessed by the earth. Its design, like a crevice in the ground,makes a striking impression. Sell: 3010G Type: Earth ATK +97, MGC ATK +45 Longsword

Wind Edge: 9260G The two swords summon the wind to slice through enemies. Sell: 160G Type: Wind ATK +66, MGC ATK +30 Dual Blades

Round Shield: 5870G A round shield. Used to turn attacks aside rather than stop them full-on. Sell: 820G DEF +21

Spears/Axes/Hammers

Corsesca: 9080G A spear with a wide blade. A focus on accuracy led to the creation of thisdesign. Sell: 2680G ATK +79, DEF +15

Great Hammer: 11500G A hammer designed to lessen the shock to the user upon impact. Beautifullybalanced. Sell: 3420G ATK +82

Basilisk Fang: 11940G A weapon that shreds everything like cloth. Can paralyse foes. Sell: 3440G ATK +99

Farm Tools:

Sturdy Hoe: 2340G A slightly improved hoe. Can cover a wider area. Sell: 920G Type: Earth ATK +18, MGC ATK +5

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Tin Waterpot: 3540G A tin waterpot. A little heavy, but can be charged to water the field. Sell: 540G Type: Water MGC ATK +30

Chopping Axe: 3390G A slightly improved axe. Charging the axe increases its range. Sell: 570G ATK +35

Bronze Hammer: 5570G Reinforced with bronze. Now tough enough to crack large rocks, it can alsobe used to flatten land. Sell: 940G ATK +30

Beginner's Pole: 3580G A pole for the beginning fisherman. Charge it to attract faraway fish. Sell: 320G ATK +10, MGC ATK +15

Iron Sickle: 1630G A slightly sharper sickle. Used to cut weeds and grass. Cut crops to gethigh-quality seeds. Sell: 510G ATK +30

Hats/Shoes/Accessories:

Silver Bracelet: 3430G A silver bracelet. Simply slipping it onto your arm raises magical defence.

Sell: 530G MGC DEF +52

Poison Ring: 4890G A ring grants immunity to poison. Can poison foes. Sell: 250G

Critical Ring: 6460G A ring that raises critical attacks by showing you the best place to strike. Sell: 580G

Magic Ring: 6970G A ring brimming with magic power. Shortens the time it takes to charge up. Sell: 760G

Hachimaki: 6360G

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The Far East equivalent of a bandana. Resists paralysis. Sell: 480G ATK +20, DEF +32, MGC DEF +27

Silver Boots; 4560G Standard silver boots. Increases defence. Sell: 880G DEF +60

Sneakers: 4010G Shoes to help you practice walking. Give them a try. Sell: 230G DEF +32

When you have defeated the twin Lions in the Oddward Valley, new Weapons andEquipment will be added. In the Swords/Shields category, you will find:

Sakura: 15200G A cursed crimson sword. Though its name is beautiful, its edge is laced withpoison. Sell: 3300G ATK +89 Type: Darkness Shortsword

Luck Blade: 18990G A sword that makes the owner lucky. easier to land critical hits and knockfoes out. Sell: 3340G ATK +97 Shortsword

Big Knife: 13720G A big knife. A very, very big knife. Try to chop an apple with this, andyou'll chop off more than fruit. Sell: 3520G ATK +139 Longsword

Katana: 26620G A sword from the far east. Beauty, sharpness and strength combine into thisprofessional's choice. Sell: 6580G ATK +192 Longsword

Rampage: 13000G Named for its firepower and fury. Makes it eaiser to land critical hits. Sell: 3020G ATK +96 Dual Blades

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Desert Wind: 18880G Beautiful blades modeled after the desert winds. Very popular for theirbeauty and majesty. Sell: 3840G ATK +115, MGC ATK +75 Dual Blades

Magic Shield: 9830G A shield that protects against magical attacks and being sealed. Best usedwith a magical staff. Sell: 2210G MGC DEF +42, INT +15

Tortoise Shield: 12500G A collection of tortoise shells fitted together to make a shield. Makes itharder to knock you back. Sell: 3050G DEF +43

Spears/Axes/Hammers

Heavy Lance: 12700G A lance focused on attack power. Very heavy and hard to use. Sell: 3160G ATK +113, DEF +25

Flare Lance: 21640G A burning-hot lance that's hotter toward the tip. Also good for back painand improving blood circulation. Sell: 5500G Type: Fire ATK +140, DEF +25, MGC ATK +70

Flame Hammer: 21360G Imbued with the power of fire on one side. Ignites, aiding the wielder whenswung. Sell: 4870G ATK +153, MGC ATK +70

Toy Hammer: 25200G If you get hit by this hammer, you must pretend that you were hurt. Easierto knock foes out. Sell: 1530G Type: Light ATK +80, MGC ATK +160

Tomahawk: 13060G A single bladed, easy to use axe. The cluster of adornments on its tipconstantly blow in the wind.

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Sell: 4100G Type: Wind ATK +130, MGC ATK +60

Heat Axe: 24660G An axe with a burniing blade. Also known as the 'Phoenix Wings', it hasbecome the symbol of rebirth. Sell: 6650G Type: Fire ATK +157, MGC ATK +75

In Accessories, new items include:

Gold Bracelet: 7500G A golden bracelet. Simply slipping it onto your wrist considerably raisesmagical defence. Sell: 830G MGC DEF +70

Curse Charm: 14760G A foreign charm filled with great power. Draws forth great power from itshost. Sell: 1050G

Aquamarine Ring: 2380G A boldly appealing ring that halves all incoming water damage. Sell: 980G Type: Water

Fancy Hat: 13850G A bright red, eye-catching hat. It's well-ventilated, so you can wear it forhours on end. Sell: 550G DEF +45, MGC DEF +45

Silver Hairpin: 9950G A traditional accessory from the far east. Said to ward off evil spiritswhen worn in the hair. Sell: 570G MGC ATK +30, MGC DEF +62

Bone Boots: 8800G Boots made of bone. They appear prehistoric, but their defence is veryrespectable. Sell: 3000G DEF +68

Snow Shoes: 9840G Special snow shoes. Never slip on ice again. Sell: 2120G DEF +40, MGC DEF +15

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Strider Boots: 12140G These boots actually increase your stride. Sell: 2020G ATK +25, DEF +25, MGC ATK +25, MGC DEF +25

Special Deals may include:

Water Spear: 5770G A spear infused with the power of water magic. Always wet, so be carefulthat your hands don't slip. Sell: 1010G Type: Water ATK +52, MGC ATK +30, MGC DEF +5

Strong Stone:5210G A big hunk of metal connected ot the blade. Its weight is the reason for thehigh attack. Sell: 2120G ATK +58 Hammer

Water Shoes: 50220G Special ninja shoes that allow you to walk on water. Sell: 1460G DEF +83

Corsesca +: 11000G A Corsesca strengthened by a mysterious power. Now half the weight, it ismuch easier to use than before. Sell: 2800G ATK +105, DEF +20, MGC ATK +25 Spear

Salamander; 11100G Dual blades that burn red. Will burn at a mere touch. Sell: 2820G ATK +88, MGC ATK +45 Type: Fire Dual Blades

When you have introduced yourself to the Univir Tribe, the Sharance Tree will'grow' to give you an upper chamber where a Forge, Workshop and Pharmacy canbe placed. Raven's Menu then will be expanded to include the following:

I want a Forge/Workshop:Forge: Cost: 5000G, 100 WoodWorkshop: Cost: 3000G, 50 Wood

Her other Menus will remain the same at this point.

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The Witch's Cauldron

The Witch's CauldronOpen 9.00 a.m. to 6.00 p.m.

Marian's Clinic:I've come to talkI've come to buyWhat do you want?Herbs/MedicineMagic Tomes/StavesNever mind.

Herbs/Medicines

Recovery Potion: 500G A pale green liquid medicine. Drink to recover HP. Sell: 100G HP Rec +500

Antidote Potion: 600G Antidote medicine that is much easier to swallow than in its herb form. Sell: 125G HP Rec +300

Para-Gone: 700G Medicine that cures paralysis of the body. Also makes you resistant toparalysis for a time. Sell:150G HP Rec +500 Effect: 3 Hours

Roundoff: 700G Medicine that cures the sealed status. Also makes you resistant to seal fora time. Sell: 150G HP Rec +500 Effect: 3 Hours

Cold Medicine: 1800G Catch a cold, and you'll need to act fast. also makes you resistant tocatching cold for a time. Sell: 500G HP Rec +1000 Effect: 3 Hours

Neutraliser: 40G The best way to deal with poison in the fields. Sprinkle to neutralise. Sell: 20G

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Secret Medicine

Formula B: 2200G Sprinkle on soil to shorten growth time. Crops will be more resilient. Sell: 500G Secret Medicine

Greenifier: 3000G Raises the quality of crops when they are harvested. Sell: 880G Secret Medicine

Medicinal Herb: 80G A wild medicinal herb that can be used to recover HP, so long as you canstand the bitter taste. Sell: 8G HP Rec +20

Black Grass: 90G Grass as dark as the night sky. often gets trampled, as it cannot be seen atnight. Sell: 5G HP Rec +3, RP Rec +3

Orange Grass: 30G Grass the colour of the summer sun. Just looking at gives any one a boost ofenergy. Sell: 5G HP Rec +3, RP Rec +3

Red Grass: 30G Its passionate, flame-red hue somehow promotes growth, growing faster thanother grasses. Sell: 5G HP Rec +3, RP Rec +3

Yellow Grass: 30G Said to bring good luck. Many people carry a hunk of it in order to boosttheir financial luck. Sell: 5G HP Rec +3, RP Rec +3

Blue Grass: 30G So cool to the touch, it'll give you chills. It has a calming effect aswell. Sell: 5G HP Rec +3, RP Rec +3

Green Grass: 30G

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Regular green grass, working hard to achieve uniqueness after always beingcalled 'plain'. Sell: 5G HP Rec +3, RP Rec +3

Purple Grass: 30G Top-quality grass. Very proud, it will only grow in top quality soil. Sell: 5G HP Rec +3, RP Rec +3

Indigo Grass: 30G Calming grass. Said to spontaneously sprout at the feet of people arguing,so they make up. Sell: 5G HP Rec +3, RP Rec +3

White Grass: 90G Beautiful, pure white grass. Due to its colour, it's easy to miss after asnowfall. Sell: 5G HP Rec +3, RP Rec +3

Any other Items are added according to the list of items that you ship:

Weed: 10G A plant disliked by many. Has an uncanny ability to survive in anycondition. Sell: 1G

When the Raccoon in Privera Forest was defeated, the following were added:

Neutralizer: 40G The best way to deal with poison in the fields! Sprinkle to neutralise. Sell: 20G (Secret Med)

Greenifier: 3000G Raises the quality of crops when they are harvested. Sell: 880G (Secret Med)

Staves/Magic Tomes

Staves

Available from the start:

Rod: 1080G

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A staff that boosts magical power. Was not designed to be used as a weaponitself. Type: Fire MAG ATK +18

When the Raccoon in Privera Forest was defeated, the following was added:

Staff: 3580G A simple magical staff. Give this rod a try to see if you have any magicalskill or not. Sell: 1120G Type: Earth ATK +6, MAG ATK +32

When the Skelafang is defeated, the following will be added:

Ice Staff: 8000G A staff imbued with the power of water magic. Its tip is freezing cold,giving off a chilly mist. Sell: 2800G Type: Water ATK +7, MGC ATK +60

Magic Tomes:

Available from the start:

Fireball: 2200G Hurl small balls of fire. Can hurl up to 3 in a minute. Sell: 1100G

Water Laser: 2400G Emits a water beam that can penetrate stone. Hold down the button to extendthe spell. Sell: 1200G

Cure: 1200G Recover HP. Doesn't recover much, but RP consumption is reasonable.

When the Raccoon in Privera Forest was defeated, the following were added:

Screw Rock: 2300G Summon a sharp rock. This spell really packs a punch, and is designed forfighter mages. Sell: 1150G

Sonic Wind: 2500G

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Unleash a wind scythe. Automatically homes in on enemies and shreds them topieces. Sell: 1250G

Light Shield: 3000G Emit two balls of light in front of you to shield you from enemies. Theywon't break easily. Sell: 1500G

Dark Ball: 2800G A dark ball of energy that travels slowly, destroying all in its path. Sell: 1400G

Medipoison: 1800G Cures poison. Cleanses the body of poison with a purifying light. Sell: 800G

Parallel Laser: 4800G Emits 2 water beams that can penetrate stone. Hold down the button to extendthe spell. Sell: 2400G

When the Skelafang in the Desert is defeated, the following will be added:

Earth Spike: 4600G Summon a column of rocks that homes in on foes, sending them flying. Sell: 2300G

Adding a Pharmacy

It is when, having encountered the tribe at the Univir Settlement, the SharanceTree is expanded that Marian will add the option to build a Pharmacy to herMenu.

Marian: Oh, I saw that the Sharance Tree grew bigger, but did the rooms getbigger, too?

Freyr: Yeah.

Marian: I was thinking that as my resarch assistant, you should have apharmacy.

Freyr: What?

Marian: Alright! So get the gold and wood together! ASAP!! I'll let mygrandma know, too. So just come see us when you're ready!

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Freyr: What?!

Marian: When you get it ready, come talk to me when I'm in the examining room.

Her Menu options now will be:

I've come to talk.I've come to buy.Buy a Pharmacy.Never mind.

Buy a Pharmacy. You'll need 2000 gold and 40 wood!

Evelyn's Clothes Store, Sharance Branch

Evelyn's Clothes StoreOpen 12.00 p.m. to 5.30 p.m., Monday, Wednesday, Friday

In Evelyn's Shop

Buy Clothes:

Swimsuit: 3000G You need a swimsuit for summer. I hope you get a chance to swim.

Green Outfit: 3000G

When you have defeated the Raccoon, her Menu will expand to include:

Cobalt Outfit: 3000G

Red Outfit: 3000G

When you have defeated the Skelafang, new outfits will be added:

Blue Outfit: 3000G

Yellow Outfit: 3000G

Once the Lion appears in Oddward Valley, Evelyn will begin to sell Furniture.

Chair/Table: Table: 2000G Chair: 1000G

Potted Plant: Spring Plant: 700G Summer Plant: 700G Fall Plant: 700G Winter Plant: 700G Cactus Plant: 700G

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When you have defeated the twin Lions, she will add a new Category:

Stuffed Animals:

P. Pomme Toy: 800G Wooly Toy: 800G Chpsqk Toy: 800G Duck Toy: 800G S. Wolf Toy: 1200G

For the Silver Wolf Toy, Evelyn will declare: A stuffed silver wolf... It'svery manly. The price is 1200G.

Note that the Stuffed Animals sold by Evelyn are nothing more than cutedecorative objects that can be used to decorate your house. There is anothercategory of Toys that can be made at your Workbench and actually are Shieldsthat can be used in battle.

Miyako Inn

Paradise BathhouseOpen 10.00 a.m. to 10.00 p.m.

Gift ShopOpen 10.30 a.m. to 6.00 p.m.

At the start of the first Spring:

Reservations:Iris Room: BookedBellflower Room: BookedPeony Room: Available

Miyako Inn

Miyako InnParadise BathhouseOpen 10. a.m. to 10 p.m.Gift Sho[pOpen: 10.30 a.m. to 6.00 p.m.

Gift Shop

The Items that appear on Sakuya's Menu are chosen randomly on a daily basisfrom the list of Goods that your Character has shipped. If you ship no Goods,

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Sakuya will have nothing to sell.

Paradise Bathhouse

At the Bathhouse Counter, Pia sells Skills. The following are availableinitially:

Power Wave: 1300G Weapon Shortsword. Charge up and unleash a great shockwave. Sell: 650G

Wind Slash: 3400G Weapon Longsword Jumping spinning attack. Continually press the button to keep attacking. Sell: 1700G

Sky Hurricane: 2100G Weapon Spear Toss up and juggle your foes in the air. Sell: 1050G

Stardust Upper: 1900G Weapon Axe or Hammer. Knock foes in the air. Can inflict damage while spinning around. Sell: 850G

Gust: 2600G Weapon: Dual Blades Perform a great leaping attack. Also great at dogding attacks Sell: 1300G

.When you have defeated the Raccoon in Privera Forest, the following will beadded to the Menu. The selection appears to vary, so you may not find all ofthese on any given day:

Special Concerto: 3800G A tune that rouses allied monsters to perform their special attacks. Sell: 1900G

Mindthrust: 2800G Weapon: Shortsword Lunge at your foe. Can sometimes inflict a status ailment. Sell: 1400G

Rush Attack: 3800G Weapon: Shortsword A flurry. Press repeatedly to increase attacks and a finish. Sell: 1900G

Storm: 4500G Weapon: Dual Blades

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Perform a flurry in the air. Continually press the button to keep attacking. Sell: 2250G

When you have defeated the Skelafang in the Desert, the following will beadded:

Dash Slash: 2000GWeapon: Shortsword Closes the gap between foes in a flash. Peform a leg drop if dashing. Sell: 1000G

Flash Strike: 9800G Weapon: Longsword Draw up your energy and unleash a strong attack on your enemies. Sell: 4900G

Reaper Slash: 2700G Weapon: Spear Has a large range of attack. Great when surrounded. Sell: 1350G

Tornado Swing: 2400G Weapon: Axe or Hammer A great spin attack. Continually press the button to keep attacking. Sell: 2400G

Rail Strike: 3800G Weapon: Dual Blades A jump-spin attack. Very hard to counter this move. Sell: 1900G

After you defeat the twin Lions:

Steel Heart: 3800G Weapon: Longsword Stand fast and take enemy attacks without being knocked around. Sell: 900G

Bath Option

If I choose to:Take a Bath.It's 300 gold. Do you want to take one?

Blaise's Diner

Blaise's DinerOpen 9.00 a.m. - 6.00 p.m.

I've come to talk.Buy Recipe Bread.

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Cooking appliances.Expand refrigerator.Never mind.

Blaise: When you eat recipe bread, you'll learn a recipe depending on wha kindof recipe bread you ate. I can bake 5 more for you today.

Medicine Bread: 160G Cooking Bread: 200G Weapon Bread: 350G Accessory Bread: 300G Farming Bread: 450G

When you eat Medicine Bread, you'll learn recipes that you can use in yourpharmacy. That'll be 160 Gold. Is that okay?

Cooking Bread: When you eat Cooking Bread, you'll learn recipes that you canuse in your kitchen. That'll be 200 gold. Is that okay?

When you eat Farming Bread, you'll learn recipes you can make farm toolswith at your forge. That'll be 450G

When you eat Weapons Bread, you'll learn recipes that you can use at yourforge. That'll be 350G

When you eat Accessory Bread, you'll learn recipes that you can use in yourworkshop. That'll be 300 gold.

When you access the Kitchen Appliances for the first time:

Kitchen Appliances:Blaise: You wanna cook? Then lemme give ya this Kitchen Counter!Freyr: Uh, aren't you gonna need that?Nah, I got plenty of spares. Gotta get my practice in, right? But just toclarify, you can only cook with your bare hands on a Kitchen Counter.Freyr: What if I want to cook more complex dishes? You'll need other cooking appliances. You'll have to buy those separately.Freyr: I'll have to keep an eye out for those, then!Blaise: Okay, I'll deliver the Kitchen Counter to your house!As soon as he announces this, you will find the three Basic Kitchen Appliancesin the menu.After that, if I choose Cooking Appliances:

Blaise: Let me show you some basic cooking appliances, which one would youlike? Knife: 1200G Frying Pan: 2600G

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Mixer: 500G

When you have purchased all three Basic Appliances, he will declare:

Blaise: You already have all the basic appliances. Let me show you theadvanced ones.

Oven: 10000GSteamer: 5600GPot: 8800G

Ovens are a necessity in the kitchen if you're going to do any baking. That'llbe 10000G gold.

The steamer is a cooking appliance you should definiately have in your kitchen. That'll be 5600 gold.

You can cook a lot of interesting dishes with a pot. That'll be 8800 gold.

The final option at the start of the game is:

Expand Refrigerator.

Blaise; If you expand your refrigerator, you can store more food inside. Is30000 gold okay?

Carlo's Resort

Carmen: It costs 1200 gold to enter Carlo's Resort! Is that okay?

What fish are in season?

Let's seel...Well, in spring, you can catch Masu Trout, Gibelio, Needlefish, Lover Snapper,Cherry Salmon, Squid and Lamp Squid.

