55
Antique Pistol ┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐ │ TL 3 │ Weight 1.0 kg │ Cost 100 CR │ 1 Shots │ Ammo 5 CR │ ├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤ DM-1 to all attacks ├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤ │ ATK│RNDS│DAMAGE│ 1 m 5 m 10 m 20 m ├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤ │SINGLE│ x1 │ 1 │ 2D-3 │ 8+ 9+ 11+ 13+ └──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘ ┌───────────────────────────────────────────────────────────────────────┐ │ A Flintlock or other primitive projectile weapon. Unless the weapon │ │ is especially well made, it will suffer DM-1 to all attacks. Antique │ │ pistols also require a successful Gun Combat (slug) check to reload. └───────────────────────────────────────────────────────────────────────┘ Assault Pistol ┌───────────────────────────────────────────────────────────────────────┐ └───────────────────────────────────────────────────────────────────────┘ ┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐ │ TL 6 │ Weight 1.0 kg │ Cost 250 CR │ 15 Shots │ Ammo 10 CR │ ├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤ │ A weapon with the Auto trait can make attacks in three fire modes: │ │ single, burst, and full auto. Single: Attacks are made using the │ │ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full │ │ Auto: Make 2 attacks. These attacks can be made against separate │ │ targets so long as they are all within six metres of one another. │ │ Full auto uses 6 rounds. ├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤ │ ATK│RNDS│DAMAGE│ 3 m 10 m 20 m 40 m ├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤ │SINGLE│ x1 │ 1 │ 3D-3 │ │BURST │ x1 │ 2 │ 3D-1 │ 7+ 8+ 10+ 12+ │AUTO │ x2 │ 6 │ 3D-3 │ └──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘ ┌───────────────────────────────────────────────────────────────────────┐ │ An autopistol designed to fire bursts of fully-automatic fire, │ │ assault pistols are notoriously inaccurate and suffer DM-2 to all │ │ attack rolls when using burst or full auto modes. └───────────────────────────────────────────────────────────────────────┘ Autopistol

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Page 1: peterssoftwareprojects.files.wordpress.com€¦  · Web viewAntique Pistol ┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

Antique Pistol┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 3 │ Weight 1.0 kg │ Cost 100 CR │ 1 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ DM-1 to all attacks │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D-3 │ 8+ │ 9+ │ 11+ │ 13+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A Flintlock or other primitive projectile weapon. Unless the weapon ││ is especially well made, it will suffer DM-1 to all attacks. Antique ││ pistols also require a successful Gun Combat (slug) check to reload. │└───────────────────────────────────────────────────────────────────────┘

Assault Pistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 1.0 kg │ Cost 250 CR │ 15 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ │ │ │ ││BURST │ x1 │ 2 │ 3D-1 │ 7+ │ 8+ │ 10+ │ 12+ ││AUTO │ x2 │ 6 │ 3D-3 │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ An autopistol designed to fire bursts of fully-automatic fire, ││ assault pistols are notoriously inaccurate and suffer DM-2 to all ││ attack rolls when using burst or full auto modes. │└───────────────────────────────────────────────────────────────────────┘

Autopistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

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│ TL 6 │ Weight 1.0 kg │ Cost 200 CR │ 15 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Variants of this semi-automatic pistol are the standard sidearms for ││ law enforcement officers and criminals across the Imperium. │└───────────────────────────────────────────────────────────────────────┘

Body Pistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 0.2 kg │ Cost 500 CR │ 6 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Body pistols are manufactured from plastics and cultured bone, making ││ them very diffcult to detect using conventional weapons scanners. ││ Body pistols increase the diffculty of Electronics (sensors) checks ││ to detect them to Very Hard (12+). │└───────────────────────────────────────────────────────────────────────┘

Cartridge Pistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 7 │ Weight 1.5 kg │ Cost 300 CR │ 6 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely ││ heavy, this makes it diffcult to use effectively in combat by someone ││ of a weak physical stature. A Traveller using a Bulky weapon must ││ have STR 9 or higher to use it without penalty. Otherwise, all attack ││ rolls will have a negative DM equal to the difference between their ││ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice ││ modifers, but Armour gives double protection against pellet attacks. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

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│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A large smoothbore revolver chambered for a non-standard 13 mm light ││ shotgun cartridge, this weapon is often used to deal with vermin but ││ has some combat applications. │└───────────────────────────────────────────────────────────────────────┘

Coach Pistol┌───────────────────────────────────────────────────────────────────────┐│ ∩ ∩ ││ ▒ ▒ │└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 3 │ Weight 2.0 kg │ Cost 200 CR │ 2 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon can be as lethal to the user as his intended target. If ││ an attack roll is made by this weapon with an Effect of -5 or worse, ││ it explodes. Its damage is inflicted upon the firer, and the weapon ││ is rendered inoperable. A shotgun using pellet ammunition ignores ││ Dodge dice modifers, but Armour gives double protection against ││ pellet attacks. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D-3 │ 6+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Essentially a sawed-off double-barrelled black powder shotgun, the ││ coach pistol is deadly at close range but useless at any real ││ distance. Both barrels can be discharged at once, in which case the ││ damage is increased to 4D. Coach pistols require a successful Gun ││ Combat (slug) check to reload. │└───────────────────────────────────────────────────────────────────────┘

Duck's Foot Pistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 3 │ Weight 2.0 kg │ Cost 300 CR │ 24 Shots │ Ammo 25 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full ││ Auto: Make 4 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 12 rounds. This weapon can be as lethal to the user as ││ his intended target. If an attack roll is made by this weapon with an ││ Effect of -5 or worse, it explodes. Its damage is inflicted upon the ││ firer, and the weapon is rendered inoperable. │

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├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ │ │ │ ││BURST │ x1 │ 4 │ 3D+1 │ 7+ │ 8+ │ 10+ │ 12+ ││AUTO │ x4 │ 12 │ 3D-3 │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A good tool for intimidating an entire mob at once, the duck's foot ││ pistol has several (normally between four and eight) splayed barrels ││ which are all discharged at once. Its effects can be fairly random, ││ and the energy expended has been known to wreck the pistol. The ││ Duck's foot pistol can only ever be used on full auto and a target ││ may only be attacked once - any extra shots are wasted. │└───────────────────────────────────────────────────────────────────────┘

Flechette Pistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 1.0 kg │ Cost 275 CR │ 20 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Silent: Detection DM -6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-2 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This pistol is designed to be an effcient and silent weapon for use ││ by those who do not wish to bring attention to themselves. It uses ││ compressed air to launch a cluster of metal darts. │└───────────────────────────────────────────────────────────────────────┘

Gauss Pistol┌───────────────────────────────────────────────────────────────────────┐│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩

││ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒

│└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL13 │ Weight 1.0 kg │ Cost 2,500 CR │ 35 Shots │ Ammo 20 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 3 from Armor. A weapon with the Auto trait can make attacks in ││ three fire modes: single, burst, and full auto. Single: Attacks are ││ made using the normal combat rules. Burst: Add 2 to damage. This uses ││ 2 rounds. Full Auto: Make 2 attacks. These attacks can be made ││ against separate targets so long as they are all within six metres of ││ one another. Full auto uses 6 rounds. Integrated optics and laser │

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│ sights grant DM+1 to any attack made at ranges of less than 50 ││ metres. X-ray lasers and improved display technology remove the ││ tell-tale red dot of a vislight laser. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 2 │ 3D+2 │ 6+ │ 7+ │ 9+ │ 12+ ││AUTO │ x2 │ 6 │ 3D │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Gauss pistols use electromagnetic coils to accelerate metallic darts ││ to hypersonic speeds. Gauss weapons are lightweight, effcient and ││ deadly. │└───────────────────────────────────────────────────────────────────────┘

Heavy Revolver┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 1.5 kg │ Cost 400 CR │ 6 Shots │ Ammo 15 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely ││ heavy, this makes it diffcult to use effectively in combat by someone ││ of a weak physical stature. A Traveller using a Bulky weapon must ││ have STR 9 or higher to use it without penalty. Otherwise, all attack ││ rolls will have a negative DM equal to the difference between their ││ STR DM and +1. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D-3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A more robust and solidly built version of the standard revolver, a ││ heavy revolver fires a long (Magnum) 10 mm or even 12 mm cartridge. │└───────────────────────────────────────────────────────────────────────┘

Heavy Revolver┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 1.5 kg │ Cost 400 CR │ 6 Shots │ Ammo 120 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely ││ heavy, this makes it diffcult to use effectively in combat by someone │

