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8/17/2019 Multimedia Lab Programs It 4th Semester
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MULTIMEDIA LAB 2014-2015
MULTIMEDIA LABORATORY
MANUAL
(Nit-401)
FOR
IT, 2ND YEAR, IV SEMESTER
(2015-2016)
BY
Mr. RAMOD !UMAR
ASSISTANT ROFESSOR
"OMUTER S"IEN"E # EN$INEERIN$ DETARTMENT
FUTURE INSTITUTE OF EN$$. # TE"%. BAREILLY
FARIDUR BAREILLY
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MULTIMEDIA LAB 2014-2015
PROGRAM 1
PROCEDURE TO CREATE AN ANIMATION TO REPRESENT THE GROWING
MOON.
1. Open flash 8 software -> click on flash docume!->go to "#do"s->$%o$e%!#es ->select the $%o$e%!#es tool-> choose the &ac'(%oud to black.
2. Go to f#ll colo% under tool bar-> select the white color.
3. Select the o)al !ool in order to draw the moon. u will get a white circle.
4. Select the o)al !ool in order to draw the moon. u will get a white circle.
. Select the white circle on the worksheet using the selec!#o !ool->right click-
>co)e%! !o s*m+ol->select mo)#e cl#$->gi!e suitable name e.g." moon->click o'.
#. Go to f#l!e% ->click on the , s$mbol->select (lo" to appl$ glowing effect->
select the colo% to white under (lo" and ad%ust the +lu% -+lu% * !alues.
&. 'lick on the , s$mbol again and chose +lu% -> again ad%ust the +lu% -+lu% * !alues.
(. )lace the moon where e!er $ou want on the work area.double click on la*e% 1
and rename as MOON.
*. Ise%! another la$er->rename it as A#ma!#o.
1+.Select the f#ll colo% to black-> select o)al !ool and draw a circle on the moon
to co!er the moon->select the newl$ added circle-> right click-> co)e%! !o
s*m+ol-> mo)#e cl#$-> name it as A#ma!#o.
11.Go to f#l!e% -> select , s$mbol->gi!e the (lo" and +lu% effect as did for moon.
12.Select the 1+th
frame in moon la$er->right click->#se%! 'e*
f%ame. repeat the same for ,nimation la$er.
13.'lick on the 14*th
ke$ frame of animation la$er ->right click->press c%ea!e
mo!#o-> select the animation mo!ie clip and mo!e slowl$ across the moon.
14.inall$ go to co!%ol-> !es! mo)#e-> u will get a growing moon as the output.
MULTIMEDIA LAB 2014-2015
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OUTPUT
MULTIMEDIA LAB 2014-2015
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PROGRAM /
PROCEDURE TO CREATE AN ANIMATION TO INDICATE A &A00
&OUNCING ON STEPS.
1. Go to s!a%!- mac%omed#a- click on flash docume!
2. Select the l#e tool and draw the steps. color it using the paint bucket tool
3. Select the c#%cle from the tool bar and create a circle on the work area.
4. ow fill the color to the circle using the $a#! +uc'e! !ool from the tool bar.
. Go to f%ames right click on the first frame and choose #se%! 'e* f%ame. Slightl$
mo!e the ball. /epeat the same procedure b$ adding new ke$ frames to show the
ball change the shape of the ball slightl$ when it touches the surface.
#. 0n order to change the shape use the f%ee !%asfo%m !ool.
&. Go to co!%ol and click on !es! mo)#es .$ou will obser!e the ball bouncing on steps.
OUTPUT
MULTIMEDIA LAB 2014-2015
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PROGRAM
PROCEDURE TO SIMU0ATE MO2EMENT O3 A C0OUD.
1. go to s!a%!4 mac%omed#a- click on flash docume!
2. create a blue background in la*e% 1
3. ow insert a la*e% / and draw the clouds in this la$er.
4. in order to create the clouds go to !ool +a% and select $ec#l option draw the
cloud in la*e%/
. fill the color to the cloud right click on it- choose co)e%! !o s*m+ol option-
gi!e the name as cloud
#. Select the mo)#e cl#$ option and click o'.
&. Go to f#l!e% ->click on the , s$mbol->select (lo" to appl$ glowing effect->select the color to white
(. nder (lo" and ad%ust the +lu% -+lu% * !alues.
*. Gi!e the appropriate +lu% effect to the cloud.