In Summer, you can catch Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, CrucianCarp, Lobster, Lover Snapper and Squid!

In Fall, you can catch Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, FallFloudnder and Lover Snapper!

In Winter, you can catch Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout,Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt!

And that's all of 'em! In town, the fish you can catch changes with the

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season. You can catch squid and lover snapper no matter what season it is,though!

Flea Market

The Flea Market is a festival that is held on 19 Summer. There is no Marketvenue per se although some Characters will collect in the Plaza. Almost everyone has something to offer, whether it is the option to buy or trade Items. Daria and Monica offer games of chance where you may win a valuable prize oritems that are fairly worthless. In Daria's case, the Items most often wonare Cans, Boots and Rocks, but she sometimes will give Silver or even Gold.

To experience the Flea Market, you only need to interact with a Characteranywhere on the Map.

Here are the options that each will offer:

Raven: ... Just buy anything you like.Handknit scarf: 4425GHanknit Hat: 490GSun Pendant: 8100G

Collette's Kitchen: Baked Rice Ball: 90GTempura Bowl: 5150GCurry Rice: 860G

Sakuya: Welcome! Feel free to take a look!Super Fail: 1000GRaccoon Leaf: 5000GDragon Bones: 10000G

Evelyn: Ah, Freyr! Just the man I wanted to see! If you give me a Cabbage,I'll let you take your pick of the following:Formula CRaccoon LeafPlatinum

Sofia: I would be appalled if some one gave me Heavy Spice.GiveDon't give.

Your reward: Curry Rice, Gold, Small Crystal

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Marian: Hi, if you have a Raccoon Leaf, I'll trade you for a Heavy Spice.

Rusk: Welcome to Rusk's Pastry Palace. Want anything?Cheesecake: 1970GChocolate Cake: 1505GChocolate Cookie: 1330G

Shino: Please have a look:Paralyse Ring: 2445GSilent Ring: 2445GCritical Ring: 3230G

Marjorie: I'm making some trades: Vital Gummi: Royal CurryLove Potion: Ultimate CurryInvinciroid : Curry Rice

N.B. All three of the Items that Marjorie desires can be obtained throughpurchase or trade with other Characters during the Flea Market. Invinciroidis the most valuable Item that she has.

Blaise: Turbot Sashimi: 300GPizza: 4810GMixed Juice: 5475G

Welcome to 'Carmen's Paradise!... You'll pay me up front, and then you get tofind out what you've just bought! You might find a real bargain. What do youthink? Getting interested, right? You only get one pick. So pick carefully.

Fished Item: 500G (Random Fish)Sparkly Item: 500G Silver OreMystery Item: 500G Random War Trophy (Freyr obtained Small Crystal and Tortoise Shell indifferent files.)

From Carlos, same stall but different stuff.

Special Gift: 500GToken Gift: 500GTop Gift: 500G

Special Gift? Most of them are sweets!

Token Gift? You'll remember this forever! (Freyr obtained Aquamarine)

Top Gift? This is... This is really good! It's 500G (Freyr obtained CherrySashimi, Level 7)

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Wells:Greenifier: 440GLamp Grass Seed: 24GSalmon Rice Ball: 950G

Karina: This is for you, Freyr. 3 Cabbage, Level 1

Sherman: Chef prepared Royal Curry for me... But I would actually spurnUltimate Curry, young squire.Give Ultimate Curry.Don't give.

If you give the Ultimate Curry to Sherman, he will give you Royal Curry, whichis worth far more.

Fish

Generally, the 'Buy' Price for any Fish, even when no local merchant sells it,is ten times higher than the 'Sell' or 'Shipping' Value.

Boot: 60G A boot, lost in the water somehow. Very battered and old. Sell: 30G

Rare Can: 200G A rare can that's no longer in production. Extremely sought after by somecollectors. Sell: 100G

Can: 5G An empty can that some one tossed away. You must not follow their example. Sell: 1G

Char: 2000G A commonly sought-after catch by fishermen everywhere. Likes cold waters. Sell: 200G

Cherry Salmon: 700G A small freshwater fish. Has made its way all over the world, so very easyto find. Sell: 70G Spring Dungeon

Crucian Carp: 900G

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Matures quickly and lives for a long time. Mainly eats plankton so skill isneeded to hook it with bait. Sell: 90G Summer Dungeon

Fall Flounder: 28000G Looks like a fallen leaf. Schools swimming on the ocean floor make it looklike a forest in fall. Sell: 2800G

Gibelio: 2900G Very few males of this fish exist. Lives in calm areas with little current. Sell: 290G

Girella: 1100G A winter, salt water fish. A popular, easy to hook catch. Puts up a bit offight when reeling in. Sell: 110G

Glitter Snapper: 100000G A dazzling fish that glitters in the sun, making it easy to spot. However,it is not so easy to catch. Sell: 10000G

Lamp Squid: 21000G A squid that has evolved a lamp as part of its body. Just a couple areenough to light the sea at night. Sell: 2100G

Legendary Scale: 30000G A scale of Dragon Lake's legendary fish. When used to upgrade, can drainlots of HP. Sell: 3000G Upgrade Difficulty: 78 Found when fishing in the Lake in Summer.

Lover Snapper: 38000G A rare breed of snapper. So rare that its very existence is debated byfishermen. Sell: 38000G

Mackerel: 1950G (Lv. 10) Easily spoils. Usually cooked or boiled. Sell: 195G Autumn Dungeon

Masu Trout: 1200G A fisherman's standard catch. A freshwater fish, though some may travel to

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the ocean. Sell: 120G Spring Dungeon

Needlefish: 1200G (Lv. 5) Long and slender. Swims near the surface. Has a greenish back and a shinysilver-white belly. Sell: 120G Autumn Dungeon

Pike: 520G (Lv. 3) This fish gets its name from its long and slender shape. A fall dish. Verygood for you. Sell: 52G Autumn Dungeon

Poison Rainbow Trout: 1600G A mid-sized freshwater fish. Just as its name suggests, the males take on arainbow lustre when breeding. Sell: 160G

Rockfish: 990G An unusual fish that swims in the sand. Has an extremely hard head thatcrushes rocks. Sell: 99G

Salmon: 1600G Live most their lives in the ocean, but famously swim upriver to breed. Used in many dishes. Sell: 160G Autumn Dungeon

Sand Flounder: 500G An unusual fish that swims in the sand. Feeds on rocks and ores. Sell: 50G Caught in Desert Sands

Sardine: 1400G A relatively easy fish to catch. Swim in breathtaking, perfectly coordinatedschools. Sell: 140G Summer Dungeon

Shrimp: 1800G A type of crustacean, encased in a hard shell. Trivia: It has 13 pairs oflegs. Sell: 180G Summer Dungeon

Skipjack: 16800G (Lv. 9)

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A popular fall fish. Requires both skill and strength to land. Sell: 1680G Autumn Dungeon

Snapper: 4800G Thought to bring good luck. Has been served at festivals and on specialoccasions since ancient times. Sell: 480G Autumn Dungeon

Squid: 800G A mollusk that is active at night. Uses the fins on its body to seeminly flythrough the water. Sell: 80G Autumn Dungeon

Sunsquid: 74000G A squid washed in from southern seas. Swims close to the surface, so isoften sunburned. Sell: 7400G

Tuna: 61000G These large fish are popular for their delicious taste. They are veryexpensive. Sell: 6100G

Turbot: 3570G (Lv. 2) Both eyes are on the right side of this fish's body. Can change colour toblend in with its surroundings. Sell: 357G Summer Dungeon

Yellowtail: 45000G The name yellowtail is actually used for a number of fish. This variety issaid to bring good luck. Sell: 4500G

Cooking in Rune Factory 3

As in any Harvest Moon or Rune Factory game, Cooked Dishes have a variety ofuses and any player who mistakenly believes that he/she cn neglect culinaryskills in favour of combat soon will discover that the two go hand-in-hand. For a start, creating Weapons, Accessories and Medicines are based on the sameprinciples as Cooking in the Kitchen. Furthermore, Cooked Dishes have Energyvalues that are superior to those of raw Items.

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Your home in the Sharance Tree will not include any area for cooking initially,but when you first speak to Blaise and choose the 'Cookiing Appliances' optionin his Menu, he will give you a Kitchen Counter. Basic Cookware then willappear in the Menu under that heading.

With the Kitchen Counter alone, you will be able to create 'No Utensil' or'Hand' Dishes. Learning an actual Recipe will increase your chances ofsuccess with any specific Cooked Dish but is not a requirement. You can usethe old 'trial-and'error' method or use this Guide to create new Dishes. Whenever a new Dish is created successfully, the Recipe will be added to yourCookbook. The difference between this method and the purchase and consumptionof Recipe Bread is that eating Recipe Bread will add the Recipe to yourCookbook whether or not you have or can make the Dish successfully.

In Rune Factory 3, Skill Levels in Cooking determine your success rate whereany specific Cooked Dish is concerned. You will not be able to make a Dish atall if you do not have the right Cookware or Utensil but even if you have boththe correct Cookware AND the Recipe for a Dish, you may be unable to make itsuccessfully if your Cooking Skill Level is too low.

If, therefore, you are using the 'trial-and-error' method to experiment in yourKitchen, you must not suppose that a failure signifies a lack of requiredingredients. It may mean solely that you do not have sufficient Skill toprepare the Dish.

In Rune Factory 3, you will not have a Pet Glove to tame Monsters. If you wishto tame any Monster, you must give it Food. Cooked Dishes again have far morevalue than raw Items in terms of persuading Monsters to surrender andaccompany you back to the Monster Barn. In like fashion, a favourite CookedDish often will raise the Friendship Levels of human Characters faster thanany raw Items.

When the actual Cooked Dish has been obtained but the Recipe has not beenacquired, the entry will not display the ingredients. Those will be added assoon as they are confirmed. Item information for any Cooked Dish when

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accessed in-game does not include Skill Level requirements or the list ofIngredients.

Tip: When you wish to discover the actual Energy and Status Effects of any foodItem, press L and a detailed description of the Item with all Energy and StatEffects will be displayed.

Cooking Appliances from Blaise

In order to be able to begin to cook, you will need a Kitchen Counter. You canobtain this (as well as Cookware later) from Blaise when he is behind hiscounter. Simply choose his Cookware option from the Menu and he will give youa Kitchen Counter.

Kitchen items from Blaise are delivered instantly to your House and installedin your Kitchen.

As soon as you have the Kitchen Counter, the three basic Cookware items will beavailable from Blaise. These are as follows:

My choices:I've come to talk.Buy Recipe Bread.Cooking appliances.Expand refrigerator.Never mind.

Choose: Cooking appliances.

Blaise: You wanna cook? Then lemme give ya this Kitchen Counter!

After that, if you choose Cooking Appliances:

Blaise: Let me show you some basic cooking appliances, which one would youlike? Knife: 1200G Frying Pan: 2600G Mixer: 500G

When you have purchased all three Basic Appliances, he will declare:

Blaise: You already have all the basic appliances. Let me show you theadvanced ones.

Oven: 10000GSteamer: 5600G

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Pot: 8800G

Ovens are a necessity in the kitchen if you're going to do any baking. That'llbe 10000G gold.

The steamer is a cooking appliance you should definiately have in your kitchen. That'll be 5600 gold.

You can cook a lot of interesting dishes with a pot. That'll be 8800 gold.

A new aspect of Cooking in Rune Factory 3 is the concept of Recipe Breadsinstead of Cookbooks. Recipe Breads made by Blaise, when consumed, will teachyou a single Recipe in a specific category. Breads are manufactured and soldin the following categories:

Medicine Bread: 160GCooking Bread: 200GWeapon Bread: 350GAccessory Bread: 300GFarming Bread: 450G

You can buy 5 loaves of Bread per day from Blaise. The actual Recipe that iscontained in the Recipe Bread will be random. If, therefore, you are given aRecipe that is fairly useless, you can reload and try again.

Note, however, that you will be unable to access the Recipe you have 'consumed'and learned unless you have the appropriate workspace or Cooking Appliance. In other words, you can purchase and 'learn' Forge Recipes by consuming WeaponBread, but you will not be able to access these Recipes until you have a Forgeof your own.

From time to time, Blaise will announce that the Recipe Bread you havepurchased is particularly delicious. These superior Bread loaves will containtwo Recipes instead of one.

There is a nameless 'Traveler' who appears in the village and wanders from shopto shop who will offer to sell you Recipe Breads for 800G each. You cannotchoose a Category of Bread when buying from the Traveler. It is quite randomand very overpriced, similar to Won's visits to your Farmhouse when he offershis special Apples for exorbitant prices.

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You actually can make Cooked Dishes without having the Recipe for them, but ifyou have been 'taught' the Recipe, your chances of success will be greater. As in other Rune Factory games, you must Cook frequently and make the samesimple Dishes again and again in order to raise your Skill Level in Cooking toallow you to make more complex Dishes.

Fortunately, Pink Turnips, a Spring Crop, can be made into Pickled Turnips withnothing more than the Kitchen Counter given to you by Blaise. Your chance ofsuccess will not be guaranteed initially but Pickled Turnips may be theeasiest of all Cooked Dishes to make.

Another simple Dish that requires no Utensils is Rice Ball, made with theCooked Rice that you can purchase at the General Store.

Easy Dishes for an Aspiring Chef

As discussed previously, with a Kitchen Counter and no Cookware, you will beable to make a few Cooked Dishes almost immediately. You will not have 100%success rate initially, but you will gain sufficient Cooking Skill toguarantee success after you have made the Dish a few times.

Having the required Ingredients as well as Cooking Skill Levels will determinethe Cooked Dishes that can be made in the beginning of Spring.

Cooked Rice is one of the Items that can be purchased at the General Store. With this, you can make a Rice Ball.

Rice Ball: 300G Rice pressed into a triangle shape. Often packed as lunches, as they're goodon the go Ingredients: Rice. Sell: 150G HP Rec +50% Effect: 6 Hours Skill Level 6

Flour is another Item that can be purchased at the General Store and Bread canbe made without any Cookware. It does require a little more Skill than a RiceBall or Pickled Turnips, however.

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Bread: 660G A staple of cooking. Can be toasted or filled and used in a variety ofdishes. Ingredients: Flour Sell: 330G HP Rec +50%, RP Rec +20%, HP Max +10 Skill Level 9

You should be able to harvest your first Pink Turnips within a couple of daysand you then can make:

Pickled Turnip: 960G (Lv. 1) Picked turnip. Its refreshing taste is great for cleaning the palate. Ingredients; Pink Turnip Sell: 480G HP Rec +40, RP Rec +35%, STR -3, INT +3 Skill Level 2

Pickled Turnips are one of the easiest Dishes to make. Making Pickled Turnipsfrom the Pink Turnips that you harvest is advantageous for a number ofreasons. Level 1 Pickled Turnips ship for 480G while a raw Pink Turnip shipsonly for 200G. You therefore can double your income by cooking and increaseyour Skill Level at the same time.

Once you have raised your Skill Level in the Kitchen, you should be able tomake:

Bamboo Rice: 400G (Lv. 1) Rice mixed with bamboo shoots. A delciious spring dish. Ingredients: Rice, Bamboo Sell: 200G HP Rec +40%, RP Rec +50%, RP Max +10%, STR +2, VIT +2 Skll Level 10

Bamboo Shoots are plentiful in Spring in your own Fields. You can use anysharp Tool to harvest them but if you use your Hoe, you will till a square ofland at the same time, allowing you to plant Seeds afterwards.

Another Ingredient that is plentiful once you have entered Privera Forest isthe Apple. Apples are War Trophies dropped by the Pomme Pomme Monsters aswell as fruit that grows on Trees in more than one area of the Forest.

To prepare the Apples, you will need a Mixer, but the Mixer is the leastexpensive of the Basic Cooking Appliances sold by Blaise. With a Mixer, youcan make:

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Apple Juice: 166G Fresh apple juice. Allows the natural taste, colour and flavour of apples tobe completely enjoyed. Sell: 84G (Lv. 2) Skill Level 8 HP Rec + 20%, RP Rec +30%, STR + 1, INT +4

Sashimi is another class of Dishes that requires a Basic Cooking Appliance inthe form of a Knife. The Skill Level requirements for Sashimi depend on thetype of Fish that is used, so there are Sashimi Dishes that can be made onlyby an Expert Chef. Others, like Squid Sashimi, can be made by a beginner. You can find a raw Squid in a tub in Pia's room in the Inn.

Squid Sashimi: 260G Slices of raw squid served up for consumption. Generally eaten with soysauce. Ingredients: Squid Sell: 130G HP Rec +20%, RP Rec +30%, STR +1, VIT +4 Skill Level 9

In Harvest Moon, unless you have a Greenhouse, you are fairly limited in theIngredients you can obtain in any given Season, especially at the start of anygame. In Rune Factory, this is not the case, as there are Dungeons that areruled by each of the four Seasons. You are limited only by your skill inexploration and combat. If you can run fast, you can find Items in Dungeonsat the start of the game in Rune Factory 3 even if you would be defeatedinstantly if you were to be forced to fight any of the Monsters there.

Quality and Value

In Rune Factory 3, an Item's Quality is defined by its Level. Level 1represents the lowest quality and the Level of an Item determines more thanits Shipping Value. In terms of Items that can be consumed or used, the Levelwill determine the potency and effect that the Item will have. A Level 10Steel Sword will be more powerful than a Level 1 Steel Sword. A Level 10Squid Sashimi will have a more potent effect than a Level 1 Squid Sashimi whenconsumed.

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If you compare all the values of a Level 1 Squid Sashimi with a Level 10 SquidSashimi, you will see that the differences are significant both in terms ofShipping Value and in terms of potency. The only variable that will notchange is the duration of the Item's Effect.

Squid Sashimi: 260G (Lv. 1) Slices of raw squid served up for consumption. Generally eaten with soysauce. Sell: 130G HP Rec +20%, RP Rec +30%, STR +1, VIT +4 Effect: 3 Hours

Squid Sashimi: 2600G (Lv.10) Slices of raw squid served up for consumption. Generally eaten with soysauce. HP Rec +38%, RP Rec +57%, STR +2, VIT +8 Effect: 3 Hours

Cooked Dishes Recipe Lists

Cooked Dishes are organised by Cookware or Utensil as the Cookbook will befound only when you access the appropriate Utensil at your Kitchen Counter. As failures can be created using any Utensil, I have created a separatecategory for these.

Failures

Failed Dish: 10G A failed, charred-black attempt at cooking. You can still eat it, but you'llonly taste failure. Sell: 2G HP Rec -20%, HP Max -10%, RP Max -10%, STR -10%, VIT -10%, INT -10% Effect: 3 Hours

Super Fail: 100G Is it possible to fail this miserably? Eat at your own peril. Sell: 50G

Hand/No Utensil Dishes:

Pickled Turnip: 960G (Lv. 1) Picked turnip. Its refreshing taste is great for cleaning the palate. Ingredients; Pink Turnip Sell: 480G

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Skill Level 2

Pickled Turnip: 960G (Lv. 1) Picked turnip. Its refreshing taste is great for cleaning the palate. Ingredients; Turnip Sell: 480G Level 3

Pickles: 500G Cucumber pickled for a short period. Very popular to munch on. Ingredients: Cucumber Sell: 250G HP Rec +50, RP Rec +35%, HP Max +50 Level 6

Rice Ball: 300G Rice pressed into a triangle shape. Often packed as lunches, as they're goodon the go Ingredients: Rice. Sell: 150G Skill Level 6 HP Rec +50% Effect: 6 Hours

Bread: 660G A staple of cooking. Can be toasted or filled and used in a variety ofdishes. Ingredients: Flour Sell: 330G HP Rec +50%, RP Rec +20%, HP Max +10 Skill Level 9

Bamboo Rice: 400G (Lv. 1) Rice mixed with bamboo shoots. A delciious spring dish. Ingredients: Rice, Bamboo Sell: 200G HP Rec +40%, RP Rec +50%, RP Max +10%, STR +2, VIT +2 Skll Level 10

Raisin Bread: 1340G Bread sprinkled with dried raisins. Soft, with a sweet-yet-sour tang. Ingredients: Bread, Grape Sell: 670G Skill Level 12

Pickle Mix: 1680G A mix of spring and winter turnip pickles. The white and crimson coloursmake a striking contrast. Ingredients: Turnip, Pink Turnip Sell: 840G HP Rec +80, RP Rec +40%, HP Max +20, INT +2 Effect: 3 Hours Skill Level 12

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Ice Cream: 960G A dessert made from frozen milk. Halves water damage, but makes youvulnerable to fire damage. Ingrediens: Small Milk Sell: 420G HP Rec +20%, RP Rec +65%, RP Max +50, VIT -8, INT +6 Effect: 3 Hours Skill Level 14

Salmon Rice Ball: 3800G Salted salmon surrounded by rice, then formed into a triangle. Raises chanceof criticals. Ingredients: Salted Salmon, Rice Sell: 1900G HP Rec +75%, RP Rec +50%, HP Max +30, STR +14% Effect: 6 Hours Skill Level 15

Fruit Sandwich: 2380G Fruit placed between slices of bread. Its refreshing taste makes it a tastysnack. Ingredients: Strawberry, Bread, Orange, Apple Sell: 60G RP Rec +50%, RP Rec +60%, HP Max +60, RP Max +80, STR -2, INT +2 Effect: 6 Hours Skill Level 15

Salad: 7920G A combination of raw vegetables. Very, very nutritious. Ingredients: Boiled Egg, Cucumber, Daikon Radish, Tomato, Cabbage Sell: 390G HP Rec +40%, RP Rec +40%, HP Max +100, RP Max +50, STR -4 Effect: 3 Hours Skill Level 16

Ice Cream: 960G A dessert made from frozen milk. Halves water damage, but makes youvulnerable to fire damage. Ingrediens: Medium Milk Sell: 480G Skill Level 16

Sandwich: 6960G Veggies and other fillings placed between slices of bread. Can be eaten withjust one hand. Ingredients: Pink Cat, Tomato, Cucumber, Boiled Egg, Bread Sell: 3480G HP Rec +50%, RP Rec +50%, HP Max +125, RP Max +110, STR -3, VIT +2 Effect: 6 Hours Skill Level 18

Ice Cream: 960G A dessert made from frozen milk. Halves water damage, but makes youvulnerable to fire damage.

