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CAPTURE THE POWER OF A DRAGON“BATTLE FOR THE ATHANC” CAMPAIGN RULES
WHEN DRAGONS BATTLE, CAEN SHUDDERS WRATH OF THE DRAGONFATHER EXCERPT
BOG TROG MIST SPEAKER MODEL PREVIEW
AND EVEN MORE CONTENT FOR:®
®
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2/116*While supplies last— —and they’re running out! ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, No Quarter, and their logos are trademarks of Privateer Press, Inc.
®
GET YOUR LIMITED-EDITION PIN WITH SUBSCRIPTION!*For more details on Privateer Press Digital and No Quarter subscriptions visit privateerpress.com and
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CREDITSPresident: Sherry Yeary
Chef Creave Ofcer: Matthew D. Wilson
Pblcaos Drecor: Michael G. RyanCreave Drecor: Ed Bourelle
Drecor of Bsess Developme: Will Shick
Drecor of Operaos: Jason Martin
Drecor of Markeg: Samuel Fletcher
Ar Drecor: Mike Vaillancourt
Lead Developer: Jason Soles
RPG Prodcer: Matt Goetz
Playes Coordao: Jack Coleman
Graphc Desg Drecor: Laine Garrett
Sdo Drecor: Ron Kruzie
Hobby Maager: Stuart Spengler
Edoral Maager: Darla Kennerud
• • •Edor--Chef: Lyle Lowery
Edg: Kelsey Fox, Lyle Lowery, Michael G.Ryan
Proofreadg: Charles Agel, Jack Coleman,Matt Goetz, Will Hungerford, Dallas Kemp,
Ron Kruzie, Michael Plummer, William “Oz”Schoonover, William Shick
Coy Edors: Matt Goetz, Douglas Seacat, Jason Soles
Graphc Desg: Laine Garrett, Jessy Stetson,Ainsley Yeager
Phoography: Charles Agel, Matt Ferbrache,Geordie Hicks, Dirk Hoppe, Dallas Kemp,
Roger Murmann, Jessy Stetson
Sdo Mares Pag: Matt DiPietro,Geordie Hicks, Dallas Kemp, Ron Kruzie
• • •
COntRiButORS
Josh Colon, Matt Goetz, Orrin Grey, Geordie
Hicks, Will Hungerford, Nathan E. Meyer,
William Overstreet, Zachary C. Parker, Michael
Plummer, Aeryn Rudel, Michael G. Ryan,
William Shick, Tim Simpson, Matthew D.
Wilson
• • •
iLLuStRAtiOnS Carlos Cabrera, Oscar Carfaro, Mike Capprotti,
Hardy Fowler, Mariuz Gandzel, Johan Grenier,
Imaginary Friends Studios, David Kuo, SusanLuo, Néstor Ossandón, Kiri Østergaard
Leonard, Raphael Lübke, Andrea Uderzo, Mike
Vaillancourt, Matthew D. Wilson
All content copyright 2001–2016 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, The Witchre Trilogy, Monsternomicon, Five Fingers: Port of Deceit, Full MetalFantasy, Immoren, Unleashed, WARMACHINE®, Forces of WARMACHINE, WARMACHINE High Command, Steam-Powered Miniatures Combat, WARMACHINE: Tactics, Convergence ofCyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Forces of HORDES, HORDES High
Command, Monstrous Miniatures Combat, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Orgoth, cephalyx, War Room, Lock & Load, Steamroller,Hardcore, Iron Gauntlet, No Quarter, Formula P3, Formula P3 Hobby Series, Bodgers, Heap, Infernal Contraption, Infernal Contraption 2: Sabotage!, Scrappers, Zombies Keep Out, Grind, SkullIsland eXpeditions, SIX, Dogs of War, Exiles in Arms, Called to Battle, The Warlock Sagas, The Warcaster Chronicles, Privateer Pins, and all associated logos and slogans are trademark property ofPrivateer Press, Inc. All other trademarks appearing are property of their respective owners. First printing Vol. 10, Issue 65: March 2016. Printed in the USA. This magazine contains works of ction,any resemblance to actual people, organizations, places, or events in those works of ction are purely coincidental. Duplicating any portion of the materials herein unless specically addressedwithin the work or by written permission from Privateer Press is strictly prohibited. In the event that permissions are granted such duplications shall be intended solely for personal, noncommercialuse and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. LEVEL 7 is a registered trademark of Matthew D. Wilson, Individual.Used with permission.
ON THE COVERWrath of the Dragonfather by Néstor Ossandón
Racing across the border into Germany, our Juggernaut stops outside Neuschwanstein Castle, the
nspiration for the one in Disney’s Sleeping Beauty . Our Juggernaut, on the other hand, is inspired
to put such a beauty to sleep permanently... —Photo by Dirk Hoppe
JUGGERNAUT’S JOURNEY SCHWANGAU, GERMANY
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New Releases 4
Editorial 10
News from the Front 11
Model Preview: Bog Trog Mist Speaker 12
Guts & Gears: Blind Walker 14
Skull Island eXpeditions: Deadly Protocols 25
Battle Report: “Battle for the Athanc” Finale 30
“Battle for the Athanc” Campaign 49
O-Pin Season 61
TABLE OF CONTENTS
Battle Report
“Battle for the Athanc” Finale
“Battle for the Athanc”
Campaign
Model Preview
Bog Trog Mist Speaker
Guts & Gears
Blind Walker
30 49
1412
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Bounty Hunt 62
Gavyn Kyle Files: Pyrrhus 64
Lock & Load GameFest 2016 Schedule 72
Skull Island eXpeditions: Wrath of the Dragonfather 80
Seeking Immortality 84
Scoundrels & Sell-Swords: Lanel Gozca 87
Vive la Resistance 90
Once Upon a Time in Khadoran-Occupied Llael 98
Player Gallery 110
No Quarter Painting Challenge 112
Bounty HuntGavyn Kyle Files
Pyrrhus 64
Once Upon A Time inKhadoran-Occupied Llael
62
Skull Island eXpeditionsWrath of the Dragonfather
9880
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RÖK (RESIN /METAL)game: hordes/trollbloods
sculptor: brian dugas
painter: dallas kemprelease: march
PIP 71102 • $54.99
GRISSEL BLOODSONG, FELL CALLER (METAL)game: hordes/trollbloods
sculptors: russ charles, brian dugaspainter: matt dipietro
release: april
PIP 71066 • $17.99
BLACKHIDE WRASTLER /BLIND WALKER (PLASTIC)game: hordes/minions
sculptor: michael jenkinspainters: geordie hicks, dallas kemp
release: march
PIP 75062 • $39.99
LYNUS WESSELBAUM & EDREA LLORYRR (METAL)game: hordes/minions
sculptor: shawn brunerpainter: matt dipietro
release: march
PIP 75065 • $19.99
NEW RELEASES
4 NEW RELEASES
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BLIGHTED NYSS GROTESQUE RAIDERS /GROTESQUE BANSHEES (PLASTIC)game: hordes/legion of everblight
sculptor: carlos castañopainters: geordie hicks, matt dipietro
release: march
PIP 73090 • $59.99
PROTEUS (RESIN /METAL)game: hordes/legion of everblight
sculptor: fausto gutierrez lopezpainter: dallas kemp
release: april
PIP 73097 • $64.99
5NEW RELEASES
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COMMANDER DALIN STURGIS (METAL)game: warmachine/cygnarsculptor: michael jenkins
painter: geordie hicks
release: april
PIP 31113 • $15.99
STURGIS THE CORRUPTED (METAL)game: warmachine/cryx
sculptor: michael jenkinspainter: geordie hicks
release: april
PIP 34107 • $15.99
THUNDERHEAD (RESIN /METAL)game: warmachine/cygnar
sculptor: dave kiddpainter: matt dipietro
release: april
PIP 31120 • $59.99
TRENCH BUSTER (RESIN /METAL)game: warmachine/cygnar
sculptor: brian dugaspainter: matt dipietro
release: march
PIP 31110 • $21.99
NEW RELEASES
6 NEW RELEASES
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PYRRHUS, FLAMEGUARD HERO (METAL)game: warmachine/protectorate of menoth
sculptor: olivier nkwetipainter: matt dipietro
release: march
PIP 32111 • $17.99
BLOAT THRALL OVERSEER MOBIUS (RESIN /METAL)game: warmachine/cryx
sculptor: jason hendricks
painter: matt dipietrorelease: march
PIP 34131 • $24.99
GRAND SCRUTATOR SEVERIUS (RESIN /METAL)game: warmachine/protectorate of menoth
sculptors: bobby jackson, brian dugaspainter: dallas kemp
release: april
PIP 32114 • $17.99
SOULLESS VOIDTRACER (METAL)game: warmachine/retribution of scyrah
sculptor: olivier nkweti
painter: dallas kemprelease: april
PIP 35067 • $11.99
7NEW RELEASES
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LEVEL 7 [OMEGA PROTOCOL]: E XTREME PREJUDICE release: march
PIP 62008 • $54.99
I MMORTALITY : A N I RON
K INGDOMS ADVENTURE release: april
PIP 424 • $24.99
I NTO THE W ILD release: april
PIP 604 • $14.99
NEW RELEASES
8 NEW RELEASES
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CYGNAR TEMPLATE SET
PIP 91130 • $11.99
PROTECTORATE TEMPLATE SET PIP 91131 • $11.99
KHADOR TEMPLATE SET PIP 91132 • $11.99
CRYX TEMPLATE SET PIP 91133 • $11.99
RETRIBUTION TEMPLATE SET PIP 91134 • $11.99
CONVERGENCE TEMPLATE SET PIP 91135 • $11.99
WARMACHINE AND HORDES TEMPLATE SETS AVAILABLE IN APRIL
MERCENARIES TEMPLATE SET PIP 91136 • $11.99
TROLLBLOODS TEMPLATE SET PIP 91137 • $11.99
CIRCLE TEMPLATE SET PIP 91138 • $11.99
LEGION TEMPLATE SET PIP 91139 • $11.99
SKORNE TEMPLATE SET PIP 91140 • $11.99
MINIONS TEMPLATE SET PIP 91141 • $11.99
9NEW RELEASES
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If you frequent the Privateer Press website or follow us on Facebook and Twitter, you’ve no doubt seen the
epic “Battle for the Athanc” WARMACHINE & HORDES map campaign that I’ve been embroiled in with
several of the crew. If you’ve been following along with anticipation, I’ve got a treat for you! This issue
contains the campaign rules we’ve been using to play “Battle for the Athanc” AND a truly epic Battle Report
that chronicles the grand conclusion to our own map campaign at Privateer Press headquarters! Yours truly
has located the athanc, but will I be able to hold on to it, or will it be snatched from my grasp? Read on to
find out.
