Rune Factory 3 Walk Through

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Rune Factory 3 Walkthrough and General Guide by Freyashawk Created on 8 November 2010 Last updated on 7 December 2010 with Second Orb Walkthrough and Furniture options Note on 9 November: This is a preliminary Guide and will be updated constantly at this point. I am transferring and organising my game journal information into my Guides as quickly as possible but you will have to be patient as always. My new Rune Factory 3 site can be found at: http://runefactory3freyashawk.blogspot.com As of 15 November, I have created this Walkthrough/General Guide, a Cookbook Recipes Guide, an Items Guide, a Characters Guide, a Requests Guide and a Bestiary and Dungeons Guide. All are in preliminary stages. My primary Harvest Moon site is at: http://harvestmoonforever.blogspot.com Table of Contents Introduction Request System Free Items Basic Farming Shara's Farming Tutorial Farming Controls Basic Farm Tools Introduction to Cooking The Fruits of any Harvest Energy Recovery Early Exploitations Initial Priorities Social Interactions The Value of Gifts Advice from Subsidiary Characters Poison Squares and Neutral Agent Befriending Monsters with Cooked Dishes Festivals Calendar of Festivals and Birthdays Introduction to Fishing Friendship and Social Interactions Your Introduction to Combat Access to Weapons and Equipment Combat Strategies Basic Rules of Dungeons Walkthrough: Privera Forest Initiation into Monster Transformation Building a Monster Barn Walkthrough: Sol Terrano Desert Univir Settlement Expansion of the Sharance Tree

Walkthrough: Skelafang and Second Orb 2nd Expansion of Sharance Tree Furniture at the General Store Walkthrough: Sakuya and the Howling Food Stealer Basic Descriptions of the Seasonal Dungeons Privera Forest Sol Terrano Oddward Valley Vale River Monster Behaviour Guide Ranch Products and Gifts Working with Monsters Dungeons and the Four Seasons Transport Monsters Monster Lists Privera Forest Bestiary Sol Terrano Bestiary Oddward Valley Bestiary Vale River Bestiary Dragon Cave Items from Dungeons Ores and Gems War Trophies Local Shop Menus Diamond General Store Fantastic Flowers Blacksmith's The Witch's Cauldron Evelyn's Clothing Store The Miyako Inn Paradise Bathhouse Gift Shop Blaise's Diner Carlo's Resort A Guide to Fishing Fish List A Guide to Cooking Easy Dishes for an Aspiring Chef Quality and Value Kitchen Cookbooks Forging in Rune Factory 3 Forge Recipes Workbench Recipes Pharmacy Recipes Items Lists Weapons, Equipment and Accessories Crops Foraged Items Ingredients from Shops Rune Skills Special Items: Presents Introduction Rune Factory, at its inception, was part of the Harvest Moon series and in fact had 'A Fantasy Harvest Moon' appended to the title. Some reviewers of the game referred to it as 'Harvest Moon with a sword'. In fact, it quickly developed into a series that, while sharing the fundamental philosophy of life

with Harvest Moon, was unique. Rune Factory 3 is the third Rune Factory game made for the DS platform. It has much in common both with Rune Factory 1 and Rune Factory 2 but will delight fans of the series with surprising new aspects that have been added to the game. As with any Rune Factory game, there is a strong plot that will unfold as your Character attains higher levels of success, unlocks new areas and achieves close relationships with every member of the community. Requests given by other Characters can result simply in a material Reward or can advance either Romance or the Main Story. Essentially, all Rune Factory games are based on farming and combat together as a means by which ingredients can be obtained to create items in many different categories: Medicines, Cooked Dishes, Weapons, Equipment and Accessories. As in other Rune Factory games, items have more than one Level. One goal when farming is to obtain higher levels of Crop Seeds in order to grow better Crops. Your Character will be able to forge his own Weapons and Accessories, upgrading them by using higher levels of ingredients. War Trophies taken from defeated Monsters are essential ingredients in creating Weapons, Equipment and Accessories.

Requests System Players of Rune Factory 2 will be familiar with the Request System but its operation is slightly different in Rune Factory 3. Although Requests do appear on the Bulletin Board outside the Flower Shop, you will be able to find them in your postbox and obtain them from an Owl. In Rune Factory 2, you could choose often between more than one Request. This is true in Rune Factory 3 as well. As in all Rune Factory games, you will be given most of your basic tools if you are patient and satisfy the requirements of the giver. Watering Pot and Hoe are given by Shara as soon as she introduces you to your new home in the Sharance Tree. Sickle, Axe, Hammer and Fishing Rod follow when you accept Requests from villagers. Shara will make the very first Request, asking you to introduce yourself to every one in the village. This follows the pattern established in games such as Animal Crossing where your Character will familiarise himself/herself with the map and with all residents of the village by meeting and greeting each one. Note that meeting an individual outside will not satisfy the requirement. You must experience every Introduction Event that occurs inside a Building AND properly introduce yourself to each Character. When you have completed this 'Request', she will ask you to ship one item. You can ship anything you wish. Return to her and she will give you four Pink Turnip Seeds. Items given to you in Rune Factory 3 will be thrown onto the ground inside wooden Chests. Access the Chest and the contents will pop out onto the ground. Always remember to take the Item (s) that you are given! Note that you often will be able to find Chests randomly on the ground in the dungeons. The items these Chests contain are random but can consist of Seeds, Medicines, Crops or even Accessories.

The next Request is made by Wells. He will ask you to deliver a message to Marjorie. When you complete his Request, he will give you a Sickle. In the next two Requests, you will be given a farm Tool that will allow you to perform the Request. Sherman will ask you for 9 Wood. He will give you an Axe so that you can chop branches or stumps into Wood. When you complete his Request, you will be given 3000 Gold as well as the Axe that you used to perform the task. Gaius will ask for a piece of Iron Ore and will give you a Hammer so that you can smash the Rocks that contain Ores. He will not give you any reward per se, but you will be allowed to keep the Hammer. Evelyn next will request a piece of Scrap Metal. Like her father, she is generous and will give you 2000G when you hand the Scrap Metal to her. The next Request is made by Carmen. She will ask you to meet her for lessons in fishing. When you do so, she will give you a Fishing Rod and request that you catch any Spring Fish. When you give her the Fish, she will give you a Sardine. Although Raven's 1st Request has no Reward attached to it and is more like an examination, as you must substitute for her at the Smithy and give the correct prices for three Items on the Menu to customers who appear, her 2nd Bulletin Board Request is a potential Treasure Trove of Items. Raven's 2nd Bulletin Board Request is an opportunity to obtain valuable Weapons and Items. All you have to do is enter her Smithy after accepting the Request. Six Items will be displayed on the carpet. She will tell you to take as many as you wish. When you exit, the Request will be completed. As these Items are chosen randomly at the time when the Request is accepted, you should save your game before you accept her Request. If you do not receive Weapons or Items that iinterest you, simply reload your game and try again. Free Items There are free items to be found throughout the village, stashed in locations where you can interact with objects, usually inside buildings. The interesting aspect to this treasure hunt is that you must access the object in the right circumstances in order to find the 'treasure'. Usually, this occurs only when the owner of the house or one of its residents is present in the room. If you access the object when no one is in the room, you usually simply make an observation to yourself. Some of the items that you can find are as follows: Flower Shop, lower left corner: 1 Bag of Toyherb Seeds Flower Shop, upper floor: 1 Pudding in the centre of the northern wall, only when Shara's sister Monica is present and awake (between 9.45 p.m. and 9.55 p.m.) 1 Rice Ball in the top right corner, only when Shara is present and awake (after 10.00 p.m.) In a tub in the Inn in Pia's room: a Squid

In a drawer to the left of Daria's bed: Miso Eggplant In Blaise's Diner in the northeast: Wine At the table on the upper floor of the Blacksmith, Snapper Sashimi (9.15 p.m. when Raven has gone down the stairs but Gaius is upstairs and still awake) In a hole in a cliff on the shore of the river in the Autumn Dungeon: Salted Smelt Basic Farming Your home is in a Tree in Rune Factory 3, and it is no ordinary Tree but one that is sacred and akin to the Mother Tree in ToT and Animal Parade. Below your living space are two fields where you can grow Crops. These fields are subject to the passing of the Seasons Veteran players of the Rune Factory series will be familiar with the basic rules of farming. Crops remain seasonal as in any Harvest Moon game, but in Rune Factory, fields can be found somewhere on the map that are ruled by each of the four Seasons. Fields that are ruled by a specific season throughout the year are located in the Dungeons in any Rune Factory game. In Rune Factory 3, the four Seasonal Dungeons will be accessible from the start of the game. The Spring Dungeon, Privera Forest, is populated with the least powerful Monsters and therefore should be the first that you explore. The Main Plot requires that you face a Boss Monster in Privera Forest to regain your powers of Tranformation as well. You therefore will find yourself in a position where the first Dungeon Fields that you can till will be those ruled by the current Season at the start of the game, which is Spring. You will be given Seeds by other Characters in the form of Toyherb Seeds and Pink Turnip Seeds. The same Seeds can be purchased at the General Store as well. There are other Spring Seeds and although they will not be sold at the General Store, they can be obtained fairly easily in Privera Forest. Crop Seeds are sold at the General Store by Hazel and her lazy daughter Karina, but all Flower Seeds are sold by Shara at the Flower Shop. In Spring, she will offer Flower Seeds for all Seasons. It would be a good idea to purchase a few Moondrop Seeds, but you need not purchase Toyherb Seeds. In Rune Factory 3, it is not necessary to purchase Seeds for the most part and this is where the game differs substantially from earlier Rune Factory games. Seeds can be found randomly in any field when you harvest a Crop or forage by collecting an item grown randomly, such as coloured Grasses, Medicinal Herbs, Antidotal Herbs and even Weeds. The Seeds that are found in this manner are not linked to the identity of the item you harvested or collected. In other words, you can find Pink Turnip Seeds when you collect a Black Grass or other Item. Other methods of obtaining Seeds are by defeating Monsters or finding Chests in the Dungeons. Chests will be deposited randomly throughout the Dungeon Maps and their contents always are random. They may contain Seeds, Crops or other Ingredients, Cooked Dishes or even Accessories. Foraging and exploration therefore are an excellent way of obtaining Items in the first Spring either to ship or to use as Ingredients or Gifts.

