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    ®

    CAPTURE THE POWER OF A DRAGON“BATTLE FOR THE ATHANC” CAMPAIGN RULES

    WHEN DRAGONS BATTLE, CAEN SHUDDERS WRATH OF THE DRAGONFATHER  EXCERPT

    BOG TROG MIST SPEAKER MODEL PREVIEW 

    AND EVEN MORE CONTENT FOR:®

    ®

  • 8/16/2019 No Quarter 65

    2/116*While supplies last— —and they’re running out! ©2001–2015 Privateer Press, Inc. All Rights Reserved. Privateer Press®, No Quarter, and their logos are trademarks of Privateer Press, Inc.

    ®

    GET YOUR LIMITED-EDITION PIN WITH SUBSCRIPTION!*For more details on Privateer Press Digital and No Quarter  subscriptions visit privateerpress.com and

    store.privateerpress.com/subscriptions.aspx

    http://store.privateerpress.com/subscriptions.aspxhttp://store.privateerpress.com/subscriptions.aspxhttp://store.privateerpress.com/subscriptions.aspxhttp://store.privateerpress.com/subscriptions.aspxhttp://privateerpress.com/http://store.privateerpress.com/subscriptions.aspxhttp://store.privateerpress.com/subscriptions.aspxhttp://privateerpress.com/

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    Become a fan ofNo Quarteron Facebook!

    CREDITSPresident: Sherry Yeary

    Chef Creave Ofcer: Matthew D. Wilson

    Pblcaos Drecor: Michael G. RyanCreave Drecor: Ed Bourelle

    Drecor of Bsess Developme: Will Shick

    Drecor of Operaos: Jason Martin

    Drecor of Markeg: Samuel Fletcher

    Ar Drecor: Mike Vaillancourt

    Lead Developer: Jason Soles

    RPG Prodcer: Matt Goetz

    Playes Coordao: Jack Coleman

    Graphc Desg Drecor: Laine Garrett

    Sdo Drecor: Ron Kruzie

    Hobby Maager: Stuart Spengler

    Edoral Maager: Darla Kennerud

    • • •Edor--Chef: Lyle Lowery

    Edg: Kelsey Fox, Lyle Lowery, Michael G.Ryan

    Proofreadg: Charles Agel, Jack Coleman,Matt Goetz, Will Hungerford, Dallas Kemp,

    Ron Kruzie, Michael Plummer, William “Oz”Schoonover, William Shick

    Coy Edors: Matt Goetz, Douglas Seacat, Jason Soles

    Graphc Desg: Laine Garrett, Jessy Stetson,Ainsley Yeager

    Phoography: Charles Agel, Matt Ferbrache,Geordie Hicks, Dirk Hoppe, Dallas Kemp,

    Roger Murmann, Jessy Stetson

    Sdo Mares Pag: Matt DiPietro,Geordie Hicks, Dallas Kemp, Ron Kruzie

    • • •

    COntRiButORS

     Josh Colon, Matt Goetz, Orrin Grey, Geordie

    Hicks, Will Hungerford, Nathan E. Meyer,

    William Overstreet, Zachary C. Parker, Michael

    Plummer, Aeryn Rudel, Michael G. Ryan,

    William Shick, Tim Simpson, Matthew D.

    Wilson 

    • • •

    iLLuStRAtiOnS Carlos Cabrera, Oscar Carfaro, Mike Capprotti, 

    Hardy Fowler, Mariuz Gandzel,  Johan Grenier,

    Imaginary Friends Studios, David Kuo, SusanLuo, Néstor Ossandón, Kiri Østergaard

    Leonard, Raphael Lübke, Andrea Uderzo, Mike

    Vaillancourt, Matthew D. Wilson

    All content copyright 2001–2016 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, The Witchre Trilogy, Monsternomicon, Five Fingers: Port of Deceit, Full MetalFantasy, Immoren, Unleashed, WARMACHINE®, Forces of WARMACHINE, WARMACHINE High Command, Steam-Powered Miniatures Combat, WARMACHINE: Tactics, Convergence ofCyriss®, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster®, warjack®, HORDES®, Forces of HORDES, HORDES High

    Command, Monstrous Miniatures Combat, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Orgoth, cephalyx, War Room, Lock & Load, Steamroller,Hardcore, Iron Gauntlet, No Quarter, Formula P3, Formula P3 Hobby Series, Bodgers, Heap, Infernal Contraption, Infernal Contraption 2: Sabotage!, Scrappers, Zombies Keep Out, Grind, SkullIsland eXpeditions, SIX, Dogs of War, Exiles in Arms, Called to Battle, The Warlock Sagas, The Warcaster Chronicles, Privateer Pins, and all associated logos and slogans are trademark property ofPrivateer Press, Inc. All other trademarks appearing are property of their respective owners. First printing Vol. 10, Issue 65: March 2016. Printed in the USA. This magazine contains works of ction,any resemblance to actual people, organizations, places, or events in those works of ction are purely coincidental. Duplicating any portion of the materials herein unless specically addressedwithin the work or by written permission from Privateer Press is strictly prohibited. In the event that permissions are granted such duplications shall be intended solely for personal, noncommercialuse and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. LEVEL 7 is a registered trademark of Matthew D. Wilson, Individual.Used with permission.

    ON THE COVERWrath of the Dragonfather  by Néstor Ossandón

    Racing across the border into Germany, our Juggernaut stops outside Neuschwanstein Castle, the

    nspiration for the one in Disney’s Sleeping Beauty . Our Juggernaut, on the other hand, is inspired

    to put such a beauty to sleep permanently... —Photo by Dirk Hoppe 

    JUGGERNAUT’S JOURNEY  SCHWANGAU, GERMANY

  • 8/16/2019 No Quarter 65

    4/1162 TABLE OF CONTENTS

    New Releases 4

    Editorial 10

    News from the Front 11

    Model Preview: Bog Trog Mist Speaker 12 

    Guts & Gears: Blind Walker 14

    Skull Island eXpeditions: Deadly Protocols  25

    Battle Report: “Battle for the Athanc” Finale 30

    “Battle for the Athanc” Campaign 49

    O-Pin Season 61

    TABLE OF CONTENTS

    Battle Report

    “Battle for the Athanc” Finale

    “Battle for the Athanc”

    Campaign

    Model Preview

    Bog Trog Mist Speaker

    Guts & Gears

    Blind Walker

    30   49

    1412

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    Bounty Hunt 62

    Gavyn Kyle Files: Pyrrhus 64

    Lock & Load GameFest 2016 Schedule 72

    Skull Island eXpeditions: Wrath of the Dragonfather   80

    Seeking Immortality   84

    Scoundrels & Sell-Swords: Lanel Gozca 87 

    Vive la Resistance  90

    Once Upon a Time in Khadoran-Occupied Llael 98

    Player Gallery 110

    No Quarter  Painting Challenge 112

    Bounty HuntGavyn Kyle Files

    Pyrrhus 64

    Once Upon A Time inKhadoran-Occupied Llael

    62

    Skull Island eXpeditionsWrath of the Dragonfather 

    9880

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    RÖK (RESIN /METAL)game: hordes/trollbloods

    sculptor: brian dugas

    painter: dallas kemprelease: march

    PIP 71102 • $54.99

    GRISSEL BLOODSONG, FELL CALLER (METAL)game: hordes/trollbloods

    sculptors: russ charles, brian dugaspainter: matt dipietro

    release: april

    PIP 71066 • $17.99

    BLACKHIDE WRASTLER /BLIND WALKER (PLASTIC)game: hordes/minions

    sculptor: michael jenkinspainters: geordie hicks, dallas kemp

    release: march

    PIP 75062 • $39.99

    LYNUS WESSELBAUM & EDREA LLORYRR (METAL)game: hordes/minions

    sculptor: shawn brunerpainter: matt dipietro

    release: march

    PIP 75065 • $19.99

    NEW RELEASES

    4 NEW RELEASES

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    BLIGHTED NYSS GROTESQUE RAIDERS /GROTESQUE BANSHEES (PLASTIC)game: hordes/legion of everblight

    sculptor: carlos castañopainters: geordie hicks, matt dipietro

    release: march

    PIP 73090 • $59.99

    PROTEUS (RESIN /METAL)game: hordes/legion of everblight

    sculptor: fausto gutierrez lopezpainter: dallas kemp

    release: april

    PIP 73097 • $64.99

    5NEW RELEASES

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    COMMANDER DALIN STURGIS (METAL)game: warmachine/cygnarsculptor: michael jenkins

    painter: geordie hicks

    release: april

    PIP 31113 • $15.99

    STURGIS THE CORRUPTED (METAL)game: warmachine/cryx

    sculptor: michael jenkinspainter: geordie hicks

    release: april

    PIP 34107 • $15.99

    THUNDERHEAD (RESIN /METAL)game: warmachine/cygnar

    sculptor: dave kiddpainter: matt dipietro

    release: april

    PIP 31120 • $59.99

    TRENCH BUSTER (RESIN /METAL)game: warmachine/cygnar

    sculptor: brian dugaspainter: matt dipietro

    release: march

    PIP 31110 • $21.99

    NEW RELEASES

    6 NEW RELEASES

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    PYRRHUS, FLAMEGUARD HERO (METAL)game: warmachine/protectorate of menoth

    sculptor: olivier nkwetipainter: matt dipietro

    release: march

    PIP 32111 • $17.99

    BLOAT THRALL OVERSEER MOBIUS (RESIN /METAL)game: warmachine/cryx

    sculptor: jason hendricks

    painter: matt dipietrorelease: march

    PIP 34131 • $24.99

    GRAND SCRUTATOR SEVERIUS (RESIN /METAL)game: warmachine/protectorate of menoth

    sculptors: bobby jackson, brian dugaspainter: dallas kemp

    release: april

    PIP 32114 • $17.99

    SOULLESS VOIDTRACER (METAL)game: warmachine/retribution of scyrah

    sculptor: olivier nkweti

    painter: dallas kemprelease: april

    PIP 35067 • $11.99

    7NEW RELEASES

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    LEVEL 7 [OMEGA PROTOCOL]: E XTREME PREJUDICE release: march

