New Super Mario Bros. Wii FAQ

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New Super Mario Bros. Wii: FAQ/Walkthrough by NerdlyNerd Version 1.1.4, Last Updated 2010-07-19 Hosted by GameFAQs Return to New Super Mario Bros. Wii (WII) FAQs & Guides New Super Mario Bros. Wii FAQ/Walkthrough by NerdlyNerd Version 1.1.4, Last Updated 2010-07-19 Table of Contents Introduction About The Game About The Guide Version History Characters Main Characters Enemies Bosses NPCs Controls Mario, Luigi and Toads Riding Yoshi Special Objects Extras Items Blocks Helpful Features Interactive Platforms Walkthrough Introduction Main Menu The World Map The Game Screen Super Guide Rescuing Toads World 1 World 2 World 3 World 4 World 5 World 6 World 7 World 8 World 9 Mushroom Houses Red Mushroom House Green Mushroom House Gold Mushroom House Multiplayer Main Game Free Mode Coin Battle FAQs Q: Only Four Stars? Q: No Mushroom House? Appendix A Power-Up Panels 1-Up Blast Appendix B World 1 Map Enemies World 2 Map Enemies

World 3 Map Enemies World 4 Map Enemies World 5 Map Enemies World 6 Map Enemies World 7 Map Enemies World 8 Map Enemies Appendix C Bonuses Appendix D Credits Legal Stuff Contact Info New Super Mario Bros. Wii GAME GUIDE AND WALKTHROUGH Written by Sean Sutherland (NerdlyNerd) (C) 2009 Version 1.1.4 DISCLAIMER I am Australian, so I would like to point out that I do have different spelling to the majority of others on the internet. Small differences may occur between r egion-specific versions of the game, and if you could fill me in on these - to h elp the guide - that would be greatly appreciated. Introduction This is my first actual guide for a game, so if there is anything you think I co uld do to improve it at all, let me know. See Contact Info for my e-mail. About The Game New Super Mario Bros. Wii is the latest recreation of the original Super Mario B ros. for the NES. After being such a huge success, the first modernized version was born: New Super Mario Bros. for the Nintendo DS. This game introduced new it ems, charatcers and lots of new levels, complete with incredible graphics and so und, not to mention gameplay. Now, we have New Super Mario Bros. Wii, the "seque l" to its DS predecessor. Many new levels have been created and lots of new enem ies, gameplay features and even characters made their debut on this game. Introd ucing four-player simultaneous play for the first time, players can now choose b etween Mario, Luigi and a Blue and a Yellow Toad. New items such as Propeller Ca ps and Penguin Suits add to the mix, and even platforms that rotate and move dep ending on how you tilt the Wii Remote are thrown in. Add in the incredible graph ics and awesome boss fights and you have one hell of a game. About The Guide So this guide is made to help you through the game of New Super Mario Bros. Wii and all its levels and modes. There is a walkthrough of the main game with detai led guides to each individual level, diagrams showing how each world is set out, sections explaining controls and different in-game characters and appendices fo r extra little bits of information. Hopefully there will be something in this gu ide to help you out with whatever you need help with. Version History Guide Started - 17 Nov 2009 Version 0.5.7 - 21 Nov 2009

Completed sections 1, 3, 4, 6 and 7. Need boss strategies for section 2. Completed walkthrough up to World 2-4. Added section 8: FAQs. Finished part of Appendix A and B. Added new Appendix C. Completed Appendix D. Version 0.6.2 - 25 Nov 2009 Finished World 2 walkthrough and started World 3. Added more enemies to section 2. Added 1-Up Blast section in Appendix A. Version 0.6.6 - 27 Nov 2009 Completed World 3 walkthrough. Fixed some grammatical errors. Updated Appendix A, B and C. Added strategies to section 2. Inculded more sites in Credits. Version 0.7.5 - 1 Dec 2009 Finished World 4 and World 5 in walkthrough. Fixed Mushroom Houses in walkthrough. Added Star Coin difficulty to walkthrough. Updated Bosses section, as well as Appendix A and B. Added more sites to Credits section. Version 0.8.1 - 3 Dec 2009 Completed up to World 7-2 in walkthrough. Updated Morton Jr. in Bosses section. Finished 1-Up Blast diagram for World 6 in Appendix A. Added World 6 Map Enemies to Appendix B. Included more Hint Videos in Appendix C. Version 0.9.6 - 8 Dec 2009 Finished Worlds 7, 8 and 9 in walkthrough. Finalised sections 2 and 4. Completed Appendix A and most of Appendix B. Fixed up some spelling mistakes (thanks to Darkstar Ripclaw). Updated Appendix C. Version 1.0.0 - 10 Dec 2009 Changed part of World 5-5. Added two questions to the FAQs. Removed Hint Movies. See Appendix C for more info. Added another site to Credits section. Version 1.0.2 - 21 Dec 2009 Small revision. Added extra stuff to Enemies section. Included alternate strategy for World 9-7 (thanks to PocketWocket). Fixed some more spelling errors (thanks to Lanny Heidbreder). Updated Appendix C. Version 1.1.0 - 22 Dec 2009 Changed guide to new format. Exclusive to GameFAQs. Version 1.1.1 - 30 Dec 2009 Small revision. Updated some enemy info (thanks to dasdre). Version 1.1.2 - 8 Jan 2010 Included some extra walkthrough info (thanks to Matt Hoey and Eric Linds ay). Added yet another site to the Credits. Version 1.1.3 - 20 May 2010 Added heaps of new info from e-mails. Check the Credits for all the new stuff. Version 1.1.4 - 19 July 2010

Yet another revision. Fixed some spelling errors. Included some more small bits of info here and there. Check credits. Characters Below I have listed all of the characters featured in the game, seperated into g roups. Main Characters These are the characters that you can play as in the game itself. Mario All around good guy Mario has always been the star of the show in the previous g ames, as this time round, it's no different. As player one, you will always be M ario, no matter which mode you play in. But hey, I'm not complaining. Luigi Mario's younger brother Luigi has decided to help out Mario this time and show t he way if Mario fails too many times. He can also be used in multiplayer and has some pretty awesome outfits. The Toads With a blue or yellow head, the Toads help fill in the gaps to make four playabl e characters. But these Toads are no pushovers; they can match Mario and Luigi j ump for jump. Their Penguin Suits look kinda silly though. Yoshi Yoshi can be found hiding in his Egg in a ? Block. Hit the right Block and out h e pops. Jump on and he can eat enemies (not all, mind you) and jump further. Hol d the "2" Button to float a bit longer in mid-air. Eat some fruit to get a bonus as well. A handy ability Yoshi has is eating. He can swallow enemies as well as projectil es like hammers and fireballs. In multiplayer you can eat one of your friends if they're annoying you or to help them get past a tricky part in the level before spitting them out again. This also comes in handy when rescuing Toad in single player. Enemies All normal enemies that can be found throughout the levels are here. They're in alphabetical order, for your convenience. Amp These guys just float in the air. They are black balls with electricity flowing over its surface. Don't run into one or you'll take damage. Blooper White squid looking things. Don't make contact with them at all, you'll take dam age. Only found underwater, they like to follow you around. One fireball will en d that though. They also have tiny versions of themselves called Baby Bloopers t hat follow them around sometimes. Bob-Omb These bombs with legs will walk around aimlessly until you jump on their head. T his sets off their fuse and gives you time to run away before they explode. If t heir fuse is lit, you can simply run into them to kick them around. Use them to blow up different kinds of blocks and other enemies. Their counterparts, the Par abomb, are just Bob-Ombs that parachute from above to take you by surprise. Boo

A ghost that won't move as long as you look at it. They can't be beaten by jumpi ng on their head or fireballs, so its best to avoid them as much as possible. Th ere is a giant version of the Boo, creatively named the Big Boo. When playing mu ltiplayer, all players must be looking at it to make it stop moving. Boomerang Bro. The first member of the Bro. family, the Boomerang Bro. throws two boomerangs at you, before they return to them to throw again. Jump on it or take it out with fireballs. Bramball This sponge with legs walks around one massive step at a time. Touching its legs causes you damage, so try jumping on its orange head or hit it with a fireball. Or you could always just stand under it and wait for it to move. Broozer Ever dressed up as a ghost by putting a bedsheet over your head? That's what the se guys look like. Except they have faces. And boxing gloves. Often found at the top of staircases so you have trouble getting past them. Jump on them three tim es or use fireballs etc. Bubba A giant purple fish that will swim after you trying to eat you. If it manages to get you, you are dead, no matter how Super your Mario is. They die quite easily though, only needing one fireball to defeat. Bullet Bill It's an oversized bullet. They get shot out of cannons called Bill Blasters. Cle ver. Jump on them to take them out, and freeze them to keep them in mid-air but take away the danger factor. They are unaffected by fire. There are larger versi ons of these guys known as Bonzai Bills, which are exactly the same. Except, wel l, bigger. Buzzy Beetle Little beetles with fireproof shells. Jump on them to put them in their shells, much like a Koopa. Have some fun kicking them around. They can also stick to the ceiling, and will drop when you get close. Watch out for this attack. Chain Chomp A dog-like ball on a chain. They bounce around barking for a while and then sudd enly pounce at you quite quickly. Try to not get hit by them. The best strategy for these guys is to just race past them straight after they jump at you. Cheep-Cheep A little red fishy. It swims virtually hypnotised through the water, not moving for anything but walls. The yellow variation actually move away from you when yo u get close, so that comes in handy. The green ones, called Deep-Cheeps, will fo llow you for a short distance and try to hurt you. The blue fish, called Spiky C heep-Cheeps, will follow you much faster than the Deep-Cheeps. Although the spik es are supposed to make them "scarier", it really makes no difference because Ma rio will take damage from making contact with all Cheep-Cheeps, spikes or no spi kes. Each variation also has a Mega version, which are the same except slightly bigger. Clam Found on the bottom of the sea, these guys hold treasure in their mouth and open up for a short time before abruptly closing their mouth and eating you. Quickly swim through when their mouth is open and grab whatever it is they're holding b efore they shut on you.