Another way in which Rune Factory differs a little from previous games is in the way Crops grow as well as the quality of the soil. Crops can turn brown even if you have tended them properly, but it would be a mistake to think that they therefore will not mature. As in Grand Bazaar, you simply need to water them in order to restore them to health. Brown Crops, however, do have a function in that, if harvested, they become Withered Grass which is akin to Fertiliser. Throw a piece of Withered Grass on any square and then till it with your Hoe to improve the quality of the Soil. Soil WILL need to be improved if you have grown Crops there previously. As with soil in the real world, repeated plantings will leach the nutrients from the land. Use the Formulae A, B or C or Withered Grass to revitalise the soil. The easiest way to restore soil is by rotating your Crops, however. Simply allow the land to rest for a time, planting new Crops in different squares on the field. If you replant in squares where you have harvested Crops, the new Crops will take longer to mature and will be of inferior quality. They WILL grow and they can be harvested ultimately, but it is far better to plant elsewhere, even if the lazy player will be tempted by the sight of a tilled square in a location where a Crop has been harvested. Weather is another element that is slightly different from previous games in the series. It is more realistic in a sense as the weather can change in the course of a single day, beginning with sun and ending with showers. You may wish to wait until afternoon before you water your Crops as a passing shower may water them for you, saving you time and energy. Another method of obtaining Seeds is by cutting a ripened Crop with your Sickle instead of harvesting it with your hands. A Crop that is cut will yield Seeds at a higher rank, but you will not be able to obtain a Crop as well! At the start of the first Spring, Formula A and B are sold by local merchants but it is not necessary to use them as there are other more pressing needs that will require money. Purchasing defensive equipment for combat and Utensils for cooking are far more important. Where foraging is concerned, most Items simply can be harvested by pressing the A Button, but Bamboo Shoots are rooted in the soil. You therefore need to use any sharp Tool or Weapon to sever the roots from the soil, then press A to harvest the Bamboo Shoot. In dungeon areas, you will find the usual seasonal array of coloured Grasses, Medicinal Herb and Antidotal Herb as well as Branches, Rocks and Weeds on the Fields, but often Items can be found as well along the edges of any screen. Investigate wherever you see a red arrow to find Crops, Flowers and even Cooked Dishes! Incidentally, the Treasure Chests that appear randomly on certain screens in every Dungeon contain random items that can include Seeds. The Seeds found in any Treasure Chest need not be specific seasonally to the Dungeon in which you found them. In other words, you may find Summer or Winter Seeds in a Treasure Chest in the Spring Dungeon. Shara's Farming Tutorial After you save your game for the first time during the tour of your home, Shara

will take you to your Fields. You have two Fields at the foot of the Sharance Tree. Both will be filled with coloured Grasses, Medicinal Herb, Antidotal Herb, Branches, Weeds, Rocks, Stumps and Boulders. During her Tutorial, you will be required to defeat a Monster who appears with your Hoe. After this, two more Monsters will appear and you will be offered a Weapon of your choice by Gaius from the Weapons Shop. After the two Monsters are defeated, Shara will remark that the monsters 'looked pretty strong'. You now will have a choice of responses: Yes, they were strong! They were pretty weak, actually... If you agree that they were strong, Shara will move forward to give you a farming tutorial. If, however, you declare that the Monsters were weak, your arrogance will cause three more Monsters to appear. These Monsters will be more powerful than the first three and you may use most of your RP and HP before you are able to defeat them. When defeated, a prompt will appear to the effect that the game difficulty level now has been set to 'Hard'. This is another aspect of Rune Factory 3 that is new to the series. You can set the difficulty of combat in your Trophy Room. It is only if you brag about the weakness of the Monsters that the game automatically will be set to 'Hard' but if you wish for the most challenging combat, you can set it to 'Hard' yourself at any point. Once the Monster situation has been resolved, whether by the defeat of the two Monsters or the defeat of three additional Monsters, Shara will offer to give you a Farming Tutorial. It is your choice whether to accept or not. If you accept, you will gain a number of advantages, even if you know how to farm! When you accept the offer, she will place 9 Weeds on the Field in a single plot and tell you to clear the plot. This is an opportunity to clear both Fields entirely. Note that you cannot harvest any Bamboo Shoots at this point, however, as Shara will tell you to 'stop fooling around' if you attempt to equip any Tool or Weapon! You can harvest all Wild Grasses as well as Medicinal Herbs, Antidotal Herbs and, if you wish, all Branches and Stones. If you wish to clear both Fields, you should not collect the Weeds she placed until all other Items have been collected as, when the ninth Weed has been collected, she will tell you to equip your Hoe. You now will be told to till 9 squares in the plot where the Weeds had been placed. When this has been done, Shara will give you 9 Toyherb Seeds to sow. After the Seeds have been sown, Shara will place six Withered Grass and three Toyherbs on the Field to the right in another square. You will be told to harvest both the Flowers and the Withered Grass. This will give you three Toyherb and six Withered Grass to use or ship. She will point out the location of the Wood Shed and place a piece of lumber on the ground for you to collect and deposit there. Shara finally will give you three Toyherb Seeds and take her leave. If you refuse her offer of a Tutorial, you will receive only three Toyherb Seeds and the clock will begin to run when she takes her leave afterwards. Farming Controls

You can harvest ripe Crops as Crops or cut them with a sickle to obtain higher level seeds. B Button tills land, uses weapons and tools. A picks up items and talks to people. Basic Farm Tools Shara will give you a basic Watering Pot and Hoe at the start of the game. When you complete Well's first Request, he will give you a basic Sickle. Accepting Sherman's first Request will allow you to obtain a basic Axe and when you accept Gaius' first Request, you will be given aa basic Hammer. When Carmen's first Request appears, accept it to obtain a basic Fishing Rod. In many of these cases, the Farm Tool is not the actual reward for completing the task but a necessary item if you wish to perform the Request. The initial Requests that allow you to obtain your Basic Farm Tools, including the Fishing Rod, appear in a set order, beginning with Well's Request (with gift of Sickle) and ending with Carmen's Request (with gift of Fishing Rod). When you have completed Carmen's Request, she will tell you: Carmen: (!) Oh wait a second! have you been looking in your mailbox? My mailbox...? Yeah! You know, the mailbox next to your front door! As you get to know the people around here better and better, they'll send letters to your mailbox! Oh really? Yes! So be sure to take a look in your mailbox sometime! Some one might be looking for your help, and you wouldn't even know it! So be sure you don't ignore them! Note that all the basic Farm Tools that are given to you are sold by Raven at the Weapons Shop. If you 'lose' any Tool, therefore, you can replace it by purchasing another. In Rune Factory 3, Tools can be shipped. Remember that you can accept only one Request from each Location daily. If, then, you wish to be able to fish immediately, purchase a Cheap Fishing Pole from Raven at the Smithy and then ship it when you find Carmen's Request on the Bulletin Board. You can find Tools, Weapons, Equipment and Accessories in the Dungeons. A Wooly in Privera Forest dropped a pair of Clippers as a War Trophy, and Freyr found a Cheap Hammer in a Treasure Chest on the same screen. Cheap Bracelets often are dropped by Orcs in Privera Forest as well. Introduction to Cooking In order to be able to begin to cook, you will need a Kitchen Counter. You can obtain this (as well as Cookware later) from Blaise when he is behind his counter. Simply ask about his Cookware and he will give you a Kitchen Counter. Kitchen items from Blaise are delivered instantly to your House and installed in your Kitchen.

A new aspect of Cooking in Rune Factory 3 is the concept of Recipe Breads instead of Cookbooks. Recipe Breads made by Blaise, when consumed, will teach you a single Recipe in a specific category. Breads are manufactured and sold in the following categories: Cooking Bread: 200G Weapon Bread: 350G Accessory Bread: 300G Farming Bread: 450G You can buy 3 to 5 loaves of Bread per day from Blaise. The Recipes contained in these loaves of Bread appear to be loaded into the game at the moment of consumption. You therefore can save your game before you eat any and then reload if you obtain no useful knowledge from the Recipe Bread. There are superior Breads in the form of Recipe Bread + that will teach two Recipes instead of one. When Blaise announces that the loaf he baked is particularly 'delicious', it denotes Recipe Bread +. There is a nameless 'Traveler' who appears in the village and wanders from shop to shop who will offer to sell you Recipe Breads for 800G each. You cannot choose a Category of Bread when buying from the Traveler. It is quite random and very overpriced, similar to Won's visits to your Farmhouse when he offers his special Apples for exorbitant prices. On the other hand, there is no set limit to the number of loaves that you can purchase from the traveler. You actually can make Cooked Dishes without having the Recipe for them, but if you have been 'taught' the Recipe, your chances of success will be greater. As in other Rune Factory games, you must Cook frequently and make the same simple Dishes again and again in order to raise your Skill Level in Cooking to allow you to make more complex Dishes. Fortunately, Pink Turnips, a Spring Crop, can be made into Pickled Turnips with nothing more than the Kitchen Counter given to you by Blaise. Your chance of success will not be guaranteed initially but Pickled Turnips may be the easiest of all Cooked Dishes to make. Refer to the detailed sections on Cooking and Recipe Lists for more information. The Fruits of any Harvest Runes exist but their appearance is a little different in this game. A Rune may appear randomly AFTER you harvest any Crop. Rune Spirits can appear in the same fashion. If not used immediately, the Rune or Rune Spirit will vanish. You therefore should not harvest your Crops as soon as you awaken when your RP gauge is full but rather wait until it needs to be replenished. Wells will inform you that: Wells: When you pick crops from your field, runes and rune spirits might pop up. If you get a rune, it will replenish some RP and raise a skill level. If you get a rune spirit, it will replenish some RP and raise one of your stats a bit. If you don't pick them up quick, they'll disappear, so keep an eye out for them. For players new to the series, Runes are tiny shining orbs of white light that hover over your field at a location where a Crop has ripened. In RF3, they

