Outsourcing: Studio Process. Who am I? Executive Art Director What do I do? Oversee and maintain quality of art studio-wide Manage production

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Outsourcing: Studio Process Slide 2 Who am I? Executive Art Director What do I do? Oversee and maintain quality of art studio-wide Manage production Artist career management R & D new technology Relationship Management Pandemic Studios Outsourcing!! Pandemic History Slide 3 Outsourcing art for 7 years. Star Wars: The Clone wars Vehicles & characters Full Spectrum Warrior (1 & 2) Buildings Mercenaries 2, Saboteur & Lord of the Rings Vehicles, buildings and characters Animation 60-70% Pandemic Studios OP studios Slide 4 Outsourcing Studios Outsource Companies AMC Studio (Romania) 37 employees XPEC (Taiwan, China) 437 employees OP studios Slide 5 Animation Outsourcing House of Moves (Los Angeles) 8 animators Technicolor (Los Angeles) 12+ animators Outsourcing Studios Process Slide 6 Outsourcing: Production Failures Slide 7 Lack of complete asset list Unclear schedule commitment Concept art delay Slow concept sheet production Idle OP Slow revision requests Inaccurate task estimations > Increase cost to OP Asset complications More complicated = more bugs= internal or revise OP morale Where does our process fail? And Crappy Art! Production Phases Slide 8 Production: Phases Package Creation Revision Approval Slide 9 Whats in a package? Content Creation Guide (CCG) Setup and method Instruction Sheet Lists deliverables Concept Sheet Dimensions and details Creation: Package CCG Slide 10 Content Creation Guide Creation: Package Instr. Sheet Slide 11 Instruction Sheet Creation: Package Concept Slide 12 Focus on accuracy. Be as simple and clear as possible. Sometimes the word reference is another word for option. Creation: Package Whats in a concept? You want their art to reflect your decisions --not theirs Slide 13 Slide 14 Slide 15 Slide 16 Slide 17 Sample Concept Art (good) Sauron Creation: Package Slide 18 Revisions Slide 19 Production: Revision Review methods Slide 20 Art Review Methods Lead Asset Review Depends on strong QA effort from OP Prioritized asset Team review Lead chooses top 5 assets to review Rest of team reviews rest of assets Revision: Process Creation Phases Slide 21 Creation Phases Asset Approval Phases Model Texture Final Animation Approval Phases Poses (blocking) Rough Final Revision: Process Asset revisions Slide 22 Asset Revisions Work at least 1 revision per phase into contract Strive for single-day turnaround on revisions Revisions should NOT be never-ending Assume single revision phase (except for animation) Unless they do revisions incorrectly! Once approved- dont disapprove it! Revision: Rules Animation revisions Slide 23 Animation Revisions 3 revisions needed Larger variables for completion than assets Do animation in sets Allows for greater consistency Revision: Rules Good enough Slide 24 Production Team Trip to OP Review management processes. Asset creation problems. Good enough policy Revision: Process Slide 25 Slide 26 Slide 27 Slide 28 Slide 29 Slide 30 Slide 31 Revision proc Vested Interest Slide 32 Production: Communication Feedback Slide 33 Feedback Provide clear and consistent feedback All revision requests should sound like they came from one person. All language should be clear and uncomplicated. Use consistent subject definitions for each request Communication: Feedback Timezones Slide 34 Pros/Cons Local Timezone Decrease cost savings Increase short-term iteration Shorten delivery cycles Non-local Increase cost savings Decrease short-term iteration 24hr scheduling Communication: Time zones Communication Slide 35 Asset Tracking Methods Asset Tracker! Web Accessible Email status notifications Tracks artist revision requests Includes photos and/or animations Charts and tracking metrics Communication: Tracking Screenshots Slide 36 Slide 37 Slide 38 Slide 39 Troubleshooting Slide 40 AP: (panicked and angry) I just got an email from Proklovich! Whats the !@#$?! He seems horribly mad and sounds like hes going to stop production for us unless his ruthless demands are met! ME: Calm down, wait until your conference call and then check with him again. Its probably just an email issue. Here, wipe your mouth with this tissue Troubleshooting! Email communication issues Slide 41 Lead Artist: Ive asked them dozens of times to make their asset this way. Their incompetent! My monkey could do better! ME: You have a monkey? ME: Lets review your concept work to make sure you are clearly communicating what you need. Also, have you sent them sample assets for that type which clearly show how you want it made? Troubleshooting! Concept Clarity Slide 42 Lead Animator: (after looking at first revision) This totally sucks! Clearly they cant animate. Ill have to accept this one and fix it myself. ME: If you do that then youll always get that quality. You have to revise them to quality because thats the only way to learn. Troubleshooting! Good Enough Sum up Slide 43 They are not an outsource partner They are your team. You know them You trained them They want your game to succeed Uhthey also want free copies of the game when it ships. To Sum it all up Thank you Slide 44 Thank you for your time!