Original Dramatica Tables

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  • 7/28/2019 Original Dramatica Tables

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    Conceptualizing Being

    Becoming Conceiving

    State of Being Situation

    Circumstances Sense of Self

    Knowle dge Abi lity

    Desire Thought

    Rationalization Commitment

    Responsibility Obligation

    Permission Need

    Expediency Deficiency

    Knowledge Inertia

    Change Thought

    Actuality Order

    Chaos Perception

    A wa re E qu ity

    Inequity Self-Aware

    Ability Projection

    Speculation Desire

    Proven Result

    Process Un-proven

    Effect Accurate

    Non-accurate

    Cause

    Trust Expectation

    Determin-ation

    Test

    Theory Ending

    Unending Hunch

    Consider-ation

    Support

    Oppose Reconsider

    P ur su it Fai th

    Disbelief Avoid

    Control Conscience

    Temptation Un-controlled

    L og ic H el p

    Hinder Feeling

    Certainty Acceptance

    Non-

    acceptance

    Potentiality

    Proaction Deduction

    Induction Reaction

    Inaction Reduction

    Production Protection

    Probability Evaluation

    Re-evaluation

    Possibility

    Psychology

    This table (and the 3-D style graphic) represents the dramatic topicsthat occur in all complete stories. Like its scientific cousin, thePeriodic Table of Elements, items are arranged in families. Dramaticfamiles include Genre, Plot, Theme, and Character. Theinterrelationships between these four aspects of story can be seen inthe nested nature of the table. Dramatica theory describes how toplace these story elements in context to create dramatic appreciationssuch as Goal and Premise. Dramatica software automaticallyrearranges the table to create a story progression that reflects thedramatic decisions made by an author.

