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INFORMATION GUIDE ABOUT THE MOXF MUSIC PRODUCTION SYNTHESIZER M O X F F L A S H M E M O R Y G U I D E

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Page 1: MOXF FlashGuide En

I N F O R M A T I O N G U I D E A B O U T T H E M O X F M U S I C P R O D U C T I O N S Y N T H E S I Z E R

M O X F F L A S H M E M O R Y G U I D E

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EUROPE.YAMAHA.COM

CONTENTS

3 Part 1

7 Part 2

12 Using your own Samples

15 The Authors

M O X F F L A S H M E M O R Y G U I D E2

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Yamaha mOXF FlaSh mEmORY GUIDE

One of the most important extensions of the MOXF6/

MOXF8 is the ability to install the optional Flash Memory

Expansion Module. This feature was added due to the

many requests of users. In this issue we‘ll provide

general information, ranging from the installation of

the module to the handling of files. In addition, we‘ll

compare the workflow of the MOXF series and the

MOTIF XF series.

With the optional Flash Memory Expansion Module (FL512M/

FL1024M) User Waveforms and Samples can be stored in a „non-

volatile“ way, meaning that they remain in the memory even if the

instruments is powered off and are available at any time.

The Flash Module FL512M provides a memory of 512 MB, while

the FL1024M holds a memory of 1 GB. The MOXF has one slot for

installing one Flash Memory Expansion Module.

SamPlES aND waVEFORmS

Before we take a first look at the management of Sample and

Waveform data here is a short explanation of the terms in this context.

In the MOXF Samples are always integrated in Waveforms.

A Waveform is a group of Keybanks. A Waveform contains at least

one and a maximum of 128 Keybanks. A Keybank is a keyboard

and velocity zone to which a Sample is assigned. This creates what is

known as a Multisample in common parlance.

Subsequently, only the terms Sample and Waveform will be used.

INSTallING a FlaSh mEmORY

EXPaNSION mODUlE

The installation of the module is very simple. The bay is located on the

bottom of the instrument. The cover is secured by four screws that are

to be loosened. Then the board can be installed in accordance with

the diagram below.

M O X F F L A S H M E M O R Y G U I D E3

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It is strongly recommended to have yourself grounded when installing

optional boards to prevent damage to sensitive electronic components

from electrostatic discharge!!

After installation, the Flash Memory Expansion Module must be

formatted. When first switched on after installation the following

message will appear on the display of the MOXF: „Unrecognized

Flash Memory Module.“ and „Please format that.“

The device must not be switched off before formatting is complete!

FIRST STEPS

The functions for managing the Flash Memory can be found using FILE -

F6 Flash. The first time the menu item „FORMAT“ is pre-selected. Pressing

the ENTER button will start the formatting after confirmation. All data on

the Flash Module will be deleted by formatting.

The loading process is immediately started with the key SF1 (EXEC),

without any confirmation. Data contained in the user memory of the

MOXF will be overwritten. Contents of the Flash Memory Module

will not be overwritten, but instead the newly loaded Waveforms

are added, starting from the last occupied Waveform Number. The

Loading of User Waveforms and Samples into the Flash Memory

takes some time due to technical reasons. In contrast to volatile

RAM memory modules the data is permanently „installed“ into the

Flash Memory. So they are - just like the Preset Waveforms in the

ROM - immediately available after switching on the MOXF without

additional loading time.

The loading time for Samples into the Flash Memory can be

calculated with an average of about 2.4 sec for 1 MB. A soundset

with 128 MB requires about 5 minutes of loading time, 512 MB

Samples take about 20 minutes.

Use the sub-function buttons SF1 to SF3 to call functions for the Flash

Board. SF2 displays a list view of all installed Waveforms. Here it is

possible to delete Waveforms from the Flash Memory. In addition,

each Waveform from the list view is playable on the keyboard for an

auditioning function (the MOXF has to be in the Voice mode).