appear only AFTER you harvest the Crop. Rune Spirits resemble the Runeys in Rune Factory Frontier, as they are tiny carrot-shaped ghostly creatures that appear over a square where you have harvested any Crop. Their appearance in RF3 appears to be utterly random. Another source of Runes incidentally are the Rune Flowers that can be found in dungeons. Use your Sickle to cut them. Once cut, you will be required to wait until the next day for their reappearance. Flowers, when consumed, replenish RP to some extent. Like most food items, the effect is of temporary duration, usually lasting 3 Hours. When your Character eats any food item, the icon of an Apple will appear next to his Energy Bar, indicating the beginning of the time period of its effect. Blue Rune Crystals can be found in the dungeons and when smashed with your Hammer, will yield a Rune. Bags of Seeds can appear randomly whenever you harvest either a Crop or a Wild Item on your Field or on a Field in any Dungeon. They are not specific to the Season that rules the Dungeon in the same way that Seeds found in Treasure Chests in a Dungeon can be Seeds for ANY Season. Lumber Lumber or Wood always is a vital Item in Harvest Moon and Rune Factory, as it is required for any construction projects, including building expansions and new building projects. In Rune Factory 3, however, Wood is extremely easy to obtain. You will find Branches strewn across both of your fields as well as Stumps. ALL of these can be chopped with the Rusty Axe you receive from Sherman. One chop will destroy a Branch. Each chop on a Stump will produce one Wood and you can obtain a total of 12 Wood from any Stump. A Monster Barn requires 40 Wood but has no other cost. Your next projects will be to create a Forge, Workshop and Pharmacy. The costs of these are: Forge: 100 Wood + 5000G Workshop: 50 Wood + 3000G Pharmacy: 40 Wood + 2000G You will be able to build a Monster Barn once you have defeated the Raccoon in Privera Forest. This does not require a high level of Skill, actually and you should be able to defeat him and move forward into the Sol Terrano Desert at the end of the first week of Spring without any difficulty. If you wish to move the plot forward, simply dash through the screens in the Desert until you find the Univir Settlement in the north. Once you have spoken to Kuruna about the history of the enmity between Monsters and Humans, the Sharance Tree will expand to allow you to build a Forge, Workshop and Pharmacy. When you have tamed Monsters, setting them to work in different quadrants of your Field will allow them to chop Wood for you as well as watering your Crops and collecting wild Items. If you set them to sow Seeds, you will be required to pay for the privilege, but they will collect the Seeds that are obtained during harvests and sow them. If you do not set them to sow the Seeds and you do not collect them yourself, you will find that you have lost a useful asset in terms of Seeds for new plantings.

Energy Recovery Your Character should awaken each morning at 6.00 a.m. with full HP and full RP. Staying awake through a night is possible but will sap your Character's resistance and he usually will catch a Cold at 6.00 p.m. if he has not gone to bed. You need not sleep a set number of hours, however, and it appears that going to bed close to 5.00 a.m. even with both HP and RP severely depleted will not affect your chance of awakening fully refreshed. Cold Medicine is one of the Items that can be found randomly in Chests in the Dungeons. It would be a good idea to keep one on hand in case of emergencies. As in other games, your RP gauge can reach zero without causing your Character to pass out. It is when your HP gauge reaches zero that your Character will faint. Whenever this occurs, he will find himself in Marjorie's hands at the clinic. She will inform you of a random amount as her fee to restore you to consciousness but usually will waive the fee. Passing out will not cause you to lose any time at all, unlike other games where you will be forced to rest, often through an entire day. There are many methods by which you can recover both HP and RP during the day. All Wild Grasses have some restorative powers. Medicinal Herb restores HP while coloured Grasses restore both HP and RP in most cases. Antidotal Herb, incidentally, will stop the course of poison if you have been poisoned. Use of any Magical Spells apart from Teleport requires RP. If your RP gauge is empty, you will not be able to perform any offensive magic. You will be able to teleport out of any Dungeon or from any location back to your home even if your RP gauge is empty. The power to Transform that you have will remain inert until you have defeated the Raccoon in Privera Forest and touched the magical orb on the Dais there. Once you have the power of transformation, your Character will be able to set it to the X or Y Button. The first Magical Spell you should purchase is Cure, which will be sold by Marian from the start of the game. Cure will restore some HP to your Character, but you will need some RP to use it. If you go to the Bathhouse, you can pay Pia to use the Men's Bath. This will replenish your Energy. Remember that almost any activity in Rune Factory requires energy, including Cooking and Forging. Whenever you are working on any project, you must pay attention to your Energy Gauges as it is very easy to deplete your RP completely. Once your RP is at zero, HP will deplete at an alarming rate, sending you to the Apothecary when the gauge reaches zero. Note that Marjorie will not charge for your Recovery until you have met the Univir Tribe in Sol Terrano Desert. Recovery Items A simple Medicinal Herb will restore +20 points of HP. Any coloured Grass will

restore +3 HP and +3 RP. This may appear insignificant at first glance, but the key to good health in Rune Factory is never to allow your RP gauge to fall to zero. As previously discussed, with RP at zero, your HP begins to decrease drastically. It therefore will help if you eat one coloured Grass if your RP reaches zero BEFORE you undertake any action, whether to till or water a square in a Field or to cook a Dish. Bamboo Shoot is one of the best of the Items you can find on the Fields in the first season of your game, as its values are: Bamboo Shoot: HP Rec +5, RP Rec +15, HP Max +3, RP Max +3, STR +1, VIT +1. Eat a Bamboo Shoot to restore RP, then eat Medicinal Herb to fill your HP gauge again if it has decreased. Cooked Dishes always provide better Recovery than raw Items and where RP is concerned, one of the best Items you can make fairly early is Medium Cheese. Medium Cheese: RP Rec +75% Medium Cheese is made in a Mixer, using any size of Milk and one Yellow Grass. You do have to have some Cooking Skill to make it but it is worth the effort as you can see. Most of the other Recipes that you can make early in the game restore more HP than RP and HP can be restored by eating the humble Medicinal Grass that grows everywhere. Furthermore, as discussed earlier, you can use the Cure Spell to restore HP but only if you have some RP! The Cooking section of this Guide gives more suggestions for some easy Dishes for a player in early Spring. Early Exploitations On your stashed of this to have very first day in Sharance, you can collect many of the 'free' Items throughout the village. Their locations are given in another section Guide. Make certain that you ship them before 5.00 p.m. if you wish more income than the initial 500G that you have in your inventory.

Go into Privera Forest even if your Level is low, saving your game before you enter the Dungeon. There often is a Chest on the first screen that can contain two to four random Items, including Crops, Cooked Dishes, Ingredients or Accessories. Exit and re-enter the Forest again and again to find these Chests. Ship the Items that you find for early profits in order to be able to purchase basic defensive equipment, Cooking Utensils and Ingredients from the General Store. Incidentally, your Character actually can find basic Tools in Chests in the Dungeons and Tools as well as Weapons and Accessories may be dropped as War Trophies by Monsters. For example, the Wooly in Privera Forest may drop a pair of Clippers! Another exploitation that is not restricted to the first few days exists with respect to the Special Deals Menu at the Blacksmith. The Items in this Menu will be loaded at the time of your first visit to the Blacksmith on any given day. Some special Weapons and Accessories that are far superior to those found in the regular categories are offered as Special Deals. Save your game BEFORE you go to the Smithy for the first time. Go to the Smithy and ask about the Special Deals for the day. If the Item or Items you seek are not included in the day's Menu, reload your game and try again.

Initial Priorities In any Harvest Moon or Rune Factory game, it always is a mistake to become too focused on a single aspect of your Character's life, whether it is Farming, Romance, Mining, Combat or even the Main Plot in the game. One of the greatest challenges that faces any player is that of managing to juggle different tasks and goals successfully, never surrendering to 'tunnel vision'. Every player probably has a favourite aspect of gameplay in Harvest Moon and Rune Factory, but you cannot pursue one activity to the exclusion of all other aspects of the game. Social interactions and Friendship are as vital as obtaining a good income. Raising your Cooking Skills and completing your Cookbook is as important as exploring all of the Dungeons. You therefore need to plot out your days to some extent, making an effort to meet and greet the villagers as well as the Eligible Girls, while maintaining control over your Fields, harvesting ripe Crops, planting new Crops, and spending enough time in the Dungeons to increase your Combat Skills and obtain as many War Trophies as possible so that your Character can create new Items. Cooked Dishes often will have more FP value as Gifts than any raw Ingredients, so early success in raising Friendship Levels may depend somewhat on your ability to create the Dishes that will please a Character most. Remembering a Character's Birthday with a Favourite Gift is an easy way to raise FP. To discover an Individual's Birthday, you need to interact with him/her frequently. Furthermore, the Requests that form the foundation of the game are unlocked by specific Friendship Levels with the Individual who makes each Request. If you do not raise the Friendship Levels of all Individuals, you will be unable to perform all possible Requests. Do not be impatient to move forward in any particular area of the game too quickly. It is far better to cover every aspect of the game than to raise one Skill to the maximum level. If your Character is at Level 99 but has neglected other Individuals, he will be unable to activate new Requests. It is when you defeat the Raccoon in Privera Forest that the plot will move forward. Moreover, all Shops will display an expanded Menu after this Event. More Seeds will be sold at the General Store, more Weapons and Accessories will be sold at the Smithy and more Spells will be sold at the Chemist. Most importantly, a Monster Barn can be built and Monsters tamed. There is no real reason to rush forward, however. Requests should be fulfilled, one day at a time while you divide your time equally between farming, fishing and exploring the Dungeons. Social Interactions Meeting and Greeting individuals is of fundamental importance in any Rune Factory or Harvest Moon game and serves many purposes. First and foremost, it raises Friendship Levels and this is a requirement for unlocking many new options, including new Requests as well as Events. When you speak to any Character, you may learn important information as well. In Rune Factory 3, there are two basic types of Characters. There are Main Character with whom social interactions have value in terms of Friendship Points and there are Subsidiary Characters who simply impart important tips with respect to every aspect of gameplay.