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│ of a weak physical stature. A Traveller using a Bulky weapon must ││ have STR 9 or higher to use it without penalty. Otherwise, all attack ││ rolls will have a negative DM equal to the difference between their ││ STR DM and +1. HEAP Deduct 8 from Armor. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 2 m │ 8 m │ 15 m │ 30 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D-3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A more robust and solidly built version of the standard revolver, a ││ heavy revolver fires a long (Magnum) 10 mm or even 12 mm cartridge. │└───────────────────────────────────────────────────────────────────────┘

Magrail Pistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL14 │ Weight 1.0 kg │ Cost 750 CR │ 20 Shots │ Ammo 60 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full ││ Auto: Make 4 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 12 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 4 m │ 15 m │ 30 m │ 60 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D+3 │ │ │ │ ││BURST │ x1 │ 4 │ 3D+7 │ 7+ │ 8+ │ 10+ │ 12+ ││AUTO │ x4 │ 12 │ 3D+3 │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Using similar technology to gauss weapons, magrail pistols throw ││ ovoid projectiles (sometimes erroneously called discs or shuriken) ││ which hit hard at short ranges but lack penetrative power. │└───────────────────────────────────────────────────────────────────────┘

Revolver┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 5 │ Weight 1.0 kg │ Cost 150 CR │ 6 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

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│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A conventional six-shooter handgun. │└───────────────────────────────────────────────────────────────────────┘

Shot Pistol┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 5 │ Weight 0.5 kg │ Cost 60 CR │ 1 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A shotgun using pellet ammunition ignores Dodge dice modifers, but ││ Armour gives double protection against pellet attacks. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 2 m │ 4 m │ 8 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 6+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a single shot, break-open smoothbore handgun designed to fire ││ non-standard low-powered 14 mm cartridges, intended to deal with ││ snakes and similar vermin in the wilderness. It is virtually useless ││ beyond a few metres. │└───────────────────────────────────────────────────────────────────────┘

Snub Pistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 0.2 kg │ Cost 150 CR │ 6 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ These lightweight, low-recoil weapons were designed for use aboard ││ spacecraft and in zero gravity. │└───────────────────────────────────────────────────────────────────────┘

Snub Pistol┌───────────────────────────────────────────────────────────────────────┐

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│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 0.2 kg │ Cost 150 CR │ 6 Shots │ Ammo 80 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. HEAP Deduct 6 from Armor. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 4 m │ 8 m │ 15 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D-3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ These lightweight, low-recoil weapons were designed for use aboard ││ spacecraft and in zero gravity. │└───────────────────────────────────────────────────────────────────────┘

Universal Autopistol┌───────────────────────────────────────────────────────────────────────┐│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩

││ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒

│└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 1.0 kg │ Cost 300 CR │ 10 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a small-calibre semi-automatic handgun designed to be used by ││ a variety of alien hands and appendages, enabling armed forces to ││ issue a standard sidearm to non-human personnel. The weapon is also ││ known as a staple gun because of its shape and modest effectiveness. │└───────────────────────────────────────────────────────────────────────┘

Zip Gun┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 3 │ Weight 0.2 kg │ Cost 50 CR │ 1 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon can be as lethal to the user as his intended target. If ││ an attack roll is made by this weapon with an Effect of -5 or worse, ││ it explodes. Its damage is inflicted upon the firer, and the weapon ││ is rendered inoperable. DM-1 to all attacks │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

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│SINGLE│ x1 │ 1 │ 2D-3 │ 8+ │ 9+ │ 11+ │ 13+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A Zip Gun is a one-shot weapon cobbled together from whatever ││ materials are available. They are, by defnition, unique. Zip guns ││ suffer DM-1 to their attack rolls. │└───────────────────────────────────────────────────────────────────────┘

Accelerator Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 2.0 kg │ Cost 900 CR │ 15 Shots │ Ammo 30 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Also known as gyrojet weapons, accelerator rifles are designed for ││ zero-gravity combat. They fire tiny missiles that leave the rifle ││ with minimal velocity and thus minimal recoil, then accelerate to ││ high speed. │└───────────────────────────────────────────────────────────────────────┘

Advanced Combat Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL10 │ Weight 3.0 kg │ Cost 1,000 CR │ 40 Shots │ Ammo 15 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full ││ Auto: Make 3 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 9 rounds. The weapon has been fitted with vision ││ enhancing sights, allowing it to put shots on target from far greater │

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│ ranges. A weapon with the Scope trait ignores the rule that limits ││ all attacks made at a range greater than 100 metres are automatically ││ Extreme Range, so long as it is aimed before shooting. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x3 │ 9 │ 3D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The ultimate evolution of the conventional firearm, advanced combat ││ rifles are the weapon of choice for many military units. Standard ││ equipment includes an electronic battlefeld sight, incorporating both ││ light amplifcation and passive IR, visual magnifcation, and a laser ││ rangefinder which may also be used as a target painting device. The ││ weapon is also gyroscopically stabilised during firing. A sling is ││ provided, and the muzzle of the rifle includes an integral flash ││ suppressor and adaptor for launching a 40mm RAM shoot-through ││ grenade. │└───────────────────────────────────────────────────────────────────────┘

Advanced Combat Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL10 │ Weight 3.0 kg │ Cost 1,000 CR │ 40 Shots │ Ammo 75 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full ││ Auto: Make 3 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 9 rounds. The weapon has been fitted with vision ││ enhancing sights, allowing it to put shots on target from far greater ││ ranges. A weapon with the Scope trait ignores the rule that limits ││ all attacks made at a range greater than 100 metres are automatically ││ Extreme Range, so long as it is aimed before shooting. APDS Deduct 9 ││ from Armor. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 120 m │ 490 m │ 990 m │ 1,900 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x3 │ 9 │ 3D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤

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│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The ultimate evolution of the conventional firearm, advanced combat ││ rifles are the weapon of choice for many military units. Standard ││ equipment includes an electronic battlefeld sight, incorporating both ││ light amplifcation and passive IR, visual magnifcation, and a laser ││ rangefnder which may also be used as a target painting device. The ││ weapon is also gyroscopically stabilised during firing. A sling is ││ provided, and the muzzle of the rifle includes an integral flash ││ suppressor and adaptor for launching a 40mm RAM shoot-through ││ grenade. │└───────────────────────────────────────────────────────────────────────┘

Air Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 3 │ Weight 4.0 kg │ Cost 225 CR │ 1 Shots │ Ammo 1 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Silent: Detection DM -6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ These are rifles whose projectile are propelled by compressed air, ││ charged by pumping an internal reservoir to the required pressure. ││ One shot can be fired before the reservoir needs recharging (a ││ process that takes 10 minor actions). These are not toys - weapons of ││ this type are designed to kill, though they are generally more useful ││ for hunting or for avoiding Law Level restrictions. │└───────────────────────────────────────────────────────────────────────┘

Air Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 4 │ Weight 5.0 kg │ Cost 350 CR │ 1 Shots │ Ammo 1 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Silent: Detection DM -6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-2 │ 7+ │ 8+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ These are rifles whose projectile are propelled by compressed air, ││ charged by pumping an internal reservoir to the required pressure. ││ One shot can be fired before the reservoir needs recharging (a ││ process that takes 10 minor actions). These are not toys - weapons of ││ this type are designed to kill, though they are generally more useful ││ for hunting or for avoiding Law Level restrictions. Air rifles come ││ with a detachable air cylinder to allow multiple shots. These can be ││ reflled for fire outside of combat by simply pumping air into them ││ (this can be done manually but takes a few minutes). │└───────────────────────────────────────────────────────────────────────┘

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Antique Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 3 │ Weight 6.0 kg │ Cost 150 CR │ 1 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ DM-1 to all attacks │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ 8+ │ 9+ │ 11+ │ 13+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A musket or other primitive rifle. Unless the weapon is especially ││ well made, it will have DM-1 to all attacks. Antique rifles require a ││ successful Gun Combat (slug) check to reload. │└───────────────────────────────────────────────────────────────────────┘

Assault Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 7 │ Weight 4.0 kg │ Cost 500 CR │ 30 Shots │ Ammo 15 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 2 │ 3D+2 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x2 │ 6 │ 3D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Assault rifles fire lighter projectiles than rifles, but are capable ││ of a higher rate of fire and are more suitable to short-range ││ encounters. │└───────────────────────────────────────────────────────────────────────┘

Assault Shotgun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

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│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 5.0 kg │ Cost 500 CR │ 24 Shots │ Ammo 40 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil ││ or is simply extremely heavy, this makes it diffcult to use ││ effectively in combat by someone of a weak physical stature. A ││ Traveller using a Bulky weapon must have STR 9 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +1. A shotgun using ││ pellet ammunition ignores Dodge dice modifers, but Armour gives ││ double protection against pellet attacks. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ │ │ │ ││BURST │ x1 │ 2 │ 4D+2 │ 6+ │ 8+ │ 10+ │ 12+ ││AUTO │ x2 │ 6 │ 4D │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A heavy shotgun fed from a bulky drum magazine, the assault shotgun ││ is capable of automatic fire. It uses the same ammunition as other ││ shotguns and can lay waste to a wide area. │└───────────────────────────────────────────────────────────────────────┘

Autorifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 5.0 kg │ Cost 750 CR │ 20 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 2 │ 3D+2 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x2 │ 6 │ 3D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │

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└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Automatic rifles have a higher muzzle velocity and are capable of ││ automatic fire. Sometimes called battle rifles. │└───────────────────────────────────────────────────────────────────────┘

Big Game Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 5 │ Weight 9.0 kg │ Cost 1,250 CR │ 5 Shots │ Ammo 50 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Very Bulky. Some weapons are designed only for the strongest ││ combatants. A Traveller using a Very Bulky weapon must have STR 12 or ││ higher to use it without penalty. Otherwise, all attack rolls will ││ have a negative DM equal to the difference between their STR DM and ││ +2. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D+3 │ 8+ │ 13+ │ 13+ │ 13+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A bolt-action rifle firing heavy ammunition, this weapon is sometimes ││ named after local wildlife (such as elephant gun). Its recoil is ││ massive but the stopping power is impressive. │└───────────────────────────────────────────────────────────────────────┘

Flechette Submachine Gun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 3.0 kg │ Cost 500 CR │ 40 Shots │ Ammo 20 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full ││ Auto: Make 3 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 9 rounds. Silent: Detection DM -6. │

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├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-2 │ │ │ │ ││BURST │ x1 │ 3 │ 3D+1 │ 7+ │ 8+ │ 10+ │ 12+ ││AUTO │ x3 │ 9 │ 3D-2 │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a scaled-up version of the flechette pistol capable of ││ full-automatic fire. A longer barrel, assault foregrip and folding ││ stock make it more of a combat weapon than an assassination tool, and ││ while it lacks stopping power, it sees use in some special operations ││ units. │└───────────────────────────────────────────────────────────────────────┘

Gauss Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 4.0 kg │ Cost 1,500 CR │ 80 Shots │ Ammo 40 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in ││ three fire modes: single, burst, and full auto. Single: Attacks are ││ made using the normal combat rules. Burst: Add 3 to damage. This uses ││ 3 rounds. Full Auto: Make 3 attacks. These attacks can be made ││ against separate targets so long as they are all within six metres of ││ one another. Full auto uses 9 rounds. The weapon has been fitted with ││ vision enhancing sights, allowing it to put shots on target from far ││ greater ranges. A weapon with the Scope trait ignores the rule that ││ limits all attacks made at a range greater than 100 metres are ││ automatically Extreme Range, so long as it is aimed before shooting. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ │ │ │ ││BURST │ x1 │ 3 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x3 │ 9 │ 4D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Gauss rifles replace conventional rifles at TL13. Like the smaller ││ gauss pistol, rifles fire high-velocity projectiles using ││ electromagnetic rails. │└───────────────────────────────────────────────────────────────────────┘

Gauss Sniper Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 4.0 kg │ Cost 2,500 CR │ 12 Shots │ Ammo 20 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤

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│ Deduct 6 from Armor. The weapon has been fitted with vision enhancing ││ sights, allowing it to put shots on target from far greater ranges. A ││ weapon with the Scope trait ignores the rule that limits all attacks ││ made at a range greater than 100 metres are automatically Extreme ││ Range, so long as it is aimed before shooting. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 250 m │ 1,000 m │ 2,000 m │ 4,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Utilising gauss technology, this sniper rifle is the ultimate in ││ long-ranged, surgical killing using projectiles. The scope includes ││ light amplifcation and passive IR, visual magnifcation, and a laser ││ rangefnder which may also be used as a target painting device. │└───────────────────────────────────────────────────────────────────────┘

Heavy ACR┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 20 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil ││ or is simply extremely heavy, this makes it diffcult to use ││ effectively in combat by someone of a weak physical stature. A ││ Traveller using a Bulky weapon must have STR 9 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +1. The weapon has ││ been fitted with vision enhancing sights, allowing it to put shots on ││ target from far greater ranges. A weapon with the Scope trait ignores ││ the rule that limits all attacks made at a range greater than 100 ││ metres are automatically Extreme Range, so long as it is aimed before ││ shooting. Holographic sights project an aim point, and automatically ││ compensate for wind, gravity and other adverse conditions. They grant ││ the Scope trait plus DM+1 to all attack rolls made against targets 50 ││ metres or more away. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ │ │ │ ││BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x2 │ 6 │ 4D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │

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└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Using larger calibre rounds, the heavy Advanced Combat Rifle is ││ functionally similar to its smaller counterpart and hits harder, but ││ has a lower rate of fire and requires a strong user to handle the ││ recoil. Standard equipment includes an electronic battlefeld sight, ││ incorporating both light amplifcation and passive IR, visual ││ magnifcation, and a laser rangefinder which may also be used as a ││ target painting device. The weapon is also gyroscopically stabilised ││ during firing. A sling is provided, and the muzzle of the rifle ││ includes an integral flash suppressor and adaptor for launching a ││ 40mm RAM shoot-through grenade. │└───────────────────────────────────────────────────────────────────────┘

Heavy ACR APDS┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 100 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil ││ or is simply extremely heavy, this makes it diffcult to use ││ effectively in combat by someone of a weak physical stature. A ││ Traveller using a Bulky weapon must have STR 9 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +1. The weapon has ││ been fitted with vision enhancing sights, allowing it to put shots on ││ target from far greater ranges. A weapon with the Scope trait ignores ││ the rule that limits all attacks made at a range greater than 100 ││ metres are automatically Extreme Range, so long as it is aimed before ││ shooting. APDS Deduct 12 from Armor. Holographic sights project an ││ aim point, and automatically compensate for wind, gravity and other ││ adverse conditions. They grant the Scope trait plus DM+1 to all ││ attack rolls made against targets 50 metres or more away. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 120 m │ 490 m │ 990 m │ 1,900 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ │ │ │ ││BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x2 │ 6 │ 4D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Using larger calibre rounds, the heavy Advanced Combat Rifle is ││ functionally similar to its smaller counterpart and hits harder, but ││ has a lower rate of fire and requires a strong user to handle the │

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│ recoil. Standard equipment includes an electronic battlefeld sight, ││ incorporating both light amplifcation and passive IR, visual ││ magnifcation, and a laser rangefinder which may also be used as a ││ target painting device. The weapon is also gyroscopically stabilised ││ during firing. A sling is provided, and the muzzle of the rifle ││ includes an integral flash suppressor and adaptor for launching a ││ 40mm RAM shoot-through grenade. │└───────────────────────────────────────────────────────────────────────┘

Heavy ACR HEAP┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL10 │ Weight 5.0 kg │ Cost 4,000 CR │ 30 Shots │ Ammo 160 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. Bulky. A Bulky weapon has a powerful recoil ││ or is simply extremely heavy, this makes it diffcult to use ││ effectively in combat by someone of a weak physical stature. A ││ Traveller using a Bulky weapon must have STR 9 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +1. The weapon has ││ been fitted with vision enhancing sights, allowing it to put shots on ││ target from far greater ranges. A weapon with the Scope trait ignores ││ the rule that limits all attacks made at a range greater than 100 ││ metres are automatically Extreme Range, so long as it is aimed before ││ shooting. HEAP Deduct 8 from Armor. Holographic sights project an aim ││ point, and automatically compensate for wind, gravity and other ││ adverse conditions. They grant the Scope trait plus DM+1 to all ││ attack rolls made against targets 50 metres or more away. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 80 m │ 330 m │ 670 m │ 1,300 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D │ │ │ │ ││BURST │ x1 │ 2 │ 5D+2 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x2 │ 6 │ 5D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 5+ │ 6+ │ 8+ │ 10+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Using larger calibre rounds, the heavy Advanced Combat Rifle is ││ functionally similar to its smaller counterpart and hits harder, but ││ has a lower rate of fire and requires a strong user to handle the ││ recoil. Standard equipment includes an electronic battlefeld sight, ││ incorporating both light amplifcation and passive IR, visual ││ magnifcation, and a laser rangefinder which may also be used as a ││ target painting device. The weapon is also gyroscopically stabilised ││ during firing. A sling is provided, and the muzzle of the rifle │

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│ includes an integral flash suppressor and adaptor for launching a ││ 40mm RAM shoot-through grenade. │└───────────────────────────────────────────────────────────────────────┘