This issue also features a “Model Preview” with the Bog Trog Mist Speaker and a “Guts & Gears” that
describes the Blind Walker in greater detail than ever before. (I restrained myself there from saying “gator
detail than ever before.” You’re welcome.)
The Llaelese Resistance gets the spotlight in this issue’s Full Metal Fantasy content. The “Viva La Resistance”article is a mini-expansion sure to interest anyone who wants to know more about the Resistance, and you
can use the content with a new Resistance adventure that lets you engage in one of their daring missions.
There’s also an excerpt from the upcoming Skull Island eXpeditions novel, Wrath of the Dragonfather , by
Zachary C. Parker. This epic novel directly ties into the storylines of recent WARMACHINE & HORDES
expansion books, so you definitely don’t want to miss it.
Athanc you,
Lyle LoweryEditor-in-ChiefNo Quarter
Hello,
I noticed that the last issue has a quote attributed to Lich Lord
Mortenebra. Did she get a promotion I wasn’t aware of? Is Cryx trying to
tell us something?
Thank you,Mark Davies
Boulder, CO
The Fleshless Maiden calls no lich lord master, but she is not yet a lich
lord herself. It is true there is still an opening since the destruction of
Lich Lord Morbus, and it’s possible Mortenebra has applied for that
position. As far as we are aware, however, Lord Toruk has not yet picked
a replacement and is still reviewing potential applicants.
Do you have a favorite article series you’d like to see in a compilation?
Send us a letter with your suggestion or any other questions or
comments you have! Email your letters to letters@noquartermagazine.
com , tweet @privateerpress using the hashtag #NQLetters, or send us a
message on the No Quarter Facebook page.
10 EDITORIAL
mailto:[email protected]:[email protected]://twitter.com/privateerpresshttps://www.facebook.com/No-Quarter-Magazine-112137392174295/https://www.facebook.com/No-Quarter-Magazine-112137392174295/https://www.facebook.com/No-Quarter-Magazine-112137392174295/https://twitter.com/privateerpressmailto:[email protected]:[email protected]
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News from the Front brings you recaps and advance information about WARMACHINE and HORDES-relatedevents, as well as updates on products and people in the community. Is there a cool event taking place in your area?
Tell us about it at: [email protected]
WHEN BLOOD MEETS OIL
Leicester’s Phat Kats Gaming Club ushered in their sixth
annual Blood & Oil event, thanks to Press Gangers Ross
Knill-MacArthur (Exiled Nephilim) and Stefan Ashwell
(Stef686). In total, one hundred players entered the event,
which was both a WTC and EU Championship qualier.
For the past two years, the bloodiest generals (most VPs)
for HORDES and WARMACHINE have been awarded
replica weapons, and this year, Mike Davies took home
Rathrok and Jim Gradwell got Daeamortus.
NEWS FROM THE FRONT
A MURAL FOR THE AGES
Living up to their name, Nerd Haven Games Inc., has
gone the extra mile for the players of Abbotsford and
Fraser Valley. Store Manager Jason Anderson explains,“We wanted players to immerse themselves in the game
so we went epic-size on the art. Paying equal homage to
WARMACHINE and HORDES, the battle scene helps
set the tone for the space.” The store even has “dungeon”
roleplaying area and fantasy-themed lounge for players
looking to dive into the Iron Kingdoms Roleplaying Game
or squeeze in a quick 25-point skirmish.
DREIEICHCON 2015
For the tenth time, WARMACHINE and HORDES players
gathered for the annual DreieichCon near Frankfurt to battle for
the title of German Champion. The tournament was played in
the Masters format with 64 participants.
In the nail-biting nale, Bernhard Fischer clashed with Christian
Metz. Bernhard had already won the title in the past, and
Christian was the defending champion of 2014. Bernhard had
played his rst ve matches without using his warlock’s feat
even once!
Christian elded a Butcher1 list against Bernhard’s Krueger1, and
in the end, it was Christian who came out on top to defend his
title. Congratulations to Christian for a well-deserved victory!
CONQUERING LOVEDecember marked the wedding of Press Ganger Federico
Castelo, whose new bride surprised him with a custom cake that
celebrated their union and his love for WARMACHINE.
“I believe the rst thing I told Soa after a long, silent pause
was, ‘I like to play WARMACHINE.’ Of course that did not get
us here, but it did make her surprise perfect. Special things like
this are why I love her a little more each day,” Frederico shared.
11NEWS FROM THE FRONT
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Although the meanest and most intimidating
individuals lead most bog trog tribes, the real power
behind the marshy throne is often found in the webbed
claws of a mist speaker. These cunning viziers act as
the spiritual advisors and counselors to the chieftains,
performing not just as diviners and shamans but also as
sorcerers. Mist speakers purport to communicate with
the spirits of the swamp. They tap into this strange
pantheon of animistic entities, ancestor spirits, and
necromantic beings to gain insight beyond the
understanding of their fellow tribesmen. Using
their cryptic wisdom, the “big sh” who lead
the tribes gain insight into the best courseof action—though the outcome almost
always favors the mist speaker himself. In
battle, mist speakers support the tribe by
wielding powerful magic that calls upon
the bog trogs’ swampy abodes.
Mist speakers speak reverently of the
mammoth beast Ashiga, who they
believe slumbers beneath Sike Dulra,
the great swamp of bog trog legend.
Some mist speakers claim that when
Ashiga rises from his slumber, he willfree all bog trogs from subjugation at
the claws of their gatorman oppressors.
Some mist speakers believe it is they who
will awaken Ashiga with their whispered
chants and the blood they spill.
It is these mist speakers who most
enthusiastically join the forces of the
Blindwater Congregation in battle. From the
midst of the battle, they call upon fell spirits
to harry the enemy so their blows might
MODEL PREVIEW By Will Hungerford
Art by Andrea Uderzo
®
miss, or to possess them, causing them to lay wasteto one another. Their incantations bolster their allies,
whose blows aim true with unerring precision. With
each death, the mist speakers whisper thanks and
praise to Ashiga, casting sly glances at the oblivious
gatormen who are too self-absorbed to realize that every
drop of blood shed under the sinister chants of the mist
speakers hastens the day of the gatormen’s destruction.
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Minion – This modelwill work for Circle,
Legion, Skorne, andTrollbloods.
MIST SPEAKER
Amphibious –
This model ignoresthe effects of deep andshallow water andcan move throughthem without penalty.While completely indeep water, it cannot
be targeted by ranged or magic attacks and can makeattacks only against other models in deep water. While
completely in deep water, this model does not block LOS.Magic Ability [6]
• Guid (HAction) – RNG 5. Target friendly Factionmodel. If the model is in range, it gains Eyeless Sightand its weapons gain Magical Weapon for one turn.
• Ifu (HAttack) – Inuence is a RNG 10 magicattack. Take control of target enemy non-warcaster,non-warlock warrior model hit. The model immediatelymakes one normal melee attack, then Inuence expires.
• Summ Vtx (HAction) – Center a 3 ̋AOE cloud effecton this model. Enemy models suffer –2 to attack rollswhile in the AOE. Summon Vortex lasts for one round.
Prowl – This model gains Stealth while within terrain
that provides concealment, the AOE of a spell thatprovides concealment, or the AOE of a cloud effect.
MIST GLAIVE
Magical Weapon
Reach
MIST SPEAKER
POW P+S
MIST GLAIVE
4 10
SPD STR MAT RAT DEF ARM CMD
DAMAGE 5
FIELD ALLOWANCE 2
POINT COST 2
SMALL BASE
5 6 5 3 13 14 8
TacTIcal TIpS
AMPHIBIOUS – This model can attack other models that arein deep water.
