Gamespot Game Guide: Planescape: Torment

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An exhaustive guide to Planescape: Torment covering such topics as character creation, NPCs, general tips & strategies, weapons, spells, enemies etc. It also includes a walkthrough.

Text of Gamespot Game Guide: Planescape: Torment

GAMESPOT GAME GUIDE: PL ANESCAPE: TORMENT

Copyright 1999 GameSpot, a division of ZD Inc. All rights reserved. Reproduction in whole or in part in any form or in any medium without express permission of GameSpot is prohibited. GameSpot, videogames.com, VideoGameSpot, Computer Gaming World, Electronic Gaming Monthly, Expert Gamer and EGM are trademarks or registered trademarks of ZD Inc. This wholly independent product is the sole property ofGameSpot. It is neither authorized or sponsored by, nor licensed or affiliated with Interplay Productions. Planescape: Torment and its characters are trademarks of Interplay Productions. All titles, items, characters, and products described or referred to in this guide are trademarks of their respective companies. Some images copyright www.arttoday.com and www.photodisc.com. ISBN: 1-58422-073-2

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GAMESPOT GAME GUIDE: PL ANESCAPE: TORMENT

INTRODUCTION.....................................................06 CHAPTER 1: CHARACTER CREATION........................07 CHARACTER ATTRIBUTES..............................07 CHARACTER CLASSES....................................09 SWITCHING CLASSES.................................12 CHAPTER 2: PLANESCAPE ALLIES............................14 MORTE........................................................14 DAK'KON......................................................15 ANNAH.........................................................17 IGNUS......................................................18 FALL-FROM-GRACE........................................19 VHAILOR..........................................................20 NORDOM..................................................21 CHAPTER 3: COMBAT AND ENEMIES....................23 KNOWING WHEN TO RUN..........................23 REST, REST, AND MORE REST........................24 HOW YOU "SPELL" PAIN................................24 CHOKE POINTS............................................24

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GAMESPOT GAME GUIDE: PL ANESCAPE: TORMENT

CHAPTER 3 CONTINUED STOP TIME!.................................................25 GREEDY WITH EXPERIENCE...........................25 ENEMIES.........................................................26 CHAPTER 4: PLANESCAPE: TORMENT WALK-THROUGH................28 THE MORTUARY...........................................28 THE HIVE........................................................32 RAGPICKER'S SQUARE.......................................41 TRASH WARRENS......................................44 BURIED VILLAGE..........................................45 THE WEEPING STONES..............................46 DEAD NATIONS.........................................48 WARRENS OF THOUGHT............................50 DROWNED NATIONS......................................51 TENEMENT OF THUGS..................................52 ALLEY OF LINGERING SIGHS..........................53 LOWER WARD...........................................55 OPEN-AIR MARKET....................................58 SIEGE TOWER...........................................58 CLERK'S WARD.............................................59 CIVIC FESTHALL.......................................63

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GAMESPOT GAME GUIDE: PL ANESCAPE: TORMENT

CHAPTER 4 CONTINUED UNDERSIGIL.............................................66 THE GREAT FOUNDRY................................67 LADY OF PAIN AND RUBIKON MAZE................71 RAVEL'S MAZE..............................................71 CURST.........................................................72 CURST UNDERGROUND.................................75 PRISON........................................................76 OUTLANDS...................................................77 BAATOR.......................................................78 THE PILLAR OF SKULLS................................79 CURST GONE............................................79 CARCERI..........................................................80 ADMINISTRATION BUILDING......................81 BACK AT THE HIVE.......................................82 MORTUARY SECOND FLOOR...........................83 FORTRESS ENTRANCE...................................83 FORTRESS INTERIOR........................................84 TRIAL OF IMPULSE.......................................84 MAZE OF REFLECTIONS....................................85 FORTRESS ROOF...........................................86 FEATURES.........................................................88

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hat can change the nature of a man? In GameSpot's role-playing game of 1999 Planescape: Torment, you portray The Nameless One, an imposing, grey, and highly complex tragic figure who you guides through the city of Sigil in search of answers to the most mysterious question of all: "Who am I?" During the course of the role-playing adventure, you'll encounter friends, enemies, and friends who soon become enemies. To assist you in your travels, we've crafted this extensive game guide filled with everything you need to survive the dangerous worlds of Planescape.