Magrail Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL14 │ Weight 4.0 kg │ Cost 2,500 CR │ 30 Shots │ Ammo 100 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 6 to damage. This uses 6 rounds. Full ││ Auto: Make 6 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 18 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D+3 │ │ │ │ ││BURST │ x1 │ 6 │ 4D+9 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x6 │ 18 │ 4D+3 │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Magrail rifles follow the similar principles of electromagnetic ││ induction to accelerate their projectiles as gauss weapons, but ││ utilise an ovoid projectile (sometimes erroneously called a disc or ││ shuriken) which hits hard at short ranges but lacks penetrative ││ power. │└───────────────────────────────────────────────────────────────────────┘

Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 5 │ Weight 5.0 kg │ Cost 200 CR │ 5 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A long-range hunting rifle or light infantry weapon. │

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└───────────────────────────────────────────────────────────────────────┘

Shotgun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 4 │ Weight 4.0 kg │ Cost 200 CR │ 6 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely ││ heavy, this makes it diffcult to use effectively in combat by someone ││ of a weak physical stature. A Traveller using a Bulky weapon must ││ have STR 9 or higher to use it without penalty. Otherwise, all attack ││ rolls will have a negative DM equal to the difference between their ││ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice ││ modifers, but Armour gives double protection against pellet attacks. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Shotguns are smoothbore weapons that typically fire ammunition ││ containing multiple small pellets. They are most effective at short ││ range. A shotgun using pellet ammunition ignores Dodge dice modifers, ││ but Armour gives double protection against pellet attacks. │└───────────────────────────────────────────────────────────────────────┘

Sawed-off Shotgun┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 5 │ Weight 2.0 kg │ Cost 200 CR │ 1 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely ││ heavy, this makes it diffcult to use effectively in combat by someone ││ of a weak physical stature. A Traveller using a Bulky weapon must ││ have STR 9 or higher to use it without penalty. Otherwise, all attack ││ rolls will have a negative DM equal to the difference between their ││ STR DM and +1. A shotgun using pellet ammunition ignores Dodge dice ││ modifers, but Armour gives double protection against pellet attacks. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 6+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Popular more as a threat and (comparative) ease of concealment than a ││ serious combat weapon, a sawed-off shotgun has had its barrels ││ greatly shortened and the stock removed. It has a very short range ││ but the wide spread of shot doubles the attack roll bonus at short ││ range (DM+2). │└───────────────────────────────────────────────────────────────────────┘

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Sniper Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 5.0 kg │ Cost 700 CR │ 4 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 5 from Armor. The weapon has been fitted with vision enhancing ││ sights, allowing it to put shots on target from far greater ranges. A ││ weapon with the Scope trait ignores the rule that limits all attacks ││ made at a range greater than 100 metres are automatically Extreme ││ Range, so long as it is aimed before shooting. Silent: Detection DM ││ -6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a high-tech, high-calibre rifle designed for maximum accuracy ││ and penetration. With its integrated silencer and magnifcation scope, ││ long-distance targets can be killed quietly and effciently. │└───────────────────────────────────────────────────────────────────────┘

Spear Gun┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 2.0 kg │ Cost 50 CR │ 1 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Silent: Detection DM -6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a weapon intended for use underwater. Utilising compressed ││ air, it fires a harpoon or spear, which may be attached to the spear ││ gun by a strong line. A Signifcant Action is required to reload a ││ spear gun after it has been fired. │└───────────────────────────────────────────────────────────────────────┘

Submachine Gun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

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│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 3.0 kg │ Cost 400 CR │ 20 Shots │ Ammo 10 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full ││ Auto: Make 3 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 9 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 3 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ ││AUTO │ x3 │ 9 │ 3D │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A short weapon capable of automatic fire, it puts the power of an ││ assault rifle into a small package. However, it lacks a rifle's ││ accuracy at range. │└───────────────────────────────────────────────────────────────────────┘

Gauntlet Laser┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL10 │ Weight 4.0 kg │ Cost 2,500 CR │100 Shots │ Ammo 1,100 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Effectively a laser pistol mounted to the back of a shielded ││ gauntlet, this weapon is powered by a backpack-carried energy source ││ fed to it by a cable usually tethered around the arm. Although very ││ similar to a laser pistol, the gauntlet allows to retain an open hand ││ while still armed with a potent weapon. │└───────────────────────────────────────────────────────────────────────┘

Hand Flamer┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL10 │ Weight 2.0 kg │ Cost 1,500 CR │ 5 Shots │ Ammo 25 CR │

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├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon sets a target on fire, causing damage every round after ││ the initial attack. Left to its own devices, a fire will extinguish ││ itself on a 2D roll of 8+, rolled for at the start of every round. ││ Upon a successful attack, damage is rolled against every target ││ within 2 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Packing a powerful flamethrower safely into a pistol-sized frame, the ││ hand flamer is useful in boarding actions and for other area ││ clearance duties. │└───────────────────────────────────────────────────────────────────────┘

Laser Pistol┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 3.0 kg │ Cost 2,000 CR │100 Shots │ Ammo 1,000 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The TL9 pistol is bulky, but effective, with no recoil and a large ││ magazine. │└───────────────────────────────────────────────────────────────────────┘

Laser Pistol┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL11 │ Weight 2.0 kg │ Cost 3,000 CR │100 Shots │ Ammo 3,000 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 8 m │ 30 m │ 60 m │ 120 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ At TL11, advances in battery technology and miniaturisation mean the ││ pistol is no larger than a conventional firearm, but must still be ││ connected to a battery pack for sustained use. │└───────────────────────────────────────────────────────────────────────┘

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Maser Pistol┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL17 │ Weight 3.0 kg │ Cost 25,000 CR │ 12 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 10 from Armor. This weapon has little or no recoil, allowing ││ it to be used in low or zero gravity situations without requiring an ││ Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D+3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Using maser (within the microwave area of the electromagnetic ││ spectrum) technology, this pistol carries little physical punch but ││ is superb at breaching armour. The power cell carries an indefnite ││ charge so long as it remains undamaged and will recharge itself after ││ an hour of not being fired. │└───────────────────────────────────────────────────────────────────────┘

Matter Disintegrator┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL18 │ Weight 1.0 kg │ Cost2,500,000 CR │999 Shots │ Ammo 50,000 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This highly advanced weapon causes atoms to release particles in ││ rapid succession, effectively disintegrating its target. │└───────────────────────────────────────────────────────────────────────┘

Matter Disintegrator┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL19 │ Weight 1.0 kg │ Cost4,000,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

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│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This highly advanced weapon causes atoms to release particles in ││ rapid succession, effectively disintegrating its target. It ││ integrates an effectively unlimited power source. │└───────────────────────────────────────────────────────────────────────┘

Personal Defence Laser┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL13 │ Weight 3.0 kg │ Cost 6,000 CR │ 25 Shots │ Ammo 100 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. This weapon has little or no recoil, ││ allowing it to be used in low or zero gravity situations without ││ requiring an Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D+3 │ │ │ │ ││BURST │ x1 │ 2 │ 3D+5 │ 7+ │ 8+ │ 10+ │ 12+ ││AUTO │ x2 │ 6 │ 3D+3 │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A lightweight laser weapon fed by one-use cartridges rather than an ││ external power pack, the personal defence laser (PDL) uses a 25-round ││ magazine inserted in the handgrip. It is capable of fully-automatic ││ fire and is used as a sidearm by some military offcers. It is ││ somewhat bulkier than a laser pistol, but remains manageable. │└───────────────────────────────────────────────────────────────────────┘

Stunner┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 0.5 kg │ Cost 500 CR │100 Shots │ Ammo 200 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ These weapons are designed to deal non-lethal damage, incapacitating ││ a living target rather than killing it. Damage is only deducted from ││ END, taking into account any armour. If the target's END is reduced ││ to 0, the target will be incapacitated and unable to perform any ││ actions for a number of rounds by which the damage exceeded his END. ││ Damage received from Stun weapons is completely healed by one hour of ││ rest. This weapon has little or no recoil, allowing it to be used in ││ low or zero gravity situations without requiring an Athletics ││ (dexterity) check. │

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├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A non-lethal weapon designed to inflict a massive shock to the ││ target, incapacitating it. │└───────────────────────────────────────────────────────────────────────┘

Stunner┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL10 │ Weight 0.5 kg │ Cost 750 CR │100 Shots │ Ammo 200 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ These weapons are designed to deal non-lethal damage, incapacitating ││ a living target rather than killing it. Damage is only deducted from ││ END, taking into account any armour. If the target's END is reduced ││ to 0, the target will be incapacitated and unable to perform any ││ actions for a number of rounds by which the damage exceeded his END. ││ Damage received from Stun weapons is completely healed by one hour of ││ rest. This weapon has little or no recoil, allowing it to be used in ││ low or zero gravity situations without requiring an Athletics ││ (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D+3 │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A non-lethal weapon designed to inflict a massive shock to the ││ target, incapacitating it. │└───────────────────────────────────────────────────────────────────────┘

