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CONSUMERS SATISFACTION OF ATTRIBUTES IN ONLINE PRODUCT DESIGN
&
IT’S IMPACT ON WILLINGNESS TO PAY
Master Thesis
Master of Science Economic and Business
Master Specialization Marketing
Erasmus University
Author: Semra Kurt
Student number: 282725
Coach: Dimitris Tsekouras
1
PREFACE
This thesis is a part of completion of the master Marketing of the study Business Economics
at the Erasmus University Rotterdam. To receive the Master of Science degree in Marketing is
of great value to me. Although I’ve spent five years to complete a whole study, I put out
everything I could give in order to successfully complete my courses.
Using this opportunity, I would like to thank several people who gave me fully support during
my graduation period.
My special thanks go on the first place to my parents, who gave me the ability to study abroad
and were always there to support me.
To Hakan Tekin, not only as a partner but also as my best friend, being side by side on good
and bad days for his unlimited patience during the time I’ve spent on writing this thesis. And
for sure, it was a long time…
Special thanks to my lovely sisters and dear friends for their support and help. Without them I
would not able to collect my data for the thesis so quickly.
Last, but not at least, Dimitris Tsekouras, my supervisor. Without his comments, guidelines
and feedback I wasn’t be able to finish my thesis. His patience and support is also very
appreciated.
Semra Kurt,
Rotterdam, March 2012
2
ABSTRACT
Online co-designing, as a new era of personalization, aims to provide individually self-made
goods that meet exactly consumers’ needs. The present study seeks to develop a better
understanding how co-designing is evaluated by consumers through information and
interaction systems. It provides highlights in the process of co-designing a product to own
needs or desires. This study focuses on the websites and the toolkits, which are used to
actually help consumers to make their own products. By mass customization, the online
experience is a critical factor for completing the process and the ability of a merchant is
reflected in its ability to handle sales transactions and the expertise to generally conduct
business online. When consumers experience superior states of satisfaction, they perceive a
high outcome of a trade and therefore are willing to pay more than less satisfied consumers,
because this results in a reasonable relation of outcome to input. In this sentence, it is found
that Product Satisfaction is the mainly influencer of willingness to pay.
Keywords: Mass Customization, Satisfaction, Online Toolkit, Willingness-To-Pay
3
TABLE OF CONTENTPREFACE__________________________________________________________________2ABSTRACT________________________________________________________________3TABLE OF CONTENT_______________________________________________________4PART I. INTRODUCTION___________________________________________________51.1 Mass customization and importance of online product co-design_________________________________51.2 Research relevance_______________________________________________________________________7
1.2.1 The current study and the research questions________________________________________________81.3 Outline of the study______________________________________________________________________9PART II. LITERATURE REVIEW AND CONCEPTUAL MODEL________________112.1 Co-designing___________________________________________________________________________11
2.1.1 Information systems: Websites_________________________________________________________112.1.2 Interaction systems: Toolkits___________________________________________________________13
2.2 Theoretical framework__________________________________________________________________152.2.1 Website attributes____________________________________________________________________162.2.2 Toolkit attributes____________________________________________________________________182.2.3 Process Satisfaction and Willingness to pay_______________________________________________222.2.4 The effect of moderators______________________________________________________________242.2.5 Conceptual framework________________________________________________________________30
PART III: RESEARCH METHODOLOGY____________________________________323.1 Data collection_________________________________________________________________________323.2 Measurement__________________________________________________________________________33PART IV: ANALYSIS AND RESULTS________________________________________354.1 Data preparation_______________________________________________________________________354.2 Analysis_______________________________________________________________________________354.3 Results________________________________________________________________________________38
Relationship between attributes and online process satisfaction_____________________________________38Relationship between satisfaction with co-designing process and willingness to pay____________________41The effect of the moderators________________________________________________________________43Summary of the results____________________________________________________________________49
PART V DISCUSSION & CONCLUSIONS_____________________________________515.1 General Conclusions____________________________________________________________________515.2 Managerial implications_________________________________________________________________525.3 Limitations & Future Research___________________________________________________________54REFERENCES_____________________________________________________________56APPENDICES_____________________________________________________________56Appendix A: Questionnaire__________________________________________________________________64Appendix B: Print screen Design Skins________________________________________________________68
4
Part I. INTRODUCTION
1.1 Mass customization and importance of online product co-design
The idea of integrating consumers into the design and production process is a promising
strategy that embraces both a closer reaction to the consumers’ need and efficiency. People
are different, different in the sentence that they have different lifestyles, needs, feelings or
thoughts. Every customer has a unique demand for products. To meet those differences of
consumer demands, firms invite them to cover their uniqueness through mass customization.
Mass customization relates to the ability to provide customized products or services through
flexible processes in high volumes and at significantly low costs.
There is a large amount of definitions and descriptions in the literature for the term of
mass customization. The concept has manifested in the late 1980s, by Davis (1987), who first
developed the idea as the ability to provide individually designed products and services to
every customer through high process agility, flexibility and integration, in this manner that the
5
perception may thus reach customers as in the mass market but also treat them individually.
Many authors propose similar concepts. Pine’s (1993) concept is more at a customer’s point
of view. According to Pine’s opinion customers don’t want choices; customers precisely
know what they want. The more recent definition of Piller and Muller (2004) is used in this
thesis. The authors describes mass customization as the production of goods and services for a
relative large market which meet exactly the needs of each individual with regard to certain
products characteristics, at costs nearly corresponding to those of standard produced goods.
Hence, through mass customization, customers are integrated into the design of a product by
configuring, choosing and matching their individual characteristics among several options
offered by the firm in a way that customers maximize the fulfillment of their needs and
preferences.
Co-designing is a unique principle of mass customization (Piller 2003). The foremost
belief of online product co-design is a mechanism for interacting with the customer and
obtaining specific information in order to identify and thereafter convert the customer’s needs
and requirements ending into a concrete product or service (Zipkin 2001). In general, co-
designing construe that consumers can express their product requirements and realize the
design process by mapping the requirements into the product (von Hippel 1998). With the
importance of co-designing, many firms in various industries have begun to offer their
customers the opportunity to design their own products online. In this way, customers can
partly design the product. Researchers such as, Prahalad and Ramaswamy (2000) and Vargo
and Lusch argue that value is set in the co-design process between the customer and the
supplier. This opportunity carries out that the customer shifts from being a passive audience to
an active player. In this way, the consumer is incorporated to the value creation of the
supplier.
Although, companies are getting increasingly aware of the fact that competition is
severe and the expansion of the internet is raising further up, which brings consumers with lot
of alternatives, this concept also leaves the firm not only to acquire new consumers but also to
sustain them by keeping the consumer satisfied. For example, a great number of companies,
like Adidas, Converse or Nike have shoes that fit their preferences through an online process.
Indeed like Nike, that allows customers with Nike ID to design their pair of shoes selecting
almost all the elements on an online developed interface. The same concept is also triggered
by Converse with Make Mine RED. Not only with the shoe industry, but also with the textile
industry is the same trend available. Customers can choice from different lettering on thirsts.
Furthermore, Lego allows customers to create their own Lego set online. From footwear to
6
clothes and even cars, like BMW are examples of companies which developed co-designing
process to provide their customers to create individualized products that meets their customers
better. Therefore firms are in the hunt for users in their activities by offering them toolkits for
innovation (von Hippel 2001). The primary idea of engaging users in such innovation
activities is that users have knowledge about their needs and the setting of use, so that they are
better equipped to develop products and services to match their needs. Firms, conversely,
design the solution space offered by the user toolkit for innovation in such a way that the
solutions developed by the users are producible by the firm.
In line with the online environment, having a successful website is a critical step into
the future and a necessary move to stay competitive in this fast moving world. Existing
evidence from research showed the importance of website attributes to consumers' online
shopping behavior, as well as certain attributes that help create demand for online purchasing
and increase store transactions and sales (Lohse & Spiller 1998; Swaminathan et al. 1999;
Zellweger 1997). A study notes especially that website attributes influence consumers' current
purchases and also future purchase intentions (Watchravesringkan & Shim 2003).
1.2 Research relevance
In an increasingly dynamics business environment, firms are realizing the importance of
collaboration for creating and sustaining competitive advantage. A company exists because it
aims to gain profit and the only source of such profit is the customers. All the sales activities,
production, and marketing plans have a common objective and that is to attract customers to
purchase their products or services in order to bring in money to the company.
For the last decades, companies have been soliciting the consumers input when
implementing the more personalized marketing strategies in order to provide products and
service that fit the consumers need. Understanding the needs of your customers will help a
company define and create new market opportunities that significantly contributes to revenue
growth in the organization. With the rapidly changing economy and dynamic technology,
customers also observe a rapid change in personal tastes and preferences. Customer
predictability is not as conventional as it used to be. A company must conduct regular market
research to be updated with the latest trends and consequently will be able to generate new
and broader marketing strategies needed in the various marketing programs. New product
creations can even be designed as an answer to changing customer needs. Nevertheless with
the arrival of a new century that traditional methods for research is enough, is hardly been
7
challenged. This new era of marketing, where consumer’s role is shifting from being a passive
spectator to an active player seems to be growing interest in the business world.
More recently, scholars in strategy and marketing have focused on collaboration with
customers to co-create value. The scholars argue that interaction that enables a consumer to
co-create experiences with the company is the key to unlocking new sources of competitive
advantage (Prahalad & Ramaswamy, 2004; Thomke & von Hippel, 2002). Merging this
concept with the rise of interest of companies of doing business thru the internet has made a
challenge as well easier as well more challenging.
1.2.1 The current study and the research questions
As we enter the twenty-first century, the marketing function remains concerned with
serving customers and consumers effectively. This new trend, integrating customers into the
co-design process is a great competitive advantage for firms that mostly apply mass
customization. The aim of the current study is to investigate in depth the impact of this
process through the website and toolkit attributes for the designed product. The study also
intends to extend the existing literature by exploring whether the product satisfaction derived
from the process and the outcome is significant enough to influence the Willingness to pay
(WTP). In summary, the main research question of this thesis is:
How does willingness to pay differ across different website or toolkit attribute levels?
Because of the large amount of the possibility to design online nowadays, it is very
interesting what kind website & toolkit attributes will affect the willingness to pay for the co-
designed product. There is a lot of literature about the effect of website attributes and using
toolkits on co-design process. Franke & Piller (2004) proved, in a case study regarding
watches, that the willingness to pay for self-designed product is higher than comparable
standard models in the same market. This allows the interpretation that subjects derive
benefits from the perceived uniqueness of the products. There is an untouched area in the
online environment about what will influence the willingness to pay for the co-created
product. In this sentence, this thesis will provide insights about which attributes, both website
and toolkit, are more affected the willingness to pay and if satisfaction moderates an
asymmetric affect. Although it seems very simple, co-designing is still a hardly touched area.
In the academic literature, attributes are investigated mostly in subjective studies and
describes this cases in a narrative style. These relationships have not been researched
efficiently and when encountered they are just suppositions or conjectures. Furthermore,
8
earlier studies mainly focus on firms implementing and using the attributes, not on users
interacting with them.
In order to investigate the impact of the co-design process on the willingness to pay, the
most important website and toolkit attributes had to be chosen. After a careful secondary
research on the literature, website attributes (design, navigability and transaction capability)
and toolkit attributes (complexity, enjoyment and control) are chosen. The following research
questions aim to underline the contribution of the present study to the mass customization
literature.
a. What is the impact of the website attributes on customer’s satisfaction with the mass
customization process?
b. What is the impact of the toolkit attributes on customer’s satisfaction with the mass
customization process?
c. How is customers’ Willingness to pay influenced by the website attributes, toolkit
attributes and the interaction of product satisfaction and transaction capability?
The conceptual model of the research and the methodology selected will be presented in
the following chapters.