MAGIC ABILITY – Performing a Magic Ability special action orspecial attack counts as casting a spell.
BOG TROG MIST SPEAKERMINION SOLO
Unlike Gorman, Mist Speakers are not characters and can
therefore be taken in pairs! While a single Mist Speaker
can help grant concealment to a friendly warlock each
and every turn, a pair working in tandem offers a mobile
cloud wall for the aggressive positioning of said warlock.
Best of all, the Mist Speakers have Prowl, which provides
Stealth while within their own cloud effect, allowing
them to operate with relative safety from ranged attacks.
The Mist Speakers’ martial prowess isn’t anything to
write home about, but that’s okay. They prefer to rely
on the martial prowess of enemy models instead, using
Inuence to force them to attack their own allies! This
spell is the Mist Speakers’ only offensive spell, but as any
Cephalyx player will tell you, a well-placed Inuence
can turn the tide of battle. Just the mere threat of this
spell will often cause an opponent to spread their forces
wide enough to negate the spell’s effect, which can often
be more disruptive than the effect of the spell itself.
Finally, the Mist Speaker packs one of the most potent
ranged support spells in the game, Guidance. While
Guidance can be used on other Minion models hired
by a Troll, Skorne, Circle, or Legion army, this ability
is perhaps most effective in a Blindwater
Congregation force. Granting Eyeless Sight
to warlocks who have powerful ranged
attacks—like Calaban or Rask—makes them
even more menacing. This spell is especially
dangerous on Rask, who—thanks to his
trusty trident cannon—can strip off upkeep
spells that might grant Stealth to a modelor unit, such as Occultation! The Ironback
Spitter is another model that benets greatly
from Eyeless Sight, as well as having its ball
of corrosive spit suddenly become magical
(imagine what that must look like. . . sparkly
mucus). A Spitter beneting from Guidance
can accurately deliver its deadly AOE into
troublesome Stealth or Incorporeal infantry,
making it a great tool for dealing with
these pesky foes.
The Bog Trog Mist
Speaker is an incredibly
versatile support
solo in any HORDES
faction and is especially
dangerous in a MinionsBlindwater Congregation
army.
USInG The BoG TroG
MIST Speaker
Similar to the service the
Mercenary Gorman di Wulfe
has provided to WARMACHINE
players for years, Mist Speakers bring
on-demand cloud effects to the forces
of HORDES for a mere 2 army points.
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BY AERYN RUDEL • ART BY CARLOS CABRERA, HARDY FOWLER, AND NÉSTOR OSSANDÓN
If you make your living shing the Cloutsdown, you get used to
seeing gatormen. Usually, they’ll leave you alone if you steer clear
of their villages, but sometimes they don’t. It’s why I carry my old
military rie in my boat. I’m not afraid of anything made of meat
and bone—a bullet in the brain will do for a gator just as it will for
a man. What I am afraid of are the gatorman shamans, the bokors.
They work a dark magic, and on some nights, you can see the witch
lights dancing over the village mounds built up out of the swamp.
Sometimes those lights move, crossing the dark marsh in silence,
and once I saw how.
I was doing a little night shing when I caught sight of a glow on
the shore. I watched it move closer and hunkered down in my boat,
hoping whatever it was would pass me by. A gatorman appeared out
of the gloom, covered in bone fetishes, its scales painted in swirling
designs. It was leading a terrible beast, a great bipedal gator with
eyes that glittered in the dark. Its head was adorned with a crown
of ickering candles, and the wax had melted into the thing’s scales.
There was no reason those candles should have stayed lit, with the
wet and the wind, but they did.
They didn’t see me, or else that bokor had more important things to
do. I went straight back to the village and I didn’t come out of my
hut until the sun shone clear and strong in the sky. I don’t sh at
night anymore.
—Killian Dunn, Gnasir sherman
14 GUTS & GEARS
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Blind walkers are created from blackhides, the huge
bipedal gators that have long been used by gatorman
bokors as beasts of war. The blackhide wrastler is the most
commonly encountered, and its strength and ferocity
are well documented. The blind walker is something
altogether different, a subtle and more precise weapon
compared to the wrastler’s overt brutality.
The primary purpose of the blind walker is to serve as a
conduit for a bokor’s magic, usually the one who creates it.
Secondarily, the blind walker is imbued with an enhanced
ability to protect its master, even if this means its owndestruction.
The process of creating a blind walker is lengthy and
arduous, and only the most skilled bokors, those
that truly command the favor of Kossk, would dare
attempt it. The rst part of the process is choosing an
appropriate subject. Some bokors seek a blackhide
in its prime, healthy and vigorous, to serve as the
vessel. Others, perhaps more pragmatically, may
choose an older, more decrepit blackhide, even one
that has served the bokor as a wrastler but can no
longer due to catastrophic injury or old age. The
choice of vessel makes little difference, and theresulting blind walker is arguably the same
regardless of its physical condition before itstransformation.
Once the vessel is chosen, the rst step of
its transformation into a blind walker is
the application of a powerful toxin called
the venom of Kossk. This poison, taken
from the skin secretions of certain frogs
native to the swamps, holds the multi-
ton blackhide in a deathlike sleep for
days. The poison’s primary use is to
The gatormen of western Immoren are mighty warriors—strong, tough, and vicious. There are few races on Caen
that can match their physical strength or natural ghting
prowess, but it is not these traits that make the gatormen
so feared by their enemies. It is the dark magic they
command, the power they derive from the terrible spirits
of the swamp, the greatest among them being Kossk.
The gatorman shamans, called bokors, can channel the
might of the spirits directly to aid allies or smite enemies.
They may also invoke these fell powers to harness the
mightiest beasts of the swamp. Sometimes it is enough
to simply control these monsters in battle, turning their
primal fury into a powerful if unsubtle weapon. Other
times, a bokor may call upon Kossk to change the nature
of a beast and make it a more appropriate vessel for the
bokor’s magic. The blind walker is such a creature, a blackhide whose spirit has been hollowed, whose mind
has been all but destroyed, and whose purpose has
become much more terrible than brute ferocity.
BLIND WALKER CREATION
They put the beast in the ground. I saw this from my cage in
the trees. Strange words were said, prayers to the scale-back’s
gods, I suppose. I was frightened, for the presence of these
gods could be felt in the swamp, dark and suffocating.
Two days later, they uncovered the beast. I thought it wasdead. What manner of creature could survive such a thing?
But it moved at the scale-back shaman’s command. He took
the beast’s eyes and ate them, then he placed candles on
its head and a metal bowl lled with re on its back. The
candle wax melted, though there was no heat, and it seemed
the ickering lights were part of the creature now. Again,
I felt the presence of the scale-back gods, and I shut my
eyes. Would they put me in the ground? Would they take
my eyes?
—Far-Springer, escaped croak slave
15GUTS & GEARS
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destroy portions of its brain that control will and cognition,hollowing the beast’s mind to serve as a more receptive
vessel for the bokor’s magic. The venom of Kossk has an
additional benet: it holds the blackhide immobile while
the rituals are performed. A powerful bokor could simply
dominate the blackhide and force it to remain still, but the
rituals involved invoke powerful spirits that could seize
control of the blackhide to disastrous effect.
Once the blackhide is immobile, the bokor petitions
Kossk through a complex set of rituals. The purpose of
these rituals is to remove a portion of the blackhide’s
spiritual essence so that the void may be lled with the
bokor ’s will. Kossk “devours” this piece of the blackhide,
a sacrice to ensure the mighty spirit is appeased and
will facilitate the transformation.
When the ritual is complete, bone fetishes are bound tothe blackhide’s body, and its muzzle is secured with ropes
that have been soaked in the bokor’s blood. The blood
is a sacrice, as the bokor offers his own vital essence toreplace the vitality stripped from the blind walker and
appease the great spirit Kossk. Then a grave is dug, which
can be the most difcult part of the process. Finding an
area of rm earth in the swamp large enough to bury a
beast the size of a blackhide is not an easy task. In some
swamps there are islands dedicated to this purpose, and
this valuable resource is often a source of conict between
gatorman tribes.
The blackhide is buried for at least two days, sometimes
more. How it survives this process is unknown, though
some scholars believe the venom of Kossk may slow the
beast’s respiration to a point that it requires little oxygen.
This alone would cause severe brain damage, but sincethe venom of Kossk has already stripped away the great
majority of the blind walker’s mind, reduced cognition
is hardly a concern. The necromantic ritual process
employed by the gatormen during the burial manages to
mystically preserve the creature’s life, though outsiders
know little about the mechanisms of this ritual.
When the blackhide is unearthed, there is nothing left of the
creature’s mind beyond that which controls gross bodily
functions, such as breathing. At this point, the beast’s eyes
are removed and replaced with gemstones. The type ofgemstones varies, but bloodstones are common, as they
are sacred to Kossk. Gemstones are rare in the swamps,
and some bokor’s may use large freshwater pearls instead,
as they are more readily available. The bokor then devours
the blackhide’s eyes in a ritualized ceremony, so that partof its esh becomes part of the bokor. This ritual binds the
blind walker to its master and imbues the beast with a
type of limited precognition directly related to threats in
its master’s location.