    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending

    DRAMATICATable of Story Elements

    UniversePast Progress

    Future Present

    Fate Prediction

    Interdict ion Destiny

    Fact Security

    Threat Fantasy

    Openness Delay

    Choice Preconception

    Work Attract

    Repel Attempt

    Knowledge Order

    Chaos Thought

    Actuality Inertia

    Change Perception

    Ability Equity

    Inequity Desire

    Aware Projection

    Speculation Self-Aware

    Proven Accurate

    Non-accurate

    Un-proven

    E ffe ct R es ul t

    Process Cause

    Theory Expectation

    Deter-mination

    Hunch

    Tru st E nd in g

    Unending Test

    Consider-ation

    Faith

    Disbelief Reconsider

    Pursuit Support

    O pp os e A vo id

    Logic Conscience

    Temptation Feeling

    C on tr ol H el p

    HinderUn-

    controlled

    Certainty Deduction

    Induction Potentiality

    Proaction Acceptance

    Non-acceptance

    Reaction

    Probability Reduction

    Production Possibility

    Inaction Evaluation

    Re-evaluation

    Protection

    PhysicsUnderstanding Doing

    Obtaining Learning

    Instinct Senses

    Interpretation Conditioning

    Wisdom Skill

    Experience Enlightenment

    Approach Self Interest

    Mora lity Att itude

    Prerequisites Strategy

    Analysis Preconditions

    Knowledge Ability

    Desire Thought

    Actuality Aware

    Self-Aware Perception

    O rd er E qu ity

    Inequity Chaos

    Inertia Projection

    Speculation Change

    Proven Theory

    Hunch Un-proven

    E ffec t T ru st

    Te st C au se

    Accurate Expectation

    Determin-ation

    Non-accurate

    Result Ending

    Unending Process

    Consider-ation

    Logic

    Feeling Reconsider

    Pursuit Control

    Un-controlled

    Avoid

    Faith Conscience

    Temptation Disbelief

    S up po rt H el p

    Hinder Oppose

    Certainty Probability

    Possibility Potentiality

    Proaction Inaction

    Protection Reaction

    Deduction Reduction

    Production Induction

    Acceptance Evaluation

    Re-evaluation

    Non-acceptance

    Mind

    Memory Preconscious

    Subconsciou Consciou

    Truth Evidence

    Suspicion Falsehood

    Valu e Confid ence

    Worry Worth

    Closure Hope

    Dream Denial

    Investigation Appraisal

    Re-appraisa l Doubt

    Knowledge Actuality

    Perception Thought

    Ability Aware

    Self-Aware Desire

    O rd er In er ti a

    Change Chaos

    Equity Projection

    Speculation Inequity

    Proven Effect

    Cause Un-proven

    The or y Tru st

    Te st H un ch

    Accurate Result

    P ro ce ss N on -accurate

    Expectation Ending

    Unending Determin-ation

    Consider-ation

    Pursuit

    Avoid Reconsider

    Logic Control

    Un-

    controlled

    Feeling

    Faith Support

    Oppose Disbelief

    Conscience Help

    Hinder Temptation

    Certainty Proaction

    Reaction Potentiality

    Probability Inaction

    Protection Possibility

    Deduction Acceptance

    Non-acceptance

    Induction

    Reduction Evaluation

    Re-evaluation

    Production

  • 7/28/2019 Original Dramatica Tables

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    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending

    UniversePast Progress

    Future Present

    Fate Prediction

    Interdiction Destiny

    Fact Security

    Threat Fantasy

    Openness Delay

    Choice Preconception

    Work Attract

    Repel Attempt

    Knowledge Order

    Chaos Thought

    Actuality Inertia

    Change Perception

    Abil ity Equity

    Inequity Desire

    Aware Projection

    Speculation Self-Aware

    Proven Accurate

    Non-accurate Un-proven

    Effect Result

    Process Cause

    Theory Expectation

    Deter-mination

    Hunch

    Trust Ending

    Unending Test

    Consider-ation

    Faith

    Disbelief Reconsider

    Pursuit Support

    Oppose Avoid

    Logic Conscience

    Temptation Feeling

    Control Help

    HinderUn-

    controlled

    Certainty Deduction

    Induction Potentiality

    Proaction Acceptance

    Non-acceptance

    Reaction

    Probability Reduction

    Production Possibility

    Inaction Evaluation

    Re-evaluation Protection

    The Universe Class explores "situations" (external states)

    DRAMATICATable of Story Elements

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    PhysicsUnderstanding Doing

    Obtaining Learning

    Instinct Senses

    Interpretation Conditioning

    Wisdom Skill

    Experience Enlightenment

    Approach Self Interest

    Morality Attitude

    Prerequisites Strategy

    Analysis Preconditions

    Knowledge Ability

    Desire Thought

    Actuality Aware

    Self-Aware Perception

    Order Equity

    Inequity Chaos

    Inertia Projection

    Speculation Change

    Proven Theory

    Hunch Un-proven

    Effect Trust

    Test Cause

    Accurate Expectation

    Determin-ation

    Non-accurate

    Result Ending

    Unending Process

    Consider-ation

    Logic

    Feeling Reconsider

    Pursuit Control

    Un-controlled

    Avoid

    Faith Conscience

    Temptation Disbelief

    Support He lp

    Hinder Oppose

    Certainty Probability

    Possibility Potentiality

    Proaction Inaction

    Protection Reaction

    Deduction Reduction

    Production Induction

    Acceptance Evaluation

    Re-evaluation Non-acceptance

    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending

    DRAMATICATable of Story Elements

    The Physics Class explores "activities" (external processes)

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    Conceptualizing Being

    Becoming Conceiving

    State of Being Situation

    Circumstances Sense of Self

    Knowledge Ability

    Desire Thought

    Rationalization Commitment

    Responsibility Obligation

    Permission Need

    Expediency Deficiency

    Knowledge Inertia

    Change Thought

    Actuali ty Order

    Chaos Perception

    Aware Equ ity

    Inequity Self-Aware

    Ability Projection

    Speculation Desire

    Proven Result

    Process Un-proven

    Effect Accurate

    Non-accurate Cause

    Trust Expectation

    Determin-ation

    Test

    Theory Ending

    Unending Hunch

    Consider-ation

    Support

    Oppose Reconsider

    Pursuit Fai th

    Disbelief Avoid

    Control Conscience

    Temptation Un-controlled

    Logic Help

    Hinder Feeling

    Certainty Acceptance

    Non-acceptance

    Potentiality

    Proaction Deduction

    Induction Reaction

    Inaction Reduction

    Production Protection

    Probability Evaluation

    Re-evaluation Possibility

    Psychology

    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending

    DRAMATICATable of Story Elements

    The Psychology Class explores "manners of thinking or manipulation"(internal processes)

