37
Perceptual versus Cultural A B C D

Perceptual versus Cultural

  • Upload
    trory

  • View
    46

  • Download
    1

Embed Size (px)

DESCRIPTION

Perceptual versus Cultural. Architecture for visual thinking. Intro to Human Visual System and Displays. Fundamental Optics Fovea The ultimate Display. Human Visual Field. Visual Angle. 1 diopter: a lens that focuses at 1 meter. 45d. ~15d. Acuities. Vernier super acuity (10 sec). - PowerPoint PPT Presentation

Citation preview

Page 1: Perceptual versus Cultural

Perceptual versus Cultural

a

AB

C

D

Page 2: Perceptual versus Cultural

Architecture for visual thinking

a

AB

C

D

Page 3: Perceptual versus Cultural

Intro to Human Visual System and Displays

Fundamental Optics Fovea The ultimate Display

Page 4: Perceptual versus Cultural

Human Visual Field

aa

100

80

60

LEFT RIGHT

40

20

Page 5: Perceptual versus Cultural

Visual Angle

dr

h

Page 6: Perceptual versus Cultural

1 diopter: a lens that focuses at 1 meter.

45d

~15d

Page 7: Perceptual versus Cultural

Acuities

Vernier super acuity (10 sec)

Grating acuityTwo Point acuity (0.5 min)

Page 8: Perceptual versus Cultural

Human Spatial Acuity

Page 9: Perceptual versus Cultural

Cutoff at 50 cycles/deg.

Receptors: 20 sec of arc Pooled over larger and larger areas 100 million receptors 1 million fibers to brain A screen may have 30 pixels/cm – need

about 4 times as much. VR displays have 5 pixels/cm

Page 10: Perceptual versus Cultural

Anti aliasing

Input pattern

Output pattern

Pixel matrix

Page 11: Perceptual versus Cultural

Temporal Aliasing

Human Flicker fusion 50 Hz Temporal aliasing occurs with moving

targets Must compute motion blur to fix the

problem

Page 12: Perceptual versus Cultural

Acuity Distribution

aaa

10 30 50103050

Distance from Fovea (deg.)

100

80

60

40

20

Page 13: Perceptual versus Cultural

Brain Pixels

Page 14: Perceptual versus Cultural
Page 15: Perceptual versus Cultural

Brain pixels=retinal ganglion cell receptive fields

Tartufieri

Field size = 0.006(e+1.0) - AndersonCharacters = 0.046e - Anstis

Ganglion cells

Page 16: Perceptual versus Cultural

Brain pixel distribution

Ideally get information into every brain pixel

Page 17: Perceptual versus Cultural

aaa

10 30 50103050

Distance from Fovea (deg.)

100

80

60

40

20

Pixels and Brain Pixels

aaa

10 30 50103050

Distance from Fovea (deg.)

100

80

60

40

20

0.2 BP

1 bp

Small Screen

0.8 BP

Big Screen

Page 18: Perceptual versus Cultural

1280x1024 simulated

Monitor

0

100

200

300

400

500

600

700

0 50 100 150 200

Display Width (cm)

Bra

in P

ixel

s

Total BP

BP Stimulated

CAVE

A conventional monitor covers <45% of our brain pixels

Page 19: Perceptual versus Cultural

Percent of Brain Pixels Uniquely Stimulated in region covered by the display

0

10

20

30

40

50

60

70

80

90

100

0 50 100 150 200

Display Width (cm)

Per

cen

t st

imu

late

d

Display

Parafovea

Monitor Cave

Page 20: Perceptual versus Cultural

How efficiently can we use each display?

It will take approximately 2.5x as long to fixate targets at the edge of the big screen

Head movements accompany eye movements > 25 deg.

Page 21: Perceptual versus Cultural

Scale matters

Parafovea

Page 22: Perceptual versus Cultural

Ultimate Display

a

High resolutionbinocular insert (25x19)

Left eyebackground(82.5x66.7)

Right eyebackground(82.5x66.7)

Binocular overlap

Page 23: Perceptual versus Cultural

University of Illinois

100mpixel display

Page 24: Perceptual versus Cultural

Data walls (near immersion) Stereo, no head tracking, wide screen

Page 25: Perceptual versus Cultural

CAVE Head tracking – stereo-one user Light scattering problems Interaction problems

Page 26: Perceptual versus Cultural

Depth of Field

1/3 diopter detectable focus: standard pupil

50 cm 43cm 60cm 1 m 75cm 1.5m 2m 1.2m 6.0m 3m 1.5m infinity

1 1 1 = +

f1 f2 f3

Page 27: Perceptual versus Cultural

Ultimate Display

Use an eye tracker tomeasure direction of gaze

Ascertain distance toobject

Change focal length oflens so that fixated virtualobject is at correct focal distance

Screen

Compute graphics imagery so thatobjects at different focal distancesappear out of focusAttempt to determine

fixated object

Page 28: Perceptual versus Cultural

Ultimate Display

Page 29: Perceptual versus Cultural

Augmented Reality

Virtual imagery

Real-world imagery

Computer Display

Page 30: Perceptual versus Cultural

Issues

Depth of focus Occlusion Registration

Page 31: Perceptual versus Cultural

Augmented reality (Feiner)

Add text+images to real world See through glasses Very sensitive to head tracking

Page 32: Perceptual versus Cultural

Augmented Reality Binoculars

Uses a video camera

Or Beam splitter.

Page 33: Perceptual versus Cultural
Page 34: Perceptual versus Cultural

Why don’t we use HUDs more?

Text Television

Page 35: Perceptual versus Cultural

Why don’t we use HUDs more?

Text Television

Monocular binocular Screen width Blocking the real world Eyeglasses

Page 36: Perceptual versus Cultural

Immersadesk Stereo, Head tracking*

Page 37: Perceptual versus Cultural

Ultra Hi-Resolution Wheatstone Stereoscope