The nal step in the creation of the blind walker is making
the crown of candles that adorn its head and back and the
rune-inscribed brazier attached to its spine. The candles are
commonly red and white. The tallow of the white candles
is combined with dirt from the blind walker’s grave, the
site where it was buried and began its transformation,
while the red candles incorporate the blood of powerful
predators. The brazier is made of copper or bronze and
is inscribed with runes of life and death. The candles
and brazier amplify necromantic magic, and allow the
bokor to use the blind walker as a conduit for the bokor’smagic, extending the shaman’s range and efcacy with his
charms and curses.
Once the candles and brazier are lit, they melt into the
blind walker’s scales, fusing them to its body. The ames
are drawn from the creature’s life force, and as such, they
cannot be snuffed by water, wind, or any mundane method.Only the death of blind walker can extinguish its ames.
BLIND WALKER ROLE
We surprised the gators, but we weren’t prepared for them. Itwas their damned bokor that caused all the trouble, him and
his wretched beast. I’ve seen the gator beasts in battle before,
and they are terrible, but this monster was a new one on me.
It looked like a blackhide or at least it had started life as one.
Its head and back were covered in a mess of candles, and its
eyes had been replaced with red gems.
I’d seen gator magic before, and it’s dark and potent, but I
also knew killing the bokor would put an end to it. We had
a couple of trolls with us, and I sent two impalers after the
shaman. They were close and when they threw their spears,
I thought for sure that’d be the end of the bokor, but that
weird blackhide appeared out of nowhere, and the spears hit
it instead. I didn’t think the lumbering thing could move
that fast, but that wasn’t the worst of it. I saw spell runes
form around the blackhide, and the spell, a plume of acid
mist, melted half my kriel warriors. At that point, we’d had
enough, and I ordered a retreat. The gators were banged up
too, and they let us go. Thank Dhunia for that.
—Champion Durok Hammerst, Hardstone Kriel
The blind walker serves its bokor in combat, primarily
acting as a conduit for his magic and as a reliablecountermeasure against enemy attacks. The creation and
ownership of a blind walker also imparts some measure
of prestige, as it demonstrates an advanced ability withthe necromantic arts. Other gatormen may tread warily
around a bokor with a blind walker at his side.
The blind walker serves its master in both offensive and
defensive roles in battle, and while it is more specialized
than other gatorman warbeasts, it is no less deadly when
paired with a powerful bokor.
A blind walker is still a formidable opponent in melee.
Its claws are strong enough to rend steel and tear eshy
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We found something mighty strange in the swamp today,
so strange I don’t know what to make of it. We came to one
of the larger peat islands, where we often stop to stretch our
legs a bit. It’s usually empty, but today it held the gigantic
corpse of a dracodile surrounded by a dozen dead gatormen.We circled the island to make sure everything on it was truly
dead, then went ashore to have a closer look.
There were eleven gatorman warriors and one of their
shamans or bokors. I recognized the bokor; he’s quite a big
thing among the gatormen in the Bloodsmeath, powerful
and feared. All the gatormen had been killed by the dracodile,
either slashed to pieces or crushed to death. None of them
had been eaten because the dracodile’s snout had been sealed
shut with strong ropes. Odder still, there was a mass of wax
on the dracodile’s head and what looked to be candles. The
dracodile itself had died from more wounds than we couldeasily count: cuts, burns, bites, you name it.
Whatever the hell those gatormen were trying to do with that
monster, it didn’t work, and it got them all killed. I tell you,
though, something about the situation unnerved me, and
I have a terrible suspicion that if the gators had succeeded,
we’d all be in a lot of trouble.
—Captain Fenris Kane, the riverboat Mudraker
enemies to pieces. The ropes that bind its muzzle rob itof the blackhide’s powerful bite, but this is a necessity,
as the hollowing of the creature’s mind and soul makes
it susceptible to inhabitation by powerful spirits of the
swamp. The ritual of binding its muzzle prevents this.
More important than raw physical power is the blind
walker’s function as a conduit for necromantic magic.
A bokor can channel spells through the creature’s body,
dramatically extending the range at which he can affect
his enemies. This is facilitated by the candles and brazier
that form a direct link to the blind walker’s life force, some
of which must be used to enact the channeling. Using the
blind walker as a vessel for magic drains away some of its
life force, and the brazier and candles can be seen to gutter
slightly when a spell is unleashed from the creature.
Careless bokors can even kill their blind walkers if theyare too reckless with their channeling ability.
Many bokors prefer to use the blind walker’s channeling
powers to surprise foes and may submerge the creaturein the swamp—its candles cannot be extinguished this
way—to launch magical attacks at enemies before they are
even aware of the danger.
Blind walkers are also imbued with powerful defensive
abilities that can be the difference between life and death
for their masters. The ritual destruction of a
portion of a blind walker’s soul
and mind dampens its natural
fury. This allows a bokor to transfer his injuries to a blind
walker even if it is fully enraged, an impossible feat for
other warbeasts.
Finally, the bokor’s ritual devouring of the blind walker’s
eyes grants its blind walker an almost precognitive
awareness of threats to its master, and it is driven to
interpose itself between the bokor and anything thatmight harm him. Many an enemy has rushed to deliver a
killing blow to a gatorman bokor only to have his attack
strike a blind walker that suddenly appeared between him
and his intended target.
CONCLUSION
The blind walker represents an important and disturbing
development among gatorman bokors. The augmentation
of living creatures to act as vessels for necromanticmagic has wide-reaching implications. If it can be done
with a blackhide, might it also work on other gatormanwarbeasts? Or, worse yet, what if such augmentation could
be performed on even more potent creatures?
Often, the more civilized races of western Immoren are
quick to dismiss gatormen as simple, savage brutes. If
the terrible power of the blind walker is any indication,
this is a grave mistake.
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effectively have a pseudo arc node now—and it’s secured
on the hefty frame of a heavy warbeast.
With its large base and open sts, the Blind Walker is anunstoppable force in regards to its channeling capabilities:
Should the enemy try to bog down the Blind Walker with
small-based infantry models, it can easily trample them
and then use its animus. And if the enemy opts instead
to try and tie up the Blind Walker with a light or heavy
warbeast, the Blind Walker can use a two-handed throw
to toss the pesky foe aside and use its animus again. The
best part is the Blind Walker can use its animus after
determining if its power attack of choice worked as
intended, so there is no inefcient use of fury points.
The Blindwater Congregation’s newfound access to the
channeling ability really allows some of the more arcane-focused warlocks in the pact to be aggressive with their
fury spending without putting themselves in danger.
Calaban, the Grave Walker works particularly well withone or even two Blind Walkers in his battlegroup. With
a pair of well positioned Blind Walkers and Calaban’s
Grave Door ability, the warlock can turn a couple of
enemy models into channelers and unleash a torrent
of arcane hell on his feat turn, all while remaining
safely behind his front lines.
GLUTTON FORPUNISHMENTPrematurely rushing the Blind Walker into
position to channel spells during battle can
often lead to an early and unnecessary demise.
Like many channelers and models with the
Arc Node advantage, the Blind Walker should
not be thrown into the front lines without
considering its survivability. In fact, it is bestto keep the Blind Walker in close proximity to
its controlling warlock or the other important
solos in the army to take full advantage of itsShield Guard ability. There are many arcane-
focused warlocks in the Congregation that
greatly benet from having a model with
Shield Guard nearby, especially those who
prefer to lead from the rear of their army.
One model in the Congregation’s arsenal that
denitely appreciates a bit of ranged defense
is the Sacral Vault battle engine. Thanks to its
huge base, it is not difcult to keep the Blind
Walker in Shield Guard range of the Sacral
Vault while also using the Vault’s enormous
size to block LOS to the Blind Walker. But
BLIND WALKER TACTICSBY WILL HUNGERFORD
Unlike the other heavy warbeasts brought to battle by
the Blindwater Congregation, the primary function of
the Blind Walker is not killing the enemy by fang, claw,spit, or tentacle. Instead, this tormented creature supports
the warlocks of the Blindwater Congregation in a variety
of new and exciting ways. No beast released for the
Congregation to date has opened up as many new tactics
and strategic opportunities as the loathsome Blind Walker.
WHEN YOU’RE RITE,YOU’RE RITEOne of the Blind Walker’s most powerful abilities is its
animus, Rites of Power. This animus allows the Blind
Walker’s controller to channel spells through it for themeager cost of d3 damage points per spell channeled.
That’s right, the warlocks of the Blindwater Congregation
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some models in the Congregation do not necessarilyneed a Shield Guard to protect them. Bloody Barnabas,
for example, can use his own Swamp Pit spell to protect
against enemy ranged attacks. In an army led by a warlock
who has his own abilities for protection, such as Bloody
Barnabas, it would be best to position the Blind Walker
near any solos or light warbeasts that need the additional
layer of protection.
Regardless of where the Blind Walker is positioned within
an army, as long as it remains within its controller’s
control range, it can provide even more defensive support
with its Empathic Transference ability. Given that the
Blind Walker’s animus costs 2 fury points to use, and that
it will often want to charge or power attack on the turn it
becomes a channeler, the ability to transfer damage to the
Blind Walker even while it is full on fury is invaluable toany warlock.