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Ingredients: Large Milk Sell: 480G Skill Level 18

Turnip Heaven: 5160G The turnips of the world, finally together. Eat all three colours at oncefor the best experience. Ingredients: Turnip, Pink Turnip, Gold Turnip Sell 2580G Skill Level: 20

Relax Tealeaves: 140G A combination of various medicinal herbs. Can be eaten as is, but betterwhen made into a tea. Ingredients: White Grass, Medicinal Herb, Green Grass, Yellow Grass, BlueGrass, Purple Grass Sell: 70G HP Rec +10%, RP Rec +10% Effect: 3 Hours Skill Level 25

Knife Dishes

Squid Sashimi: 260G Slices of raw squid served up for consumption. Generally eaten with soysauce. Ingredients: Squid Sell: 130G Skill Level 9

Masu Trout Sashimi: 200G Slices of raw masu trout served up for consumption. Generally eaten with soysauce. Ingredient: Masu Trout Sell: 100G HP Rec +20%, RP Rec +10%, STR +3, INT -2 Effect: 3 Hours Skill Level 12

Char Sashimi: 640G Slices of raw char served up for consumption. Grenerally eaten with soysauce. Ingredients: Char Sell: 320G HP Rec +25, RP Rec +15, STR +4, VIT -1, INT -1 Skill Level 15

Sardine Sashimi: 440G

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Slices of raw sardine served up for consumption. Generally eaten with soysauce. Ingredient: Sardine Sell: 220G HP Rec +10%, RP Rec +15% Effect: 3 Hours Skill Level 15

Shrimp Sashimi: 580G Shrimp, first shelled, then served up raw. Generally eaten with soy sauce. Sell: 290G HP Rec +40%, RP Rec +20%, STR -5%, INT +7% Skill Level 17

Cherry Sashimi: 240G Slices of raw cherry salmon served up for consumption. Increases chance ofcriticals. Ingredient: Cherry Salmon Sell: 120G HP Rec +15%, RP Rec +10%, STR +2, INT -1 Skill Level 18

Pike Sashimi: 140G Slices of raw pike served up for consumption. Resists seal effect. Ingredient: Pike Sell: 70G HP Rec +30%, RP Rec +20%, HP Max +10%, STR +2, INT -1 Skill Level 18

Poison Sashimi: 540G Slices of raw poison rainbow trout served up for consumption. It still haspoison left. Sell: 270G HP Rec +30%, RP Rec +30%, HP Max +10, STR +12%, VIT +1 Effect: 3 Hours Skill Level 21

Needlefish Sashimi: 280G Slices of raw needlefish served up for consumption. Generally eaten with soysauce. Ingredients: Needlefish Sell: 140G HP Rec +25%, RP Rec +25%, STR +4, INT +1 Skill Level 22

Salmon Sashimi: 560G Slices of raw salmon served up for consumption. Generally eaten with soysauce. Ingredients: Salmon Sell: 280G HP Rec +40%, RP REc +30%, HP Max +20%, STR +5, VIT -15

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Effect: 3 Hours Skill Level 25

Skipjack Sashimi: 1480G Slices of raw skipjack tuna served up for consumption. Generally eaten withsoy sauce or wasabi. Ingredient: Skipjack Sell: 740G HP Rec +40%, RP Rec +40%, STR +6%, VIT -2 Skill Level 28

Turbot Sashimi: 1200G Slices of raw turbot served up for consumption. The outer rim of the fish isespecially tasty. Ingredient: Turbot Sell: 600G HP Rec +60%, RP Rec +45%, RP Max +20, STR +6, INT -2 Effect: 3 Hours Skill Level 29

Flounder Sashimi: 2360G Slices of raw flounder served up for consumption. The outer rim of the fishis especially expensive. Sell: 1180G HP Rec +45%, RP Rec +60%, HP Max +20, STR +9, VIT -4 Effect: 3 Hours Skill Level 31

Snapper Sashimi: 1740G Slices of raw snapper. Increases chance of crit hits, but also makes youmore vulnerable to them. Ingredients: Snapper Sell: 870G HP Rec +45%, RP Rec +30%, HP Max +15%, STR +2, VIT +4 Level 32

Yellowtail Sashimi: 23840G Slices of raw yellowtail served up for consumption. Its layers of fat giveit a rich, full taste. Ingredients: Yellowtail Sell: 11920G HP Rec +60%, RP Rec +30%, STR +8, VIT +6 Effect: 3 Hours Skill Level 35

Fall Sashimi 17860G Sashimi cut from raw fall flounder. its outer edge is said to help maintainbeauty and youthful looks.Ingredients: Fall Flounder Sell: 8930G Skill Level 37

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Lamp Squid Sashimi: 15380G Lamp squid, sliced raw and its lamp gently seasoned. But if you eat itslamp, you'll become sealed. Ingredient: Lamp Squid Sell: 7690G HP Rec +20%, RP Rec +60%, RP Max +15%, STR +8, VIT +2 Effect: 3 Hours Skill Level 38

Taimen Sashimi 33860G Slices of raw taimen served up for consumption. Generally eaten with soysauce. Ingredients: Taimen Sell: 16930G HP Rec +40%, RP Rec +30%, STR +18% Effect: 3 Hours Skill Level 40

Glitter Sashimi 45920G Rare glitter snapper. The ultimate in high-class sashimi. Greatly reduceslight damage. Ingredients: Glitter Snapper Sell: 22960G Skill Level: 41

Sunsquid Sashimi: 36240G A rare squid sliced raw. Its flavour is popular with a select group ofpeople in the know. Ingredient: Sunsquid HP Rec +30%, RP Rec +45%, STR +12%, VIT +10 Effect: 3 Hours Skill Level 42

Lobster Sashimi: 1560G Lobster, first shelled, then sliced up. Its sweet flavour is very popular. Ingredient: Lobster Sell: 780G HP Rec +50%, RP Rec + 25%, STR -4%, INT +12%

Frying Pan Dishes

Salted Char: 620G Char, salted, then fried. The fresher the fish, the tastier it'll be whencooked. Ingredients: Char Sell: 310G HP Rec +35%, RP Rec +25%, STR +3, INT +1

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Effect: 6 Hours Skill Level 12

Croquettes: 3220G Potatoes mashed, then made into small cakes and fried. Loved by the massesfor their simplicity and taste. Ingredients: Oil, Potato, Small Egg Sell: 1610G HP Rec +240, RP Rec +40%, HP Max +80 Effect: 6 Hours Skill Level 14

Croquettes: 3220G Potatoes mashed, then made into small cakes and fried. Loved by the massesfor their simplicity and taste. Ingredients: Oil, Potato, Medium Egg Sell: 1610G HP Rec +240, RP Rec +40%, HP Max +80 Effect: 6 Hours Skill Level 16

Fried Squid: 308G (Lv. 2) Squid, salted then fried. Goes well with mayonnaise and mustard. Ingredients: Squid Buy: 147G HP Rec +25%, RP Rec +25%, STR +4, VIT +2 Skill Level 16

Cornflakes: 2360G Corn, flattened and then baked. High in nutrition, it's manly eaten atbreakfast. Ingredients: Corn, Small Milk Sell: 1180G HP Rec +45%, RP Rec +60%, STR +3 Effect: 6 Hours Skill Level 17

Salted Masu Trout: 200G Masu Trout, salted, then fried. The fresher the fish, the tastier it'll bewhen cooked. Ingredients: Masu Trout Sell: 100G HP Rec +30%, RP Rec +15%, STR +2, INT -1 Effect: 6 Hours Skill Level 17

Croquettes: 3220G Potatoes mashed, then made into small cakes and fried. Loved by the massesfor their simplicity and taste. Ingredients: Oil, Potato, Large Egg Sell: 1610G HP Rec +240, RP Rec +40%, HP Max +80

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Effect: 6 Hours Skill Level 18

French Toast: 3760G Bread fried lightly with milk and eggs. Known and loved for simply meltingin your mouth. Ingredients: Oil, Bread, Small Egg. Sell: 1880G Skill Level 19

Dried Sardines: 1660G Numerous sardines skewered, then dried. Raises chance of landing criticalhits. Ingredients: Sardine x 3 Sell: 830G HP Rec +20%, RP Rec +25% Effect: 6 Hours Skill Level 20

Cornflakes: 2360G Corn, flattened and then baked. High in nutrition, it's manly eaten atbreakfast. Ingredients: Corn, Medium Milk Sell: 1180G HP Rec +45%, RP Rec +60%, STR +3 Effect: 6 Hours Skill Level 20

Salted Pond Smelt: 140G Pond Smelt, salted then fried. The resher the fish, the tastier it'll bewhen cooked. Ingredients: Pond Smelt Sell: 70G HP Rec +10%, RP Rec +25%, STR +4, INT +1 Skill Level 21 Found first in a tiny cave opening on the river in the Autumn Dungeon.

Grilled Shrimp: 600G Shrimp, flavoured, then whole-grilled. Its crispy crunch is loved by many. Ingredients: Shrimp Sell 300G HP Rec +240, RP Rec +50%, STR -4, INT +5 Effect: 6 Hours Skill Level 22

Pancake: 8020G Often eaten at breakfast. Makes you resistant to poison, paralysis andsleep. Ingredients: Flour, Honey, Sweet Powder, Medium Milk, Medium Egg Sell: 4010G Skill Level 22

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Cornflakes: 2360G Corn, flattened and then baked. High in nutrition, it's manly eaten atbreakfast. Ingredients: Corn, Large Milk Sell: 1180G HP Rec +45%, RP Rec +60%, STR +3 Effect: 6 Hours Skill Level 23

Salted C. Salmon: 240G Cherry Salmon, salted, then fried. Increases chance of critical hits. Sell: 120G HP Rec +20%, RP Rec +20%, STR +2, VIT +1, INT -1 Effect: 3 Hours Skill Level 23

Salted Pike: 2360G Pike, Salted, then fried. Often eaten in fall. Resists seal damage. Ingreidients: Daikon Radish, Pike Sell: 1180G HP Rec +35%, RP Rec +25%, HP Max +15%, STR +3, VIT -4 Effect: 6 Hours Skill Level 23

French Toast: 3760G Bread fried lightly with milk and eggs. Known and loved for simply meltingin your mouth. Ingredients: Oil, Bread, Medium Egg. Sell: 1880G Skill Level 23

French Fries: 1980G Peeled and sliced potatoes fried in oil. So crispy, salty and addictive. Sell: 990G HP Rec +260, RP Rec +40%, RP Max +20%, INT +2 Effect: 6 Hours Skill Level 23

Fried Udon: 3460G The first person to fry udon is said to have done so on a whim. Now it'swidely loved. Ingredients: Oil, Flour, Onion, Carrot, Cabbage Sell: 4730G HP Rec +70%, RP Rec +50%, HP Max +25%, VIT +12 Effect: 12 Hours Skill Level 24

Fried Crucian Carp: 320G Cruician Carp, salted, then fried. The fresher the fish, the tastier it willbe when cooked. Sell: 160G

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HP Rec +50%, RP Rec +45%, STR +6, VIT -1 Effect: 6 Hours Skill Level 24

Fried Mackerel: 440G Mackerel, salted, then fried. The fresher the fish, the tastier it will bewhen cooked. Ingredient: Mackerel Sell: 220G HP Rec +40%, RP Rec +20%, STR +3, INT +1 Skill Level 24

Pancake: 8020G Often eaten at breakfast. Makes you resistant to poison, paralysis andsleep. Ingredients: Flour, Honey, Sweet Powder, Large Milk, Large Egg Sell: 4010G Skill Level 24

Baked Apple: 14520G A sweet treat, blending spices and the flavour of apple perfectly. Halvesfire and wind damage. Ingredients: Hot-Hot Fruit, Apple Sell: 7260G Skill Level 25

Gyoza: 6760G A meat and vegetable mix wrapped in a thin piece of dough. Can be eitherfried or boiled. Ingredients: Oil, Flour, Onion, Cabbage. Sell: 3380G HP Rec +30%, RP Rec +40%, HP Max -40, STR +4, VIT +1, INT +2 Effect: 6 hours Skill Level: 25

Salted P. Trout: 560G Poison Rainbow Trout, salted, then fried. Careful! Some poison's left over! Ingredients: Poison Rainbow Trout Sell: 280G HP Rec +40%, RP Rec +30%, HP Max +10%, STR +6%, VIT +1 Effect: 6 Hours Skill Level 26

French Toast: 3760G Bread fried lightly with milk and eggs. Known and loved for simply meltingin your mouth. Ingredients: Oil, Bread, Large Egg. Sell: 1880G Skill Level 27

Salted Chub: 1360G

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Chub, salted, then fried. The fresher the fish, the tastier it will be whencooked. Ingredient: Chub Sell: 680G HP Rec +35%, RP Rec +30%, STR +6 Effect: 6 hours Skill Level 27

Popcorn: 1200G Corn kernels heated until they pop. Generally eaten salted, but sugar oreven caramel will work. Ingredients: Corn Sell: 610G VIT +2 Skill Level 27

Cabbage Cakes: 5480G Cabbage added to a water and flour paste, then baked. Each region has itsown recipe. Ingredients: Oil, Flour, Cabbage, Small Egg Sell: 2740 HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8 Skill Level 28

Cabbage Cakes: 5480G Cabbage added to a water and flour paste, then baked. Each region has itsown recipe. Ingredients: Oil, Flour, Cabbage, Medium Egg Sell: 2740 HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8 Skill Level 29

Salted Salmon: 580G Salmon, salted, then fried. The fresher the fish, the tastier it will bewhen cooked. Ingredient: Salmon Sell: 290G HP Rec +45%, RP Rec +40%, HP Max +12%, STR +2, VIT -7 Effect: 6 Hours Skill Level 30

Cabbage Cakes: 5480G Cabbage added to a water and flour paste, then baked. Each region has itsown recipe. Ingredients: Oil, Flour, Cabbage, Large Egg Sell: 2740 HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8 Effect: 12 Hours Skill Level 30

Fried Eggs: 1100G

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The definitive home-cooked egg dish. Makes you a bit resistant to criticalhits. Ingredients: Small Egg Sell: 550G HP Rec +35%, RP Rec +40%, VIT +6, INT +3 Skill Level 30

Omelet 2420G A standard, plain omelet. Makes you a bit resistant to critical hits. Ingredients: Small Milk, Small Egg Sell: 1210G HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4 Skill Level 32

Fried Eggs 1100G The definitive home-cooked egg dish. Makes you a bit resistant to criticalhits. Ingredients: Medium Egg Sell: 550G HP Rec +35%, RP Rec +40%, VIT +6, INT +3 Effect: 6 Hours Skill Level 33

Fried Skipjack: 1520G Skpjack, lightly fried on one side. Halves all incoming wind damage. Ingredients: Skipjack Sell: 760G HP Rec +25%, RP Rec +25%, STR +4, VIT -2, INT +1 Effect: 6 Hours Skill Level 33

Fried Gibelio: 1060G Gibelio, salted, then fried. The fresher the fish, the tastier it will bewhen cooked. Ingredients: Gibelio Sell: 530G HP Rec +50%, RP Rec +45%, STR +9 Effect: 6 Hours Skill Level 34

Fried Turbot: 1240G Turbot, salted, then fried. Slightly increases chance of landing criticalhits. Ingredients: Turbot Sell: 620G HP Rec +40%, RP Rec +40%, RP Max +10, STR +3 Effect: 6 Hours Skill Level 34

Miso Eggplant: 1520G Miso added to roasted eggplant. Has a mellow, distinguishing taste. Ingredients: Eggplant Sell: 760G

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HP Rec +20%, RP Rec +35%, STR -2, VIT +3 Effect: 6 Hours Skill Level 34

Omelet 2420G A standard, plain omelet. Makes you a bit resistant to critical hits. Ingredients: Medium Milk, Medium Egg Sell: 1210G HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4 Effect: 6 Hours Skill Level 34

Donuts: 5620G Flour and butter shaped into a ring, then baked. Resistant to seal andsleepiness. Ingredients: Oil, Flour, Butter, Medium Egg Sell: 380G HP Rec +20, STR +2 Effect: 3 Hours Skill Level 35

Fried Flounder: 2440G Flounder, salted, then fried. Slightly increases chance of landing criticalhits. Sell: 1220G HP Rec +40%, RP Rec +40%, HP Max +10, STR +9, VIT -1 Effect: 6 Hours Skill Level 36

Omelet 2420G A standard, plain omelet. Makes you a bit resistant to critical hits. Ingredients: Large Milk, Large Egg Sell: 1210G HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4 Skill Level 36

Fried Eggs 1100G The definitive home-cooked egg dish. Makes you a bit resistant to criticalhits. Ingredients: Large Egg Sell: 550G HP Rec +35%, RP Rec +40%, VIT +6, INT +3 Effect: 6 Hours Skill Level 36

Fried S. Flounder: 200G Sand flounder, salted, then fried. Halves fire and earth elemental damage. Sell: 100G HP Rec +70%, RP Rec -10%, HP Max +20%, STR +12, VIT +5 Effect: 6 Hours Skill Level 36

Donuts: 5620G

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Flour and butter shaped into a ring, then baked. Resistant to seal andsleepiness. Ingredients: Oil, Flour, Butter, Large Egg Sell: 380G HP Rec +20, STR +2 Effect: 3 Hours Skill Level 37

Fried Rice: 5980G Rice and egg fried together in oil. Makes you a bit resistant to beingknocked away. Ingredients: Oil, Rice, Leek, Green Pepper, Medium Egg Sell: 2990G HP Rec +70%, RP Rec +50%, HP Max +30%, VIT +12 Effect: 12 Hours Skill Level 37

Fried Snapper: 1800G Snapper, salted, then fried. Raises chances of landing critical hits. Sell: 900G HP Rec +35%, RP Rec +25%, HP Max +32%, STR +1, VIT -2 Effect: 6 Hours Skill Level 37

Omelet Rice: 12880G Chicken and rice wrapped in an omelet. Makes you a bit resistant to criticalhits. Ingredients: Omelet, Rice, Ketchup Sell: 6440G HP Rec +50%, RP Rec +60%, VIT +13, INT +8 Effect: 12 Hours Skill Level 39

Risotto: 7780G Rice and sauce in wonderful harmony. Halves all types of damage. Ingredients: Oil, Rice, Onion, Tomato, Toyherb Sell: 3980G HP Rec +40%, RP Rec +40%, VIT -50% Effect: 12 Hours Skill Level 39

Fried Rice: 5980G Rice and egg fried together in oil. Makes you a bit resistant to beingknocked away. Ingredients: Oil, Rice, Leek, Green Pepper, Large Egg Sell: 2990G HP Rec +70%, RP Rec +50%, HP Max +30%, VIT +12 Effect: 12 Hours Skill Level 39

Tempura 9180G Various foods coated in flour and egg, then fried. Ingredients: Oil, Onion, Shrimp, Medium Egg.

