Planescape Campaign Setting Chapter 6: Life in the uo- .Planescape Campaign Setting Chapter 6: Life

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Text of Planescape Campaign Setting Chapter 6: Life in the uo- .Planescape Campaign Setting Chapter 6: Life

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    Planescape Campaign Setting

    Chapter 6: Life in the Multiverse

    Project Managers Ken Marable Gabriel Sorrel

    Editors

    Gabriel Sorrel Sarah Hood

    Writers

    Christopher Smith Adair Todd Stewart Sarah Hood Rob Scott

    Gabriel Sorrel

    Layout Sarah Hood

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    Jordel walked up to the stall, noticeably awed by the assorted wares that practically spilled off the long, wooden table. The Great Bazaar was like everything else here completely overwhelming. But the smiling merchant behind the counter looked human. Jordels eyes flicked over the objects for sale for a few moments, until the merchant spoke up. Yer new in these parts, friend. Jordel looked up from the colorful blanket he had been inspecting. He stammered, H-how can you tell? Dont worry, friend. Nothing wrong with it. Yer hardly the first to step through the wrong doorway. Yeve got that certain look about you. Jordel furrowed his brow; he was reticent to get into conversations here. The cant was confusing, and hed had enough of being called clueless for his ignorance. This merchant seemed friendly enough, but then, that was part of his trade, wasnt it? Here, this is what you want. The merchant handed him a silver object, shaped like a silver star with a somber face. That theres a mimir, itll answer yer questions. A bargain indeed at 2,000 gold. Contains the notes of many a graybeard, compiled by the infamous Nizsab. Err, Sabzin. No, thats not it Jordel rubbed his finger over the curious object, only for it to suddenly shack and spring from his hand. The mimir hovered in the air staring straight at him, the graven lips speaking Races of every shape and size, factions and deities struggling for the belief of billions, planes filled with wonders and dangers the likes of which cannot be imagined stretching out for eternity. Yep, the multiverse is an exciting place, no doubt about it, cutter. Of course, that bare description hardly does life on the planes justice. A blood needs to know quite a bit more about how things tend to work if theyre going to live long as a planewalker. Even though each plane has its own properties and diverse cultures, a canny cutter can make do by parking his ears close to those who know the dark of things. Translation: listen up, berk! Contain herein is the knowledge and wisdom of some of the greatest minds the plane has to offer, without the usual screed youre going to find in some bar or faction hall. Ive spent many a exploring every path the planes has to offer; now its your turn!

    Time & History Orfizal Palengras

    Dont you shove that accursed mimir in my face! I shouldnt be kept from my work. The Unfinished Book certainly wont complete itself. Every second lost is one I may never get back. Who knows what matters of import will have passed by, and I wont have been there to record them! It is no small thing to be tasked with writing the history of the infinite planes, I shouldnt need to tell you. Indeed, I owe you a boon, and so I will spare a moment to dole out scraps of wisdom for those who have the wits to listen. But get it down the first time; I shant be repeating myself for your little talking bauble. It should come as no surprise that most planars cant be bothered to keep track of time, at least not in the way primes do. It certainly is harder without stars in the sky, changing seasons, or even day and night. While a plane might have one of these features, itll rarely have all of them. Even if it did, theres no reason the time in one region would match the time on different planes, layers, or even realms. And if the time of day is difficult to measure, its nearly impossible to accurately count the months and years. So most planars dont bother. The past is left behind, only rarely recorded, and the multiverse goes on about its business. What is

