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Official’s Training. 2012. Day 3 Penalty Enforcement Mechanics Conflict Resolution Day 4 (Optional) Thoughts from a coach Coach Farrell, Benedictine University Videos Practical’s Stick Checks Face-offs Goalie Interference Flag Throwing Whistle Blowing Reporting. Agenda. Day 1 - PowerPoint PPT Presentation
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Official’s Training2012
AgendaDay 1•Lacrosse in IL, Uniform•Pregame•Playing Field & Equipment•Rule 3 Timing & Awareness•Rule 4 Play of the Game Day 2•Learning’s from my first year•Fouls, FDSW, Play-On•Personal Fouls•Technical Fouls
Day 3• Penalty Enforcement• Mechanics• Conflict Resolution
Day 4 (Optional)• Thoughts from a coach
• Coach Farrell, Benedictine University
• Videos• Practical’s
• Stick Checks• Face-offs• Goalie Interference• Flag Throwing• Whistle Blowing• Reporting
3
Lacrosse in Illinois Oldest sport in North America, played by
Native American Tribes 1881 Harvard vs. Princeton 1904 Olympic sport 1927 “The fastest game on two feet” 1971 NCAA Championship ~80 Schools & Co-ops in Illinois Class A & B Associations GLLOA, RVOA Assignors Illinois Lax, RVOA
4
Links GLLOA.com Laxrefs.org Ihsla.org E–lacrosse.com USlacrosse.org Laxpower.com Galaxref.com/videos Forums.insidelacrosse.com
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RULE 1 The Game, Field and Equipment
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The Game Objective: Get the ball across the goal-line via
shot or kick. 10 players
3 defense, 3 middies, 3 attack, 1 goalie Varsity – 12 minute quarters
Underclass 10 minute quarters The field
110 x 60 yards Goal
6 ft x 6 ft
7
The Rules Rule Book & Case Book combined
Rule 1 - The Game, Field, and Equipment Rule 2 - Game Personnel Rule 3 - Time Factors Rule 4 - Play of the game Rule 5 - Personal and Ejection Fouls Rule 6 - Technical Fouls Penalty Enforcement
8
Terms Player Actions:
clearing, riding, clamping, raking, cutter, shot, touch, gilman Loose ball, possession Players:
attack, middie, long pole, goalie, In-home Field:
box, endline, hole, crease, table, X, Goal Line Extended (GLE) Fouls
Personal: more severe (e.g. Slash, Cross-check, Trip) Technical: less severe (e.g. Hold, Push, Offsides, Interference) Releasable, Non-Releasable (aka Locked or Full-Time)
(More at e-lacrosse.com)
9
Glossary of Terms (MDOC Manual) On official
Official who is watching the ball. Off official
Official who is watching the action away from the ball. Lead official
Primary responsibility is the goal area (crease and goal line) and end line coverage. Trail official
Stays behind the play, helping to keep the ball between him and the Lead official. This official would have the 4-second goalie count (if used); any clearing counts (if used) and would assist the Lead official with any offensive counts (if used).
Attack area Defined by the 35-yard by 40-yard rectangle around the goal at the attack end of the field. Attack
area is also known as the box. Defensive area
The 35-yard by 60-yard area between the defensive clearing (some time referred to as the restraining line) and the end line.
Goal line extended (GLE) Imaginary line running through the goal line and extending from sideline to sideline.
The alleys The 10-yard by 35-yard strips on either side of the attack area.
10
Glossary of Terms (cont.) Play-on
A mechanic and call used to indicate a loose ball technical violation and some violations concerning the crease area and goalkeeper interference.
Clearing team The team attempting to move the ball from the defensive end of the field to its offensive end.
Riding team During a clear attempt, the team not in possession of the ball.
In-Home A starting attack-man. If players listed in the official score book are listed as Attack, Midfield, Defense,
Goalkeeper then he is the first attack-man listed. This person must serve all penalties against his team that are not assigned to a specific player or any time serving fouls called against the coach staff.
Wing Areas Lines parallel to the sidelines, 20 yards from the center of the field and extend 10-yards on either side of
the midfield line, define this space to the sideline as the wing area. Player possession
When a player has control of the ball in his crosse so that he is able to perform any of the normal functions of control, such as carrying, cradling, passing or shooting.
Flag down A term used by officials to indicate that there will be a time serving foul.
Midfield “X” The location on the field where all face-offs occur.
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Rules 1 and 2The Game Field & EquipmentGame Personnel
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Officials Basic Gear
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Fitness Fitness is important for officiating. Get in shape before the season begins. You’ll cover 2 to 3 miles in a lacrosse game. Get a yearly physical.
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Pre-GameCommunication with Partner By telephone or e-mail:
Confirm the time and location of the game & meeting Confirm consistent uniform: long pants or shorts; long- or
short-sleeved shirt. At the meeting site:
Review new rules and the rule exceptions for this game. Agree on “how” to call the game. Discuss any pertinent information (e.g., field, teams,
coaches, weather). Review field mechanics.
On the field: Enter the field as a team. Be fully prepared and in the appropriate uniform. Show respect for all coaches, players and spectators.
15
Pre-GamePreparation with Table Table personnel:
The home team must provide the official timer, official scorekeeper and a horn.
Identify who will perform each role. Do they have experience?
Check clock: Is it operational? Will the scoreboard clock be used or is time kept at the
table? Does the timer know how to operate it?
Review: Start and stop on whistle. Length of quarters End-of-period and last 2 minutes procedure.
16
Pre-GamePreparation with Table (cont) Penalty Clock:
Explain your communications with them. Go over the 2 conditions of release. Cover release procedures.
Horn: When is a horn allowed for substitution? What if a horn is requested at an improper time?
Timer/scorer instructions Signals (numbers, NR, technical) Issues: double horn at dead ball
If there is a problem: Note who has the ball, where the ball is, and what the problem is. Sound a double horn at the next dead ball. The officials will come to the table to sort out the problem.
17
Pre-Game Vouchers Field inspection
markings, nets, cones Coach Certification
Both officials meet with the coaches 15 minutes before game time.
Ask “Is there anything we need to know”? Ask “Are all of your players legally equipped by rule?” Ask “Does the Goalie know what to do if his equipment
breaks?” Ask for numbers of captains and In-home Might wish to ask if coach has a speaking captain
preference.
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Pre-Game 30 minutes before game
Both officials enter field together 20 minutes before game
Walk the field No players behind nets if others shooting
15 minutes before game Both officials meet with both coaches Meet with Home team first Ask “Are all of your players legally equipped by rule?” Does the Goalie know what to do if his equipment breaks? Get numbers of captains and In-home
10 minutes before game Coin Toss – No whistles until face-off
9 minutes before game Talk with table personnel Go to far side midfield and do stick and equipment checks.