1.3 Outline of the study
The first part of this study includes the first presentation of the topic for this thesis with
the main subjects and significance of the study included. Furthermore the structure of the
study is explored. The aim of the second part is to observe the existent literature and to
present the findings of the literature that has been used. Part two gives some general
information about the online co-design, how different website attributes affect this process in
turn to affect the willingness to pay of consumers with the moderating effect of the product
satisfaction. The same with toolkits attributes are explored. In the second part, the theoretical
framework used in this thesis and the hypotheses to be tested are discussed. The goal of the
third part is to clarify the research method to test the research model of the current study and
the research tools selected. The 4th part will report the data presentation. This includes the
statistical results and interpretations. The final part will discuss the conclusions resulting
from this study. Also the implications and limitations are included.
9
10
Part II. LITERATURE REVIEW AND CONCEPTUAL MODEL
The aim of a literature review is to review critical points of past literature relevant to
the online co-design concept and other relating constructs. The first part is a general review of
the elements that are used in this study. The second part includes, based on the literature of
the aforementioned concepts, the hypotheses of the current study and furthermore the
conceptual model will be presented.
2.1 Co-designing
The purpose of this section is to give a comprehensive description of the co-design
process and how customers integrate with it. Furthermore, the environment of this
involvement will be clarified by the presentation of the platform where this kind of
customization takes place. The presumption of this study will start at a visit on the given
website. After visiting the website, it is intended to create your own product. There will be an
interaction system on the website to start the co-creation process and design the product of
desires and unique style. After finalizing the product, the process continues with purchase the
product if there is overall satisfaction with the customized product. Then the use of the
website comes back in the spotlights. Although the consumer is constantly on the website, the
interaction system is overwhelming the thoughts of being on the website, but not using it
consciously. Thus the process of this study goes first with being on the website, then the use
of the interaction system and finalize with again being on the website. Although, this process,
the act, is just an appellation for the reader.
2.1.1 Information systems: Websites
The internet is an important market space in our millennium. The high level of
recorded interaction with customers allows for many ways to alter a website a customer’s
profile and increase sales or improve communication. Web sites are being widely deployed
commercially in the online environment; they can be conceptualized as information
repositories that represent organizational or individual sources, while also reflecting the
characteristics of those sources through design features of the sites themselves. Web sites play
an important role in the overall marketing communication mix (Berthon et al. 1996). They set
11
off direct selling activities, present supplemental material to consumers, project a corporate
image, and provide basic company information to customers.
For instance, Loiacono et al (2002) disputed that factors such as information quality,
response time, ease of understanding, visual appeal, ease of navigation, consistent image and
customer service are relevant when it comes to evaluating online environments. Nowadays,
websites evolving into an environment that caters for a range of activities like entertainment,
communicating and learning. According to Novak, Hoffmann & Yung (2000) and Wolfingar
& Gilly (2001) searching for specific activities is the result of direct needs of users. For
example, due to the internet, many online buyers can get information directly without having
to go through a sales person; Buying on the website gives consumers more perceived control
over the interaction.
Riemer and Tots (2001) note that process and web front-end design is crucial for mass
customization success, as the web interface is the initial point-of-contact in the mass
customization service value chain and therefore a critical success factor for mass
customization activities. From the customers perspective the web-based configuration
sequence is a critical part of the overall mass customization process and it shapes its quality
perception dramatically.
However just starting doing business on the internet does not necessarily guarantee the
competitive advantages. For example, easy access and the information available at websites is
an important but frequently underemphasized website design issue (Wolfingar & Gilly 2001).
Consumers see each website as a bundle of attributes with varying capacities to satisfy their
needs. Several researchers investigated consumer perceptions of websites quality (Barnes et
al. 2001; Song & Zinkhan 2003; Loiacono 2002). The overall assumption in these studies
seems to be that a website is a key instrument for communication and is primary interface for
Internet users. Overall, there is no specific study done about the impact of website attributes
on the willingness to pay for a co-designed product. There are some case-studies which
measure the influence of website attributes on certain products or services. In their research,
Oon & Kalid (2001) compared three mass customization websites. They showed that when
the availability of information on a certain website was too little, users had the highest
willingness to purchase the product. The amount of information on the website, which is a
website attribute, had influence on the purchasing process of the product. Customer
satisfaction is not only related to the quality of the customized product (Riemer and Totz
2001) but also to the quality of the web-based configuration process and interface, which
essentially determine the customers motivation and capability to adopt required configuration
12
tasks and to finally purchase the customized product.
2.1.2 Interaction systems: Toolkits
As mentioned before evolving customer into the co-designing process is a competent
way of serving individual customers both individually and efficiently. Piller (2004) explains
that the co-design process of products and services cover the demands of each individual
customer with regard to certain product features. All actions needed are executed within a
fixed solution space, characterized by stable but still flexible and responsive processes. Thus,
the customization costs permit pricing at a level that does not imply a switch in an upper
market segment. Piller and Moeslein (2002) emphasize how crucial the interface is between
the manufacturer and customer. It offers a solution space of the production facilities and the
design instrument for both new and existing customers. Moreover, the interface, as the
interaction system, has to contribute to the reduction of the additional transaction costs to the
customers connect with the co-design process. Through the interface the supplier has to
guarantee that the customers’ expenditure is kept as low as possible, while the gain he
receives has to be easily noticeable. Thus, these systems are instruments to reduce cost and to
create a design experience for the consumer.
Franke and Piller (2003) emphasizing the possibility to co-design with the help of
dedicated tools. These tools, also acknowledged as configurations, toolkits or co-design
platforms, are responsible for conducting consumers through the configuration process.
Whenever this system is quoted in the literature, it is often used in a technical sense that deals
with a software tool. However there is a broad variety of toolkits for customer driven product
development and configuration, there are simple configurations where users just allowed
choosing from different options (color, size, etc.), whereof Dell Computers is a good example.
On the other hand, there are also complicated ones, wherefore you need an expertise or
special training.
Although in such systems, the degree of innovativeness is to a certain extent limited.
On the other hand, there are toolkits that assign the user a much more active role. In this
context, the user actually creates, which allows for radical innovations. According to Von
Hippel and Katz (2002), toolkit for user innovation improves the ability of users to innovate
for them that fit their own needs better and at a lower cost. However many markets have
highly heterogeneity, the other way around should be noted that toolkits are not the
appropriate solution for all product development needs. They do allow a greater scope of
applying consumers’ needs in a more directly way. Though a comment on that a user must
13
have a need for something different that is strong enough to offset the cost of putting a toolkit
to use, otherwise the toolkit capability will simply lie unused in the background. With the use
of a toolkit, consumers are able to design their own unique product. Thus, companies have to
create new systems and interfaces if they want to move towards customer-driven strategies. A
lot of research found that the toolkit usage can lead to more willingness to pay for the product
than standard product (Von Hippel 2003).
Also explains Piller and Moeslein (2002) that adopting online product configurators, the
companies can outsource the time and costs consuming customization process to the
customer. A good example is the example of the customized Nike shoes, which cannot be sold
through traditional channels, as the co-design process would take much long in a store to
justify 10 dollars of premium, like every product with a small margin.
The term “configurator” is often addressing a software tool. The definition of ‘toolkit’,
proposed by Von Hippel (2001) will be used in this study in order to define the concept of co-
design. Von Hippel (2001) proposes that an effective toolkit will carry out five important
objectives. First, it will fulfill complete cycles of trial and error learning, which means the
consumer move through the steps of build and evaluate. When the consumers are not satisfied
start over and learn about their needs of the co-designed product. This repeating called
learning by doing guides to the best results. Second, the toolkit will offer a ‘solution space’
that encompasses the design they want to create. Third, the toolkit will be user friendly, in
other words users will not need specific training to use them. Fourth, the toolkit allows
libraries of commonly used modules that the user can integrate into the custom design, in a
way to focus on the design efforts and the uniqueness elements of that design. Fifth, properly
designed toolkit will ensure that co-designed product will be producible without requiring
revisions by manufacture-based engineers. In other words, the toolkit must be convertible
without error into the translating of the user designs for production; otherwise the entire
purpose of the toolkit is lost.
According to Johan Fuller and Kurt Matzler (2007), a crucial factor for the success of
mass customization tools is the user satisfaction. Customer satisfaction (CS) has become a
vital concept in marketing and is central to many definitions (Cathy Parker, Brian P.
Mathews; 2001). Satisfaction is a major outcome of marketing activity and serves to link
processes culminating in purchase and consumption with post purchase phenomena such as
attitude change, repeat purchase and brand loyalty (an investigation into the determinants of
customer satisfaction). Anderson et al. (1994) explain in their paper that in the past, at
managerial level there was trust in the intuitive sense that higher CS would lead to improved
14
company performance. In that sentence, that consequently companies began to implement
programs for measuring and improving CS. Widespread acceptance of this relationship is
evidence in the growing popular literature and CS, indeed the increasing number of consulting
and marketing research firms that promise to improve a customers’ ability to satisfy
customers and perhaps, most persuasively from a customer-oriented perspective, actually to
respond to the specific needs of the customers’ requirements.
By gaining an understanding of what consumers value and are satisfied with, companies
might be able to adapt or change their overall strategies when communicating and engaging in
a co-designing process with consumers. One of the most applied theories, underlying the
concept of customer satisfaction, is the Expectancy –Disconfirmation theory proposed by
Lewin (1938). According to this theory, consumers have expectations regarding products and
services prior to consumption. If the consumers’ perceptions regarding a certain product or
service exceed their expectations, this would result into consumers being satisfied with the
experience, ultimately influencing their behavioural intentions in a positive way (Carpenter
2008; Tse & Peter 1988). Also Hunt (1977) described satisfaction as being an evaluation of
emotion, suggesting that satisfaction in essence reflects the degree to which consumers
believe that a given product or service evokes positive feelings (Rust & Oliver 1994). Oliver
also concurs with this notion and defined satisfaction as being a pleasant experience derived
from a product or service given the expectations of the consumer. (Oliver 1977; Oliver 1980
& Oliver 1996).
2.2 Theoretical framework
This section refers to the elements selected to be tested in this study in relation with the
co-design process. The first part includes the most interesting website attributes, following by
the most important attributes of the toolkit. Based on the literature, these attributes were the
most important. Hence, it should be noted that the chosen attributes are not the only ones.
Based on this study, by gaining an in-depth understanding of what consumers’ value and are
satisfied with, while co creating, these attributes are chosen. Both are connected with
reference to satisfaction, regarding the process and the impact on willingness to pay (WTP) is
discussed and related to previous notions. In essence, there is a distinction made on the
functional and experimental use of the attributes. Based on the relevant literature, the
hypotheses that are going to be researched are also presented in this section.
15
2.2.1 Website attributes
With the fast development and increasing use of the World Wide Web, the ability to
create and manage websites that fulfill one or more needs of users will become a essential
factor for successful e-business. To a certain extent, a website may be regarded as a Computer
application involving interactions with a computer environment. User experiences are heavily
relied on the information published on the website, as well as the quality of the systems
(DeLone and McLean 2003, McKinney et al. 2002).
Attributes are features or aspects of a website. From a user perspective, the website is a
bundle of attributes with different capacities to satisfy their needs. Users use and look for
different web attributes depending on their needs (Singh & Dalal; 1999). These attributes can
be technology-orientated, like the structural properties of a site such as hyperlink multimedia
modalities or they can be user oriented, moreover the qualitative experience of users like the
navigability and demonstrability. Previous literature show generally key attributes of online
customer satisfaction. The primarily assumption in these studies were that positive or negative
attribute performance would have similar impact on the customers satisfaction. Otherwise
other studies demonstrated that the negative performance will have a greater impact on
satisfaction than the positive performance. Indeed, consumers can switch brand or leave the
internet retailer with a single ‘click’.
Hence there is some distinction to make between two kinds of customer value, namely
the utilitarian and the hedonic value. In the most recent marketing literature, the utilitarian
value is based on the functional and the hedonic value is based on the experimental value of
customers (Holbrook 1994; Duman & Matilla 2005). In essence, research has shown that
consumers general attitude towards a product, service or a certain activity generally integrates
both a hedonic and utilitarian dimension (Spangenberg, Voss & Cowley 1997; Voss et al
2003). Regarding to the online environments, several researchers have concluded that the
hedonic aspect as well as the utilitarian aspect have an influence on the online behavior of
consumers, which is consulting in, that while consumers are driven to engage in an online
environment based on the instrumental aspect or utilitarian value derived from the experience,
the hedonic aspect plays at least an equal role in their decision making. (Childers et al. 2001).