Stunner┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 0.5 kg │ Cost 1,000 CR │100 Shots │ Ammo 200 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ These weapons are designed to deal non-lethal damage, incapacitating ││ a living target rather than killing it. Damage is only deducted from ││ END, taking into account any armour. If the target's END is reduced ││ to 0, the target will be incapacitated and unable to perform any ││ actions for a number of rounds by which the damage exceeded his END. ││ Damage received from Stun weapons is completely healed by one hour of ││ rest. This weapon has little or no recoil, allowing it to be used in ││ low or zero gravity situations without requiring an Athletics ││ (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A non-lethal weapon designed to inflict a massive shock to the ││ target, incapacitating it. │

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└───────────────────────────────────────────────────────────────────────┘

Cryo rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL13 │ Weight 9.0 kg │ Cost 6,000 CR │ 12 Shots │ Ammo 150 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Upon a successful attack, damage is rolled against every target ││ within 3 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Taking the technology of the cryojet and miniaturising it into the ││ frame of a rifle, this weapon becomes the bane of even heavy infantry ││ encased within battle dress. If a target wearing any kind of sealed ││ armour is struck by a cryo rifle, it must make an Average (8+) STR ││ check or be held in place for 1D rounds. │└───────────────────────────────────────────────────────────────────────┘

Flame Rifle┌───────────────────────────────────────────────────────────────────────┐│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩

││ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒

│└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 8.0 kg │ Cost 2,500 CR │ 10 Shots │ Ammo 50 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon sets a target on fire, causing damage every round after ││ the initial attack. Left to its own devices, a fire will extinguish ││ itself on a 2D roll of 8+, rolled for at the start of every round. ││ Upon a successful attack, damage is rolled against every target ││ within 3 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ An advanced flamethrower, the flame rifle packs everything a ││ firestarter needs into one compact package. │└───────────────────────────────────────────────────────────────────────┘

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Heavy Laser Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 18.0 kg │ Cost 14,000 CR │ 12 Shots │ Ammo 500 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ The weapon has been fitted with vision enhancing sights, allowing it ││ to put shots on target from far greater ranges. A weapon with the ││ Scope trait ignores the rule that limits all attacks made at a range ││ greater than 100 metres are automatically Extreme Range, so long as ││ it is aimed before shooting. This weapon has little or no recoil, ││ allowing it to be used in low or zero gravity situations without ││ requiring an Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 300 m │ 1,200 m │ 2,400 m │ 4,800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 6D │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A large and somewhat unwieldy weapon, the heavy laser rifle is ││ intended for snipers who hunt heavily armoured targets, but it is ││ equally well-suited to targeting light vehicles. The power pack is ││ integrated into the weapon itself, removing the need for a heavy ││ backpack. │└───────────────────────────────────────────────────────────────────────┘

Laser Carbine┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 4.0 kg │ Cost 2,500 CR │ 50 Shots │ Ammo 1,000 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 12+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘

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┌───────────────────────────────────────────────────────────────────────┐│ Laser carbines are shorter and lighter than laser rifes, and have a ││ correspondingly shorter range. │└───────────────────────────────────────────────────────────────────────┘

Laser Carbine┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL11 │ Weight 3.0 kg │ Cost 4,000 CR │ 50 Shots │ Ammo 3,000 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Laser carbines are shorter and lighter than laser rifes, and have a ││ correspondingly shorter range. │└───────────────────────────────────────────────────────────────────────┘

Laser Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 8.0 kg │ Cost 3,500 CR │100 Shots │ Ammo 1,500 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Laser rifles are highly accurate at long range and are powered by ││ heavy backpacks. │└───────────────────────────────────────────────────────────────────────┘

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Laser Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL11 │ Weight 5.0 kg │ Cost 8,000 CR │100 Shots │ Ammo 3,500 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon has little or no recoil, allowing it to be used in low or ││ zero gravity situations without requiring an Athletics (dexterity) ││ check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 100 m │ 400 m │ 800 m │ 1,600 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D+3 │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Laser rifles are highly accurate at long range and are powered by ││ heavy backpacks. │└───────────────────────────────────────────────────────────────────────┘

Laser Sniper Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 6.0 kg │ Cost 9,000 CR │ 6 Shots │ Ammo 250 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ The weapon has been fitted with vision enhancing sights, allowing it ││ to put shots on target from far greater ranges. A weapon with the ││ Scope trait ignores the rule that limits all attacks made at a range ││ greater than 100 metres are automatically Extreme Range, so long as ││ it is aimed before shooting. This weapon has little or no recoil, ││ allowing it to be used in low or zero gravity situations without ││ requiring an Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 6D+3 │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A six-shot model designed to be used for mobile sniping. The power ││ pack is integrated into the weapon itself, removing the need for a ││ heavy backpack. │└───────────────────────────────────────────────────────────────────────┘

Maser Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

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│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL16 │ Weight 8.0 kg │ Cost 30,000 CR │ 20 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 10 from Armor. This weapon has little or no recoil, allowing ││ it to be used in low or zero gravity situations without requiring an ││ Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D+3 │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A maser is a concentrated beam of microwave energy which boils a ││ target from the inside. This makes it far more effective at ││ destroying armoured targets and is far more potent than a laser ││ rifle. The power cell carries an indefinite charge so long as it ││ remains undamaged and will recharge itself after an hour of not being ││ fired. │└───────────────────────────────────────────────────────────────────────┘

Plasma Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL16 │ Weight 6.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ TL16 technology allows the bulky reactor and plasma chamber of the ││ PGMP to be made small enough to fit into a rifle frame. The plasma ││ rifle is a high-powered weapon designed to crack battle dress. │└───────────────────────────────────────────────────────────────────────┘

Solar Beam Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL17 │ Weight 4.0 kg │ Cost 200,000 CR │ 20 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 20 from Armor. This weapon has little or no recoil, allowing ││ it to be used in low or zero gravity situations without requiring an │

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│ Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Using an ambient solar radiation to create a short-ranged but ││ powerful laser-like beam, this rifle is devastating against any ││ man-sized target, capable of vaporising most targets it hits. The ││ solar beam rifle has a very limited storage capacity, but ││ automatically recharges if exposed to two hours of direct sunlight. │└───────────────────────────────────────────────────────────────────────┘

Stagger Laser Rifle┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 6.0 kg │ Cost 10,000 CR │ 50 Shots │ Ammo 5,000 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 2 to damage. This uses 2 rounds. Full ││ Auto: Make 2 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 6 rounds. This weapon has little or no recoil, ││ allowing it to be used in low or zero gravity situations without ││ requiring an Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D │ │ │ │ ││BURST │ x1 │ 2 │ 5D+2 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x2 │ 6 │ 5D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This weapon uses an industrial-grade beam splitter to create an ││ automatic fire effect from a single powerful laser pulse. While ││ reducing the energy of each individual shot, it allows a supporting ││ role without massive amounts of energy, reducing the need for ││ over-sized power packs. │└───────────────────────────────────────────────────────────────────────┘

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Stagger Laser Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL14 │ Weight 5.0 kg │ Cost 15,000 CR │100 Shots │ Ammo 6,000 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 3 to damage. This uses 3 rounds. Full ││ Auto: Make 3 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 9 rounds. This weapon has little or no recoil, ││ allowing it to be used in low or zero gravity situations without ││ requiring an Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 90 m │ 350 m │ 700 m │ 1,400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D+3 │ │ │ │ ││BURST │ x1 │ 3 │ 5D+6 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x3 │ 9 │ 5D+3 │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This weapon uses an industrial-grade beam splitter to create an ││ automatic fire effect from a single powerful laser pulse. While ││ reducing the energy of each individual shot, it allows a supporting ││ role without massive amounts of energy, reducing the need for ││ over-sized power packs. │└───────────────────────────────────────────────────────────────────────┘

Compound Cam Bow┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 5 │ Weight 1.0 kg │ Cost 250 CR │ 1 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 2 from Armor. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a short bow made with advanced materials and incorporating a ││ pulley device. The compound cam bow is as powerful as a traditional ││ long bow but is much easier to handle. │└───────────────────────────────────────────────────────────────────────┘

Crossbow┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 2 │ Weight 3.0 kg │ Cost 200 CR │ 1 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 2 from Armor. 3 minor actions to re-load │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤

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│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A heavy weapon, cocked with a stirrup or windlass device, the ││ crossbow is powerful and simple to use. It is slow-firing, however, ││ taking 3 minor actions to re-load. │└───────────────────────────────────────────────────────────────────────┘