3 minutes before game Check the goal nets for holes Balls (4) on end-line or a ball-boy (with equipment)
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Team Colors
CaptainsIn-Home & AP
Number of Player Scoring By Quarter
Cumulative Score
Time Outs
Score Card
20
The Playing Field
21
The Playing Field
ZonesDefensive area, Zone 3, Zone 4Box (40 x 35), Alleys (10 yards),Table area (6 yards back), penalty area,Coach’s area,Substitution area (10 yards)
The field110 x 53 1/3 to 60
yardsSidelines,Endlines
Goals6 ft x 6 ft
opening,Crease (9 ft
radius),Goal-line
Face-offWing line,Restraining lines
22
The Playing Field
23
Zones of the Field
DEFENSIVE ZONE
ZONE 3
ZONE 4
C
24
Required Equipment
NO Hockey HelmetsNO Tinted Eyeshields
Helmet with face maskMouth GuardShoulder padsArm/elbow padsGlovesLacrosse stickShoes
Rib Pads are Suggested BUT Optional
25
Goalie Stick
Throat Guard
Chest Protector
Goalies are NOT required to wear shoulder pads or arm pads
40” to 72”
Additional Equipment Required for Goalies
26
Overall length: 40” to 42” (short) or 52” to 72” (long) 40” to 72” (Goalie)
Max 4 long poles permitted on the field at one time
Minimum of 6.5” at the widest part of the head.Minimum of 10” long to throat
The Crosse
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The Crosse (cont)
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Equipment Equipment Inspection
Each team, four times per game Stick checks must be done at midfield
Or by Coach request Don’t inspect Goalie
Player Loses Equipment Illegal to play without all equipment Stop play if in scrimmage area, immediately if
Goalie No more than four long crosses in the game
More likely when a team is a man down
29
RULE 3 Time Factors
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Timing Timing
12 minute quarters (10 for underclass) 2 minutes between periods (use your timer) Last 2 minutes - Team ahead keeps it in Running clock with 12 goal differential in 2nd half
Only stops for time-outs or injuries Normal clock if gets under 12
Timeouts 2 Timeouts per half, 2 minutes long (use your timer) Coaches remain in coaching area When calling team is ready, RFP in 20 seconds (use
your timer) Official’s timeout
31
Overtime Overview
Played at all levels 4 minute “sudden victory” overtime Teams get 1 time-out per overtime period. Unexpired penalties carry over to overtime. If still tied - continue with 2 minute intermission & change ends.
Procedures As soon as time expires in a tie ...grab captains before they get to the
bench. Coin Flip
Explain that we play 4 minute periods until a goal is scored. Toss coin (visitors call) ... winner selects choice of goal to defend. AP carries over from game
Start 2 minute timer, set game clock to 4 minutes Face-off
Unless the period ended with an uneven number of players and a team had possession. Same rule as any other quarter end.
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General Awareness Be aware of:
Team history Rivalry Playoff situation Team strengths Team styles
Try to keep in mind: Game time Penalty situation Team in possession Number of timeouts Alternate possession
33
General Awareness (cont.) Keep an eye on
Clock not starting/stopping correctly Make sure correct time is on the clock before the quarter starts
Not releasing on penalties correctly Correct use of horn “Home-field clock advantage” Number of players on the field, number of long poles
Timeouts Mentally track number remaining. Summon teams back when calling team is ready or timer
goes off. Be aware of the “trick timeout”. Coaches stay in coaching box. Know timeout situations
34
Injuries Stop play when appropriate: error on the side of
caution Use the trainer or call 911
Don’t touch or move the player Do not try to rush the player off the field Concussed or Unconscious players
Tell the Coach to “take a look at him” Note number and game time of players with
concussion-like symptoms or behaviors. Must leave the game and not return until cleared by an
appropriate health-care professional. Report unconscious players and major injuries to the
assigning authority after the game
35
Lightning Stop the contest at the first sign of lightning or thunder
or if the lightning detection system activates (Thorguard)
Clear the field and record all info related to the game Penalty situation Possession and ball location Score, clock time, period, and time-out situation.
Wait for the all clear signal from the lightning detection system or 30 minutes after the last thunder or lightning. Keep resetting the clock.
Resume game from point of stoppage unless administration makes other arrangements.
There are no rules stating the game is “complete” or “official” after a certain point.
36
RULE 4 Play of the Game
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Coin TossMechanics Ten minutes before the scheduled start time, referee moves to the
corner of the home team’s attack area and calls for captains, Umpire does the same with the visiting team.
Each official introduces himself to his captains and waits at the corner of the offensive box for the other official to be ready.
Ask the speaking captains if they know what selection they will make if they win or lose the coin toss.
Do not use your whistle. At the center, the home team faces the table area and the visiting
captains face away. The officials face each other and stand to the sides of both teams’ captains.
Speaking captains stand next to the referee. Ask for the call, repeat the call, toss the coin, and catch it (do not
flip onto back of hand). Ask winning captain his choice - Goal or Alternating Possession (AP) Position captains & signal to benches
38
Coin Toss (cont)
39
The Line-UpMechanics
Call the teams onto the field. Do not use your whistle.
Teams should be 5 yards apart, left shoulder facing the goal they will defend.
Check that goalie is on end closest to the goal he will be guarding and that the In-home is on the field and at the opposite end.
Offer a short talk and have goalies cross. The In-home must be on the field at the start of
the game.
40
The Line Up (cont.)
Line Up 5 yards apart Left shoulder towards goal defending Goalie at end closest to goal, In-home at other end
41
The Line-Up
42
Face-offMechanics
43
Face-offMechanics Make sure the box and clock is right, know if a penalty can
expire during faceoff, count the players. Visually check that face-off players have:
Hands around the shaft. All fingers touching the ground. Gloves not touching the head of the stick. Sticks parallel to center line. Heads of sticks vertical. Ball centered. Body to left of crosse. Everything out of the cylinder. Strings not touching the ball. Sticks and gloves up to but not touching the 4-inch-wide center line.
“Down”, (quick adjustment if necessary), “Set”, (variable pause), “Whistle”
44
Face-offMechanics Face-off Official
Watch for movement, pinning, kicking, withholding Ends when possession or ball crosses restraining line
(Verbal “play”) Wind & verbal “Possession – Blue”. All players are
released. If violation, signal, verbally award ball, point & quickly
restart at Center X Wing official
Secondary check of face-off crosses Watch for wing line violation No contact until within 5 yards of ball Watch for restraining line violation
Yell “Possession Color!” and wind arm when either team gains possession.
45
Face-offMechanics The face-off ends and players are released
from the restraining line on: Player Possession (say “Possession” & wind), The ball going out of bounds, The ball crossing the defensive-area line, (say
“Play” & wind) A time-serving penalty
46
Face-offMechanics
47
Face-off
48
Face-off
49
Face-off exceptions There is no face-off if
Extra-man situations with possession A play-on indicates possession
Flag down situation (creating an extra-man) If the flag down creates an even situation, there is a
faceoff Dead ball foul between periods Simultaneous fouls Illegal procedure after “set” as part of face-off
50
Man-Down Face-offs Before the Face-off
Make sure penalty box is right Count the field If penalty could expire during face-off, tell table &
coaches player can return when: Penalty expires AND possession is called
Communicate number of “hot” player Must stay onsides
51
Man-Down Face-Offs
F
W
XO
XO
XO
O
XO
XO
X OO
X
O X
X O
X
“Hot”player
Team X is man down
W moves up close to midfield to help with the
offside call
52
Man-Down Face-Offs
F
W
XO
XO
O
XO
XO
XO
X OO
X
O X
X
There is no “hot” player, but only two of the three X’s can cross midfield
Team X is man down O XW moves up close to
midfield to help with the offside call
53
L
T
PositioningSettled Situation
54
PositioningSettled Situations - Lead Has his goal as his primary responsibility. Good
positioning is key! Try not to move off the goal line extended (GLE) unless:
there is a contested play near the end line or must move to get a better angle on the play.