Cooligan These penguins slide around on the ice bowling over any plumber or mushroom that gets in their way. Jump on them, hit them with fireballs, you get the idea. Crowber Crows that fly in circles in the sky and swoop down quickly to catch you off gua rd. Jump on them or hit them with fireballs yak yak yak to take them out, but be careful of the mighty swarms that build up if you leave too many. Dry Bones These walking Koopa skeletons are resistant to fire because, well, they're alrea dy dead. You can freeze them and smash them to bits though. You can jump on them and reduce them to a pile of bones, but they eventually pull themselves back to gether (literally) and start walking around again. Fire Bar These rotating bars made from fireballs aren't exactly an enemy, as they aren't alive, but they are a nuisance none-the-less. They just sit there and spin aroun d and around, stopping you from staying still anywhere nearby. Just get past the m and you'll be fine. Fire Bro. Approprietly named, Fire Bros. like to spit fireballs at you. Unlike the Fire Pi ranha Plants, these fireballs are affected by gravity, so watch for where they l and. They can be taken out by your fireballs, or you can just jump on their head . But they can't be eaten by Yoshi, so don't fuss over that. Fire Chomp This little black ball with a creepy face will use the fireballs that make up it s tail to spit at you. When it runs out of fireballs, it will explode, so be car eful of that. Unlike normal Chain Chomps, you can safely jump on these guys to d efeat them. Fire Snake Made of a bunch of Podoboos, the Fire Snake jumps around chasing you. It can mak e its head swell to about three times its normal size every couple of bounces, s o be careful of that. Fireballs have no effect, and jumping on them is a pretty silly idea. Ice Flowers work like a treat. Fishbone Skeletons of Cheep-Cheeps that have luminescent eyes. Don't make contact with th em, just like normal Cheeps. The best thing to do is ignore them, because whenev er they are in the water you don't really need to be. Foo A cloud-spitting... cloud. They like to expel clouds over certain parts of the l evel to make it harder for you to see where you are going. Anything will kill th ese guys, except walking straight ino them, obviously. Fuzzy These black furry creatures like to slide along the rails that direct different moving platforms and Brick Blocks etc. Don't touch them; that would just be stup id. Fireballs - need I say more? Yes, because there are also Mega Fuzzies which are the same except massive. Goomba Mushrooms that were banished from the Mushroom Kingdom. Not very difficult to de feat; simply jump on their head to squishify them. Just watch out when they star t raining from the sky. There are also Grand Goombas which are bigger in size an

d take multiple fireballs to defeat. If jumped on, they split into two regular G oombas. Then there are Mega Goombas, which are bigger still and split into two G rand Goombas. And there are Micro Goombas which are tiny and do no damage if you run into them. They just get annoying as they cling to you and slow you down. S pin Jump to shake them off. Hammer Bro. Found by themselves or in a pair, Hammer Bros. are so named because, well, they throw hammers. They can't be eaten, so don't try. Move close when they move beca use they can't move sideways and throw at the same time. They can throw while ju mping, however. Take them out with fireballs to make things easier. Although you cannot eat Hammer Bros. with Yoshi, you can eat the hammers they th row and spit them back at the Bro. Huckit Crab Crabs that huck rocks at you. Jump on them, bounce off their rocks, hit them wit h stuff, you know, the usual. Found at the beach. Ice Bro. Another of the Bro. family, the ice counterparts spit balls of ice at you. Beat them with fireballs or some head bouncing. They can be taken out by hitting a Br ick Block underneath them as well. Jellybeam Jellyfish that have a beam of light expelled from under them. They often help yo u find your way underwater in the darkness. Just be careful, they drop kinda lik e Thwomps when you get near them, but fairly slowly as they are underwater. King Bill These guys are FRIGGIN MASSIVE! They take up pretty much the whole screen. Okay, so they aren't that big. Have fun against these supersized Bullet Bills, which are the second biggest enemy in the game. Koopa Troopa Also just called Koopas, these buggers aren't killed by a single jump. But it do es make them go into their shell, which you can then kick around or pick up and throw. Just don't get hit by the shell, or you'll take damage. Ground Pound them to defeat them in one shot. There are green and red Koopas - green will walk st raight off a platform whereas red will walk back and forth on the ledge they are standing on. Koopa Paratroopa A Koopa Troopa with wings. They either fly back and forth in a certain path or b ounce along the ground. When jumped on, they lose their wings and become regular Koopas. They can be defeated just like normal Koopas, too. Lakitu Cloud-riding creatures who throw Spinies at you. They stay high up in the sky, b ut they don't have a really good aim. If you can get up to them, you can jump on them to defeat them, if they aren't holding a Spiny. Fireballs work too, and so does running super fast past them. If you manage to defeat one, they can end up leaving their cloud behind. Quickly jump on to it to gain control for a short t ime. Simply use the D-Pad to move in which ever direction you want. Little Mouser A mouse with a "Zorro"-like mask. They sorta just run around. Jumping and fireba lls etc. do the trick against these guys. Mecha-Koopa

Wind-up mechanical Koopas. They waltz around waiting for you to jump on them. Ki nda like Dry Bones, they simply fall to pieces on the ground before getting back up again. Being mechanical, they are unaffected by fire, so don't bother trying with that. Can also be shortened to, simply, Mecha. Missile Bill These bullets are a species of Bills that like to follow you around, and they do n't give up. You can jump on them to defeat them just like Bullet Bills, and fir eballs have no effect. There are also bigger ones called Missile Bonzai Bills. T hey are just like their smaller counterparts, except they won't turn around once you get past them. Monty Mole These moles will suddenly pop out of a hill when you get close. You will have no warning before this happens. Once out of their hiding spot, they will run aroun d chasing you. They can't jump, and the only problems they really cause are when they fall off a platform above. Muncher Black plants stuck to the ground, a bit like tiny Piranha Plants. They just sit there and open and close their mouths. You can't kill them with anything. Be car eful around these guys because they are a real pain. Parabeetle These are Buzzy Beetles with red shells and wings. The small ones will begin to fly up when you land on their shell, allowing you access to things high in the s ky. They aren't quite enemies, but you still take damage if you make contact wit h anything but their shell. The giant version, known as a Heavy Parabeetle, will actually struggle under the wait of any player that jumps on it and will slowly drift downward. Paragoomba A Goomba with wings. They bounce around like a Paratroopa, and can sometimes be found being followed by some Micro Goombas. They can be defeated just like norma l Goombas, but jumping on them first only gets rid of their wings. Piranha Plant These plants with sharp teeth like to hide in pipes, but they can be found just sitting on the ground. Don't jump on them, it hurts. They can be destroyed by fi reballs and eaten by Yoshi, but that's about it. The Super Piranha Plant is a bi gger version, and can't be eaten by Yoshi. And it takes several fireballs to def eat, too. Podoboo Fireballs with a mind of their own. They jump up out of lava and float high into the air, before dropping back down. They wait a moment and then go again. Don't touch them at all, and fireballs won't exactly do much. You can freeze them or take them out with a Star. Pokey A giant orange cactus. They scoot around on the ground trying to keep you from g etting past. They don't directly attack you, and they are made up of a lot of ba ll-like segments. Hitting one segment with a fireball simply gets rid of it and everything above drops on to the rest of the body below. You have to get it in t he head to defeat it in one shot. If you eat it with Yoshi when it has leaves in stead of spikes, you'll get a Mushroom or a 1-Up Mushroom, depending on the size of the Pokey. Porcu-Puffer These giant purple fish like to swim in the water underneath you and then leap o

ut to catch you by surprise. They die just like a Cheep-Cheep, but will eventual ly return. One fireball does the trick. River Piranha Plant These plants float in water while using air blown out of their mouth to hold up a spiky green ball. They blow it higher into the air and bring it back down cons tantly, so you can just time it to quickly get past. Just don't touch the Plant or the ball and you'll be fine. These aren't to be mistaken for Ptooies which shoot similar spiked balls. The di fference is that Ptooies walk around on leg-like stems whereas these float on wa ter. Rocket Engine These are long, thin flames that shoot out of engines to try and hurt you. They can rotate much like a Fire Bar but change direction, and they can turn on and o ff, making you time your jumps in certain areas. Even though they aren't alive I still call them enemies because, simply put, they are annoying. I've shortened the name to RE in certain parts of the guide to save space. Rocky Wrench Monty Moles pop out of hills, Rocky Wrenches pop out of the ground. They lift th eir heads up from under a manhole and throw wrenches at you. Jump on them whenev er their head is up to beat them, or just hit them with a fireball. Sledge Bro. An oversized Hammer Bro. Apart from the usual routine of jumping and throwing ha mmers, Sledge Bros. can also Ground Pound, causing a shockwave that will paralyz e you if you are touching the ground when they hit. A simple trick to defeat the se guys: when they Ground Pound, jump to avoid getting stunned and land on their head from that jump. Quite easy really. Spike Green creatures that like to throw black spiked balls at you. They can be easily taken out by a jump to the head or a fireball, but the spiked balls can only be beaten with a Star or another spiked ball. Be careful whenever they have the he ight advantage. Spike Top A red Buzzy Beetle with a single spike on its shell, stopping you from jumping o n it. They are impervious to fire, so they can be a real pain. Just sneaking pas t is usually a good idea, but freezing them for a while is fun, too. They can cl ing to walls and ceilings, so be wary of them whenever they are nearby. Spiny Much like a Spike Top, these guys have a lot of spikes on their shell. But, Spin ies can be defeated by fireballs. Use this advantage whenever possible, because you can't take them out up close and personal. Stalking Piranha Plant In a nutshell, these are Piranha Plants with legs and extendable necks. They wal k around on the ledge they are standing on, but will quickly stop and stretch th eir neck up to try to catch you unaware. After a while, they will bring their ne cks back to normal size and keep walking around. They can be defeated like any o ther Piranha Plant. Swooper A bat-like creature that hangs from the ceiling until you get nearby. It will sw oop down and try to run into you, like a slower type of Crowber. If you jump the m and they miss, they will fly off, never to be seen again. You can jump on thei