FILE mode for managing the Flash Memory

FILE Load with options

FILE Load with options

Listenansicht der Waveforms, auch für Audition

The general file handling with a USB stick is done just like on the MOX,

using the function keys F1 to F5. Use LOAD to load complete sound

libraries, including User Waveforms and Samples by selecting the type

„All“. Files in native MOXF (.X6A) or MOX format (.X4A) and MOTIF XF

files (.X3A) are accepted. When loading a MOXF file, the boxes „with

Waveform“ and „with Sample“ must be activated.

When loading MOTIF XF files only the box „with Waveform“ appears. The

Samples it contains are automatically loaded.

The also visible loading option „with System“ does not refer to Waveforms

and Samples, but determines whether the system settings of the Utility

mode are to be loaded or not.

All User Waveforms and Samples currently installed in the Flash

Memory can be saved as an „ALL“ file along with all other user data,

or separately as an „ALL WAVEFORM“ file. This is done using the

F2 - SAVE.

ImPORTaNT INFORmaTION FOR

mOTIF XF USERS

If you have worked with the MOTIF XF prior to the MOXF, you will

soon be familiar with the functions of the Flash Memory. However,

you need to somehow rethink about the loading options for the files.

In the file mode of the MOTIF XF you „deselect“ certain components

(bottom right of the corresponding display).

With the default setting „FL1“ or „FL2“ Waveforms and Samples are

loaded.

Using the options „FL1 without sample“ or „FL2 without sample“,

only the Waveforms but no Samples are loaded.

Using the „None“ option no Waveforms and no Samples are loaded.

On the MOXF this functionality is reversed. The options are not used

to „deselect“ but to add components. The boxes „with Waveform“

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and „with Sample“ are enabled by default. This means that User

Waveforms and Samples contained in the files will be loaded along

with the other data.

If neither option (box) is enabled, no Waveforms and no Samples

are loaded, which corresponds to the setting „none“ on the

MOTIF XF.

The options „with Waveform“ and „with Sample“ can also be

activated independently of each other. However, this is only useful in

rare special cases. In the normal case both options should always

be enabled or disabled.

Thus the following load options on the MOTIF XF find their

counterparts on the MOXF as follows:

MOTIF XF > FL1/FL2 = MOXF > with Waveform + with Sample

MOTIF XF > FL1/FL2 without sample = MOXF > with Waveform

MOTIF XF > None = MOXF > no option selected

In practice this means: To load complete soundsets with User Waveforms

and Samples (All file) both boxes „with Waveform“ and „with Sample“

must be activated. After the Waveforms and Samples are stored in the

Flash Memory, soundsets can later be loaded without having the boxes

checked, which is the „none“ option on the MOTIF XF. This prevents the

creation of Waveform duplicates.

ThE POSSIbIlITIES OF ThE

FlaSh mEmORY

For the first time the Flash Memory (or in its long form: the Flash Memory

Expansion Module) of the MOXF offers the possibility of building a

comprehensive individual „Wave ROM“. In addition to the Preset Wave

ROM of 741 MB (3,977 Waveforms) the installation of the optional Flash

Memory Expansion Module FL1024M features up to 1 Gigabyte for User

Waveforms and Samples.

Putting together an individual Flash Memory content is easier than you

might expect. The User Waveforms and Samples are automatically

loaded along with the appropriate Voices from existing soundsets.

By sequentially loading complete soundsets, individual User Voice Banks,

or single Voices, you automatically create a Waveform Library in the

Flash Memory. Waveform duplicates are detected automatically. This

prevents that User Waveforms are loaded more than once and have to

be deleted manually.

With the MOXF it is possible to set up your own best-of compilation (that

is always available) from a variety of different files and sound libraries

in the shortest time. All Waveforms contained in the loaded Voices are

gradually added to the list of User Waveforms in the Flash Memory. These

Waveforms form an extended „Wave ROM“ and can be used flexibly for

modified or all new Voices.

With the User Voice Banks 1-3 a total of 384 Voices are available that

can access the User Waveforms. More Voices can be managed in the

editor and loaded into the MOXF when needed. Since the Waveforms

are securely stored, no corrections to the assignments in the Voices are

required.