    PIP 62008 • $54.99

    I  MMORTALITY : A N  I RON  

    K INGDOMS ADVENTURE release: april

    PIP 424 • $24.99

    I  NTO THE W ILD release: april

    PIP 604 • $14.99

    NEW RELEASES

    8 NEW RELEASES

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    CYGNAR TEMPLATE SET

    PIP 91130 • $11.99

    PROTECTORATE TEMPLATE SET PIP 91131 • $11.99

    KHADOR TEMPLATE SET PIP 91132 • $11.99

    CRYX TEMPLATE SET PIP 91133 • $11.99

    RETRIBUTION TEMPLATE SET PIP 91134 • $11.99

    CONVERGENCE TEMPLATE SET PIP 91135 • $11.99

    WARMACHINE AND HORDES TEMPLATE SETS AVAILABLE IN APRIL

    MERCENARIES TEMPLATE SET PIP 91136 • $11.99

    TROLLBLOODS TEMPLATE SET PIP 91137 • $11.99

    CIRCLE TEMPLATE SET PIP 91138 • $11.99

    LEGION TEMPLATE SET PIP 91139 • $11.99

    SKORNE TEMPLATE SET PIP 91140 • $11.99

    MINIONS TEMPLATE SET PIP 91141 • $11.99

    9NEW RELEASES

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    If you frequent the Privateer Press website or follow us on Facebook and Twitter, you’ve no doubt seen the

    epic “Battle for the Athanc” WARMACHINE & HORDES map campaign that I’ve been embroiled in with

    several of the crew. If you’ve been following along with anticipation, I’ve got a treat for you! This issue

    contains the campaign rules we’ve been using to play “Battle for the Athanc” AND a truly epic Battle Report

    that chronicles the grand conclusion to our own map campaign at Privateer Press headquarters! Yours truly

    has located the athanc, but will I be able to hold on to it, or will it be snatched from my grasp? Read on to

    find out.

    This issue also features a “Model Preview” with the Bog Trog Mist Speaker and a “Guts & Gears” that

    describes the Blind Walker in greater detail than ever before. (I restrained myself there from saying “gator

    detail than ever before.” You’re welcome.) 

    The Llaelese Resistance gets the spotlight in this issue’s Full Metal Fantasy content. The “Viva La Resistance”article is a mini-expansion sure to interest anyone who wants to know more about the Resistance, and you

    can use the content with a new Resistance adventure that lets you engage in one of their daring missions.

    There’s also an excerpt from the upcoming Skull Island eXpeditions novel, Wrath of the Dragonfather , by

    Zachary C. Parker. This epic novel directly ties into the storylines of recent WARMACHINE & HORDES

    expansion books, so you definitely don’t want to miss it.

    Athanc you,

    Lyle LoweryEditor-in-ChiefNo Quarter

    Hello,

    I noticed that the last issue has a quote attributed to Lich Lord

    Mortenebra. Did she get a promotion I wasn’t aware of? Is Cryx trying to

    tell us something?

    Thank you,Mark Davies

    Boulder, CO

    The Fleshless Maiden calls no lich lord master, but she is not yet a lich

    lord herself. It is true there is still an opening since the destruction of

    Lich Lord Morbus, and it’s possible Mortenebra has applied for that

     position. As far as we are aware, however, Lord Toruk has not yet picked

    a replacement and is still reviewing potential applicants.

    Do you have a favorite article series you’d like to see in a compilation?

    Send us a letter with your suggestion or any other questions or

    comments you have! Email your letters to letters@noquartermagazine.

    com , tweet @privateerpress using the hashtag #NQLetters, or send us a

    message on the No Quarter Facebook page. 

    10 EDITORIAL

    mailto:[email protected]:[email protected]://twitter.com/privateerpresshttps://www.facebook.com/No-Quarter-Magazine-112137392174295/https://www.facebook.com/No-Quarter-Magazine-112137392174295/https://www.facebook.com/No-Quarter-Magazine-112137392174295/https://twitter.com/privateerpressmailto:[email protected]:[email protected]

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    News from the Front brings you recaps and advance information about WARMACHINE and HORDES-relatedevents, as well as updates on products and people in the community. Is there a cool event taking place in your area?

    Tell us about it at: [email protected] 

    WHEN BLOOD MEETS OIL

    Leicester’s Phat Kats Gaming Club ushered in their sixth

    annual Blood & Oil event, thanks to Press Gangers Ross

    Knill-MacArthur (Exiled Nephilim) and Stefan Ashwell

    (Stef686). In total, one hundred players entered the event,

    which was both a WTC and EU Championship qualier.

    For the past two years, the bloodiest generals (most VPs)

    for HORDES and WARMACHINE have been awarded

    replica weapons, and this year, Mike Davies took home

    Rathrok and Jim Gradwell got Daeamortus.

    NEWS FROM THE FRONT

    A MURAL FOR THE AGES

    Living up to their name, Nerd Haven Games Inc., has

    gone the extra mile for the players of Abbotsford and

    Fraser Valley. Store Manager Jason Anderson explains,“We wanted players to immerse themselves in the game

    so we went epic-size on the art. Paying equal homage to

    WARMACHINE and HORDES, the battle scene helps

    set the tone for the space.” The store even has “dungeon”

    roleplaying area and fantasy-themed lounge for players

    looking to dive into the  Iron Kingdoms Roleplaying Game 

    or squeeze in a quick 25-point skirmish.

    DREIEICHCON 2015

    For the tenth time, WARMACHINE and HORDES players

    gathered for the annual DreieichCon near Frankfurt to battle for

    the title of German Champion. The tournament was played in

    the Masters format with 64 participants.

    In the nail-biting nale, Bernhard Fischer clashed with Christian

    Metz. Bernhard had already won the title in the past, and

    Christian was the defending champion of 2014. Bernhard had

    played his rst ve matches without using his warlock’s feat

    even once!

    Christian elded a Butcher1 list against Bernhard’s Krueger1, and

    in the end, it was Christian who came out on top to defend his

    title. Congratulations to Christian for a well-deserved victory!

    CONQUERING LOVEDecember marked the wedding of Press Ganger Federico

    Castelo, whose new bride surprised him with a custom cake that

    celebrated their union and  his love for WARMACHINE.

    “I believe the rst thing I told Soa after a long, silent pause

    was, ‘I like to play WARMACHINE.’ Of course that did not get

    us here, but it did make her surprise perfect. Special things like

    this are why I love her a little more each day,” Frederico shared.

    11NEWS FROM THE FRONT

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    Although the meanest and most intimidating

    individuals lead most bog trog tribes, the real power

     behind the marshy throne is often found in the webbed

    claws of a mist speaker. These cunning viziers act as

    the spiritual advisors and counselors to the chieftains,

    performing not just as diviners and shamans but also as

    sorcerers. Mist speakers purport to communicate with

    the spirits of the swamp. They tap into this strange

    pantheon of animistic entities, ancestor spirits, and

    necromantic beings to gain insight beyond the

    understanding of their fellow tribesmen. Using

    their cryptic wisdom, the “big sh” who lead

    the tribes gain insight into the best courseof action—though the outcome almost

    always favors the mist speaker himself. In

     battle, mist speakers support the tribe by

    wielding powerful magic that calls upon

    the bog trogs’ swampy abodes.

    Mist speakers speak reverently of the

    mammoth beast Ashiga, who they

     believe slumbers beneath Sike Dulra,

    the great swamp of bog trog legend.

    Some mist speakers claim that when

    Ashiga rises from his slumber, he willfree all bog trogs from subjugation at

    the claws of their gatorman oppressors.

    Some mist speakers believe it is they who

    will awaken Ashiga with their whispered

    chants and the blood they spill.

    It is these mist speakers who most

    enthusiastically join the forces of the

    Blindwater Congregation in battle. From the

    midst of the battle, they call upon fell spirits

    to harry the enemy so their blows might

    MODEL PREVIEW By Will Hungerford

    Art by Andrea Uderzo

    ®

    miss, or to possess them, causing them to lay wasteto one another. Their incantations bolster their allies,

    whose blows aim true with unerring precision. With

    each death, the mist speakers whisper thanks and

    praise to Ashiga, casting sly glances at the oblivious

    gatormen who are too self-absorbed to realize that every

    drop of blood shed under the sinister chants of the mist

    speakers hastens the day of the gatormen’s destruction.

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    Minion –  This modelwill work for Circle,

    Legion, Skorne, andTrollbloods.

    MIST SPEAKER 

    Amphibious –

    This model ignoresthe effects of deep andshallow water andcan move throughthem without penalty.While completely indeep water, it cannot

     be targeted by ranged or magic attacks and can makeattacks only against other models in deep water. While

    completely in deep water, this model does not block LOS.Magic Ability [6]

    • Guid (HAction) – RNG 5. Target friendly Factionmodel. If the model is in range, it gains Eyeless Sightand its weapons gain Magical Weapon for one turn.

    • Ifu (HAttack) – Inuence is a RNG 10 magicattack. Take control of target enemy non-warcaster,non-warlock warrior model hit. The model immediatelymakes one normal melee attack, then Inuence expires.

    • Summ Vtx (HAction) – Center a 3  ̋AOE cloud effecton this model. Enemy models suffer –2 to attack rollswhile in the AOE. Summon Vortex lasts for one round.