r head to defeat them, and fireballs help out as well. Thwomp Blocks that like to squish you. They hang around on the roof. When you get close , their face changes and they drop super quick in an effort to catch you underne ath. They can only be defeated by Star. Urchin These are spiky balls found underwater. They float around, not changing path jus t for you. Fireballs will take them out, but any contact whatsoever will cause y ou damage, unless of course you have a Star. If you freeze them, they will break out but will become completely immobile. You can use them to block pipes that a re expelling water. There are also Mega Urchins which are much bigger and can't be frozen. Venus Fire Trap A Piranha Plant that spits fireballs. They can be in pipes or just chilling on t he ground. Fight fireballs with fireballs, or just run past. There are also Mega VFTs, which are massive and like spitting fireballs, too. Wiggler A caterpillar-like creature, they are good replacements for trampolines. Bounce off their long bodies for some extra height to get to other platforms. These guy s are better left alive - you never know when you'll need to bounce off one. You can also make them angry, and they turn red in colour. They will begin followin g you around as well. Not to mention there are also giant versions, known as Meg a Wigglers. They are the same except for the fact you can't make them angry. Bosses Here is the list of bosses found in the game, listed in order of when you battle them in the main game playthrough. Larry Koopa Also Known As: Cheatsy Koopa Larry is the Boss for World 1. He has a basic attack pattern, namely shooting a fireball then jumping around. His Fortress battle has a regular floor, and the C astle battle is fought on five moving platforms. To defeat him, you have to eith er jump on his head or hit him with six fireballs to make him go in his shell. H e will then retreat into his shell and begin sliding back and forth across the f loor. He will then pop back out again. Repeat this two times to defeat him. Roy Koopa Also Known As: Bully Koopa Roy is the Boss for World 2. He attacks quite like Larry, but he also has an att ack where he Ground Pounds and stuns you if you're standing on the ground, much like a Sledge Bro. His Fortress fight is a normal platform sitting above quicksa nd, and the Castle battle is fought under five pipes which he uses to confuse yo u. Lemmy Koopa Also Known As: Hip Koopa Lemmy is the Boss for World 3. He likes to roll around on a ball and throw them at you. They don't deal out damage, but if you aren't careful, they'll knock you right off the stage. He fights you on an icy stage in the Fortress, much like t he previous Fortress battles. In the Castle, he battles on a similar ice floor, but his ball and the ones he throws is a lot bigger. Wendy O. Koopa

Also Known As: Kootie Pie Koopa Wendy is the Boss for World 4. She attacks with glowing rings of light which con tinuously bounce around the room. Be careful of them when you're jumping over he r speeding shell. In the Fortress the floor is normal enough, but in the Castle she floods the room, and you are forced to swim around until it drains out. Bowser Jr. Bowser Jr. is fought on the Airships found in Worlds 4, 6 and 8. In World 4 he f lies around in his Koopa Clown Car spitting fireballs at you. The fireballs will set fire to whatever they hit in the room, so you need to be careful where you jump. In World 6 you fight him in your own Koopa Clown Car, but it's called the Hero Car. You must knock him into electricity on either side of the room. Then i n World 8 you need to Ground Pound bombs that he shoots out back up into his gia nt Koopa Car to damage him while avoiding his fireballs once more. Iggy Koopa Also Known As: Hop Koopa Iggy is the Boss for World 5. He shoots green fireballs from his wand that move a lot faster than the previous Bosses' fireballs. The Fortress battle is in a ro om with three platforms which move up and down. The battle in the Castle is foug ht in a room that is tailored specially for Iggy and his pet Chain Chomp. It has some Bounce Blocks and some Donut Lifts, too. Morton Koopa Jr. Also Known As: Big Mouth Koopa Jr. Morton Jr. is the Boss for World 6. He attacks with giant purple fireballs and G round Pounds. The battle in the Fortress takes place above lava on a platform wi th a raised section on either side. The spiked black pillars drop down on these higher parts, so watch carefully. The Castle fight is atop some pillars that jus t poke up from the ground. When Morton Ground Pounds, the two pillars on either side of him shoot up into the roof, crushing you if you are on it. Ludwig Von Koopa Also Known As: Kooky Von Koopa Ludwig is the Boss for World 7. He shoots blue fireballs at you that chase you a round or just shoots four at the same time. He can Flutter through the air much like Yoshi can. The Fortress battle is on a normal stage with a gap on either si de, and the Castle match is fought on three upward moving platforms. Kamek Although Kamek makes short appearances in each Castle, he is the Boss for the Wo rld 8 Fortress. He attacks by casting magic spells in your direction. The arena you battle him in is filled with green, blue and purple blocks, each of which tu rn into enemies if Kamek's spell misses you and hits the block instead. The gree n blocks turn into single small enemies, like Goombas and Spinies. The blue and purple ones turn into multiple Koopas or Thwomps. It takes three bonks to the he ad to defeat him. Bowser King Koopa himself is the final Boss, found in World 8. He attacks by spitting f ireballs. The battle between Bowser and yourself is in two parts, the first bein g a nice tribute to the old days. You'll be in a room with a Switch on the other side of Bowser. You need to get past him and hit it to make him fall into the c hasm below. You could also hit him with thirty fireballs if you feel like it. Af ter defeating him, Kamek brings him back, except MUCH bigger. You have to use hi

s fireballs to destroy walls behind you so you can proceed. There's another Swit ch further along that you need to hit to finish the final battle. NPCs NPC stands for Non-Playable Character. These are supporting characters that have various roles through the game, but are ones you cannot have control over. Toad The normal red Toads are seen throughout the game and are often held hostage in different stages. Saving one of these Toads rewards you with a bonus Mushroom Ho use, in which they operate the mini-games. They are also seen in the opening mov ie and one also stays behind at Peach's Castle. Princess Toadstool Also Known As: Princess Peach, or simply, Peach Captured once again by Bowser, Peach is seen very little through this game. Appe aring during the opening movie, scenes between worlds involving Bowser Jr. and h is Airship and the closing movie, she really doesn't get seen too much consideri ng just how important she is to the plot of the game. Controls The controls as listed below are directly from the instruction manual. Mario, Luigi and Toads Walk Make Mario and Co. walk left and right. Wii Remote: D-Pad (Left/Right) With Nunchuk: Control Stick (Left/Right) Dash Run faster than walking. Wii Remote: D-Pad (Left/Right) + "1" Button With Nunchuk: Control Stick (Left/Right) + "B" Button or "Z" Button Duck Make Mario duck so he only takes up half his size. Wii Remote: D-Pad (Down) With Nunchuk: Control Stick (Down) Jump and Stomp Leap into the air. Jump when landing on an enemy to bounce higher in the air. Wii Remote: "2" Button With Nunchuk: "A" Button Spin Jump Spin into the air. Use this to turn screws. You can also spin in mid-air to floa t for slightly longer. Wii Remote: Shake Wii Remote (Up/Down) With Nunchuk: Shake Wii Remote (Left/Right)

Hit Blocks Hit a block by jumping and hitting it from underneath. Wii Remote: "2" Button With Nunchuk: "A" Button Double Jump and Triple Jump Jump multiple times to improve airtime and distance. Wii Remote: "1" Button + "2" Button when landing With Nunchuk: "B" Button or "Z" Button + "A" Button when landing Ground Pound Somersault and drop quickly to the ground to damage enemies and break blocks. Wii Remote: "2" Button, then D-Pad (Down) in mid-air With Nunchuk: "A" Button, then Control Stick (Down) in mid-air Slide Slide down slopes to plow through certain enemies. Wii Remote: D-Pad (Down) on slope With Nunchuk: Control Stick (Down) on slope Wall Jump Kick off walls to gain extra height. Wii Remote: D-Pad (Left/Right) to slide down wall, then "2" Button With Nunchuk: Control Stick (Left/Right) to slide down wall, then "A" Button Grab and Throw Pick up shelled enemies, carry them and throw them. Wii Remote: Hold "1" Button, release to throw With Nunchuk: Hold "B" Button or "Z" Button, release to throw Lift and Throw Pick up barrels, some blocks and frozen enemies, carry them and throw them. Wii Remote: Hold "1" Button + Shake Wii Remote (Up/Down), release to throw With Nunchuk: Hold "B" Button or "Z" Button + Shake Wii Remote (Left/Right), rel ease to throw Swim Make Mario swim through water. Wii Remote: D-Pad (Left/Right) + "2" Button With Nunchuk: Control Stick (Left/Right) + "A" Button Climb Climb up fences, ladders and poles.