As „sound food“ for the Flash Memory a huge potential of free and

optional sounds and Samples will be available in the near future.

hOw TO lOaD INTO ThE FlaSh

mEmORY

The easiest way to install User Waveforms and Samples into the Flash

Memory is to load an existing „All“ file in MOXF format (.X6A) or in

MOTIF XF format (.X3A).

The procedure has already been described in the section „First steps“.

A disadvantage of loading „ALL“ files in the MOXF may be that in doing

so the existing Performances, Songs, Patterns, and Masters will be

overwritten. If this is not desired, the Voice Banks, including their User

Waveforms and Samples, can also be loaded individually. This method

is also suitable to compile Voice Banks from different libraries into one

single file.

StepS to load individual voice BankS:

• In FILE mode set Type to „1BankVoice“

• Select the file from the right list view

• If necessary enable the options „with Waveform“ & „with

Sample“

• Press [ENTER] to go to the list of your source Bank

• Bank = select source Bank USER 1, USER 2, or USER 3 and

confirm with [ENTER]

• Use the arrow button [<] to select the target Bank

• Use the [SF1] button („EXEC“) to start the loading procedure

• !!The loading procedure is started immediately without

confirmation!!

• Initially the message „Now loading ...“ and then „Now

installing to the Flash Expansion Memory Module“ will appear

on the display to inform you about the current status

After the first Bank is loaded, another can be added from the same or

a different file by following the same steps. Of course, a different target

Bank should be selected.

M O X F F L A S H M E M O R Y G U I D E5

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StepS to load Single voiceS:

• In FILE mode set Type to „Voice“

• Select the file from the right list view

• If necessary enable the options „with Waveform“ & „with

Sample“

• Press [ENTER] to go to the list of your source Bank

• Bank = select source Bank USER 1, USER 2, or USER 3 and

confirm with [ENTER]

• Select the Voice from the list view using the data wheel or the

[YES / NO] buttons

• Use the arrow button [<] to select the target Bank and target

Voice

• Use the [SF1] button („EXEC“) to start the loading procedure

• !!The loading procedure is started immediately without

confirmation!!

•Initially the message „Now loading ...“ and then „Now installing

to the Flash Expansion Memory Module“ will appear on the

display to inform you about the current status

In the next issue we will continue here and give recommendations on how

to compile your very own custom library from different soundsets. This is

very likely of interest for both live and studio musicians.

We hope you‘ll be back and remain with „flashed“ regards

Hans-Peter Henkel & Peter Krischker

M O X F F L A S H M E M O R Y G U I D E6

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yamaha mOXF

FlaSh memOry guide part 2

The edition 04/2013 of the Music Production Guide

included an introduction to the subject “Flash Memory

Expansion” for the new MOXF6/MOXF8. We want to

follow up on this with this workshop and give you some

recommendations on the organisation of soundsets

and Samples.

library management

Building up a Flash Memory content for multiple soundsets can be

felt as something of a challenge for less experienced users. However,

with the necessary knowledge and the descriptions below, it is easier

than expected and to cope within a short time. We provide two

different methods.

In method 1, the Flash Memory is first successively filled with the

Waveforms and Samples of the different soundsets. Any single

Waveform receives a fixed number and their assignment is

automatically corrected in the Voices. Each soundset is, however,

re-saved with the new assignment but without Waveforms and

Samples. After completion of the newly combined library, the

individual soundsets can be loaded alternately - their Waveforms

and Samples are already located in the Flash Memory.

In Method 2, however, individual Voices or individual Voice Banks,

including their User Waveforms and Samples, are loaded from

several soundsets into the three User Voice Banks and combined

into an aggregate library that is always available.

We will now present both of these methods by means of examples

in several steps.

methOd 1: lOading SOundSetS

alternately

As described in the section „First Steps“ (Music Production Guide

04/2013, page 13), soundsets with Samples are normally loaded

with the options „with Waveform“ and „with Sample“ by activating

the appropriate boxes in the File menu.