Speak to every one, therefore, whenever you encounter some one anywhere on the Map. The Value of Gifts Gift-giving is very interesting in Rune Factory 3. Even the Gift of an Item to which a Character is indifferent can be very useful as it prompts information about the Gifts that the Individual would rather have. There are two ways of going about any research of Favourite Gifts. You can perform your social rounds armed with a few stacks of inexpensive coloured grasses, giving one to each Individual you encounter and noting their Responses. Birthdays often will be forthcoming as well. Whenever an Item is given as a Gift, a small number will be displayed near the Character who accepts the Item. The colour of the number indicates whether it is received positively or negatively. Gifts with positive values will display a green number. Gifts with negative values will display a red number. An ordinary Gift to which an Individual is fairly indifferent usually elicits a green 3 or 6. For example, when Freyr gave Wells a Pink Turnip, it elicited a green 6 and the following Response Wells: This isn't a bad gift, but to be honest, I'd rather have a rice ball. Only one Gift per day will 'count' in terms of raising or lowering Friendship Levels. Advice from Subsidiary Characters Some of the tips that you can obtain from Subsidiary Characters include: Poison Squares and Neutral Agent Zod: I stepped on a poison puddle the other day. Next time, I'll use Neutral Agent on it! Poison Puddles or Poison Squares are deep purple in colour and can be found randomly on any Field in a Dungeon. Your Character will be poisoned if he steps in one. More annoyingly, perhaps, is the fact that you will not be able to till the square until the Poison Puddle is removed. The only way to accomplish this is by dumpiing Neutral Agent on the Poison Puddle/Square. Befriending Monsters with Cooked Dishes ****************************************************************** Sally: *Feed monsters something you've cooked if you want to be friends.* ****************************************************************** Save Points as Warnings

Your primary Save Point is in the 'Diary' at your bedside table but there are Save Points at the entrance to each of the Dungeons. You will find another Save Point in any Dungeon near the chamber where a Boss Monster is located. Save Points are purple Crystal Pyramids. In Rune Factory 3, you actually can practice your Combat Skills on them and raise your Skill Levels. When smashed, they will reappear when you exit the screen and re-enter. Bard: If you find a save point in a dungeon, save. It maeans something dangerous is near. Sho: There are some people who fight monsters with farm tools. I don't get it. This hint refers to the fact that every Item has its own unique Stats. Of course, as Shara told you to defeat the first Monster you ever encountered with a Hoe, your Character will be well-aware of the ability to use Tools as Weapons. Festivals Festivals serve many purposes in Rune Factory and Harvest Moon. They are an opportunity to socialise with other individuals. It always is a good idea to attend any Festival even if you cannot participate. In Rune Factory 3, many of the Festivals are Contests that will award special prizes if you win but offer consolation prizes in the form of Recipe Bread if you simply participate. The first Festival is the Bean-Throwing Festival on 6 Spring. Your Character will be asked to play the part of a Demon and other Characters will throw Beans of different colours as well as Failed Dishes at him. The object is to be hit by as many Beans as possible while dodging the Failed Dishes. Even if you fail to win, you will be given 3 Cooking Recipe Breads for participating in the Contest. As Festivals take virtually no time at all and you can participate at any point during the day by speaking to Wells in the Square before 5.00 p.m., there is no excuse for missing a Festival Event. Unlike most other Harvest Moon and Rune Factory games where Events usually cannot occur on a Festival day, in Rune Factory 3, you can accept and complete Requests as well as experience key events even in the middle of a Festival! Calendar of Birthdays and Festivals The Calendar on the Wall of your chamber in the Sharance Tree will be marked with the dates of the Festivals but will include only a couple of birthdays as Birthdays information must be given to you by some one in the village before it will appear on the Calendar. Shara will inform you of her Birthday and Raven's Birthday, so you will find them on the Calendar but you will need to engage in regular social interactions with other Characters if you wish to have all Birthdays added. Seasonal Information:

Marjorie: The items you can forage in your field change with the seasons. You can get Bamboo Shoots in Spring, and Blue Grass, Green Grass, Purple Grass and Indigo Grass in summer. White Grass only grows in winter, so it's not easy to gather it. Spring Season: Wild Items found on Fields: Bamboo Shoots, Red Grass, Yellow Grass, Orange Grass, Black Grass Spring Fish: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid ******************************************* 1 Spring: New Year's Day * 6 Spring: Bean Throwing Festival * 8 Spring: Hazel's Birthday * 11 Spring: Shara's Birthday * 15 Spring: Catch the Most Fish Contest * 19 Spring: Wooly Festival * 21 Spring: Evelyn's Birthday * 24 Spring: Daria's Birthday * 26 Spring: Monica's Birthday * 28 Spring Spring Crop Festival * 29 Spring: Raven's Birthday * ******************************************* Summer Season Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Blue Grass, Green Grass, Purple Grass, Indigo Grass Summer Fish: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid ****************************************** 1 Summer: Beach Day * 8 Summer: Sherman's Birthday * 15 Summer: Catch the Biggest Fish Contest* 19 Summer: Flea Market * 28 Summer: Summer Crop Festival * ****************************************** Autumn Season: Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Red Grass, Orange Grass, Black Grass Autumn Fish: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Floudnder and Lover Snapper **************************************** 5 Autumn: Eating Contest * 15 Autumn: Catch the Most Squid Contest* 19 Autumn: Throwing Contest * 21 Autumn: Collette's Birthday * 28 Autumn: Fall Crop Festival * **************************************** Winter Season Wild Items found on Fields: Medicinal Herb, Antidotal Herb, White Grass, Winter Fish: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt ******************************************** 1 Turnip: Turnip Fight * 15 Winter: Catch a Variety of Fish Contest* 28 Winter: Winter Crop Festival *

30 Winter: New Year's Eve * ******************************************** Introduction to Fishing Although you can purchase a basic Fishing Rod as well as any basic Tool from Raven from the very start of the game, you should wait as you will receive all of these in the course of performing Requests for Villagers. Your Fishing Rod will be given to you by Carmen when you agree to perform her Request, which is purely and simply to catch any Spring Fish for her and deliver it to her. You will be given a Sardine as a 'Reward' but being allowed to keep the Fishing Rod is the real reward for this act. Fishing is very interesting in Rune Factory 3 in that, apart from being able to fish freely in any body of water in the village or in the dungeons, you can pay Carmen or Carlos for the privilege of fishing in their 'stocked' fishing area. Most Fish are seasonal, but in any Rune Factory game, you can catch Fish restricted to each of the Seasons by finding the right location in a Dungeon. All four Seasonal Dungeons will be unlocked at the very start, although Monsters will be progressively powerful and difficult to defeat in the Dungeons ruled by the later Seasons. Fishing Controls: Use the B Button to equip, B to cast and B when the fish bites to reel it in. Do not hit the button when the fish first nibbles on the bait. It may nibble three or four times before it actually takes the bait! Friendship and Social Interactions Any one familiar with Rune Factory 2 will realise at once how critical Friendship Levels are in this game as the Requests that appear are linked to the Friendship Levels of the Characters who make them. Romance is one of the pursuits as well and knowing what gifts and cologne an Eligible Girl likes as well as her Birthday will advance your cause considerably. Remembering every one's Birthday in fact is important to your success in life in any Harvest Moon or Rune Factory game. In Rune Factory 3, although every Character's Birthday will be included on the Calendar on your Wall, you will have many reminders in case it slips your mind. When you speak to other villager's on any Character's Birthday, they are likely to mention the occasion and even hint at an appropriate Gift! Give any Item to a Character and he/she usually will tell you what Item would be preferred. Characters are very forthcoming about their Likes and Dislikes in Rune Factory 3. A service Shara offers at the Flower Shop without charge is that of drenching your Character in Cologne. The Scent will change on a daily basis and every Scent appeals to different people. Favourite Scents as well as Likes and Dislikes, Birthdays and Request information are included in my Rune Factory 3 Characters Guide. Your Introduction to Combat

Combat is an essential part of life in any Rune Factory game. Your Character will be initiated into combat in his first visit to the fields at the roots of the Sharance Tree where first one and then two more Monsters will appear. You will be directed to use your Hoe to defend yourself against the first Monster but when two more Monsters appear, Gaius will arrive and offer to give you a Weapon. You now can choose your first Weapon: Use Use Use Use Use Use Use shortsword! longsword! spear! hammer! axe! Staff! dual blades!