Javelin┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 1 │ Weight 1.0 kg │ Cost 15 CR │ 1 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ One Shot │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A short spear designed for throwing, a javelin can be pressed into ││ service as a footman's spear, but is not ideal outside of its ││ intended role. │└───────────────────────────────────────────────────────────────────────┘

Long Bow┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 2 │ Weight 1.5 kg │ Cost 150 CR │ 1 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 2 from Armor. Bulky. A Bulky weapon has a powerful recoil or ││ is simply extremely heavy, this makes it diffcult to use effectively ││ in combat by someone of a weak physical stature. A Traveller using a ││ Bulky weapon must have STR 9 or higher to use it without penalty. ││ Otherwise, all attack rolls will have a negative DM equal to the ││ difference between their STR DM and +1. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D-3 │ 7+ │ 8+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A long symmetrical or asymmetric bow, this is a powerful lowtech ││ weapon. │└───────────────────────────────────────────────────────────────────────┘

Repeating Crossbow┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

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│ TL 3 │ Weight 4.0 kg │ Cost 400 CR │ 6 Shots │ Ammo 30 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a weak but quick-firing crossbow, cocked by a lever and fed ││ from a magazine of six bolts. │└───────────────────────────────────────────────────────────────────────┘

Short Bow┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 1 │ Weight 1.0 kg │ Cost 50 CR │ 1 Shots │ Ammo 5 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 19 m │ 75 m │ 150 m │ 300 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D-3 │ 7+ │ 8+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A light bow with a weaker pull, the short bow is primarily a hunting ││ weapon but sees use in combat from time to time. Short bows are ││ sometimes used from the back of animals. │└───────────────────────────────────────────────────────────────────────┘

Sling┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 0 │ Weight 0.1 kg │ Cost 10 CR │ 1 Shots │ Ammo 1 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2D │ 7+ │ 8+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A projectile weapon which propels small stones or metal bullets using ││ rotational energy. Slings are powerful but require a certain amount ││ of skill to use effectively. │└───────────────────────────────────────────────────────────────────────┘

Anti-Materiel Rifle┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 7 │ Weight 15.0 kg │ Cost 3,000 CR │ 1 Shots │ Ammo 100 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 5 from Armor. The weapon has been fitted with vision enhancing ││ sights, allowing it to put shots on target from far greater ranges. A ││ weapon with the Scope trait ignores the rule that limits all attacks ││ made at a range greater than 100 metres are automatically Extreme ││ Range, so long as it is aimed before shooting. Very Bulky. Some ││ weapons are designed only for the strongest combatants. A Traveller │

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│ using a Very Bulky weapon must have STR 12 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +2. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 250 m │ 1,000 m │ 2,000 m │ 4,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D │ 8+ │ 13+ │ 13+ │ 13+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The anti-materiel rifle is a single-shot super-heavy rifle firing ││ long cartridges at high velocity. It designed to destroy light ││ vehicles and will make a real mess of armoured infantry. │└───────────────────────────────────────────────────────────────────────┘

Cryojet┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL11 │ Weight 14.0 kg │ Cost 4,000 CR │ 16 Shots │ Ammo 200 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Upon a successful attack, damage is rolled against every target ││ within 5 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a ││ powerful recoil or is simply extremely heavy, this makes it diffcult ││ to use effectively in combat by someone of a weak physical stature. A ││ Traveller using a Bulky weapon must have STR 9 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +1. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ In one way the opposite of a ?amethrower, the cryojet projects a ││ stream of cryogenically chilled liquid which can do massive damage to ││ living tissue. However, its primary use is to freeze the joints of ││ sealed armour, temporarily incapacitating the target. If a target ││ wearing any kind of sealed armour is struck by a cryojet, it must ││ make an Average (8+) STR check or be held in place for 1D rounds. │└───────────────────────────────────────────────────────────────────────┘

Disposable Plasma Launcher┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 8.0 kg │ Cost 8,000 CR │ 1 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ One Shot Smart +DM = 12-target TL. This weapon has intelligent or ││ semi-intelligent rounds that are able to guide themselves onto a │

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│ target. They gain a DM to their attack rolls equal to the difference ││ between their TL and that of the target, to a minimum of DM+1 and a ││ maximum of DM+6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 80 m │ 300 m │ 600 m │ 1,200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a self-contained, disposable weapon launching an 80 mm ││ rocket-propelled directed plasma warhead. The plasma launcher is a ││ deadly weapon able to destroy even hightechnology armoured vehicles. ││ It is a favoured import with mid-tech forces that need a deterrent ││ against higher-tech foes. │└───────────────────────────────────────────────────────────────────────┘

FGMP 14┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL14 │ Weight 12.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ When a Radiation weapon is fired, anyone close to the firer, target ││ and the line of fire in-between the two will receive 2D x 20 rads. ││ This effect extends from the firer, target and line of fire a ││ distance in metres equal to the number of dice the weapon rolls for ││ damage. If the fusion weapon is Destructive, this distance becomes ││ ten times the number of dice rolled for damage. Very Bulky. Some ││ weapons are designed only for the strongest combatants. A Traveller ││ using a Very Bulky weapon must have STR 12 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +2. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2DD │ 8+ │ 13+ │ 13+ │ 13+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The ultimate personal firearm, the Fusion Gun, Man Portable is more ││ like a piece of artillery. It includes a gravity suspension system to ││ reduce its inertia, and fires what amounts to a directed nuclear ││ explosion. Those without radiation protection who are nearby when a ││ FGMP is fired will suffer a potentially lethal dose of radiation. │└───────────────────────────────────────────────────────────────────────┘

FGMP 15┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL15 │ Weight 12.0 kg │ Cost 400,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely ││ heavy, this makes it diffcult to use effectively in combat by someone ││ of a weak physical stature. A Traveller using a Bulky weapon must │

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│ have STR 9 or higher to use it without penalty. Otherwise, all attack ││ rolls will have a negative DM equal to the difference between their ││ STR DM and +1. When a Radiation weapon is fired, anyone close to the ││ firer, target and the line of fire in-between the two will receive 2D ││ x 20 rads. This effect extends from the firer, target and line of ││ fire a distance in metres equal to the number of dice the weapon ││ rolls for damage. If the fusion weapon is Destructive, this distance ││ becomes ten times the number of dice rolled for damage. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The ultimate personal firearm, the Fusion Gun, Man Portable is more ││ like a piece of artillery. It includes a gravity suspension system to ││ reduce its inertia, and fires what amounts to a directed nuclear ││ explosion. Those without radiation protection who are nearby when a ││ FGMP is fired will suffer a potentially lethal dose of radiation. │└───────────────────────────────────────────────────────────────────────┘

FGMP 16┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL16 │ Weight 15.0 kg │ Cost 500,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ When a Radiation weapon is fired, anyone close to the firer, target ││ and the line of fire in-between the two will receive 2D x 20 rads. ││ This effect extends from the firer, target and line of fire a ││ distance in metres equal to the number of dice the weapon rolls for ││ damage. If the fusion weapon is Destructive, this distance becomes ││ ten times the number of dice rolled for damage. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 2DD │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The ultimate personal firearm, the Fusion Gun, Man Portable is more ││ like a piece of artillery. It includes a gravity suspension system to ││ reduce its inertia, and fires what amounts to a directed nuclear ││ explosion. Those without radiation protection who are nearby when a ││ FGMP is fired will suffer a potentially lethal dose of radiation. │└───────────────────────────────────────────────────────────────────────┘

Flamethrower┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

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└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 4 │ Weight 20.0 kg │ Cost 800 CR │ 30 Shots │ Ammo 60 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon sets a target on fire, causing damage every round after ││ the initial attack. Left to its own devices, a fire will extinguish ││ itself on a 2D roll of 8+, rolled for at the start of every round. ││ Upon a successful attack, damage is rolled against every target ││ within 3 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a ││ powerful recoil or is simply extremely heavy, this makes it diffcult ││ to use effectively in combat by someone of a weak physical stature. A ││ Traveller using a Bulky weapon must have STR 9 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +1. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A relatively crude device, the Flamethrower consists of a fuel tank, ││ compressor and a nozzle that can project a torrent of fire some ││ distance. Changing magazines (fuel tanks) takes 2D rounds, and if a ││ target carrying a Flamethrower is hit by any attack with an Effect of ││ 4 or greater, the weapon will explode, destroying itself and ││ immediately inflicting damage on the target as if he had been hit by ││ it. │└───────────────────────────────────────────────────────────────────────┘

Flamethrower┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 15.0 kg │ Cost 1,500 CR │ 40 Shots │ Ammo 80 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon sets a target on fire, causing damage every round after ││ the initial attack. Left to its own devices, a fire will extinguish ││ itself on a 2D roll of 8+, rolled for at the start of every round. ││ Upon a successful attack, damage is rolled against every target ││ within 5 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a ││ powerful recoil or is simply extremely heavy, this makes it diffcult ││ to use effectively in combat by someone of a weak physical stature. A ││ Traveller using a Bulky weapon must have STR 9 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +1. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