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    MindMemory Preconscious

    Subconsciou Consciou

    Truth Evidence

    Suspicion Falsehood

    Value Confidence

    Worry Worth

    Closure Hope

    Dream Denial

    Investigation Appraisal

    Re-appraisal Doubt

    Knowledge Actuality

    Perception Thought

    Abili ty Aware

    Self-Aware Desire

    Order Inert ia

    Change Chaos

    Equity Projection

    Speculation Inequity

    Proven Effect

    Cause Un-proven

    Theory Trust

    Test Hunch

    Accurate Result

    Process Non-accurate

    Expectation Ending

    Unending Determin-ation

    Consider-ation

    Pursuit

    Avoid Reconsider

    Logic Control

    Un-controlled

    Feeling

    Fai th Support

    Oppose Disbelief

    Conscience Help

    Hinder Temptation

    Certainty Proaction

    Reaction Potentiality

    Probability Inaction

    Protection Possibility

    Deduction Acceptance

    Non-acceptance Induction

    Reduction Evaluation

    Re-evaluation Production

    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending

    DRAMATICATable of Story Elements

    The Mind Class explores "fixed attitudes or biases" (internal states)

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    1Class

    4Types

    16Variations

    64Elements

    Universe

    Fate

    Predict

    ionFac

    t

    Inter-

    diction

    Destiny

    Threat

    Fantasy

    Openn

    essDel

    ay

    Choice

    Securit

    y

    Pre-

    concep

    tion

    Attract

    Work

    Attempt

    Repel

    Knowle

    dgeOrd

    erAct

    uality

    Inertia

    Proven

    Accura

    teEff

    ect

    Result

    Chaos

    Though

    tCh

    ange

    Percep

    tionNon

    -

    Accura

    te

    Un-Pro

    venPro

    cess

    Cause

    Ability

    Equity

    Aware

    Proje

    ction

    Theory

    Expect

    a-

    tion

    Trust

    Ending

    Inequi

    ty

    Desire

    Specula

    -

    tion

    Self-A

    ware

    Determina-

    tion

    Hunch

    Un-End

    ing

    Test

    Consid

    era-

    tion

    Faith

    Pursuit

    Suppor

    tCe

    rtainty

    Deduc

    tionProac

    tionAcc

    ept-

    ance

    Disbel

    ief

    Re-

    Consid

    era-

    tion

    Oppos

    e

    Avoid

    Induct

    ionPot

    entialit

    yNon

    -

    Accept

    -

    ance

    React

    ion

    Logic

    Con-

    science

    Contr

    ol

    Help

    Probab

    ilityReduc

    tionIna

    ction

    Evalua

    tion

    Tempta

    -

    tion

    Feeling

    Hinder

    Un-

    Contr

    olled

    Produc

    tionPos

    sibility

    Re-

    Evalua

    tion

    Protec

    tion

    Past

    Progress

    Present

    Future

    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending

  • 7/28/2019 Original Dramatica Tables

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    1Class

    4Types

    16Variations

    64Elements

    Physics

    Expect

    a-

    tion

    Knowle

    dgeAbi

    lity

    Actuality

    Aware

    Proven

    Theory

    Effect

    Trust

    Desire

    Though

    tSelf-A

    ware

    Percep

    tionHun

    chUn-

    Proven

    Test

    Cause

    Order

    Equity

    Inertia

    Proje

    ction

    Accura

    te

    Result

    Ending

    Inequi

    ty

    Chaos

    Specula

    -

    tion

    Chang

    eDe

    termina-tion

    Non-

    Accu

    rate

    Un-End

    ingPro

    cess

    Consid

    era-

    tion

    Logic

    Pursuit

    Contr

    olCe

    rtainty

    Probab

    ilityProac

    tionIna

    ction

    Feeling

    Recon

    -

    sideration

    Un-

    Contr

    olled

    Avoid

    Possibi

    lityPot

    entialit

    yPro

    tection

    React

    ion

    Faith

    Con-

    science

    Suppor

    t

    Help

    Deduc

    tionReduc

    tionAcc

    ept-

    ance

    Evalua

    tion

    Tempta

    -

    tion

    Disbel

    iefHin

    derOp

    pose

    Produc

    tionInd

    uction