If you choose any weapon, you will see a prompt that gives you a little information about the style of attack that the weapon type offers: I'll take the easy-to-use shortsword! (Broadsword) I'll take the heavy longsword! (Claymore) I'll take the spear, so I can attack from a distance! (Spear) I'll take the hammer, so I can knock them out quickly! (Battle Hammer) I'll take the axe! It's slow, but it does a lot of damage! (Battle Axe) I'll take the magical staff! (Rod) I'll take the dual blades, so I can attack quickly! My defence will be lower, though! (Short Dagger) My own personal choice always is the shortsword, as I tend to favour the use of a Shield for defence and other Weapon types require two hands to use. You can choose a different Weapon, however, in order to ship it for income, purchasing the less expensive Broadsword from the Blacksmith after the encounter. Of all the Weapons, the Broadsword is the least valuable in terms of shipping and the Battle Hammer is worth the most. Access to Weapons and Equipment Weapons, Equipment and Accessory Items can be purchased or forged by your Character once he has a Forge and Workshop. Some Weapons, Equipment and Accessories will be sold from the start of the first Spring. It is the Special Deals Menu at the Blacksmith Shop that will offer Weapons that would not appear in the specific Categories at this stage in the game. For example, although Raven sells a Broadsword in her Sword/Shields Menu, the more powerful Steel Sword and Cutlass only appear randomly in the Special Deals Menu. It therefore is a good idea to access her Special Deals on a daily basis if you wish to improve your Weapons and Equipment. Combat Strategies Never underestimate the importance of Defence in Combat in Rune Factory. A simple Broadsword may not be as powerful as a pair of duel knives or an Axe

but it will allow you to equip a Shield. Make certain that you purchase some equipment and Accessories as early as possible in the game. Even the humble Hand-Knit Hat and Cheap Bracelet, coupled with a Small Shield will keep your Character healthy far longer than a powerful Weapon without any defensive equipment. In Rune Factory 3, you can set the difficulty level of the game by visiting the Trophy Room, accessed through the stairway on the right in your Home. If you brag to Shara that the two Monsters you defeated during the Farming Tutorial were fairly weak, the game will set your Difficulty Level to Hard automatically but this can be changed at any time if you wish. Basic Rules of Dungeons Dungeons in Rune Factory are places that are ruled by specific Seasons inhabited by Monsters. Players familiar with the series will find Rune Factory 3 similar to previous games in most respects. You will find a purple crystal in the shape of a pyramid at the entrance to any Dungeon. This is a Save Point. It is a good idea to save your game before you enter any hostile territory. Monsters are screen-specific for the most part in Dungeons and are spawned by Generators on the same screen. In Rune Factory 3, these Generators can be of different colours. When you destroy them, you can obtain an Item randomly. The items obtained from destroyed Generators are elemental Crystals. The colour of the Generator will indicate the Element that rules it and any Crystal obtained will correspond with the same Element. Gaius: Sometimes you can find crystals when you destroy those portal things that the monsters come out of. And you can get different crystals depending on the colour of the portal you destroy. Whenever you leave a Dungeon screen and then re-enter, both Monsters and Generators will respawn. Walkthrough: Privera Forest The Privera Forest, ruled by Spring, is the easiest Dungeon to explore as the Monsters are weaker than those of the Dungeons ruled by later Seasons. Moreover, it is essential to explore the Forest if you wish to regain your power of Transformation into Monster form. Initiation into Monster Transformation In the beginning of the first Spring, many Characters will speak of an annoying Raccoon who has been vandalising the town, stealing food and ruining property. After this and after you have completed Well's first Request, when you visit the entrance to Privera Forest, you should experience an Event with Wells that will initiate the first step in the main Plot. Freyr: I have a strange feeling. Like something's pulling me towards here... ??? What are you up to?

Freyr: Wells? Wells: You shouldn't wander into Privera unless you're prepared. Freyr: Why? What's in there? Wells: Monsters, of course! If you don't have a weapon with you, you're liable to get walloped! And I here that troublesome raccoon is hiding in there, too. It'd be nice if some one would take care of him. Freyr: Wells... Your choices now: I'll do it. Sounds too tough for me. Choose: I'll do it! Wells: Really?! Freyr: Sure. I think I can take down a raccoon at least. Wells: Thank you. Glad to hear it. The monsters in Privera Forest aren't too tough if you're ready for them. Just don't try exploring any other areas yet. Freyr: Other areas? Wells: On the west side of town are entrances to Vale River and Sol Terrano Dessert. On the east side, you'll find Oddward Valley. The monsters i n those places are a lot more dangerous than the ones you'll find in Privera Forest. So you'd better stick to Privera Forest until you've got a lot more epxerience fighiting monsters. Freyr: Got it. Wells: I shoudl also tell you about Teleport. You can use Teleport when you need to get home fast. If you're i a doungeon, it'll take you to the entrance. if you're in town, it'll take you straight to the Sharance Tree. Open the quick equip menu with L and equip the spell to X or Y. It doesn't use any RP, so you can use it any time. Teleport is a special ability. You can't removed it, so you'll always have it with you. Freyr: Sounds useful. I'll try it out. He begins to leave, then: Wells: (!) And don't you go bringing any monsters back into town! I hate those danged things! Me (with tear) Right. You're not a fan of monsters. Got it. Once you have experienced this Event, you need to explore Privera Forest to find the two screens on either side of the river that contain two Statues each. By pressing A next to any of the four Statues, you will be able to rotate it. A prompt on the ground between the two Statues on either side will inform you that once the Statues face one another, the door will open. It is not the two Statues on the same side of the river that need to face one

another, but the two matching Statues of each pair. One will be found on either side of the river. Turn each Statue therefore so that its face gazes across the river. When this is accomplished, a stairway will open on both sides of the river. You now need to descend each stairway to discover that the bridge to which they lead is broken on both sides. You will be required to find some one who is able to fix the bridge. If you speak to Wells, he will recommend both Gaius and Daria for the task. When you speak to Gaius, he will tell you to ask Daria for help. Daria will agree to perform the task and will create a Rainbow Bridge instantly in an Event. You now can cross the bridge on either side to a small platform. A set of stairs can be found on the right of the platform. It will lead you to the Raccoon. The Raccoon is a boss Monster although he will appear fairly innocuous initially. The gate behind you will shut as soon as you confront him, so that you will not be able to retreat. It is not too difficult to defeat the Raccoon although your first defeat of him will cause him to tranform into a monstrous version of his smaller self. Near the end, he will acquire two Shadow selves who will aid him. When he is defeated, he will drop a special item in the form of a Raccoon Leaf. You then will be directed to explore an area to the east where you will find a glowing orb on a dais. Press A to touch the Orb and you will regain your own powers of transformation. Your Character now will have the power to transform himself into a Wooly during battles. When in Monster form, he will be able to execute special moves using the A, B, X and Y Buttons. Oddly enough, although your Character will not be able to transform into a Wooly in the presence of villagers, he CAN ride a Monster into any home or shop without causing any comment whatsoever. Building a Monster Barn It is only when you have defeated the Raccoon in Privera Forest that you will be given the opportunity to build a Monster Barn. When you speak to Raven at the Smithy after defeating the Raccoon, you will experience a dialogue with her as follows: Raven: Why did you defeat the monster in Privera Forest? Freyr: Well, it seemed like it was causing problems for every one. I really wish I hadn't had to... Raven: Even though it was a monster? Freyr: Well, it's not like all monsters are bad or anything... Raven: I see.. We can build you a monster barn if you give us some of your wood.

Freyr: A monster barn...? Raven: Just talk to Gaius or me when we're working. Freyr: Wait... I'm still confused... Raven: What? Now when you speak to her, a new option will appear in the Menu: I've come to talk. I've come to buy. I want a barn. Never mind. Raven: To build a barn, we'll need 40 wood. Is that okay? After you confirm the order, she will tell you: Raven: Now you can befriend monsters you find in the dungeons and take them back with you. Monsters will come home with you if you give them food. Freyr: Oh, really? Thanks, I'll try it out! Raven: But they won't befriend you if they think you are weaker than they are... So don't get eaten by mistake... Freyr: I... I'll be careful... The range of Weapons and Equipment that she sells will be expanded as well and some Items that only appeared randomly prior to this as Special Deals now will be added to each of the Categories. When you have met the members of the Univir Tribe and the Sharance Tree is expanded, her Menu will expand again. Walkthrough: Sol Terrano Desert After defeating the Raccoon in Privera Forest, you will experience a very brief encounter when you approach the Sharance Tree on your way home. A figure standing near the Tree, seeing you, will bolt towards the path in the west that leads to the Desert. When you first enter the entrance to the Sol Terrano Desert after this, you will catch a momentary glimpse of the figure again before it disappears into the Desert. Wells will approach you at the entrance to the Desert, warniing you not to enter. Obviously, the Desert is the next destination for you if you wish to make progress in the main Plot! Univir Settlement When you begin to explore the Sol Terrano Desert, you should experience an Event when you first arrive at a narrow defile in the north. Here is the entrance to the Univir Settlement, a fabled tribe of creatures who, led by the 'Horned Girl' Kuruna, have declared unrelenting war against humanity.