    Prowl – This model gains Stealth while within terrain

    that provides concealment, the AOE of a spell thatprovides concealment, or the AOE of a cloud effect.

    MIST GLAIVE

    Magical Weapon

     Reach

    MIST SPEAKER 

      POW P+S

    MIST GLAIVE

    4 10

     SPD STR MAT RAT DEF ARM CMD

    DAMAGE 5

    FIELD ALLOWANCE 2

    POINT COST 2

    SMALL BASE

    5 6 5 3 13 14 8

    TacTIcal TIpS

    AMPHIBIOUS – This model can attack other models that arein deep water.

    MAGIC ABILITY – Performing a Magic Ability special action orspecial attack counts as casting a spell.

    BOG TROG MIST SPEAKERMINION SOLO

    Unlike Gorman, Mist Speakers are not characters and can

    therefore be taken in pairs! While a single Mist Speaker

    can help grant concealment to a friendly warlock each

    and every turn, a pair working in tandem offers a mobile

    cloud wall for the aggressive positioning of said warlock.

    Best of all, the Mist Speakers have Prowl, which provides

    Stealth while within their own cloud effect, allowing

    them to operate with relative safety from ranged attacks.

    The Mist Speakers’ martial prowess isn’t anything to

    write home about, but that’s okay. They prefer to rely

    on the martial prowess of enemy models instead, using

    Inuence to force them to attack their own allies! This

    spell is the Mist Speakers’ only offensive spell, but as any

    Cephalyx player will tell you, a well-placed Inuence

    can turn the tide of battle. Just the mere threat of this

    spell will often cause an opponent to spread their forces

    wide enough to negate the spell’s effect, which can often

     be more disruptive than the effect of the spell itself.

    Finally, the Mist Speaker packs one of the most potent

    ranged support spells in the game, Guidance. While

    Guidance can be used on other Minion models hired

     by a Troll, Skorne, Circle, or Legion army, this ability

    is perhaps most effective in a Blindwater

    Congregation force. Granting Eyeless Sight

    to warlocks who have powerful ranged

    attacks—like Calaban or Rask—makes them

    even more menacing. This spell is especially

    dangerous on Rask, who—thanks to his

    trusty trident cannon—can strip off upkeep

    spells that might grant Stealth to a modelor unit, such as Occultation! The Ironback

    Spitter is another model that benets greatly

    from Eyeless Sight, as well as having its ball

    of corrosive spit suddenly become magical

    (imagine what that must look like. . . sparkly

    mucus). A Spitter beneting from Guidance

    can accurately deliver its deadly AOE into

    troublesome Stealth or Incorporeal infantry,

    making it a great tool for dealing with

    these pesky foes.

    The Bog Trog Mist

    Speaker is an incredibly

    versatile support

    solo in any HORDES

    faction and is especially

    dangerous in a MinionsBlindwater Congregation

    army.

    USInG The BoG TroG

    MIST Speaker

    Similar to the service the

    Mercenary Gorman di Wulfe

    has provided to WARMACHINE

    players for years, Mist Speakers bring

    on-demand cloud effects to the forces

    of HORDES for a mere 2 army points.

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    BY AERYN RUDEL • ART BY CARLOS CABRERA, HARDY FOWLER, AND NÉSTOR OSSANDÓN

    If you make your living shing the Cloutsdown, you get used to

    seeing gatormen. Usually, they’ll leave you alone if you steer clear

    of their villages, but sometimes they don’t. It’s why I carry my old

    military rie in my boat. I’m not afraid of anything made of meat

    and bone—a bullet in the brain will do for a gator just as it will for

    a man. What I am afraid of are the gatorman shamans, the bokors.

    They work a dark magic, and on some nights, you can see the witch

    lights dancing over the village mounds built up out of the swamp.

    Sometimes those lights move, crossing the dark marsh in silence,

    and once I saw how.

    I was doing a little night shing when I caught sight of a glow on

    the shore. I watched it move closer and hunkered down in my boat,

    hoping whatever it was would pass me by. A gatorman appeared out

    of the gloom, covered in bone fetishes, its scales painted in swirling

    designs. It was leading a terrible beast, a great bipedal gator with

    eyes that glittered in the dark. Its head was adorned with a crown

    of ickering candles, and the wax had melted into the thing’s scales.

    There was no reason those candles should have stayed lit, with the

    wet and the wind, but they did.

    They didn’t see me, or else that bokor had more important things to

    do. I went straight back to the village and I didn’t come out of my

    hut until the sun shone clear and strong in the sky. I don’t sh at

    night anymore.

    —Killian Dunn, Gnasir sherman

    14 GUTS & GEARS

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    Blind walkers are created from blackhides, the huge

     bipedal gators that have long been used by gatorman

     bokors as beasts of war. The blackhide wrastler is the most

    commonly encountered, and its strength and ferocity

    are well documented. The blind walker is something

    altogether different, a subtle and more precise weapon

    compared to the wrastler’s overt brutality.

    The primary purpose of the blind walker is to serve as a

    conduit for a bokor’s magic, usually the one who creates it.

    Secondarily, the blind walker is imbued with an enhanced

    ability to protect its master, even if this means its owndestruction.

    The process of creating a blind walker is lengthy and

    arduous, and only the most skilled bokors, those

    that truly command the favor of Kossk, would dare

    attempt it. The rst part of the process is choosing an

    appropriate subject. Some bokors seek a blackhide

    in its prime, healthy and vigorous, to serve as the

    vessel. Others, perhaps more pragmatically, may

    choose an older, more decrepit blackhide, even one

    that has served the bokor as a wrastler but can no

    longer due to catastrophic injury or old age. The

    choice of vessel makes little difference, and theresulting blind walker is arguably the same

    regardless of its physical condition before itstransformation.

    Once the vessel is chosen, the rst step of

    its transformation into a blind walker is

    the application of a powerful toxin called

    the venom of Kossk. This poison, taken

    from the skin secretions of certain frogs

    native to the swamps, holds the multi-

    ton blackhide in a deathlike sleep for

    days. The poison’s primary use is to

    The gatormen of western Immoren are mighty warriors—strong, tough, and vicious. There are few races on Caen

    that can match their physical strength or natural ghting

    prowess, but it is not these traits that make the gatormen

    so feared by their enemies. It is the dark magic they

    command, the power they derive from the terrible spirits

    of the swamp, the greatest among them being Kossk.

    The gatorman shamans, called bokors, can channel the

    might of the spirits directly to aid allies or smite enemies.

    They may also invoke these fell powers to harness the

    mightiest beasts of the swamp. Sometimes it is enough

    to simply control these monsters in battle, turning their

    primal fury into a powerful if unsubtle weapon. Other

    times, a bokor may call upon Kossk to change the nature

    of a beast and make it a more appropriate vessel for the

     bokor’s magic. The blind walker is such a creature, a blackhide whose spirit has been hollowed, whose mind

    has been all but destroyed, and whose purpose has

     become much more terrible than brute ferocity.

    BLIND WALKER CREATION

    They put the beast in the ground. I saw this from my cage in

    the trees. Strange words were said, prayers to the scale-back’s

     gods, I suppose. I was frightened, for the presence of these

     gods could be felt in the swamp, dark and suffocating.

    Two days later, they uncovered the beast. I thought it wasdead. What manner of creature could survive such a thing?

    But it moved at the scale-back shaman’s command. He took

    the beast’s eyes and ate them, then he placed candles on

    its head and a metal bowl lled with re on its back. The

    candle wax melted, though there was no heat, and it seemed

    the ickering lights were part of the creature now. Again,

    I felt the presence of the scale-back gods, and I shut my

    eyes. Would they put me in the ground? Would they take

    my eyes?

    —Far-Springer, escaped croak slave

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    destroy portions of its brain that control will and cognition,hollowing the beast’s mind to serve as a more receptive

    vessel for the bokor’s magic. The venom of Kossk has an

    additional benet: it holds the blackhide immobile while

    the rituals are performed. A powerful bokor could simply

    dominate the blackhide and force it to remain still, but the

    rituals involved invoke powerful spirits that could seize

    control of the blackhide to disastrous effect.

    Once the blackhide is immobile, the bokor petitions

    Kossk through a complex set of rituals. The purpose of

    these rituals is to remove a portion of the blackhide’s

    spiritual essence so that the void may be lled with the

     bokor ’s will. Kossk “devours” this piece of the blackhide,

    a sacrice to ensure the mighty spirit is appeased and

    will facilitate the transformation.

    When the ritual is complete, bone fetishes are bound tothe blackhide’s body, and its muzzle is secured with ropes

    that have been soaked in the bokor’s blood. The blood

    is a sacrice, as the bokor offers his own vital essence toreplace the vitality stripped from the blind walker and

    appease the great spirit Kossk. Then a grave is dug, which

    can be the most difcult part of the process. Finding an

    area of rm earth in the swamp large enough to bury a

     beast the size of a blackhide is not an easy task. In some

    swamps there are islands dedicated to this purpose, and

    this valuable resource is often a source of conict between

    gatorman tribes.

    The blackhide is buried for at least two days, sometimes

    more. How it survives this process is unknown, though

    some scholars believe the venom of Kossk may slow the

     beast’s respiration to a point that it requires little oxygen.

    This alone would cause severe brain damage, but sincethe venom of Kossk has already stripped away the great

    majority of the blind walker’s mind, reduced cognition

    is hardly a concern. The necromantic ritual process

    employed by the gatormen during the burial manages to

    mystically preserve the creature’s life, though outsiders

    know little about the mechanisms of this ritual.