In addition, Liu & Arnett (2000) vindicates, while the utilitarian aspect of online
environments is of great importance, the hedonic pleasures is of equal relevance in order to
motivate consumers participation and in the end the satisfaction.
Consumers experience utilitarian value when their task related needs and desires are
fulfilled. Utilitarian value is described as instrumental and extrinsic (Holbrook 1999;
16
Holbrook & Hirschman 1982). In particular, Huang (2005) argued that the utilitarian value of
a given website is defined by users evaluation of the benefits derived from the functional
attributes. Opposite to utilitarian value, the hedonic value is what consumers want to sense,
feel, think act and relate (Holbrook 1999). Hedonic value can be defined as being subjective
and experiential, such as feeling of fun and playfulness (Holbrook & Hirschman 1982; 1986).
Web design
Web design refers to the way in which content of the web site is presented to the
customers (Ranganathan and Grandon, 2005). In a B2C (business to consumer) setting the
web site design plays an important role in attracting, sustaining and retaining the interest of a
consumer. The design of the web site is as important as its content and it has been studied in
diverse contexts. For example, Loiacono (2002) find out that that pleasant atmosphere, as
visual as well emotional appealing, encourages consumers to continue browsing and revisiting
the website. Elements involved in designing a website such as background colors, fonts,
graphics and styles become more important to provide improved consumer experience.
In an online shopping area, academics investigated that online shoppers are aware of
some of the discouraging features of online shopping, but these features do not deter them
from shopping online. Hence, by online shopping, the implication for marketers is that they
should focus on making the experience of online shopping more accommodating and more
user-friendly since the positive features of online shopping ("convenience" and "efficiency")
appear to be more important than the negative features ("effort/impersonality”).
Szymanski and Hise (2000) outlined that convenience and site design are among the
major factors that determined customer satisfaction. This notion is also supported by Barnes
and Vidgen (2000), who pointed out that visual appeal of a web site, is a vital attribute for the
consumer satisfaction. According to Constantinides et al. (2009) consumers’ virtual
impression and actions are influenced by design, atmosphere and other elements experienced
during interaction with a given website, which meant to induce customer’s goodwill and
affect the final outcome of the online interaction. Hence, factors contributing to the
consumers’ perceived hedonic value are the level of entertainment and exploration consumers
get to experience. In other words, a good web design will heighten the consumer’s
satisfaction and experience in a positive manner, which leads to the following hypothesis.
Hypothesis 1:
a. Evaluated web design has a positive effect on the process satisfaction
17
Navigability
Given that the Web is a navigational system, it is necessary for consumers to be
provided with navigational support. According to Nielson (2000), navigation interface needs
to answer three basic questions: Where am I? Where have I been? And where can I go? No
matter how the navigation interface is designed, the website should be built on clear structure.
According to the initial conceptualizing of the Technology Acceptance Model (TAM), a
person’s attitude towards using a new technology depends on their perceived usefulness and
ease of use when using the technology in question. While perceived usefulness refers to
consumers perceptions concerning the result of a given experience, the ease of use refers to
their perceptions regarding the process leading to the final result (Davis 1989).
Thus, a key challenge in building a usable web site is to create good links and
navigation mechanism (Radosevich, 1997). In their study, Nah and Davis (2002) highlighted
that navigation in an important element in building a usable website with good links and
navigation mechanisms. This is also supported by Evans and King (1999) who suggested that
organized and easy-to-navigate pages should be a primary consideration of a good web site.
When websites are fast and easy to navigate, consumers experience with the given website
will be high en therefore the consumers will be satisfied. On the other side, difficulties with
navigating a given web site results in dissatisfaction and subsequently hack into the process
with the website and switching of online environment (Palmer 2002, Katerattanakul, 2002).
In addition, in studies done about online shopping, Oon & Khalid (2001, 2003) showed by
comparing three sites that the one of the websites were found significantly flexible to navigate
in comparison to the other websites and had the highest willingness to purchase the product.
In the area of online co-creation, there will be a positive influence of navigability if
consumers perceived the web site as easy to navigate and having a good structure (Evans and
King 1999, Zeithaml et al 2000), which allows to the next hypothesis.
Hypothesis 1:
b. Website navigability has a positive effect on the process satisfaction
2.2.2 Toolkit attributesIn an online mass customization system, the physical store is replaced by the toolkit.
Such displacement has to convey experience and meet the high customer expectations
connected with customization. This goes hand in hand with the demand for a steady quality of
18
service. More essential is the fact that in mass customization the individual product is the
direct result of the process. Von Hippel and Katz (2002) note that toolkits for user innovation
are most effective and successful when toolkits are made user friendly. As already mentioned
in the previous section, Von Hippel (2001) supports that the toolkit should enable five
objectives in order to be effective, whereof user friendly is one of them. Accordingly, it has to
enable users to carry out complete circles of trial and error earning, to offer them a solutions
space that cover up the designs they want to create, to be “user friendly”, to provide common
used modules that the user can incorporate into his/her custom design and to guarantee that
the output will be producible. Dellaert and Dabholkar (2009) refer to three other attributes
that act as antecedents for consumer intentions to use mass customization; (perceived)
complexity, (perceived) enjoyment and (perceived) control.
Complexity
The “complexity” constructs used by Dellaert and Dabholkar (2009) can be compared
with the opposite meaning of the ease-of-use according to Von Hippel (2001). Complexity
refers to the customers awareness of how complicated it is to use on-line mass customization.
They consider it as the only perceived cost-related with the online mass customization process
and therefore support that increased complexity negatively affect the intention to use this
process as it has a negative effect on the utility of the co-created outcome. They also point up
that it is only accepted by customers in the case where the customization process gives a
customized product that is regarded of higher utility, in such a way that the process should
worth the attempting to finalize it. If this is not the case, consumers will be not satisfied. In
essence, we can state that the complexity aspect of the toolkit is related to the perceived
utilitarian value.
In an experimental study Kamali and Loker (2002) observe the involvement of
consumers who designed a T-shirt using a toolkit. The outcomes of this study leads to a
general interest in designing online as well as higher satisfaction with the toolkit as
involvement increased. Consequently they found out that the higher level of interactivity also
increases the consumers’ willingness to purchase. Dellaert and Stremersch (2003) study
consumer interaction with a design toolkit for personal computers. Their findings were that
there is a trade-off between the utility of a customized products and process complexity as
perceived by the user. If the perceived complexity is high, perceived product utility decreases.
Although, this study also point to the fact that the toolkit used appeal more to expert
consumers. In a more recent study Dellaert and Stremerch (2005) linked complexity with
19
product utility, process utility and customers intention to use customization using four
customization configurations and found out there is a negative relationship among the
complexity of the configuration and product utility.
From a customer’s perspective mass customization may lead to complexity. More
customization does not necessary mean greater delight and therefore greater value for the
customer. According to Dellaert and Stremersch (2005) customer satisfaction may not only
appear after a certain customization level of the product, but also decrease because of the
frustration a customer feels due the excessive choice of options and variety. Consumers will
be confused if there is excessive variety of options to choose from and a lot of information to
deal with. Moreover, the variety of options and information is one of the most important
characteristics of mass customization to facilitate the customers the opportunity to completely
design their requirements and lead in their ideal solution. Therefore the next hypothesis is
constructed;
Hypothesis 2:
a. Perceived complexity of the toolkit attribute has a negative effect on the process
satisfaction
Enjoyment
The experience and the pleasure of using online mass customization are defined by
Dellaert and Dabholkar (2009) as enjoyment. Studies on self-service technologies exposed
that customers prefer an active role in the production or service due to the fact of the
enjoyment they derive from it (Dabholkar and Bagozzi 2002, Dabholkar 1996). Schreier
(2006) construed enjoyment as a result of the participation in an attractive technology-based
experience of the excitement and pride of constructing an ideal product. Next to the role of
complexity for using a toolkit, there is empirical evidence regarding the importance of the role
of intrinsic motivation for online shopping (Venkatesh and Speier, 1999, 2000). Intrinsic
motivation is a vital aspect for consumers evaluation of his/her experience of the online
shopping process. Focusing on the online buying experience, Dabholkar and Bagozzi (2002)
confirm that customers’ willingness to purchase a product is positively influenced by their
perception of enjoyment they had gone through. Monsuwe et al. (2004) defined “enjoyment”
as the fun and playfulness of the online shopping experience rather than from shopping task
completion. Thus, persistent to the toolkit, enjoyment reflects consumers’ perceptions
regarding the potential entertainment of using the toolkit. According to a more recent addition
20
to the TAM is the enjoyment construct, which is also believed to contribute to the acceptance
of new technology (Davis et al 1992). Whereas ‘usefulness’ and ‘ease of use’ reflects the
utilitarian aspects, ‘enjoyment’ embodies the hedonic aspect.
A toolkit’s success is significantly correlated with that toolkits quality and with the
industry conditions. Prigl and Franke (2005) studied the success of 100 toolkits offered in
computer gaming and find out that success was significantly affected by the quality of the trial
and error learning enabled by a toolkit, by the quality of fit of the solution space and by the
quality of module libraries. Thereby, Schreier and Franke (2004) also hold on the importance
of the toolkit quality that was customized with a simple toolkit. The study was focused on the
value that users placed on particular goods like t-shirts and cell phone covers. Their
foundations, measured by Vickrey auctions, was that willingness to pay for a custom designs
significantly affected by the difficulty of designing with a toolkit. In contrast, the willingness
to pay was significantly positively affected by enjoyment experienced in using a toolkit.
Enjoyment in online mass customization approaches as a result of the participation in an
attractive technology-based experience and of the excitement and pride of composing one’s
supreme product (Schreier, 2006).
Hypothesis 2:
b. Perceived enjoyment from the toolkit has a positive effect on the process satisfaction
Control
According to Wind and Rangaswamy (2001) mass customization is a buyer-centric
strategy where the locus of control resides with the individual customer. In this sentence the
success of mass customization depends strongly on efficient and effective manufacturer-
customer interaction. The toolkit enables to fulfill these tasks. In a mass customization setting
a consumer completes the entire design task in an autonomous and controllable way, with
choice and discretion and gets instant feedback from the toolkit through trial and error (Von
Hippel, 2001). Practically, these toolkits are very heterogeneous in terms of what a customer
can do and how he can do. An effective toolkit supports an appropriate solution space. This
solution space may vary from very large to small, and if the output tied to a particular
production system, the design freedom that a toolkit can offer a user will be accordingly large
or small. For example, Mi adidas provides consumer to design a shoe from the basics, while
NikeID allows the consumers to design the shoe within specific product attributes. Thus,
making choices from lists of options regarding such things like product attributes refers to a
21
small solution space. Research in this range of option available, shows that consumers
perceptions of control increases if they are given a choice of alternatives, rather than assigned
to a given alternative. This notion of solution space more or less bargain with the term
perceived control defined by Delleaart and Dabholkbar (2009). They express control as “the
extent to which consumers believe they are able to determine the outcome of the mass
customization process”. They found out that when customers experience is uncertain during
the process, then consumers feel lowered their control and consequently could be a crucial
factor that prevents them for using mass customized interaction systems. In a similar way, the
decision to make or not to make a transaction is under the consumers control and this control
results in an advantage of online shopping for consumers (Wolfinbarger, 2001). Applied to
the e-commerce, control illustrates consumers’ perceptions whether getting information and
purchasing products online is totally up to the consumer itself, because of the availability of
resources and opportunities. Therefore we hypothesize that:
Hypothesis 2:
c. Perceived control of the toolkit has a positive effect on the process satisfaction
2.2.3 Process Satisfaction and Willingness to pay
User satisfaction is a critical factor for the success of the principle of mass
customization. Jonhnson & Gustofson (2000) confirms the importance of user satisfaction and
discuss that only consumers who have a particular level of satisfaction with the toolkit will
finalize the design process and consequently considering purchasing the product, with the
notion always assuming that the satisfaction with the product designed is sufficiently high. In
the literature, different academicians have their own understanding of satisfaction. For
example, Chiou et al. (2002) examined the construct of satisfaction from the perspective of an
aggregation of transaction experiences. Oliver (1999) defines it as perception of pleasurable
fulfillment. Therefore the interactive nature of the Internet is a key attraction to building a
relationship with customers (Hoffman et al. 1995). Moreover, the informative systems are
important when it comes to satisfaction of the consumers in an online environment. In their
experiment with online environments in clothing design, Kamali and Looker (2002) showed a
significant increase of satisfaction with the navigability and usability of the Web site interface
when the design involvement was introduced. Jayawardhena and Foley (2000) share the same
22
vision as Nah and Davis (2002) about that the navigability plays an important role in whether
consumers are satisfied or not with their online experience. According to Madu and Madu
(2002) users become dissatisfied if the navigability of the website is difficult. In an indirect
way this also guides to dissatisfy with the process of online co-creation.