You will be unable to enter the Settlement, in fact, until you have transformed into your Wooly persona. When you have done this, you will be welcomed warmly and urged to join their cause. Kuruna is the 'Elder' and leader of the Univir. You need to speak to her in order to experience the following dialogue: Kuruna: Do you know the town nearby? their town! (with cross hurt) Freyr: Really? Kuruna; Yes, univir and humans used to live together. Did something happen? Kuruna: ... I am not sure. Freyr: ... Kuruna: i don't know the reason. It was before I was born. But we were exiled, and now we live here. They are all savages! So you should be careful not to wander too much outside. The humans might do something to you. Freyr (She really hates them. I wonder what happened...) (Maybe Wells knows something.) Introduce yourself to the handsome dwarf Zaid and to Ondorus, then return to your home to experience an Event with Wells. When you return to the Sharance Tree, you will experience an Event with Wells. Freyr: (Huh?) The Sharance Tree grew...? Wells: (!) What in the world...? He walks up to me. Freyr now is in human form although he never transformed after leaving the Univir Settlement. Wells: Have you been feeding the Sharance Tree a special fertiliser or something? Freyr: No, I didn't do anything. Wells: What could have caused this, then? Freyr: Um, Wells. Did you know about the univir's camp? Wells: Yes. Freyr: Is that why you told me not to go into the desert? Wells: Yes, I didn't want you to run into that camp of human-hating monsters. I'll bet their elder kicked you out the second she laid eyes on you. Freyr: Huh? Oh, yeah! S-She sure did. Because I looked totally human, of course. Wells: I thought so. The people there ran us univir out of

Freyr: Thought the elder did say something about how the univir lived in this town until they were chased out. Do you know anything about that? Wells: All I know is that happened a long, long time ago. There aren't any records of what happened or why. Freyr: I see... Wells: Freyr... Freyr: Yes? Wells: Don't do anything foolish. Freyr: What? Wells: We're better off without the univir. Freyr: But... Wells: Humans and monsters were never meant to live together. It's just not natural. He walks off. Freyr (with black cloud) watches him leave. Freyr: Wells hates the univir just as much as they hate humans. But why do they hate each other so much? Maybe I should go talk to Kuruna again. Before doing so, you can enter your home to discover how an upper floor has been added. Shara now will appear, whatever the hour to suggest that the empty room upstairs could be a perfect work area where a forge, pharmacy and workshop could be installed. You now will have the ability to craft items after visiting Raven's Smithy to order a Forge or Workshop. When you visit the Chemist to speak to Marian, the option to build a Pharmacy will be added to her Menu. Incidentally, the only item in the new room upstairs will be a Storage Chest. Sad to say, it is the same Storage Chest that you have in your original chamber and no new slots will have been added to it. When you visit Raven's Shop now: Raven: The Sharance Tree got bigger...? Freyr: Yeah, I've got a new room in there now! Raven: I see... Gaius said that if you wanted, we could put a forge and workshop in your house... Freyr: What? Really? Raven: Well, as long as you have enough gold and wood... Just be careful... Gaius may make it look easy, but forging is a lot of work... Freyr: Thanks for the heads up. Raven: Don't mention it. Let us know when you'd like them built...

Freyr: Will do! Thanks! Now a new option will appear when you access her Menu: I want a Forge/Workshop: Forge: Cost: 5000G, 100 Wood Workshop: Cost: 3000G, 50 Wood When you next speak to Marian at the Apothecary Shop, she will offer a new option to create a Pharmacy. Walkthrough: Skelafang and the Second Orb If you wish to move the story forward, you need to return to the Univir Settlement to receive instructions from Kuruna. Note here that there is a primary Quest for Kuruna which must be distinguished from the Owl Requests initiated by Kuruna as well as Zaid and Ondorus. The primary Quest by Kuruna requires that you accompany Zaid to two new areas in the desert to obtain special items. The first item consists of Dragon Bones from an area in the southeast. When you give the Dragon Bones to Kuruna, she then will direct you to obtain a Cactus Flower in an area in the southwest. Both of these areas have voracious carnivorous plants in the sand that can damage your Character severely if his levels are low and he is not equipped properly for defence. Zaid will fight the Monsters in the area with you, but if his Energy Bar reaches zero, he will fall to the ground until you have defeated all Monsters on the screen. When you have obtained the Cactus Flower, return to the Settlement to experience an Event. While you were on your expedition, a Monster attacked and the Univir Tribe fear that it will be only a matter of time until the camp is overrun. You will volunteer to fight the Monster and Kuruna will open the gate north of the Settlement. You now have to defeat the Skelafang Dragon. It appears to be fueled by an energy cube that, when you have smashed all its bones, will cause it to re-assemble. The worst damage to your Character occurs when the skeleton has been smashed and the cube is in the process of regenerating the Dragon. It will mount a whirling attack with its tail. The Dragon will reassemble a few times before it finally is defeated. You definitely will obtain Dragon Bones from Skelafang's skeleton and you may obtain Fish Fossils and a common Skull as well. The Desert is strewn with dinosaur bones but the Dragon Bones that you obtained initially for Kuruna are quite different from the Dragon Bones obtained as a War Trophy after defeating Skelafang. The former falls into the category of a 'Present' while the latter can be used to upgrade Items. When you have collected the War Trophies from Skelafang, go north to find a second Orb similar to the one you found in Privera Forest after defeating the Raccoon. When you activate the Orb, you will recover a few more memories.

Make certain that you give the Cactus Flower to Kuruna before you return to the Sharance Tree. 2nd Expansion of the Sharance Tree When you return to the Sharance Tree, you will experience a little Event with Sakuya. She will offer to give you some 'lunch' if you come to the Inn to collect it later. When you enter the screen of the Inn, you will experience an Event that will lead you ultimately to the next Dungeon. Furniture at the General Store Meanwhile, the practical effect of defeating Skelafang and finding the second Orb is a second expansion to the Sharance Tree which will allow you to add new furniture in the form of a Double Bed, a Bookshelf and a larger Storage Box. These new options can be found on the Menu at the General Store. Sakuya and the Howling Food Stealer When you attempt to visit the Inn next, you will experience an Event with Sakuya. You will find her on the ground. Evidently, a large shadow stole the lunch she had intended to give to you and has made off with it. The lunch is Salted Char. Go to Oddward Valley now to retrieve it. At each new screen, your Character will stop briefly to remark that the howling is growing louder... At length, you will find a new Save Point at a screen hitherto inaccessible to you. When you go north beyond the Save Point, you will find the dish of Salted Char on the ground in the centre of a little circle. Dungeons and the Four Seasons There are four seasonal dungeons in Rune Factory 3. Each successive season is progressively more difficult in terms of the strength of its monsters. Spring Dungeon: Privera Forest Privera Forest is ruled by Spring and has the following: Privera Forest: Difficulty: 1 Star Suggested Level: 1 An enchanting forest. Ancient ruins hint at a great city that once stood there many ages ago. But lately, some new statues have been added to the scenery. Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst

Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle, Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo, Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, Pomme Pomme Spring Fishing: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid Summer Dungeon: Sol Terrano Desert Sol Terrano Desert Difficulty: 2 Stars Suggested Level 15 a harsh and unforgiving desert. the bleached white bones of many animals litter the landscape. Most people stay away from this area, unless they have a very good reason to visit it. So do you have a good reason to be here, or are you some kind of weirdo? Or are you here to visit the Hidden Univir Settlement deep in the desert? Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, Fire Crystal Monsters Here:Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, Death Stalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don, Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, Hammer Troll, Master Troll, Big Duck Summer Fishing: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid Autumn Dungeon: Oddward Valley Oddward Valley is ruled by Autumn and has the following: Oddward Valley, Difficulty 3 Suggested Level 28 Enjoy picturesque hiking through caves and a creek in this autumnal valley. Make it all the way to the top of the hill to enjoy a serene view. Mineable Items here: Scrap Metal, Bronze, Silver, Gold, Aquamarine, Wind Crystal Monsters here: Tortoise, Hobgoblin, Buffalo, Chickadoodle, Goblin Archer, Goblin Sniper, Goblin, Blackbird, Sky Fish, Hornet, Hercules Beetle, Hell Spider, Flower Lilly, Faerie, Furpuff, Moppe Moppe, Minotauros, Gigantus, Planchoa, Pepper Ghost, Death Fungus Autumn Fishing: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Flounder and Lover Snapper

Winter Dungeon: Vale River Vale River is the Winter Dungeon. Vale River, Difficulty 4 1/2 Stars Suggested Level 40 A terribly cold region where the snow never thaws. The harsh temperature allows only the toughest monsters to survive. An ice-cold river divides the land. You'll need to find a way to cross it. Mineable Items here: Scrap Metal, Silver, Gold, Platinum, Water Crystal, Sapphire Monsters Here: Flower Crystal, Doardo, Snowy, Silver Wolf, Hunter Wolf, Turnip Ghost, Mammoth, Little Wizard, Tundra, Ghost, Necro, Dark Slime, Penguin, Orc Viking, High Orc Viking, Ogre Viking, High Ogre VIking Winter Fishing: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt FONT COLOR=#5555CC> Monster Behaviour Guide One could devote an entire book to Monsters and their habits and indeed, they are an important aspect of any Rune Factory game. Monsters are your antagonists in the Dungeons and in DEFeating them, your Character will increase his Skill Levels in Combat as well as obtaining important Items as War Trophies. When tamed, Monsters serve the purpose of Ranch Aniimals and Farm Workers. You can obtain products from them and set them to tasks on your Fields. You will not be able to tame any Monsters until you have a Monster Barn. The option to build one will be added to Raven's Menu only after you defeat the Raccoon in Privera Forest. There is no cost apart from supplying 40 Wood for the project. When the Barn has been ordered, it will be completed instantly. You therefore can go directly to any Dungeon to tame your first Monster! In Rune Factory 3, you do not use a 'Pet Glove' to tame Monsters. Instead, you need to ply the Monster with Food. The number of Items required to tame the Monster appears to depend partly on the Monster's Strength or Level and on the food Item used. A simple Medicinal Herb or coloured Grass CAN be used to tame a Monster, but you have to give it quite a few before it will be persuaded to come home with you. When the Monster has been tamed, you will be asked to choose a name for it and you then can keep it with you in the Dungeon or send it to the Barn immediately. As soon as you arrive at the Barn after taming your first Monster, you will receive a visit from Gaius, who will give you a tutorial about Monster Care as well as 9 Grass. Grass is the ordinary Feed for Monsters in Rune Factory 3. Grass Seeds can be purchased from the Flower Shop from the very start of the game and as Grass is a Multiple Harvest Crop, you can plan ahead by growing some even before you