1+.go to f%ames insert ke$ frame on both the la$er create the motion twin on 2nd
la$er and mo!e the clouds
11.finall$ go to co!%ol->click on !es! mo)#es
OUTPUT
MULTIMEDIA LAB 2014-2015
PROGRAM 5
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PROCEDURE TO DRAW THE 3AN &0ADES AND TO GI2E PROPERANIMATION.
1. go to s!a%!-> mac%omed#a-> click on flash docume!
2. 'reate a background on la*e% 1.
3. 0nsert another la$er-> draw onl$ fan blades and its circle.
4. 0nsert another la$er and draw fan stand.
. On each la$er right click on frames and insert 'e* f%ames.
#. Select the fan blades la$er and insert new ke$ frame-> select the fan blades b$
f%ee !%asfo%m tool and %o!a!e the circle a little bit.
&. repeat the rotation until $ou get the fan rotation animation
(. Go to co!%ol->!es! mo)#e to see the animation.
OUTPUT
MULTIMEDIA LAB 2014-2015
PROGRAM 6
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PROCEDURE TO DISP0A7 THE &ACGROUND GI2EN 93I0ENAME: TU0IP.;PG<
THROUGH 7OUR NAME.
1. Go to s!a%!-> mac%omed#a-> click on flash docume!
2. Go to f#le-> #m$o%!->open e-!e%al l#+%a%*-> select a background image 'lick o$e.
3. he selected image will be stored in $our librar$. Open librar$ and d%a( theimage on the work area b$ selecting the image.
4. /esi5e the image to fit on the work area.
. Select the !e-! !ool from the !ool +a% .
#. $pe $our name. Select the te6t and go to propert$ to appl$ appropriate
font effects like font si5e st$le and 'olor etc.
&. Go to co!%ol-> mo)#e cl#$ to see the final output.
OUTPUT
Page7
MULTIMEDIA LAB 2014-2015
PROGRAM =
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P%ocedu%e !o c%ea!e a a#ma!#o "#!h !he follo"#( fea!u%es.
WE0COME
> 0e!!e%s should a$$ea% oe +* oe
> The f#ll colo% of The !e-! should cha(e !o a d#ffe%e! colo% af!e%
The d#s$la* of !he full "o%d.
1. Go to s!a%!->Mac%o Med#a-click on 3lash docume!.
2. 'hoose the !e-!+o- from the tool bar. $pe the word as ?WE0COME@ on la*e%1.
3. Select the complete word increase its ont si5e and change the color.
4. 0n the !#mel#e window select the 1s!
f%ame-/ight click on it-choose insert
ke$ frame. ow delete a last letter 789 and change the color of the remaining
word.
. /epeat the abo!e procedure till $ou delete e!er$ word in ?WE0COME@.
#. ow select all the ke$ frames->/ight click ->choose :Re)e%se 'e* f%ames@.
&. ,fter re!ersing the frames cop$ the last frame and paste on its ne6t. now in
the new frame Select all the complete word :"elcome@ and change the color.
(. inall$ go to :co!%ol-click on ?!es! mo)#e@ $ou will get the re;uired animation.
OUTPUT
MULTIMEDIA LAB 2014-2015
PROGRAM
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PROCEDURE TO SIMU0ATE A &A00 HITTING ANOTHER &A00.
1. Go to s!a%!->Mac%o Med#a-click on 3lash docume!.
2. 'hoose the c#%cle option displa$ed in the !ool+a% . 'reate two circles at the
opposite ends. 3. Go to f%ames-> right click on the 1st
blank frame and click
insert 'e* f%ames.
4. Select the 1st
ball and make it to mo!e towards the other till it touches.
. 'hange the shape of the ball using f%ee !%asfo%m !ool as soon as the two ball
touches each other. ,fter hitting each other make them to mo!e towards opposite
direction.
#. mo)#e cl#$.
OUTPUT
MULTIMEDIA LAB 2014-2015
PROGRAM 8
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PROCEDURE TO CREATE AN ANIMATED CURSOR USING STARTDRAG 9BSSB
TRUE
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GRAPHIC AND TET IN3ORMATION.
1. Open ado+e Pho!osho$ .J-> f#le4K e"-> enter he#(h! /JJ ad "#d!h 5JJ
for the !isiting card.
2. Select the %ec!a(le !ool in the !ool +a% and d%a" on the half of the work
area-> color it. /epeat the same for remaining half-> use different colors to
color.
3. 'op$ an$ picture of $our choice and place it on the work area-> /esi5e itusing !%asfo%m !ool.
4. Select the !e-! !ool and t$pe te6t of $our choice.
. ,ppl$ the te6t fo! s#Le colo% and s!*le of $our choice.
