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Assignment:Pokémon’sDilemma,forProductManagement ByAmanleenPuri
Allrightsreserved©AmanleenPuri,CMUSV
1
ExecutiveSummary:Thisdocumentisaproposaltoreducethechurnrateto30%.ByintroducinguserstotheconceptofPlayingforacause,openingourplatformtogamedevelopersoutsideofNianticandincreasingPokémongearsthatweofferforin-apppurchase.Introduction:InthisdocumentIwoulddiscussmystrategytoimproveuserengagementofPokémongo.Whilechalkingouta product strategy I would emphasize on one product feature. This document is based on an underlyingpremiseprovided,“DigitalcommercetrackerSliceIntelligencereportsthat,inthemonthofAugust,PokémonGopayingplayerbaseintheU.S.droppedbyawhopping79%.”[1]IntendedaudienceforthisdocumentistheexecutiveProductteamatNiantic.Glossary:DAU:DailyActiveUsersMAU:MonthlyActiveusersARPDAU:AverageRevenuePerDailyActiveUserCurrentMetrics[2]PokémonGotappedonchildhoodmemoriesofMillenials,evidentfromFigure1.Theseareourusersaswellasbuyers.FollowingchartshowsthemetricsI’veusedtomonitorprogressandgrowthofourgame.
KeyreasonsforChurn:Churnrateistheratioofnumberofuserswhohavedownloadedthegamebutarenotplaying.Wemonitorthisoveraperiodof28days.Followingarethekeyreasonsinmyopinion,fordeclineinpayingplayerbase.
Monotonous-NonewPokémoncharactersPeerpressureBugsinapp
1. Monotonous-NonewPokecharacters:• WeofferlimitedUseractions.IfyoureplacethePokémoncharactersbyhexagonslikeinIngressthe
activityofswirling,swingingandthrowingthePokeballonthescreenisprettymonotonous.• WecanfurtheruseSource,SinkandFlowmetrics[A][10]togetagranularpicture.
Downloads
• 100million(08/08/2016)
Totalrevenue
• $268(08/12/2016)
ARPDAU
• $0.25
In-GameMetrics
• 80%iOSin-app• 43mins/day
DAU
• 20+million
Retention
• Day3ismorethan60%
Ranking
• Appstore3stars• GooglePlay3,2stars
Figure1Playerprofile[3]Followingimagedescribesthediversityofourplayersintermsoftheirage,genderandincome.
Assignment:Pokémon’sDilemma,forProductManagement ByAmanleenPuri
Allrightsreserved©AmanleenPuri,CMUSV
2
2. Peerpressure• ManyplayersdownloadedthegameastheirfavoriteCelebritywasplayingit.Thefactthatourgame
demanded time and dedication to ‘catch ‘em all’ it was not meant for everyone. Which lead todecreaseinDailyActiveUsers.Evidentfromfigure2.
Figure3TrendinUserEngagement(DAU/MAU)[4]
3. Bugsinapp
• Bugsinappleadtobaduserexperience.• PlayerstrickedtheysystembyearningExperiencePoints(XP)usingfakeGPSandbots.• Leadingtofallinuserengagement.
Proposedstrategy:Following is theproduct strategy I’mproposing tomitigatekey churn reasons.Weneed to strengthenourplatformbutwecannotpauseourservers todoso.Hence, let’sstartby lettingusersPlay foracause.Thiswouldimproveuserengagement;I’veexplainedthisindetailbelow.WhilemaintaininguserengagementweneedtoworkonourplatformtomakeitopentootherdeveloperssothattheycanbuildupontheArtificialReality(AR)base.WeneedtoincreasethePokémongearsthatweoffersothatplayersaremotivatedtodomorein-apppurchases.
Feature:PlayforacauseTargetAudience:Playersofallagegroups.ThisfeaturewouldattractfollowingtypesofusersascategorizedbyNirEyalinhisbook‘Hooked’.Thetype
AboutUser Variablerewardsforthem
Thetribe Playerswholookforacknowledgementfromtheircommunity
IncreaseindonationwouldranktheirTeamhigher
Thehunt Needtoacquirephysicalobjectsispartoftheirbrain'soperatingsystem
EarnmorePokeycharacters
Game
PlayforacauseMotivateplayerstoplayforacausetheypick. AP
Is
Openplatforminaregulatedwaytogamedeveloperstocomeupwithcreativewaystodesignandimplementpartsoffeatures/activities
Pokegear ImprovethevarietyofPokemon
gearsweoffer.
Figure2TrendsinDailyActiveUsers[4]
Assignment:Pokémon’sDilemma,forProductManagement ByAmanleenPuri
Allrightsreserved©AmanleenPuri,CMUSV
3
Theself Theseplayersdon'tbelieveinwhatpeoplethinkormaterialisticpleasurestherehastobeabiggerreasonforthem.
Senseofachievementascharitydonationswouldshowalongwithyourtotalpoints
HookedmodelforPokémongoplayersTrigger(Internal)
Givingbacktothecommunity
Trigger(External)
Peerpressure,Pokémongoplus
Action Playercanpickacharityofhis/herchoicePlaytoearnenoughXPtodonate
Variablerewards
IncreasedpoolofPokeycharactersPlayerranking(startfromyourglobalranktoasgranularascountyrank)
Investment TimetoplaythegamePurchasein-appPokepoints
FlowofEvents:1.Usethedemandsupplymodeltobreakdownthefeature.Wewouldcreateapoolofcharitiesonsupplysideandplayersondemandside.2.Eachplayercanpickacharityandfreezeanamount(ExperiencePoints)todonate.Playercaneitherdonatefromcurrentbankorplaytoearnthem.3.EachofthesegameswouldhaveatleastonePokestoptoachievetheirtarget.4.PokestopsherewouldbebusinessespayingtobecomeaPokestopsand20%fortheamounttheypayNianticwouldbedonatedtocharity.5.This20%moneyvaluewouldbebrokendownintonumberofpointstoearn.Ratioofmoneytopointswouldbesameasin-apppurchaseofpointscurrentlyavailable.6.PaymentstocharitableinstituteswouldfollowthesamemodelasbusinessespayingtodeclarePokestopsGotomarketPilot 1.Launchitinacontrolledenvironmentofbetatestinggroup.