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Sell: 4590G HP Rec +30%, RP Rec +40%, HP Max -25%, RP Max +50%, STR +8 Skill Level 40

Dry Curry: 5340G Unlike regular curry, made without a sauce. Makes you vulnerable to all typedamages. Ingredients: Oil, Curry Powder, Rice, Carrot, Green Pepper, Onion Sell: 2870G HP Rec +40%, RP Rec +45%, RP Max -50%, STR +15%, INT +15 Effect 6 Hours Skill Level 40

Curry Bread: 15800G Baked bread with curry in the centre. Makes you vulnerable to all typedamages. Ingredients: Oil, Flour, Dry Curry Sell: 7900G HP Rec +420, RP Rec +50%, RP Max -50%, STR +20%, INT +20% Effect: 6 Hours Skill Level 42

Fried L. Snapper: 22660G Lover Snapper, salted, then fried. Resists critical hits. Sell: 11330G HP Rec +50%, RP Rec +60%, STR -4, VIT +8, INT +4% Effect: 6 Hours Skill Level 44

Fried G. Snapper: 47520G Glitter Snapper, salted, then fried. Greatly reduces light damage. Ingredients: Glitter Snapper Sell: 23760G HP REc +60%, RP Rec +50%, STR +12, VIT +2 Skill Level 48

Mixer Dishes

Medium Mayonnaise: 560G Made from processing eggs. Has a variety of uses on many types of food, fromvegetables to fish. Ingredient: Small Egg Sell: 280G Skill Level 5

Medium Yogurt: 600G Made from processing milk. Settles and smooths the workings of the stomach. Ingredients: White Grass, Small Milk Sell: 300G RP Rec +50% Skill Level 5

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Apple Juice: 166G Fresh apple juice. Allows the natural taste, colour and flavour of apples tobe completely enjoyed. Sell: 84G (Lv. 2) Skill Level 8 HP Rec + 20%, RP Rec +30%, STR + 1, INT +4

Butter: 620G Churned milk. Unlikely to be eaten alone, generally used as an ingredient inrecipes. Sell: 310G HP Rec +20%, RP Rec +15%, VIT +4 Skill Level 9

Medium Mayonnaise: 560G Made from processing eggs. Has a variety of uses on many types of food, fromvegetables to fish. Ingredient: Medium Egg Sell: 280G Skill Level 10

Medium Yogurt: 600G Made from processing milk. Settles and smooths the workings of the stomach. Ingredients: White Grass, Medium Milk Sell: 300G RP Rec +50% Skill Level 10

Orange Juice: 200G Fresh oranges squeezed dry to make juice. Behind the crisp acidity lies theperfect sweetness. Sell: 100G Skill Level 11 HP Rec +20%, RP Rec +45%, STR -1, VIT -1, INT +5

Pineapple Juice: 2860G Juice freshly squeezed from fresh piineapples. Has a beautiful colour,fragrance, and sweet, sweet taste. Ingredient: Pineapple Sell: 1480G Skill Level 13

Vegetable Juice 7240G Juice packed with highly nutritious vegetables. Addicting, even though it'sbitter and not so tasty. Ingredients: Pumpkin, Pink Turnip, Carrot, Spinach. Sell: 3620G Skill Level 14

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Medium Mayonnaise: 560G Made from processing eggs. Has a variety of uses on many types of food, fromvegetables to fish. Ingredient: Large Egg Sell: 280G HP Rec +100 Effect: 3 Hours Skill Level 15

Vegetable Ole: 13700G Vegetables mixed with milk to take off its bitterness. Some people actuallylike this unique flavour. Ingredients: Vegetable Juice, Small Milk Sell: 8850G Skill Level 15

Strawberry Milk: 2340G A mixture of strawberries and milk, the ratio of the two depends on one'staste. Sweet and easy to drink. Ingredients: Strawberry, Sweet Powder, Small Milk Sell: 1170G Skill Level 15

Grape Juice: 240G Fresh grape juice. Very sweet, with a strong, enticing aroma. Ingredients: Grape Sell: 120G HP Rec +20%, RP Rec +40%, VIT +1, INT +3 Effect: 3 Hours Skill Level 15

Fruit Juice 4760G A mixture of fruit juices. Twice the flavor, twice the nutrition, four timesthe enjoyment, Ingredients: Pineapple, Apple, Grapes, Orange Sell: 2380G Skill Level 16

Vegetable Ole: 13700G Vegetables mixed with milk to take off its bitterness. Some people actuallylike this unique flavour. Ingredients: Vegetable Juice, Medium Milk Sell: 8850G Skill Level 16

Vegetable Ole: 13700G Vegetables mixed with milk to take off its bitterness. Some people actuallylike this unique flavour. Ingredients: Vegetable Juice, Large Milk Sell: 8850G Skill Level 17

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Strawberry Milk: 2340G A mixture of strawberries and milk, the ratio of the two depends on one'staste. Sweet and easy to drink. Ingredients: Strawberry, Sweet Powder, Medium Milk Sell: 1170G Skill Level 17

Butter: 620G Churned milk. Unlikely to be eaten alone, generally used as an ingredient inrecipes. Ingredient: Medium Milk Sell: 310G HP Rec +20%, RP Rec +15%, VIT +4 Skill Level 18

Fruit Ole: 9600G A mixture of fruit juices. Twice the flavour, twice the nutrition, fourtimes the enjoyment. Ingredients: Fruit Juice, Small Milk Sell: 4800G HP Rec +55%, RP Rec +60%, VIT -8, INT +10 effect: 3 hours Skill Level 18

Tomato Juice: 840G Juice packed with the rich nutrients from tomatoes. Ingredients: Tomato Sell: 420G HP Rec +20%, RP Rec +15%, INT +5 Skill Level 18

Strawberry Milk: 2340G A mixture of strawberries and milk, the ratio of the two depends on one'staste. Sweet and easy to drink. Ingredients: Strawberry, Sweet Powder, Large Milk Sell: 1170G Skill Level 19

Hot Juice 15080G A drink made from Hot-Hot Fruits. Never gets cold. Halves fire damage. Ingredients: Hot-Hot Fruit, Red Grass, Heavy Spice. Sell: 7540G Skill Level 19

Fruit Ole: 9600G A mixture of fruit juices. Twice the flavour, twice the nutrition, fourtimes the enjoyment. Ingredients: Fruit Juice, Medium Milk Sell: 4800G HP Rec +55%, RP Rec +60%, VIT -8, INT +10

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Skill Level 19

Fruit Ole: 9600G A mixture of fruit juices. Twice the flavour, twice the nutrition, fourtimes the enjoyment. Ingredients: Fruit Juice, Large Milk Sell: 4800G HP Rec +55%, RP Rec +60%, VIT -8, INT +10 Effect: 3 Hours Skill Level 20

Medium Cheese: 660G Made from processing milk. Has a distinctive flavour. Can e eaten as is, orused on or in many dishes. Ingredients: Yellow Grass, Small Milk Sell: 330G RP Rec +75% Skill Level 20

Medium Yogurt: 600G Made from processing milk. Settles and smooths the workings of the stomach. Ingredients: White Grass, Large Milk Sell: 300G RP Rec +50% Skill Level 20

Ketchup: 3240G A condiment made from tomatoes. Goes well with eggs, potatoes andhamburgers! Ingredients: Tomato, Onion Sell: 1620G HP Rec +25%, RP Rec +20%, HP Max +18 Skill Level 23

Prelude to Love: 13000G Its sweet-yet-sour rush hits you like Cupid's arrow. Halves all types ofdamage. Ingredients: Pink Melon, Strawberry Sell: 6500G HP Rec +40%, RP Rec +60%, HP Max -50%, RP Max -50% Effect: 3 hours Skill Level 24

Medium Cheese: 660G Made from processing milk. Has a distinctive flavour. Can e eaten as is, orused on or in many dishes. Ingredients: Yellow Grass, Medium Milk Sell: 330G RP Rec +75% Skill Level 25

Butter: 620G

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Churned milk. Unlikely to be eaten alone, generally used as an ingredient inrecipes. Ingredient: Large Milk Sell: 310G HP Rec +20%, RP Rec +15%, VIT +4 Skill Level 27

Mixed Ole: 44380G Fruit, veggies and milk all mixed together. Cures fatigue and resists statuseffects. Ingredients: Fruit Ole, Vegetable Ole Sell: 22190G HP Rec +80%, RP Rec +80%, HP Max +20%, VIT +8, INT +19 Effect: 3 Hours Skill Level 28

Medium Cheese: 660G Made from processing milk. Has a distinctive flavour. Can e eaten as is, orused on or in many dishes. Ingredients: Yellow Grass, Large Milk Sell: 330G Skill Level 30 RP Rec +75% Effect: 3 Hours

Fruit Ole: 9600G Fruit and milk combine in a smooth, easy-to-drink mixture. Cures sealstatus. Sell: 4800G HP Rec +80%, RP Rec +65%, VIT -6, INT +14 Effect: 3 Hours

Vegetable Ole: 13700G Vegetables mixed with milk to take off its bitterness. Some people actuallylike this flavour. Sell: 6850G HP Rec +70%, RP Rec +75%, HP Max +10, RP Max +30%, STR -10, VIT +5, INT +16

Pot Dishes

Hot Milk: 900G The simplest of dishes. Just warm milk. Makes you slightly resistant topoison. Ingredients: Small Milk Sell: 450G HP Rec +120, RP Rec +25%, HP Max +30, VIT +2 Skill Level 5

Hot Milk: 900G

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The simplest of dishes. Just warm milk. Makes you slightly resistant topoison. Ingredients: Medium Milk Sell: 450G HP Rec +120, RP Rec +25%, HP Max +30, VIT +2 Skill Level 7

Hot Milk: 900G The simplest of dishes. Just warm milk. Makes you slightly resistant topoison. Ingredients: Large Milk Sell: 450G HP Rec +120, RP Rec +25%, HP Max +30, VIT +2 Skill Level 9

Hot Chocolate: 360G Chocolate added to warm milk. Makes you slightly resistant to poison. Ingredients: Chocolate Sell: 180G Skill Level 12

Boiled Egg: 940G Simple dish usiing eggs. Can be runny or hard. Resists seal effect. Ingredient: Small Egg Sell: 470G Skill Level 13

Boiled Spinach: 440G Spinach, boiled, then flavoured. Boil it for too long, through, and it'll becompletely bland. Ingredients: Spinach Sell: 220G Skill Level 14

Boiled Egg: 940G Simple dish usiing eggs. Can be runny or hard. Resists seal effect. Ingredient: Medium Egg Sell: 470G Skill Level 14

Boiled Egg: 940G Simple dish usiing eggs. Can be runny or hard. Resists seal effect. Ingredient: Large Egg Sell: 470G HP Rec +120, RP Rec +25%, HP Max +25, STR +2 Skill Level 15

Grape Liqueur: 6800G A combination of wine and grapes cooked in a pot. Easier to land criticalsafter drinking. Ingredients: Grape, Charm Blue, Purple Grass, Wine Sell: 800G HP Rec +50%, RP Rec +60%, VIT -15, INT -10%

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Effect: 3 Hours Skill Level 18

Apple Jam: 600G A sweet preserve made from apples. Generally eaten spread on bread or toast. Ingredients: Apple x 3 Sell: 300G HP Rec +30%, RP Rec +40%, STR -12%, VIT +2, INT +12% Effect: 3 Hours Skill Level 23

Marmalade: 780G A sweet preserve made from oranges. The peels are also grated up andincluded. Ingredients: Orange x 3 Sell: 390G HP Rec +30%, RP Rec +40%, STR -2%, INT +10% Effect: 3 Hours Skill Level 24

Strawberry Jam: 1760G A sweet preserve made from strawberries. Generally eaten spread on bread ortoast. Ingredients: Strawberry x 3 Sell: 880G HP rec +30%, RP +40%, STR -4%, INT +16% Effect: 3 Hours Skill Level 25

Boiled Gyoza: 3020G Gyozas with thicker dough are used to allow boiling. Has a moist, refinedtaste. Ingredients: Flour, Spinach, Cabbage Sell: 1510G HP Rec +30%, RP Rec +50,%, HP Max -25, STR +4, VIT +2, INT +2 Effect: 6 Hours Skill Level 26

Udon: 24200G Thick, wide noodles. Slippery to pick up, but go down easily. Ingredients: Pink Turnip, Carrot, Flour, Mixed Herbs Sell: 12100G HP Rec +60%, RP Rec +60%, HP Max +30% Skill Level 29

Egg Bowl: 4340G A flavoured egg mixture poured over rice. The eggs can be sweet or salty,depending on your own taste. Ingredients: Rice, Onion, Small Egg Sell: 2170G HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2 Skill Level 32

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Rice Porridge: 36080G Rice boiled in water, softening it. Cures fatigue and colds, resistant tofatigue. Ingredients: Rice, Mixed Herbs, Hot-Hot Fruit HP Rec +50%, RP Rec +50, VIT +8, INT -4 Effect: 3 Hours Skill Level 33

Curry Udon: 4200G A combination of udon and curry. Udon generally goes well with grains, butthis combination works, too. Sell: 2100G Max -50%, STR +10%, INT +10% Effect: 12 Hours Skill Level 33

Tempura Bowl: 20600G Tempura and sauce on top of a bowl of rice. The combination of the threecreates a great taste. Ingredients: Rice, Tempura, Sour Drop Sell: 10300G HP Rec +50%, RP Rec +70%, HP Max +25%, RP Max +50% Effect: 12 Hours Skill Level 34

Boiled Pumpkin: 3640G Flavoured pumpkin boiled in a pot, creating a hot, sweet pumpkin dish. Sell: 1820G HP Rec +40%, RP Rec +45%, HP Max +100, VIT +8, INT -2 Effect: 6 Hours Skill Level 35

Egg Bowl: 4340G A flavoured egg mixture poured over rice. The eggs can be sweet or salty,depending on your own taste. Ingredients: Rice, Onion, Medium Egg Sell: 2170G HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2 Skill Level 35

Flavoured Radish: 1780G Daikon radish boiled, then flavoured. Easily disgested and gentle on thestomach. Ingredients: Daikon Radish Sell: 890G Hp Rec +40%, RP Rec +80, RP Max +80, INT +4 Skill Level: 36

Egg Bowl: 4340G A flavoured egg mixture poured over rice. The eggs can be sweet or salty,depending on your own taste.

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Ingredients: Rice, Onion, Large Egg Sell: 2170G HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2 Skill Level 38

Glazed Yam: 1380G Fried yam glazed with sweet honey. Fun to eat, and a very popular dish. Ingredients: Yam, Sweet Powder Sell: 690G HP Rec +35%, RP Rec +50%, HP Max +15%, VIT +5, INT +6 Effect: 6 Hours Skill Level 39

Rockfish Stew: 5080G Stewed until the meat falls off. Cures paralysis, halves fire and earthdamage. Ingredients; Rockfish, White Cabbage Sell:2540G HP Rec +50%, RP Rec +40%, STR -11, VIT +15 Effect: 6 Hours Skill Level 41

Milk Porridge: 1600G Milk added to rice porridge. Cures fatigue and colds; also raisesresistance. Ingredients: Rice, Small Milk Sell: 800G HP Rec +70%, RP Rec +60% Effect: 12 Hours Skill Level 42

Milk Porridge: 1600G Milk added to rice porridge. Cures fatigue and colds; also raisesresistance. Ingredients: Rice, Medium Milk Sell: 800G HP Rec +70%, RP Rec +60% Effect: 12 Hours Skill Level 44

Milk Porridge: 1600G Milk added to rice porridge. Cures fatigue and colds; also raisesresistance. Ingredients: Rice, Large Milk Sell: 800G HP Rec +70%, RP Rec +60% Effect: 12 Hours Skill Level 46

Grape Jam: 900G A sweet preserve made from grapes. Generally eaten spread on bread or toast. Sell: 450G HP Rec +30%, RP Rec +40%, STR -8%, INT +12%

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Curry Rice: 3440G A mealtime staple-- so much that there isn't any one who hasn't had it. Halves fire damage. Ingredients: Rice, Carrot, Curry Powder, Orange Grass, Heavy Spice Sell: 1720G Skill Level 55

Ultimate Curry: 7140G The product of years of seeking the ultimate curry. Halves fire damage. Sell: 3570G HP Rec +70%, RP Rec +50%, RP Max -50%, STR +25%, INT +25%

Royal Curry: 35860G A curry loved by nobles. Requires a top chef to prepare. Greatly reducesfire damage. Sell: 17930G

Steamer Dishes

Dumplings: 120G Small balls of sweet rice paste on skewers. Cures poison and highly resistscritical hits. Ingredients: Dumpling Powder Sell: 60G Skill Level 11

Plain Manju: 23640G Ingredients wrapped in a soft, plump skin and steamed. Resists all statuseffects. Ingredients: Flour, Bamboo Shoot, Carrot, Mixed Herbs Sell: 11820G Skill Level 30

Pudding: 1100G A wobbly, quivering dessert. Cures fatigue and colds and resists allstatuseffects. Ingredients: Small Egg Sell: 550G HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8% Skill Level 31

Pudding: 1100G A wobbly, quivering dessert. Cures fatigue and colds and resists all statuseffects. Ingredients: Medium Egg Sell: 550G HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8% Skill Level 33

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Steamed Bread: 4640G Bread that's been steamed. Makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Small Egg Sell: 2320G HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2 Skill Level 33

Curry Manju: 3520G A curry-filled manju. Resists all status effects but makes you vulnerable toelemental damage. Ingredients: Flour, Carrot, Curry Powder, Bamboo Shoot Sell: 1760G HP Rec +50%, RP Rec +40%, RP MAX -50%, STR +10%, INT +10% Effect: 6 Hours Skill Level 34

Pudding: 1100G A wobbly, quivering dessert. Cures fatigue and colds and resists all statuseffects. Ingredients: Large Egg Sell: 550G HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8% Effect: 3 Hours Skill Level 35

Steamed Bread: 4640G Bread that's been steamed. Makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Medium Egg Sell: 2320G HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2 Skill Level 36

Steamed Bread: 4640G Bread that's been steamed. Makes you a bit resistant to all status ailments. Ingredients: Flour, Honey, Large Egg Sell: 2320G HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2 Effect: 6 Hours Skill Level 39

Steamed Cake: 4820G A light, fluffy cake. Cures fatigue and makes you a bit resistant to allstatus ailments. Ingredients: Flour, Honey, Small Millk Sell: 2410G HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7 Effect: 6 Hours Skill Level 41

Steamed Cake: 4820G

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A light, fluffy cake. Cures fatigue and makes you a bit resistant to allstatus ailments. Ingredients: Flour, Honey, Medium Millk Sell: 2410G HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7 Skill Level 42

Steamed Cake: 4820G A light, fluffy cake. Cures fatigue and makes you a bit resistant to allstatus ailments. Ingredients: Flour, Honey, Large Millk Sell: 2410G HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7 Skill Level 43

Pumpkin Pudding: 9640G Pudding with the added sweetness and fragrance of pumpkin. Makes you resistall stat effects. Ingredients: Honey, Pumpkin, Yellow Grass, Medium Egg HP Rec +60%, RP Rec +80%, HP Max +15%, VIT +12, INT +6% Effect: 3 Hours Skill Level 44

Cheese Bread: 6140G Streamed bread baked with cheese. Makes you a bit resistant to all statusailments. Ingredients; Flour, Honey, Medium Cheese Sell: 680G HP Rec +50%, RP Rec +60%, HP Max +18%, STR -2, VIT +15, INT +4 Effect: 6 Hours Skill Level 45

Steamed Gyoza: 7580G Gyoza, cooked the standard way. Makes you resistant to all status ailments. Sell: 3790G HP Rec +50%, RP Rec +40%, HP Max +20%, STR -16%, VIT +12 Effect; 6 Hours Skill Level 45

Pumpkin Pudding: 9640G Pudding with the added sweetness and fragrance of pumpkin. Makes you resistall stat effects. Ingredients: Honey, Pumpkin, Yellow Grass, Medium Egg HP Rec +60%, RP Rec +80%, HP Max +15%, VIT +12, INT +6% Effect: 3 Hours Skill Level 48

Poundcake: 2300G A sweet, square cake. Cures paralysis and fatigue and makes you resistant toall status ailments.