BIG AND BEEFYBetween taking damage each time a spell is channeled
through it, using Shield Guard to protect friendly models,
and acting as a solid transfer target through Empathic
Transference, the Blind Walker can soak up a ton of
damage very quickly. Luckily, the Blind Walker weighs in
at a hefty ARM 20 with 27 damage boxes.To really make sure the Blind Walker sticks around
long enough to get the job done, consider using the Bull
Snapper’s Spiny Growth animus for +2 ARM—it even
increases the efciency of the Blind Walker’s Shield Guard
ability.
The last thing to keep in mind is that unlike the Blackhide
Wrastler, the Blind Walker does not have Snacking, which
means it will need to rely on its controlling warlock to heal
any damage dealt to it. This can lead to some unfortunate
order-of-operations issues in which the Blind Walker will
be unable to use its animus to channel a key spell at acrucial time due to a crippled Spirit. Currently, there are
no ways of healing the Blind Walker in a Blindwater army
without the warlock doing it. So, be sure to keep a close
eye on the warbeast’s Spirit aspect and to proactively healdamage when extra fury is available.
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COLORS USED Bastion Grey
Battlefield Brown
Beast Hide
Bloodstone
Bloodtracker Brown
Brown Ink
Coal Black
Cold Steel
Cryx Bane Highlight
Exile Blue
Gun Corps Brown
Ironhull Grey
’Jack Bone
Menoth White Base
Menoth White Highlight
Meredius Blue
Morrow White
Ordic Olive
Quick Silver
Rucksack Tan
Thamar Black
Traitor Green
1
PAINTING THE BLIND WALKERBY GEORDIE HICKS
For this article, I decided to present an alternative
method for painting a Blind Walker. Rather than theusual greens used to paint the studio gatormen, I chose
a palette intended to represent a desert-dwelling gator
tribe. I tried to stick to browns, oranges, and yellows
to communicate this desert theme. The candles were
painted blue to make the model more interesting and to
complement the reddish-orange color of the scales on the
Blind Walker’s back.
The first step is to prime the model. Choosing a primer color means
thinking about the colors you are going to paint over it. For bright
(saturated) or light (value) colors, white primer is usually the better
option; however, having black primer in the shadows means if your
coverage isn’t perfect, you won’t end up with glaring bits of white
showing through your basecoat. So, I chose to first prime black
and then apply a lighter coat of white over the top. This technique
is known as zenithal priming, and it tends to leave black primer in
the recessed areas while keeping the majority of the miniature’s
surface primed white.
STEP 1 – PREPARATION
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STEP 2 – SCALES AND SKIN
1. Next, lay down the three largest coats of base color. I chose to work with an airbrush for this step. For the underbelly scales, I chose
Menoth White Base. The back scales and spiny growths were sprayed with Bloodtracker Brown. And for the regular scales, I wanted
a yellowish desert color, but I didn’t want things to be too saturated, so I mixed together Traitor Green, Rucksack Tan, and a little bit of
Menoth White Base.
1a 1b
2 3 4
2. Touch up the back scales and spines
with Bloodtracker Brown using a regular
brush. Next, mix together Ordic Olive,
Bloodtracker Brown, and Brown Ink to
create a dark shade, and use it to glaze
over the back scales and spines to create
shading. Use the tip of your brush to create
speckles of this color over the regular scales
as well. This adds some additional texture
and interest to the model.
3. Next, highlight the back scales and
spines using a mixture of Bloodtracker
Brown and Menoth White Base. Make sure
to leave some of the base color underneath
these highlights.
Apply a final highlight using thin lines of
pure Menoth White Base. This highlight may
look extreme, but this is the desired effect.
When painting using only a few steps, it
works best to really push the contrast.
4. Shade the yellowish scales with a mixture
of Battlefield Brown and Beast Hide.
Concentrate the shade on the underside of
the scaled portions of the model, but make
sure the whole surface gets at least a light
coating to help fill in the cracks.
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STEP 3 – CLAWS, TEETH, AND BONES
STEP 4 – ROPES
1
1 2 3
2
1. Next, give each scale a highlight of Menoth White Highlight
on its upper edge.Basecoat the claws, teeth, and all the bones onthe model with Menoth White Base. Then shade the bones with
Cryx Bane Highlight, and shade the claws, teeth and underbelly
scales with Traitor Green mixed with a bit of Menoth White Base.
1. Basecoat the ropes with Thamar Black. 2. Add some Coal Black to your ThamarBlack, and apply it to each raised bump
of the rope, leaving the Thamar Black in
the cracks.
3. Take a drop of the previous mixture andadd some ’Jack Bone to it. Use this color to
apply a small dot to highlight each bump
on the rope.
2. Now, add some stark highlights to these areas. Use Morrow White
for the bones, and use Menoth White Highlight for the teeth, claws,and underbelly. Using different colored shades and highlights will help
distinguish different materials that have the same basecoat color.
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STEP 5 – CANDLES, BRAZIER, AND TALISMANS
1. Basecoat the candles with Thamar
Black and basecoat the flames withMenoth White Highlight. Use Cold Steel
to basecoat the talismans.
1
4
2
5
3
6
2. Highlight the candles with a mixture of
Bastion Grey and Thamar Black, leavingpure Thamar Black in the recessed areas.
3. Begin coloring the flames by glazing
them with a thin coat of Meredius Blue.Concentrate the glaze toward the tip of
each flame. Paint the skulls in the brazier
next with Thamar Black.
4. Do a second glaze by adding some
Exile Blue to your Meredius Blue glaze,
concentrating on just the tip of each flame.
Use this color to glaze around each flame
as if the light from the flame is being cast on
the surrounding areas. Then, glaze a bit of
Menoth White Highlight back into the lower
portions and crevasses of the brazier flames,
including inside the eyes and noses of the
skulls. Add a dot of Menoth White Highlight
to the bottom of each candle flame.
5. Glaze each silver area with Ironhull
Grey. Try to leave the base color showing
on the raised portions.
6. Add a darker shade of Ironhull Grey and
Thamar Black. Next, line under the raised
edge of each talisman and beneath the raised
details on the brazier. Use this same shade
color to add thin, dark lines to separate the
different materials on the model. Then shade
in the eyes and nostrils, and the lines between
the teeth to divide each one.
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STEP 6 – GEMSTONES
1 2 3 4
1. Basecoat the gemstone eyes
with Coal Black.
2. When painting gemstones, it
is important to remember that the
light shines through the stone andcollects in the bottom of the gem,
opposite the light source. Paint
the first highlight of Meredius
Blue plus a small amount of Coal
Black in the bottom left corner
of the flat facet. Use this color to
also pick out the raised edges of
the stone.
3. Apply a second smaller
highlight of Meredius Blue
with a drop of Menoth WhiteHighlight to the same areas,
leaving some of the first
highlight showing through.
4. Now, paint in reflection dots
at the top of the gemstone using
a final glinting highlight of pureMenoth White Highlight. Also
apply a highlight to the bottom
corner, the area where the light
would collect.
At this point, the model is nearly complete. Make sure you giveit a look over to see if you missed anything or if anything could
use a small improvement. If the yellow scales look a little too flat,
add some more shading. You can increase the definition by first
glazing a shade of Battlefield Brown over the scales and then
using this color to fill in some of the lines between the scales.
I added some glinting highlights on the metal using Quick
Silver and used a couple glazes of Beast Hide on the scales in
locations that looked too flat. The scales still needed more detail,
so I used a dark shade to divide each back scale and applied a
thin glaze of pure Bloodtracker Brown to make them look a little
redder. Once you are pleased with the details, you just need to
base and matte varnish your model to complete it.
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DEADLYPROTOCOLS
A NO QUARTER EXCLUSIVE EXCERPT
FROM LEVEL 7: THE JUDAS PROTOCOL
This April, devotees of the LEVEL 7 board games will learn more about the Ghin, the nefarious Dr. Cronos, and themilitary forces that stand against these aliens in the new novel LEVEL 7: The Judas Protocol by author Nathan E. Meyer.
At long last, the evil experiments the Ghin have conducted on their human victims in the secret laboratory known as
Subterra Foxtrot will come to light as the U. S. government initiates the Judas Protocol, intent on wiping out of existence
the Ghin “allies.” The Special Ops outt known as Disco Team is to go in, eliminate the duplicitous Ghin, and erase all
evidence of their horric activities.
But the Ghin might not be so cooperative as to just lay down and die…
The following excerpt comes from the beginning of LEVEL 7: The Judas Protocol , available as an ebook in e-pub, Mobi,
and PDF formats this April from Skull Island eXpeditions.
Available at https://skullislandx.com/level-7/the-judas-protocol , Amazon.com, barnesandnoble.com, and
drivethrurpg.com April 2016.
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MACAU SPECIALADMINISTRATIVE REGIONThe yacht rested, low and sleek, on the indigo waters of
the South China Sea. One hundred eighty-seven-feet long,
the fty-million-dollar craft even had its own helipad. La
Femme Mako was inked across its prow, implying French
ownership despite ying a Panamanian ag. The luxurywatercraft was neither.