Always return to GLE before whistling ball into play. Move in and out with ball. Be as close to the crease as
possible without interfering with play. Do not allow players to get behind you. Position yourself relative to the ball and strive to be in
good position to call a close play in the crease. Has end line responsibility on all shots (chase shots to
the end line!).
55
PositioningSettled Situations - Trail Watches for offsides. Watches action in his area. Reports fouls to the table. Can help with crease violations. Has most restarts. Watches the shooter & passer for a late hit.
Always know shooter’s number.
56
Coverage Around Goal in Settled Situations
57
A
DL
T
T
L
Lead and Trail PositionsContested Loose Ball Near the End Line
58
L
TPrevious Lead is new Trail, and previous Trail is new Lead
Lead and Trail PositionsPositions on a Clear from the GLE
59
Scoring Goal
Loose ball passes completely across goalline Shot or kick
Goal Disallowed Period ends before ball crosses goalline Illegal crosse Offense player illegally in crease Attack player jumps or dives into crease Penalty by team on offense Head comes off crosse Contact with goalie, goal, or netting before ball
crosses goalline
60
Goal ScoredMechanics – Lead Official Sounds his whistle immediately upon realizing the entire ball
has passed beyond the goal line. Runs to the edge of the crease off the near pipe, turns to face
“action” in front of the goal, and gives the goal signal while stationary (2–3 seconds).
Retrieves the ball from the goal (don’t allow goalie tantrums!). Tosses the ball to his partner at the center of the defensive
area line. Takes a position at the end of the wing line on the correct side
of the field (always go to the left side of the field as you face midfield.
Notes the number of the player scoring the goal on the scorecard.
Conducts face-off duties
61
Goal ScoredMechanics – Trail Official Waits for the goal signal by the Lead (don’t sound your whistle
unless the Lead has missed the goal). Watches the shooter for a late hit Watches the crease for fouls. Moves toward the high crease so the players know you’re there. Goes to retrieve the ball from his partner and watch action in front
of the crease (in the “hole”). Tell the Lead the jersey number of the scorer. Secures the ball from his partner and runs to the center of the field. Steps over midfield and turns around to face his partner (and the
end of the field where the goal was just scored). Places the ball on the ground and straddles it while he writes the
number of the player scoring the goal on his scorecard. Watch wing official for ready. Conducts face-off duties.
62
Goal Scored
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Substitution Regular
Ball out of bounds on sideline (horn), after goal, penalty, timeout
Special Through the substitution box Player must be off before player comes on Player coming off has the right of way No intentional delay
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New Official’s TrainingDay 2
65
Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable
All penalty time expires when a goal is scored by the other team.
Non-Releasable Served in full Not a choice - by definition
All equipment violations Targeting the head
Time common between 2 opposing team penalties is Non Releasable..
Served before any Releasable penalties.
Personal Fouls
Cross checkSlashingIllegal body checkIllegal field (NCAA only)Illegal goalsIllegal crosseIllegal equipmentTrippingUnnecessary roughnessUnsportsmanlike conductExpulsion (fighting, tobacco, flagrant misconduct)
66
Technical Fouls Lesser violations not
specifically listed as personal fouls.
The penalty for a technical foul depends on whether the offended team has possession. 30 seconds or take ball
away Always releasable Not served if goal
scored
Technical FoulsCrease violationsHoldingIllegal offensive screeningIllegal procedureConduct foulInterferenceOffsidePushingStallingWarding offWithholding ball from play
67
Technical FoulsLoose Ball - Play On During a loose-ball technical foul, crease
violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or
advantage is gained or lost. A guideline is no more than 1 or 2 seconds.
If the offended team Gains possession, give verbal & visual indication -
“Blue” Does not gain possession award the ball at the spot
where the ball is or, if the ball is inside the attack area, in the alley next to the attack area.
Play On! Loose Ball Push Blue
68
Technical FoulsLoose Ball - Play On For goalkeeper interference without
possession Withhold the whistle until goalie gains possession,
else award the ball in alley. For goalkeeper interference with possession
Withhold the whistle until the goalie completes an outlet pass or leaves the crease.
69
Technical FoulsBy Team in Possession If the team that has possession commits a
technical foul… Immediate whistle and award the ball to the
opponents at the spot where the ball is or if the ball is inside the attack area in the alley next to the attack area.
Illegal Screen White
70
Flag Down Slow Whistle (FDSW)
Fouls (personal or technical) with possession by the team that was fouled: Throw the flag straight up into the air (10 to 15 feet). Yell “Flag down!” , “Flag down!” , “Flag down!”
Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to
complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules
require you to. (GOODIE) Make certain all residual action among the players
has ceased.
71
Flag Down Slow Whistle (FDSW)Whistle Criteria GOODIE
Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Injury Expiration of the clock
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Flag Down Slow WhistleEnforcement Personal Fouls - All Personal fouls are served even if
a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not score
a goal during the flag-down situation. (30 seconds) Team A is awarded the ball:
Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone
Where the ball was when the whistle blew to stop play if the ball was in Zone 3
“In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball crosses the
endline.
73
Penalty Decision TreePersonal Fouls
YesNo
PersonalFoul
Loose Ball?
Whistle & assess penalty
Foul by ?
AB
FDSW
Whistle & assess penalty
Whistle & assess penalty
Note:A is the team with possessionB is the defense
74
Penalty Decision TreeTechnical Fouls
YesNo
TechnicalFoul
Loose Ball?
Play On
Whistleor
Possession
Whistle & award ball to B
Foul by ?
Goal score
d?
AB
Wave offflag
B serves30 secs
YesNo
FDSW
Note:A is the team with possessionB is the defense
75
Penalty time Penalty time begins when play resumes If a goal is scored:
The player for the team scored against is released (if releasable) The player for the scoring team is not released
All Non-Releasable penalties serve full time Penalty time carries over to next period Penalties on opposing players
Shorter time is Non-Releasable for both players Multiple penalties
Non-Releasable served first “In-Home” serves bench penalties Goalies serve their own time
Allow a 1 minute warm-up for a new goalie.
76
Simultaneous fouls Fouls by players of opposite teams
During a live ball or Dead ball when sequence is not known
Technical fouls cancel if there is no flag-down If the team in possession commits a
Technical foul - no time is served. Award ball to Team B Personal foul - time is served
Award the ball based on the Lesser of the total penalty time, or If penalty times are equal:
The team in possession retains possession If there is no possession, award based on Alternate Possession
77
RULE 4 Personal and Ejection Fouls
78
Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable
All penalty time expires when a goal is scored by the other team.
Non-Releasable Served in full Not a choice - by definition
All equipment violations Targeting the head
Time common between 2 opposing team penalties is Non Releasable..
Served before any Releasable penalties.
Personal Fouls
Cross checkSlashingIllegal body checkIllegal field (NCAA only)Illegal goalsIllegal crosseIllegal equipmentTrippingUnnecessary roughnessUnsportsmanlike conductExpulsion (fighting, tobacco, flagrant misconduct)
79
Technical Fouls 30 seconds or take
ball away Normally Releasable
Exceptions Common time, or Simultaneous
Not served if goal scored
Technical FoulsCrease violationsHoldingIllegal offensive screeningIllegal procedureConduct foulInterferenceOffsidePushingStallingWarding offWithholding ball from play
80
Cross Check
Illegal Check
Slash
Tripping
Unnecessary Roughness
Unsportsmanlike Conduct
Personal Fouls
81
Ejection
Illegal Stick
Illegal Gloves
Illegal Pocket Unsportsmanlike
Conduct
LockedPenalties
Personal FoulsNon-Releasable
Contact to the Head or Neck
82
Equipment Check Procedure Have a plan for four equipment checks, but be flexible.