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Ingredients: Flour, Small Egg Sell: 150G HP Rec +50%, RP Rec +50%, HP Max +30%, VIT +18 Effect: 6 Hours Skill Level 48

Meat Dumplings: 10220G A popular snack. Resists seal and other status ailments. Ingreidients: Flour, Cabbage, Green Grass, Shrimp, Onion Sell: 5110G HP Rec +25%, RP Rec +35%, HP Max +22%, STR -14%, VIT +15, INT +8% Effect: 6 Hours Skill Level 49Poundcake: 2300G A sweet, square cake. Cures paralysis and fatigue and makes you resistant toall status ailments. Ingredients: Flour, Medium Egg Sell: 150G HP Rec +50%, RP Rec +50%, HP Max +30%, VIT +18 Effect: 6 Hours Skill Level 51

Poundcake: 2300G A sweet, square cake. Cures paralysis and fatigue and makes you resistant toall status ailments. Ingredients: Flour, Large Egg Sell: 150G HP Rec +50%, RP Rec +50%, HP Max +30%, VIT +18 Effect: 6 Hours Skill Level 54

Oven Dishes

Cookie: 1800G Simple, baked flour mix cookie. Crisp and obviously handmade, it makes theperfect gift. Ingredients: Flour, Small Milk Sell: 900G HP Rec +15%, RP Rec +40%, STR -12, INT +8 Effect: 3 Hours Skill Level 12

Toast: 1000G Beautifully browned bread. Fights daily with cereal for the title 'King ofBreakfast'. Ingredients; Bread Sell: 500G HP Rec +50, HP Rec +55, RP Rec +20%, HP Max +50, STR +8, VIT +4 Skill Level 14

Cookie: 1800G

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Simple, baked flour mix cookie. Crisp and obviously handmade, it makes theperfect gift. Ingredients: Flour, Medium Milk Sell: 900G HP Rec +15%, RP Rec +40%, STR -12, INT +8 Effect: 3 Hours Skill Level 15

Cookie: 1800G Simple, baked flour mix cookie. Crisp and obviously handmade, it makes theperfect gift. Ingredients: Flour, Large Milk Sell: 900G HP Rec +15%, RP Rec +40%, STR -12, INT +8 Effect: 3 Hours Skill Level 18

Baked Rice Ball:360G A rice ball that has been baked. Its crispy crunch just can't be beat. Ingredients: Rice Ball Sell: 180G HP Rec +75% Effect: 3 Hours Skill Level 22

Chocolate Cookie: 5320G Simple, baked flour mix cookie. Covered in plenty of chocolate, its sweetyet bitter taste is addictive. Ingredients: Chocolate, Cookie, Butter Sell: 2660G HP Rec +20%, RP Rec +50%, STR -18, INT +16 Skill Level 22

Roasted Yam: 600G A slow-roasted yam. Prevalent in the fall, often baked in the flames of acampfire. Ingredients: Yam Sell: 300G HP rec +65%, RP Rec +25%, HP Max +20%, RP Max +10%, VIT +5 Effect: 6 Hours Skill Level 24

Corn on the Cob: 2760G Fragrantly roasted corn. Sweet and juicy. Ingredients: Butter, Corn Sell: 1380G HP Rec +190, RP Rec +35%, HP Max +100, RP Max +30 Effect: 6 Hours Skill Level 28

Jam Roll: 10500G

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Bread baked with jam in the middle. Makes a great snack. Cures fatigue. Ingredients: Strawberry Jam, Butter Roll Sell: 5250G HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15% Effect: 6 Hours Skill Level 32

Jam Roll: 10500G Bread baked with jam in the middle. Makes a great snack. Cures fatigue. Ingredients: Apple Jam, Butter Roll Sell: 5250G HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15% Effect: 6 Hours Skill Level 32

Jam Roll: 10500G Bread baked with jam in the middle. Makes a great snack. Cures fatigue. Ingredients: Grape Jam, Butter Roll Sell: 5250G HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15% Effect: 6 Hours Skill Level 32

Jam Roll: 10500G Bread baked with jam in the middle. Makes a great snack. Cures fatigue. Ingredients: Marmalade, Butter Roll Sell: 5250G HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15% Effect: 6 Hours Skill Level 32

Butter Roll: 4780G Sweet bread slow baked with lots of butter. Also known as 'table rolls',they're small and easy to eat. Ingredients: Flour, Butter, Small Egg, Small Milk Sell: 2390G HP Rec +100, RP Rec +40%, HP Max +60 Effect: 6 Hours Skill Level 36

Apple Pie: 6160G A bounty of apple baked in a pie crust. Cures fatigue. Ingredients: Flour, Butter, Honey, Apple x 2 Sell: 3080G HP Rec +60%, RP Rec +60%, RP Max +14%, INT +8% Skill Level 36

Butter Roll: 4780G Sweet bread slow baked with lots of butter. Also known as 'table rolls',they're small and easy to eat. Ingredients: Flour, Butter, Medium Egg, Medium Milk

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Sell: 2390G HP Rec +100, RP Rec +40%, HP Max +60 Effect: 6 Hours Skill Level 38

Butter Roll: 4780G Sweet bread slow baked with lots of butter. Also known as 'table rolls',they're small and easy to eat. Ingredients: Flour, Butter, Large Egg, Large Milk Sell: 2390G HP Rec +100, RP Rec +40%, HP Max +60 Effect: 6 Hours Skill Level 40

Yam Dessert: 5540G Butter and milk mixed into yam strainings, then poured into moulds and baked. Ingredients: Yam, Butter, Sweet Powder, Medium Milk Sell: 2770G HP Rec +50%, RP Rec +40%, HP Max -25%, RP Max +16%, INT +18% Skill Level 44

Pizza: 19240G Various toppings placed on round dough, then baked. There are literallyunlimited variations. Ingredients: Ketchup, Eggplant, Flour, Onion, Medium Cheese x 2 Sell: 9620G HP Rec +20, RP Rec +30, HP Max +5 Effect: 3 Hours Skill Level 44

Yam Dessert: 5540G Butter and milk mixed into yam strainings, then poured into moulds and baked. Ingredients: Yam, Butter, Sweet Powder, Large Milk Sell: 2770G HP Rec +50%, RP Rec +40%, HP Max -25%, RP Max +16%, INT +18% Skill Level 48

Seafood Pizza: 20920G A pizza topped with shrimp and squid. Looks fantastic and smells great, too. Ingredients: Ketchup, Squid, Flour, Shrimp, Medium Cheese x 2 Sell: 10460G HP Rec +60%, RP Rec +60%, HP Max +30%, STR +10%, VIT +4 Effect: 12 Hours Skill Level 48

Gratin: 10840G Sauce and cheese mixed and baked in a dish. Slightly increases chance ofcriticals. Ingredients: Flour, Onion, Orange Grass, Medium Cheese x 2 Sell: 5240G HP Rec +80%, RP Rec +50%, HP Max +38%, RP Max +60, VIT +16

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Effect: 12 Hours Skill Level 51

Chocolate Cake: 6020G Cake covered in chocolate. Cures all but colds, but makes you sleepy. HP Rec +80%, RP Rec +90%, RP Max +40%, INT +22% Sell: 3010G

Recipes to Make Medicines

In order to be able to make Medicines, which include spices for Cookingincidentally, you first must order a Pharmacy from Marian at the ApothecaryShop. As with orders for the Forge or Workbench, the project will becompleted instantly. You then can purchase Medicine Bread to learn Recipes.

Pharmacy Dishes

Recovery Potion: 500G A pale green liquid medicine. Drink to recover HP. Ingredients: Medicinal Herb x 2 Sell: 100G HP Rec +500 Skill Level 4

Antidote Potion: 600G Antidote medicine that is much easier to swallow than in its herb form. Ingredients: Antidotal Herb x 2 Sell: 125G HP Rec +300 Effect: 3 Hours Skill Level 8

Sweet Powder: 300G Spice made from sweet leaves. Like a big, sweet, pot of honey. Ingredients: Apple x 2 Sell: 100G INT +4 Effect: 3 Hours Skill Level 9

Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little moreresilient. Ingredients: Green Grass x 2, Red Grass x 2 Sell: 300G HP Rec +3, RP Rec +3 Skill Level 11

Heavy Spice: 30G

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Spice made from spicy leaves. Eat it raw, and you'll be spewing fire beforeyou know it. Ingredients: Red Grass x 2 Sell: 10G STR +4 Effect: 3 Hours Skill Level 12

Recovery Potion: 500G A pale green liquid medicine. Drink to recover HP. Ingredients: Toy Herb Flower Sell: 100G HP Rec +500 Skill Level 14

Para-gone: 700G Medicine that cures paralysis of the body. Also makes you resistant toparalysis for a time. Ingredients: Yellow Grass x 2 Sell: 150G HP Rec +500 Skill Level 14

Sour Drop: 240G Spice made from sour leaves. Super-sour, but puts you into a refreshed mood. Ingredients: Orange, Yellow Grass Sell: 80G VIT +4 Skill Level 15

Roundoff: 700G Medicine that cures the sealed status. Also makes you resistant to seal fora time. Ingredients: Purple Grass, Blue Grass Sell: 5G HP Rec +3, RP Rec +3 Skill Level 16

Neutraliser: 40G The best way to deal with poison in the fields! Sprinkle to neutralise. Ingredients: Charm Blue, Antidote Herb Sell: 20G Type: Secret Medicine Skill Level 17

Healing Potion: 1500G A dark green liquid medicine. Drink to recover HP. Ingredients: Medicinal Herb x 3 Sell: 400G HP Rec +1000 Skill Level 20

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Cold Medicine: 1800G Catch a cold, and you'll need to act fast. Also makes you resistant tocatching cold for a time. Ingredients: Leek, Green Pepper, Green Grass, Orange Grass Sell: 500G HP Rec +1000 Skill Level 21

Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little moreresilient. Ingredients: Moondrop Flower Sell: 300G HP Rec +3, RP Rec +3 Skill Level 22

Cold Medicine: 1800G Catch a cold, and you'll need to act fast. Also makes you resistant tocatching cold for a time. Ingredients: Fireflower Sell: 500G HP Rec +1000 Skill Level 27

Neutraliser: 40G The best way to deal with poison in the fields! Sprinkle to neutralise. Ingredients: Antidote Herb x 3 Sell: 20G Type: Secret Medicine Skill Level 29

Para-gone: 700G Medicine that cures paralysis of the body. Also makes you resistant toparalysis for a time. Ingredients: Cherry Grass Sell: 150G HP Rec +500 Skill Level 31

Healing Potion: 1500G A dark green liquid medicine. Drink to recover HP. Ingredients: Noel Grass Sell: 400G HP Rec +1000 Skill Level 40

Roundoff: 700G Medicine that cures the sealed status. Also makes you resistant to seal fora time. Ingredients: Lamp Grass Sell: 150G HP Rec +500

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Skill Level 76

Antidote Potion: 600G Antidote medicine that is much easier to swallow than in its herb form. Ingredients: Pom-Pom Grass Sell: 125G HP Rec +300 Effect: 3 Hours Skill Level 82

Mixed Herbs: 8490G A mixture of many herbs taken from the wild. Has a wonderful aroma. RP Max +25 Sell: 2830G Effect: 3 Hours

Sour Drop: 240G Spice made from sour leaves. Super-sour, but puts you into a refreshed mood. Sell: 80G VIT +4 Effect: 3 Hours

Protein Boost: 70000G A health supplement created by a special process. Increases physicalstrength. Sell: 500G

Invinciroid: 136860G Become invincible! Heals all status ailments and grants immunity to them. Sell: 45620G HP Rec +100%, RP Rec +100%, HP Max +25%, RP Max +25%, STR +10%, VIT +25%, INT+10%

Love Potion: 50000G A drink every one loves. one sip... and they're yours. Heals all statuseffects and raises resistance. Sell: 500G RP Rec +50%

Vital Gummi: 70000G A health supplement created by a special process. Increases vitality. Sell: 500G VIT +1

Forging in Rune Factory 3

Forging is a process that will be familiar to players of prior games in theseries, but Rune Factory 3 is unique in many ways. First of all, you will

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learn Recipes by means of the Weapons Bread that you can purchase and consume. Second of all, although the creation of a new Weapon requires set Ingredientsdelineated in the Recipe, the Upgrade of Weapons and Equipment can be donewith any number of Items.

In Rune Factory 3, War Trophies have specific Stats that will affect any Itemto which they are added in order to upgrade it.

The Menu at your Forge will be divided into two Options:

Make ItemUpgrade Item

If you choose the Option to Make an Item, you will be able to make it by usingthe required Ingredients, and the Recipes that you have learned will bedisplayed.

If you choose to Upgrade an Item, you will see two slots to the right:

MaterialItem

Below them:

Will Make:

The percentage that represents your chance of success then will be given.

For example, one can add a Plant Stem to an Aquasword.

The Aquasword has the following Stats:

Aquasword: 4700G A sword imbued with the power of water magic. Its blade is constantly wet. Sell: 590G Stats: ATK +41, MGC ATK +24

If you wish to raise the Magic Attack as well as Magic Defence of theAquasword, you can add a Plant Stem.

In RF3, a Plant Stem has the following Stats:

Plant Stem: 300G The hardy, thick stem of a plant. Has a variety of uses. Sell: 150G Stats: MGC ATK +4, MGC DEF +1

There will be a difficulty rating for each upgrade Item as well. For the PlantStem, the Difficulty rating is 19.

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With a successful upgrade that adds the potency of the Plant Stem to anordinary Aquasword, you will have the following:

Aquasword: 4888G (Lv. 2) Sell: 613G ATK +41, M. ATK +28, M. DEF +1

As you can see, the Magic Attack and Magic Defence possessed by the Plant Stemwere incorporated into the upgraded Aquasword.

With the addition of a Hard Horn, Freyr further augmented the power of hisWeapon:

Hard Horn: 380G A jagged, saw-like horn. Upgrades increase chances of knockouts. Sell: 220G ATK +2, DEF +4

With this Item added, the Aquasword became:

Aquasword: 4982G (Lv. 3) Sell: 625G ATK +43, DEF +4, MGC ATK +28, MGC DEF +1

Each Upgrade raises the Level of the Weapon. Do not forget that forging likecooking requires Energy. You must pay attention to your Energy Gauges if youdo not wish to find yourself at the Apothecary!

Forge Recipes

When the Sharance Tree has been expanded, you will be able to order a Forgefrom Raven for 100 Wood and 5000G. It will be completed instantly and shewill give you 9 Weapon Bread to help you begin your new craft. It is aquality of Weapons Bread that you must be within a certain Skill Level to beable to obtain a specific Recipe. At least half of the Weapons Breads thatRaven gives will be advanced Recipes that you will not be able to 'learn'. It may be best to save your game before you consume the Weapons Bread and thensave only when the Recipe is one that you can learn. Store the rest of theWeapons Bread until you have spent some time at the forge.

Recipes to Make Weapons

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Broadsword: 630G A light, easy to use sword. Recommended for beginners. So versatile, somealso use it as a chopping knife. Ingredients: Iron Sell: 60G Skill Level 4

Rod: 1080G A staff that boosts magical power. Was not designed to be used as a weaponitself. Ingredients: Iron, Amethyst Sekill Level 4

Claymore: 960G A longsword that's easy to swing. Its decorative rings can be toyed with topass the time. Ingredients: Iron x 3 Sell: 190G Skill Level 5

Battleaxe: 1300G An axe with a wild, uncontrolled swing. Handle with care. Ingredients: Iron x 4 Sell: 280G ATK +10 Skill Level 6

Spear: 900G A simple spear. Perfect for the beginner. So simple, that it has been useda food skewer in the past. Ingredients: Iron, Wood Skill Level 6

Battle Hammer: 1400G A hammer designed for battle. Great for blowing off steam when you send yourfoes flying. Ingredients: Iron x 5 Sell: 380G Skill Level 7

Steel Sword: 1010G Ingredients: Broadsword, Iron x 2 Sell: 210G Skill Level 8

Staff: 3580G A simple magical staff. Give this rod a try to see if you have any magicalskill or not. Ingredients: Rod, Iron, Strong Vine Sell: 1120G

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Skill Level 10

Steel Sword +: 2910G A Steel Sword, strengthened by a mysterious power. Now a different colour,it is a completely new weapon. Ingredients: Steel Sword, Iron x 2

Axe: 2100G A fierce axe now stripped of its farming power. Ingredients: Rusty Axe, Arrowhead x 2 Sell: 400G ATK +28, MGC ATK +20 Skill Level 12

Iron Edge: 2980G Well-balanced dual blades that have been further reiinforeced. Easy to use. Ingredients: Steel Edge, Iron x 2 Sell: 750G ATK +13 Skill Level 13

Bat: 2750G Wooden stick for a game. Not sure how it's used. Easier to knock foes away. Ingredients: Cheap Cloth, Quality Cloth, Wood ATK +36 Skill Level 13

Wooden Staff: 3030G Type: Spear A tough, wooden staff. Wield it like an angry old man for extra power. Ingredients: Wood x 2, Strong Vine x 2 Skill Level 14

Zweihander + : 3020G A Greatsword strengthened by a mysterious power. Makes it easier to knockfoes out. Ingredients: Zweihander, Iron x 2 Sell: 460G ATK + 36, MGC ATK +5

War Hammer: 3720G Heavier than it looks. Puts a massive strain on your back, so be carefulwhen swinging it. Ingredients: Battle Hammer, Iron, Bronze x 2 ATK +46 Skill Level 15

Cutlass: 3560G A sword used by pirates and brigands long ago. Now is worn like a good luckcharm by sailors.