Wii Remote: D-Pad (Up) to grab on, then D-Pad (All) to move With Nunchuk: Control Stick (Up) to grab on, then Control Stick (All) to move Riding Yoshi Flutter Jump While riding Yoshi, Mario can jump higher in the air and extend the airtime with Yoshi's flutter on the end. Wii Remote: Hold "2" Button With Nunchuk: Hold "A" Button Eat Yoshi can also eat some enemies and fruits with his giant tongue. Wii Remote: "1" Button With Nunchuk: "B" Button or "Z" Button Special Objects Tilt Lifts Stand on a Tilt Lift to change it to your colour, then tilt it so you can reach new places. Wii Remote: Tilt Wii Remote (Left/Right) With Nunchuk: Tilt Wii Remote (Left/Right) Shoot Fire and Ice With the Fire Flower and Ice Flower power-ups, Mario gains the special ability t o shoot balls of the respective element at your foes. Wii Remote: "1" Button With Nunchuk: "B" Button or "Z" Button Extras The extras section. Full of all that extra goodness that provides the finishing touches to this game. Items Coin Found practically everywhere, collecting 100 of these will earn you an extra lif e. And who doesn't want more lives? Red Ring and Red Coin You may see a floating Red Ring in the sky during a level. Make contact with it to make 8 Red Coins appear and a timer start. If you can collect all of the Red Coins before time runs out, you win a prize. P-Switch and Blue Coin It looks like a switch with a "P" on the front. Jump on it to have all of the Br ick Blocks change into Coins and vica versa (to help reach secret areas) or have a trail or group of Blue Coins appear. Both affects last for a limited time. Bl ue Coins are just like regular Coins. Mushroom In the red spotted variety, Mushrooms will upsize Mario to Super Mario in the bl

ink of an eye. Just make sure it doesn't get away. Fire Flower If you hit a ? Block as Super Mario, one of these might pop out. Grab it to get yourself the power to shoot fireballs. These come in handy when there are a lot of enemies nearby, and can also light up your path in the darkness. Ice Flower Returning form Super Mario Galaxy is the Ice Flower. It gives you the ability to shoot balls of ice at your opponents, much like a fireball. But instead, the en emy will freeze solid and be at your mercy. Not all enemies can be frozen, thoug h. Propeller Mushroom Getting one of these flying Mushrooms will give Mario a Propeller Cap. If you Sp in Jump while wearing one of these, you will shoot up into the sky, higher than usual. You will also return to the ground quite slower than usual. Press down on the D-Pad to make Mario drill straight down - a handy attack to take out enemie s or break through blocks. Mini Mushroom These tiny blue Mushroom make Mario shrink to mini size. As Mini Mario, he can r un on water and float through the air with ease. But because of his reduced size , he can't squish enemies by just jumping on them; he must Ground Pound to have any effect. Penguin Suit The Penguin Suit comes in very handy during icy levels. Mario can shoot ice with this power-up, just like with an Ice Flower, but he can dash and then slide alo ng by pressing down on the D-Pad. He will bowl over most enemies in his path and keep on sliding as long as he remains on ice. He can also slide straight over g aps that are two blocks wide. Star This bouncing bundle of joy makes Mario completely invincible, meaning he can ta ke no damage. They will often be cleverly hidden, but will help tremendously thr oughout many levels. However, you can still die from falling down chasms. 1-Up Mushroom The green spotted counterparts of regular Mushrooms provide a better service in that they instantly give you an extra life, no questions asked. Apples Also called berries, these will just hang aroung on a bush with no purpose at al l, until you find a Yoshi. If you can get Yoshi to eat five apples, you will get a power-up. This is very handy when you get stuck as regular Mario. Blocks Brick Block A simple block made from bricks. They contain Coins, 1-Up Mushrooms, beanstalks and other goodies. Hit them from underneath to "activate" them. If they are empt y, they will just break leaving a nice empty space. ? Block These yellow/blue blocks with "?"s printed on the front hold an item. You have n o idea what the item is until you hit it. It could be a Coin, a Mushroom, a Star , anything. You can hit them from underneath to defeat enemies standing on top o f them. There are also Flying ? Blocks, which are just normal ? Blocks with wing s that fly around. Coin Block

Looking just like Brick Blocks, they will give you a Coin but still look the sam e after. So hit it again. And again. You can get more than 10 Coins, then a bonu s 5 at the end if you hit it enough. I've managed to score 24 from one. Item Block Item Blocks are slightly bigger than regular blocks, and have a roulette-type ef fect to them. On the front will be four item pictures constantly changing. When you hit the block, whichever item is on the front will pop out. Super Guide Block The green block with a ! on the front will activate the Super Guide. Check out t he start of the walkthrough for extra details on this. Bounce Block Identifiable by their green and white checkered pattern, this blocks give you an extra bounce whenever you jump from them. And that's about it, really. POW Block These earth-shattering blocks cause a rough vibration when thrown. This rattle w ill defeat all enemies touching the ground, and cause all Coins to drop to the f loor. Glow Block Luminescent blocks that light up the dark. They can be carried to help improve y our sight in the darkness, but you can't shoot fireballs etc. while it is being held. Red Block Not at all related to Red Coins, these Blocks appear only in World 3. After acti vating the Red Switch, all of the Red Blocks become solid, compared to the red d otted outlines they used to be. They can then be used as platforms and help Mari o find other ways of completing the level. Cloud Block Still cubular in shape, Cloud Blocks release a Lakitu when hit. But this Lakitu is different. Instead of throwing Spinies, they throw Coins. They also come in h andy if you need to steal its cloud for a while. Propeller Block Small and blue, these blocks allow Mario to jump through the air as if he had a Propeller Cap on. This allows you to reach high places without losing your curre nt power-up. Throw them at enemies to damage some, too. Grey ! Block Hitting one of these gives you total control over the Tilt Rail Ledges in the ar ea. It will change colour depending on who hit it, and this shows who gets to mo ve them around. Helpful Features Beanstalk Found in hard to reach Brick Blocks and ? Blocks, these helpful items often allo w you to enter otherwise inaccessable areas. Look everywhere for these as they w ill always lead to something good. Barrel Pick these up and throw them so they roll along the ground continuously until th ey smash into a wall. They can bowl over numerous amounts of enemies, and are a good way of dealing with enemies from afar. Springboard

Jump on these trampoline-like platforms to get some extra bounce in your jumps. They help reach high areas that can't be reached with a normal jump. Donut Lift These platforms will change colour from orange to red when you stand on them, th en will drop quite quickly soon after. Make sure you don't spend to much time on a single Lift, unless of course you want to drop. Checkpoint Flag Found midway through MOST levels, the Checkpoint Flag records your progress so f ar and turns you into Super Mario if you are small. If you die after passing thi s Flag, you will be able to start from the Flag instead of the beginning of the level. Finish Flag At the end of every level is a massive Flag. Jumping on this finishes the curren t level and allows you to progress to the next stage. The higher you jump on to the Flag, the more points you will earn. If you manage to land on the very top o f the Flag, you will win an extra life. There is also a special Red Finish Flag, which is found at the end of a secret exit. These are paths that lead off from the normal linear course. If you can find one of these Red Flags, you will open a secret path on the World Map. Red Switch Found on the World Map in World 3, moving to the north switch will make Mario ju mp on it and make all Red Blocks solid. Jumping on the south switch makes all Re d Blocks transparent again. Giant Bubble These bubbles hover in mid-air and are full of water. Jump in one and swim throu gh it to the other side. Just don't fall out the bottom. Toad Balloon Little blue balloons with Toad faces on them, these are found only in Map Enemy battles. 8 will appear, and you need to collect them all in order to free a Toad , who will in turn give you 3 Mushrooms. Interactive Platforms Tilt Lift This looks like a long steel girder until you stand on it. It will change to a r ed colour and Mario's "M" emblem will appear in the middle. By then tilting the Wii Remote side to side, you can control how much the Lift tilts in-game. Use th is to reach objects floating high in the air, or ones hiding underneath. It's us ed a few times in World 1-2 and World 2-4. Tilt Fence Much like the Tilt Lift, grabbing one of these will change it to your colour. Ti lting the Wii Remote left and right will cause it to swing back and forth, allow ing you to grab anything it passes by. It's found twice in the World 2 Fortress. Tilt Elevator This is pretty much a Tilt Lift on a string. When you stand on one, it will begi n to move upward, and tiliting left and right makes it move side to side as well . Use this movement to avoid enemies you would otherwise run into. It's found on ly in the World 7 Fortress. Tilt Raft Although tilting the Wii Remote doesn't directly affect the way the raft moves, it changes the direction the giant light on the back is facing. Which is handy w

hen you are floating through darkness. Even if you aren't on board you can still control the light. Hit the ?-Switch to gain control when you first get on. It i s found only in World 6-6. Tilt Rail Ledge Hitting a strange Grey ! Block changes all Tilt Rail Ledges nearby so they are u nder your control. Tilting the Remote left and right makes them shoot across the ir rail to the other end. Jump on one and tilt for a fast ride to wherever it is you need to go. They're only found in World 7-4. Tilt Rail Glider Found only in World 8-5, these ledges are just like Tilt Lifts except when you t ilt they glide across the rail on which they sit. They don't just automatically fly from one side to the other like the Rail Ledge, they move similar to the Ele vator in that they only move when you tilt. Hero Car Much like Bowser Jr.'s Koopa Clown Car, this white bowl-type thing with a propel ler on the bottom allows you to take him on. It will change so it has an "M" emb lem on the front when you get in, and you can use the D-Pad to move around as if you were on a Lakitu cloud. Shaking the Wii Remote like a Spin Jump makes it sp in and charge in whichever direction you are moving. You'll use it on Bowser Jr' s Airship in World 6. Walkthrough Introduction Here it is, the main reason for the guide at hand. Welcome to the walkthrough. F or each world I have made a diagram of the layout of the world, an overview list ing the various details about the world and a guide for each level. Boss fights and enemy strategies have been listed in here as well as the Charact ers section so you don't have to scroll through the guide. To save space though, the layouts for the Red and Green Mushroom Houses have bee n placed in Appendix A only. Main Menu When starting up the game, you will come to the title screen. It will be Mario, Luigi and the two Toads running with the heading "New Super Mario Bros. Wii" and some text that says "Press (2) to Start". If you leave the game idle while on t his screen, it will show the opening movie or some gameplay footage. The main menu comes up when the "2" Button is pressed. in game save files (say that five times fast), and two se from. Select one of the files and choose the number ain game. Choose one of the modes at the bottom of the iplayer action. The World Map Here you will have the ma multiplayer modes to choo of players to begin the m screen to begin some Mult