OUTPUT
MULTIMEDIA LAB 2014-2015
PROGRAM 1J
PROCEDURE TO TAE A PHOTOGRAPHIC IMAGE. GI2E A TIT0E 3OR THE
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IMAGE. PUT THE &ORDER. WRITE 7OUR NAMES. WRITE THE NAME O3
INSTITUTION AND P0ACE.
1. Open ado+e Pho!osho$ .J-> f#le-> e"-> enter he#(h! 8JJ and "#d!h =JJ
2. Open an image file and cop$ the image->$as!e the copied image on the new file.
3. /ight click on the %ec!a(le !ool->cus!om sha$e-> select the sha$e->select
the colo% ->d%a( on $our image.
4. Select the !e-! !ool->t$pe $our ame #s!#!u!#o ame ad $lace.
. Sa!e the file.
OUTPUT
MULTIMEDIA LAB 2014-2015
PROGRAM 11
PROCEDURE TO PREPARE A CO2ER PAGE 3OR THE &OO IN 7OUR
SU&;ECT AREA. P0AN 7OUR OWN DESIGN.
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1. Open ado+e Pho!osho$ .J-> f#le-> e"-> enter he#(h! 6JJ and "#d!h 5JJ for
the co!er page.
2. Select the %ec!a(le !ool in the !ool +a% and draw on the half of the work
area-> color it /epeat the same for remaining area-> use different colors to
color.
3. 'op$ an$ picture of our choice and place it on the work area->resi5e it using
f%ee !%asfo%m !ool.
4. Select the !e-! !ool and t$pe te6t of $our choice.
. ,ppl$ the te6t font si5e color and st$le of $our choice.
#. Go to la*e% ->la*e% s!*le->+leded o$!#o-> select (lo" options of $our choice.
&. ,ppl$ the effects using +leded o$!#os.
OUTPUT
PROGRAM 1/
PROCEDURE TO ETRACT THE 30OWER ON07 3ROM GI2EN
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PHOTOGRAPHIC IMAGE AND ORGANISE IT ON A &ACGROUND.SE0ECTING 7OUR OWN &ACGROUND 3OR ORGANISATION.
1. Open ado+e Pho!osho$ .J-> f#le->o$e-> choose a file and open it.
2. Select the flower from the image using the lasso !ool.
3. Go to ed#!-> co$*->,gain go to f#le->e"->gi!e he#(h! 6JJ and "#d!h 6JJ.
4. 'hoose appropriate background and foreground color from the tool bar.
. Go to ed#!->f#ll->under use select +ac'(%oud colo% ->o'.
#. Go to ed#!4K$as!e.
OUTPUT
MULTIMEDIA LAB 2014-2015
PROGRAM 1
PROCEDURE TO AD;UST THE &RIGHTNESS AND CONTRAST O3 THE
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PICTURE SO THAT IT GI2ES AN E0EGANT 0OO.
1. Open ado+e Pho!osho$ .J4K f#le4Ko$e4K choose a file and open it.
2. Go to #ma(e4Kadus!me!s4K&%#(h!essCo!%as!.
3. ,fter getting the
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ROTATION AND SCA0ING.
1. Open ado+e Pho!osho$ .J4K f#le4Ko$e4K choose a file and open it.
2. Select the flower from the image using the lasso !ool.
3. Go to ed#!4K co$*4K ,gain go to f#le4Ke"4Kgi!e he#(h! 6JJ and "#d!h 6JJ.
4. 'hoose appropriate background and foreground color from the tool bar.
. Go to ed#!4Kf#ll4Kunder use select +ac'(%oud colo%4Ko'.
#. Go to ed#!4K$as!e4Kagain go to ed#!4Kf%ee !%asfo%m !ool4K $ou will get a bo6
around the image for scaling and rotating.
&. Ro!a!e and scale as per $our re;uirement->and press a$$l*.
(. Sa!e the image.
OUTPUT
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1. Open ado+e Pho!osho$ .J4K f#le4Ko$e4K choose a file with
arrows and some te6t -> open it.
2. Select the arrows from lasso !ool from the !ool +a% which $ou want to
dele!e4Kgo to ed#!4K cu!.