    When the blackhide is unearthed, there is nothing left of the

    creature’s mind beyond that which controls gross bodily

    functions, such as breathing. At this point, the beast’s eyes

    are removed and replaced with gemstones. The type ofgemstones varies, but bloodstones are common, as they

    are sacred to Kossk. Gemstones are rare in the swamps,

    and some bokor’s may use large freshwater pearls instead,

    as they are more readily available. The bokor then devours

    the blackhide’s eyes in a ritualized ceremony, so that partof its esh becomes part of the bokor. This ritual binds the

     blind walker to its master and imbues the beast with a

    type of limited precognition directly related to threats in

    its master’s location.

    The nal step in the creation of the blind walker is making

    the crown of candles that adorn its head and back and the

    rune-inscribed brazier attached to its spine. The candles are

    commonly red and white. The tallow of the white candles

    is combined with dirt from the blind walker’s grave, the

    site where it was buried and began its transformation,

    while the red candles incorporate the blood of powerful

    predators. The brazier is made of copper or bronze and

    is inscribed with runes of life and death. The candles

    and brazier amplify necromantic magic, and allow the

     bokor to use the blind walker as a conduit for the bokor’smagic, extending the shaman’s range and efcacy with his

    charms and curses.

    Once the candles and brazier are lit, they melt into the

     blind walker’s scales, fusing them to its body. The ames

    are drawn from the creature’s life force, and as such, they

    cannot be snuffed by water, wind, or any mundane method.Only the death of blind walker can extinguish its ames.

    BLIND WALKER ROLE

    We surprised the gators, but we weren’t prepared for them. Itwas their damned bokor that caused all the trouble, him and

    his wretched beast. I’ve seen the gator beasts in battle before,

    and they are terrible, but this monster was a new one on me.

    It looked like a blackhide or at least it had started life as one.

    Its head and back were covered in a mess of candles, and its

    eyes had been replaced with red gems.

    I’d seen gator magic before, and it’s dark and potent, but I

    also knew killing the bokor would put an end to it. We had

    a couple of trolls with us, and I sent two impalers after the

    shaman. They were close and when they threw their spears,

    I thought for sure that’d be the end of the bokor, but that

    weird blackhide appeared out of nowhere, and the spears hit

    it instead. I didn’t think the lumbering thing could move

    that fast, but that wasn’t the worst of it. I saw spell runes

     form around the blackhide, and the spell, a plume of acid

    mist, melted half my kriel warriors. At that point, we’d had

    enough, and I ordered a retreat. The gators were banged up

    too, and they let us go. Thank Dhunia for that.

    —Champion Durok Hammerst, Hardstone Kriel

    The blind walker serves its bokor in combat, primarily

    acting as a conduit for his magic and as a reliablecountermeasure against enemy attacks. The creation and

    ownership of a blind walker also imparts some measure

    of prestige, as it demonstrates an advanced ability withthe necromantic arts. Other gatormen may tread warily

    around a bokor with a blind walker at his side.

    The blind walker serves its master in both offensive and

    defensive roles in battle, and while it is more specialized

    than other gatorman warbeasts, it is no less deadly when

    paired with a powerful bokor.

    A blind walker is still a formidable opponent in melee.

    Its claws are strong enough to rend steel and tear eshy

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    We found something mighty strange in the swamp today,

    so strange I don’t know what to make of it. We came to one

    of the larger peat islands, where we often stop to stretch our

    legs a bit. It’s usually empty, but today it held the gigantic

    corpse of a dracodile surrounded by a dozen dead gatormen.We circled the island to make sure everything on it was truly

    dead, then went ashore to have a closer look.

    There were eleven gatorman warriors and one of their

    shamans or bokors. I recognized the bokor; he’s quite a big

    thing among the gatormen in the Bloodsmeath, powerful

    and feared. All the gatormen had been killed by the dracodile,

    either slashed to pieces or crushed to death. None of them

    had been eaten because the dracodile’s snout had been sealed

    shut with strong ropes. Odder still, there was a mass of wax

    on the dracodile’s head and what looked to be candles. The

    dracodile itself had died from more wounds than we couldeasily count: cuts, burns, bites, you name it.

    Whatever the hell those gatormen were trying to do with that

    monster, it didn’t work, and it got them all killed. I tell you,

    though, something about the situation unnerved me, and

    I have a terrible suspicion that if the gators had succeeded,

    we’d all be in a lot of trouble.

    —Captain Fenris Kane, the riverboat Mudraker

    enemies to pieces. The ropes that bind its muzzle rob itof the blackhide’s powerful bite, but this is a necessity,

    as the hollowing of the creature’s mind and soul makes

    it susceptible to inhabitation by powerful spirits of the

    swamp. The ritual of binding its muzzle prevents this.

    More important than raw physical power is the blind

    walker’s function as a conduit for necromantic magic.

    A bokor can channel spells through the creature’s body,

    dramatically extending the range at which he can affect

    his enemies. This is facilitated by the candles and brazier

    that form a direct link to the blind walker’s life force, some

    of which must be used to enact the channeling. Using the

     blind walker as a vessel for magic drains away some of its

    life force, and the brazier and candles can be seen to gutter

    slightly when a spell is unleashed from the creature.

    Careless bokors can even kill their blind walkers if theyare too reckless with their channeling ability.

    Many bokors prefer to use the blind walker’s channeling

    powers to surprise foes and may submerge the creaturein the swamp—its candles cannot be extinguished this

    way—to launch magical attacks at enemies before they are

    even aware of the danger.

    Blind walkers are also imbued with powerful defensive

    abilities that can be the difference between life and death

    for their masters. The ritual destruction of a

    portion of a blind walker’s soul

    and mind dampens its natural

    fury. This allows a bokor to transfer his injuries to a blind

    walker even if it is fully enraged, an impossible feat for

    other warbeasts.

    Finally, the bokor’s ritual devouring of the blind walker’s

    eyes grants its blind walker an almost precognitive

    awareness of threats to its master, and it is driven to

    interpose itself between the bokor and anything thatmight harm him. Many an enemy has rushed to deliver a

    killing blow to a gatorman bokor only to have his attack

    strike a blind walker that suddenly appeared between him

    and his intended target.

    CONCLUSION

    The blind walker represents an important and disturbing

    development among gatorman bokors. The augmentation

    of living creatures to act as vessels for necromanticmagic has wide-reaching implications. If it can be done

    with a blackhide, might it also work on other gatormanwarbeasts? Or, worse yet, what if such augmentation could

     be performed on even more potent creatures?

    Often, the more civilized races of western Immoren are

    quick to dismiss gatormen as simple, savage brutes. If

    the terrible power of the blind walker is any indication,

    this is a grave mistake.

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    effectively have a pseudo arc node now—and it’s secured

    on the hefty frame of a heavy warbeast.

    With its large base and open sts, the Blind Walker is anunstoppable force in regards to its channeling capabilities:

    Should the enemy try to bog down the Blind Walker with

    small-based infantry models, it can easily trample them

    and then use its animus. And if the enemy opts instead

    to try and tie up the Blind Walker with a light or heavy

    warbeast, the Blind Walker can use a two-handed throw

    to toss the pesky foe aside and use its animus again. The

     best part is the Blind Walker can use its animus after

    determining if its power attack of choice worked as

    intended, so there is no inefcient use of fury points.

    The Blindwater Congregation’s newfound access to the

    channeling ability really allows some of the more arcane-focused warlocks in the pact to be aggressive with their

    fury spending without putting themselves in danger.

    Calaban, the Grave Walker works particularly well withone or even two Blind Walkers in his battlegroup. With

    a pair of well positioned Blind Walkers and Calaban’s

    Grave Door ability, the warlock can turn a couple of

    enemy models into channelers and unleash a torrent

    of arcane hell on his feat turn, all while remaining

    safely behind his front lines.

    GLUTTON FORPUNISHMENTPrematurely rushing the Blind Walker into

    position to channel spells during battle can

    often lead to an early and unnecessary demise.

    Like many channelers and models with the

    Arc Node advantage, the Blind Walker should

    not be thrown into the front lines without

    considering its survivability. In fact, it is bestto keep the Blind Walker in close proximity to

    its controlling warlock or the other important

    solos in the army to take full advantage of itsShield Guard ability. There are many arcane-

    focused warlocks in the Congregation that

    greatly benet from having a model with

    Shield Guard nearby, especially those who

    prefer to lead from the rear of their army.

    One model in the Congregation’s arsenal that

    denitely appreciates a bit of ranged defense

    is the Sacral Vault battle engine. Thanks to its

    huge base, it is not difcult to keep the Blind

    Walker in Shield Guard range of the Sacral

    Vault while also using the Vault’s enormous

    size to block LOS to the Blind Walker. But

    BLIND WALKER TACTICSBY WILL HUNGERFORD

    Unlike the other heavy warbeasts brought to battle by

    the Blindwater Congregation, the primary function of

    the Blind Walker is not killing the enemy by fang, claw,spit, or tentacle. Instead, this tormented creature supports

    the warlocks of the Blindwater Congregation in a variety

    of new and exciting ways. No beast released for the

    Congregation to date has opened up as many new tactics

    and strategic opportunities as the loathsome Blind Walker.

    WHEN YOU’RE RITE,YOU’RE RITEOne of the Blind Walker’s most powerful abilities is its

    animus, Rites of Power. This animus allows the Blind

    Walker’s controller to channel spells through it for themeager cost of d3 damage points per spell channeled.

    That’s right, the warlocks of the Blindwater Congregation

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    some models in the Congregation do not necessarilyneed a Shield Guard to protect them. Bloody Barnabas,

    for example, can use his own Swamp Pit spell to protect

    against enemy ranged attacks. In an army led by a warlock

    who has his own abilities for protection, such as Bloody

    Barnabas, it would be best to position the Blind Walker

    near any solos or light warbeasts that need the additional

    layer of protection.

