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GROUNDPRG A11PRG A10PRG A09PRG A08PRG A07PRG A06PRG A05PRG A04PRG A03PRG A02PRG A01PRG A00
PRG R / WIRQ
EXP 0EXP 1EXP 2EXP 3EXP 4
CHR RAM RDVRAM / CHR A10
CHR A06CHR A05CHR A04CHR A03CHR A02CHR A01CHR A00CHR D0CHR D1CHR D2CHR D3
LOCKOUT CHIPLOCKOUT CHIP
+5 VOLTS
CLOCK0 2PRG A12PRG A13PRG A14PRG D7PRG D6PRG D5PRG D4PRG D3PRG D2PRG D1PRG D0PRG ROM CEEXP 9EXP 8EXP 7EXP 6EXP 5CHR RAM WRVRAM CECHR A13CHR A07CHR A08CHR A09CHR A11CHR A10CHR A12CHR A13CHR D7CHR D6CHR D5CHR D4LOCKOUT CHIPLOCKOUT CHIPGROUND
+5 VOLTS0 2
PRG A12PRG A13PRG A14
PRG D7PRG D6PRG D5PRG D4PRG D3PRG D2PRG D1PRG D0
PRG ROM CESOUND I
SOUND ONCNCNC
CHR RAM WRVRAM CECHR A13CHR A07CHR A08CHR A09CHR A10CHR A11CHR A12CHR A13
CHR D7CHR D6CHR D5CHR D4
NCNCNC
NES - Famicom Cartridge Pinout Sheet
NESPIN #
123456789
101112131415161718192021222324252627282930313233343536
NESFamicom
PIN #123456789
10111213141516NCNCNCNC17181920212223242526272829NCNC30
GROUNDPRG A11PRG A10PRG A09PRG A08PRG A07PRG A06PRG A05PRG A04PRG A03PRG A02PRG A01PRG A00PRG R / WIRQGROUNDNCNCNCNCCHR RAM RDVRAM / CHR A10CHR A06CHR A05CHR A04CHR A03CHR A02CHR A01CHR A00CHR D0CHR D1CHR D2CHR D3NCNC+5 VOLTS
NESPIN #
373839404142434445464748495051525354555657585960616263646566676869707172
FamicomPIN #
31323334353637383940414243444546NCNCNC4748495051525354555657585960
TOP / PARTS SIDE BOTTOM / SOLDER SIDE
Famicom NES
Drawn byBenjamin J. Heckendorn
www.benheck.com
Famicom
Distribute freely,I don't care!
On a Super Joy pirate Famicom, connect pin 30 to 31 to disable ROMS and enable cartridgesVRAM / CHR A10 connects CHR A10 to A10 of the NES's Video RAM (VRAM) to allow the cartridge to select thetype of name table mirroring the PPU usesEXP (n) go to the expansion slot on the bottom of the NES and are therefore worthlessA " " above a signal indicates ACTIVE LOW (0 volts / ground)Signal 02 goes to the CPUSound I and O on the Famicom allow the cartridge to add on additional sound to the standard NES circuit(Example: Japanese version of Castlevania 3)CHR A13 and VRAM CE are typically connected together on the cartridge and are used for memory addressing, switching between the top 8k (Name tables, etc) and bottom 8k (Pattern Tables) of the PPU's address space.Note how CHR A10/A11 is flipped on the NES side. Please note this when wiring adapters.