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Presented By: Samir Anand

Presentation For Game Loft

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Marketing Actions Taken By GameLoft Inc. to develop Sales and Brand in India

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Page 1: Presentation For Game Loft

Presented By:

Samir Anand

Page 2: Presentation For Game Loft

Executive SummaryMarket:Market: Indian gaming industry is valued at INR 300 bn in 2008 and is expected to reach INR 500 bn

by 2012 Outsourced services constitute 75% of the market

The market comprises of four segments - Mobile , Online , Console and PC Mobile gaming is the largest segment with 70% share in 2008

Swot Analysis:Swot Analysis:

Strengths Weakness Opportunity Threat

– Increase in disposable income

– Favorable Demographics

– Cost competitiveness

– Increasing PC penetration

– Proliferation of Internet

–Increasing Mobile Penetration

and growth in MVAS market

– Broadband Quality– High Piracy–Manpower Management– High Duty rates in Consoles– Handset compatibility– Revenue sharing issues in mobile gaming

– Merchandizing

– Mobile Gaming

– Simulation

– Video Interactive

– Web Environment

– Competition from Taiwan, Philippines, Korea, China

– Ever changing technology

– Lack of awareness

2Samir Anand

Page 3: Presentation For Game Loft

ContdContd…

Trends Trends :: Creation of gaming zones/ Organized Cyber Café chains Rise in Popularity of Massively Multiplayer Online Game (MMOGs) Localization of games/content New payment mechanisms

Competition Competition :: Major clients for Indian gaming firms include game publishers, console makers , telecom operators and gaming portals Online segment includes online gaming portals Console segment comprises of gaming console makers PC gaming segment comprises of game publishers

Samir Anand 3

Page 4: Presentation For Game Loft

SuggestionsSuggestions Maintain Excellent Networking, Connectivity and relationship with all Telecom/

Vas Operators. More work should be done in pre- and post-production and the industry

should move ahead in creative and artistic skills. Dominating Presence in Retail Market

Making Tie Ups with various Retail Chains/houses in India where the footfalls of the young consumer group is more.

Find out various sponsors(Corporate Houses) to support various Campaigns. Coming Up with various Promotional Plans as per the Indian Consumer Group’s

Mentality to get noticed in their minds. Run Various Ad Campaigns;

SMS Marketing (Within a Specific Age Group) Print Media Internet/Online Marketing Road Shows Run Prize/Award based Competitions in various School/Colleges Setting Up Kiosks/Knops at common places To Participate in various Trade Fairs and even also conduct Fairs (Game Fairs)

Samir Anand 4

Page 5: Presentation For Game Loft

Contd…Contd… Making Tie Ups with various Play Schools (Kids), so that they can introduce

Gameloft’s games within their service package which they offer to the children/kids.

Making Tie Ups with various Play Houses/Stations (locally based) to introduce Gameloft’s games with their offerings.

Introducing some discounting offers/winning coupon based offers for the purchase of games.

Creating more awareness about online/internet based games as well for the mobile games (as mobile games are these days most popularly and conveniently considered for games as it is always with the user and in India its presence is at the hugest stage, no matter is there with the demographics regarding this ).

Moreover, creating more awareness about the flash/realplayer games would also be helpful.

Also games related with Bollywood/Hollywood should also be given light. Client Servicing and Post Sale Service will also give an added advantage to win

the faith and satisfaction of the customers.Samir Anand 5

Page 6: Presentation For Game Loft

Thank You

6Samir Anand