INSIDE THIS COMPLETE PLANESCAPE: TORMENT GAME GUIDE, YOU'LL FIND CHAPTERS ON: CHARACTER CREATION: This section provides a detailed look at creating The Nameless One. Get the most out of your character statistics and choose the right character class to suit your style of play. PLANESCAPE ALLIES: During your adventure through Planescape, you'll meet dozens of nonplayer characters (NPCs), some of whom will join your journey. Head into this section for a rundown of The Nameless One's allies, where to find them, and how to put them to optimum use. COMBAT AND ENEMIES: Fighting plays an important part in the Planescape adventure. Look here for some combat basics and strategies concerning some of the enemies you'll face. PLANESCAPE: Torment Walk-through: Dive into this section for a complete walk-through of Planescape: Torment. Inside, you'll find many optional quests to boost your experience and attributes as well as detailed solutions for the main storyline puzzles and encounters.

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haracter creation is your first step in the long Planescape: Torment journey. In this section, you'll find important information on character attributes and classes. Look over both the character attribute and character class section in relation to one another; both elements are highly dependent on the other to get the most out of your Planescape: Torment experience.

CHARACTER ATTRIBUTESWhen you first generate your character (who will always be The Nameless One), you're given the opportunity to allocate points to certain statistics. Though you'll have chances to make adjustments throughout the game (each level gained provides bonus characteristic points to add, and tattoos and other magical items can artificially inflate scores), you should choose wisely and consider which path you wish to take through the game - either as a fighter, mage, or thief. Be sure to read the following section on the character classes for the most rounded look at which attributes you should concentrate on when creating The Nameless One for the first time.

STRENGTH

If you plan to stay on the path of a fighter, you must begin with and continue to boost the strength statistic, which determines how much damage you can dish out in melee combat. Strength also assists in other elements like how much weight you can carry and some specific gameplay decisions (such as choosing to fight over talking your way through a situation). If you plan to become a mage who relies entirely on spell-casting, you won't find strength as useful (though you should try to elevate it around the 13 level). A thief, however, could benefit from high strength, as that class will still have to resort to melee combat on many occasions. Another reason to get strength is that high

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GAMESPOT GAME GUIDE: PL ANESCAPE: TORMENT

strength allows you to bash open locked doors and pry open locked chests. The bottom line, though, is that if you plan to bash your way through the game, which is easier for most of the game, you need a high strength score - and you must continue to boost it throughout the game.

INTELLIGENCE

You don't really want a dumb character, do you? Intelligence is a pretty good all-around statistic that shouldn't be ignored, even by prospective fighters. Intelligence assists mages most, however; the statistic determines which spells the mage can learn (too low, and you can't memorize higher-level spells) and how many can be placed in the spell book.

NOTE:

Unlike in Baldur's Gate (where you have a percentage chance to fail to learn a spell even if you have more than adequate intelligence), you only need the bare minimum intelligence to learn a spell in Torment. You will never fail to pen it into your spell book if you have high intelligence.

Intelligence really comes into play for mages because you want to have enough space to include as many spells as possible into your spell book, and that number is governed directly by your intelligence. Additionally, intelligence provides more conversation choices during the game that can often lead to easier solutions to problems (talking your way through instead of fighting) and bonus experience points. Even if you plan to become a fighter, it's wise to get your natural intelligence up to the 15 range, so you benefit from some of the dialogue bonuses. Mages, however, should start high and continue to apply character points to the statistic after gaining levels.

WISDOM

Wisdom includes many of the same bonuses as intelligence, including boosting the amount of dialogue options you'll have during conversation sequences. Also, many of the solutions to problems in the game can be solved by someone with a high wisdom (or intelligence) rating. Wisdom's most apparent benefit, though, is its bonus to experienc