The World Map is where you will be spending a lot of your time throughout the ma in game. Here you will move around the world selecting levels and Mushroom House s, as well as battling the Map Enemies. You will find all sorts of information h ere, such as your number of lives, where captured Toads are located and a bunch of other junk. This is also where you access your stored items to use between le vels (press "1"), as well as saving and checking the number of Star Coins collec ted. Get used to this screen - you'll need to be to do everything properly. The Game Screen This is where the action happens. Whenever you enter a level, you will be on the game screen. Seeing as I can't upload screenshots, I've still got the same simp

le diagram: -----------------------------------1-->|Mx99 4--> 07302890 @500 ||Ox25 | 3-->|()()() [?] | | | | | | | | [?] [ ][?][ ] | | | | M | | M | |##################################| |##################################| -----------------------------------1. Number Of Lives This counter shows how many lives you have. Reach zero and it's game ove r. 2. Number Of Coins This shows how many Coins you have collected. When it reaches one hundre d, it resets to zero and gives you an extra life. 3. Star Coins This shows you which Star Coins you have found in the current level. 4. Score This eight digit counter displays your cumulative score. Everything from defeating enemies to collecting Fire Flowers gets you points. 5. Time Remaining This tells you how long you have left to complete the level. When it rea ches zero, you lose a life. Super Guide Here's something new: the Super Guide. Basically, if you fail a stage 8 times in a row, you'll have the option of turning on the Super Guide. At the start of th e stage on your ninth try, there will be a green ! Block. Hit it to call on Luig i and restart the level. Luigi will automatically run through the stage and show you where to go. You can take control back at any time, but once you do, you ca n't go back to the Super Guide without restarting the level. If you finish the l evel using the Super Guide, it will still count as Finished, but on the world ma p the circle will be solid red instead of blue. In order to fully complete the g ame, you will have to come back and redo this level by yourself. It will ask you at the end if you wish to try again as Mario or just skip the level. Rescuing Toads After you complete World 1-3, a Toad will run up to you and tell you that you ha ve recieved a letter. The letter explains that Bowser Jr. has kidnapped a whole bunch of Toads and you need to rescue them. The Toad that gives you the letter i s then taken by a Goomba into World 1-1. If you replay the level, you will come across a ? Block that will be making strange noises. Hit it to release one of th e Toads. You must then pick them up and carry them all the way to the Finish Fla g. When you reach the Flag, the last digit of your time remaining determines the bonus Mushroom House you get. If it ends in 0, 1, or 2 a Green Mushroom House w ill appear on the World Map Start. If it is a 3, 4, 5, 6, 7 or 8 a Red Mushroom House will appear and if it's a 9 you'll get a Gold Mushroom House. World 1 Name: Mushroom Plains Layout

Key: # S P M G F C ? X O :

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Level Number Starting Point Peach's Castle Red Mushroom House Gold Mushroom House Fortress (Mini-Boss) Castle (Boss) Cannon Enemy Stopping Point Enemy Pathway Secret Path

---5 | | P M G M--XOOX ---C | | | O O | ---S--1--2--3---F---4--XOOX--6--: ::::? Overview World 1 consists of 6 levels, as well as the Fortress and Castle. The World 1 Boss is Larry Koopa (a.k.a. Cheatsy Koopa). The map enemy is the Goomba. There is 1 secret exit. There are 3 Mushroom Houses (2 Red, 0 Green, 1 Gold). Peach's Castle, which holds the Hint Movies, is located here. World 1-1 Difficulty: 1 / 10 Star Coins: 1 / 10 Unlocks: World 1-2 Secret Exit: No Start by running to the right and hitting the ? Block for a coin. Jump on the Go omba and hit the ? Blocks here for a Coin and a Mushroom. Jump on the next Goomb a and grab the Coins. Run across the moivng hill, making sure to avoid or defeat the Goomba. Once past the first hill, wait in the non-moving section before the next hill until a gap appears. Drop into this gap and press down to enter the p ipe below. In this room you will find a bunch of Brick Blocks and some Coins. Try to get on to the middle platform with the P-Switch while grabbing as fewer Coins as possi ble. Jump on the ? Switch to turn all of the Coins into Brick Blocks and vica ve rsa. Use your new platforms to jump into the air and collect all the Coins, then wait for the effect to wear off and grab the remaining Coins. Then exit via the yellow pipe. Jump across the green pipes to your right, being careful not to fall down the ga p. Either defeat the Koopa and Goomba on the Brick Blocks or sneak by underneath . Climb the pipes and hills and pass the Checkpoint Flag. This means that if you die, you can restart the level from here instead of the beginning. It also make s you Super Mario if you've taken damage. Press down to slide down the hill and take out the Goombas, then jump under the ? Block to release a Propeller Mushroo

m. Grab this power-up to get the Propeller Cap. If you Spin Jump while wearing t his, you will propel yourself into the air higher than usual and slowly float ba ck down. Stand on top of the ? Block you just hit and Spin Jump to reach Star Co in #1 high in the air. The sign next to you with the arrow shows you a spot where you can practice your jumping. Spin Jump while running to fly into the air and collect all the Coins. You should land on one of the moving hills. Run or jump to the other side and h it the ? Block there for another Propeller Mushroom if you took damage or to get a nice 1000 points if you still have one. Jump on top of this ? Block and Spin Jump to land on the platform above. Up here you will see a red ring. Making cont act causes 8 red Coins to appear. If you can collect the Coins before time runs out, you win a prize. All of the Coins are on the platform next to you. Simply c ollect them all to win a 1-Up Mushroom. Safely make your way back to the ground and you should come to another moving hill with a pipe. Get into the hole and en ter the pipe. Down in this room are two pipes and a bunch of Coins. What you need to do is sta nd between the pipes and jump on to the side of one. Hold the direction of the p ipe from Mario's position and he will begin to slide down. Jump while sliding to Wall Jump. Keep doing this until you reach the top for Star Coin #2, then exit using the yellow pipe on the left. When you resurface, you will appear in a hidden area. There are many of these sc attered throughout the levels, so keep an eye out for any weird alcoves like the one you're in now. Near the exit is a Brick Block; hit it to make a 1-Up Mushro om appear above. Once you exit the alcove, the pipe should return quite quickly. Drop into the hole once more, but don't enter the pipe. Eventually you will ent er another alcove, but this one is stashed with lots of Coins and there are thre e invisible ? Blocks, each containing a 1-Up Mushroom. Just jump around near the hill to find them. Bactrack to the first fence you come across, then Spin Jump into the air and dri ft to the right on to the platform. Jump here to reach Star Coin #3. Jump off th e right-hand side and run to the next moving hill. Use the momentum to launch yo urself into the air and grab the Finish Flag as high as you can. NOTE: If you ever feel like you're running out of lives, simply replay this leve l. You can get a solid 6 or 7 lives for every playthrough. World 1-2 Difficulty: 1 / 10 Star Coins: 1 / 10 Unlocks: World 1-3, Red Mushroom House Secret Exit: No Run right and slide down the hill to take out the Goombas. You'll end up in anot her hidden alcove. Enter the pipe to head underground. Hit the first ? Block to get an Ice Flower. This item allows you to shoot balls of ice at your enemies by pressing the "1" button. This freezes them solid, maki ng them completely immobile. You can then pick them up and throw them, or Ground Pound them to smash the ice to pieces. Jump on the next purple platform and wai t for the left side to reach its highest point. A simple jump will be enough to reach Star Coin #1. Continue through the tunnel until you reach a bunch of Brick Blocks with a POW B

lock. Pick up it up and throw it to make all of the Coins drop to the ground, an d also kll all the grounded enemies. Collect the Coins and then run right to fin d a red pipe with a Piranha Plant residing inside. Freeze it and then Ground Pou nd it to kill it. You can't pick up frozen Piranha Plants. Jump on the Koopa and kick its shell inbetween the Brick Blocks on the left to score a few Coins. Def eat the other Piranha Plant and move on. Jump on to the Tilt Lift to make it turn red and have a Mario emblem appear in t he middle. You can now control the Tilt Lift by tilting the Wii Remote left and right. Tilt the Remote all the way to the right to reach the ? Block and get ano ther Ice Flower. Tilt back to the left to reach the green pipe and enter if you dare. Inside there is a Brick Block by itself below several more. Jump close to it on each side to reveal four invisible ? Blocks, then hit the Brick Block itself to make a P-Switch appear. Jump on the Switch to turn the Coins into Brick Blocks a nd climb to the top (careful of the Goomba) to find Star Coin #2. Return to the main path by entering the yellow pipe. Once you land on the ground, immediately jump to reveal three invisible ? Blocks . Break the Brick Blocks next to these and climb to the top of the pile next to you. Stand above the Coins and Ground Pound to destroy the Brick Blocks and coll ect the Coins. Keep holding down to slide down the hill below and defeat the Goo mba. Hit the Brick Block at the end to release a Star, then quickly jump up thro ugh the floor and grab it to become invincible. You still die if you fall down a hole though. Run past the Flag and bowl over all the enemies in your path, reme mbering to jump the gaps. Stop when you get to the mass of Brick Blocks and Grou nd Pound down to the pipe below. Defeat the Goombas here if you wish, then jump to the other side and grab the PO W Block. Throw it to make the Coins on the ceiling drop, as well as Star Coin #3 . Grab your prize and head back up through the yellow pipe. Get past the Piranha Plant and grab the Red Ring. Use the Remote to tilt the pla tform while moving from side to side to collect the Red Coins. Use the green pip e on the right to head back to the surface. Use the Tilt Lift here to get higher so you can jump to the Finish Flag. World 1-3 Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: World 1 Fortress, Gold Mushroom House Secret Exit: Yes Start by running right and taking out the Goomba. Hit the two ? Blocks for some Coins, then jump down to the pipe bridge. Just further along is a Hammer Bro. Wa it for it to throw its hammers and when it moves, run and jump on its head. You can freeze it to make getting close easier or hit it from underneath when it is standing on one of the Brick Blocks. Defeat the Goombas to the right and hit the ? Block above. This releases a Yoshi Egg. Simply jump on top of him to get on. While riding Yoshi, you can press the "1" Button to eat enemies and hold down th e "2" Button to jump higher and further than before. Use Yoshi to eat the apple on the bush nearby. A small number 1 will appear. This is a counter. When it rea ches 5, you will get a bonus item. Take out the Goombas in front of you, then ju mp to the ledge with the second apple. From here, you can use Yoshi's Jump to co llect all the Coins and Star Coin #1.