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Ingredients: Broadsword, Bronze, Quality Cloth x 2 Sell: 480G ATK +32 Skill Level 16

Ice Staff: 8000G A staff imbued with the power of water magic. Its tip is freezing cold,giving off a chilly mist. Ingredients: Rod, Bronze, Emerald Sell: 2800G ATK + 7, MGC ATK +60 Type: Water Skill Level 16

Strong Stone: 5210G A big hunk of metal connected to the blade. Its weight is the reason for itshigh attack. Ingredients: Battle Hammer, Iron x 2, Bronze x 3 Sell: 2120G ATK +58 Skill Level 19

Backscratcher: 2000G The cure for itchy backs everywhere. Messes with enemy minds, and it'seasier to knock them out. Ingredients: Branch Sell: 30G ATK +26, MGC ATK +48 Skill Level 20

Water Spear: 5770G A spear infused with the power of water magic. Always wet, so be carefulthat your hands don't slip. Ingredients: Spear, Bronze x 2, Quality Cloth Sell: 1010G Type: Water ATK +52, MGC ATK +30, MGC DEF +5 Skill Level 21

Sea Cutter: 4880G As its name suggests, a longsword that can cut the seas. Listen, and you canalso hear the waves. Ingredients: Claymore, Iron, Quality Cloth, Giant's Fingernail Sell: 1620G Type: Water ATK +58, MGC ATK +25 Skill Level 21

Lightning Staff: 13200G A staff imbued with the power of wind magic. Said to be able to summon

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storms and call down lightning. Ingredients: Rod, Bronze, Insect Jaw Sell: 120G ATK +14, MGC ATK +88 Skill Level 21

Aquasword: 4700G A sword imbued with the power of water magic. Its blade is constantly wet. Ingredients: Broadsword, Bronze, Quality Cloth Sell: 590G ATK +41, MGC ATK +24 Skill Level 22

War Hammer+: 7800G A War Hammer strengthened by a mysterious power. Now places less strain onthe back. Ingredients: War Hammer, Iron, Bronze x 2 Sell: 3000G Skill Level 22

Flare Staff: 29800G A staff imbued with the power of fire magic. Its tip is red hot, andcrackles with sparks. Ingredients: Rod, Silver, Fire Crystal, Ruby Sell: 4820G ATK +21, MGC ATK +112 Skill Level 24

Windsword: 8400G A sword imbued with the power of wind magic. Each swing is said to send outa gust of wind. Ingredients: Broadsword, Iron, Scorpion Pincer Sell: 900G ATK 56, MGC ATK 28 Skill Level 26

Cyclone Blade: 10840G A sword imbued with the power of wind maigc. Narrow and set with holes inorder to whip up a gust. Ingredients: Claymore, Silver x 2, Panther Claw Sell: 2880G ATK +83, MGC ATK +40 Type: Longsword Skill Level 27

Corsesca: 9080G A spear with a wide blade. A focus on accuracy led to the creation of thisdesign. Ingredients: Spear, Silver x 2, Bull Horn Sell: 2680G ATK +79, DEF +15 Skill Level 27

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Wind Edge: 9260G The two swords summon the wind to slice through enemies. Sell: 1160G Type: Wind ATK +66, MGC ATK +30 Skill Level 28

Dekash: 11360G Smells very fishy and may attract felines. Makes it easier to knock outfoes. Ingredients: Tuna Sell: 4000G Type: Water ATK +76, MGC ATK +72 Skill Level 29

Defender: 10040G A sword created to be used with a shield. Greatly improves chances ofavoiding incoming attacks. Ingredients: Broadsword, Bronze x 2 Sell: 1020G ATK +83, DEF +15 Skill Level 29

Basket: 19000G A basket that can hold more than it seems. Don't forget to take out yourlunch first. Ingredients: Strong String, Speckled Skin, Strong Vine x 2 Sell: 2780G Type: Earth ATK +50, MGC ATK +102, VIT +20 Skill Level 29

Broken Wall: 10440G Dual blades instilled with the power of the earth. Not only cuts, but alsocrushes. Ingredients: Short Dagger, Silver, Earth Crystal, Hammer Piece Sell: 2300G ATK +75, MGC ATK +40 Skill Level 30

Burnin' Blade: 12400G A sword that burns along its entire blade. The blade whispers, 'Touch me,and I'll burn ya!' Ingredients: Broadsword, Silver, Arrowhead, Fire Crystal Sell: 2500G ATK +78, MGC ATK +35 Type: Fire Skill Level 30

Gaia Sword: 12900G

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A sword imbued with the power of earth. Made from very hard materials, so itwon't chip easily. Ingredients: Broadsword, Silver, Earth Crystal, Hammer Piece Sell: 2040G ATK +80, MGC ATK +40 Type: Earth Skill Level 31

Iron Bat: 12460G Iron stick for a game. Not sure how it's used, but you might be able to senda all far with it. Ingredients: Bat, Iron x 3 Sell: 3840G ATK +110 Hammer Skill Level 32

Spoon: 10140G Cursed weapon that gives those who equip it an insatiable craving forpudding. Ingredients: Iron, Sparkle String Sell: 440G ATK +50, MGC ATK +98 Shortsword Skill Level 34

Recipes to Make Farm Tools

You can obtain Recipes for Farm Tools by eating Farming bread:

Old Waterpot: 900G A battered waterpot; can water the fields. Press the B Button repeatedly towater on the move. Ingredients: Scrap Metal, Iron Sell: 130G Type: Water MGC ATK +2 Skill Level 5

Rusty Hoe: 1000G An old, battered hoe. Used to hoe the fields. The blade's rusty and pitted. Ingredients: Scrap Metal, Iron x 2 Sell: 240G Skill Level 5

Rusty Sickle: 700G An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to gethigh-quality seeds. Ingredients: Scrap Metal x 2, Iron x 1

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Sell: 180G Skill Level 5

Rusty Axe: 1400G An old, used axe. So battered and worn that it can't be charged. Ingredients: Scrap Metal x 2, Iron x 2 Sell: 180G Skill Level 5

Cheap Hammer: 1600G An old, used hammer. Too worn to break large rocks, but it can still be usedto flatten land. Ingredients: Scrap Metal x 2, Iron x 3 Sell: 270G ATK +3 Skill Level 5

Cheap Pole: 1800G An old, battered fishing pole. Can be used to catch fish, but not very well. Ingredients: Wood, Strong String Skill Level 5

Beginner's Pole: 3580G A pole for the beginning fisherman. Charge it to attract faraway fish. Ingredients: Cheap Pole, Sparkle String Sell: 320G ATK +10, MGC ATK +15

Tin Waterpot: 900G A battered waterpot; can water the fields. Press the B Button repeatedly towater on the move. Ingredients: Old Waterpot, Bronze x 2 Sell: 130G M. ATK +2 Skill Level 15

Iron Sickle: 1630G A slightly sharper sickle. Used to cut weeds and grass. Cut crops to gethigh-quality seeds. Ingredients: Rusty Sickle, Bronze Sell: 510G ATK +30 Skill Level 15

Chopping Axe: 3390G A slightly improved axe. Charging the axe increases its range. Ingredients: Rusty Axe, Bronze x 2 Sell: 570G ATK +35

Sturdy Hoe: 2940G A slightly improved hoe. Can cover a wider area.

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Ingredients: Rusty Hoe, Bronze x 2 Sell: 920G Type: Earth ATK +18, MGC ATK +5 Skill Level 15

Bronze Hammer: 5570G Reinforced with bronze. Now tough enough to crack large rocks, it can alsobe used to flatten land. Ingredients: Cheap Hammer, Bronze x 3 ATK +30 Skill Level 15

Recipes to Make Accessories

Cheap Bracelet: 560G An old, worn-out bracelet. Raises magic defence a little, but it is a bitrusty. Ingredients: Iron, Cheap Cloth Sell: 80G MGC DEF +16 Skill Level 1

Small Shield: 530G A small, easy-to-use shield that offers only limited defence. Ingredients: Iron x 2 Sell: 110G DEF +6 Skill Level 2

Charm: 420G A charm that prevents from misfortune. Immunity from receiving criticalhits. Ingredients: Cheap Cloth, Strong String Sell: 60G Skill Level 3

Field Gloves: 630G Protect your hands from blisters and calluses. No farmer should be without apair. Ingredients: Cheap Cloth, Quality Cloth ATK +15 Skill Level 4

Yarn Ball: 4800G A large ball of yarn. Ingredients: Small Fleece x 3 Sell: 900G DEF +3, MGC DEF +2 Skill Level 5

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Yarn Ball: 4800G A large ball of yarn. Ingredients: Medium Fleece Sell: 900G DEF +3, MGC DEF +2 Skill Level 6

Pin: 770G A snazzy-looking pin. Some people like to collect them. Raises vitality alittle. Ingredients: Iron Sell: 60G VIT +10 Skill Level 6

Yarn Ball: 4800G A large ball of yarn. Ingredients: Large Fleece Sell: 900G DEF +3, MGC DEF +2 Skill Level 7

Bronze Shield: 1210G A simple shield made from bronze. Now wider, this shield has a better chanceof stopping attacks. Ingredients: Bronze x 2 Sell: 320G DEF +12 Skill Level 8

Handknit Hat: 980G A hat knitted from wool. Warms both the head and the soul. Ingredients: Yarn Ball Sell: 900G DEF +3, MGC DEF +2 Skill Level 9

Wet Boots: 630G They're slippery and easy to trip over. Raise chance of critical hits. Ingredients: Cheap Cloth x 2, Strong String Sell: 90G INT -5 Skill Level 9

Bronze Bracelet: 1190G A bronze bracelet. Raises magic defence a little. Quite heavy. Ingredients: Bronze, Cheap Cloth x 2 MGC DEF +35 Skill Level 10

Piyo Sandals: 910G Boots that make a sound every time you take a step. Ingedients: Insect Skin x 2, Wooly Furball Sell: 130G

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DEF +14 Skill Level 10

Secret Shoes: 1050G Ingredients: Iron, Insect Skin x 2 Sell: 150G DEF +20 Skill Level 11

Focus Earring: 1400G Earrings that dangle from your ears. Raise magic defence a little. Ingredients: Iron, Arrowhead Sell: 100G MGC ATK +12, MGC DEF +15 Skill Level 12

Leather Belt: 1120G A regular, commonplace belt. It heightens resolve and slightly raisesdefence. Ingredients: Fur x 2, Speckled Skin Sell: 160G DEF +1, MGC DEF +4 Skill Level 13

Heavy Boots: 1550G Boots made from steel. Offer high defence, but are also very heavy. Ingredients: Iron x 4, Bronze x 2 DEF +26 Skill Level 14

Emerald Riing: 2180G A ring with a glittering emerald that will make your finger sparkle. Halveswind damage. Ingredients: Emerald Sell: 640G Type: Wind DEF +5, MGC DEF +3, STR +1 Skill Level 15

Sapphire Ring: 2580G A ring with a beautifully glittering sapphire. Halves light damage. Ingredients: Sapphire Sell: 1210G Type: Light Skill Level 15

Ruby Ring: 2180G Has a mysterious, appealiing design. Halves all incoming fire damage. Ingredients: Ruby Sell: 610G ATK +10, DEF +15, MGC ATK +10, MGC DEF +10, INT +10 Type: Fire Skill Level 15

Dark Ring: 2580G

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A twisted, bizarre-looking ring. Its thorns hurt when you put it on. Halvesdark damage. Ingredients: Skull Sell: 1200G Type: Darkness Skill Level 15

Aquamarine Ring: 2380G A boldly appealing ring that halves all incoming water damage. Ingredients: Aquamarine Sell: 980G Type: Water Skill Level 15

Fireproof Hood: 1890G Protect your head. Don't push. Don't run. Don't talk. Ingredients: Quality Cloth x 2, Giant's Gloves Sell: 270G DEF +15, MGC DEF +12 Skill Level 16

Umbrella: 3990G A luxurious umbrella meant to shield you from the harsh sunlight. Ingredients: Iron x 2, Speckled Skin, Strong Vine, Bird Wing Sell: 3780G DEF +8, MGC DEF +20 Skill Level 17

Round Shield: 5870G A round shield. Used to turn attacks aside rather than stop them full-on. Ingredients: Bronze x 2, Iron x 2 Sell: 820G DEF +21 Skill Level 17

Leather Gloves: 2030G Quality gloves made from leather. Protect your hands and look stylish at thesame time. Ingredients: Cheap Cloth, Wooly Furball, Quality Cloth, Giant's Gloves Sell: 270G ATK +30 Skill Level 18

Sneakers: 4010G Shoes to help you practice walking. Give them a try. Ingredients: Speckled Skin x 2, Spore, Strong Vine Sell: 230G DEF +32 Skill Level 18

Earth Pendant: 3800G

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A pendant that halves earth damage and raises the abilities of magic seeds. Ingredients: Silver Pendant, Earth Crystal x 2 Sell: 800G Type: Earth Skill Level 19

Silver Pendant: 2870G A silver pendant. A simple but highly attractive design. Raises magicalattack. Ingredients: Iron, Silver Sell: 390G MGC ATK +25 Skill Level 20

Heavy Shield: 7200G A shield made from layers of steel. Resists critical hits. A little bit tooheavy. Ingredients: Iron x 3, Hard Horn Sell:1120G DEF +28 Skill Level 22

Magic Shield: 9830G A shield that protects against magical attacks and being sealed. Best usedwith a magical staff. Ingredients: Bronze x 2, Amethyst, Quality Cloth Sell: 2210G MGC DEF +42, INT +15 Skill Level 24

Silver Bracelet: 3430G A silver bracelet. Simply slipping it onto your farm raises magical defence. Ingredients: Silver, Quality Cloth x2 Sell: 530G MGC DEF +52 Skill Level 25

Silver Boots: 4560G Standard silver boots. Increase defence. Ingredients: Bronze, Silver, Giant's Gloves, Hammer Piece Sell: 880G DEF +40 Skill Level 26

Poison Ring: 4890G A ring grants immunity to poison. Can poison foes. Ingredients: Bronze, Spore x 2 Sell: 250G Skill Level 27

Paralyse Ring: 4890G A ring that increases resistance to paralysis. Can paralyse foes.

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Ingredients: Bronze, Plant Stem x 2 Sell: 280G Skill Level 28

Silent Ring: 4890G A ring that increases resistance to being sealed. Can also seal foes. Ingredients: Bronze, Lamp Squid Sell: 1500G Skill Level 29

Critical Ring: 6480G A ring that raises critical attacks y showing you the best place to strike. Ingredients: Silver, Hard Horn, Panther Claw Sell: 580G Skill Level 30

Happy Ring: 9999G A ring that brings good fortune. Increases chance of finding dropped items. Ingredients: Diamond, 4-Leaf Clover Sell: 4444G Skill Level 30

Magic Ring: 6970G A ring brimming with magic power. Shortens the time it takes to charge up. Ingredients: Silver, Magic Crystal MGC ATK +6, MGC DEF +7 Sell: 760G Skill Level 31

Bone Boots: 8800G Boots made of bone. They appear prehistoric, but their defence is veryrespectable. Ingredients: Dragon Bones Sell: 3000G DEF +68 Skill Level 31

Hachimaki: 6360G The Far East equivalent of a bandana. Resists paralysis. Ingredients: Cheap Cloth, Quality Cloth, Bandage x 2 Sell: 480G ATK +20, DEF +32, MGC DEF +27 Skill Level 32

Strider Boots: 12140G These boots actually increase your stride. Ingredients: Emerald x 2, Insect Jaw, Panther Claw Sell: Skill Level 33

Tortoise Shield: 12500G

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A collection of tortoise shells fitted together to make a shiled. Makes itharder o knock you back. Ingredients: Tortoise Shell x 3 Sell: 3050G DEF +43 Skill Level 34

Fancy Hat: 13850G A bright red, eye-catching hat. It's well-ventilated, so you can wear it forhours on end. Ingredients: Cheap Bandage, Bird Wing, Fur x 2 Sell: 550G DEF +45, MGC DEF +45 Skill Level 35

Field Pendant: 9600G A pendant that halves wind damage and raises the abilities of your monstercompanions. Ingredients: Silver Pendant, Wind Crystal x 2 Sell: 1250G Type Wind Skill Level 35

Bone Shield: 19700G A shield that is both light and hard. Its light weight allows the user toreact quickly to fast attacks. Ingredients: Silver x 2, Insect Jaw, Bull Horn x 2 DEF +36, MGC DEF +20 Skill Level 36

Kite Shield: 28000G A shield that balances high defence and ease of use. Makes it harder to beknocked out. Ingredients: Silver x 2, Gold x 2 Sell: 5930G DEF +61 Skill Level 37

Skate Boots: 7140G Boots made to feel like you're skating on ice. You won't be able to dotriple Lutz, though. Ingredients: Water Crystal x 2, Tortoise Shell Sell: 1020G MGC DEF +60 Skill Level 38

Silver Hairpin: 9950G A traditional accessory from the far east. Said to ward off evil spiritswhen worn in the hair. Ingredients: Silver, Glue

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Sell: 570G MGC ATK +30, MGC DEF +62 Skill Level 38

Gold Bracelet: 7500G A golden bracelet. Simply slipping it onto your wrist considerably raisesmagical defence. Ingredients: Gold, Quality Cloth x 2 Sell: 830G MGC DEF +70 Skill Level 39

Star Pendant: 4800G A pendant shaped like a glittering night star. Increases rate of experiencegained. Ingredients: Silver Pendant, Light Crystal, Dark Crystal Sell: 1660G Type: Light Skill Level 40

Chaos Shield: 29900G Companion to the Chaos Blade. Resists poison, paralysis and seal effects. Ingredients: Silver x 2, Scorpion Tail, Scorpion Pincer, Proof of Warrior Sell: 5020G DEF +18, MGC DEF +50 Skill Level 41

Power Gloves: 12520G Gloves that tightly fit the hands. Allows heavy items to be lifted withease. Ingredients: Insect Skin x 2, Hammer Piece, Panther Claw Sell: 1020G ATK +65 Skill Level 42

Monkey Toy: 1100G A lovely stuffed animal. Ingredients: Cheap Cloth, Strong String, Wooly Furball x 2 Sell: 900G DEF +55, MGC DEF +12 Type: Light Shield Skill Level 43

Handknit Scarf: 8850G A scarf knitted from wool that is very warm. Halves RP consumption (withsome exceptions.) Ingredients: Wooly Furball x 6 Sell: 1066G Skill Level 43

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Snow Shoes: 9840G Special snow shoes. Never slip on ice again. Ingredients: Iron, Strong Vine, Wolf Fang, Quality Fur x 2 Sell: 2120G DEF +40, MGC DEF +15 Skill Level 43

Shield Ring: 16450G A ring with great defence, but small area of use. Can occasionally reducedamage to one. Ingredients: Gold, Hammer Piece, Bull Horn, Silver, Fish Fossil Sell: 2300G DEF +42 Skill Level 44

Farm Aids

Formula A: 600G Sprinkle on soil to shorten growth time. Crops will be a little moreresilient. Sold at the General Store.

Formula B: 2200G Sprinkle on soil to shorten growth time. Crops will be more resilient. Sold by the Chemist.

Neutralizer: 40G The best way to deal with poison in the fields! Sprinkle to neutralise. Sell: 20G (Secret Med) Sold by the Chemist.

Greenifier: 3000G Raises the quality of crops when they are harvested. Sell: 880G (Secret Med) Sold by the Chemist.

Clothing

Swimsuit: 3000G You need a swimsuit for summer. I hope you get a chance to swim.

Green Outfit: 3000G

Cobalt Outfit: 3000G

Red Outfit: 3000G

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Blue Outfit: 3000G

Yellow Outfit: 3000G

Decorative Items for the Home

Table: 2000G

Chair: 1000G

Potted Plants:

Spring Plant: 700G

Summer Plant: 700G

Fall Plant: 700G

Winter Plant: 700G

Cactus Plant: 700G

Stuffed Animals:

P. Pomme Toy: 800G

Wooly Toy: 800G

Chpsqk Toy: 800G

Duck Toy: 800G

S. Wolf Toy: 1200G

Weapons and Equipment

Weapons, Equipment and Accessory Items can be purchased or forged by yourCharacter once he has a Forge and Workshop. Some Weapons, Equipment andAccessories will be sold from the start of the first Spring. It is theSpecial Deals Menu at the Blacksmith Shop that will offer Weapons that wouldnot appear in the specific Categories at this stage in the game.

For example, although Raven sells a Broadsword in her Sword/Shields Menu, themore powerful Steel Sword and Cutlass only appear randomly in the SpecialDeals Menu. It therefore is a good idea to access her Special Deals on adaily basis if you wish to improve your Weapons and Equipment.

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Weapons

Players of RF2 will be familiar with the Weapons and Equipment in RF3. Thereis one essential difference, however, in terms of the Plus Weapons such asSteel Sword +, which were available only to players who traded via Wi-Fi inRF2. In RF3, they are offered for sale at the Smithy as Special Deals on arandom basis.