    Regardless of where the Blind Walker is positioned within

    an army, as long as it remains within its controller’s

    control range, it can provide even more defensive support

    with its Empathic Transference ability. Given that the

    Blind Walker’s animus costs 2 fury points to use, and that

    it will often want to charge or power attack on the turn it

     becomes a channeler, the ability to transfer damage to the

    Blind Walker even while it is full on fury is invaluable toany warlock.

    BIG AND BEEFYBetween taking damage each time a spell is channeled

    through it, using Shield Guard to protect friendly models,

    and acting as a solid transfer target through Empathic

    Transference, the Blind Walker can soak up a ton of

    damage very quickly. Luckily, the Blind Walker weighs in

    at a hefty ARM 20 with 27 damage boxes.To really make sure the Blind Walker sticks around

    long enough to get the job done, consider using the Bull

    Snapper’s Spiny Growth animus for +2 ARM—it even

    increases the efciency of the Blind Walker’s Shield Guard

    ability.

    The last thing to keep in mind is that unlike the Blackhide

    Wrastler, the Blind Walker does not have Snacking, which

    means it will need to rely on its controlling warlock to heal

    any damage dealt to it. This can lead to some unfortunate

    order-of-operations issues in which the Blind Walker will

     be unable to use its animus to channel a key spell at acrucial time due to a crippled Spirit. Currently, there are

    no ways of healing the Blind Walker in a Blindwater army

    without the warlock doing it. So, be sure to keep a close

    eye on the warbeast’s Spirit aspect and to proactively healdamage when extra fury is available.

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    COLORS USED Bastion Grey

     Battlefield Brown

     Beast Hide

     Bloodstone

     Bloodtracker Brown

     Brown Ink

     Coal Black

     Cold Steel

     Cryx Bane Highlight

     Exile Blue

     Gun Corps Brown

     Ironhull Grey

     ’Jack Bone

     Menoth White Base

     Menoth White Highlight

     Meredius Blue

     Morrow White

     Ordic Olive

     Quick Silver 

     Rucksack Tan

     Thamar Black

     Traitor Green

    1

    PAINTING THE BLIND WALKERBY GEORDIE HICKS

    For this article, I decided to present an alternative

    method for painting a Blind Walker. Rather than theusual greens used to paint the studio gatormen, I chose

    a palette intended to represent a desert-dwelling gator

    tribe. I tried to stick to browns, oranges, and yellows

    to communicate this desert theme. The candles were

    painted blue to make the model more interesting and to

    complement the reddish-orange color of the scales on the

    Blind Walker’s back.

    The first step is to prime the model. Choosing a primer color means

    thinking about the colors you are going to paint over it. For bright

    (saturated) or light (value) colors, white primer is usually the better

    option; however, having black primer in the shadows means if your

    coverage isn’t perfect, you won’t end up with glaring bits of white

    showing through your basecoat. So, I chose to first prime black

    and then apply a lighter coat of white over the top. This technique

    is known as zenithal priming, and it tends to leave black primer in

    the recessed areas while keeping the majority of the miniature’s

    surface primed white.

    STEP 1 – PREPARATION

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    STEP 2 – SCALES AND SKIN

    1. Next, lay down the three largest coats of base color. I chose to work with an airbrush for this step. For the underbelly scales, I chose

    Menoth White Base. The back scales and spiny growths were sprayed with Bloodtracker Brown. And for the regular scales, I wanted

    a yellowish desert color, but I didn’t want things to be too saturated, so I mixed together Traitor Green, Rucksack Tan, and a little bit of

    Menoth White Base.

    1a 1b

    2 3 4

    2. Touch up the back scales and spines

    with Bloodtracker Brown using a regular

    brush. Next, mix together Ordic Olive,

    Bloodtracker Brown, and Brown Ink to

    create a dark shade, and use it to glaze

    over the back scales and spines to create

    shading. Use the tip of your brush to create

    speckles of this color over the regular scales

    as well. This adds some additional texture

    and interest to the model.

    3. Next, highlight the back scales and

    spines using a mixture of Bloodtracker

    Brown and Menoth White Base. Make sure

    to leave some of the base color underneath

    these highlights.

    Apply a final highlight using thin lines of

    pure Menoth White Base. This highlight may

    look extreme, but this is the desired effect.

    When painting using only a few steps, it

    works best to really push the contrast.

    4. Shade the yellowish scales with a mixture

    of Battlefield Brown and Beast Hide.

    Concentrate the shade on the underside of

    the scaled portions of the model, but make

    sure the whole surface gets at least a light

    coating to help fill in the cracks.

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    STEP 3 – CLAWS, TEETH, AND BONES

    STEP 4 – ROPES

    1

    1 2 3

    2

    1. Next, give each scale a highlight of Menoth White Highlight

    on its upper edge.Basecoat the claws, teeth, and all the bones onthe model with Menoth White Base. Then shade the bones with

    Cryx Bane Highlight, and shade the claws, teeth and underbelly

    scales with Traitor Green mixed with a bit of Menoth White Base.

    1. Basecoat the ropes with Thamar Black. 2. Add some Coal Black to your ThamarBlack, and apply it to each raised bump

    of the rope, leaving the Thamar Black in

    the cracks.

    3. Take a drop of the previous mixture andadd some ’Jack Bone to it. Use this color to

    apply a small dot to highlight each bump

    on the rope.

    2. Now, add some stark highlights to these areas. Use Morrow White

    for the bones, and use Menoth White Highlight for the teeth, claws,and underbelly. Using different colored shades and highlights will help

    distinguish different materials that have the same basecoat color.

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    STEP 5 – CANDLES, BRAZIER, AND TALISMANS

    1. Basecoat the candles with Thamar

    Black and basecoat the flames withMenoth White Highlight. Use Cold Steel

    to basecoat the talismans.

    1

    4

    2

    5

    3

    6

    2. Highlight the candles with a mixture of

    Bastion Grey and Thamar Black, leavingpure Thamar Black in the recessed areas.

    3. Begin coloring the flames by glazing

    them with a thin coat of Meredius Blue.Concentrate the glaze toward the tip of

    each flame. Paint the skulls in the brazier

    next with Thamar Black.

    4. Do a second glaze by adding some

    Exile Blue to your Meredius Blue glaze,

    concentrating on just the tip of each flame.

    Use this color to glaze around each flame

    as if the light from the flame is being cast on

    the surrounding areas. Then, glaze a bit of

    Menoth White Highlight back into the lower

    portions and crevasses of the brazier flames,

    including inside the eyes and noses of the

    skulls. Add a dot of Menoth White Highlight

    to the bottom of each candle flame.

    5. Glaze each silver area with Ironhull

    Grey. Try to leave the base color showing

    on the raised portions.

    6. Add a darker shade of Ironhull Grey and

    Thamar Black. Next, line under the raised

    edge of each talisman and beneath the raised

    details on the brazier. Use this same shade

    color to add thin, dark lines to separate the

    different materials on the model. Then shade

    in the eyes and nostrils, and the lines between

    the teeth to divide each one.

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    STEP 6 – GEMSTONES

    1 2 3 4

    1. Basecoat the gemstone eyes

    with Coal Black.

    2. When painting gemstones, it

    is important to remember that the

    light shines through the stone andcollects in the bottom of the gem,

    opposite the light source. Paint

    the first highlight of Meredius

    Blue plus a small amount of Coal

    Black in the bottom left corner

    of the flat facet. Use this color to

    also pick out the raised edges of

    the stone.

    3. Apply a second smaller

    highlight of Meredius Blue

    with a drop of Menoth WhiteHighlight to the same areas,

    leaving some of the first

    highlight showing through.

    4. Now, paint in reflection dots

    at the top of the gemstone using

    a final glinting highlight of pureMenoth White Highlight. Also

    apply a highlight to the bottom

    corner, the area where the light

    would collect.

    At this point, the model is nearly complete. Make sure you giveit a look over to see if you missed anything or if anything could

    use a small improvement. If the yellow scales look a little too flat,

    add some more shading. You can increase the definition by first

    glazing a shade of Battlefield Brown over the scales and then

    using this color to fill in some of the lines between the scales.

    I added some glinting highlights on the metal using Quick

    Silver and used a couple glazes of Beast Hide on the scales in

    locations that looked too flat. The scales still needed more detail,

    so I used a dark shade to divide each back scale and applied a

    thin glaze of pure Bloodtracker Brown to make them look a little

    redder. Once you are pleased with the details, you just need to

    base and matte varnish your model to complete it.

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    DEADLYPROTOCOLS

    A NO QUARTER EXCLUSIVE EXCERPT

    FROM LEVEL 7: THE JUDAS PROTOCOL 

    This April, devotees of the LEVEL 7 board games will learn more about the Ghin, the nefarious Dr. Cronos, and themilitary forces that stand against these aliens in the new novel LEVEL 7: The Judas Protocol by author Nathan E. Meyer.

    At long last, the evil experiments the Ghin have conducted on their human victims in the secret laboratory known as

    Subterra Foxtrot will come to light as the U. S. government initiates the Judas Protocol, intent on wiping out of existence

    the Ghin “allies.” The Special Ops outt known as Disco Team is to go in, eliminate the duplicitous Ghin, and erase all

    evidence of their horric activities.

    But the Ghin might not be so cooperative as to just lay down and die…

    The following excerpt comes from the beginning of LEVEL 7: The Judas Protocol , available as an ebook in e-pub, Mobi,

    and PDF formats this April from Skull Island eXpeditions.

    Available at https://skullislandx.com/level-7/the-judas-protocol , Amazon.com, barnesandnoble.com, and

    drivethrurpg.com April 2016.