When you land, eat the third apple and then jump up and eat the Koopa. Instead o f swallowing, Yoshi will hold the Koopa's shell until you press the "1" Button a gain. From the edge of this platform, jump and shoot the shell over to the ledge with two more Koopas. The shell should take them out, ricochet off the next wal l and bounce back and defeat all of the Goombas. You should earn an extra life. Get on to the next platform and get your fourth apple. Just past the gap will be two Goombas. Take them out and hit the Brick Block. This block also has a Yoshi Egg, but if you are still riding Yoshi, you'll get a Mushroom worth 1000 points instead. To the right is another Hammer Bro. Yoshi's can't eat them, so you can either us e Yoshi's Jump when the Hammer Bro. is on the top level or get off Yoshi and tak e it out yourself. To get off the Yoshi, simply shake the Remote up and down lik e you would for a Spin Jump. Past the Hammer Bro. is your fifth apple. Eat it to get an Ice Flower or a Fire Flower if you've taken damage. Eat the Piranha Plan t in the next pipe, then pass the Checkpoint Flag. Eat the apple on the next bush, then eat the first Piranha Plant. When the Piran ha Plant in the lowest pipe goes back in, quickly drop down. They don't resurfac e if you're standing on the pipe, and if your too early, Yoshi just bounces off instead of taking damage. From here, move right to discover an alcove in the wal l and a break in the yellow pipe. Enter the bottom pipe. Leap off the highest point on the ground to collect all the Coins and grab Star Coin #2. Then exit via the yellow pipe on the other side. Eat the apple here and grab the Coins. The Venus Fire Trap in the yellow pipe to the right can spit fi reballs, so be careful. If you eat it with Yoshi, he can shoot off one fireball that will take out anything in its path. Use this to defeat the enemies on the o ther side of the pipe. If you jump up the hills, you will find another secret al cove at the top. Run through here to grab lots of Coins and yet another apple. Secret Exit Unlocks: World 1 Cannon From this alcove, move back left on to the ledge OUTSIDE the secret area. Use Yo shi's Jump to get a high as you can and drift right on top of the alcove. Run ri ght along the top of the screen. You will drop back on screen momentarily before entering a secret pipe. Jump from ledge to ledge and collect all the Coins, then jump to the special Red Finish Flag. Drop back down to the ground and eat the apple to your left. Then move right, ta king out the Goombas and the Piranha Plant in the red pipe. Use the pipe section sticking out to jump to Star Coin #3. Past the pipe is apple number 5. Eat it t o get another item, depending on what you currently have. Jump the gap to find a pair of Hammer Bros. Use your new item to take them out, whether it be balls of ice or fire, or flying up into the air and drilling back down on to them with t he Propeller Cap. Or use Yoshi to get some height to jump on them. Once you've d efeated them, there is a block on the top row with a 1-Up Mushroom - fourth from the right. After collecting it, use Yoshi to grab all the floating Coins and la nd on the Flag. World 1 Cannon Difficulty: 0 / 10 Unlocks: World 5-1 Secret Exit: No

Nothing tricky here, just climb the hill and jump for some Coins if you want, th en head to the Cannon and enter it, just like a pipe. It will shoot you off into the distance, and you will find yourself at World 5. World 1 Fortress Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: World 1-4 Secret Exit: No Having an Ice Flower for this level makes life so much easier. Run right and wait for the elevator to take you up to the next level. Once up th ere, jump on the Dry Bones or freeze it to get past. Use the next elevator to ge t on to the swing. Wait for the swing to reach the other side and then jump up t he ledges. Either wait for the Dry Bones to come out or freeze it and smash it. Climb the moving blocks and then jump to the platform above. Hit the ? Block her e and then use the elevator and swing to get on to the moving block. From here, jump up to the platform and collect the Coins, as well as Star Coin # 1. Jump up from here and make your way up the swings. You can reach the one abov e when the swing is in the middle of the tower. When the top swing is on the rig ht, wall jump between the walls into a secret area. Climb up here to get Star Co in #2. Once out the top, run left and hit the Flag. Climb the blue ledges and then jump up the moving blocks, being careful not to g et stuck between two. You lose a life this way. At the top, hit the Item Block t o get a random item. Jump on to the swing and wait until it reaches the right. J ump at the little gap to reveal a 1-Up Mushroom. Get it, then wall jump up to wh ere it came out. Use the swing to reach Star Coin #3, then jump out of the top. Watch out for the Dry Bones. Use the next swing to get up to the stairs, then ma ke your way up to the set of swings above. Get the Red Ring to make the 8 Red Coins appear, and collect them as the swing m oves from side to side. Climb to the top and use the moving blocks on the sides to get to the higher swing. From here, use the next moving block to get up to th e last platform. Jump up to the ? Block using the moving block and get yourself a Fire Flower, then head on through the door. Mini-Boss: Larry Koopa Start by shooting fireballs at him. You should hit him 4 times before he shoots one at you. Jump over it and be careful of him jumping around the room. When he lands, hitting him with two more fireballs will make him go into his shell. He w ill then move back and forth across the room. Don't touch him, or you'll take da mage. When he comes back out of his shell, quickly jump on his head. He'll go in to his shell again. Jump over him whenever he gets close, then jump on his head one more time when he pops back out. He'll then flee, knowing he has lost. World 1-4 Difficulty: 2 / 10 Star Coins: 2 / 10 Unlocks: Enemy Area, World 1-5, World 1-6, Red Mushroom House

Secret Exit: No Take out the two Goombas and hit the ? Blocks for an Ice Flower. Grab the Coins then enter the pipe for some swimming. Use your ice to freeze the Cheep-Cheeps to the right so you can get past easily and hit the ? Block for another Ice Flower if you accidentally ran into one. Not ice the bubbles racing out of the pipe? That rush of water will push you around, so make sure it won't knock you into anything. Get past the pipes into the next area. Freeze the Cheep-Cheeps here as the green ones (known as Deep-Cheeps) like to fo llow you around. The ? Block here has yet another Ice Flower, so grab it if you need it. At the top of the screen you will see a bit of land that looks like a " T". Freeze a Cheep Cheep and use it as a ledge to jump up on top of the land abo ve. Up here you will find the Red Ring that triggers the Red Coins. Drop back in to the water and collect the Coins while avoiding the mass of Cheep-Cheeps in yo ur way. The yellow Cheep-Cheeps that swim past will move out of your way so you can swim through the middle of them. The ? Block here has an Ice Flower, so grab it and pass the Checkpoint Flag. Freeze the Urchin so it hits the roof and breaks, allowing you to get past. You will see Star Coin #1 at the top of the screen, so swim through the pipe stream and freeze the Mega Cheep-Cheep so you can get to it. Continue swimming and freezing Urchins/Cheeps as you go. You may have noticed th at once an Urchin breaks out of the ice it becomes immobile. You can use this to your advantage by making them block pipes to stop the flow of water. Try it on some of the pipes ahead. The ? Block on the other side has an Ice Flower if you' ve taken damage. Once you're in the tunnel, you'll come across two red pipes sto pping you from reaching Star Coin #2. Simply freeze a Cheep-Cheep when it gets d irectly between the pipes, then stay above it and let it push you up the jetstre am to the Star Coin. Then continue on when it smashes. Make your way past the Urchin and Clam to find another Urchin, but this one is m oving from side to side above a red pipe. Freeze it when it is directly above th e pipe and wait for it to smash so it blocks the stream of water. This allows yo u to get to Star Coin #3. Head down the green pipe once you've grabbed it. In this room, kill the nasty Spiny Cheep-Cheep that follows you, then swim to th e bottom and grab the 1-Up Mushrooms when the Clams are open. Make sure you hit the left ? Block first so you can get the Fire Flower, then hit the one on the r ight to get a Star. Then race to the red pipe. Back at the surface, swim and take out as many Cheeps as you can. Once you reach another red pipe, then next Clam has a 1-Up Mushroom. Collect it and then defea t the Spiny Cheeps and head back above sea level via the green pipe. Run to the top of the platform you're standing on, then jump and bounce off of t he Paratroopa and land on the top of the Finish Flag. World 1 Map Enemy Difficulty: 1 / 10 Unlocks: 3 Mushrooms Secret Exit: No Basically, when you start this level, there will be a specific layout of the lev el and a number of Goombas of a certain size (8 normal, 4 grand or 2 mega). See

World 1 Map Enemies for the different layouts. What you have to do is jump around the level defeating enemies and collect blue balloons with Toad's face on them. Once you get them all, a chest will appear. M ake contact with the chest to release a Toad who will give you 3 Mushrooms for u se on the map. World 1-5 Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: World 1-C Secret Exit: No Start by running right, jumping across the rotating blocks. Be careful not to fa ll off. At the other side, hit the ? Block for a Coin, then hit the other ? Bloc k moving through the air for an item, depending on what Mario you are. If you ge t the Propeller Cap, stand on top of the ? Block and when it is on the left side , Spin Jump at the peak to reach a platform up above. Run and duck to slide unde r the Brick Blocks and let go of down when under the first to hit it to reveal a beanstalk that leads up into the sky. Climb it all the way to the top. Up here, hit all of the ? Blocks and jump underneath Star Coin #1 to find four i nvisible ? Blocks. Using the Propeller Cap, jump on to one of the groups of circ ling Blocks and then Spin Jump to reach the Star Coin. Then jump back out and dr op down the hole on the right side. Leap across the massive green rotating block and defeat the Koopa on the other s ide. Grab the Koopa's shell (hold "1") and jump on to the next gren block. When the block is on enough of an angle, throw the shell along the block so it shoots down and grabs Star Coin #2. Alternatively, you can drop and grab it yourself a nd then Spin Jump back up. You should now come to a group of purple platforms. One will have a screw and an arrow of Coins pointing up above it. Stand on the screw and continuously Spin J ump to pull it upwards. When it reaches its highest point, jump to the next plat form and then on to the next with a screw. Spin Jump here to lower this platform and raise one further along. Jump to the normal platform and then up to the rai sed platform and then once more to the one with the Red Ring. Hit the ring to di sperse the Red Coins. Jump to the ones on your far right, then work your way bac k left to collect the others. Then run back right and hit the Flag. Make your way across the next few platforms to find yet another Red Ring. Stand on the Brick Block circling that platform to reach it, and stay on to collect al l of the 8 Coins. Jump off to the right and leap across the rotating platforms. Halfway across will be some Coins high in the sky above a Paratroopa between to spinning blocks. Either bounce off the Paratroopa or Spin Jump to reach Star Coi n #3 floating up above the normal Coins. Then jump across the rest of the platfo rms and use the giant green one to get some air as you jump to the Finish Flag. World 1-6 Difficulty: 1 / 10 Star Coins: 2 / 10 Unlocks: World 1-C Secret Exit: No