The Lady Mako was the polished gem of the United States
Navy Special Warfare Command’s clandestine eet.
She served as a high-end signal intelligence platform,
communications node, and covert operations launch
pad. Her fourteen-man crew comprised veterans of
both the Special Warfare Combatant-Craft Crewmen
and the Marine Corps FAST platoon security personnel.
A member of the CIA’s Special Activities Division Air
Branch operated the MH-6 Little Bird helicopter lashed to
the helipad.
The vessel represented a combined-service Special Access
Program, classied to the highest level of operational
secrecy. Because of this, the commander was used to
dealing with Tier One JSOC operators whose missions he
was never allowed to know the details of.
It seemed Major Joseph Hernandez existed in a category all
his own. He looked the part of a hard-edged skull-stomper,
and as a platoon leader in the 75th Ranger Regiment, he’d
logged extensive tours in the Middle East and southwest
Asia, operating at the tip of the special ops spear.
What he did now as an operative of the ScienticAdvancement Agency was so secret that it existed outside
any known bureaucratic or administrative designations.
Hernandez sat alone in the yacht’s stateroom. The large
cabin was soundproof and as loaded with electronic
and surveillance countermeasures as the White House
Ready Room. On a 72-inch HD screen, the face of his
Command and Control Deputy Director of Operations,
Brigadier General Atticus Fallows, displayed no emotion
as he outlined an assignment not only illegal but with the
potential to start a war.
“Our window is small,” Fallows explained, his voice cold.
“We want a clear message sent. Acts of espionage against
our agency will be met with extreme and lethal counter-
activities. Always, every time, no exceptions.”
“If you don’t show me what I’m looking for, how will I
recognize it?” Hernandez asked.
“We are not sending images of Ghin materials over
satellite communications,” Fallows said. “Lieutenant
Williams will utilize the Guidance and Accuracy Module
in the Psychotronic Amplication Suit. He’ll recognize the
uniqueness of the device’s signal frequency. There will be
no mistake.”
Hernandez nodded. “This still doesn’t explain how
the Chinese Ministry of State Security obtained Ghin
technology in the rst place.” It struck the commando
as ironic that the Ghin themselves were referred to
without code. He suspected the term was so alien that
it would be assumed to be a coded term itself, should it
ever be intercepted.
Fallows stared at him. The deputy director had a hatchet-
blade face with an aquiline nose and skin pockmarked
by acne scars. His eyes were a cobalt shade of blue that
burned bright when angered or became inscrutable
shields when professional discretion was called for. What
those eyes were not , however, were windows to his soul.
If Brigadier General Fallows possessed a soul, he kept it
as safely concealed as any of the thousand other secrets he
guarded, Hernandez imagined.
“The original transfer of this item into Chinese hands is
information outside the parameters of this operation.”Hernandez allowed his face to congeal into an
expressionless mask. He nodded curtly. “Understood.”
Fallows leaned toward his camera lens. “The clock is
ticking, Major,” he said. “And as always, when dealing
with items under the auspices of our SAA activities, the
sensitivity of the mission overrides all other concerns.”
“Understood,” Hernandez repeated. And he did. He
understood perfectly. Under no circumstances were there
to be any witnesses.
“One last thing,” Fallows said, leaning back. “There has been a recent opening among the GEV personnel. Give
me an honest assessment of your pilot after the mission is
completed. She’s under consideration.”
Fallows cut the connection.
An interagency transfer from the SAD to SAA? Lucky her,
Hernandez thought. If she proved capable and made the
jump, she wouldn’t realize her mistake until she was in
too deep to ever get out.
It was exactly how Fallows had gotten him.
***Half a world away, Atticus Fallows turned to face the
other being in the ofce with him.
The creature stood eight feet tall, with spindly appendages
that belied the inhuman strength it possessed. The alien’s
head was a taupe-colored gourd, swept back around a
sloped skull that protruded grotesquely in the back.
Although generally humanoid in shape, the creature’s eye
were black pits, its nostrils simple slits, and the epidermis
of its face a mask of deep seams and furrowed wrinkles.
Fallows hated being this close to the thing. It smelled...
other. The scent wasn’t even animal-like but so utterly alien
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to human olfactory senses it caused a persistent sense of
unease. The stink was so unique it proved impossible to
utilize military dogs for security at the facilities where the
Ghin were quartered. Both they and their puppets, the
things that served the Ghin, drove canines insane with
their unhuman stench.
“Major Hernandez is justiably curious about how a Ghinartifact ended up in the hands of Chinese intelligence, Dr.
Cronos,” Fallows said.
“As you indicated to your soldier,” the being replied, “it
is an internal matter.” With an efcient motion, Cronos sat
down across from the SAA mission controller. After all the
years since Roswell, Fallows still found it disconcerting to
hear English from the vocal cords of a creature unintended
by evolution to utter human speech.
The general scowled. “You have a lot of leeway with us,”
he said, “but when you start dropping your toys so they
end up in the hands of foreign powers then I think thematter has moved a little bit beyond ‘internal.’”
A long moment of silence followed.
The creature was unreadable. Fallows had conditioned
himself through years of meditative study to betray
nothing, not only by his expression or his body language
but also by his thoughts. The telepathic capabilities of the
aliens were a constant and feared uncertainty.
“At this time, my attention has shifted to Subterra
Foxtrot,” Cronos said. “There was an experiment
conducted there deemed necessary to our research. It isplausible that during its execution this device could have
become compromised through a mishap.”
“Oh, Jesus, tell me it wasn’t the Fear Hunter.”
“No. The accident was more mechanically related.”
“Or perhaps Dr. Thoth gave it to the Chinese,” Fallows
shot back. “Is that also a ‘plausible’ scenario?”
Cronos folded long, twig-like ngers together and placed
his hands in a lap covered by a long white lab coat. “I have
not ruled out that possibility. However, I remain relatively
certain this was an unfortunate misadventure.”“Relative is not a metric I enjoy,” Fallows said. “Certitude
is the metric I embrace.”
“Then make certain your unit is successful,” Cronos said.
“Disco Team will recover the item,” Fallows replied, “or
they’ll burn the whole damn island of Macau to cinders.”
“Then we have certitude.”
“For now, Dr. Cronos. We’ll see how long ‘now’ lasts.”
SUBTERRA BRAVO,LEVEL 7In a laboratory deep underground, in Subterra Bravo’s
Level 7, Dr. Cronos turned away from the screen before
him. This facility was a place the few human beings
who knew of its existence dubbed Nightmare Alley.
Dr. Cronos’ dissatisfaction was readily apparent to thescurrying gures around him, his servitors—the creatures
urban legend had termed Greys. To a human, his emotions
would have been unreadable.
The research center held all the trappings of an operating
room. Strangely, given the immense nancial commitment
needed to put such a clandestine facility into operation in
the rst place, the chamber seemed neglected.
The lights were dim, the oors and walls dirty, the
equipment dingy. Experts familiar with the technology
would have noticed the models in use were not the latest
incarnations or leading-edge applications. Other itemsand devices were so foreign in design and structure their
use or meaning would be indecipherable to any human
observer. Overall, the chamber gave off a sense of decay
that belied its level of activity.
On the operating table a woman whimpered. Her belly
was round and swollen in the third trimester of pregnancy.
Her terror was palpable as she watched the tall alien.
Cronos’ servitors milled around her, excited by her terror
and pain.
Her name was Sandra Banks. She was twenty-two years
old, and this was her rst baby. She knew it was going to be a girl, and she was going to name the child Alyssa. The
pharmacists had warned her the pill wasn’t a guarantee;
still, she had never thought of Alyssa as an accident. Her
little girl was a “surprise” as far as Sandra was concerned.
And no matter what that son of a bitch Tristan thought,
she was happy when the test came back positive. She even
saved the stick, though he told her it was gross.
Tears streamed down her face, and occasionally, one of the
little alien creatures reached out with a rusty scalpel or a
jagged ngernail and casually sliced her skin. The lthy
sheets of the old hospital bed were stained scarlet, crustedwith older blood in stiff patches of crimson and black.
Out of my way, Cronos mentally commanded his underlings.
They scattered to obey. The Ghin stood over a tray of
instruments. Fingers like spider legs grasped a ve-cc
syringe with a long, sharp needle.
Sandra sobbed. It was a hoarse, animal sound. What
humanity remained in it was shredded to fragments.
Since she’d gone from traveling down the highway to
inexplicably losing all memory before ending up here—
she didn’t know how long ago that had happened now—
she had done nothing but scream and plead. She thought
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she was done begging; she understood how useless her
pleas for mercy were. The big alien seemed pitiless.
Cronos turned around, and Sandra saw the syringe.
She had already undergone an amniocentesis at her
gynecologist’s; she understood exactly what that
long, thin needle was for. She saw the viscous, black
uid inside the syringe barrel and grasped intuitively,immediately, that this alien, this thing , wasn’t going to
be taking a bio-sample.
This monster was injecting something into her, into her baby.
She’d thought she was done begging.
She was wrong.