    25SKULL ISLAND EXPEDITIONS

    https://skullislandx.com/level-7/the-judas-protocolhttps://skullislandx.com/level-7/the-judas-protocol

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    MACAU SPECIALADMINISTRATIVE REGIONThe yacht rested, low and sleek, on the indigo waters of

    the South China Sea. One hundred eighty-seven-feet long,

    the fty-million-dollar craft even had its own helipad. La

    Femme Mako was inked across its prow, implying French

    ownership despite ying a Panamanian ag. The luxurywatercraft was neither.

    The Lady Mako was the polished gem of the United States

    Navy Special Warfare Command’s clandestine eet.

    She served as a high-end signal intelligence platform,

    communications node, and covert operations launch

    pad. Her fourteen-man crew comprised veterans of

     both the Special Warfare Combatant-Craft Crewmen

    and the Marine Corps FAST platoon security personnel.

    A member of the CIA’s Special Activities Division Air

    Branch operated the MH-6 Little Bird helicopter lashed to

    the helipad.

    The vessel represented a combined-service Special Access

    Program, classied to the highest level of operational

    secrecy. Because of this, the commander was used to

    dealing with Tier One JSOC operators whose missions he

    was never allowed to know the details of.

    It seemed Major Joseph Hernandez existed in a category all

    his own. He looked the part of a hard-edged skull-stomper,

    and as a platoon leader in the 75th Ranger Regiment, he’d

    logged extensive tours in the Middle East and southwest

    Asia, operating at the tip of the special ops spear.

    What he did now as an operative of the ScienticAdvancement Agency was so secret that it existed outside

    any known bureaucratic or administrative designations.

    Hernandez sat alone in the yacht’s stateroom. The large

    cabin was soundproof and as loaded with electronic

    and surveillance countermeasures as the White House

    Ready Room. On a 72-inch HD screen, the face of his

    Command and Control Deputy Director of Operations,

    Brigadier General Atticus Fallows, displayed no emotion

    as he outlined an assignment not only illegal but with the

    potential to start a war.

    “Our window is small,” Fallows explained, his voice cold.

    “We want a clear message sent. Acts of espionage against

    our agency will be met with extreme and lethal counter-

    activities. Always, every time, no exceptions.”

    “If you don’t show me what I’m looking for, how will I

    recognize it?” Hernandez asked.

    “We are not sending images of Ghin materials over

    satellite communications,” Fallows said. “Lieutenant

    Williams will utilize the Guidance and Accuracy Module

    in the Psychotronic Amplication Suit. He’ll recognize the

    uniqueness of the device’s signal frequency. There will be

    no mistake.”

    Hernandez nodded. “This still doesn’t explain how

    the Chinese Ministry of State Security obtained Ghin

    technology in the rst place.” It struck the commando

    as ironic that the Ghin themselves were referred to

    without code. He suspected the term was so alien  that

    it would be assumed to be a coded term itself, should it

    ever be intercepted.

    Fallows stared at him. The deputy director had a hatchet-

     blade face with an aquiline nose and skin pockmarked

     by acne scars. His eyes were a cobalt shade of blue that

     burned bright when angered or became inscrutable

    shields when professional discretion was called for. What

    those eyes were not , however, were windows to his soul.

    If Brigadier General Fallows possessed a soul, he kept it

    as safely concealed as any of the thousand other secrets he

    guarded, Hernandez imagined.

    “The original transfer of this item into Chinese hands is

    information outside the parameters of this operation.”Hernandez allowed his face to congeal into an

    expressionless mask. He nodded curtly. “Understood.”

    Fallows leaned toward his camera lens. “The clock is

    ticking, Major,” he said. “And as always, when dealing

    with items under the auspices of our SAA activities, the

    sensitivity of the mission overrides all other concerns.”

    “Understood,” Hernandez repeated. And he did. He

    understood perfectly. Under no circumstances were there

    to be any witnesses.

    “One last thing,” Fallows said, leaning back. “There has been a recent opening among the GEV personnel. Give

    me an honest assessment of your pilot after the mission is

    completed. She’s under consideration.”

    Fallows cut the connection.

    An interagency transfer from the SAD to SAA? Lucky her, 

    Hernandez thought. If she proved capable and made the

     jump, she wouldn’t realize her mistake until she was in

    too deep to ever get out.

    It was exactly how Fallows had gotten him.

    ***Half a world away, Atticus Fallows turned to face the

    other being in the ofce with him.

    The creature stood eight feet tall, with spindly appendages

    that belied the inhuman strength it possessed. The alien’s

    head was a taupe-colored gourd, swept back around a

    sloped skull that protruded grotesquely in the back.

    Although generally humanoid in shape, the creature’s eye

    were black pits, its nostrils simple slits, and the epidermis

    of its face a mask of deep seams and furrowed wrinkles.

    Fallows hated being this close to the thing. It smelled...

    other. The scent wasn’t even animal-like but so utterly alien

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    to human olfactory senses it caused a persistent sense of

    unease. The stink was so unique it proved impossible to

    utilize military dogs for security at the facilities where the

    Ghin were quartered. Both they and their puppets, the

    things that served the Ghin, drove canines insane with

    their unhuman stench.

    “Major Hernandez is justiably curious about how a Ghinartifact ended up in the hands of Chinese intelligence, Dr.

    Cronos,” Fallows said.

    “As you indicated to your soldier,” the being replied, “it

    is an internal matter.” With an efcient motion, Cronos sat

    down across from the SAA mission controller. After all the

    years since Roswell, Fallows still found it disconcerting to

    hear English from the vocal cords of a creature unintended

     by evolution to utter human speech.

    The general scowled. “You have a lot of leeway with us,”

    he said, “but when you start dropping your toys so they

    end up in the hands of foreign powers then I think thematter has moved a little bit beyond ‘internal.’”

    A long moment of silence followed.

    The creature was unreadable. Fallows had conditioned

    himself through years of meditative study to betray

    nothing, not only by his expression or his body language

     but also by his thoughts. The telepathic capabilities of the

    aliens were a constant and feared uncertainty.

      “At this time, my attention has shifted to Subterra

    Foxtrot,” Cronos said. “There was an experiment

    conducted there deemed necessary to our research. It isplausible that during its execution this device could have

     become compromised through a mishap.”

    “Oh, Jesus, tell me it wasn’t the Fear Hunter.”

    “No. The accident was more mechanically related.”

    “Or perhaps Dr. Thoth gave it to the Chinese,” Fallows

    shot back. “Is that also a ‘plausible’ scenario?”

    Cronos folded long, twig-like ngers together and placed

    his hands in a lap covered by a long white lab coat. “I have

    not ruled out that possibility. However, I remain relatively

    certain this was an unfortunate misadventure.”“Relative is not a metric I enjoy,” Fallows said. “Certitude

    is the metric I embrace.”

    “Then make certain your unit is successful,” Cronos said.

    “Disco Team will recover the item,” Fallows replied, “or

    they’ll burn the whole damn island of Macau to cinders.”

    “Then we have certitude.”

    “For now, Dr. Cronos. We’ll see how long ‘now’ lasts.”

    SUBTERRA BRAVO,LEVEL 7In a laboratory deep underground, in Subterra Bravo’s

    Level 7, Dr. Cronos turned away from the screen before

    him. This facility was a place the few human beings

    who knew of its existence dubbed Nightmare Alley.

    Dr. Cronos’ dissatisfaction was readily apparent to thescurrying gures around him, his servitors—the creatures

    urban legend had termed Greys. To a human, his emotions

    would have been unreadable.

    The research center held all the trappings of an operating

    room. Strangely, given the immense nancial commitment

    needed to put such a clandestine facility into operation in

    the rst place, the chamber seemed neglected.

    The lights were dim, the oors and walls dirty, the

    equipment dingy. Experts familiar with the technology

    would have noticed the models in use were not the latest

    incarnations or leading-edge applications. Other itemsand devices were so foreign in design and structure their

    use or meaning would be indecipherable to any human

    observer. Overall, the chamber gave off a sense of decay

    that belied its level of activity.

    On the operating table a woman whimpered. Her belly

    was round and swollen in the third trimester of pregnancy.

    Her terror was palpable as she watched the tall alien.

    Cronos’ servitors milled around her, excited by her terror

    and pain.

    Her name was Sandra Banks. She was twenty-two years

    old, and this was her rst baby. She knew it was going to be a girl, and she was going to name the child Alyssa. The

    pharmacists had warned her the pill wasn’t a guarantee;

    still, she had never thought of Alyssa as an accident. Her

    little girl was a “surprise” as far as Sandra was concerned.

    And no matter what that son of a bitch Tristan thought,

    she was happy when the test came back positive. She even

    saved the stick, though he told her it was gross.

    Tears streamed down her face, and occasionally, one of the

    little alien creatures reached out with a rusty scalpel or a

     jagged ngernail and casually sliced her skin. The lthy

    sheets of the old hospital bed were stained scarlet, crustedwith older blood in stiff patches of crimson and black.

    Out of my way, Cronos mentally commanded his underlings.

    They scattered to obey. The Ghin stood over a tray of

    instruments. Fingers like spider legs grasped a ve-cc

    syringe with a long, sharp needle.

    Sandra sobbed. It was a hoarse, animal sound. What

    humanity remained in it was shredded to fragments.

    Since she’d gone from traveling down the highway to

    inexplicably losing all memory before ending up here—

    she didn’t know how long ago that had happened now—

    she had done nothing but scream and plead. She thought

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    she was done begging; she understood how useless her

    pleas for mercy were. The big alien seemed pitiless.

    Cronos turned around, and Sandra saw the syringe.

    She had already undergone an amniocentesis at her

    gynecologist’s; she understood exactly what that

    long, thin needle was for. She saw the viscous, black

    uid inside the syringe barrel and grasped intuitively,immediately, that this alien, this thing , wasn’t going to

     be taking a bio-sample.

    This monster was injecting something into her, into her baby.

    She’d thought she was done begging.