Reschedule check if there is a penalty on a goal. Check a player of the team coming to your end of the field. A good rule of thumb is to check an impact player.
Goal scorer, key middie or longpole Do not check goalie. There is no rule that says a player cannot be checked twice but
be careful with this. Coach gets one equipment check request per game.
Gets a 2nd check if illegal equipment is found. Check that all required equipment is present and check legality
of crosse. Crosse does not have to be in the game to be checked. Do stick checks at midfield, facing away from the teams
Treat fouls on opposing teams as simultaneous dead-ball fouls
83
Equipment Check ProcedureItems to check
•NOCSAE sticker on back•Eye shield not tinted.Helmet with facemask
•Not cut down•Not completely clear or whiteMouthguard•All optional parts must be attached.Shoulder pads
Arm/elbow pads
GlovesShoes
Lacrosse stick
• All optional parts must be attached.
84
L
T
Lead goes to closest bench and takes the number selected. Lead needs to hustle to wing area.
Trail goes over midfield, and takes a player from the opposite bench area..
Note: try to get a ball, or ask ball person to toss you one. Don’t go into team huddle to get a stick!
Officials should do the stickmeasurement in the middle of the field by the center “X”.
Equipment Check
Updated 11/5/10
85
L
T
Try to have at least 1 official where the teams are crossing.
Time-Out Procedures
After all clear, meet at center if necessary, then position yourselves 20 yards off benches.
Updated 1/08/10
Watch the teams “cross” here.
X
O
X
O
X
X
O
O
Note: When you meet at midfield you should write down time-out, and discuss any mechanics that may be off. Be sure you know where the ball will be starting.
Note: Be sure to tell the benches who called time out!
86
The CrosseMinimum of 6.5” at the widest part of the head.Minimum of 10” long to throatOverall length: - 40” to 42” (short) or - 52” to 72” (long)
87
The Crosse (cont) Depth check
Top of ball not below plastic
Roll check Roll ball out side & front Only needs to be done
once if it comes out. Other checks
Strings no longer than 6”
One ball stop (optional) Relatively straight (2 ¾”
height) Endcap required – No
penalty
88
Illegal crosse Throw flag and report to table Deep or tight pocket (due to netting)
1 minute, Non-releasable Pocket can be adjusted and returned to game after penalty Do not demonstrate to coach
Illegal crosse Illegal head dimension or length 3 minutes, Non-releasable Crosse must stay at table and cannot reenter game. Do not demonstrate to coach Instruct table to not allow anyone to touch crosse.
Any goal scored by a player with an illegal crosse is disallowed If player adjusts crosse when crosse is requested
Automatic 1 minute Non-releasable Also enforce normal penalty if crosse is illegal.
89
Illegal equipment Player equipment that does not conform to
rules Key elements:
Most equipment penalties are 1 minute Non-Releasable No mouthpiece or hanging out
No penalty if it came out during play Cut gloves or holes in palm
Holes must be taped over. No penalty if due to wear. No shoulder pads or arm pads
Does not apply to goalie. Goalie must have throat protector and chest protector.
Proper equipment must be worn during play. Players on the sidelines need to keep their helmets on.
90
Cross check 5.2 Cross-Check
A player may not check his opponent with his crosse in a cross-check position. That is, a check with that part of the handle of the crosse that is between the player's hands, either by thrusting away from the body or by holding it extended from the body.
Key elements: Thrusting Hands apart Away from body Watch for riding up into neck
Penalty 1, 2, or 3 minutes depending on severity
91
Illegal body check 5.3 Illegal Body Check Key elements:
Not in possession or not within 5 yards of the ball Avoidable after a pass or shot Contact to or with the head or on follow-through Contact with a player on the ground Both hands must remain in contact with the crosse Only legal if from the front or side above the waist, below
neck No foul if player contacted turns just before contact Keep an eye on the passer or shooter
Penalty 1, 2, or 3 minutes depending on severity
92
Checks Involving the Head or Neck 5.4 Checks Involving the Head or Neck Key elements:
Initiating contact to an opponent's head or neck with a cross-check, or with any part of his body or stick. Any follow-through that contacts the head or neck is also a violation of this rule.
A player shall not block an opponent with the head or initiate contact with the head (known as spearing).
Penalty 1, 2, or 3 minutes depending on severity at
official’s discretion. Excessively violent may result in an ejection.
93
Slashing 5.6 Slashing Key elements:
Striking a player in any part of the body with the crosse or end cap. The gloved hand is considered part of the crosse & not a slash Illegal Head or neck, Chest or back, Legs, Arms
Not a penalty if done in the act of passing, shooting or scooping the ball.
Swinging a crosse at an opponent's crosse or body with deliberate viciousness or reckless abandon, regardless of whether the opponent's crosse or body is struck.
Penalty 1, 2, or 3 minutes depending on severity
94
Tripping 5.7 Tripping
A player may not trip an opponent with any part of his body or crosse. Tripping is obstructing an opponent at or below the waist with the crosse, hands, arms, feet or legs, by any positive primary action if the obstructing player is on his feet or by any secondary action when the obstructing player is not on his feet.
Key elements: Obstructing a player below the waist Must be positive primary action when standing Any secondary action when not standing No penalty if player trips over his own cross being checked or
trips during a scoop. Penalty
1 minute
95
Unnecessary Roughness 5.8 Unnecessary Roughness Key elements:
Any excessively violent act, holding, or pushing. Deliberate and excessively violent contact made against
an offensive player who has established a screen. i.e. intentionally running through a screen.
Any deliberate and excessively violent avoidable act, whether it be with the body or crosse. This may include a legal body check. Late hit on shooter or passer vs. Illegal Body Check Bull dodge
A check delivered via a punching blow. Penalty
1, 2, or 3 minutes depending on severity
96
Unsportsmanlike Conduct 5.9 Unsportsmanlike Conduct Key elements:
Non-Releasable Arguing with an official Using threatening, profane or obscene language or gestures Baiting or calling undue attention to oneself
Releasable Repeatedly committing the same technical foul. Failing to return immediately to the field after going out of
bounds. Deliberately delaying substitution to gain an advantage.
Penalty 1, 2, or 3 minutes depending on severity
97
Fouling Out 5.10 Fouling Out Key elements:
Any one player accumulating 5 minutes of personal fouls.
Just as in basketball, this is a disqualification, not an ejection.
A substitute can enter after penalty time is served.
98
Ejection 5.11 Ejection Key elements:
Deliberately striking or attempting to strike anyone. Leaving the bench area during an altercation. Use of tobacco or smokeless tobacco. Second non-releasable, unsportsmanlike foul. Any action deemed by the officials to be flagrant misconduct. You must notify your assignor and file a report.
Penalty 3 minute Non-Releasable Ejection for remainder of game Ejected coach must leave premises Ejected player must leave premises if there is supervision
99
RULE 5 Technical Fouls
100
Technical Fouls 30 seconds or take
ball away Normally Releasable
Exceptions Common time, or Simultaneous
Not served if goal scored
Technical FoulsCrease violationsHoldingIllegal offensive screeningIllegal procedureConduct foulInterferenceOffsidePushingStallingWarding offWithholding ball from play
101
Technical Fouls
102
Crease Violation 6.2 Crease Violation Key elements:
Attacking team in the crease or on the line. No part of an attacking player’s body (e.g. hand, arm, foot) may
not be in the opponent's goal-crease area at any time. If an offensive player dives or leaves his feet and his own
momentum carries him into the crease any goal is disallowed. Push vs. dive can be a tough call.