have the ability to tame and house Monsters. Use your Sickle to cut ripened Grass for Monster use. Monsters provide a wide variety of services in Rune Factory 3 and the precise nature of these always depends on the type of Monster you have tamed. Monsters can accompany you to the Dungeons as Battle Companions. There are a few Monsters that can be used for transport as in other Rune Factory games. Another service Monsters will provide is that of working in your Fields. The system is a little different from other Rune Factory games. When you speak to a Monster, you will have a number of options: Take it with you. Help with the farm. Return to the Forest of Beginnings. The choice to take it with you will open a new Menu: Ride. Send back to the barn. If the Monster is one that can be used for Transport, choosing 'Ride' will allow you to mount. If the Monster cannot be used for Transport, you will receive a prompt to that effect. In RF3, any Monster who is being used for Transport can follow you into buildings and when you speak to villagers while mounted, they will ignore the Monster completely! Furthermore, whether mounted or not, if a Monster Companion follows you into your home and you go to sleep, it will be waiting next to your bed when you awaken. If you choose: Help on the farm. Which part of the farm? You now have the following choices: Let it decide Upper Left Upper Right Lower Left Lower Right Note that only one Monster can be set to any cautioned not to set two Monsters to work in fight. If a Monster has been set to work in will not appear in the Menu when choosing an quarter of a Field. You will be the same area as they then may a particular quarter, that area area for another Monster to tend.

When you have made the assignment for the Monster you will see a new option: I can ask it to sow the fields if I pay for the seeds and work. What should I do? Ask to sow seeds. Don't ask to sow seeds. This is an Crops. If Crops, you whenever a option with respect to the Seeds that are obtained from harvested you neither set your Monster to sow Seeds nor harvest your own will lose a valuable asset in terms of the Seeds dropped randomly Crop is harvested.

Once a Monster is set to work, you will see the following if you speak to it: The monster is currently assigned to work the upper right of the field. Choices now: Remove from sowing. Remove from work. Take it with you. You therefore can choose to ask a Monster to accompany you even if it is set to work in the Fields. Make certain that you have enough Grass as Feed in the Barn for all your Monsters. They will organise their own Feed if the Barn is stocked. Brush each Monster daily and, to raise Heart Levels, feed it a Cooked Dish manually. Note that Monsters set to work in your Fields will tire after a couple of days. You do need to feed them Cooked Dishes in order to restore their Energy Levels! Grass in the Barn will not be sufficient for this purpose. Ranch Products and Gifts In Rune Factory Frontier, a tamed Monster randomly might leave you an offering when you released it to the Forest of Beginnings but if it were not a Monster that produced Ranch Products regularly, you would not receive any Items from your tamed Monsters until then. In Rune Factory 3, on the other hand, there are a number of Monsters who, when tamed, will leave offerings for you in the Barn. For example, a tame Chipsqueek will leave Fur on the floor of the Barn and a Wooly will leave a Small Fleece, even though you can obtain more Small Fleece from your Woolies by shearing them. As previously discussed, Monsters set to work in your Fields will tire after a couple of days. When you see an icon that indicates this, feed the Monster a Cooked Dish to restore its Energy Levels. Working with Monsters As previously discussed, you will not be able to interact socially with any Monsters until you have Defeated the Raccoon in Privera Forest. Once that is accomplished, Raven will add the option of ordering a Monster Barn to her Menu. It costs only 40 Wood to build a Barn and when ordered, will be completed instantly. Your Monster Barn is located in the northwest corner of your Field at the root of the Sharance Tree. When you first arrive at the Barn after taming a Monster, Gaius will appear there to offer a Monster Tutorial. When you have asked about every aspect of Monsters that interests you, Gaius will give you a Brush as well as 9 portions of Grass. If you have tamed a Wooly, he will provide you with a pair of Clippers as well. Gaius' Monster Tutorial

How do I raise Monsters? Gaius: Raven told me that if you give gifts to monsters, it'll make them stronger. Different presents have different effects, though. For example, if you give them a nice dish you've cooked, that works great. Freyr: Uh, so what should I cook for them...? Gaius: Uh... I dunno. Ask the monster, I guess. Only the first gift you give them is effective, though. How do I befriend Monsters? Gaius: Raising your friendship with monsters is just like raising your friendship with people. It takes effort. Make sure to feed your monsters every day. Your monsters won't like you if you don't feed them, after all. Besides that, if you don't feed them, their health won't recover, so they won't do any work. Also, they'll be deprived of important nutrients if you don't feed them. So, for example, a wooly won't grow wool. Freyr: So, how much food should I give them per day? Gaius: One piece of grass is enough for one room. Just place the Grass in the ffed slot on the front of the barn. You can also put it in the box inside the barn that's on the right side, just as you enter. Check the notebook for the amount of food you need and the food you have. Basically, monsters will be happy if they're well-fed, and they'll begin to trust you more. And don't just give them feed... Cook food for them from time to time. They'll appreciate it. How can monsters help me? Gaius: Take your monsters outside, and they'll follow and fight alongside you. Some monsters even let you ride them, so you should try it out. You should give your monsters daily chores to do as well. Sowing seeds, watering crops, harvesting... Your monsters can help you with a variety of chores. But if you want them to sow seeds, it'll cost you money, though. Freyr: Why does it cost money for the monsters to sow seeds? Gaius: No idea. Also, of your fields, they'll are very large, though, monsters will work hard harder they'll work for if you assign two monsters to work in the same section fight. So, be sure to keep them apart. Your fields so it should be okay. Just use the notebook. Your for you. And the stronger your bond with them, the you.

When the tutorial is complete: Gaius: Oh, that's right. Raven wanted you to have these. Freyr: What are they? Gaius: It's a Brush and Clippers. They're for taking care of your monsters. Freyr: How are they used? Gaius: The Brush is used for brushing your monsters, and the Clippers are for shearing fur from woolies. Freyr (sweating profusely) Sh-Shearing...?

Gaius: Hm? You look like you're shaking, Freyr. Is something wrong?... Anyway, you should brush your monsters frequently. All monsters seem to enjoy a nice brushing. Oh, and here's some Grass for you, too. Introduction to Forging and other Upgrades Rune Factory 3 is different from prior games in the series where Forging Weapons, Tools and Accessories is concerned. In previous games, there were set ingredients that had to be used to make any new Item or to upgrade an existing Item. In Rune Factory 3, there are set Recipes to create NEW Items but where Upgrades to existing Items are concerned, any War Trophy can be used. This is the case both with respect to Items upgraded at the Forge and those that are upgraded at the Workbench. When you access the list of War Trophies, you will find that each has its own unique characteristics and these will affect any upgrade made using that Item. Any Item used to upgrade an existing Weapon or Accessory will have an effect on one or more of the following: Attack, Defence, Magic Attack, Magic Defence, Strength, Vitality and Intelligence. Most effects are positive but a few are negative! Items can be upgraded only to Level 10, so make certain that you choose your upgrade materials wisely as you will be able to use only 9 ultimately. Dungeons and the Four Seasons There are four seasonal dungeons in Rune Factory 3. Each successive season is progressively more difficult in terms of the strength of its monsters. You will find tillable fields in all of the seasonal Dungeons. Wild Items, including Medicinal Herb, Antidotal Herb and Coloured Grasses specific to the Season will grow randomly in all Dungeon Fields and you will find Branches, Rocks, Weeds and Stumps on these Fields as well. You can plant Crops specific to the Season in the Dungeons. Poison Squares or 'Puddles' are deep purple and can be found randomly on tillable Fields in the Dungeons. Use Neutraliser purchased at the Clinic to dissipate a Poison Square,Puddle. If your Character walks over a Poison Square, he will be poisoned. Likewise, if you can persuade any Monster to follow you through a Poison Square,Puddle, IT will be poisoned as well! You should deal with any Poison Effects immediately. An Antidotal Herb can be eaten to clear all Poison from your Character's system. Monsters are Dungeon-specific and Screen-Specific and each has a set list of War Trophies. War Trophies are random effects of defeating any Monster and you may not find ANY Items after a successful encounter with one. As every Combat situation increases your Skill Level, however, it is to your advantage to fight the same Monsters again and again. Many of the War Trophies dropped by defeated Monsters are ingredients that can be used to create and upgrade Items when you have a Forge, Workshop and Pharmacy of your own. Ores and Gems are used in similar fashion, so you may wish to stash a few War Trophies and Ores/Gems for future use.