    She was wrong.

    Sandra screamed as Cronos drew closer. The monstrosities

    at his command milled around in a sort of inebriated

    ecstasy, as if her terror were a tangible stimulant for them,

    some kind of powerful drug they were addicted to.

    Cronos’ movements were as smooth and methodical as an

    android’s. Her pleas did not move him, and her shrieks

    did not excite him. His focus was intent as he swabbed

    her swollen abdomen with a cold disinfectant and then a

    conductive gel. The overhead surgical lamp lit her up like

    a performer on a stage.

    Cold, inhuman ngers steadied the quivering esh of the

    struggling woman.

    “Please,” she sobbed. “Please, not my baby.”

    “Understand this,” he told her. “You are saving an

    entire species with your sacrice.” There was somethinghorribly wrong with the sound of the monster speaking

    a human language.

    “Screw your species.”

    Imaging, he mentally instructed one of the creatures.

    One of the drone-like servants stepped forward and

    ran the oval head of an imaging wand through the gel

    smeared across Sandra’s belly. On an old, battered screen a

    picture of the fetus sprang into view. The baby was curled

    up, seemingly asleep, appearing to suck her thumb.

    Cronos eyed the image. Then, he expertly slid the needlethrough the woman’s taut skin and into the placenta. On

    the screen the needle appeared, a foreign intruder into

    what was supposed to be a safe, comforting environment.

    Sandra’s screams reverberated off the walls as she struggled

    against the leather restraints. Her body lurched under

    Cronos’ grip. The alien turned its dark, cold eyes on her.

    They were the dead, gleaming eyes of a marine predator.

    “Move again and the needle could pierce the baby’s heart

    or brain,” he said.

    Sandra froze.

    She froze out of fear for her baby in this helpless position,

    as cold ngers of dread slid into place around her

    pounding heart and squeezed.

    After a moment, she slowly turned her head away and

    squeezed her eyes shut. Tears slid along her lashes, but

    she didn’t make a sound and did not stir.

    Cronos returned his mechanical gaze to the image on the

    screen. He mentally seethed at the state of his laboratory,

    at the out-of-date equipment he was forced to use. Still,

    his research had to continue or the repercussions would

     be severe.

    He had to nd a cure.

    On screen the needle slid into the baby, and Cronos pushed

    the syringe plunger down, injecting the baby with its

    contents in one smooth motion. The baby started kicking.

    Only after the needle slid free did Sandra allow herself to

    sob again.

    Cronos had tired of the human’s bleating. Sedate her,  he

    commanded one of the servants at his feet. The diminutive

    clone immediately jabbed a needle into Sandra’s arm hard

    enough to make her jump. Then it depressed the plunger,

    and the human fell silent, her breathing heavy and slow.

    “Dr. Cronos,” a voice said in the alien’s own language.

    “Don’t do this.”

    Cronos turned to the second table in the room. One of his

    own kind, a Ghin, lay on the table, strapped down like the

    human. His skin was blotchy, his body too thin. Open soresdotted the alien’s limbs, leaking thin rivulets of clear uid.

    Picking up a second syringe, Cronos approached the alien.

    “If they discover what you are doing—” the Ghin began,

    and then it coughed, spraying blood and mucus into the

    air. It choked. “If they nd out—”

    A wave of psychic pain slammed into Cronos, staggering

    him. The dying Ghin’s agony had amplied its mental

    abilities, but Cronos’ mind was strong, the strongest of his

    kind, and he pushed the psychic assault aside.

    “They will not,” Cronos said as he approached the table,

    the syringe held ready to begin the second stage of hisexperiment.

    ***

    SOUTH CHINA SEAOperational countdown was running fast.

    Two FAST platoon Marines armed with H&K MP-7 PDWs

    stood guard outside the reinforced doors of the stateroom

    as Major Hernandez gave his operational brieng. Inside,

    the remaining four members of his unit, the commander

    of The Lady Mako , and the MH-6 pilot were seated around

    the table.

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    Hernandez stood beside a massive screen, using it as

    a display platform for the sensitive information on his

    NSA-encrypted Combat Personal Data Assistant. Secured

    inside the electronics lay a miniscule vial of hydrochloric

    acid designed to release through an electric surge,

    which activated if the CPDA were accessed improperly.

    Sometimes he wondered if it might also trigger a Hellremissile strike from an orbiting drone. He decided that

    possibility was better left a mystery.

    “The Lady Mako is to remain in international waters,” he

    told the naval ofcer. “Once our team is back aboard, you

    are to navigate to these coordinates, where we will link

    up with the nuclear submarine Cheyenne. My team will

    either transfer to the vessel at that point, or it will perform

    recovery operations should we be forced to scuttle The

    Lady Mako.”

    Commander Julius Hauk was a tall, lean black man and

    a twenty-two-year veteran of Naval Special Warfarecommands. His voice was wry as he replied. “The Lady

     Mako operates two gas turbines and two diesel engines,

    with a total power output of 94,000 horsepower. But we

    couldn’t outrun a Chinese destroyer, let alone a MiG

    ghter. There’s no way in hell we’re making it to that sub

    if your team is compromised.”

    Hernandez shrugged. “Then let’s hope your radar

    countermeasures are as state-of-the-art as the Navy claims.”

    Commander Hauk leaned back in his seat, frowning.

    Finally, he dismissed the comment. If he didn’t like risk,

    he would have joined the Merchant Marines.

    Hernandez turned toward the Little Bird pilot, Chief

    Warrant Ofcer 5 Celeste Dunn. The woman wore her

    auburn hair pulled back in a tight knot, accentuating the

    austere lines of her face. She met his eye as he spoke.

    “We go in low, below radar—pretty standard for you. But

    we’re going to circle north for the nal approach to the

    airport, so if we are picked up by Macau security forces,

    we’ll look like we’re coming in from the Chinese mainland.”

    She tipped her head, her hazel eyes unreadable. “The

    approach isn’t the problem,” she said. “If I could land,that would be one thing. A helicopter, even a non-Chinese

    model, landing at an international airport isn’t a red ag.

    But me hovering in overwatch during the entire strike is

    going to be pretty damned suspicious.”

    Hernandez nodded. “Agreed. But this isn’t designed as

    a clandestine insertion. We’re going in fast and low, but

    we may need that mini-gun for backup before we get to

    the roof.”

    Dunn was nonplussed. “You might need mini-gun backup

    at an ofce building in the Macau International Airport?”

    Hernandez ignored her sarcasm. “That’s right. We

    expect to need it, and if we do, we’ll need it danger

    close. No hesitation.”

    “No problem, Julio.”

    “My name’s not Julio.”

    Dunn offered him a wan smile. “Sure it is. And I have zero

    problem spraying and praying right over you and yourcandy-ass boys.”

    “Good.” He stared at her, and she didn’t shrink from his

    gaze. “Now, if you and the commander will excuse us, I

    need to brief my team.”

    The two ofcers stood and left the room. They were so

    used to compartmentalized information at this stage

    of their careers that they weren’t even interested in

    the particulars of the mission they were supporting.

    Hernandez suspected that if they had understood exactly

    who this unit was and what they were conscating, they

    would have been very interested indeed.

    He looked at his team.

    At four men, it was the smallest group of soldiers he’d

    ever commanded in his military career. For his rank of

    major, it was a ridiculously small combat command, even

    for a special operations unit. In the regiment, he led a

    thirty- to forty-man platoon as a butter bar 2nd lieutenant,

    and then, after serving as executive ofcer, he led a 120-

    man company.

    None of that mattered here. This unit, Code Parole: Disco

    Team, was the most signicant command of his life. DiscoTeam consisted of four men with the most elite capabilities

    he’d ever seen. Despite the SAA being, overall, a scientic

    intelligence and espionage organization, Disco Team

    was a simple, straightforward Direct Action squad. They

    were door kickers from headgear to boot laces. They were

    shooters. They were their enemy’s worst nightmare.

    Yet it was the things they were often called upon to shoot

    that left him with nightmares.

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    CHRONICLED BY WILLIAM SHICK

    30 BATTLE REPORT

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    The Story So Far…For the last six months, several members of the Privateer

    Press staff have been embroiled in a sweeping map-based

    campaign. The players’ ultimate goal has been to capture

    an artifact of immeasurable power—the athanc of a long-

    lost dragon.

    Over the course of 11 rounds, the players fought for control

    of strategically important sites, brokered deals and alliancesagainst common enemies, and secretly worked to achieve

    their own objectives, all while keeping their eyes on the

    ultimate prize. Visit privateerpress.com/NQ65 to nd out

    what happened in those rst 11 rounds; then, read on for

    the thrilling conclusion!

    This battle report chronicles the grand nale of the “Battle

    for the Athanc” campaign, the climatic nal confrontation

    for control of the wagon bearing the athanc itself.

    Betting such a major event, this battle takes place on not one but two individual battleelds. The rst hosts JR Godwin

    and Will Hungerford, the current fourth- and fth-place

    players. Their battle is set to be a truly desperate spectacle,

    for whoever emerges as the victor earns a place on the nal

    table. There, one of them will join the campaign’s current

    leaders, Michael Plummer and Ed Bourelle, as they battle

    against Lyle Lowery to gain the prized wagon and athanc.

    Previously, the two champions had descended on Lyle,

    who, with a bit of luck and a lot of cunning, had discovered

    and seized the wagon in Round 10.

    ScenariosTwo Battles Simultaneously

    Round 12 is a special two-table scenario game. The rst table

    uses the “Last Ditch” scenario and pits the current fourth-

    and fth-place players against one other in a match to see

    who advances to the nal table, which uses the “Dragon

    War” scenario (download both scenarios at privateerpress.

    com/NQ65). Of course, because these battles are occurring 

    simultaneously, the winner of “Last Ditch” will arrive on

    the nal table during the round in which he wins and will

    arrive with whatever forces he has remaining from the

    previous ght.