Defense enters own crease with possession of the ball. Watch goalie’s rear foot when raking the ball outside the crease Passing or placing the ball into the crease is permitted. No player may remain in the crease with possession of the ball
longer than four seconds. Penalty
30 seconds or turnover if by A
103
Crease Violation
104
Goalie Interference & Privileges 4.19, 4.20, 6.2 Goalie Interference Key elements:
Goalie’s body or stick may not be touched inside the crease Portion of goalie’s stick outside the crease may be checked if he
does not have possession If the goalie is in the crease and there is contact with the goalie
or his cross: Goalie does not have possession
Play on Award ball laterally if his team does not gain possession
Goalie has possession (clamping & raking are not possession) Play on Ends if goalie completes an outlet pass or runs ball out of the crease Award at Center X if the pass is not complete
Penalty Free clear or possession
105
Holding 6.3 Holding Key elements:
Impeding the movement of an opponent or his crosse. Illegal:
Using the portion of the handle between the hands. Stepping on the crosse of an opponent. Holding an opponent with the crosse. Holding or pinning an opponent's crosse against his body with the crosse. Holding with the free hand that is off the crosse. (Watch wrap checks) Holding the crosse of the opponent using any part of his body.
Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done with a closed hand, shoulder, or forearm with both hands on the crosse, and from the front or side, or from the rear if no more than equal pressure is
applied Penalty
30 seconds or turnover if by A
106
Illegal Offensive Screening 6.4 Illegal Offensive Screening
No offensive player shall move into and make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing.
The offensive player cannot hold his crosse rigid or extend his crosse to impede the normal movements of the defensive man.
The offensive player must be stationary There must be contact for a screen to be illegal
107
Illegal procedure 6.5 Illegal Procedure
Touching the ball with hand(s). Exception is goalkeeper if inside crease
Illegal actions with the crosse Throwing a crosse Participate without a crosse Push, thrust, or flick the crosse in the
face of an opponent Avoidable lateness of a team. Not
being ready to play. Leaving the penalty area too soon Delaying the game Playing when out of bounds Not in the restraining area at face-
off Not being 5 yards away on a restart Substitution violations Goal crease violations
6.5 Illegal Procedure (cont) Time out violations Having more than 10 players in the
game Face-off violations 2 or more inspection requests
without violations found (if no time-outs left)
Having more than 4 long crosses in the game
Delaying the game or restart (e.g. rolling the ball away)
Failure to advance the ball into the goal area in 10 seconds
Failure to provide a horn (be lenient on underclass games)
Failure to have a properly equipped designed goalkeeper on the field
Uniform violations (only once before the game)
108
Conduct foul 6.6 Conduct Foul
Coach enters field of play or leaves the coaches area during play
Players leave the players area during play Using electronic communicating devices Object by arguing or gesturing to a decision by an
official, timekeeper or scorekeeper. Situate bands or other organized groups that use
artificial means to create noise on the opponent's side of the field.
109
Interference 6.7 Interference
A player shall not interfere in any manner with the free movement of an opponent, except when that opponent: has possession of the ball, the ball is in flight and within 5 yards of the players, or both players are within 5 yards of a loose ball.
Most likely After a loose ball is scooped In front of the crease.
110
Offside 6.8 Offside
A team is considered offside when it has fewer than three players in its offensive half of
the field it has fewer than four players in its defensive half of the
field. There needs to be some advantage gained.
Count forward! If you have 7 players on attack one is offside. Take your time, you can always wave off a goal.
Be careful with sub going on and off or players standing near sideline Count forward.
111
Pushing 6.9 Pushing
A player shall not thrust or shove an opponent from the rear. Pushing… is not a violent blow Is permitted from the front or side when an opponent:
has possession of the ball or is within 5 yards of a loose ball.
To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse.
Pushing is not permitted From the rear If the player does not have ball or is not within 5 yards of a loose ball
Interference, or Illegal screen
TPOAD (The Principal Of Advantage Disadvantage) Don’t call a foul if it doesn't give an advantage to the team committing it or
disadvantage the team on the receiving end.Note : Does not apply where judgment isn't involved, like line calls, offsides, or safety (e.g. slash)
112
Pushing
113
Stalling 6.10 Stalling
A team may be warned to “Keep It In” when it is keeping the ball from play, (not attacking the goal), and
the defense is playing the ball, or is ahead and there are 2 minutes or less in the game
(mandatory) The ball is awarded to the defensive team if the ball
leaves the goal area unless by: a shot on goal or a touch by the defensive team.
The stall warning remains in effect until: a goal is scored, the defensive team gains possession of the ball or the period ends resulting in a face-off.
114
Stalling (cont.) 6.10 Stalling
Look for stalling when Team is a man down with possession Is trying to hold onto a slim lead Needs to shorten the game
If a stall warning, “Get It In” is given outside of the attack box, it is always followed by a “Keep It In”. The defense does not have to be playing the ball outside of the
box Don’t trap – warn before the ball enters the box Final 2 minutes
Make sure table knows to warn you Keep track of who is leading Let them know the warning is coming Remind everyone if a stall warning remains in effect after a restart.
115
Warding off 6.11 Warding Off
A player in possession of the ball may protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse.
A player in possession of the ball may not use his free hand, arm or any other part of his body to hold, push or control the direction of the movement of
the crosse or body of the player applying the check.
116
Withholding ball from play 6.12 Withholding ball from play
A player may not lie on a loose ball or trap it with his crosse longer than is necessary for him
to control the ball and pick it up with one continuous motion, or
withhold the ball from play in any other manner. Repeated actions are unsportsmanlike conduct.
117
Failure to AdvanceAdvancing the ball beyond midfield Once the defensive team gains possession of
the ball in it’s defensive half of the field, they have 20 seconds to advance the ball across the midfield.
Role of Trail Official: Remain even with or slightly behind the ball as it
advances out of the defensive half of the field. The Trail is responsible for timing of the 20-second
count using his timer..
118
Failure to AdvanceAdvancing the ball into the attack area Once a team has advanced the ball into its
offensive end of the field (by stepping on or over the midfield line in possession of the ball, or by gaining initial possession of a loose ball in their offensive end), they have 10 seconds to get the ball into the attack area.
The Lead is responsible for the initial 10-second count as the ball moves across midfield into Zone 3.
119
20 seconds to clear ZONE 1
Coaches Area Coaches AreaTable
ZONE 4ZONE 3
10 seconds into the attack zone
1X
Advancing the ball
120
New Official’s TrainingDay 3
121
RULE 7 Penalty Enforcement
122
Penalty Enforcement Once you have determined that a foul has
been committed, you must determine which of the following situations you are in:
For loose-ball technical fouls (and also for most goalie interference and crease violation fouls even if the ball is not loose), you will either employ the play-on technique or sound the whistle immediately.
For a foul by the team in possession, or for any loose-ball personal foul, blow your whistle immediately.
123
Technical FoulsLoose Ball - Play On During a loose-ball technical foul, crease
violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or
advantage is gained or lost. A guideline is 1 or 2 seconds.
If the offended team Gains possession, give verbal & visual indication -
“Blue” Does not gain possession award the ball at the spot
where the ball is or, if the ball is inside the attack area, in the alley next to the attack area.