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│ │ ATK│RNDS│DAMAGE│ 1 m │ 5 m │ 10 m │ 20 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A relatively crude device, the Flamethrower consists of a fuel tank, ││ compressor and a nozzle that can project a torrent of fire some ││ distance. Changing magazines (fuel tanks) takes 2D rounds, and if a ││ target carrying a Flamethrower is hit by any attack with an Effect of ││ 4 or greater, the weapon will explode, destroying itself and ││ immediately inflicting damage on the target as if it had been hit by ││ it. │└───────────────────────────────────────────────────────────────────────┘

Flamethrower┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 10.0 kg │ Cost 2,000 CR │ 50 Shots │ Ammo 100 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ This weapon sets a target on fire, causing damage every round after ││ the initial attack. Left to its own devices, a fire will extinguish ││ itself on a 2D roll of 8+, rolled for at the start of every round. ││ Upon a successful attack, damage is rolled against every target ││ within 5 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 3 m │ 10 m │ 20 m │ 40 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A relatively crude device, the Flamethrower consists of a fuel tank, ││ compressor and a nozzle that can project a torrent of fire some ││ distance. Changing magazines (fuel tanks) takes 2D rounds. │└───────────────────────────────────────────────────────────────────────┘

Machinegun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

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│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 12.0 kg │ Cost 1,500 CR │ 60 Shots │ Ammo 100 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full ││ Auto: Make 4 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 12 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 4 │ 3D+4 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x4 │ 12 │ 3D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A larger and less portable version of the autorifle, the machinegun ││ may be relatively low tech but it is capable of sawing even armoured ││ targets in half. The machinegun may use the variant ammunition types ││ found in the Ammunition chapter. │└───────────────────────────────────────────────────────────────────────┘

PGMP 12┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 10.0 kg │ Cost 20,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Very Bulky. Some weapons are designed only for the strongest ││ combatants. A Traveller using a Very Bulky weapon must have STR 12 or ││ higher to use it without penalty. Otherwise, all attack rolls will ││ have a negative DM equal to the difference between their STR DM and ││ +2. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 1DD │ 8+ │ 13+ │ 13+ │ 13+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 7+ │ 8+ │ 10+ │ 12+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The Plasma Gun, Man Portable is the standard assault weapon of the ││ marines. It is so heavy and bulky that it can only be used easily by ││ a trooper in Battle Dress. It is powered by a built-in micro-fusion ││ generator, and fires a high-energy plasma stream. More advanced ││ plasma guns adjust the weapon's optimum range and plasma temperature. │└───────────────────────────────────────────────────────────────────────┘

PGMP 13┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐

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│ TL13 │ Weight 10.0 kg │ Cost 65,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely ││ heavy, this makes it diffcult to use effectively in combat by someone ││ of a weak physical stature. A Traveller using a Bulky weapon must ││ have STR 9 or higher to use it without penalty. Otherwise, all attack ││ rolls will have a negative DM equal to the difference between their ││ STR DM and +1. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The Plasma Gun, Man Portable is the standard assault weapon of the ││ marines. It is so heavy and bulky that it can only be used easily by ││ a trooper in Battle Dress. It is powered by a built-in micro-fusion ││ generator, and fires a high-energy plasma stream. More advanced ││ plasma guns adjust the weapon's optimum range and plasma temperature. │└───────────────────────────────────────────────────────────────────────┘

PGMP 14┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL14 │ Weight 10.0 kg │ Cost 100,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 110 m │ 450 m │ 900 m │ 1,800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The Plasma Gun, Man Portable is the standard assault weapon of the ││ marines. It is so heavy and bulky that it can only be used easily by ││ a trooper in Battle Dress. It is powered by a built-in micro-fusion ││ generator, and fires a high-energy plasma stream. More advanced ││ plasma guns adjust the weapon's optimum range and plasma temperature. │└───────────────────────────────────────────────────────────────────────┘

Plasma Jet┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 10.0 kg │ Cost 16,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Upon a successful attack, damage is rolled against every target ││ within 5 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. Very Bulky. Some weapons are ││ designed only for the strongest combatants. A Traveller using a Very ││ Bulky weapon must have STR 12 or higher to use it without penalty. ││ Otherwise, all attack rolls will have a negative DM equal to the ││ difference between their STR DM and +2. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤

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│ │ ATK│RNDS│DAMAGE│ 6 m │ 25 m │ 50 m │ 100 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 1DD │ 8+ │ 9+ │ 11+ │ 13+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A crude use of plasma technology, the plasma jet is also the ultimate ││ expression of primitive flamethrowers. Powered by a micro-fusion ││ generator carried in a backpack, this weapon unleashes a ││ short-ranged, barely controlled torrent of plasma capable of ││ annihilating anything close by. │└───────────────────────────────────────────────────────────────────────┘

Plasma Jet┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL14 │ Weight 10.0 kg │ Cost 80,000 CR │999 Shots │ Ammo 0 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Upon a successful attack, damage is rolled against every target ││ within 0 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. Bulky. A Bulky weapon has a ││ powerful recoil or is simply extremely heavy, this makes it diffcult ││ to use effectively in combat by someone of a weak physical stature. A ││ Traveller using a Bulky weapon must have STR 9 or higher to use it ││ without penalty. Otherwise, all attack rolls will have a negative DM ││ equal to the difference between their STR DM and +1. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 13 m │ 50 m │ 100 m │ 200 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 1DD │ 7+ │ 8+ │ 10+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ A crude use of plasma technology, the plasma jet is also the ultimate ││ expression of primitive flamethrowers. Powered by a micro-fusion ││ generator carried in a backpack, this weapon unleashes a ││ short-ranged, barely controlled torrent of plasma capable of ││ annihilating anything close by. │└───────────────────────────────────────────────────────────────────────┘

Rapid-Fire Machinegun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 7 │ Weight 12.0 kg │ Cost 3,000 CR │ 60 Shots │ Ammo 100 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 8 to damage. This uses 8 rounds. Full │

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│ Auto: Make 8 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 24 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 120 m │ 500 m │ 1,000 m │ 2,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 8 │ 3D+8 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x8 │ 24 │ 3D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a light machinegun tuned to develop an incredibly high rate ││ of fire. The Auto score of this weapon may be doubled, but the weapon ││ must be left to cool for 2 rounds after this has been done. The ││ rapid-fire machinegun may use the variant ammunition types found in ││ the Ammunition chapter. │└───────────────────────────────────────────────────────────────────────┘

Rocket Launcher┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 6 │ Weight 8.0 kg │ Cost 2,000 CR │ 1 Shots │ Ammo 300 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Upon a successful attack, damage is rolled against every target ││ within 6 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 30 m │ 120 m │ 240 m │ 480 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ 7+ │ 12+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The poor man's FGMP. Anyone standing behind a rocket launcher when it ││ is fired will be caught in its back blast and suffer 3D damage from ││ the burning gasses. It takes three minor actions to reload a rocket ││ launcher. │└───────────────────────────────────────────────────────────────────────┘

Rocket Launcher┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 7 │ Weight 8.0 kg │ Cost 2,000 CR │ 1 Shots │ Ammo 400 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Upon a successful attack, damage is rolled against every target ││ within 6 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. Smart +DM = 7-target TL. This ││ weapon has intelligent or semi-intelligent rounds that are able to ││ guide themselves onto a target. They gain a DM to their attack rolls ││ equal to the difference between their TL and that of the target, to a ││ minimum of DM+1 and a maximum of DM+6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 40 m │ 150 m │ 300 m │ 600 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D+3 │ 7+ │ 12+ │ 12+ │ 12+ │

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└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The poor man's FGMP. Anyone standing behind a rocket launcher when it ││ is fired will be caught in its back blast and suffer 3D damage from ││ the burning gasses. It takes three minor actions to reload a rocket ││ launcher. │└───────────────────────────────────────────────────────────────────────┘

Rocket Launcher┌───────────────────────────────────────────────────────────────────────┐│ ∩ ∩ ││ ▒ ▒ │└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 8.0 kg │ Cost 2,000 CR │ 2 Shots │ Ammo 600 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Upon a successful attack, damage is rolled against every target ││ within 6 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. The weapon has been fitted ││ with vision enhancing sights, allowing it to put shots on target from ││ far greater ranges. A weapon with the Scope trait ignores the rule ││ that limits all attacks made at a range greater than 100 metres are ││ automatically Extreme Range, so long as it is aimed before shooting. ││ Smart +DM = 8-target TL. This weapon has intelligent or ││ semi-intelligent rounds that are able to guide themselves onto a ││ target. They gain a DM to their attack rolls equal to the difference ││ between their TL and that of the target, to a minimum of DM+1 and a ││ maximum of DM+6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 50 m │ 200 m │ 400 m │ 800 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The poor man's FGMP. Anyone standing behind a rocket launcher when it ││ is fired will be caught in its back blast and suffer 3D damage from ││ the burning gasses. It takes three minor actions to reload a rocket ││ launcher. │└───────────────────────────────────────────────────────────────────────┘