Swords/Shields

Shortswords

Broadsword: 630G A light, easy-to-use sword. Recommended for beginners. So versatile, somealso use it as a chopping knife. Sell: 60G ATK +5

Steel Sword: 1010G A shortsword forged from steel. Its long blade gives it extended reach. Sell: 210G ATK +10

Steel Sword +: 2910G A Steel Sword, strengthened by a mysterious power. Now a different colour,it is a completely new weapon. Sell: 340G ATK +21, M. ATK +5

Cutlass: 3580G A sword used by pirates and brigands long ago. Now is worn like a good luckcharm by sailors. Sell: 480G ATK +32

Aquasword: A sword imbued with the power of water magic. Its blad isconstantly wet. Buy: 4700G Sell: 590G

Back Scratcher: 2000G The cure for itchy backs everywhere. Messes with enemy minds, and it'seaiser to knock them out. ATK +27, M. ATK +48

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Defender: 10040G A sword created to be used with a shield. Greatly improves chances ofavoiding incoming attacks. Sell 1020G ATK +63, DEF +15 Shortsword

Sakura: 15200G A cursed crimson sword. Though its name is beautiful, its edge is laced withpoison. Sell: 3300G ATK +89 Type: Darkness Shortsword

Luck Blade: 18990G A sword that makes the owner lucky. easier to land critical hits and knockfoes out. Sell: 3340G ATK +97 Shortsword

Durandel: 27720G The entire blade glows white, distracting the foe with its beauty. Use thatmoment to strike! Sell: 6120G ATK +133, DEF +30 Shortsword

Longswords

Claymore: 960G A longsword that's easy to swing. Its decorative rings can be toyed with topass the time. Sell: 190G ATK +11

Zweihander: 1800G A two-handed sword. Nothing remarkable. Just don't get cocky and tryswinging it one-handed. Sell: 480G ATK +22

Greatsword: 4270G A longsword treated to prevent it from becoming dull. Its balance has beentweaked so it's easy to use. Sell: 1010G ATK +52

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Sea Cutter: 4880G As its name suggests, a longsword that can cut the seas. Listen, and you canalso hear the waves. Sell: 1620G ATK +58, M. ATK +25

Flame Sabre: 9120G A sword imbued with the power of fire magic. Striking red, a single swingwill make you sweat. Sell: 2520G ATK +75, MGC ATK +35

Dekash: 11360G Smells very fishy and may attract felines. Makes it eaiser to knock outfoes. Sell: 4000G ATK +76, MGC ATK +72 Type: Water

Earth Shade: 11120G A sword blessed by the earth. Its design, like a crevice in the ground,makes a striking impression. Sell: 3010G Type: Earth ATK +97, MGC ATK +45 Longsword

Poison Blade: 12940G A longsword coated with poison. A single scratch from this bad boy can befatal. Sell: 2880G ATK +124

Big Knife: 13720G A big knife. A very, very big knife. Try to chop an apple with this, andyou'll chop off more than fruit. Sell: 3520G ATK +139 Longsword

Katana: 26620G A sword from the far east. Beauty, sharpness and strength combine into thisprofessional's choice. Sell: 6580G ATK +192 Longsword

Shine Blade: 29290G Has a super-hot blade, but a cool tip. The heat difference inflicts exta

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damage. Sell: 6600G Type: Fire ATK +201, MGC ATK +90 Longsword

Dual Blades

Short Dagger: 950G Wield a sword in each hand to overwhelm foes. However, it renders allshields useless. Sell: 110G ATK +6

Thief Knife: 3670G Dual blades often used by pirates and bandits. Sell: 960G ATK +35

Steel Edge: 1510G Two iron-sharp swords. Slightly difficult to wield, since they're heavy. Sell: 340G ATK +13

Iron Edge: 2980G Well-balanced dual blades that have been further reinforced. Easy to use. Sell: 750G ATK +24, M. ATK +5

Frost Edge: 4630G Dual Blade A coldness emanates from the two swords. It might be hard on you if youdon't like the cold. Sell: 1020G ATK +46, M. ATK +20

Wind Edge: 9260G The two swords summon the wind to slice through enemies. Sell: 1160G ATK +66, M. ATK +30

Rampage: 13000G Named for its firepower and fury. Makes it eaiser to land critical hits. Sell: 3020G ATK +96 Dual Blades

Sonic Dagger: 17630G Slim dual blades that generate cutting winds that create sonic booms. Sell: 3380G ATK +104, MGC ATK +55

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Type: Wind Dual Blades

Desert Wind: 18880G Beautiful blades modeled after the desert winds. Very popular for theirbeauty and majesty. Sell: 3840G ATK +115, MGC ATK +75 Dual Blades

Force Divide: 25000G Dual blades with both fire and water elements. Thermodynamics causes armourto break down. Sell: 5200G Type: Fire and Water ATK +145, MGC ATK +90 Dual Blades

Shields

Small Shield: 530G A small, easy-to-use shield that offers only limited defence. Sell: 320G DEF +6

Bronze Shield: 1210G A simple shield made from bronze. Now wider, this shield has a better chanceof stopping attacks. Sell: 320G DEF +12

Heavy Shield: A shield made from layers of steel. Resists critical hits. Alittle bit too heavy. Buy: 7200G Sell: 1120G

Round Shield: 5870G A round shield. Used to turn attacks aside rather than stop them full-on. Sell: 820G DEF +21

Magic Shield: 9830G A shield that protects against magical attacks and being sealed. Best usedwith a magical staff. Sell: 2210G MGC DEF +42, INT +15

Tortoise Shield: 12500G

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A collection of tortoise shells fitted together to make a shield. Makes itharder to knock you back. Sell: 3050G DEF +43

Bone Shield: 19700G A shield that is both light and hard. Its light weight allows the user toreact quickly to fast attacks. Sell: 4320G DEF +36, MGC DEF +20

Spears/Axes/Hammers

Spears

Spear: 900G A simple spear. Perfect for the beginner. So simple, that it has been usedas a food skwer in the past. Sell: 110G ATK +7, DEF +2

Lance: 1480G Has a unique triangular shape. Said to have been the main weapon of a largeempire, long ago. Sell: 320G ATK +14, DEF +5

Lance +: 3850G A Lance strengthened by a mysterious power. The weapon is now a beautifulgolden hue. Sell: 810G ATK +27, DEF +10, M. ATK +5

Needle Spear: 4460G A spear with a long blade. Cuts across a wider range, making it a top sellerand perennial customer favourite. ATK 41, DEF 8

Wooden Staff: 3030G A tough, wooden staff. Wield it like an angry old man for extra power. Spear, Lv. 1 Sell: 750G Earth Power ATK +18, DEF +8

Pitchfork: 8280G

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Based on the eating utensil, the fork. Now if only you could find a cake ofproportionate size. Sell: 780G ATK +68, DEF +18

Heavy Lance: 12700G A lance focused on attack power. Very heavy and hard to use. Sell: 3160G ATK +113, DEF +25

Corsesca: 9080G A spear with a wide blade. A focus on accuracy led to the creation of thisdesign. Sell: 2680G ATK +79, DEF +15

Flare Lance: 21640G A burning-hot lance that's hotter toward the tip. Also good for back painand improving blood circulation. Sell: 5500G Type: Fire ATK +140, DEF +25, MGC ATK +70

Poison Queen: 22850G A grab bag of poisonous items. Be careful, or YOU ight be the one gettingstung. Sell: 5800G ATK +148, DEF +5

Brionac: 27670G Capable of piercing anything. Even said to have once made a hole in aountain in a single blow. Sell: 6870G ATK +172, DEF +25, MGC ATK +85

Hammers

Battle Hammer: 1400G A hammer designed for battle. Great for blowing off steam when you send yourfoes flying. Sell: 380G ATK +10

War Hammer: 3720G Heavier than it looks. Puts a massive strain on your back, so be carefulwhen swinging it. Sell: 1680G ATK +46

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War Hammer +: 7600G A War Hammer strengthened by a mysteirous power. Now places less strain onthe back. Sell: 3000G ATK +62, M. ATK +15

Bat: 2750G Wooden stick for a game. Not sure how it's used. Easier to knock foes away. Sell: 410G ATK +36

Iron Bat: 12460G Iron stick for a game. Not sure how it's used, but you might be able to senda ball far with it. Sell: 3840G ATK +110

Great Hammer: 11500G A hammer designed to lessen the shock to the user upon impact. Beautifullybalanced. Sell: 3420G ATK +82

Flame Hammer: 21360G Imbued with the power of fire on one side. Ignites, aiding the wielder whenswung. Sell: 4870G ATK +153, MGC ATK +70

Toy Hammer: 25200G If you get hit by this hammer, you must pretend that you were hurt. Easierto knock foes out. Sell: 1530G Type: Light ATK +80, MGC ATK +160

Gigant Hammer: 28870G A massive hammer. Make sure you hit the foe and not yourself when swingingit. Sell: 7420G ATK +204

Axes

Battle Axe: 1300G An axe with a wild, uncontrolled swing. Handle with care. Sell: 280G ATK +10

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Poleaxe: 3750G An axe with a crrescent blade. Has a spiked head that can also be thrustlike a spear. Sell: 1530G ATK +47

Poleaxe +: 7800G A Pole Axe strengthened by a mysterious power. Easier to use, offeringgreater accuracy than before. Sell: 3100G ATK + 63, M. ATK +15

Battlescythe: 1800G A very sharp axe. It's sharper and larger than a farming sickle. Sell: 440G ATK +19

Basilisk Fang: 11940G A weapon that shreds everything like cloth. Can paralyse foes. Sell: 3440G ATK +99

Tomahawk: 13060G A single bladed, easy to use axe. The cluster of adornments on its tipconstantly blow in the wind. Sell: 4100G Type: Wind ATK +130, MGC ATK +60

Crescent Axe: 14740G An axe with a single aerodynamic blade. Top heavy, so it's hard to raise theblade vertically. Sell: 4800G ATK +143

Heat Axe: 24660G An axe with a burniing blade. Also known as the 'Phoenix Wings', it hasbecome the symbol of rebirth. Sell: 6650G Type: Fire ATK +157, MGC ATK +75

Lollipop: 32000G A candy weapon. Makes it easier to knock out foes. Sell: 7800G ATK +192, VIT +50 Axe

Farm Tools

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Old Waterpot: 900G A battered waterpot; can water the fields. Press the B Button repeatedly towater on the move. Ingredients: Scrap Metal, Iron Sell: 130G Type: Water MGC ATK +2 Skill Level 5

Rusty Axe: 1400G An old, used axe. So battered and worn that it can't be charged.

Cheap Hammer: 1600G An old, used hammer. Too worn to break large rocks, but it can still beuised to flatten land.

Cheap Pole: 1800G An old, battered fishing pole. Can be used to catch fish, but not verywell.

Rusty Sickle: 700G An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to gethigh-quality seeds.

Brush: 2400G An item used when caring for monsters. Capable of grooming even the coarsestof fur.

Clippers: 1900G Used to trim and clip monster fur. Designed so that it's impossible to cutor hurt the monster.

Sturdy Hoe: 2340G A slightly improved hoe. Can cover a wider area. Sell: 920G Type: Earth ATK +18, MGC ATK +5

Tin Waterpot: 3540G A tin waterpot. A little heavy, but can be charged to water the field. Sell: 540G Type: Water MGC ATK +30

Chopping Axe: 3390G A slightly improved axe. Charging the axe increases its range. Sell: 570G ATK +35

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Bronze Hammer: 5570G Reinforced with bronze. Now tough enough to crack large rocks, it can alsobe used to flatten land. Sell: 940G ATK +30

Beginner's Pole: 3580G A pole for the beginning fisherman. Charge it to attract faraway fish. Sell: 320G ATK +10, MGC ATK +15

Iron Sickle: 1630G A slightly sharper sickle. Used to cut weeds and grass. Cut crops to gethigh-quality seeds. Sell: 510G ATK +30

Silver Hammer: Reinforced with silver. Now very tough, it can break largerocks as well as be used to flattan land. Buy: 29610G Sell: 3370G

Accessories

Cheap Bracelet: 560G An old, worn-out bracelet. Raises magic defence a little, but it is a bitrusty. MGC DEF 16

Field Gloves: 630G Protect your hands from blisters and calluses. No farmer should be without apair. ATK 15

Leather Gloves: 2030G Quality gloves made from leather. Protect your hands and look stylish at thesame time. Sell: 270G ATK +30

Handknit Hat: 980G A hat knitted from wool. Warms both the head and the soul. DEF 5, MGC DEF: 5

Leather Boots: 770G Sturdy, long-lasting boots made from leather. Loved by travelers everywhere. DEF +14

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Wet Boots: 630G They're slippery and easy to trip over. Raises chances of critical hits. INT: -5

Heavy Boots: 1550G Boots made from steel. Offer high defence, but are also very heavy. Sell: 550G DEF +26

Piyo Sandals: 910G Boots that make a sound every time you take a step. Sell: 130G DEF +14

Secret Shoes: 1050G Are you short? Put these on to make you feel nice and tall! Go on! Putthem on! Sell: 150G DEF +20

Charm: 420G A charm that protects from misfortune. Immunity from receiving Criticalhits. Sell:60G

Emerald Ring: A ring with a glittering emerald that will make your fingersparkle. Halves wind damage. Buy: 2180G Sell: 640G

Dekash: Smells very fishy and may attract felines. Makes it easier to knockout foes. Buy: 11360G

Bronze Bracelet: 1190G A bronze bracelet. Raises magic defence a little. Quite heavy. Sell: 170G M. DEF +35

Silver Bracelet: 3430G A silver bracelet. Simply slipping it onto your arm raises magic defence. Sell: 530G MGC DEF +52

Leather Belt: 1120G A regular, commonplace belt. It heightens roslve and slightly raisesdefence. Sell: 160G DEF +30

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Amethyst Ring: 1980G An astringent, cool amethyst that creates a calm, mature atmosphere. Halvesearth damage. Sell: 330G Earth Power

Emerald Ring: 2180G A ring with a glittering emerald that will make your finger sparkle. Halveswind damage. Sell: 640G Wind Power

Sapphire Ring: 2580G A ring with a beautifully glittering sapphire. Halves light damage. Sell: 1210G Light Power

Silent Ring: 4890G A ring that increases resistance to being sealed. Cna also seal foes. Sell: 1500G

Poison Ring: 4890G A ring grants immunity to poison. Can poison foes. Sell: 250G

Critical Ring: 6460G A ring that raises critical attacks by showing you the best place to strike. Sell: 580G

Magic Ring: 6970G A ring brimming with magic power. Shortens the time it takes to charge up. Sell: 760G

Focus Earring: 1400G Earrings that dangle from your ears. Raise magic defence a little. Sell: 100G M. ATK +12, M. DEF +15

Fireproof Hood: 1890G Protect your head. Don't push. Don't run. Don't talk. Sell: 270G DEF +15, M. DEF +12

Charm: 420G A charm that protects from misfortune. Immunity from receiving criticalhits. Sell: 60G

Yarn Ball: 4800G A large ball of yarn. Sell: 900G DEF +3, MGC DEF +2

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Magic Ring: 6970G A ring brimming with magic power. Shortens the time it takes to charge up. Sell: 760G

Hachimaki: 6360G The Far East equivalent of a bandana. Resists paralysis. Sell: 480G ATK +20, DEF +32, MGC DEF +27

Silver Boots; 4560G Standard silver boots. Increases defence. Sell: 880G DEF +60

Sneakers: 4010G Shoes to help you practice walking. Give them a try. Sell: 230G DEF +32

Gold Bracelet: 7500G A golden bracelet. Simply slipping it onto your wrist considerably raisesmagical defence. Sell: 830G MGC DEF +70

Curse Charm: 14760G A foreign charm filled with great power. Draws forth great power from itshost. Sell: 1050G

Aquamarine Ring: 2380G A boldly appealing ring that halves all incoming water damage. Sell: 980G Type: Water

Fancy Hat: 13850G A bright red, eye-catching hat. It's well-ventilated, so you can wear it forhours on end. Sell: 550G DEF +45, MGC DEF +45

Silver Hairpin: 9950G A traditional accessory from the far east. Said to ward off evil spiritswhen worn in the hair. Sell: 570G MGC ATK +30, MGC DEF +62

Gold Hairpin: 23950G A gold-plated hairpin that's quite gorgeous. Resists seal effects a little. Sell: 1850G

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DEF +20, MGC ATK +50, MGC DEF +80

Bone Boots: 8800G Boots made of bone. They appear prehistoric, but their defence is veryrespectable. Sell: 3000G DEF +68

Snow Shoes: 9840G Special snow shoes. Never slip on ice again. Sell: 2120G DEF +40, MGC DEF +15

Water Shoes: 50220G Special ninja shoes that allow you to walk on water. Sell: 1460G DEF +83

Strider Boots: 12140G These boots actually increase your stride. Sell: 2020G ATK +25, DEF +25, MGC ATK +25, MGC DEF +25

Staves/Magic Tomes

Magic Spells, as they are contained in Tomes, can be shipped in Rune Factory 3.

Rod: 1080G A staff that boosts magical power. Was not designed to be used as a weaponitself. Type: Fire MAG ATK +18

Staff: 3580G A simple magical staff. Give this rod a try to see if you have any magicalskill or not. Sell: 1120G Type: Earth ATK +6, MAG ATK +32

Ice Staff: 8000G A staff imbued with the power of water magic. Its tip is freezing cold,giving off a chillly mist. Sell: 2800G Type: Water ATK +7, MGC ATK +60

Lightning Staff:

Fireball: 2200G

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Hurl small balls of fire. Can hurl up to 3 in a minute.

Water Laser: 2400G Emits a water beam that can penetrate stone. Hold down the button to extendthe spell.

Cure: 1200G Recover HP. Doesn't recover much, but RP consumption is reasonable.

Screw Rock: 2300G Summon a sharp rock. This spell really packs a punch, and is designed forfighter mages. Sell: 1150G

Sonic Wind: 2500G Unleash a wind scythe. Automatically homes in on enemies and shreds them topieces. Sell: 1250G

Light Shield: 3000G Emit two balls of light in front of you to shield you from enemies. Theywon't break easily. Sell: 1500G

Dark Ball: 2800G A dark ball of energy that travels slowly, destroying all in its path. Sell: 1400G

Medipoison: 1800G Cures poison. Cleanses the body of poison with a purifying light. Sell: 800G

Crop Seeds

Spring Seeds

Pink Turnip Seed: 80G Sown in spring. Allows beautiful pink turnips to be grown. A great startercrop. Sell: 8G 3 Days

Cabbage Seed: 100G Sown in spring. Grows quickly and is rather resilient. Sell: 10G 6 Days

Onion Seed: 110G

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Sown in spring. Easy to harvest and easy on the soil. Sell: 11G 12 Days

Strawberry Seed: 260G Sown in spring. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 26G 9 Days

Pink Melon Seed: 620G Sown in spring. The efforts of a sweet girl created these cute seeds. Sell: 62G 7 Days

Gold Cabbage Seed: 230G Sown in spring. Grows into gorgeous golden cabbage. Sell: 23G 14 Days Obtain on Flea Market Day

Summer Seeds

Cucumber Seed: 80G Sown in summer. Multiple harvests are possible. takes 2 days to bear fruit. Sell: 8G 6 Days

Tomato Seed: 140G Sown in summer. Mutliple harvests are possible. takes 1 day to bear fruit. Sell: 14G 11 Days

Corn Seed: 130G Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 13G 13 Days

Pumpkin Seed: 220G Sown in summer. A large vegetable with a good balance of resilience andgrowth. Sell: 22G 10 Days

Eggplant Seed: 160G Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit. Sell: 16G 9 Days

Golden Pumpkin Seed: 190G

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Sown in summer. Grows into gorgeous golden pumpkins. Sell: 19G 15 Days

Autumn Seeds

Potato Seed: 90G Sown in fall. Has surprisingly beautiful flowers. Sell: 9G 3 Days

Carrot Seed: 100G Sown in fall. A well-balanced vegetable. Sell: 10G 8 Days

Yam Seeds: 120G Sown in fall. Multiple harvests possible; takes 1 day to bear fruit. Willgrow on its own. Sell: 12G 6 Days

Spinach Seed: 60G Sown in fall. Grows quickly but it's very frail. Make sure to water it everyday. Sell: 6G 2 Days

Green Pepper Seed: 150G Sown in fall. Multiple harvests possible; takes 2 days to bear fruit. Sell: 15G 9 Days

Winter Seeds

Turnip Seeds: 130G Sown in winter. A simple vegetable that's great for a beginner to try theirhand on. Sell: 13G 3 Days

Leek Seed: 120G Sown in winter. An easy to grow winter crop. A little easy to wither. Sell: 12G 6 Days

Daikon Seed: 160G Sown in winter. Good balance of fast growth and resilience. Sell: 18G

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7 Days

W. Cabbage Seed: 200G Sown in winter. Takes a short while to grow. Sell: 20G 12 Days

Hot-Hot Fruit Seed: 470G Sown in winter. Takes a tad bit of time to grow, but they're resilient. Sell: 47G 18 Days

Flower Seeds

Grass Seed: 300G Cut to make feed for monsters. Multiple harvest possible; takes 1 day togrow back. Sell: 30G 3 Days

Moondrop Seed: 70G Sown in spring. an easily grown flower. Sell: 7G 7 Days

Toyherb Seed: 60G Sown in spring. A delicate flower that requires some hard work. Eat to curefatigue. Sell: 6G 2 Days

Cherry Grass Seed: 120G Sown in spring. Blooms with light pink flowers. Sell: 12G 6 Days

Emery Flower Seed: 1000G Sown in spring. Takes a long time to grow. Fairly resilient, and easy togrow. Sell: 100G 27 Days Obtain on Flea Market Day

Lamp Grass Seed: 480G Sown in spring. Takes a long time to grow. Mainly used as an ingredient inmedicines. Sell: 48G Obtain on Flea Market Day

Pink Cat Seed: 50G

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Sown in summer. Fast-growing flowers that are easy to grow. Fairly hard towither. Sell: 5G 4 Days

Fireflower Seed: 260G Sown in summer. Black seeds that look like gunpowder. Sell: 26G 6 Days

Charm Blue Seed: 40G Sown in fall. A good balance of ease of growth and resilience. Sell: 4G 6 Days

Pom-Pom Grass Seed: 510G Sown in fall. Takes a long time to grow. Soft white seeds. Sell: 51G 22 Days Obtain on Flea Market Day

Autumn Grass Seed: 440G Sown in fall. Takes a long time to grow. Reddish, oval seeds. Sell: 44G 15 Days

Magic Seeds

Sword Magic Seed: 4800G A plant sword fights alongside you. Returns to normal in one day if ittires. Sell: 2400G

Jack Magic Seed: 6900G A Jack-o-Lantern appears to help you. Returns to normal in one day if ittires. Sell: 3450G

Banana Magical Seed: 2200G A banana appears to help slip up enemies. Returns to normal in one day if ittires. Sell: 1100G

Water Leaf M.S.: 5100G A plant that makes water appear to refill cans. Returns to normal in one dayif it tires. Sell: 2550G

Cactus Magic Seed: 8800G

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A cactus appears to help you. Returns to normal in one day if it tires. Sell: 4400G

Lily Pad M.S.: 3200G A giant leaf appears to help you cross rivers. Returns to normal in one dayif it tires. Sell: 1600G

Ironflower M.S.: 7400G A plant shield protects you. Returns to normal in one day if it tires. Sell: 3700G

Bombelon M.S.: 5000G A plant bomb appears to help you. Returns to normal in one day if it tires. Sell: 2500G

Windmill M.S.: 5000G A plant windmill blows gusts. Returns to normal in one day if it tires. Sell: 2500G

Skills for Weapons

Pia sells Rune Skills:that are designed to be used with a specific weapon type. As with other Magic Spells sold at the Chemist, these CAN be shipped! Moreover, you can learn them during the course of ordinary combat even if youdo not purchase them. They can be found randomly as well in Treasure Chestsin dungeons.