Play On! Loose Ball Push Blue
124
Technical FoulsLoose Ball - Play On For goalkeeper interference without
possession Withhold the whistle until goalie gains possession,
else award the ball in alley. For goalkeeper interference with possession
Withhold the whistle until the goalie completes an outlet pass or leaves the crease.
125
Technical FoulsBy Team in Possession If the team that has possession commits a
technical foul… Immediate whistle and award the ball to the
opponents at the spot where the ball is or if the ball is inside the attack area in the alley next to the attack area.
126
Flag Down Slow Whistle (FDSW) Fouls (personal or technical) with possession
by the team that was fouled: Throw the flag straight up into the air (10 to 15
feet). Yell “Flag down!” , “Flag down!” , “Flag down!”
Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to
complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules
require you to. (GOODIE) Make certain all residual action among the players
has ceased.
127
Flag Down Slow Whistle (FDSW)Whistle Criteria GOODIE
Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Injury Expiration of the clock
128
Flag Down Slow WhistleEnforcement Personal Fouls - All Personal fouls are served even
if a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not
score during the flag-down situation. (30 seconds) Team A is awarded the ball:
Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone
Where the ball was when the whistle blew to stop play if the ball was in Zone 3
“In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball crosses the
endline.
129
Penalty Decision TreePersonal Fouls
YesNo
PersonalFoul
Loose Ball?
Whistle & assess penalty
Foul by ?
AB
FDSW
Whistle & assess penalty
Whistle & assess penalty
Note:A is the team with possessionB is the defense
130
Penalty Decision TreeTechnical Fouls
YesNo
TechnicalFoul
Loose Ball?
Play On
Whistleor
Possession
Whistle & award ball to B
Foul by ?
Goal score
d?
AB
Wave offflag
B serves30 secs
YesNo
FDSW
Note:A is the team with possessionB is the defense
131
Penalty EnforcementMaking and Reporting the Call Once you sound the whistle, you should: Make sure the play is completed, including any dead-ball residue
after the play. Gather your thoughts. Check for flags from your partner. If there are multiple flags, you
may need to conference to determine if you have two flags for the same foul or flags for two different fouls.
Inform your partner of your call. Trail Position yourself promptly but not “hurriedly”:
Facing the table. With an unobstructed view of the table. Erect and stationary.
Signal the penalty. Be big, loud, and clear. Appear detached – don’t be angry! Make sure penalized player is back from sideline, kneeling by
table, with helmet on.
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Penalty ReportingTrail - CNOTE Face the table and announce the following:
“C” - The uniform color of the offending player. Point to team. “N” - The number of offending player (and signal the number
with your hands). “O” - The offense (foul) the player committed (give signal). “T” - The time to be served (30 seconds, 1 to 3 minutes). “E” – Explanation if necessary If the penalty is Non-releasable (Full Time, Locked) Good to mention the game time when to release the penalty &
if it might carry over. Who will have possession and where the ball will restart
(e.g., “Blue ball, free clear”; “Blue ball, outside the box”)
Blue Push 30 seconds White ball“Two” “Four”
133
L
T
flag down
Lead gets signal from Trail, checks activity of players , then get the ball ready for play.
Trail calls out “flag down”, stops play at appropriate time, tells his partner what the call is, then gets out in open and relays call to table.
NOTE: Trail official ALWAYSRelays the penalty to the table!Report – C-NOTE:Color, Number, Offense (Foul), Time, Explanation (if necessary)
NOTE: Do NOT start the ballDirectly in front of the cage!
Penalty Enforcement
Updated 12/7/10
134
Penalty ReportingLead Set the field
Check with or report to Trail on penalty Get ball to restart spot. Restart at spot, in Trail’s alley, at top of corner
box, or Free clear Restart on endline if penalty occurs after ball crosses
endline Count players. This is critical! Inform Goalie of restart spot & penalty situation
(e.g. You’re down 1 for 1 minute)
135
Penalty Reporting
136
Penalty EnforcementFouls by Opposing Teams Simultaneous
Time serving fouls by opposing teams. Start on the same tick of the clock. Non-releasable for the shorter penalty time.
Technical fouls by opposing teams cancel each other.
Dead-ball fouls are enforced in the order they occur
137
Penalty Enforcement Dead-Ball Fouls Most common
Late Hits Conduct and USC Illegal crosse or equipment Illegal procedure (delay of game) Fighting
Most Likely In a blowout game In tightly contested game In a rivalry game After other dead-ball fouls After a hard foul or cheap shot When players are jawing at each other When a coach is out of control
138
Penalty Enforcement Dead-Ball Fouls “Live-ball”, “Live-ball” are simultaneous fouls.
No free clear. “Live-ball, Live-ball, Let it be”
“Live-ball”, “Dead-ball”, enforce in the order they occurred and award a free clear. “Live-ball, Dead-ball, Dead center”
In both cases, common penalty time is non-releasable
139
Signaling Dead-Ball Fouls Use the one-hand open palm overhead to
signal dead ball when necessary. Out of bounds, Foul, Play-On
140
Goal ScoredLive Ball Foul Play: B1 illegally body checks A1 before ball
enters the goal (Live-ball foul) Signal: Blue, “Four”, Illegal body check, One
minute. Goal is good. Face-off.”
Blue “Four” Illegal Body Check
1 Minute Goal is Good
Face Off
141
Goal ScoredDead Ball Foul Play: B24 illegally body checks A1 after ball
enters the goal. (Dead ball foul) Signal: “Blue” “Two” “Four”, Dead ball foul,
Illegal body check, 1 minute. Goal is good. White ball.
Blue “Two” “Four” Dead Ball Foul
Illegal Body Check
1 Minute Goal is Good
White Ball
142
Bench Penalties In-home: Starting attack player, is the first
name in the score book when attack is listed first. This number is also listed on your scorecard.
If a penalty is called against a team when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home.
143
In cases of poor conduct, officials generally follow an escalating progression up ”The Ladder.”
1. Start with a verbal warning,
2. followed by a conduct foul when the offending team has possession,
3. then by a time-serving conduct foul,
4. then a 1- to 3-minute unsportsmanlike conduct, and
5. finally by a flagrant misconduct expulsion foul.
Depending on the severity of the foul and what preceded it, steps in this progression may be repeated or skipped.
Handling a Rowdy Coach
144
Rule Changes - 2012 Illegal procedure if the field does not have a marked centerline the entire
width (i.e. thru the logo) Hollow crosse handles must have an end cap. Not illegal but tape is not
sufficient. Crosses and gloves not touching the centerline on a faceoff. Eliminate long face-offs – no kicking, stepping on, holding, or pinning
opponent’s crosse. An airborne player’s status is wherever he was last in contact with the field When a player loses his stick and the ball is in or under the head of the
crosse, the ball is awarded to the opposing team. A team with too few players at either end of the field is not offside if they
have not gained an advantage because the player is off the field of play. A team has 10 seconds to bring the ball into the goal area after:
Crossing the center line with possession Gaining possession in the offensive half of the field
An injured player may return after the next dead ball following resumption of play.
145
Rule Changes - 2012 "Get it in/Keep it in" command
Under 2 minutes left in the game if not tied. Stalling
Illegal Body Check From the rear, at or below the waist, player on the ground,
Illegal to initiate contact, including follow through, to the head or neck. A player who accumulates 5 minutes of personal fouls has fouled out.