According to several researchers and practioners, the web design, is essential for
enhancing experience. In essence, the visual appeal of a website is considered to be a vital
factor when it comes to enhancing customer satisfaction (Ha and Litman 1997; Barnes and
Vidgen 2000).
A crucial aspect of a website towards the WTP is moreover the transaction capability
of a given website. Also mentioned before, according to Pelpls et al. (2001) who pointed out
that privacy concerns are negatively related to purchase behavior and decision, which is also
supporting by Bellman et al. (1991), who found evidence supporting that consumers concerns
about payment security mediate the relationship attitude toward shopping online and therefore
actual purchasing. Consequently, we should expect that this same argument is applicable to
the WTP. However, findings of past research about the relationship between satisfaction and
WTP are equivocal. While some researchers provide evidence of a significant positive
relationship, there are others who find no direct relationship between these constructs.
This theory can be applied in a similar way for the interactive systems. According to
Piller and Moeslein (2003), the design of a toolkit, which enables customer interaction with
the interface, influences the buying decision and customer satisfaction. They conclude that
only consumers that use the toolkit and who have experienced a certain level of satisfaction
with the customization process are probable to complete it and to finally purchase the co-
designed product. In other words we can say that customer satisfaction is an element which
can possibly be improved because of the individualization of product features to customer
requirements.
Franke and Piller (2003) presented an equation that represents customer decision
making process for customized products. Only in the case that the expected returns exceed the
expected costs, mass customization will be employed. According to those academicians, these
returns have two dimensions. One is the rewards from the unique shopping experience, as
satisfaction with the fulfillment of a co-design task (Dellaert and Stremersch 2003), and the
other one is the increment of utility from the better fitting to specific needs of a co-designed
product, in other words, the value of product customization.
In online product co-design, the interaction bonds the experience and customer
expectations with the customization process. Companies that provide customers with
23
customization toolkits have to take care of the trust and reliability customers perceive in order
to reduce the perceived risk and offer them an enjoyable and wonderful experience, which is
offering customers not just a product but a solution capability (Tseng and Piller, 2003).
According to Riemer & Totz (2001) the satisfaction with the process has a large impact with
the product, while mass customizing. Since the customized product is a direct result of the co-
creation process, it is to be expected that the value of the experience has an impact on the
product value (Dellaert & Stremersch 2005, Franke & Piller 2003). In summary, a successful
configuration process will therefore have an impact on both process and product satisfaction.
Willingness to pay, as a measurement, is connected with satisfaction in the current literature
in both offline and online shopping environments and recently also in the mass customization
environment. This study will test the nature of this relationship based on a specific existing
co-design website and to examine it in depth after consumer’s experience the process
satisfaction.
Hypothesis 3:
Satisfaction with the process will have a positive effect on WTP for the customized product.
2.2.4 The effect of moderators
Concerning the experience during the co-designing process, several authors have
argued about prospective downsides of consumers’ integration into the value creation process.
The most argued downside is the information overload, although several appearances can be
given for this appellation. For example, mass confusion can be a type of information overload.
Mass confusion describes the incapability dealing with large numbers of choice decisions to
be made during the co-designing process (Huffman and Kahn, 1998). In their study, Huffman
and Kahn (1998) provide consumers to preference rating for different levels of a single
attribute. They conclude that an attribute-based decision leads to higher CS than alternative-
based attributes. Dealing with choices during the co-designing process is also closely related
to another sample of information overload, namely the incapability to match needs or desires
with the product attributes. Although, consumers have a clear understanding of their own
desires, they might not be able to choose the best solution. (Thomke and von Hippel, 2002)
This argument shows that the customization process cannot be separated from the customized
product. The close relationship between the co-designing process and product is also been
supported by Riemer and Totz (2003), who stated that satisfaction with the co-designing
24
process impacts product satisfaction. In similarity, this can be seen in research showing that
customers’ perceptions of retail environments can have an influence on buying behavior
(Mattila and Wirtz, 2001), which is closely related to the WTP. This part portrays the effects
of product satisfaction and transaction capability on the WTP.
In the past, many executives trusted their instinctive that higher CS would lead to
improved company performance. According to much academician, consumer satisfaction
becomes an important focus of corporate strategy. Oliver (1997) defined satisfaction as “the
summary psychological state resulting when the emotion surrounding disconfirmed
expectations is coupled with a consumer’s prior feelings about the consumer experience.” It is
a “perception of pleasurable fulfillment” in the customer’s transaction experiences. Hence,
customer’s satisfaction is certainly an important factor for mass customization in order to be
successful. The process itself might be a source of subjective value. It is likely that users
enjoy the design process due to a "flow" experience (Csikszentmihalyi 1996) and the joy of
performing an artistic and creative act. Riemer and Totz (2001) argue that customer
satisfaction is not only related to the quality of the customized product itself but as well to the
quality or the web- based configuration process and interface, which essentially determine the
customer’s motivation and capability to adopt required configuration task and finally
purchase the product. Therefore, the active role of designing the product is likely to represent
a psychological benefit to users.
In addition to the process, the output of this customization process might also be of high
value. The self-designed product is unique and it has been found that people assign greater
value to products that are unique than the standard products, with keeping the objective value
being equal (Brock 1968; Fournier 1991). In a similar way, this is also supported in empirical
studies conducted by Franke and Piller (2004) and Schreier (2006), who suggest that the users
intention to pay for self-designed products can be much higher than in case of the standard
products. Besides, Kamali and Loker (2002) found that customers’ satisfaction with the co-
design leads to high levels of intention to purchase the product that they designed. Therefore,
satisfaction with the configuration process and the resulting outcome will determine
customers’ decision whether to buy the customized product or not.
Moreover, the interaction between user and the use of the online customization can be
easier than the alternative costly interaction between the manufacturer and the user in the
process of market research. Most notable, the information obtained by the help of this online
co-creation is located at individual level. Then, the manufacturer can produce and deliver a
25
product to suit the individual user. The resulting fit between the preferences and the product
itself should yield a higher level of satisfaction with the created product and subsequently
increase the customers’ willingness to pay. From the same viewpoint, focused on toolkits,
Franke and von Hippel (2003) show in an empirical study on Apache’s software, that users
definitely have unique needs, leaving many displayed with standard products. They also
exposed that users claimed that they are willing to pay a substantial premium for
improvements which satisfy their individual needs. This relationship is important because
price is directly linked to profitability. Furthermore, the general belief that satisfied customers
are willing to pay higher prices is typically based on anecdotal evidence (Finkelman 1993;
Reichheld and Sasser 1990). However, based on the abovementioned arguments, product
satisfaction will have a positive effect on the willingness to pay and therefore the following
hypothesis is formed:
Hypothesis 4:
a. Product satisfaction has a positively effect on WTP.
b. The effect of process satisfaction on WTP is higher, the higher the product satisfaction
is.
Nowadays, the internet is a hot medium and e-commerce allows consumers for
changing the way of purchasing goods and services. When the website and internet
technologies become more established, the consideration is turning to the factors that
influence the accomplishment of websites. Yamada (2001) explains how new opportunities
for customers participation on apparel websites have expanded from catalog-like offerings to
interactive offerings. When it comes to the economic profitability of the business, is the
question of whether, based on a consumers’ reaction to a web site, that person is likely make a
purchase from the web site. A key element among the economic profitability of the business
is trust (Cheskin Research and Studio Archetype/Sapient, 1999; Jarvenpaa et al., 1999;
Marcella, 1999; Sisson, 2000). This notion is also shared by many website designers,
developers, consultants and marketers, who stated that the present of trust in website
interactions is crucial to the vital success of the interaction between the consumer and the
firm. The prominence of trust in the online world is acknowledged, but there is limited
theoretical support for its role in online interactions. However, it is not obvious that all forms
of trust can be understood in one definition. Therefore, this study restricts its definition of this
section to a bundle of separate terms. The term transaction capability is used to refer to the
26
underlying features of security/privacy, trust and payment mechanism. The website offers this
attribute as having features of both a salesperson and a storefront in the offline world. Since
transactions on the internet occur without personal contact, consumers are generally
concerned with legitimacy of the vendor and authenticity of products or services (Chen and
Dhillon, 2002). Trust focuses on consumer confidence in the website as part of a buyer-seller
transactional exchange, and consumer’s “willingness to rely on the seller and take actions in
circumstances where such action makes the consumer vulnerable to the seller” (Jarvenpaa et
al., 1999).
Another key consumer concern is privacy. Online merchants gather consumers’
information in various ways such as registration and cookie files. According to Hoffman et al.
(1999), almost 95% of Web users have declined to provide personal information to Web sites
at one time or another when asked. In brief, e-consumers are lacking in trust, which is a
broadly defined subject. That lack of trust is one of the most frequently cited reasons for
consumers not purchasing from Internet vendors is also supported by Grabner-Krauter and
Kaluscha (2003).
Theoretical studies have explored technologies and mechanism used online to promote
trust like usage of third parties (van den Berg & van Liehout, 2001). Tan and Thoen
(2000/2001) presented in their study a generic model of trust that consist of the trust in the
other party and the trust in the control mechanism used to make certain the transaction is
successful. A study of internet consumers by Cheskin Research and Studio (1999) identified
that six dimensions that contribute to feelings of trust in e-commerce sites; navigation,
presentation, ease of use, seals of third parties, company reputation and effective technology.
Given the absence of physical experience and contact, trust may be important in the online
buying experience. In line with the commercially use of a web site, online customers have
been reluctant to buy online due their distrust of the security of online shopping (Hoffman, et
al. 1999). This is also in line to Pelpls et al. (2001) who pointed out that privacy concerns are
negatively related to purchase behavior and decision. This is also supported by Bellman
Johnson and Lohse (1991), who found evidence that consumers’ concerns about payment
security can mediate the relationship between attitude toward shopping online and the actual
purchase. Trust levels may therefore affect shopper’s willingness to buy, willingness to pay
and their willingness to return to the site (Hoffmann 1999). These findings related that trust is
in general consistent with transactional capability.
Consumers are likely to engage in relational behavior to achieve greater efficiency in
their decision making and to reduce the perceived risks associated with future choices (Seth &
27
Parvatiyar 1995). In the online co-design process the consumer creates, while not thinking to
the transaction capability. This will appear in the final step when the consumer decides to
actual buy or to ask to the WTP for the created product, also called the purchase stage.
According to Hosmer (1995) consumers make important buying decisions, in part, on their
level of trust in the product, salesperson, and the company. Back to the purpose of
customization, consumers design online due unique needs with the intention to purchase the
self-designed product. The making of the decision to purchase the product moves along the
traits of shopping online.
Correspondingly, decisions made by internet shopping involve trust, not only between
the company and the consumer, but also between the consumer and the computer system,
where transaction are executed (Lee and Urban, 2001). Many researchers and academician
point the critical role of trust in online environments, especially the aspect of transaction
capability for finalize a buying decision. According to Gefan (2000) consumers are also
concerned about the online payment security, reliability and privacy policy of the online store.