Run straight to the right to find a lonely Paratroopa bouncing around. Run past or jump on it, then jump to the spinning hill. Walk/run continuously to grab all of the Coins, then hit the ? Block for a Fire Flower. Jump past the next platfo rm on to the second hill, and take out the Koopas. Then move to the third and wa it for a Koopa or Paratroopa to join you on the moving hill. Bounce off it to re ach Star Coin #1. Hit the middle Brick Block on the next platform to get a beans talk into the sky. Hit the Item Block up here to get a random item. Then head back down through the pipe. Jump to the platform on your right (use the Paratroopas if you have to) a nd grab Star Coin #2. Then run up the hill and hit the Checkpoint Flag. On ut mp in the next rotating hill there are some Goombas and Paratroopas, so take them o before proceding. Once its all clear, run back right down into the gap and ju into the hidden alcove. The entrance is pretty obvious. Enter the green pipe here.

You will come out of one of three pipes and land on a spinning hill. The other t wo pipes release Goombas that really get in your way. The last pipe on the left is the exit. Take out the Goombas with fireballs and jump up to the ledge on the right to get Star Coin #3, then make your way back across to the exit. Back on the surface, run past the Flag again and get across to the other side of the hill. Jump on the red Koopa here, and grab the shell. Jump to the next hill and avoid the Goombas. Throw the shell so it hits the Brick Block on the other side, or just hit it from underneath to get a 1-Up Mushroom. Back in the middle of the hill is a Brick Block; hit it to reveal a P-Switch. A bunch of Coins will appear. Collect them all and then jump back off to the right. You'll come to a massive spinning hill. At the peak, use the momentum to launch yourself on to the next hill, grabbing all the Coins. Do the same again on the n ext hill, then once more on to the Finish Flag. World 1 Castle Difficulty: 2 / 10 Star Coins: 1 / 10 Unlocks: World 2-1 Secret Exit: No Start by moving to your right to the spinning cog. Jump on and ride it to the ot her side. Jump on the Dry Bones on the next platform, then hit the ? Block to ge t yourself an Ice Flower. This really comes in handy. Get across the next cog an d then on to the next ledge. This time, you need to get inbetween the teeth of t he cog to get to the other side. If you get stuck under one of the teeth, you wi ll get squashed. On the small cog to your right, jump on and wait for one of the teeth to jump on to when it reaches the top. From here, you can jump high enoug h to reach Star Coin #1. Take out the Dry Bones on the next platform and then get between the teeth of th e next two cogs to get through. Jump to the next cog and hit the ? Block for ano ther Ice Flower. Take out the Dry Bones and then make your way across the next f ew cogs to the Flag. NEW INFO: "Just before the checkpoint flag, I took a ride on the top cog up into the ceiling and in there is a propeller suit mushroom, 2 1-Up Mushrooms and a b unch of coins. It then drops you back out of the orange pipe and onto a platform

with Dry Bones. (You would have previously gone past this platform and Dry Bone s)." - Thanks to Charlene Bohn for this secret area. You'll now come across some Thwomps. These guys hang out on the ceiling until yo u get close, then WHAM! They'll squish you into the ground like an ant. They can 't break through the ? Blocks, so you can stand under them. Hit the ? Blocks for a Coin and an item. For the next Thwomp, fall into the gap and jump. You'll hit an invisible ? Block that will stop the Thwomp from hitting you. And for the th ird, wait for it to land and then either jump over it to the platform or let it move back up and then jump underneath to the next ledge. Next up is a Super Thwomp. They're about four times the size of the normal Thwom ps and can bash through those weird looking grey blocks. Let the one in front of you drop and smash the blocks, then drop down and grab Star Coin #2 as it rises back up. Stay here and let it drop again (duck if you want to be careful) then jump back up when it moves out of your way. The next Super Thwomp will break some more blocks that will allow you to get to a bunch of Coins. Get down there and grab them, then wait for the second Giant T hwomp to clear your path. Drop down some stairs to find the Red Ring. Get yourse lf ready then grab the ring. The Coins will appear underneath the Thwomps ahead. Hold down the "1" Button and absolutely sprint past all the Thwomps while colle cting the Coins. The eighth Red Coin is between two cogs just past the Thwomps. Jump and grab it and claim your prize. The two ledges ahead have Thwomps waiting for you. Either land and stop right on the edge of the platform and let the Thwomp go first or run quickly past before they fall. There will then be a platform with a Dry Bones, and then some cogs t o jump over. The last cog requires you to land on one of its teeth and then stan d in the gap as it passes by the roof. Wait until the cog gets past the red plat form and then drop to the pipe and enter it. In this room there is some Coins and Brick Blocks, and a P-Switch. Hit the switc h to turn the Coins into blocks and vica versa. Jump to the new blocks and wall jump off the right side to reach Star Coin #3. Land back on the brick blocks and then exit through the yellow pipe. Jump between the Brick Blocks to find a hidden ? Block with a Fire Flower. This really helps the next battle. After grabbing it, run right and enter the door. Boss Battle: Larry Koopa Run down the long corridor to enter a room with Larry Koopa, and some strange lo oking floors. Kamek will fly overhead and cast a magic spell on the room. The fl oors will rise and the battle will begin. Jump the fireball he shoots at you and fire some back if you want. Jump on his head to make him go into his shell. Get used to this because it happens a LOT throughout the game. As he ricochets betw een the walls/floors, Avoid him by staying on the higher platforms. When he pops back out again, jump on his head once more. Jump around the room, making sure n ot to land on him. Then get him one more time to finish the battle. He'll drop a key which will open the door on the right-hand side of the screen. The Aftermath Mario will run out the door to the right, only to find Bowser Jr. and his Airshi p. Peach is being held captive onboard. Bowser Jr. will jump back on to his Airs hip and fly it away, much to the dismay of Mario. The screen will return to the World Map, Mario will run off after the ship and h e will end up in a whole new world... World 2

Name: Sea Of Sand Layout Key: # S M L G F C ? @ X O : Level Number Starting Point Red Mushroom House Green Mushroom House Gold Mushroom House Fortress (Mini-Boss) Castle (Boss) Cannon Pipe Enemy Stopping Point Enemy Pathway Secret Path

@:::C | | XOOX O O G--XOOX O O XOOX ? | | : ---- | : | | : 5-----6:::: | @::4 | | L-----F | ------3-| | 1--M----2 | | --------| S Overview World 2 consists of 6 levels, as well as the Fortress and Castle. The World 2 Boss is Roy Koopa (a.k.a. Bully Koopa). The map enemy is the Spiny. There are 2 secret exits. There are 3 Mushroom Houses (1 Red, 1 Green, 1 Gold). Pipes do not count as levels. They instantly transport you between them. World 2-1 Difficulty: 2 / 10 Star Coins: 3 / 10 Unlocks: World 2-3, Red Mushroom House

Secret Exit: No Move slightly to the right and wait for the Koopa to fall off the Sand Geyser. T ake it out and wait for the Geyser to disappear. When sand circles at the bottom of the screen, it means the Geyser is about to blast back up again. Jump as it comes back up; if you jump too late you'll get caught in the updraft and taken t o the top anyway. Drop down the stairs and hit the ? Block for a Coin. Jump acro ss the next Geyser and hit the ? Block on the second one for a Fire Flower. Grab it on top of the ? Block and jump to the safe ground on the right. Wait for the next Geyser to disappear and jump to the platform on the other side. Ride the G eyser up here to get Star Coin #1. Jump the next gap and land on the Koopa but don't kick it or kill it, yet. Wait for the Geyser on your left to start rising up and then kick the shell to hit th e Brick Block and release a 1-Up Mushroom. Take out the Koopa with a fireball an d grab the Mushroom before the Geyser drops back down again. Defeat the Goombas on the next bridge and use the Geysers to reach the Coins in the middle. Jump across the next Geysers and platforms (being careful of Goombas ) to reach a red pipe which keeps ejecting more and more Goombas. The next Geyse r allows you to reach a Coin Block. Keep hitting it for lots of Coins and don't worry about the Geyser. When it drops, you'll land on a platform below. Jump to the next block to find a Boomerang Bro. As the name suggests, they like to throw boomerangs at you. They only throw two at a time, so jump at it after i t throws its second and bounce off its head. Continue along to reach the Checkpo int Flag. This next part is really annoying without a Fire Flower. Jump the gap and hit th e ? Block for a Mushroom if you're small or a Coin if you're not. Kill the Piran ha Plant ahead or jump over it to reach another Geyser. Between this Geyser and the next is a Paratroopa; use it to reach the other side if the Geysers drop at the wrong time. Stop on the left edge and take out the Piranha Plant here, or st ay back until the next Geyser rises up. Jump to this Geyser and run off the left side to get into the small alcove with Star Coin #2. Wait for the Geyser to come back up before moving on. Jump into and float to the top, then cross the next Geyser and make your way to the next two ? Blocks ahea d. Hit these for some Coins. Ride the next Geyser up and jump over/kill the next three Pirahna Plants, but don't try to jump the middle one when its in the air because of a Geyser. You won't make it. Drop down to under the next ? Blocks for a Coin and a Fire Flower. This next bit is tricky. There are three Geysers with a Paratroopa flying above them. You need to jump on the Paratroopa as it passes over the middle Geyser so it lands on it as a normal Koopa. Then jump on it again to get it into its shell . Pick up the shell and jump form Geyser to Geyser until you have a clear shot a t Star Coin #3. Throw the shell so it hits the Coin and then jump to the safe pl atform on the right. If you accidentally kill the Paratroopa, jumping to this pl atform then back on to the Geysers brings it back. There are three more Geysers and a one Paratroopa before a safe platform, then t wo Geysers, a Paratroopa and a Boomerang Bro. before a leap to the Flag. World 2-2 Difficulty: 3 / 10 Star Coins: 3 / 10 Unlocks: World 2-3, Red Mushroom House