Where forging Weapons and Accessories are concerned, there are no set ingredients for Upgrades. Instead, you can choose the Item that you wish to use based on its stats. Weapons strong in Attack can be upgraded with Items that give Defence or Magical Defence, for example, if you feel that you need more defensive power. Each Item that can be used in Upgrades has specific stats. These are included in the War Trophies List. In the following Monster Lists, you will find the name of the Monster with its official description, the Combat Level at which it can be tamed, its Stats in terms of HP, Attack (ATK), Defence (DEF), Magic Attack (MGC ATK), Magic Defence (MGC DEF), Strength (STR), Vitality (VIT) and Intelligence (INT), the War Trophies that it may 'drop' when defeated and the Item that it 'gives' when tamed. The specific screen or screens in any Dungeon where the Monster can be found is included as well. In Rune Factory 2, the appearance of Monsters on any screen in most cases were regulated by the time of day. There were Monsters who appeared on a screen only during the day and others who would appear at night. Rune Factory 3 is quite different. Although each Screen has specific Monster types, the actual Monsters who appear when you enter any screen are chosen randomly from the group of Monsters specific to the area. For example, the first screen in Privera Forest is the Lightway, where both Pomme-Pommes and Woolies appear. Whenever you enter the area, you can find two Monsters. They may be two Pomme-Pommes, two Woolies or one Pomme-Pomme and one Wooly. The Gifts that a Monster leaves on the floor of the barn each day may or may not be one of its War Trophies. For example, in the case of the Chipsqueek, the Gift that it leaves for you on the floor of the Barn is Fur, which is one of its War Trophies. In the case of the Wooly, however, its Gift is Small Fleece, which is the item that you will obtain when you use the Clippers, but NOT one of its War Trophies. Monster Health In the same way that soil must rest in Rune Factory 3 in order to continue to produce high quality Crops, tame Monsters must rest from time to time or they will become tired or ill. If a Monster displays any of the status ailment icons, the gift of a Cooked Dish usually will cure it, but you may wish to rotate your Monsters in their chores as well. A Monster who is not in peak condition will not leave a Gift on the floor of the Barn. Transport Monsters Many of the Monsters that you tame in Rune Factory 3 can be used for Transport. Whenever you interact with a Monster, you will have access to a prompt to 'Ride' it. If it is a Monster that can be used for Transport, you will be able to mount it by using that option. If it is NOT a Monster that can be used for Transport, attempting to use the option will result in a message to the effect that you will not be able to ride this particular Monster. Some of the Monsters that you should be able to use for Transport are as follows: Buffalo

Dorado Duck Elephant Hercules Beetle Hunter Wolf Penguin Silver Wolf Sky Fish Tricky Mushroom Spring Dungeon: Privera Forest Privera Forest is ruled by Spring and has the following: Privera Forest: Difficulty: 1 Star Suggested Level: 1 An enchanting forest. Ancient ruins hint at a great city that once stood there many ages ago. But lately, some new statues have been added to the scenery. Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle, Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo, Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, Pomme Pomme Fish caught in Spring: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid. Privera Forest Monster List

Ant Ant: Lv.: 6 (tiny EXP) HP: 164 ATK: 9 DEF: 8 MGC ATK: 1 MGC DEF: 3 STR: 9 VIT: 8 INT: 8 Description: Wanders around aimlessly, sometimes remembering to ATK. Location: Crescent Path, Green Path,The Eye War Trophies: Speckled Skin, Wood Big Mushroom

Big Mushroom Lv.: 7 (tiny EXP) HP: 131 ATK: 10 DEF: 9 MGC ATK: 7 MGC DEF: 12 STR: 12 VIT: 19 INT: 13 Description: A gigantic mushroom as tall as a person. Emits poison powder if it senses danger. Location: Green Path War Trophies: Spore, Poison Powder Buffamoo Buffamoo Lv.: 6 (tiny EXP) HP: 240 ATK: 21 DEF: 8 MGC ATK: 1 MGC DEF: 5 STR: 21 VIT: 8 INT: 17 Description: Gentle and calm. It doesn't usually ATK people, but try not to make it mad. Location: The Pupil War Trophies: Small Milk , Medium Milk Chipsqueek Chipsqueek Lv.: 9 (tiny EXP) HP: 240 ATK: 19 DEF: 9 MGC ATK: 1 MGC DEF: 3 STR: 19 VIT: 10 INT: 21 Description: A charming little creature. It is always eating something. Location: The Pupil War Trophies: Fur, Quality Fur, Branch Gives: Fur Elephant Elephant: Lv.: 8 (tiny EXP)

HP: 200 ATK: 12 DEF: 20 MGC ATK: 1 MGC DEF: 2 STR: 12 VIT: 20 INT: 10 Description: A giant monster with a large nose. It can shoot jets of water. Location: The Eye , The Pupil War Trophies: Watering Can, Fur, Quality Fur Flower Blossom Flower Blossom Lv.: 6 (tiny EXP) HP: 180 ATK: 10 DEF: 10 MGC ATK: 10 MGC DEF: 22 STR: 10 VIT: 10 INT: 14 Description: It fires seeds from its mouth and is very sensitive to sound. Location: The Pupil , Crescent Path War Trophies: Root, Plant Stem Giant Beetle Giant Beetle Lv.: 11 (tiny EXP) HP: 250 ATK: 14 DEF: 14 MGC ATK: 1 MGC DEF: 2 STR: 14 VIT: 14 INT: 10 Description: Lifts and throws enemies with its horns. Its aim is to DEFeat a Hercules Beetle in a fight. Location: Ruins , The Eye War Trophies: Hard Horn, Insect Skin High Orc High Orc: Lv.: 8 (tiny EXP) HP: 270 ATK: 12 DEF: 11 MGC ATK: 1 MGC DEF: 7

STR: 12 VIT: 11 INT: 7 Description: Very cautious, lives deep in the woods. Highly territorial and aggressive. Location: The Eye , Green Path , Ruins War Trophies: Cheap Bracelet, Cheap Cloth Killer Ant Killer Ant: Lv.: 7 (tiny EXP) HP: 170 ATK: 9 DEF: 9 MGC ATK: 1 MGC DEF: 8 STR: 9 VIT: 9 INT: 8 Description: The ant chief. Can even chrew through rocks with its fearsome jaws. Location: Crescent Path , Green Path War Trophies: Wood, Speckled Skin, Insect Skin Leafball Leafball: Lv.: 12 (tiny EXP) HP: 268 ATK: 13 DEF: 12 MGC ATK: 12 MGC DEF: 15 STR: 13 VIT: 12 INT: 11 Description: A floating plant monster. It likes sunny places. Location: Ruins , The Pupil , The Eye War Trophies: Strong Vine, Plant Stem, Root

Onion Ghost Onion Ghost Lv.: 8 (tiny EXP) HP: 220 ATK: 11 DEF: 14 MGC ATK: 5 MGC DEF: 58 STR: 11 VIT: 14 INT: 15

Description: Onion-headed ghost. Be sure to eat your vegetables, or they will haunt you! Location: The Pupil War Trophies: Onions, Onion Seeds Orc Orc Lv.: 4 (tiny EXP) HP: 122 ATK: 8 DEF: 7 MGC ATK: 1 MGC DEF: 1 STR: 8 VIT: 7 INT: 9 Description: Not very bright, but curious and active. May visit the town out of curiosity. Location: Stoneway War Trophies: Cheap Bracelet, Cheap Cloth, Glue Orc Archer Orc Archer: Lv.: 5 (tiny EXP) HP: 116 ATK: 7 DEF: 7 MGC ATK: 1 MGC DEF: 2 STR: 7 VIT: 7 INT: 9 Description: Calm and laid back personality. Works at one speed: Slow. Location: Stoneway , The Pupil War Trophies: Arrowhead, Gunpowder, Recovery Potion Orc Hunter Orc Hunter: Lv.: 9 (tiny EXP) HP: 254 ATK: 10 DEF: 10 MGC ATK: 1 MGC DEF: 8 STR: 10 VIT: 10 INT: 10 Description: Forest hunter. Very few creatures can evade an Orc Hunter's arrow. Location: Green Path , The Pupil War Trophies: Arrowhead, Glue, Recovery Potion

Orc Rider Orc Rider: Lv.: ??? HP: ??? ATK: ??? DEF: ??? MGC ATK: ??? MGC DEF: ??? STR: ??? VIT: ??? INT: ??? Description: N,A Location: The Eye , The Pupil War Trophies: Proof of Warrior, Cheap Cloth, Cheap Bandage, Glue Pomme Pomme Pomme Pomme Lv.: 2 (with little EXP) HP: 58 ATK: 4 DEF: 5 MGC ATK: 1 MGC DEF: 2 STR: 4 VIT: 5 INT: 5 Description: Sometimes it looks just like an apple with its round body, but it's too big Location: Lightway War Trophies: Apple Spider Spider Lv.: 6 (tiny EXP) HP: 160 ATK: 8 DEF: 8 MGC ATK: 7 MGC DEF: 4 STR: 8 VIT: 8 INT: 9 Description: Scurries about quickly, overcoming its prey with speed and ferocity. Location: Crescent Path War Trophies: Strong String, Sparkle String, Insect Jaw Wooly

Wooly: Lv. 1 (with 50% EXP) HP: 52 ATK: 4 DEF: 5 MGC ATK: 1 MGC DEF: 2 STR: 4 VIT: 5 INT: 7 Description: If you try to cut its fur in winter, it pleads you not to with its big, round eyes Location: Lightway War Trophies: Wooly Furball, Shears Gives: Small Fleece Summer Dungeon: Sol Terrano Desert Sol Terrano Desert Difficulty: 2 Stars Suggested Level 15 Season: Summer a harsh and unforgiving desert. the bleached white bones of many animals litter the landscape. Most people stay away from this area, unless they have a very good reason to visit it. So do you have a good reason to be here, or are you some kind of weirdo? Or are you here to visit the Hidden Univir Settlement deep in the desert? Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, Fire Crystal Monsters Here: Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, Death Stalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don, Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, Hammer Troll, Master Troll, Big Duck Fish caught in Summer: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid Walkthrough: After defeating the Raccoon After defeating the Raccoon in Privera Forest, you will experience a very brief encounter when you approach the Sharance Tree on your way home. A figure standing near the Tree, seeing you, will bolt towards the path in the west that leads to the Desert. When you first enter the entrance to the Sol Terrano Desert after this, you will catch a momentary glimpse of the figure again before it disappears into the Desert. Wells will approach you at the entrance to the Desert, warniing you not to enter. Obviously, the Desert is the next destination for you if you wish to make progress in the main Plot!

Univir Settlement When you begin to explore the Sol Terrano Desert, you should experience an Event when you first arrive at a narrow defile in the north. Here is the entrance to the Univir Settlement, a fabled tribe of creatures who,