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In what ways does your media product use, develop or challege forms and conventions of real media products?
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Question 1 –
use develop
challenge
Hi my name is Sabreena. My media product uses forms and conventions
of real media products. Through my extensive research into
documentaries I have incorporated key features into my expository
documentary, such as:
Statistics
Montage shots
incorporated with
a voice of God
narration
Interviews
My opening titles of my documentary illustrate what the rest of my documentary will
be based on. The appearance of my titles are bold and in the colour of white. I chose
the colour white as it’s a colour considered as perfection, purity and neutral as it’s a
very simple colour which suggests simplicity seen in real media products such as ‘24
Hours in A&E’.
I used the conventions from real media products to place my titles beneath the
interviewees name on the left hand side of the screen is the interviewee’s job title I
came to the decision to place my titles on this position as referring to my research and
planning into real media products such as the documentary series ‘Panorama’. This
title is in the font of Bell Gothic Std, size 90 which is in a bold font in the colour of
black. Black is the colour associated with power, smartness and mystery. I chose to
use this colour as it’s a symbolic colour linked to conventions of real media products
such as ‘Party Paramedic’ which structures their titles towards the left of the shot. As
black and white are opposite they are known as complimentary colours as they are
different from each other therefore I chose to use black in contrast with the white titles
as there is a distinction between the portrayal of the formal and elegant title which
links to the interviewee who is dressed in smart attire.
Panorama’s positioning of the titles were reflected
on my documentary (picture on the right hand side)
I have developed the titles for my interviews by getting fonts directed to gaming I
chose to do this as my previous fonts were too simple and disconnected to my theme
of gaming. I chose to develop the conventions of real media products after
researching into documentaries such as ‘We are the people we’ve been waiting for’
which was distributed by the Guardian newspaper which focuses their fonts of the
titles on a teachers blackboard. As a result of my research into documentaries, I
changed my original fonts into a type of Matrix theme writing to match the titles with
my documentary theme. I decide on a change of font as it’s related to gaming so that
my audience are aware of the running theme throughout my documentary.
As we can see in this documentary ‘we are the
people we’ve been waiting for has the font that
reflects a teachers blackboard.
As my documentary is an expository documentary; which consists of direct address of
social issues, assembled into an argument frame mediated by a voice of God
narration. I decided to go with the typical convention of this sort of documentary and
use a voice over which joins the narrative together introducing my theme of gaming.
The tone of the voice over is captivating and informative as it reveals the
introduction to my documentary which is the most important part of a documentary as
it can either entice or put off my viewers into watching my documentary, I hired a male
to read out the script for the voice over, the use of a voice over allows me to deliver
this he conveys the narrative in a calm and clear tone directing my documentary as
this manner needs to sound calm and educational in order for individuals to
comprehend the introduction. The significance of having a male voice in my
documentary is that the male voice draws attention to the main focus of the
documentary, which leaves the viewer pondering on the interview and their personal
opinion about gaming.
My narration begins late into my documentary by 15 seconds with a voice over,
The narration is heard at this point as the start of my documentary is directed through
music and montage shots which begin to build up to the theme of gaming. The
significance of the late introduction to my narration is because the montage footage is
directed to stereotyping young people playing different types of video gaming consoles
and the different places they play, the reason why I presented young people in this
manner was so that my target audience are aware of how young people are
influenced by gaming. I have used the convention of a real documentary by implicating
factual information as well as descriptive language; an example of this is ‘Panorama’
which involves reliable evidence.
The convention of my documentary that I have followed is the use of a montage at the
beginning of my documentary.
I chose to use footage instead of images in the beginning of my documentary to
establish the subject of my theme as the montage shots are circled around young
people playing games and the different places video games are played. This is an
important aspect in terms of the rest of the documentary as it leads to the main
introduction of 5 minutes.
The reason why I decided to use montage shots instead of jumping straight to my
narration and interviews was because I wanted a build up before the narration was
heard via the voice over so that my target audience can consider the theme through
music and footage before any narration is heard.
The position of the interviewee follows the codes and conventions of a real
documentary; my interviewee is positioned to the right of a screen looking directly at
the unseen interviewer positioned near the camera.
This gives the impression of direct address as the interviewee appears to be look at us
directly as we focus on the interviewee we are unaware of the interviewer but as an
alternative we focus on the surroundings instead of the interviewer who is asking the
questions. The job of the interview ties in with the Mise en scene that is being
discussed as I have used the conventions of real media products such as
documentaries like: ‘why we fight’ and A&E biographies. I add to the positioning of
the interviewee a professional background that links in with the theme as well as the
interview.
The statistic relating to gaming was taken from Bloomberg statistics of
gaming this is a convention for documentaries as they deliver realistic
facts about the theme focused on, the voice over is heard to make the
viewer’s knowledgeable that the presenter is purposely not seen
throughout the whole of the documentary which is a convention of an
expository documentary.
I introduced my music in the introduction as it works extremely well for the opening
titles and since the music is upbeat it goes well with the tone of my documentary as
well as the montage shots. The music does link in with my gaming theme as it is
upbeat and quirky in terms of a fast paced rhythm.
The props that I have used in my documentary all conform to the typical conventions
of real media products. For my props I have included the different gaming consoles
which signify the theme of my documentary. My props in this interview adds to the
allusion of being in an office of an individual that knows a lot about gaming as there
are PlayStation game disc’s on the desk, On the mac screen there is a demo of a
game being played showing the sort of violence that games are consisting of and
posters of popular games and others posters that give the age rating for games.
This interview (Ms Wilkinson interview) consists of a lot of props due to the setting of
the location which reflects the interviewee as she is a teacher who studies and
teaches psychology. However this does not break the verisimilitude as the Mise en
scene surroundings are focused around the interviewee’s job. As I decided to film this
documentary in a class room I had the props of a school lanyard that has the words
‘staff’ on it which my interviewee wore, the backdrop has a white board with writing on
it to represent a class room in use and the computer in the left corner add to the
reference of a teachers classroom. This interviewee has the props surrounding her to
signify a teacher who specialises in the field of psychology at a school.
When editing my documentary I have used fade to black at the end of my interviews
to show that the interview has come to an end and the narrative is moving onto a new
point, this is a conventional form of real media products. The music in the intro joins
the narrative together as the music continues whilst the narrator is speaking and fades
out so that there is still a faint sound of the theme tune while hearing the narrator
introduce the documentary verbally.