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Optimizing your ArcGIS Runtime Apps for Performance
Dan O’NeillGagandeep Singh
Jen Trieu
Agenda
• What is the ArcGIS Runtime?• Determine your app/map pattern• Dynamic vs static rendering of graphics • Data consideration• Tips and tricks
ArcGIS Runtime Rendering Engine
Runtime Core
JNI
.NET JavaQt Objective C
Android
Hardware Abstraction Layer
DirectX 11 DirectX 9 OpenGLOpenGL ES OpenGL ARB
APIs
Runtime Core
Rendering Engine
.NET Interop
What you doHere
Affects whatHappens here
Map vs Map-less Apps
Rendering mode
• Static - Tiled Layer, Dynamic Map Service Layer, Feature Layer, Graphics Layer/Overlay (option)- Textures are rendered on GPU
• Dynamic - Graphics Layer/Overlay (option), Labels, GPS Layer- Symbols are converted to textures- Geometries are converted to triangles and texturized at render time
Static Rendering Mode For Graphics
• Rendering primarily done through CPU• Designed for cartographic quality
- Whole graphic is rendered as a path
• Scales up well
• Can be system memory intensive• Can drain your battery• Updates to graphic require a redraws of the image• View changes require full or partial updated to image
System Memory GPUMemory
DemoStatic Rendering Mode
Dynamic Rendering Mode For Graphics
• Entire graphic representation lives on the GPU• Some graphic changes can be applied directly to the GPU state
- For example moving or animating
• Number and complexity of graphics can impact GPU resources• Symbology could look a little different• Performance is the priority
System Memory GPU Memory
DemoDynamic Rendering Mode
Static vs Dynamic Rendering Mode Summary
• Static Mode - Designed for cartographic quality- Only regenerate textures when we need to - Increasing or decreasing the number of graphics within a layer does not affect number of
textures on the GPU
• Dynamic Mode- Entire graphic representation lives on the GPU
- No CPU update required when panning, zooming, or rotating the map- Some graphic changes can be applied directly to the GPU state- Graphics can remain screen aligned while map is rotating
Data consideration
DemoRaster vs Vector
DemoOnline vs Offline
Tips and tricks