    Re-

    Evalua

    tion

    Non-Ac

    cep

    -tance

    Understa

    nding

    Doing

    Obtaining

    Learning

    Instin

    ctSen

    sesWis

    dom

    Skill

    Interpre

    -

    tation

    Condition-

    ing

    Experi-

    ence

    Enlight

    en-

    ment

    Approa

    chSel

    f

    Interes

    t

    Pre-

    Requisit

    es

    Strategy

    Moralit

    yAtti

    tude

    Analysis

    Pre-

    Condit

    ions

    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending

  • 7/28/2019 Original Dramatica Tables

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    1Class

    4Types

    16Variations

    64Elements

    Psychology

    Stateo

    f

    Being

    Situatio

    n

    Conceptu

    alizing

    Being

    Conceiving

    Becoming

    Knowle

    dge

    Circum

    -

    stances

    Senseof

    Self

    Desire

    Though

    t

    Rationa

    l-

    ization

    Commit-

    ment

    Respon

    si-

    bility

    Ability

    Obliga

    tion

    Need

    Permiss

    ion

    Deficie

    ncy

    Expedie

    ncy

    Knowle

    dgeIne

    rtia

    Actuality

    Order

    Proven

    Result

    Effect

    Accura

    te

    Chang

    eTho

    ught

    Chaos

    Percep

    tionPro

    cess

    Un-Pro

    venNon

    -

    Accura

    te

    Cause

    Aware

    Equity

    Ability

    Proje

    ction

    Trust

    Expect

    a-

    tion

    Theory

    Ending

    Inequi

    tySel

    f-Awa

    reSpe

    cula-

    tion

    Desire

    Determina-

    tion

    Test

    Un-End

    ingHun

    ch

    Consid

    era-

    tion

    Suppor

    tPur

    suit

    Faith

    Certainty

    Accept

    -

    ance

    Proaction

    Deduc

    tion

    Oppos

    e

    Re-

    Consid

    era-

    tion

    Disbel

    iefAvo

    idNon

    -Accep

    -tance

    Potent

    iality

    Induct

    ionRe

    action

    Contr

    ol

    Con-

    science

    Logic

    Help

    Inactio

    nRe

    duction

    Probab

    ilityEva

    luation

    Tempta

    -

    tion

    Un-

    Contr

    olled

    Hinder

    Feeling

    Produc

    tionPro

    tection

    Re-

    Evalua

    tion

    Possibi

    lity

    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending

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    1Class

    4Types

    16Variations

    64Elements

    Mind

    Truth

    Eviden

    ceVal

    ue

    Suspici

    onFal

    sehood

    Re-

    Apprais

    al

    Worth

    Closur

    e

    Hope

    Dream

    Appraisal

    Denial

    Confi-

    dence

    Investi-

    gation

    Doubt

    Worry

    Knowle

    dgeAct

    uality

    Ability

    Aware

    Proven

    Effect

    Theory

    Trust

    Percep

    tionTho

    ught

    Self-A

    ware

    Desire

    Cause

    Un-Pro

    venTes

    t

    Hunch

    Order

    Inertia

    Equity P

    rojectio

    nAcc

    urate

    Result

    Expect

    a-

    tion

    Ending

    Chang

    e

    Chaos

    Specula

    -

    tion

    Inequi

    tyPro

    cess

    Non-

    Accu

    rate

    Un-End

    ingDeter

    mina-

    tion

    Consid

    era-

    tion

    Pursuit

    Logic

    Contr

    olCe

    rtainty

    Proact

    ionProbab

    ilityIna

    ction

    Avoid

    Re-

    Consid

    era-

    tion

    Un-

    Contr

    olled

    Feeling

    React

    ionPot

    entialit

    yPro

    tection

    Possibi

    lity

    Faith

    Suppor

    t

    Con-

    science

    Help

    Deduc

    tionAcc

    ept-

    ance

    Reduc

    tionEva

    luation

    Oppos

    eDis

    belief

    Hinder

    Tempta

    -

    tion

    Non-

    Accept

    -

    ance

    Induct

    ion

    Re-

    Evalua

    tion

    Produc

    tion

    Memory

    Preconscious

    Conscious

    Subconscious

    Copyright 1995 Screenplay Systems Incorporated All Rights ReservedDramatica is a registered trademark of Screenplay Systems Incorporated Patent Pending