Not an ejection. Any act considered misconduct = conduct foul The team in possession of the ball must attack the goal. There is no
set time limit. “Get it in/Keep it in” if in official’s judgment the team is keeping the
ball from play by not attacking the goal. The defense must attempt to play the ball.
A player entering the field following expiration of his penalty time must wait until possession is gained on a face-off.
146
Rule Changes – 2012Points of Emphasis Points of Emphasis
Player Calling Attention to Themselves After a Goal Deliberately Grabbing the Ball with the Hand on
the Faceoff Illegal Checks Equipment Inspections
147
Rule Changes – 2012NFHS Clarifications Stalling 4-15
Once the ball has been successfully advanced into the goal area, a team is provided the opportunity to run its offense on its offensive half of the field. If the offensive team carries or intentionally passes or propels the ball to its defensive half of the field and the offensive team was last in possession, the official will signal and verbally announce "get it in/keep it in" if the offensive team gains possession. The offensive team has 10 seconds to return the ball to the goal area, at which point it must "keep it in." Once the goal area is gained, the officials will signal and verbally say "keep it in." In all other situations in which the ball returns to the defensive half of the field, normal rules for advancing the ball will apply with the appropriate count starting upon possession.
Tape Rings 1.6.1 SITUATION: During an equipment inspection, A1's handle has a
tape ring measuring more than 3.5 inches in circumference that is (a) within 3 inches or (b) more than 3 inches from the butt end of the handle. RULING: (a) Legal (b) Illegal. The tape ring must be removed before the crosse can return to play.
148
Rule Changes – 2012NFHS Clarifications End Caps
Clarification: End cap does not have to be just plastic or rubber as long as made for a lacrosse stick. Some are made of wood.
Offside Situation reworded:
4.10 SITUATION I: Team A delays their substitution which causes them to have too few players on either end of the fieldRULING: Illegal procedure if Team A gains an advantage by the delayed substitution. Ball is awarded at the spot of the foul (or laterally outside the goal area).
Delayed Substitution Upon recognizing a delayed substitution situation, the official should
employ a "silent play-on" mechanic. 4.11 SITUATION: During a special substitution, A1 delays his entrance
onto the field. The trailing official sees the delay.RULING: Silent play-on. The official will raise an arm. If A1 gains an advantage by the delayed substitution, call illegal procedure on A1. If no advantage is gained, drop the arm and play continues.
149
Mechanics
150
L
T
Lead and Trail PositionsSettled Situation
151
Coverage Around Goal in Settled Situations
152
A
DL
T
T
L
Lead and Trail PositionsContested Loose Ball Near the End Line
153
Here are the key places you can’t go wrong on the field with two man mechanics.
Key Places to GoSettled Situation
12
34
Trail: On offense: (1) If the ball is in possession, go to the corner of the
restraining box. (2) If the ball is loose, go to the junction of the midfield line
and the sideline.Lead: On offense: (3) If the ball is loose or in possession of the offense, go to the
goal line extended. (4) If there is a shot, chase it to the end line.
154
Key Places to GoTransition
5
6
When the ball is being cleared:Lead: (5) If you are the new Lead, stay at least one full zone
ahead of the ball (so if the ball is in the Defensive Zone, you are at midfield; if it’s in Zone 3, you are at the top of the box, and if the ball is in Zone 4, you are on the goal line extended).
Trail: (6) If you are the new Trail, stay even with the ball, whether it is loose or in possession of the clearing team.
155
Coaches Area Coaches AreaTable
Four KEY Positions
43
2GLE1
1 4
3
2
GLE
Four Primary Locations
156
Transition
Trail becomes Lead Lead becomes Trail Goalie makes the save Break to midline; see the ball,
quick check for offsides GLE responsibility- get there! First 10 second count into
attack box (Zone 4) Sprint to endline if contested
shot; return to GLE at restart Move “in” and “out” (crease) Sideline responsibilities
Goalie makes the save Goalie 4 second count;
start the 20 second timer Stay behind the ball; you
ultimately have off-sides 60 yard eyes- find the
shooter Jog to the restraining line Sideline responsibilities Stay with ball if ball
clears along your sideline
157
L
TPrevious Lead is new Trail, and previous Trail is new Lead
Lead and Trail PositionsPositions on a Clear from the GLE
158
Coaches Area Coaches AreaTable
Normal Transition – Stop at Cone
GG
D3
D2
D1
D3
D2
D1
M3
M2
M1
M3
M2
M1A3
A2
A1A3
A2
A1Goalie Save
159
Coaches Area Coaches AreaTable
Normal Transition – with Substitutions
GG
D3
D2
D1
D3
D2
D1
M3
M2
M1M3
M2
M1A3
A2
A1A3
A2
A1
M3aM3a
Goalie Save
160
Coaches Area Coaches AreaTable
Fast Break Transition
GG
D3
D2
D1
D3
D2
D1
M3
M2
M1
M3
M2
M1A3
A2
A1A3
A2
A1Goalie Save
161
Coaches Area Coaches AreaTable
Beat the ball but… Don’t be FLASH
GG
D3
D2
D1
D3
D2
D1
M3
M2
M1
M3
M2
M1A3
A2
A1
A3
A2
A1
Goalie Save
162
Who Watches What?T
T is “on” when ball is in the brown area
L
L is “on” when ball is in yellow area
163
Who Watches What?T
T is “on” when ball is in the brown area
L
L is “on” when ball is in yellow area
164
Who Watches What?T
T is “on” when ball is in the brown area
L
L is “on” when ball is in yellow area
165
Who Watches What?T
T is “on” when ball is in the brown area
L
L is “on” when ball is in yellow area
166
RestartQuick Restarts In the event of: Make sure the goalie has 5 seconds to reset. Make sure all player are 5 yards away Tell the players where the ball should be and
use a 5-second count. As soon as the ball is in the right place and in
possession, restart for any loose-ball technical foul, any change of possession technical foul, any end line out of bounds
167
RestartSlower Restarts Use your 20 second timer After goals After reporting time-serving penalties For sideline horns To summon player after a time-out or to start
a period. Before whistle
Count the field Check with partner
168
Coaches Area Coaches AreaTable
RestartTrail blows ball into play
169
Coaches Area Coaches AreaTable
RestartLead blows ball into play
170Stay Where You Are
Restart – Zone 3
171
ZONE 4
20 yards lateral to Goal: always in the ALLEY
Restart – Zone 4
172
Deep RestartBall on Trail’s Side In the event of:
a non-time-serving foul, in the attack area, that awards possession to the defense (e.g., a
ward, an offensive crease violation, a loose-ball technical foul)
Move the ball to the alley on the goalie’s left, the side where the Trail official is set up. This will make it easier for the Trail to follow the play.
173
Deep RestartBall on Trail’s Side The Lead
Has, as always, the primary responsibility of covering his own goal. Sets his initial position based on a variety of factors (e.g. the game
situation, teams’ tendencies, players’ skills, his own mobility), but he will normally start no farther from his own goal than midfield.
Is responsible for the “quick offside” call (i.e., any offside violation made by the players from the Lead’s half of the field, the side to the Lead’s right).
Must be prepared to “hold” the center line and count offside on the clearing team’s defensive half of the field if the Trail is caught with a contested play on his own side of the field.
Must cover his own goal on a long pass. Must maintain visual communication with the Trail (use hand
signals). Sideline signal (then signal direction of restart)
174
Deep RestartBall on Trail’s side
175
Deep RestartBall on Lead’s Side Trail - Move across the field an appropriate distance to cover a
contested restart but stay on his side of the goal.