    The second scenario, “Dragon War,” sees the current

    controller of the athanc wagon pitted against the other

    top two players from the campaign in a race against the

    clock to secure the wagon from his ambushing foes. The

    asymmetrical objectives for each player, however, are

    only a small piece of the awesomeness that is the grand

    nale of the campaign. Drawn to the power of the athanc,

    several dragons have also come to call and engaged in an

    apocalyptic battle overhead. The fallout of their aerial battle

    will have a serious impact on the warring armies below. In

    addition, the athanc in the wagon, while representing the

    ultimate prize, also presents its own unique challenges tothe commanders, who are desperate to wrest control of it

    for themselves.

    http://privateerpress.com/NQ65http://privateerpress.com/NQ65http://privateerpress.com/NQ65http://privateerpress.com/NQ65http://privateerpress.com/NQ65

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    Will Hungerford

    Model/Unit Points

    Bloody Barnabas +6 WB

    - Blackhide Wrastler 9 pts

    - Ironback Spitter x2 16 pts

    - Swamp Horror 8 pts

    Gatorman Witch Doctor 3 pts

    Croak Raiders (10) 8 pts

    Gatorman Posse (5) x2 18 pts

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    Model/Unit Points

    Madrak Ironhide,

    World Ender +5 WB

    - Rök 11 pts

    - Troll Axer 6 pts

    - Troll Impaler 5 pts

    Fennblade Kithkar 2 pts

    Trollkin Champion Hero 3 pts

    Pyg Bushwhackers (6) 5 pts

    Trollkin Champions (5) 10 pts

    - Skaldi Bonehammer 3 pts

    Trollkin Fennblades (10) 8 pts

    - Fennblade Officer

    and Drummer 2 pts

    Trollkin Warders (3) 5 pts

    33BATTLE REPORT

     JR Godwin

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    Model/Unit Points

    Baldur the Stonesoul +5 WB

    - Megalith 11 pts

    - Wold Guardian 9 pts

    - Woldwarden 9 pts

    Krueger the Stormlord +5 WB

    - Gorax 4 pts

    - Ghetorix 11 pts- Warpwolf Stalker 10 pts

    Gallows Grove 1 pt

    Lord of the Feast 4 pts

    War Wolf 1 pt

    Tharn Bloodtrackers (10) 8 pts

    - Nuala the Huntress 2 pts

    34 BATTLE REPORT

    Lyle Lowery

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    Model/Unit Points

    Ravyn, The Eternal Light +6 WJ

    - Hyperion 18 pts

    Arcanist 1 pt

    Houseguard Thane 2 pts

    Dawnguard Invictors (10) 10 pts

    - Invictor Officer& Standard 2 pts

    Houseguard

    Halberdiers (10) 7 pts

    - Halberdier Officer

    & Standard 2 pts

    Houseguard Riflemen (10) 8 pts

    - Rifleman Officer

    & Standard 2 pts

    Stormfall Archers x2 10 pts

    Reinforcements Points

    Garryth, Blade

    of Retribution +5 WJ

    - Aspis 4 pts

    - Moros 6 pts

    Lord Arcanist Ossyan +6 WJ

    - Imperatus 12 pts

    Narn, Mage Hunter of Ios 3 pts

    Dawnguard Sentinels (10) 9 pts

    - Sentinel Officer

    & Standard 2 pts

    Mage Hunter

    Infiltrators (10) 8 pts

    - Eiryss, Mage Hunter

    Commander 3 pts

    35BATTLE REPORT

    Michael Plummer

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    Model/Unit Points

    Lich Lord Terminus +4 WJ

    - Deathripper 4 pts

    - Defiler 5 pts

    - Kraken 19 pts

    - Ripjaw 5 pts

    Captain Rengrave 2 pts

    Necrotech & Scrap Thrall 1 pt

    Bloat Thrall 2 pts

    Pistol Wraith 3 pts

    Bane Thralls (10) 8 pts

    - Bane Thrall Officer

    & Standard 3 pts

    Revenant Crew of

    the Atramentous  (6) 6 pts

    Ed Bourelle

    Reinforcements Points

    Deneghra, the

    Soul Weaver +4 WJ

    - Deathripper 4 pts

    - Harrower 10 pts

    - Nightmare 10 pts

    - Reaper 7 pts

    Lich Lord Venethrax +6 WJ- Ripjaw 5 pts

    - Seether 9 pts

    36 BATTLE REPORT

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    JR:  Knowing our GM, this scenario will be

     brutal and fun—caverns birthing dragonspawn,

    rocky terrain making maneuvering a challenge,

    and a Blindwater Congregation force led by Will

    Hungerford. This battle will be a tough one.

    Swamp water runs in Hungerford’s veins. Thedragonspawn are going to be my main focus as

    I try to keep my path to rush the zone clear until

    late in the game. My Warders and Fennblades

    are going to try to hold the line, and my pygs

    will try to keep the gators from anking me

    while my Champions and Madrak’s battlegroup

    carve my path to the main table.

    Hungerford:  This is it. It’s now or never. If I

    can’t win this battle, then I’m done for in this

    campaign. I know I should hang back and kill

    off as many dragonspawn as possible and then

    rush the zone toward the end of the third round

    to secure a scenario victory…but nah. I’m going

    to kill Madrak, even though it doesn’t cause me

    to automatically win the game. I’ll see what I can

    do to position myself to score as many scenario points as

    possible, but my moral victory will occur when Madrak’s

    Lyle: Okay, so all I need to do is control the Athanc Wagon

    for four turns while an army with a colossal closes down on

    me from each side. No big deal, right? My onlychance of success is to hold the Athanc Wagon

    for the FIRST four turns. I can’t afford to lose a

    turn of control because the attrition losses will

    start to add up fast. I’ll need to do whatever

    I can to preserve my army while holding off

    Plummer’s and Ed’s. There’s a forest to the left

    of the road, but the right side is dangerouslyopen. So, I’ll take my chances against Plummer’s

    Retribution army, using Krueger to escort the

    wagon. His group will use the concealment of

    the forest for some degree of protection from

    open assault while using the wagon itself toscreen the force from Ed’s Cryx army. Baldur’s

    slower-moving force will wait on the other end

    of the table, ready to take control of the Athanc

    Wagon as it progresses across the eld later in

    the game.

    Plummer:  I’m relieved to see that Lyle hasn’t

    taken a ton of AOE attacks. I have a lot of troops

    and not a whole lot of space to deploy them in.

    Baldur’s battlegroup on my left ank will be

    the hardest target that I have to contend with

    for this whole game, so I want to put my hardest hitting

    units over there. My Halberdiers and Riemen should be

    corpse is shoved screaming into the maw of any of my

    many Blindwater Congregation faithful.

    37BATTLE REPORT

    Last Ditch Deployment

    Dragon War Deployment

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    Barnabas and his Blindwater Congregation rushed forward

    with reptilian hisses. The prospect of capturing the athanc

    and using it to further his rise to godhood had the ancient bokor nearly frothing at the mouth. But before he could

    ascend with the power of the athanc, he would have to

    reach it rst, and two things currently stood in his way:

    a trollblood army and the dark caverns ahead, ominous

    sounds echoing from their depths.

    The bulk of the gatorman forces moved brashly toward

    the caverns, which hid the underground tunnels thatled to their true goal—the athanc.

    Despite the rising bloodlust in their

    cold reptilian hearts, the gatormen’s

    keen hunter instincts compelled themto exercise some degree of caution.

    Something was stirring within those

    caverns. Each posse sent forth a single

    member to scout for any danger

    ahead. Behind them, the gatorman

    witch doctors called forth potent

    enchantments to lend the powers of

    death to the gatorman vanguard.

    Using the greater gatorman force as

    a distraction, a unit of croak raiders

    moved stealthily around the ank of

    the battleeld. They had claimed to

    their gatorman overseers that such

    a maneuver was meant to put them

    within better striking distance of

    the encroaching trollkin, but it was

    clear they also sought to keep as

    much distance as possible betweenthemselves and whatever unseen

    horrors waited to burst forth from

     beneath the earth.

    No sooner had the croaks completed their flanking

    maneuver than several twisted dragonspawn burst forth

    from the caverns like ants whose hill had been disturbed bya passing traveler. Slick serpentine bodies covered in black

    chitin rushed forward on clawed limbs. From the cavern

    entrance closest to the gatormen, two lesser dragonspawncharged out to snap and bite at the forward-most posse

    members. And from the entrance closest to the trollkin,

    a lesser and a heavy dragonspawn lunged, their fanged

    maws glistening with thick, ropey saliva.

    able to deal with most of what Krueger is bringing to the

    table and will leave me with plenty of points to contest

    the wagon if I can chip away Lyle’s army. I need to try

    and strike fast and hard so that I still have enough troops

    left to fend off Ed’s army while I get the Athanc Wagon

    off the table. This is going to be an uphill ght, but Willhas given me a few tricks up my sleeve, and I’m feeling

    pretty condent.

    Ed:  What madness has Will Shick created here? I deploy

    where?

    Ha!

    Time to make a Circle sandwich. No, wait. I can do better...

    Hmm... Maybe not.

    Time to make a Circle sandwich.

    38 BATTLE REPORT

    Round 1: Last Ditch

    Minions

    Dragon War Deployment (Continued)

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    From the skies above came a great roar that shook the

    earth and the heavens, lling the souls of the living with a

    dread unlike any they had ever felt before. Soaring on black

    wings, Toruk cut through the sky: the Dragonfather and

    master of Cryx itself had come to claim what was rightfully

    his. As his blight fell upon the battleeld below, the bodies

    of the living became