For example, security of monetary transaction, which is a key customer concern, influences
the quality of a web site. Almost 50 % of the transactions rated as unsatisfactory consist of
concerns about security of transactions (Elliot and Fowell 2000). Hoffman (1999) confirms
this concern with the notion that consumers fear the process of typing over credit card
information to e-tailers.
Therefore, security is a critical factor in online shopping and also suggested be critical
by purchasing when co-designing online. Although, this can be divided into concerns about
data and transaction security (Ratnasingham, 1998; Rowley 1996). Security involves
protecting users from the risk of fraud and financial loss from the use of their credit card or
other financial information. Security risk perceptions have been shown to have a strong
impact on attitude toward use of online financial services (Montoya-Weiss et al. 2000).
Bhatnagar et al. (2000) explain that the risk appropriate to shopping on the internet occurs
since consumers are concerned about the security of transmitting credit card information over
the internet. A number of online merchants offer alternative payment methods such as
telephone transaction or e-checks to overcome consumers’ fears. New technological
advancements for Internet security, like digital signatures and certificate, reduce consumers’
perception of risk related to the transaction in online shopping. Privacy statements and
security policy are represented and explained in fulfillment policy. Consumers perceive the
privacy and security depending on the extent to which fulfillment service is provided on the
28
Web. For example, consumers check the order procedure or use customer support service to
assure whether the site supports secure transaction process.
A similar dimensional distinction can be made about the satisfaction for the
transactional capability for a given web site. Szymanski and Hise (2000) investigated
consumers’ satisfaction with internet shopping, and found that greater satisfaction with online
shopping is positively correlated with consumer perceptions of the convenience, product
offerings, product information, site design and financial security of an online store relative to
traditional store. Hence, based on the arguments made on the critical role, consumers’
perception of transactional capability could influence their satisfaction with online co-
designing. Similarly the transaction capability may therefore also affect the WTP. Hence, by
mass customization, the online experience is a critical factor for completing the process and
the ability of a merchant is reflected in its ability to handle sales transactions and the expertise
to generally conduct business online. Findings of past research and recent studies support also
the notion that there is a positive relationship between consumer satisfaction and financial
performance (Anderson et al. 1997; Reichheld and Sasser 1990; Rust and Zahorik 1993).
When consumers experience superior states of satisfaction, they perceive a high outcome of a
trade and therefore are willing to pay more than less satisfied consumers, because this results
in an reasonable relation of outcome to input. In online product co-design, intensive
interactions take part to connect the experience and customer expectations with the
customization process. Companies that provide websites have to take care of the trust and
reliability customers perceive in order to reduce the perceived risk. Also in arrangement with
the purchase stage of online consumers, privacy/security, payment mechanism, speed of
operations may affect the satisfaction. Compared with the traditional economy, the online
economy is more aware of the need for privacy/security (Friedman et al. 2000, Culnan 1999).
This lack of trust, privacy and security concerns often lead to lost sales. Therefore, if
improving the transaction capability and design a secure and convenient payment mechanism,
it will raise the consumers’ degree of satisfaction. According to the prior research (Elliot and
Fowell, 2000; Szymanski and Hise, 2000), the transactional capability as perception of
security risk, privacy concerns and lack in trust, is expected to have a negative effect on the
process.
However, there is no specific research done about the effect of transactional capability
on process satisfaction in an online mass customization setting. In this study transactional
capability will be examined as a mediator towards the WTP. Thus, the expectation arise that
transaction capability, as a website attribute, will moderate the relationship between
29
Web site attributes
Toolkit attributes
Product Satisfaction
Process SatisfactionWillingness to Pay
Web design 1a
Navigability 1b
Transanction Capability
Complexity 2a
Enjoyment 2b
Control 2c
H1
H2
H3
H4a
H4b
H5a
H5b
Figure 1: Conceptual model
consumers’ satisfaction with the co-design process and the willingness to pay in a negative
way. Along with the aforementioned arguments about the effect of security, privacy and trust
in this section, the following hypothesis is formed;
Hypothesis 5:
a. The higher satisfaction with the transaction capability, the higher the WTP will be.
b. The effect of process satisfaction on the WTP is higher when the satisfaction of
transactional capability is high.
2.2.5 Conceptual framework
In this section, the theoretical framework of this current study will be illustrated. It should be
marked from the literature review that the past studies founded a great variety of factors that
affect the customers’ evaluation of the co-design process. Also discussed in the previous
parts, only some of them were selected.
Figure 1 represents the
conceptual model that is used as a guideline for the present study. It captures the elements that
are expected to influence satisfaction after a co-design experience and intention to say
positive things about it. It includes the hypotheses that were formed in the previous section
30
and are summarized in the following table. The following table summarizes the formed
hypotheses in order to facilitate the reading of the study.
Table 1: Summary of HypothesesHypothesis 1:
a. Website navigability has a positive effect on the process satisfactionb. Web design has a positive effect on the process satisfaction
Hypothesis 2:a. Perceived complexity of the toolkit attribute has a negative effect on the process
satisfaction b. Perceived enjoyment from the toolkit has a positive effect on the process
satisfaction c. Perceived control of the toolkit has a positive effect on the process satisfaction
Hypothesis 3:Satisfaction with the process has a positive effect on WTP for the customized product.
Hypothesis 4:a. Product satisfaction has a positively effect on WTP.b. The effect of process satisfaction on WTP is higher, the higher the product
satisfaction is.
Hypothesis 5:a. The higher satisfaction with the transaction capability, the higher the WTP will be.b. The effect of process satisfaction on the WTP is higher when the satisfaction of
transactional capability is high.
31
Part III: RESEARCH METHODOLOGY
The aim of this part is to clarify the research method to test the research model of the
current study and the research tools selected. The data collection will provide insight how the
survey was conducted, in order to test the relationship among the constructs included in the
conceptual framework. Moreover, the website, chosen for this current study, is discussed and
the process that users will follow for designing their own design skin is explained. The second
section talks about the survey tool and the questionnaire, where the measurement chosen for
the research is discussed.
3.1 Data collection
In this study, the questionnaire was designed online using the software tool, Qualtrics
(www.Qualtrics.com). This software gives the opportunity to design questionnaires and then
distribute it though Internet. The reason for an online survey is that it is an efficient manner to
gain information about consumers’ participation. It has also an advantage for the consumer,
because he/she can fill it in when they’ve got the time. Also, an online survey can reduce
survey cost and time, and eliminate geographical limit (Dillman, 2000).
Thereafter, the link to the survey was sent to the participants by email, whereby this
method indicates that the sample needed to have internet access. Prior to the choice of a
website, several companies that at the moment providing the possibility for consumers to co-
design their own products online were considered for the present research. Within thought
that having a Smartphone is very popular nowadays, creating a skin for your smartphone
seemed to fulfill these conditions. Although mass customization has been researched in
previous studies through scenarios that describe a co-design process or through shopping
stimulations as research stimuli, the use of an existing online co-design environment was
preferred, a method used in past surveys as well. Therefore, the participants were asked to
visit the website of Design Skins in order to co-design their own skin for their mobile phone
and then come back and fill in the questionnaire. Approximately 270 surveys were sent by e-
mail and social media and 102 usable responses were received.
32
3.2 Measurement
The questionnaire is constructed using different types of questions. There were
informational questions, rating questions and interactive questions for the consumers with an
active participation.
As previously mentioned, an online questionnaire was developed to collect the primary
data in order to measure the variables in the model as well as the demographics of the
customers. The initial questionnaire was generated from previously validated academic
literature in the area of online environments, specific the co-designing. The final
questionnaire consisted of 47statements representing three different constructs, namely the
attributes of online co-designing, consumer satisfaction and the willingness to pay, where
each part tested the different components of the conceptual model.
In essence, before participants actually start with the survey, an introduction was
presented that describe the purpose and the process. Subsequently they were kindly asked to
follow the link of Design Skins in order to “design their own mobile skin” and after finishing
this task, go back to complete the questionnaire.
Note that the statements used for each construct in the present research are based on
scales that were validated in previous studies. First, the scale used for measuring aspect of the
website, the statements used in the present research are based on scales proposed by Barnes &
Vidgen (2000) and Childers et al (2001). To be more specific, Barnes and Vidgen proposed a
5 statements scale meant to measure specifically the consumers’ assessment of the
navigability aspect of a given website, where Childers et al (2001) used a 4 statements scale
for measuring consumers’ satisfaction with the navigability aspect of a given website when
shopping online. In essence, a 7 point statement will be used for greater variance. When it
comes to measure the participants view on web design in this research, each item was
measured on a 7-point likert scale from 1 (strongly disagree) to 7 (strongly agree) based on
the study of Kim & Stoel (2004) and Muyllea et al. (2001). Also the statements that were
meant to measure the transaction capability of the given website were based on scales
proposed by Kim & Stoel (2004). Furthermore, the statements to measure the attributes of the
co-design process are based on Dellaert and Dabholkar (2009). The scales for complexity,
control and enjoyment included, used by Dabholkar (1996) as well, were modified for the
needs of the current study. All scales used a 7 point likert scale from 1 (strongly disagree) to 7
(strongly agree).
33
The second part includes questions about customer satisfaction. Participants were
asked to indicate how satisfied they were with the customization process and the product. For
the items, that is used in this research were based on the scale of Oliver and Swan (1989).
They asked respondents to express their satisfaction in a 7 point scale from “unhappy” to
“very happy” and similar expressions about a product. Two more items were added, because
of the strong proven reliability. The items used by Reynolds and Beatty (1999), namely
“frustrating/enjoyable” and by Jones et al. (2000), namely “very unfavorable/very favorable”.
The third part of the questionnaire consists of questions relevant to customers’
willingness to pay the co-designed mobile skin. Participants were asked to rate the likelihood
that they would purchase the customized product. The answer was given on a scale ranged
from 0% to 100% for greater variance.
The final part of the questionnaire is related to respondents’ personal characteristics.
Their gender, their age, their education level and their income were asked as the theory
implies that they may influence customer’s performance in online co-design process. Hence,
with the expectation of the respondents’ income could have an influence on the likelihood of
the Willingness to Pay for the product, the decision was made to include these variables as
control variables in the regression analysis that was conducted.
34
Part IV: ANALYSIS AND RESULTS
This chapter reports the results of the survey conducted to test the research questions of
the present study and the interpretation of the results. First the overall data preparation will be
discussed followed by the analysis and leading up to the results.
4.1 Data preparation
The number of respondents who corresponded to the request to participate in the survey
was 162. However, the majority of answers were missing in 60 questionnaires. As the number
of the missing values was quite large and the number of the unfinished questionnaires was
relatively large, these participations were not taken into account. Furthermore to composite
together multiple items, all the items need to be “in the same direction”. This means that
indicating a higher (or lower) response each scale must correspond conceptually to answering
higher (or lower) on the other items you want to composite together. Underlining to this
regulation, two questions that were negatively stated reversed. To be more specific, the
questions “It is difficult to find links or menus on the website” and “Using the toolkit required
little work” are reversed in a positive manner. Furthermore, the data from the questionnaire is
based on two different scales, whereby the intervals of 5 point-likert are recoded into 7-point
likert for a better interpretation of the results.
Although, the study was conducted in the Netherlands, the questionnaire was online and
therefore sanded to people of different nationalities. As mentioned above, participants should
have had internet access, which implies a level of familiarization with technology. Finally, the
average age of the sample was 28 years old.
4.2 Analysis
The results were analyzed by means of conducting factor analyses and multiple
regression analyses. The factor analysis refers to a collection of statistical methods for
reducing correlational data into a smaller number of dimensions. Therefore first the factor
analysis is conducted to understand the structure of a set of variables. The objective was to
obtain results that could be better interpreted and subsequently used for further analysis. By
using factor analysis, the research variables will be clustered into factors and their ability to
measure each factor will be verified. The aim of this study is to examine the relationships
35
between those dimensions and to confirm or reject the hypothesis of the conceptual
framework.