Lead - Keep one hand up until a clearing-team player has possession and is in the alley (i.e., neither out of bounds nor in the attack area) since the Trail will likely not be able to see the far sideline. As soon as the player is ready, the Lead should point in the direction of the play and the Trail should blow his whistle and start his timer.
Once the play has been restarted by the Trail, he should release the player with the ball to the Lead as soon as he determines that the player is in the Lead’s coverage. Once released by the Trail, the player with the ball becomes the responsibility of the Lead and the coverage of the clear takes place in a normal fashion.
176
Deep RestartBall on Lead’s Side
177
L
T
Lead has goal-line, beeper, and any substitutes.
TRAIL has whistleand count. Look for “GO” from L.
Sideline out of bounds
ball
178
L
Endline Out of Bounds
T
179
L
T
GLE Restart
Lead – look to Trail for ready signal. Blow it in, then follow ball to goal.
•
Trail – Cover goal line until Lead moves in.
180
L
T
Endline out of bounds- Lead’s sideTrail, move in to help cover goal on restart.
ball•
181
L
Trail has subs, count.
T
Lead has restart. Move back to Goal Line on restart.
Endline out of bounds- Trail’s side
•
182
T
L
Trail brings the ball in 5 ydshas the beeper. Be ready for ball changing directions. You have Offside!
LEAD will take count.NOTE: be sure where theball went out of bounds!
Sub Area out of bounds
•
183
L
T New Lead hustles downfield, and gets into position.
New Trail gets the ball, and gets it up to 1 step over midfield. Blow whistle when 5 yds is given.
Interference w/goalie,FREE CLEAR!
WHISTLE
L
T
Free Clear
Updated 11/5/10
184
XO
XO
XO
X•O
X O
O X
T
O X
L
O
Team X is clearing and is
fouledX
Trail throws flag forward, blows whistle when appropriate
XO
XO
Fouls in Transition
185
L
T
XO
XO
XO
XO
XO
XO
O•
O
XO
XO
X2
X1
Middie X1 can’t pursue unless middie X2 goes to
offensive end
Team O Clearing
186
XO
XO
XO
X•O
X O
O X
TO X
L
O X
If the goalie or a long pole goes on a fast break, look
for offside
XO
XO
Give the goalie 5 seconds to get back to the crease on
a restart
Shot!
Fast Break
187
L
T
XO
XO
XO
XO
XO
XOO• XX
O
X
Team X is man down
O
XO
X is not offside when he jumps O
Trail has whistle
Restart After Free Clear
Restart 1 step over line
188
XO
XO
XO
XO
XO
OX
X O
O X
L
TBall goes out here Trail has timer and subs;
move ball in 5 yardsand restart
XO•
X
O
Trail has offside and count; must be ready formidline jump play
Sub Area Restart
189
Correction of errors Inadvertent whistle
Team in possession restarts, or If the ball is loose use Alternating Possession
Inadvertent flag Wave flag off Determine possession the same as an inadvertent
whistle Sideline Out of Bounds:
Allow extra substitution time if point the wrong way.
Get It Right Discuss with partners Admit your mistakes
190
Post Game Pay attention: you have jurisdiction until you
leave field, and ejections are possible after horn (note in scorebook)
Report: Major injuries Fights/expulsions/“Parking lot” incidents USCs (if required) Problems with field, facilities, or game balls
Call assigner with “heads up” for controversial issues; follow up with written report
191
Conflict ResolutionCommunication Communicating with coaches
Ignore statements Answer questions Don’t explain every call, explain unusual calls Get information for them Be polite and respectful! Maintain composure
Communicating with players Encourage sportsmanship Talk them out of fouls Inform the goalie of the penalty and restart situation Briefly explain the call or rule
192
Conflict ResolutionCommunication Referee:
“That’s it! One more word and I’m throwing the flag!”
Coach: “Can you penalize me for what I’m thinking?”
Referee: No”
Coach: “Good, cause I think you’re horse----”
John GagliardiSt. John’s University
193
Conflict Resolution
194
Conflict resolution Recognize the conflict
Diffusing the time bomb - how is it done?
Sharpen your skills - what skills are needed?
195
What is conflict? Direct opposition, a clash or disagreement
between people Conflicts are experienced at home, work,
social recreation and officiating a contest As long as you have people dealing with
people, making decisions or meeting deadlines - you will have conflict
196
What Types of Conflict? Pre-existing (carry over from previous contest) Spontaneous Reaction - reaction in a critical
time in the contest Cumulative Response - series of calls or bad
breaks that do not favor one team
197
Resolving conflict For years people in authority just told others what to
do Now, people want to be heard and have a say in what
is happening Therefore, communication becomes very important in
resolving conflict Approach the conflict collaboratively - work with
coaches and/or your partner(s) Simple communication is at the heart of conflict
resolution With every conflict - it’s a matter of listening and
seeking to understand the problem Must be done within the framework of the contest
198
Levels of conflict Informal - more often handled quickly, less
noticeable by others - quick comments to coaches and participants
Formal - needs more attention more skills necessary to resolve or understand what the coach, player or official has heard or seen
199
Key components in resolving conflict Great listening skills Flexibility Willingness to change Agree to disagree
200
Listening skills Maintain eye contact Do not interrupt - let them finish Good posture - maintain a non-threatening
position Mentally rehearse situations you might
become emotional in
201
Flexibility Be able to adjust to any situation Do not try to handle the situation alone - use
your partner(s) Understand you are not going to please
everyone - agree to disagree - this is a two way street, but the official has final say
202
Willingness to change Get the call right - use your partner(s) If change is necessary - make the change Support your partner(s) - you are a team Understand the psychology of coaches and
what motivates them - communicate with them - know your coach
203
Defusing the situationInformal conflicts: Normal contest situations will not be stopped Use visual acknowledgment with coach or
participants Direct eye contact or use caution sign. Use short verbal explanation “I hear you, I will watch for that” “I saw it differently than that” Use humor only when appropriate - timing is
of the utmost importance with humor Most of all - know your audience
204
Formal conflict Contest will temporarily be stopped You will be directly confronted by the coach. You
must evaluate coach’s degree of intensity. Listen, be flexible, evaluate the situation and make change if necessary
Help your partner with positive information - let partner make the call
Defuse the situation - do not abuse it - get everyone calmed down if possible
Establish your comfort zone and avoid letting a coach into your zone of comfort
Do not lose your composure - this is inexcusable
205
Formal conflict Always display proper physical demeanor Good eye contact Proper posture Listen rather than challenge Give quick precise explanation and move
forward Close the situation as rapidly as possible You can use the following: “Coach, I saw it
differently than that” “We need to get back to the contest” Remember defuse rather than abuse
206
Formal conflict If conflict continues, give them one last formal
warning If conflict continues, administer the
appropriate penalty and restart the contest as soon as possible
Serve as buffer for your partner
207
Necessary change If the official is in error, make the necessary
change Explain to the opposing coach and captain(s)
the situation and the change Get the contest started as quickly as possible
208
Review Keep one’s composure Evaluate the conflict Establish your comfort zone Must have good listening skills, be flexible and a
willingness to change if wrong Use simple communication to keep a situation from
escalating Review concerns to see if change is necessary Use your partner(s) as much as possible Approach a problem collaboratively Administer penalty if necessary - get contest
started as soon as possible
209
Identify the following signals
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
210
A
B
C
What does each sequence of signals indicate?