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    passed on through the generations normally does so through stories and legends, or simply by asking someone who was alive and present at the time. To be fair, what occurred centuries ago is recent memory for some critters. But this is an imperfect, short-sighted method, and someday planars will regret not paying attention. Then theyll appreciate Orfizal and the Unfinished Book. Then theyll come pounding on the door of my study, hoping for a peak at the pages of the Book. Ah, but lets return to the matter at hand. Now doubt you want to know how folks manages to coexist without some shared system. When planewalkers pay attention to the passage of time, they normally use Sigil Standard Time (SST), based on that citys cycle of light and darkness. Days in the Cage are twenty-four hours long, with the twelfth hour called peak and the twenty-fourth hour antipeak, which are the brightest and darkest periods respectively. Its easiest to use on planes that have approximate days and nights, but many planes keep a constant level of light or have none at all. Of course, with no mechanical means of tracking the day, most planars just keep a general idea of how long an hour is, and thats as official as it gets. So if a body says hell meet you in a burg in two weeks, he might show up anywhere between twelve to sixteen days later, and youre expected to know that. Its because of that sort of laziness that I no longer bother making appointments. But it seems to work for less organized persons. For longer periods, Cagers used to measure the year based off the time a particular factol came into power (normally the Fraternity of Orders, since they actually make some effort to record things). A few use the turning of Mechanuss gears, as a cutter could hardly find a more precise system than that. With the factions banished from Sigil, Cagers have come to mark the year by how long its been since the war, making this the 5th year Post-Faction War (PFW). Other orders might base the year off the ascension of some power, or a significant event for their pantheon, but most just use the Faction War as their marker. Make Sigil out to be more important than it actually is? Sure does, but what do you expect from a city that considers itself to be the center of everything? The multiverse is old, far older than any Prime Material world, and even the oldest of the old dont claim to have been there in the beginning. Maybe the powers know how it all started, but if they do theyre not talking, and planars have seen enough gods come and go to doubt any of the current powers have been around that long. Reports on Sigil only go back to little over a thousand years ago, though most everyone figures the city has been around much longer. The yugoloths claim to have records dating back to the early days of the Lower Planes, but youd have to be barmy to take their version of history at face value. Some cutters have uncovered evidence of races and societies that preceded the exemplar of this age, and if something is older than they are, theres no telling what has come before. Most dont care; todays fights will always be more important than those of the past, or so the leatherheads think. Call me a graybeard if you like, but any fool with a working brainbox knows that you cant learn the secrets of the multiverse without understanding how things came to be. And there are some events that have been so monumental as to be remembered for centuries later, even by the common rabble. Blood War Every planar, from the deepest hole in Pandemonium, to the loftiest heights of the Mount Celestia, knows about the Blood War. All blood spilled across the multiverse is but a drop in the ocean of gore that has been this oldest of conflicts. And theres no end in sight. The lawful baatezu and the chaotic tanarri have locked horns since they first stumbled on each other. These two forces are arguably the most powerful of the fiends, and millions of the vile creatures march and seethe across the Lower Planes, great machines and dark spells are designed and thrown into the conflict, lives and supplies are sucked in never to be seen again. The only way it will ever end is one side completely annihilates the other. Many graybeards believe it is a war to determine the face of evil. Others just write it off as proof that evil

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    defeats itself in the end, and are thankful the fiends have something to keep themselves busy. How the war started is anyones guess, but no one seems to remember a time the Blood War wasnt raging across the Lower Planes. The war takes place mostly on Gehenna, the Gray Waste, and Carceri, but its horrors touch every part of the multiverse and just about every group is involved in it one way or the other. The yugoloths and other fiends stand in the middle of the conflict as mercenaries, joining whoever suits their own interests at the time only to turn stag a moment later. Their are as trustworthy in battle as they are with history. Lawful forces aid the baatezu, preferring the evil they know over the evil they dont, while chaotic forces favor the tanarri, hoping that they will prevail over tyranny. The forces of good continue to be split over how to deal with the Blood War and as a result do a little bit of everything, but not much of anything. Some believe the good powers are the ones responsible for keeping the war going so long, as its a widely accepted fact that a consolidated evil force could overrun the Upper Planes. Only by keeping evil divided can the forces of good survive, so the chant goes. Truth being, none of the powers have been known to interfere directly. Sure, theyll manipulate events and send supplies to whatever side they favor, but no acts of divine might ever take place in the war