Power Wave: 1300G Weapon Shortsword. Charge up and unleash a great shockwave.

Wind Slash: 3400G Weapon Longsword Jumping spinning attack. Continually press the button to keep attacking.

Sky Hurricane: 2100G Weapon Spear Toss up and juggle your foes in the air.

Stardust Upper: 1900G Weapon Axe or Hammer. Knock foes in the air. Can inflict damage while spinning around.

Gust: 2600G Weapon: Dual Blades Perform a great leaping attack. Also great at dogding attacks.

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When you have defeated the Raccoon in Privera Forest, the following will beadded to the Menu. The selection appears to vary, so you may not find all ofthese on any given day:

Special Concerto: 3800G A tune that rouses allied monsters to perform their special attacks. Sell: 1900G

Mindthrust: 2800G Weapon: Shortsword Lunge at your foe. Can sometimes inflict a status ailment. Sell: 1400G

Rush Attack: 3800G Weapon: Shortsword A flurry. Press repeatedly to increase attacks and a finish. Sell: 1900G

Storm: 4500G Weapon: Dual Blades Perform a flurry in the air. Continually press the button to keep attacking. Sell: 2250G

When you have defeated the Skelafang in the Desert, the following will beadded:

Dash Slash: 2000GWeapon: Shortsword Closes the gap between foes in a flash. Peform a leg drop if dashing. Sell: 1000G

Flash Strike: 9800G Weapon: Longsword Draw up your energy and unleash a strong attack on your enemies. Sell: 4900G

Reaper Slash: 2700G Weapon: Spear Has a large range of attack. Great when surrounded. Sell: 1350G

Tornado Swing: 2400G Weapon: Axe or Hammer A great spin attack. Continually press the button to keep attacking. Sell: 2400G

Rail Strike: 3800G Weapon: Dual Blades A jump-spin attack. Very hard to counter this move. Sell: 1900G

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Special Items: Presents

In other Rune Factory games, these Items were known as Curios. In RF3, theyfall into the Category of Presents. They are Items without any ShippingValue. If you ship them, they will be returned to you.

Strange Pendant: A pendant from Sofia. It's hard to imagine any one would wear it with its'unique' look. Details: One of Karina's Requests

Dragon Bones: A very fragile-looking dragon bone, but it's managed to withstand wear andtear. Details: 1st Item requested by Kuruna, found in southeast corner of Desert (There is another Dragon Bones that you will obtain later when you defeatSkelafang.)

Shade Stone: A mysterious stone that absorbs light. Details: One of Evelyn's Requests

Special Mediciine: Secret medicine that you were supposed to give Collette. It smells verytropical. Detail: One of Marian's Requests

Cactus Flower: A giant cactus flower. It's very pretty, but also very big. Detail: Obtain for Karuna

Items and Shipping Lists

Items and Ingredients:

Crops

Withered Grass: 8G Dried up produce and grass. Also poisonous. Till into the ground to improvesoil quality. Sell: 1G RP Rec -50%**Note that you lose half your total RP when you consume this item. Its best

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use is as fertiliser!

Pink Turnip: 400G (Lv. 1) A beautiful pink turnip. The result of one girl's tireless efforts to expandbeyond white turnips. Sell: 200G HP Rec +8, RP Rec +6 Effect: 3 Hours

Cabbage: 1920G (Lv. 1) A well-balanced vegetable that tastes good raw, fried or boiled. Great aftera big meal. Sell: 480G HP Rec +10, HP Max +10, VIT +2 Effect: 3 Hours

Onion: 3120G Crisp when raw, mellow when fried. Chopping it doesn't make your eyeswater.. it makes you stronger. Sell: 780G HP Rec +20, RP Rec +30, HP Max +5

Pink Melon: 12600G A pink melon brimming with cuteness. A favourite among young girls. Sell: 4200G HP Rec +50, RP Rec +30, HP Max +5 Effect: 3 Hours

Tomato: 900G Shiny and red, like the summer sun. Packed with nutrition and highlyversatile. Sell: 300G HP Rec +15, RP Rec +10 Effect: 3 Hours

Corn: 1320G Vegetable with plenty of tiny yellow kernels. But which side do you startfrom? Sell: 440G HP Rec +25, RP Rec +10, HP Max +10, RP Max +10 Effect: 3 Hours

Pumpkin: 4960G A popular type of squash. You can hollow it out to turn it into a spookylantern. Sell: 1240G HP Rec +50, HP Max +30, VIT +3 Effect: 3 Hours

Potato: 840G A beloved veggie that can be anything from a food staple to a hors d'oeuvre. Sell: 280G

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HP Rec +5, RP Rec +5

Carrot: 1770G A long, orange vegetable. Said to increase motivation if dangled in front ofyou. Sell: 590G RP Rec +15 Effect: 3 Hours

Eggplant: 1040G this purple vegetable actually has nothing to do with eggs! Sell: 480G HP Rec +15, RP Rec +10, VIT +5

Spinach: 340G Green and highly nutritious. Canned spinach has been known to provide superstrength among sailors. Sell: 140G HP Rec +5, RP Rec +10, HP Max +3, STR +3, VIT +1, INT -2 Effect: 3 Hours

Yam: 440G Packed with fibre, this vegetable will give your insides a thorough cleaningout. Sell: 140G HP Max +10, VIT +5 Effect: 3 Hours

Green Pepper: 930G Often disliked because of its bitter taste. It is easily depressed becauseof this. Sell: 310G RP Rec +15, RP Max +10 Effect: 3 Hours

Leek: 1500G A staple of winter hot-pots. Also used to identify allies during battle. Sell: 500G HP Rec +5, RP Rec +10, STR +2

Turnip: 1260G The king of all farm cops. Lovingly rasied across the entire world to thisvery day. Sell: 420G HP Rec +10, RP Rec +5, STR -2, INT +3 Effect: 3 Hours

Daikon Radish: 2310G The radish's long, white cousin. Its taste allows it to be used in amultitude of ways. Sell: 770G

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HP Rec +5, RP Rec +20 Effect: 3 Hours

Hot-Hot Fruit: 24000G Covered in thick fuzz. Water boils faster when you toss these in the pot. Sell: 4800G HP Rec +50, RP Rec +50, VIT +8, INT -4

Gold Turnip: 7000G A rare golden vegetable. Created to accommodate requests for turnips tomatch some one's hair. Sell: 1400G HP Rec +30, RP Rec+10, RP MAX +20, STR -8, INT +7

4-Leaf Clover: 14700G A lucky, lucky item. Just carrying it makes you happy, and giving it as agift makes you doubly so. Sell: 2100G RP Rec +15% Effect: 3 Hours

Flowers

Toy Herb: 1260G A medical herb said to be good for your health. Can be tricky to grow. Sell: 180G HP Rec +2%, RP Rec +15% Effect: 3 Hours

Moondrop: 4200G A mysterious flower that grows by moonlight. Shines as though it fell fromthe moon. Sell: 600G RP Rec +15%, INT +6%

Cherry Grass: 6020G Plants with pink flowers. Seeing them is like seeing a bard sing brilliantlyof the wonders of spring. Sell: 860G RP Rec +15% Effect: 3 Hours

Pom-Pom Grass: 46200G Has a white, cotton ball-like flowwer that takes to the air when the springwinds blow. (In our world, I suspect this is the dandelion.) Sell: 6600G

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RP Rec +15% Effect: 3 Hours

Lamp Grass: 32060G The petals of this flower are filled with a sparkling powder that's said tobe able to cure insomnia. Sell: 4580G HP Rec +10%, RP Rec +15%

Fireflower: 8400G A uniquely shaped flower. Often called 'the fireworks of the wild'. Sell: 1200G RP Rec +15%, STR +10%

Charm Blue: 2240G A dark blue flower. Its large petals and striking colour could mesmerise oneforever. Sell: 320G HP Rec +5%, RP Rec +15% Effect: 3 Hours

Noel Grass: 29547G A grass that is shaped, for some reason, like a tree. A really big tree ifyou happen to be a Dwarf. Sell: 4221G RP Rec +15%, VIT +12

Foraged Items

Foraged Items in Rune Factory 3 include Herbs, Coloured Grasses, Fruits fromTrees in Dungeons and Fungi. Although you can find Cooked Dishes and Flowersrandomly by the wayside in Dungeons, they are listed in separate Categories.

Fruits

Apple: 120G (Lv. 1) A little bundle of love from Privera Forest. So good for you, it may putyour doctor out of business! Sell: 60G RP Rec +10, INT +2

Strawberry: 2160G Red and petite. Its sweet, tangy taste and bite-sized shape just beg to bedevoured. Sell: 720G

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RP Rec +6%, INT +1

Pineapple: 6000G Spiky on the outside, sweet on the inside. Just smelling it is enough toinvoke the feeling of summer. Sell: 1200G

Grape: 180G A small, round, purple fruit. Eat a bunch of 'em at once, and it's likehaving a carnival in your mouth. Sell: 90G RP Rec +15, INT +3 Effect: 3 Hours

Orange: 160G Balances the taste of both sweet and sour more than any other fruit. Sell: 80G RP Rec +20, INT +4

Wild Grasses:

Medicinal Herb: 80G A wild medicinal herb that can be used to recover HP, so long as you canstand the bitter taste. Sell: 8G HP Rec +20

Antidotal Herb: 60G A wild herb that cures poison. Very bitter. How bitter? Let's just say...very, very bitter. Sell: 6G HP Rec. +5

Black Grass: 90G Grass as dark as the night sky. often gets trampled, as it cannot be seen atnight. Sell: 5G HP Rec +3, RP Rec +3

Orange Grass: 30G Grass the colour of the summer sun. Just looking at gives any one a boost ofenergy. Sell: 5G HP Rec +3, RP Rec +3

Red Grass: 30G Its passionate, flame-red hue somehow promotes growth, growing faster thanother grasses.

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Sell: 5G HP Rec +3, RP Rec +3

Yellow Grass: 30G Said to bring good luck. Many people carry a hunk of it in order to boosttheir financial luck. Sell: 5G HP Rec +3, RP Rec +3

Blue Grass: 30G So cool to the touch, it'll give you chills. It has a calming effect aswell. Sell: 5G HP Rec +3, RP Rec +3

Green Grass: 30G Regular green grass, working hard to achieve uniqueness after always beingcalled 'plain'. Sell: 5G HP Rec +3, RP Rec +3

Purple Grass: 30G Top-quality grass. Very proud, it will only grow in top quality soil. Sell: 5G HP Rec +3, RP Rec +3

Indigo Grass: 30G Calming grass. Said to spontaneously sprout at the feet of people arguing,so they make up. Sell: 5G HP Rec +3, RP Rec +3

White Grass: 90G Beautiful, pure white grass. Due to its colour, it's easy to miss after asnowfall. Sell: 5G HP Rec +3, RP Rec +3

Other Wild Items:

Bamboo Shoot: 300G Crisp and aromatic. Grows fast and covers the fields during spring. Sell: 12G HP Rec +5, RP Rec +15, HP Max +3, RP Max +3, STR +1, VIT +1 3 Hours

Mushroom: 100G Wild mushroom. Is it safe to eat? You never know. Sell: 10G HP Rec +100, RP Rec +50

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Other

Branch: 40G A wooden branch, blown iin from somewhere. Can be chopped up to make woodwith an axe. Sell: 20G

Rock: 10G A rock, nothing more. Can be smashed with a hammer. Sell: 2G

Wood: 80G Wood needed to make buildings. Gather it up for a rainy day, as it's sure tocome in handy. Sell: 40G

Stumps and Boulders cannot be removed from the ground and thus are not items. Any Stump when chopped will make 10 Wood. Boulders when smashed will makeRocks occasionally.

Ranch Products:

Small Egg: 560G (Lv. 1) A small egg taken from a Cluckadoodle. encased in a fragile white shell. Resists Seal Effect. Sell: 280G HP Rec +10, STR +1 Effect: 3 Hours

Small Milk: 520G A small amount of milk taken from a Buffamoo. High in calcium. Resistant topoison. Sell: 260G

Medium Milk: 760G Milk taken from a Buffamoo. high in calcium and nutrients. Resistant topoison. Sell: 380G

Large Milk: 1000G A large amount of milk taken from a Buffamoo. High in calcium. Resistant topoison. Sell: 500G

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Small Fleece: 500G Fleece from a Wooly. Can be used to make balls of yarn. Sell 120G

Medium Fleece: 2000G Fleece from a Wooly Can be used to make balls of yarn. Sell: 500G

Large Fleece: 2800G Fleece from a Wooly. Can be used to make balls of yarn. Sell: 700G

Honey: 1000G Honey gathered for the queen bee. Its nutritional value along with naturalsweetness make it a hit. Sell: 680G HP Rec +35%, RP Rec +20%, STR -4, VIT -2 Effect: 3 Hours

General Ingredients:

The following are sold by the Diamond General Store from the start:

Rice: 100G A beloved staple of the dining table. Goes well with all other foods. Sell: 50G HP Rec +30, HP Max +5 Effect: 6 Hours

Chocolate: 450G Smooth and sweet. The standard by which all other sweets are judged. Canalso be bitter. Sell: 150G RP Rec +10%, INT +2 Effect: 3 Hours

Wine: 1600G An alcoholic beverage made from grapes. an old standard. Helps you resistcritical hits. Sell: 800G HP Rec +100, RP Rec +40, STR - 3, VIT -2, INT -2 Effect: 3 Hours

Youth Grass: 750G Deep blue grass from foreign fields. Said to be good for maintaining beauty. Sell: 250G HP Max +1, INT +2 Effect: 3 Hours

Flour: 250G

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Powder made from wheat. A vital ingredients in a large number of dishes. Sell: 125G HP Rec -20, HP Max +1 Effect: 3 Hours

Oil: 500G Mainly used when frying foods to prevent burning or sticking. Makes youvlunerable to fire damage. Sell: 250G HP Rec -50% RP Rec -25%, VIT +5 Effect: 3 Hours

Curry Powder: 140G Powder that forms the basis of curry. Created from spicy herbs. Halves firedamage. Sell: 70G HP Rec -20, RP Max -50%, STR +2

Dumpling Powder: 80G Can make rice dumplings from this powder. Creaes a sticky, squishy texture. Sell: 40G HP Rec +5 Effect: 3 Hours

Farm Tool

Magnifying Glass: 2000G Allows you to examine the soil level. Examine field to discover growth rateand health. Sell: 500G

Fish

Fish

Generally, the 'Buy' Price for any Fish, even when no local merchant sells it,is ten times higher than the 'Sell' or 'Shipping' Value.

Boot: 60G A boot, lost in the water somehow. Very battered and old. Sell: 30G

Rare Can: 200G A rare can that's no longer in production. Extremely sought after by some

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collectors. Sell: 100G

Can: 5G An empty can that some one tossed away. You must not follow their example. Sell: 1G

Char: 2000G A commonly sought-after catch by fishermen everywhere. Likes cold waters. Sell: 200G

Cherry Salmon: 700G A small freshwater fish. Has made its way all over the world, so very easyto find. Sell: 70G Spring Dungeon

Crucian Carp: 900G Matures quickly and lives for a long time. Mainly eats plankton so skill isneeded to hook it with bait. Sell: 90G Summer Dungeon

Fall Flounder: 28000G Looks like a fallen leaf. Schools swimming on the ocean floor make it looklike a forest in fall. Sell: 2800G

Gibelio: 2900G Very few males of this fish exist. Lives in calm areas with little current. Sell: 290G

Girella: 1100G A winter, salt water fish. A popular, easy to hook catch. Puts up a bit offight when reeling in. Sell: 110G

Glitter Snapper: 100000G A dazzling fish that glitters in the sun, making it easy to spot. However,it is not so easy to catch. Sell: 10000G

Lamp Squid: 21000G A squid that has evolved a lamp as part of its body. Just a couple areenough to light the sea at night. Sell: 2100G

Legendary Scale: 30000G

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A scale of Dragon Lake's legendary fish. When used to upgrade, can drainlots of HP. Sell: 3000G Upgrade Difficulty: 78 Found when fishing in the Lake in Summer.

Lover Snapper: 38000G A rare breed of snapper. So rare that its very existence is debated byfishermen. Sell: 38000G

Mackerel: 1950G (Lv. 10) Easily spoils. Usually cooked or boiled. Sell: 195G Autumn Dungeon

Masu Trout: 1200G A fisherman's standard catch. A freshwater fish, though some may travel tothe ocean. Sell: 120G Spring Dungeon

Needlefish: 1200G (Lv. 5) Long and slender. Swims near the surface. Has a greenish back and a shinysilver-white belly. Sell: 120G Autumn Dungeon

Pike: 520G (Lv. 3) This fish gets its name from its long and slender shape. A fall dish. Verygood for you. Sell: 52G Autumn Dungeon

Poison Rainbow Trout: 1600G A mid-sized freshwater fish. Just as its name suggests, the males take on arainbow lustre when breeding. Sell: 160G

Rockfish: 990G An unusual fish that swims in the sand. Has an extremely hard head thatcrushes rocks. Sell: 99G

Salmon: 1600G Live most their lives in the ocean, but famously swim upriver to breed. Used in many dishes. Sell: 160G Autumn Dungeon

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Sand Flounder: 500G An unusual fish that swims in the sand. Feeds on rocks and ores. Sell: 50G Caught in Desert Sands

Sardine: 1400G A relatively easy fish to catch. Swim in breathtaking, perfectly coordinatedschools. Sell: 140G Summer Dungeon

Shrimp: 1800G A type of crustacean, encased in a hard shell. Trivia: It has 13 pairs oflegs. Sell: 180G Summer Dungeon

Skipjack: 16800G (Lv. 9) A popular fall fish. Requires both skill and strength to land. Sell: 1680G Autumn Dungeon

Snapper: 4800G Thought to bring good luck. Has been served at festivals and on specialoccasions since ancient times. Sell: 480G Autumn Dungeon

Squid: 800G A mollusk that is active at night. Uses the fins on its body to seeminly flythrough the water. Sell: 80G Autumn Dungeon

Sunsquid: 74000G A squid washed in from southern seas. Swims close to the surface, so isoften sunburned. Sell: 7400G

Tuna: 61000G These large fish are popular for their delicious taste. They are veryexpensive. Sell: 6100G

Turbot: 3570G (Lv. 2) Both eyes are on the right side of this fish's body. Can change colour toblend in with its surroundings. Sell: 357G Summer Dungeon

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Yellowtail: 45000G The name yellowtail is actually used for a number of fish. This variety issaid to bring good luck. Sell: 4500G

Goods

You will find the lists of War Trophies, Ores and Gems in the sections of thisGuide that deal with the Dungeons.

Credits

I owe a great debt of gratitude to Mars Frog and Nathan without whom theMonster Lists would not be as comprehensive as they are at this stage. Mythanks to Cherie for her help with all aspects of the game and for her moralsupport.

Submitted by Freyashawk - Created 11/10/10 (Last Modified 12/23/10)See All Rune Factory 3: A Fantasy Harvest Moon Walkthroughs and FAQs Share |

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