Secret Exit: No Walk left and grab a barrel. Run to the right until you reach a ? Block and thro w it to take out three Goombas on a hill. Jump to the barrels just down the hill to have a black spiked ball thrown at you. The enemy who threw it at you is a S pike. These guys spit the spiked balls into their hands, then throw them at you. Luckily, there's usually a few barrels lying around nearby which can be used to take them out. You can also jump on their head, but don't do it when they're ho lding a spiked ball or you'll take damage. Fireballs work, too. Use the nearby b arrels or fireballs to defeat it and press forward. Slide down the hill and jump up to the first ? Block for a Coin, then to the nex t for another. You can stand on the treetops if you need to use them. The Brick Block next to the second ? Block contains a P-Switch. Hit it and press the switc h to make the Spike drop down so it's easier to defeat. Grab all of the Coins an d hit the ? Blocks for an Ice Flower. Avoid the incoming spike ball by jumping o n to the tree and then to the ? Block. As soon as the next spiked ball rolls pas t, leap up the Brick Blocks and freeze the Spike. Either throw it or Ground Poun d it and then jump where it used to stand for a hidden 1-Up Mushroom. Now move o n. Kill the evil little Spinies (not by jumping on them) and hit the ? Block Coin. Slide down the hill to find a platform with a bunch of Koopas above en you jump on to the platform, it begins to rise and it grabs the Koopas goes. Freze the first ones on either side to trap the rest, then when all are on, jump on one and kick the shell to take out all eight of them. Let ell continue to ricochet because when it reaches the top, it will fly off right and hit a Brick Block, releasing an Ice Flower. Hit the flag, then nto the quicksand to the left and slowly drift down to the bottom. for a it. Wh as it eight the sh to the drop i

In this secret area, drop down and hit the P-Switch to makes tons and tons of Co ins appear. Drop through them, collecting heaps as you go. At the bottom, enter the pipe on the right. Jump the next pipe and hit the ? Switch to make four movi ng platforms appear. Whilst being careful of the Spikes, jump up the platforms a nd grab Star Coin #1. Jump back down and enter the vertical pipe to be shot back to the sufrace. Jump up to the barrels and grab one. The Spike will through a spiked ball and ta ke out the Goombas. Throw your barrel at the Spike and head up the hill. Use the moving platform to get down to the barrel below, but instead of hitting the Spi ke, use it to hit the first Brick Block on the left near it. The platform should get you enough height to reach it. If you miss, just go back to the last area a nd grab another barrel. The Brick Block will reveal a beanstalk; use the platfor m to get up on top of the blocks to climb it. Jump on to the platform here and ride it all the way to the right, collecting Co ins as you go. Eventually, you will come to a POW Block. Pick it up and drop bac k on to the platform. Make sure Star Coin #2 is above the platform when you thro w it, otherwise it will just drop into the gap below. Grab it and all the other Coins, then drop back down to the ground. A Spike will throw a ball at you, but you'll be safe on the platform you landed on. Run back left and avoid/kill the Spike, then use the platform to reach a pip e underneath the last part of the level. Enter it to go underground and find a ? Block. Hit it for a Mini Mushroom. This Mushroom makes you so small that you ca n run on water. Grab the Coins floating on the water, and follow the trail to wa ll jump off the far wall and grab the Coins in mid-air. Then return back to the surface via the pipe you came in.

Now be SUPER careful, because one shot will kill you. Dodge the incoming spiked balls and make your way across the platform to where you fell out of the sky. Co ntinue right from here to find some moving platforms. Run straight across the bo ttom and break the barrels to find a tiny pipe you wouldn't normally fit in. Ent er it to find yet another cave. Start running on the water and jump to hit the P -Switch. Grab all of the Coins and claim Star Coin #3 at the end. Use the pipe o n the right to exit. When you come out at the surface, there will be a Spike on a moving platform on the right. You could defeat it with the barrel, or you could use it to bounce of f to get a better score on the Finish Flag. Because you're tiny, however, it wou ld be easier to kill it then jump from the platform, just to be safe. Either way , jump on the Flag to finish this stage. NOTE: You can use an item on the map after this level if you don't want to risk being tiny, but you only have to get past one enemy to get a Mushroom in the nex t level, so don't be too worried. World 2-3 Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 2 Fortress Secret Exit: No Dodge the Spiny and hit the ? Block to get a Mushroom if you're still tiny. Clim b on top of the pipe and jump up the ledges above it to find a ? Block with a Co in, then drop back down and enter the pipe. As you might have already noticed, it's dark down here. The only patches of ligh t here are you, lights in the level and fireballs. Run right until you come to a pipe. Jump over it and hit the ? Blocks, but be careful of the Venus Fire Trap in the next pipe. You should get a Fire Flower from the Blocks, so you can use t his to take out enemies and light your way at the same time. Make your way over the next few pipes, taking out the Fire Traps as you go. You'll soon come to what look like stairs. There are two yellow pipes and lights so you can see them. Enter the pipe on the left. You'll come out in a room with two Spike Tops. These annoyances can only be beaten with ice or a Star, so be c areful of them. Jump into the middle to find an Item Block; hit it for a random item. If you get a Star it lights up the entire cave, so use that to your advant age. Exit through the pipe on the right. When you come out, stand on the edge of the ground you're on and shoot a firebal l. You should get a Fire Trap as it comes out of the pipe. Do the same thing aga in with the next one, but there's another Fire Trap next to it as well. Once you 're past that, slide down the hill and jump the next gap with the moving platfor m. Here you will find a pyramid and a Fire Snake. These guys jump around trying to burn you, and can make their head swell up to a massive size. Be weary of this w hen trying to get past. They can be defeated by ice or Star, so right now you ca n't do much. Climb to the top of this first pyramid and hit the ? Block for a Fi re Flower, then jump off to the right on to a secret platform with a yellow pipe . Back on the surface you will find plenty of Spike Tops hanging around. Climb up to the P-Switch carefully, and hit it to defeat all of them and earn yourself a

few lives in the process. Grab the Coins and head back down the pipe. Move to the next pyramid, and get to the right-hand side. Under the normal path is a ? Block with a Star. Get it and climb the pyramid, now you can see where yo u're going. Run right and drop down to a ? Block on the left of the next pyramid also containing a Star. Get this Star and collect Star Coin #1 from the bottom of the pyramid. However, if you take too long and your first Star runs out, the ? Block will only give you a Coin. Make your way all the way up and right, and slide down a hill to get to the Chec kpoint Flag. From here, you will encounter Fire Traps which aren't in pipes that are a lot more vulnerable to your fireballs. Take out the first one and then ju mp to the next lot. There are two here, so get rid of them. At the other side yo u will end up on a red ledge. Just to the right is a Fire Bro., and he is spitti ng fireballs. Don't get the fireballs confused though, because the ones spat out by the Fire Bro. are susceptable to gravity. That is, they bounce along the gro und. Make sure you jump over these ones instead of trying to duck underneath. Si mply hit it with a fireball or hit the block it's standing on to defeat it. Run back to the ? Block you were standing on for a Fire Flower, and keep moving left to find Star Coin #2. Just right of the Fire Bro. is a Fire Trap on the roof, and Mega Venus Fire Trap s past that. These massive versions of the simple Fire Trap take three fireballs to beat, and can't be frozen. Take them out and use the second moving platform to get up on to a ledge in the air. Jump to the next platform on the right, whic h should have two Fire Traps hanging underneath it. Run across the roof here to find Star Coin #3 and a yellow pipe. The pipe will bring you back up to the surface. Climb the stairs (minding the Ko opa) and jump to the Finish Flag. World 2 Fortress Difficulty: 3 / 10 Star Coins: 2 / 10 Unlocks: World 2-4, Green Mushroom House Secret Exit: No Run either left or right and climb the fences to the ledge above. Jump up to the door and go in. Jump on to the Tilt Fence in here to gain control of it by tilt ing the Remote. Swing yourself so you hit the P-Switch, then swing back and fort h, collecting all the Coins. Leave through either door. Climb the next fence and jump on the Dry Bones. The ? Blocks here have a Coin an d an Ice Flower. Jump up to the ledge on the right and run at the four Coins. Yo u'll enter a secret alcove and be able to get them. Jump across to the same spot on the opposite side of the level to find a door. Inside is Item Block, so grab something before heading back out. Make your way up past the Dry Bones and clim b the moving fence. Use the next fence to reach the top platform. From here, jum p to the fence on the right and jump up through the floor. From this point forward, purple fireballs will be constantly shot at you. Be car eful when climbing up through the tower. Kill the Dry Bones and jump up the stai rs. Climb the fence and then run over the platform to the other side and climb u p here, too. When the fences move back over to the left, use them to reach Star Coin #1, then jump back to the middle. Climb up the ledges here and take out the Dry Bones to reach a door. Go through to the next area.

Hit the Checkpoint Flag and keep running right into the wall. Wow, it's another alcove. Grab Star Coin #2 then jump back out again. Climb the fences until you r each a platform on the right with a Dry Bones. Kill it and then jump next to the wall for a 1-Up Mushroom. Climb a little higher to find a POW Block. Drop back to the Dry Bones platform and throw it to makes lots of Coins rain down. Climb t he two fences on the left side wall to reach a ? Block containing an Ice Flower. From here, jump to the stairs and take the first Dry Bones. The ledge under the next Bones also hides a secret alcove, so run right and drop into it to