First, all the 39 variables were included in the present research in order to measure the
respondents’ evaluation and their satisfaction with the process and design of the online co-
designing. However, an extensive examination of the data showed inconsistency which made
the results difficult to interpret. After careful examination of the factor results, a total of 28
variables were retained for further analysis. Second, after conducting several factor analyses
and refining the data, the results obtained showed clear loadings of the attributes of online co-
creation on each factor. Based on the factors obtained according to the specific item they were
measuring and based on the literature review, the decision was made to rename the factors, in
specifically “Web Design”, “Web Navigability”, “Transaction Capability” for website
attributes, “Complexity”, “Enjoyment”, “Control” for toolkit attributes, and “Process
Satisfaction” and the “Product Satisfaction”. Furthermore, in order to determine the internal
consistency of the different scales, the Cronbach’s alpha was computed for each scale
separately. Table 1 is presenting the results of factor analysis and an overview of Cronbach’s
alpha indicating the internal consistency of the different scales. The result of the KMO
indicates the appropriateness of the factor analysis. To be more specific, KMO indicates that
patterns of correlations are relatively compact and factor analysis should yield distinct and
reliable factors. However one of the simplest ways to estimate factor scores for each
individual involves summing raw scores corresponding to all items loading on a factor
(Comrey & Lee 1992). Hence, the scores estimated by the factor analysis for the different
factors is replaced by the average mean of the loaded factors and will be used for further
analysis, which may allow for easier interpretation. Also, average scores are useful to foster
comparisons across factors when there are differing numbers of items per factor.
Furthermore a few variables were removed as they were loading almost equal on two
factors. The factor analysis was tested again and 7 factors were extracted this time. Note that
product satisfaction and process satisfaction are extracted into two factors because of the high
correlation. As indicated by the reliability tests, all the dimensions are reliable which gives us
the opportunity to continue with the regression analysis in order to test the formed hypotheses.
36
TABLE 1Components
Website Navigability
Transaction Capability
Toolkit Control
Website Design
Toolkit Enjoyment
Toolkit Complexity
Question 1 ,851Question 3 ,796Question 4 ,733Question 2 ,703Question 15 ,920Question 13 ,914Question 11 ,897Question 24 ,905Question 25 ,868Question 23 ,807Question 6 ,843Question 8 ,825Question 7 ,807Question 20 ,888Question 21 ,841Question 22 ,778Question 16 ,874Question 17 ,830Question 18 ,794
Cronbach's Alpha ,859 ,960 ,907 ,949 ,879 ,787
KMO and Bartlett’s Test ,794
Similar results showed in table 1 were obtained also for the items measuring process
and product satisfaction. As mentioned, considering that these variables are highly correlating
with each other, the decision was made to extract a separate factor analysis for product and
process satisfaction, which is presented in table 2.
TABLE 2Components
Process Satisfaction Product Satisfaction
Question 30 ,890Question 31 ,843 ,344Question 26 ,797 ,357Question 29 ,794 ,389Question 27 ,739 ,422Question 33 ,897Question 32 ,342 ,889Question 37 ,562 ,725Question 35 ,578 ,704
Cronbach's Alpha ,936 ,938
KMO and Bartlett’s Test ,876
37
4.3 Results
The analysis chosen for this study is the regression analysis which allows fitting of a
predictive model to a dataset and uses the model to predict values of the dependent variable
from one or more independent variables (Field, 2005). Considering that a positive relationship
was expected for each hypothesis proposed in the current study, the one-tailed test was
performed. Therefore several regression analyses were conducted to have a better insight
about the relationship of the pre-established variables.
Relationship between attributes and online process satisfaction
The first relationship that will be relieved is the effect of the chosen attributes on the
online process. Several researchers opine that information systems as well as interaction
systems play a critical role in online co-creation. In essence, the notion among researchers and
practitioners is that website attributes like navigability and design will have a positive effect
on the online process (Loiacono et al, 2002, Rimer Tots 2001, Wolfingar & Gilly, 2001,
Novak et al. 2000).
As mentioned earlier, evolving customer into the co-designing process is a competent
way of serving individual customers both individually and efficiently. Piller (2004) clarifies
that the co-design process covers the demands of each individual customer with regard to
certain product features. Basically, all actions needed are executed within a solution space,
characterized by stable but still flexible and responsive processes. Therefore the expectation is
that high levels of these attributes will affect the online co-creation process in a positive
manner. In order to have a better impression of the impact of the attributes, the website
attributes as well as the toolkit attributes are included in order to test the effect on process
satisfaction. Hence, it is to be expected that the respondents’ satisfaction with each attribute of
online co-creation will have a positive influence on their satisfaction with the process. Based
on this notion, H1 and H2 were proposed whereby the Process Satisfaction was the dependent
variable and Navigation, Design, Complexity, Control and Enjoyment were the independent
variables. Table 3 shows the results of the regression in order to investigate the above
mentioned relationships.
38
TABLE 3
Variable
Unstandardized
Coefficients
Standardized Coefficients
Sig.
B Std. Error Beta(Constant) ,837 ,405 ,041 Website Navigability ,138 ,100 ,124 ,171 Website Design ,137 ,076 ,166 ,075 Toolkit Complexity -,174 ,069 -,172 ,013 Toolkit Enjoyment ,369 ,081 ,377 ,000 Toolkit control ,202 ,068 ,234 ,004
Process Satisfaction (Y) R2 = ,569
The preliminary results show significant correlations between the attributes and the
process satisfaction, indicating the existence of a positive linear relationship. Furthermore, the
model indicated that 56.9 % of the variation in the respondents’ level of satisfaction is being
explained by their evaluation of the different attributes of online co-creation, the chosen web
and toolkit attributes. The results show us that Website Navigability and Design are not
significant, while the toolkit attributes are significant at a level of 5 %. To be more specific,
you could say with a 95 % certainty that the relationship between these website attributes and
the satisfaction with the co-designing process did not occur by chance and that in fact the
toolkit complexity, enjoyment and control have a statistically significant effect on their
ultimate satisfaction with the co-designing process and are positively influencing the process
satisfaction.
Hence, there is some distinction to make for the attributes, specifically the website
attributes and toolkit attributes. To examine if there is some relationship of the attributes
separately on the online co-designing process, a regression is conducted for website attributes
and toolkit attributes. The results are shown in table 4 and 5.
TABLE 4Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error BetaConstant 1,273 ,408 ,002Website Navigability ,353 ,112 ,319 ,002Website Design ,294 ,084 ,356 ,001
Process Satisfaction (Y) R2 = ,368
39
Table 4 shows the regression with only website attributes. The initial result that is
obtained shows high correlations between the website attributes and the degree of satisfaction
with the co-creation process, indicating a positive linear relationship. Furthermore, the model
showed that 36,8 % of the variation in the respondents’ degree of satisfaction with the co-
creation process is being explained by Website navigability and Website design. Table 5
shows the result of the regression with only the toolkit attributes. Also in this analysis shows
high correlations between the toolkit attributes and the degree of satisfaction with the co-
creation process, indicating a positive linear relationship. Furthermore, compared with the
table 4, this model showed that 52,8 % of the variation in the respondents’ degree of
satisfaction with the co-creation process is being explained by Toolkit complexity, enjoyment
and control.
However, when assessed separately (Table 4), the result showed that the website
navigability and the web design were significantly contributing to the respondents’
satisfaction with the process at a 5% level. An explanation is that when it comes to the online
process the toolkit attributes overwhelm the effect of the website attributes. This is mainly
initiated because respondent spent more time on the toolkit attributes while designing their
product. On the other end, when placing all the attributes together, the results showed that the
navigability aspect of the web site and the design aspect do not have a significant influence on
the process satisfaction. In other words, the results obtained in the present study could not
statistically prove that the navigability and the web design contributing in a significant way to
the level of satisfaction of the process by the consumers.This fact means that according to the
findings there is no relationship between the chosen website attributes and the satisfaction
they experience while designing their own skin for their mobile phone. Hence, most of the
time spent for the co-designing process takes place at the solution space provided for creating
40
TABLE 5
Variable Unstandardized Coefficients
Standardized Coefficients
Sig.
B Std. Error BetaConstant 1,259 ,356 -,172 ,001Toolkit Complexity -,175 ,071 ,491 ,016Toolkit Enjoyment ,481 ,074 ,321 ,000Toolkit Control ,277 ,065 -,172 ,000
Process Satisfaction (Y) R2 = ,528
your own product. Although there could be a mediation effect of the toolkit attributes on the
website attributes. According to these results, the toolkit attributes could mediate the effect of
the Website Navigability and Design.
When dividing the attributes whereas the website navigability and toolkit complexity
contributing to the utilitarian value and the website design, toolkit enjoyment and toolkit
control contributing to the hedonic value, the results shows a mixed conclusion. To be more
explicable, the toolkit attributes are in essence the main attributes that are significantly
influencing the respondents’ degree of satisfaction derived from the process of online co-
creation, whereby the perceived hedonic value plays a possible clearance. This means that the
more enjoyable users evaluate the toolkit and the more control they perceive they had on it,
the more satisfied they are with the customization process. The results about complexity come
on the contrary with the existing literature. On the other hand, previous findings of past
researches about the two other attributes are supported (Dellaert & Dabholkar 2009; Schreier
2006). In conclusion, the results of the regression do not allow the confirmation of hypothesis
1, but do allow the confirmation of hypothesis 2.
Relationship between satisfaction with co-designing process and willingness to pay
The second type of relationship that is proposed in this study suggests a positive
influence of the degree of satisfaction with the co-design process on the willingness to pay for
the ultimate design. A linear regression was conducted in order to test the hypothesis 3,
regarding the relationship between Process Satisfaction (independent variable) and WTP
(dependent variable).
Traditionally, customization is connected to the possibility of charging premium prices
because of the added value of a customized solution meeting the specific needs of a customer.
(Chamberlin 1962). Products that require matching physical dimensions often allow a higher
price premium than products that customize just on design patterns (Berger and Piller2003).
Franke and Piller (2003) presented an equation that represents customer decision making
process for customized products. The expected returns have to exceed the expected costs.
WTP, as a measurement, is connected with satisfaction in the current literature in both offline
and online shopping environments and recently also in the mass customization environment.
Hypothesis 3 suggests that there is a positive relationship between the process
satisfaction and the WTP and therefore high level of satisfaction will positively affect the
WTP. The regression model (Table 6) resulted a substantial coefficient of determination,
41
explaining 13,9 % of the variation of WTP. Considering the unstandardized coefficients of the
regression model, WTP is increased 0.373 units when process satisfaction is increased by one
unit. Although, the result is significant (p< 05), the amount of explained variance for
Willingness to Pay was relatively low (R2 =, 139).TABLE 6Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) 15,146 9,953 ,131Process Satisfaction 9,554 2,377 ,373 ,000
WTP (Y) R2 = ,139
To explore this low variance, an additional regression is conducted. Table 7 present the
results of the regression analysis when the factors of the website attributes and toolkit
attributes are included. As it is demonstrated below, only one of the independent variables
explain significantly the variation on WTP, namely Enjoyment. This is underpinning to
Csikszentmihalyi (1996), who pointed out that it is likely that users enjoy the design process
due to a "flow" experience and the joy of performing an artistic and creative act. The
components of Process Satisfaction are derivate of emotional experiences during online co-
creation. Marketers know there is a better chance of winning customers if they "feel good."
Positive affect speeds consumer decision making and enhances product recall with positive
associations (Lee and Sternthal, 2000). These feeling states could have important effects on
purchase intent and loyalty. For example, the degree of delight and positive or negative affect
experienced by consumers can strongly affect their intent to buy (see Oliver, Roland, and
Varki 1997) and therefore their WTP. Also observing the result, we can explain that the more
enjoyment the respondents perceive on it, the more satisfied they are with the customization
process and therefore are willing to pay for the designed product. According to the results of
table 6, we can conclude that hypothesis 3 is supported.