Sandra screamed as Cronos drew closer. The monstrosities
at his command milled around in a sort of inebriated
ecstasy, as if her terror were a tangible stimulant for them,
some kind of powerful drug they were addicted to.
Cronos’ movements were as smooth and methodical as an
android’s. Her pleas did not move him, and her shrieks
did not excite him. His focus was intent as he swabbed
her swollen abdomen with a cold disinfectant and then a
conductive gel. The overhead surgical lamp lit her up like
a performer on a stage.
Cold, inhuman ngers steadied the quivering esh of the
struggling woman.
“Please,” she sobbed. “Please, not my baby.”
“Understand this,” he told her. “You are saving an
entire species with your sacrice.” There was somethinghorribly wrong with the sound of the monster speaking
a human language.
“Screw your species.”
Imaging, he mentally instructed one of the creatures.
One of the drone-like servants stepped forward and
ran the oval head of an imaging wand through the gel
smeared across Sandra’s belly. On an old, battered screen a
picture of the fetus sprang into view. The baby was curled
up, seemingly asleep, appearing to suck her thumb.
Cronos eyed the image. Then, he expertly slid the needlethrough the woman’s taut skin and into the placenta. On
the screen the needle appeared, a foreign intruder into
what was supposed to be a safe, comforting environment.
Sandra’s screams reverberated off the walls as she struggled
against the leather restraints. Her body lurched under
Cronos’ grip. The alien turned its dark, cold eyes on her.
They were the dead, gleaming eyes of a marine predator.
“Move again and the needle could pierce the baby’s heart
or brain,” he said.
Sandra froze.
She froze out of fear for her baby in this helpless position,
as cold ngers of dread slid into place around her
pounding heart and squeezed.
After a moment, she slowly turned her head away and
squeezed her eyes shut. Tears slid along her lashes, but
she didn’t make a sound and did not stir.
Cronos returned his mechanical gaze to the image on the
screen. He mentally seethed at the state of his laboratory,
at the out-of-date equipment he was forced to use. Still,
his research had to continue or the repercussions would
be severe.
He had to nd a cure.
On screen the needle slid into the baby, and Cronos pushed
the syringe plunger down, injecting the baby with its
contents in one smooth motion. The baby started kicking.
Only after the needle slid free did Sandra allow herself to
sob again.
Cronos had tired of the human’s bleating. Sedate her, he
commanded one of the servants at his feet. The diminutive
clone immediately jabbed a needle into Sandra’s arm hard
enough to make her jump. Then it depressed the plunger,
and the human fell silent, her breathing heavy and slow.
“Dr. Cronos,” a voice said in the alien’s own language.
“Don’t do this.”
Cronos turned to the second table in the room. One of his
own kind, a Ghin, lay on the table, strapped down like the
human. His skin was blotchy, his body too thin. Open soresdotted the alien’s limbs, leaking thin rivulets of clear uid.
Picking up a second syringe, Cronos approached the alien.
“If they discover what you are doing—” the Ghin began,
and then it coughed, spraying blood and mucus into the
air. It choked. “If they nd out—”
A wave of psychic pain slammed into Cronos, staggering
him. The dying Ghin’s agony had amplied its mental
abilities, but Cronos’ mind was strong, the strongest of his
kind, and he pushed the psychic assault aside.
“They will not,” Cronos said as he approached the table,
the syringe held ready to begin the second stage of hisexperiment.
***
SOUTH CHINA SEAOperational countdown was running fast.
Two FAST platoon Marines armed with H&K MP-7 PDWs
stood guard outside the reinforced doors of the stateroom
as Major Hernandez gave his operational brieng. Inside,
the remaining four members of his unit, the commander
of The Lady Mako , and the MH-6 pilot were seated around
the table.
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Hernandez stood beside a massive screen, using it as
a display platform for the sensitive information on his
NSA-encrypted Combat Personal Data Assistant. Secured
inside the electronics lay a miniscule vial of hydrochloric
acid designed to release through an electric surge,
which activated if the CPDA were accessed improperly.
Sometimes he wondered if it might also trigger a Hellremissile strike from an orbiting drone. He decided that
possibility was better left a mystery.
“The Lady Mako is to remain in international waters,” he
told the naval ofcer. “Once our team is back aboard, you
are to navigate to these coordinates, where we will link
up with the nuclear submarine Cheyenne. My team will
either transfer to the vessel at that point, or it will perform
recovery operations should we be forced to scuttle The
Lady Mako.”
Commander Julius Hauk was a tall, lean black man and
a twenty-two-year veteran of Naval Special Warfarecommands. His voice was wry as he replied. “The Lady
Mako operates two gas turbines and two diesel engines,
with a total power output of 94,000 horsepower. But we
couldn’t outrun a Chinese destroyer, let alone a MiG
ghter. There’s no way in hell we’re making it to that sub
if your team is compromised.”
Hernandez shrugged. “Then let’s hope your radar
countermeasures are as state-of-the-art as the Navy claims.”
Commander Hauk leaned back in his seat, frowning.
Finally, he dismissed the comment. If he didn’t like risk,
he would have joined the Merchant Marines.
Hernandez turned toward the Little Bird pilot, Chief
Warrant Ofcer 5 Celeste Dunn. The woman wore her
auburn hair pulled back in a tight knot, accentuating the
austere lines of her face. She met his eye as he spoke.
“We go in low, below radar—pretty standard for you. But
we’re going to circle north for the nal approach to the
airport, so if we are picked up by Macau security forces,
we’ll look like we’re coming in from the Chinese mainland.”
She tipped her head, her hazel eyes unreadable. “The
approach isn’t the problem,” she said. “If I could land,that would be one thing. A helicopter, even a non-Chinese
model, landing at an international airport isn’t a red ag.
But me hovering in overwatch during the entire strike is
going to be pretty damned suspicious.”
Hernandez nodded. “Agreed. But this isn’t designed as
a clandestine insertion. We’re going in fast and low, but
we may need that mini-gun for backup before we get to
the roof.”
Dunn was nonplussed. “You might need mini-gun backup
at an ofce building in the Macau International Airport?”
Hernandez ignored her sarcasm. “That’s right. We
expect to need it, and if we do, we’ll need it danger
close. No hesitation.”
“No problem, Julio.”
“My name’s not Julio.”
Dunn offered him a wan smile. “Sure it is. And I have zero
problem spraying and praying right over you and yourcandy-ass boys.”
“Good.” He stared at her, and she didn’t shrink from his
gaze. “Now, if you and the commander will excuse us, I
need to brief my team.”
The two ofcers stood and left the room. They were so
used to compartmentalized information at this stage
of their careers that they weren’t even interested in
the particulars of the mission they were supporting.
Hernandez suspected that if they had understood exactly
who this unit was and what they were conscating, they
would have been very interested indeed.
He looked at his team.
At four men, it was the smallest group of soldiers he’d
ever commanded in his military career. For his rank of
major, it was a ridiculously small combat command, even
for a special operations unit. In the regiment, he led a
thirty- to forty-man platoon as a butter bar 2nd lieutenant,
and then, after serving as executive ofcer, he led a 120-
man company.
None of that mattered here. This unit, Code Parole: Disco
Team, was the most signicant command of his life. DiscoTeam consisted of four men with the most elite capabilities
he’d ever seen. Despite the SAA being, overall, a scientic
intelligence and espionage organization, Disco Team
was a simple, straightforward Direct Action squad. They
were door kickers from headgear to boot laces. They were
shooters. They were their enemy’s worst nightmare.
Yet it was the things they were often called upon to shoot
that left him with nightmares.
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CHRONICLED BY WILLIAM SHICK
30 BATTLE REPORT
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The Story So Far…For the last six months, several members of the Privateer
Press staff have been embroiled in a sweeping map-based
campaign. The players’ ultimate goal has been to capture
an artifact of immeasurable power—the athanc of a long-
lost dragon.
Over the course of 11 rounds, the players fought for control
of strategically important sites, brokered deals and alliancesagainst common enemies, and secretly worked to achieve
their own objectives, all while keeping their eyes on the
ultimate prize. Visit privateerpress.com/NQ65 to nd out
what happened in those rst 11 rounds; then, read on for
the thrilling conclusion!
This battle report chronicles the grand nale of the “Battle
for the Athanc” campaign, the climatic nal confrontation
for control of the wagon bearing the athanc itself.
Betting such a major event, this battle takes place on not one but two individual battleelds. The rst hosts JR Godwin
and Will Hungerford, the current fourth- and fth-place
players. Their battle is set to be a truly desperate spectacle,
for whoever emerges as the victor earns a place on the nal
table. There, one of them will join the campaign’s current
leaders, Michael Plummer and Ed Bourelle, as they battle
against Lyle Lowery to gain the prized wagon and athanc.
Previously, the two champions had descended on Lyle,
who, with a bit of luck and a lot of cunning, had discovered
and seized the wagon in Round 10.
ScenariosTwo Battles Simultaneously
Round 12 is a special two-table scenario game. The rst table
uses the “Last Ditch” scenario and pits the current fourth-
and fth-place players against one other in a match to see
who advances to the nal table, which uses the “Dragon
War” scenario (download both scenarios at privateerpress.
com/NQ65). Of course, because these battles are occurring
simultaneously, the winner of “Last Ditch” will arrive on
the nal table during the round in which he wins and will
arrive with whatever forces he has remaining from the
previous ght.