Rocket Launcher┌───────────────────────────────────────────────────────────────────────┐│ ∩ ∩ ││ ▒ ▒ │└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 8.0 kg │ Cost 2,000 CR │ 2 Shots │ Ammo 800 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Upon a successful attack, damage is rolled against every target ││ within 6 metres. Dodge Reactions may not be made against a Blast ││ weapon, but targets may dive for cover. The weapon has been fitted ││ with vision enhancing sights, allowing it to put shots on target from │

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│ far greater ranges. A weapon with the Scope trait ignores the rule ││ that limits all attacks made at a range greater than 100 metres are ││ automatically Extreme Range, so long as it is aimed before shooting. ││ Smart +DM = 9-target TL. This weapon has intelligent or ││ semi-intelligent rounds that are able to guide themselves onto a ││ target. They gain a DM to their attack rolls equal to the difference ││ between their TL and that of the target, to a minimum of DM+1 and a ││ maximum of DM+6. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 60 m │ 250 m │ 500 m │ 1,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D+6 │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The poor man's FGMP. Anyone standing behind a rocket launcher when it ││ is fired will be caught in its back blast and suffer 3D damage from ││ the burning gasses. It takes three minor actions to reload a rocket ││ launcher. │└───────────────────────────────────────────────────────────────────────┘

Gauss Assault Gun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

│ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ ▒ ▒ ▒ ▒ ▒ ▓ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight 20.0 kg │ Cost 1,200 CR │ 36 Shots │ Ammo 35 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in ││ three fire modes: single, burst, and full auto. Single: Attacks are ││ made using the normal combat rules. Burst: Add 2 to damage. This uses ││ 2 rounds. Full Auto: Make 2 attacks. These attacks can be made ││ against separate targets so long as they are all within six metres of ││ one another. Full auto uses 6 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 5 m │ 20 m │ 40 m │ 80 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ │ │ │ ││BURST │ x1 │ 2 │ 4D+2 │ 7+ │ 8+ │ 10+ │ 12+ ││AUTO │ x2 │ 6 │ 4D │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This short weapon uses gauss technology not on a single round but on ││ many flechettes, creating a rapid-firing shotgun effect when fired. ││ Its small size makes it convenient on board ships and among vehicle ││ crews, yet it retains a powerful short-ranged punch. │└───────────────────────────────────────────────────────────────────────┘

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Light Assault Gun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 4.0 kg │ Cost 4,000 CR │ 5 Shots │ Ammo 500 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ APDS Deduct 21 from Armor. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 220 m │ 880 m │ 1,700 m │ 3,500 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 7D │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a heavy 20mm caliber rifle, fed by a 5-round magazine. It is ││ intended to be truly man-portable, delivering extremely hard-hitting ││ power at squad-level, though its low rate of fire and small magazine ││ mean its user must be adequately supported in a fire fght. The light ││ assault gun may use the variant ammunition types found in the ││ Ammunition chapter of the Central Supply Catalogue. │└───────────────────────────────────────────────────────────────────────┘

Light Assault Gun┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 8 │ Weight 4.0 kg │ Cost 4,000 CR │ 5 Shots │ Ammo 800 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ HEAP Deduct 14 from Armor. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 150 m │ 600 m │ 1,200 m │ 2,400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 8D │ 7+ │ 12+ │ 12+ │ 12+ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ This is a heavy 20mm caliber rifle, fed by a 5-round magazine. It is ││ intended to be truly man-portable, delivering extremely hard-hitting ││ power at squad-level, though its low rate of fire and small magazine ││ mean its user must be adequately supported in a fire fght. The light ││ assault gun may use the variant ammunition types found in the ││ Ammunition chapter of the Central Supply Catalogue. │└───────────────────────────────────────────────────────────────────────┘

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Light Gatling Laser┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 9 │ Weight 18.0 kg │ Cost 4,500 CR │100 Shots │ Ammo 300 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ A weapon with the Auto trait can make attacks in three fire modes: ││ single, burst, and full auto. Single: Attacks are made using the ││ normal combat rules. Burst: Add 4 to damage. This uses 4 rounds. Full ││ Auto: Make 4 attacks. These attacks can be made against separate ││ targets so long as they are all within six metres of one another. ││ Full auto uses 12 rounds. This weapon has little or no recoil, ││ allowing it to be used in low or zero gravity situations without ││ requiring an Athletics (dexterity) check. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 40 m │ 180 m │ 360 m │ 720 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 3D │ │ │ │ ││BURST │ x1 │ 4 │ 3D+4 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x4 │ 12 │ 3D │ │ │ │ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ An attempt to put together a multiple barrel laser system in a small ││ package, the light gatling laser is low-powered compared to similar ││ support weaponry but is capable of delivering a hail of fire. This ││ alone can defeat or at least scare off lower Tech Level enemies, but ││ it quickly runs out of steam against heavily armoured targets. ││ However there is little in its class that matches it for price vs. ││ performance. │└───────────────────────────────────────────────────────────────────────┘

VRF GAUSS GUN┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL12 │ Weight250.0 kg │ Cost 20,000 CR │400 Shots │ Ammo 1,000 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Deduct 5 from Armor. A weapon with the Auto trait can make attacks in ││ three fire modes: single, burst, and full auto. Single: Attacks are ││ made using the normal combat rules. Burst: Add 8 to damage. This uses ││ 8 rounds. Full Auto: Make 8 attacks. These attacks can be made ││ against separate targets so long as they are all within six metres of ││ one another. Full auto uses 24 rounds. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 190 m │ 750 m │ 1,500 m │ 3,000 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 4D │ │ │ │ ││BURST │ x1 │ 8 │ 4D+8 │ 7+ │ 12+ │ 12+ │ 12+ ││AUTO │ x8 │ 24 │ 4D │ │ │ │ │├──────┴────┴────┼──────┼───────────┼───────────┼───────────┼───────────┤│ S C O P E D │ 1AIM │ 6+ │ 7+ │ 9+ │ 11+ │└────────────────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ The very rapid-fring gauss gun is a support weapon that uses ││ electromagnetic technology to deliver withering bursts of fire. Often ││ used as an anti-personnel weapon on vehicles, consumption of ││ ammunition is prodigious, and large hoppers have to be used to ensure ││ adequate supply in combat. The VRF gauss gun may use the variant │

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│ ammunition types found in the Ammunition chapter of the Central ││ Supply Catalogue. │└───────────────────────────────────────────────────────────────────────┘

Grenade Launcher FRAG┌───────────────────────────────────────────────────────────────────────┐

│ ∩ ∩ ∩ ∩ ∩ ∩ │

│ ▒ ▒ ▒ ▒ ▒ ▒ │

└───────────────────────────────────────────────────────────────────────┘┌──────┬────────────────┬──────────────────┬──────────┬─────────────────┐│ TL 7 │ Weight 6.0 kg │ Cost 400 CR │ 6 Shots │ Ammo 300 CR │├──────┴────────────────┴──────────────────┴──────────┴─────────────────┤│ Bulky. A Bulky weapon has a powerful recoil or is simply extremely ││ heavy, this makes it diffcult to use effectively in combat by someone ││ of a weak physical stature. A Traveller using a Bulky weapon must ││ have STR 9 or higher to use it without penalty. Otherwise, all attack ││ rolls will have a negative DM equal to the difference between their ││ STR DM and +1. Upon a successful attack, damage is rolled against ││ every target within 9 metres. Dodge Reactions may not be made against ││ a Blast weapon, but targets may dive for cover. │├──────┬────┬────┬──────┬───────────┬───────────┬───────────┬───────────┤│ │ ATK│RNDS│DAMAGE│ 20 m │ 100 m │ 200 m │ 400 m │├──────┼────┼────┼──────┼───────────┼───────────┼───────────┼───────────┤│SINGLE│ x1 │ 1 │ 5D │ 7+ │ 8+ │ 12+ │ 12+ │└──────┴────┴────┴──────┴───────────┴───────────┴───────────┴───────────┘┌───────────────────────────────────────────────────────────────────────┐│ Grenade launchers are used to fire grenades over long distances. They ││ may be equipped with any type of grenade. │└───────────────────────────────────────────────────────────────────────┘