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http://www.imgawards.com/docs/reports/platforms.pdf
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IMGA REPORT
i n t e r n a t i o n a lMobi le Gaming Awards
This data gives a picture of the potential market size for any mobile game distributed via downloads. Of course, just because a user has a phone capable of playing games does not mean that they will play. The various consumer research studies seem to agree on an overall figure of around 5% of users actually playing games.
However, it is worth keeping in mind that this figure does not apply equally to all of the platforms. J2ME is on every mass market device in developed countries, whereas many Symbian devices are bought by ‘early adopters’ (or ‘hard core geeks’ if you prefer!) who are much more likely to download games and other content.
These figures are worldwide; of course there are considerable geographic variations. BREW has a much larger market share in the US and South Korea, while ExEn and Mophun are almost non-existent outside Europe.
DOWNLOADABLE PLATFORMS INSTALLED BASE - Q4 2004
J2ME or DOJA
85%
ExEn + J2ME
6%Symbian + J2ME or DOJA
3%Mophun + J2ME
0.23%
BREW
6%
Downloadable Platforms Installed Base, Q4 2004
BREW 26
J2ME or DoJa 400 estimate
ExEn + J2ME 28
Symbian + J2ME or DoJa 14
Mophun + J2ME 1 estimate
Source : © Screendigest.com 2006