TABLE 7Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) 22,155 14,539 ,131Website navigability 1,004 3,580 ,035 ,780Website design 1,236 2,731 ,058 ,652Toolkit Complexity -4,414 2,479 -,170 ,078Toolkit Enjoyment 6,714 2,898 ,268 ,023Toolkit control ,355 2,428 ,016 ,884
WTP (Y) R2 = ,154
42
The effect of the moderators
Franke and Piller (2003) presented an equation that represents customer decision
making process for customized products. The expected returns have to exceed the expected
costs. Only in that case mass customization will be employed. According to those
academicians, the returns have two dimensions; the rewards from the unique shopping
experience, as satisfaction with the fulfillment of a co-design task (Dellaert and Stremersch
2003), and the increment of utility from the better fitting to specific needs of a co-designed
product, in other words, the value of product customization. The close relationship between
the co-designing process and product is also been supported by Riemer and Totz (2003), who
stated that satisfaction with the co-designing process impacts product satisfaction. In
similarity, this can be seen in research showing that customers’ perceptions of retail
environments can have an influence on buying behavior (Mattila and Wirtz, 2001), which is
closely related to the WTP. This part portrays the effects of product satisfaction and
transaction capability on the WTP. Hence, it is to be expected that the respondents’
satisfaction with the online co-designing process has two moderators, when examine the
effect on WTP. In order to investigate of Product Satisfaction and Transaction Capability act
like moderators in the relation between the Process Satisfaction and WTP, several regression
analyses were conducted.
The first type of relationship that conducted is the direct effect of the moderators on the
WTP. Since the customized product or design is a direct result of the co-creation experience,
consumers’ satisfaction with the process of co-creation will positively influence their
satisfaction with the customized product or design (Franke & Piller 2003; Dellaert &
Stremersch 2005; Riemer & Totz 2001). The self-designed product is unique and it has been
found that people assign greater value to products that are unique than the standard products,
with keeping the objective value being equal (Brock 1968; Fournier 1991).
In addition to the process, the output of the customization process might also be of high
value. In a similar way, this is also supported in empirical studies conducted by Franke and
Piller (2004) and Schreier (2006), who suggest that the users intention to pay for self-designed
products can be much higher than in case of the standard products. Consumers are likely to
43
engage in relational behavior to achieve greater efficiency in their decision making and to
reduce the perceived risks associated with future choices (Seth & Parvatiyar 1995). In the
online co-design process the consumer creates, while not thinking of the transaction
capability. Based on previous studies, consumers’ perception of transactional capability could
influence their satisfaction with online co-designing and therefore their perception to WTP.
Based on this notion, a significant relationship is proposed between WTP and Product
Satisfaction (H4a) and secondly between WTP and Transaction Capability (5a). The primarily
results are shown in the table below.
TABLE 8Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) 8,719 10,458 ,481
Website Transaction Capability -,093 2,265 -,004 ,749
Product Satisfaction 10,755 2,712 ,421 ,031
Process Satisfaction 3,080 4,341 ,120 ,480
WTP (Y) R2 = ,180
The model explains 18% of the variance of product Satisfaction (R² = 0.180). In the
current regression model, as long as the value of the significant variable is positive it can be
said that there is a positive relationship between the predictors and the outcome. Hence, in this
model only product Satisfaction is significantly influencing the WTP. Therefore, if Product
Satisfaction is increased by one unit and the other predictors stay constant, then our model
predicts that WTP is expected to increase 0.421 units.
Unfortunately, according to the literature and proposed hypothesis, a positive
relationship was expected between Transaction Capability and WTP. In addition, when
conducted a regression separately, Transaction Capability becomes significant. Table 9 and 10
present the additional results, whereby the relationship between the moderators and WTP is
conducted separately.
TABLE 9Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) 37,120 8,163 ,000Website Transaction Capability 4,508 2,084 ,211 ,033
WTP (Y) R2 = ,045
44
TABLE 10Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) 8,617 10,107 ,396Product Satisfaction 10,698 2,318 ,419 ,000
WTP (Y) R2 = ,176
The preliminary results in table 9 showed significant correlations between Transaction
Capability and WTP, indicating the existence of a positive linear relationship. Although the
effect of Transaction Capability on WTP explains just 4.5 % of the variation, the relationship
of Transaction Capability on WTP is significant (P=0.33) at a level of 5%. Table 10 shows
that the model explains 17.6% of the variance of product Satisfaction (R² = 0.176). According
to the unstandardized coefficient β the relationship between this one significant predictor and
the outcome is positive, as the value itself is positive. Every unit increase in Product
Satisfaction causes an increase of 0.419 units of WTP. To be more specific, the more
respondents are satisfied with the product they have designed on the website, the more they
are likely to pay for the product, which supports hypothesis H4a, but unfortunately reject H5a.
Although, the direct effect of the moderators is investigated, the current study expects
that Product Satisfaction and Transaction capability interact between the relationship of
Process Satisfaction and WTP. Secondly, in order to understand the relationship a regression
is conducted whether there is a mediation effect of the two moderators. Mediating variables
are often contrasted with moderator variables, which pinpoint the conditions under which an
independent variable exerts its effects on a dependent variable. Mediation occurs when a
direct causal relationship between an independent variable and a dependent variable is
affected by another variable (Baron and Kenny, 1986). Product Satisfaction might also be a
mediator variable in that it explains why there is a relation between Process Satisfaction and
WTP. When you remove the effect of Product Satisfaction, the relation between Process
Satisfaction and WTP disappears. A regression is conducted whether there is a mediation
effect of the two variables. The results are shown in the tables below.
45
TABLE 11
Variable Unstandardized Coefficients
Standardized Coefficients
Sig.
B Std. Error Beta(Constant) ,941 ,247 ,000Process Satisfaction ,811 ,059 ,808 ,000
Product Satisfaction (Y) R2 = ,650
TABLE 12Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) ,698 ,397 ,081Process Satisfaction ,740 ,095 ,616 ,000
Website Transaction Capability (Y) R2 = ,373
TABLE 13Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) 6,996 10,451 ,505Product Satisfaction 8,664 3,949 ,339 ,031Process Satisfaction 2,526 3,963 ,099 ,525
WTP(Y) R2 = ,179
TABLE 14
Variable Unstandardized Coefficients
Standardized Coefficients
Sig.
B Std. Error Beta(Constant) 15,581 10,154 ,128Process Satisfaction 10,015 3,031 ,391 ,001Website transaction capability -,623 2,522 -,029 ,806
WTP (Y) R2 = ,373
Tables 11-14 shows the mediation theory is substantiated for the Product Satisfaction,
but not for Transaction Capability. Prior to conducting the regression analysis, the
respondents’ satisfaction with the co-creation process was correlated with their satisfaction
with the design in order to assess whether a positive linear relationship was present (table 11).
The results showed that the respondents’ satisfaction with the co-creation process is highly
correlated with their satisfaction with the design, indicating a strong positive relationship
between the two. However, when examine both effects on WTP, only the respondents’
satisfaction with the co-designed product has proven to be a statistically significant predictor
at a 5% level to the WTP. The perception for product satisfaction need to affect the WTP and
46
process satisfaction, and the significant effect of process satisfaction on WTP is disappeared
when the effect of Product satisfaction on WTP is tested as well.
Hence, the argument made by researchers and practitioners in previous studies that
satisfaction with the co-designing process positively influences the satisfaction with the
design was also conducted in this regression. It can be concluded, consumers who are
satisfied with the co-designing process will consequently be satisfied with their customized
design as well. Table 13 confirms that Product Satisfaction mediates the effect of process
satisfaction on WTP. Process satisfaction was found to have a significant effect on the
dependent variable (p = .000) when Product Satisfaction is not included in the model. To be
more specific, the more respondents are satisfied with the product they have designed on the
website, the more they are likely to pay for the product. It can be concluded that satisfaction
judgment in this situation is resulting from the evaluation of physical and emotional feelings
of the product, not specific the attributes of the product. The more the product meets the
expectation of these respondents based on online co-creation, the higher will be their level of
satisfaction towards the process and therefore a greater influence on WTP.
On the other side, according to table 14, the Transaction Capability is proven to be
insignificant predictor of the mediation effect. However table 12 showed that 37.3 % of the
variation in the respondents’ WTP is being explained by the Process Satisfaction and
Transaction Capability included in the analysis. When examined separately, both variables
found to be significant predictors of the WTP. To be more specific, the results indicated that
only Process Satisfaction is significantly contributing or influencing the respondents’ WTP.
The result shows in table 14 shows partially that there is a negative effect of Transaction
Capability (Standardized coefficient = -, 029). As discussed in previous chapters and according
to the prior research (Elliot and Fowell, 2000; Szymanski and Hise, 2000), as perception of
security risk, privacy concerns and lack in trust, the Transaction Capability could also have a
negative effect on the process. This result might be representative of an overall lack of
experience of participants with paid online content. When facing the task of assigning some
monetary value to the content being examined, participants could not rely on previous similar
tasks, having never before paid for content. In other words, the respondents’ WTP is for the
most being influenced by the process satisfaction. In essence, it is statistically proven that
Transaction Capability does not mediate the relationship between Process Satisfaction and
WTP. Nevertheless, this could not be statistically proven in the present study.
47
Another way to think about this issue is that a moderator variable is one that influences
the strength of a relationship between two other variables, and a mediator variable is one that
explains the relationship between the two other variables. Consider the relation between
Process Satisfaction and WTP. Product Satisfaction might be a moderator variable, in that the
relation between Process Satisfaction and WTP could be stronger for consumers that are
satisfied with the product and less strong or nonexistent for consumers that are not satisfied
with the product. This model is also applies for the Transaction Capability. Consumers are
likely to engage in relational behavior to achieve greater efficiency in their decision making
and to reduce the perceived risks associated with future choices (Seth & Parvatiyar 1995). In
the online co-design process the consumer creates, while not thinking of the transaction
capability. Therefore consumers’ perception of transactional capability could influence their
satisfaction with online co-designing. Based on these notions, a significant interaction effect
of the Product Satisfaction and Transaction Capability is proposed (H4b and H5b)
Last but not at least, the interaction effect of the two variables was examined. The result
of the regression analysis is shown in the tables below.
TABLE 15Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) -12,180 20,162 ,547
Product Satisfaction 13,753 6,043 ,539 ,025
Process Satisfaction 8,976 7,024 ,350 ,204
Interaction Product_Process -1,572 1,415 -,441 ,269
WTP (Y) R2 = ,189
TABLE 16Variable Unstandardized
CoefficientsStandardized Coefficients
Sig.
B Std. Error Beta(Constant) 4,549 18,712 ,808
Process Satisfaction 13,292 5,566 ,519 ,019
Website Transaction Capability 3,290 6,116 ,154 ,484
Interaction Process_Transaction -1,053 1,499 -,289 ,592
WTP (Y) R2 = ,144
The initial results in table 15 showed that the model indicated just 18,9 % percent of the
variation in the respondents’ perceived value of WTP is being explained by Product
Satisfaction, Process satisfaction and the interaction effect of both included in the analysis.
48
Nevertheless, according to the result, only Product Satisfaction is found to be significant on
WTP. To be more specific, the interaction effect of Product Satisfaction, in that the relation
between Process Satisfaction and WTP is stronger, is not significant or does not exist. These
results simply show that a possible effect of Product Satisfaction as a moderator on the
relationship between Process Satisfaction and WTP could not be statistically proven (P>0,5)
in the present research. One possible explanation is that the chosen product for co-designing
in this study is not a decisive factor and therefore the link or pattern between the respondents’
value for the product and WTP could not be established in the present study. On the other
hand, table 16 presents the results of the interaction effect of Transaction Capability. Hence,
again, it could be say that the Transaction Capability does not occur like a moderator, since it
is not significant. However, only Process Satisfaction was found to be significant predictor of
WTP.
Summary of the results
The objective of this chapter was to present the analysis of the data collected for the current
research and the description and interpretation of the findings. Nine factors were identified,
after conducting a factor analysis; Website Design, Website Navigability, Toolkit
Complexity, Toolkit Enjoyment and Toolkit Control, Process Satisfaction, Product
Satisfaction and WTP. These factors were used to run several regression analyses in order to
test the hypotheses formed based on the literature review.