The second scenario, “Dragon War,” sees the current
controller of the athanc wagon pitted against the other
top two players from the campaign in a race against the
clock to secure the wagon from his ambushing foes. The
asymmetrical objectives for each player, however, are
only a small piece of the awesomeness that is the grand
nale of the campaign. Drawn to the power of the athanc,
several dragons have also come to call and engaged in an
apocalyptic battle overhead. The fallout of their aerial battle
will have a serious impact on the warring armies below. In
addition, the athanc in the wagon, while representing the
ultimate prize, also presents its own unique challenges tothe commanders, who are desperate to wrest control of it
for themselves.
http://privateerpress.com/NQ65http://privateerpress.com/NQ65http://privateerpress.com/NQ65http://privateerpress.com/NQ65http://privateerpress.com/NQ65
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Will Hungerford
Model/Unit Points
Bloody Barnabas +6 WB
- Blackhide Wrastler 9 pts
- Ironback Spitter x2 16 pts
- Swamp Horror 8 pts
Gatorman Witch Doctor 3 pts
Croak Raiders (10) 8 pts
Gatorman Posse (5) x2 18 pts
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Model/Unit Points
Madrak Ironhide,
World Ender +5 WB
- Rök 11 pts
- Troll Axer 6 pts
- Troll Impaler 5 pts
Fennblade Kithkar 2 pts
Trollkin Champion Hero 3 pts
Pyg Bushwhackers (6) 5 pts
Trollkin Champions (5) 10 pts
- Skaldi Bonehammer 3 pts
Trollkin Fennblades (10) 8 pts
- Fennblade Officer
and Drummer 2 pts
Trollkin Warders (3) 5 pts
33BATTLE REPORT
JR Godwin
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Model/Unit Points
Baldur the Stonesoul +5 WB
- Megalith 11 pts
- Wold Guardian 9 pts
- Woldwarden 9 pts
Krueger the Stormlord +5 WB
- Gorax 4 pts
- Ghetorix 11 pts- Warpwolf Stalker 10 pts
Gallows Grove 1 pt
Lord of the Feast 4 pts
War Wolf 1 pt
Tharn Bloodtrackers (10) 8 pts
- Nuala the Huntress 2 pts
34 BATTLE REPORT
Lyle Lowery
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Model/Unit Points
Ravyn, The Eternal Light +6 WJ
- Hyperion 18 pts
Arcanist 1 pt
Houseguard Thane 2 pts
Dawnguard Invictors (10) 10 pts
- Invictor Officer& Standard 2 pts
Houseguard
Halberdiers (10) 7 pts
- Halberdier Officer
& Standard 2 pts
Houseguard Riflemen (10) 8 pts
- Rifleman Officer
& Standard 2 pts
Stormfall Archers x2 10 pts
Reinforcements Points
Garryth, Blade
of Retribution +5 WJ
- Aspis 4 pts
- Moros 6 pts
Lord Arcanist Ossyan +6 WJ
- Imperatus 12 pts
Narn, Mage Hunter of Ios 3 pts
Dawnguard Sentinels (10) 9 pts
- Sentinel Officer
& Standard 2 pts
Mage Hunter
Infiltrators (10) 8 pts
- Eiryss, Mage Hunter
Commander 3 pts
35BATTLE REPORT
Michael Plummer
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Model/Unit Points
Lich Lord Terminus +4 WJ
- Deathripper 4 pts
- Defiler 5 pts
- Kraken 19 pts
- Ripjaw 5 pts
Captain Rengrave 2 pts
Necrotech & Scrap Thrall 1 pt
Bloat Thrall 2 pts
Pistol Wraith 3 pts
Bane Thralls (10) 8 pts
- Bane Thrall Officer
& Standard 3 pts
Revenant Crew of
the Atramentous (6) 6 pts
Ed Bourelle
Reinforcements Points
Deneghra, the
Soul Weaver +4 WJ
- Deathripper 4 pts
- Harrower 10 pts
- Nightmare 10 pts
- Reaper 7 pts
Lich Lord Venethrax +6 WJ- Ripjaw 5 pts
- Seether 9 pts
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JR: Knowing our GM, this scenario will be
brutal and fun—caverns birthing dragonspawn,
rocky terrain making maneuvering a challenge,
and a Blindwater Congregation force led by Will
Hungerford. This battle will be a tough one.
Swamp water runs in Hungerford’s veins. Thedragonspawn are going to be my main focus as
I try to keep my path to rush the zone clear until
late in the game. My Warders and Fennblades
are going to try to hold the line, and my pygs
will try to keep the gators from anking me
while my Champions and Madrak’s battlegroup
carve my path to the main table.
Hungerford: This is it. It’s now or never. If I
can’t win this battle, then I’m done for in this
campaign. I know I should hang back and kill
off as many dragonspawn as possible and then
rush the zone toward the end of the third round
to secure a scenario victory…but nah. I’m going
to kill Madrak, even though it doesn’t cause me
to automatically win the game. I’ll see what I can
do to position myself to score as many scenario points as
possible, but my moral victory will occur when Madrak’s
Lyle: Okay, so all I need to do is control the Athanc Wagon
for four turns while an army with a colossal closes down on
me from each side. No big deal, right? My onlychance of success is to hold the Athanc Wagon
for the FIRST four turns. I can’t afford to lose a
turn of control because the attrition losses will
start to add up fast. I’ll need to do whatever
I can to preserve my army while holding off
Plummer’s and Ed’s. There’s a forest to the left
of the road, but the right side is dangerouslyopen. So, I’ll take my chances against Plummer’s
Retribution army, using Krueger to escort the
wagon. His group will use the concealment of
the forest for some degree of protection from
open assault while using the wagon itself toscreen the force from Ed’s Cryx army. Baldur’s
slower-moving force will wait on the other end
of the table, ready to take control of the Athanc
Wagon as it progresses across the eld later in
the game.
Plummer: I’m relieved to see that Lyle hasn’t
taken a ton of AOE attacks. I have a lot of troops
and not a whole lot of space to deploy them in.
Baldur’s battlegroup on my left ank will be
the hardest target that I have to contend with
for this whole game, so I want to put my hardest hitting
units over there. My Halberdiers and Riemen should be
corpse is shoved screaming into the maw of any of my
many Blindwater Congregation faithful.
37BATTLE REPORT
Last Ditch Deployment
Dragon War Deployment
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Barnabas and his Blindwater Congregation rushed forward
with reptilian hisses. The prospect of capturing the athanc
and using it to further his rise to godhood had the ancient bokor nearly frothing at the mouth. But before he could
ascend with the power of the athanc, he would have to
reach it rst, and two things currently stood in his way:
a trollblood army and the dark caverns ahead, ominous
sounds echoing from their depths.
The bulk of the gatorman forces moved brashly toward
the caverns, which hid the underground tunnels thatled to their true goal—the athanc.
Despite the rising bloodlust in their
cold reptilian hearts, the gatormen’s
keen hunter instincts compelled themto exercise some degree of caution.
Something was stirring within those
caverns. Each posse sent forth a single
member to scout for any danger
ahead. Behind them, the gatorman
witch doctors called forth potent
enchantments to lend the powers of
death to the gatorman vanguard.
Using the greater gatorman force as
a distraction, a unit of croak raiders
moved stealthily around the ank of
the battleeld. They had claimed to
their gatorman overseers that such
a maneuver was meant to put them
within better striking distance of
the encroaching trollkin, but it was
clear they also sought to keep as
much distance as possible betweenthemselves and whatever unseen
horrors waited to burst forth from
beneath the earth.
No sooner had the croaks completed their flanking
maneuver than several twisted dragonspawn burst forth
from the caverns like ants whose hill had been disturbed bya passing traveler. Slick serpentine bodies covered in black
chitin rushed forward on clawed limbs. From the cavern
entrance closest to the gatormen, two lesser dragonspawncharged out to snap and bite at the forward-most posse
members. And from the entrance closest to the trollkin,
a lesser and a heavy dragonspawn lunged, their fanged
maws glistening with thick, ropey saliva.
able to deal with most of what Krueger is bringing to the
table and will leave me with plenty of points to contest
the wagon if I can chip away Lyle’s army. I need to try
and strike fast and hard so that I still have enough troops
left to fend off Ed’s army while I get the Athanc Wagon
off the table. This is going to be an uphill ght, but Willhas given me a few tricks up my sleeve, and I’m feeling
pretty condent.
Ed: What madness has Will Shick created here? I deploy
where?
Ha!
Time to make a Circle sandwich. No, wait. I can do better...
Hmm... Maybe not.
Time to make a Circle sandwich.
38 BATTLE REPORT
Round 1: Last Ditch
Minions
Dragon War Deployment (Continued)
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From the skies above came a great roar that shook the
earth and the heavens, lling the souls of the living with a
dread unlike any they had ever felt before. Soaring on black
wings, Toruk cut through the sky: the Dragonfather and
master of Cryx itself had come to claim what was rightfully
his. As his blight fell upon the battleeld below, the bodies
of the living became