4
Ghaida Zahran / Project A Prototype ITGM 705 Interactive Design And Media Application Summer 2010 Professor David Meyers

Project A: Analog Tetris Prototype

Embed Size (px)

DESCRIPTION

Analog Tetris Prototype

Citation preview

Page 1: Project A: Analog Tetris Prototype

Ghaida Zahran / Project A Prototype

ITGM 705 Interactive Design And Media ApplicationSummer 2010Professor David Meyers

Page 2: Project A: Analog Tetris Prototype

Prototype / Gameplay

Ghaida Zahran / Project A / Prototype

The game can be played by 1-4 players.

The player begins by drawing a card from the deck, placing it in the “play area” and constructing the shape on the board using the tiles from the bin.

Each player takes a turn to draw a card and place the corrispond-ing shape on the board.

Once a player has completed a line that line is cleared and the rest of the tiles are moved down.

The player keeps one tile, as their score.

Winning Conditions: After all of the cards in the deck have been played, players will count the number of tiles they had won; the player with the most tiles is the winner.

Gameplay time: 15 minutes.

Page 3: Project A: Analog Tetris Prototype

Prototype

Ghaida Zahran / Project A / Prototype

Board during gameplay

The board follows the proportions of the classical Tetris game on the Gameboy.

Current card in play

Deck of cards

Main playing area

Tile bin

Page 4: Project A: Analog Tetris Prototype

Prototype

Ghaida Zahran / Project A / Prototype

Playing cards5 types of cards indicate the 5 different available shapesthat can be built on the board.

WildcardThis rare card lets the player place one tile wherevershe wants on the board, and not necessarily on the toplines.