3. Select the te6t on the image using !e-! !ool and press dele!e.
4. Sa!e the file.
OUTPUT
Original image ,fter /emo!ing arrows and te6t
MULTIMEDIA LAB 2014-2015
PROGRAM 1=
PROCEDURE TO T7PE A WORD AND APP07 THE E33ECTS SHADOW
EM&OSS
1. Open ado+e Pho!osho$ .J4K f#le4Ko$e4K choose a file and open it.
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2. Select the !e-! !ool and place on the work area-> t$pe $our institute name
3. Select the t$ped te6t go to la*e%4Kla*e% s!*le4K+leded o$!#o4K tick d%o$
shado" #e% shado" +e)el and em+oss4Kco!ou%4Ksa!#4K(%ad#e!
o)e%la*.
4. inall$ sa!e the image.
OUTPUT
&efo%e A$$l*#( shado" em+oss effec!: Af!e% A$$l*#( shado" em+oss effec!:
MULTIMEDIA LAB 2014-2015
PROGRAM 1
PROCEDURE TO USE APPROPRIATE TOO09S< 3ROM THE TOO0&O CUT THEO&;ECTS 3ROM 3I0ES 931.;PG 3/.;PG 3.;PG
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1. Open ado+e Pho!osho$ .J4K f#le4Ko$e f1.%pg.
2. Select the flower in it using lasso !ool 4K%#(h! cl#c'4Kfea!he%4K gi!e
feather %ad#us /J $#-els.
3. Go to ed#!4K co$*4K open a new file with he#(h! 6JJ ad "#d!h also
6JJ4K$as!e the flower.
4. /epeat the same procedure for f2.%pg and f3.%pg-> select the flower ->gi!e
fea!he% effec!4K ed#!4Kco$*4K open a new file-> $as!e.
. ?ou will get o final single file with 3 flowers from different files.
#. Sa!e the new file.
OUTPUT
31.;PG 3/.;PG 3.;PG
3#al #ma(e
MULTIMEDIA LAB 2014-2015
PROGRAM 18
PROCEDURE TO DISP0A7 THE &ACGROUND GI2EN 93I0ENAME:
GARDEN.;PG< THROUGH 7OUR NAME USING MAS.
1. Go to s!a%!-> mac%omed#a-> click on flash docume!
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2. Go to f#le-> #m$o%!->open e-!e%al l#+%a%*-> select a
background image 'lick o$e.
3. he selected image will be stored in $our librar$. Open librar$ and d%a( the
image on the work area b$ selecting the image.
4. Go to )#e"4KLoom ou!4Kresi5e the picture such that it should fit the work area.
. 0nsert la*e%/. 'hoose the !e-! !ool from the !ool+a% and t$pe $our name.
#. Select the te6t to change its font si5e and color of $our choice. place the te6t on
the left of the work area.
&. R#(h! cl#c' on the J!h
'e* f%ame of la*e% / and insert a 'e* f%ame. Ao!e the
te6t to the right side of the work area->%#(h! cl#c' on the =!h
f%ame of la*e% /4Kchoose c%ea!e mo!#o !"#.
(. right click on la*e% / choose the option mas'.
*. Go to co!%ol->!es! mo)#e to see the animation.
OUTPUT
MULTIMEDIA LAB 2014-2015
PROGRAM 1
PROCEDURE TO MAE AN7ONE O3 ONE O3 THE PARROTS &0AC WHITE
IN A GI2EN PICTURE.
1. Open ado+e Pho!osho$ .J4K f#le4Ko$e original parrot picture.
2. Select a parrot using lasso !ool from the !ool +a% .
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3. ,fter selection->go to #ma(e4adus!me!s4Kdesa!u%a!e.
4. hen selected picture will now turn to black and white.
. Sa!e as modified image.
OUTPUT
Original picture Aodified picture
MULTIMEDIA LAB 2014-2015
PROGRAM /J
PROCEDURE TO CHANGE A CIRC0E INTO A SURE USING 30ASH.
1. Go to s!a%!4Kmac%omed#a4Kflash docume!
2. Select the c#%cle tool from the !ool +a% . draw a circle on the work area.colour it
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3. 'lick on the 5J!h
ke$ f%ame4K #se%! e" 'e* f%ame.
4. Selecting the last 'e* f%ame4Kdraw a %ec!a(le on the circle b$ selecting the
rectangle tool bar so that it will co!er the circle. color the rectangle b$ the different
color.
. ,gain click on the last frame->under $%o$e%!#es4Kunder !"#4Kchange the option sha$e
from none.
#. hen again select the last but one f%ame4Kgo to $%o$e%!#es4K!"ee4Kchange to sha$e.
&. Go to co!%ol4K!es! mo)#e4Ksee the circle changing in to rectangle.
OUTPUT