In summary, the results in the current research confirm most of the previously proposed
hypotheses. First, it can be concluded that the toolkit attributes have a statistically significant
influence on the process satisfaction. The results showed that the toolkit complexity has a
significant negative influence on Satisfaction process. Note that when it comes to the
statements meant to measure consumers’ satisfaction were reversed in the questionnaire that
was sent to the respondents (Appendix A). However, when analysed the attributes separately,
the same can be concluded for the website attributes. Based on previous research, the
expectation was that the navigability of the website as well as the design would have a
statistically significant influence on the process satisfaction. Indeed, the website navigability
and design are significant when excluding the toolkit attributes in the regression .An possible
explanation could be that the toolkit probably mediates the website attributes when examine
the effect on Process Satisfaction.
49
Furthermore, it was expected that the satisfaction with the process will have a positive
effect on WTP for the customized product. The results obtained in the current study could
validate the above assumption. Third, the results showed that the Product Satisfaction has a
significant positive influence on WTP. The mediation effect exists in the relationship between
the process satisfaction and WTP. Nevertheless, the influence of transaction was not
significantly proved. When it comes to the interaction effect of Product Satifaction and
Transaction Capability, we can conclude that the Product Satisfaction is a moderator. In other
words, the stronger the satisfaction is with the product, the stronger the relation between
Process Satisfaction and WTP for consumers that are satisfied with the product and less
strong or nonexistent for consumers that are not satisfied with the product. To be more
specific, when a consumer is satisfied with the co-designed product and with the process, the
higher they are willing to pay for the product. On the other hand, although, the expectation
was that the Transaction Capability would have a similar effect, the present study could not
validate this assumption. The results show that there is no interaction effect of this variable.
An overview of the above mentioned results is shown below.
Table 1: Summary of Hypotheses
H1a Website navigability has a positive effect on the process satisfaction Rejected
H1b Evaluated web design has a positive effect on the process satisfaction Rejected
H2a Perceived complexity of the toolkit attribute has a negative effect on the process
satisfaction.
Supported
H2b Perceived enjoyment from the toolkit has a positive effect on the process satisfaction. Supported
H2c Perceived control of the toolkit has a positive effect on the process
satisfaction.
Supported
H3 Satisfaction with the process will have a positive effect on WTP for the customized product.
Supported
H4a Product satisfaction has a positively effect on WTP. Supported
H4b The effect of process satisfaction on WTP is higher, the higher the product satisfaction
is.
Supported
H5a The higher satisfaction with the transaction capability, the higher the WTP will be. Rejected
H5b The effect of process satisfaction on the WTP is higher when the satisfaction of
transactional capability is high.
Rejected
50
Part V DISCUSSION & CONCLUSIONS
This chapter is dedicated to some general conclusions, the managerial and academic
implications, the limitations and suggestions for future research.
5.1 General Conclusions
The traditional system of company-centric value creation (that has served us so well
over the past 100 years) is becoming outdated. Leaders now need a new frame of reference for
value creation. In the growing economy, competition will center on personalized co-creation
experiences, resulting in value that is truly unique to each individual.
Nowadays, where the internet has become a worthy tool of communication and where
consumers are more active than before, the business is stimulated to predicate upon a new
business strategy, the online mass customization. Mass customization and more definitely
online product co-design is a recently adopted marketing strategy that has not been thoroughly
inspected. After reviewing an extensive part of the literature about online product co-design,
the research model described in chapter 3 was formulated. Translating the effect of co-
creation in an online environment for the business, in order to obtain a better understanding
from a customer’s perspective, the current study’s main focus was on examining how specific
website and toolkit attributes affect the online designing process and WTP. Also the influence
of process and product satisfaction on WTP was tested as well. There were some research
questions formulated in the beginning, which can be answered in this chapter. The first
question that rose was what impact will have the website attributes and toolkit attributes on
customer’s satisfaction with the process.
In summary, the results showed that the toolkit attributes are significantly influences the
online process satisfaction. Nevertheless, when assessed separately, the website attributes has
also a positive influence on the online process satisfaction. The findings indicated that the
relationship among website attributes and satisfaction was not completely as expected. This
might also accountable due the fact of the mediation effect of toolkit attributes. However, as
mentioned previously this does not mean that website navigability and design aspect in
general is totally irrelevant. These results simply show that current research could not find
51
statistical evidence in order to claim that the website navigability and design has a significant
influence on Process Satisfaction. Consequently on the consumer’s perspective, when co-
creating, the attributes of the website like navigability and design disappears when consumers
are in the solution space that the toolkit offers to make your own product. While the utilitarian
aspect of online environments is of great importance, the hedonic pleasures are of equal
relevance in order to motivate consumers’ participation and in the end the satisfaction. In this
study, it cannot be confirmed that hedonic aspect is stronger than the utilitarian aspect. Hence,
the analysis shows that the both hedonic as well as utilitarian value of the attributes is
important for consumers’ process satisfaction. In essence, during the process of co-creating,
consumers spent more time with the toolkit and therefore their solution space then being
surfing on the given website.
Furthermore, the results showed that the toolkit attributes most influences the Process
Satisfaction, while only Toolkit Enjoyment is significantly influences the WTP. Also it was
statistically proven in the present study that the respondents’ satisfaction with the online co-
creation process significantly influences their satisfaction with the design and has a mediation
effect on the WTP. On the other hand, the mediation effect that was expected from the
Transaction Capability was not statistically approved. Consequently, it can be concluded that
consumers who are satisfied with the online co-creation process will most likely be satisfied
with the product they designed online and therefore pay a higher price.
Hence, by mass customization, the online experience is a critical factor for completing
the process and the ability of a merchant is reflected in its ability to handle sales transactions
and the expertise to generally conduct business online. When consumers experience superior
states of satisfaction, they perceive a high outcome of a trade and therefore are willing to pay
more than less satisfied consumers, because this results in an reasonable relation of outcome
to input. Although the superior satisfaction, this do not necessary mean that consumers are
actually buy the product. When co-creating online, it was supposed that the chosen website
attributes will be a deciding factor for the online process and therefore a critical aspect for the
WTP. Hence the website is the platform for customer engagement in product co-creation,
whereby the chosen attributes are the most important ones to have influence on the WTP.
5.2 Managerial implications
This research has also been conducted with the aim of obtaining insights into the
capabilities a firm needs to realize co-creation and the associated managerial implications.
52
The traditional view of the firm as an autonomous creator and extractor of value is
increasingly redundant. Consumers want to be involved, connected, empowered and active.
The effectiveness of co-creation depends on how much value is created for both consumers
and producers. Companies will have to select opportunities with the highest potential payoff,
as well as the structure relationships to manage risks while reducing effort required to fully
realizing this connection with customers.
In essence, when it comes to implementing customer-oriented strategies, it is crucial to
understand of what consumer’s value and is satisfied with. Therefore an understanding of the
most essential capabilities a firm must deploy in order to co-create successfully and the ways
in which managers can shape these conditions specific to their companies would answer a
large number of questions co-creation raises for managers.
When it comes to the consumers’ satisfaction with online co-creation, note that in this
study a distinction is being made between the website attributes and the toolkit attributes. The
first results that were found showed that consumers’ satisfaction with the online co-creation
process in particular, is for the most part being influenced by the toolkit attributes. To be more
specific, the enjoyment, control and complexity are found to have an effect on the process
satisfaction of online co-creation. Although, when examine the attributes separately, the
attributes who is contributing to the perceived hedonic value are stronger that de attributes
who are contributing to the utilitarian value. Therefore, companies whose goals are to
specifically increase the consumers’ satisfaction with the online co-creation process will have
to focus for the most part on attributes of hedonic value. The result of the study concerning
the enjoyment that people perceive during the co-design experience is interesting and valuable
for the managerial word. It seems that the more fun users have during the customization
process, the more satisfied they are with the process as well as the product and the more
positive they are to pay. An example of a possible strategy would be to add music during the
co-design process. It seems that the more fun users have during the customization process, the
more satisfied they are with the process as well as the product and the more positive they are
willing to pay. Therefore, marketers’ endeavor can be to increase perceived enjoyment. Users
would be able to choose songs from a predefined playlist to accompany them and inspire them
to create their own unique product. Enjoyment could also be increased if customers could
participate in a community. To be more specific, satisfaction with the design depends on
consumers’ perceptions and views on whether engaging in the process of online co-creation
can be done in a convenient and efficient manner and ultimately whether co-creating your
53
own product is worth the time and therefore worthwhile. Hence, companies that want to
increase consumers’ satisfaction with the ultimate design, will have to focus on
communicating to the consumers the more functional benefits of engaging in such a process,
such as co-creating a product tailored to their specific desires and needs and that engaging in
the process can be done in a convenient and efficient manner.
Finally, the results also showed that the respondents’ satisfaction with the co-creation
process contributes in a great manner to their satisfaction with the design. Therefore, in order
to enhance the WTP, companies will have to focus their attention on attributes that tend the
consumers to actually buy the co-created product. In other words, these results imply that if
consumers are satisfied with the co-creation process and they perceived the process as being
entertaining and enjoyable, this will ultimately also influence their satisfaction with the
customized product and their willingness to pay a premium price. Thus, in fact is the product
that is chosen to involve customers in the co-creation process and the toolkit provided to use
is very important. On the other side, the website where this opportunity to create your own
product is provided needs to be more contributing to the hedonic value. When it comes to the
WTP for the product that is created, utilitarian aspect of the website attributes remaining more
in the background. From a managerial perspective, the study of the relationship between
hedonic value and co-creation is important. Enjoyment and WTP have been shown to possess
similar desirable outcomes for businesses (e.g., satisfaction and commitment). Marketing
managers usually tailor their efforts in order to influence such outcomes. Understanding the
relationship and boundaries between the two variables may guide managers to make better
decisions in the marketing mix and the interaction opportunities that they provide to their
customers. In addition, the result of this study concerning the enjoyment that people perceive
during the co-design experience is interesting and valuable for the managerial word.
5.3 Limitations & Future Research
The present study investigated the link between the respondents’ evaluations of the
attributes of online co-creation, the influence these have process satisfaction and the
consequent effect on their willingness to pay. However the present study was conducted with
some limitations. First of all, the respondents’ evaluation of the attributes of online co-
creation, their perceived values and their degree of satisfaction with the process and the
design, is in this particular case very much dependent on their experience with specifically the
54
given website. Hence, it is realistic to believe that the results might have been different if
another website was proposed. Secondly, the sample of the study might be regarded as not big
and adequate enough to allow full generalization of the results. The size of the sample is 102
respondents, thus the results might not be applicable in any case. Also note that the data for
the present study was collected through a questionnaire that was sent specifically to web
users. However, the mainstream of the web users who participated in this research have never
or only once before engage in an online co-creation process. And though the online
customization environment was existing, participants were not real customers but people
asked to take part in the co-design process and who may have experienced it differently if
they had got involved to that in order to cover their need of a skin for their mobile phones.
Further research could be conducted in cooperation with the Design Skins company and ask
real customers to fill in a questionnaire with relevant content after their participation in the
process. The outcome would be a larger and more representative dataset.
Based on the above discussion, it can be concluded that specifically the results
reflecting how the respondents graded the different statements meant to measure their
perceptions regarding the attributes of online co-creation, their perceived satisfaction with the
online co-creation process and product, cannot be generalized. Therefrom, to be more
successful in implementing online co-design as a strategy, future studies should focus on
investigating the concept from a customer’s perspective. It is of such an importance in order
to obtain more practical results that companies can use when implementing online co-creation
as a strategy, future research should explore investigating the specific aspects of the attributes
of online co-creation that might be influencing consumers’ satisfaction with the WTP.
Another approach to be more value adding for the business is to replicating the conceptual
framework proposed in this study with other products and attributes to have reliable
understanding of what customers drive to actually give an ultimate price for the co-created
product.
An option would be to conduct a comparative study using different sites that are
offering the same kind of product. Respondents would then be required to evaluate their
experience after co-creating on the websites of companies offering similar products. In
addition, future research should also focus on further drivers that will influence their
willingness to pay and or if consumers satisfaction with the process of online co-creation and
the ultimate design, translates into consumers actually buying the product.
55
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APPENDICES
Appendix A: Questionnaire
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Appendix B: Print screen Design Skins
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