2.Monitorusagewithmetricstocomparetotalmarketusagetotargetgroupusagetogetatruepicture.
Rollout GraduallystartingfrombigcitieswithhigherDAUstorelativelylesserDAUsConclusion:Wehavecomealongwayrightfromturningintoreality,Google’s2014Aprilfool’sjoke.Agame,everychildwantedtoplaygrowingup.MoldingourstrengthsofIngressintoPokémon’sstoryline.Wehaveprovedtechnologycanbringpeopletogetherliterally.It’stimewechannelizeoureffortstobalancetheecosystem,introduceacultureofgivingbackthroughgames.ThiswouldbuyussometimetostrengthenourplatformandopenittodeveloperswhocouldcontributebuildingonimmortalPokémonseries.Inturn,attractingmorebusinessesonourplatform.Whichwouldhelpusspreaddeeperintogeographies.Reference:
1. https://drive.google.com/drive/u/1/folders/0BxYAVCMOlBBXb2hqaC1mQzBiaFk2. @artie_d."PokémonGOUsageandRevenueStatistics-AppIndustryInsights."BusinessofApps.
August16,2016.AccessedSeptember27,2016.http://www.businessofapps.com/pokemon-go-usage-revenue-statistics/.
3. Http://heavy.com/author/brendanrmorrow/."‘PokemonGo’Demographics:MoreWomenPlayGameThanMen."Heavycom.2016.AccessedSeptember28,2016.http://heavy.com/games/2016/07/pokemon-go-demographics-demographic-player-players-data-statistics-men-women-male-female-gender-majority-income-age-average-players/.
Assignment:Pokémon’sDilemma,forProductManagement ByAmanleenPuri
Allrightsreserved©AmanleenPuri,CMUSV
4
4. Perez,Sarah."PokémonGo’sPayingUserBaseHasReachedAplateau."TechCrunch.July29,2016.AccessedSeptember29,2016.https://techcrunch.com/2016/07/29/pokemon-gos-paying-user-base-has-reached-a-plateau/?ncid=rss.
Appendix:A.Habitformingsteps:1. Trigger
a. Internal:Happinessbecauseofchildhoodmemories,Feelgoodfactorforbeinghealthyasucanburncalorieswhileplaying
b. External:Peerpressure:everyonearounduisplaying,Pokestopsalongwithpeopleplayingmakeithardtoresist
2. Actions:a. Peopleplayittomaketheirteamstrongerviapokeygymsb. Discoverpokeystops share locationswith their friendsorpeoplenear them thisgivesa feelingof
unity3. Variablerewards
a. Eggshatchingb. Powerplaytimes,pokycoinsc. PurchaseofpokemongearswithXP
4. Investmenta. Time:Playersinvestlotoftimeandenergyincollectingpointsb. Money:Purchasepointstoplaymore
B.Metrics:
1. DailyActiveUsers(DAUs):DAUisthenumberofuniqueusersthatstartatleastonesessioninyourapponanygivenday.
2. Sessions:EverytimeaplayeropensPokémonapp,thatcountsasasession.Thisplayerneednotbeunique.Thisdepictshowhookedtheuseristoourgame.
3. DAU/MAU:ThisratioofDailyActiveUserstoMonthlyActiveusersshowshowstickythegame.Asittellsushowwelltheappretainsusers,mostsuccessfulgamingappshaveratioscloserto20percent.
4. Retention:Measuredbyseparatingusersintocohorts.ThedayaplayerdownloadsagameisDay0thenonwardsit’sDay1,Day2andsoon.Commondaysusedforretentionare1,3,7and30.
5. ConversionRate:Theconversionratemeasuresthepercentageofuniqueusersthathavemadeapurchaseoutofthetotalnumberofusersduringthattimeperiod.
6. ARPDAU:TheAverageRevenuePerDailyActiveUser(ARPDAU),helpstounderstandhowyourgameperformsonadailybasis.It’sgoodtoknowthisbeforeacquiringusers.
7. ARPPU:AverageRevenuePerPayingUser(ARPPU)measuresonlythesubsetofuserswhohavecompletedapurchaseinagame.
8. Churn:Inlast28days,playerswhohavedownloadedandarenotplayingthegameanymore.9. In-GameMetrics:Helpsdiscovertherightpointingamewherethegamegetstougherthanusual.
Thisstateisbesttomonetizetheapp.10. Source,SinkandFlow:Thismetricsispartofthegameanalyticsdashboard,wheresourcemetricis
measureofamountofExperiencePoints(XP)earned.SinkiswhereusersspendtheirXP.BothSourceandSinkcanbehardandsoftcurrencies.FlowarebalanceXPsplayerhasearnedandspent.
11. Start,FailandComplete:Healthcheckupforuserandgameinteraction.Whichleveldoesplayerstarton,wheredoess/hefailandatwhatleveldoestheplayercompletethegame.