However, soundsets can also be loaded without User Waveforms

and Samples by de-ativating the two options „with Waveform“ and

„with Sample“.

Doing so will load all data contained in an All-file (Voices,

Performances, Songs...) with the exception of User Waveforms and

Samples.

However, as functional this option may seem, it has far-reaching

consequences with respect to the Sample organisiation in the Flash

Memory.

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The deactivation of the options allows you to build a comprehensive

Voice and Performance library based on the User Waveforms and

Samples installed in the Flash Memory. This can include the entire

memory of three User Voice Banks and two Performance Banks.

Nevertheless, it can be loaded with a very small amount of time of

just a few seconds.

Suppose you have purchased the soundsets „Dance Pro“ and

„Xtasyn“. You want to use both soundsets frequently without having

to reload the Samples every single time, so you “install” them in the

Flash Memory.

To do so, follow These sTeps:

1. Load the All-file „DANCEPRO.X6A“. The options „with

Waveform“ and „with Sample“ are activated

2. Save the loaded memory content with SAVE – Type All. Here,

the option „with Sample“ is to be disabled. Be sure to select a

different file name (eg DANCEPR2) so as not to overwrite the

existing file

3. Now load the All-File „XTASYN.X6A“. The options „with

Waveform“ and „with Sample“ are activated. The Waveforms

and Samples contained in this file are added to the Flash

Memory. The Waveforms and Samples that were loaded with the

„DANCEPRO“ file will not be overwritten!

4. Save the loaded memory content with SAVE – Type All. Here,

the option „with Sample“ is to be disabled. Again, be sure to

select a different file name (eg XTASYN2)

5. Store the current memory contents again with SAVE - Type All

as a backup file. This time, however, you need to activate the

option „with Sample“, so that the new compilation in the Flash

Memory - that is, all Waveforms and Samples - are stored, too.

This backup is important in the event that you ever are forced to

re-install or format the Flash Memory module - from whatever

reason

6. Copy the data files stored on the USB flash drive to a PC or

save them to an external server

The User Waveforms and Samples of both soundsets are now in the

Flash Memory and have a fixed Waveform number. The assignment

in the Voices was automatically adjusted.

Now you can alternately load the files DANCEPR2 and XTASYN2

that you’ve generated with steps 2 and 4. But de-activate the

options „with Waveform“ and „with Sample“. The loading time for

every soundset is only a few seconds because no User Waveforms

and Samples have to be loaded. These are - similar to the ROM

area - installed in the Flash Memory. After the loading process no

reassignment or correction is required.

According to this description, you can proceed with other soundsets.

In each case, first load the complete All-file with the options „with

Waveform“ and „with Sample“ enabled, then re-save without the

options.

Finally, please do not forget to store the entire set of Waveforms

and Samples in the Flash Memory as a new All-file on an external

storage medium.

By the way: If you want to combine more than two soundsets in

the Flash Memory using the method described above, we strongly

recommend an intermediate backup of the complete contents,

which is done in the above example in step 5. This means that you

also create an All-file with the options „with Waveform“ and „with

Sample“ being activated. This results in increasingly larger files with

every soundset, but these files can be backed up on the PC when

needed. This caching is important in the event that you make a

mistake, which can happen perhaps due to lack of routine. From

regular backups, however, the most recent state can be recovered

easily, so you do not have to start all over again.

However, the method described above is only one of several ways

of sample organisation. If you want to have complete soundsets

available alternately and without long loading times, this way is

highly recommended. The Waveforms and Samples of all soundsets

are permanently available in the Flash Memory. By loading the files

without options you have access to all the Voices, Performances,

and possibly also all Arpeggios of a soundset - without any effort for

compilations or assignments.

If you play in several bands, for example, or simultaneously work

on different projects, this method is optimal. Changing the required

Voice memory is done very quick and without long Sample loading

times.

methOd 2: StOring a

COmbined SOundSet

A fundamentally different way than the method described above

is to load individual Voices or individual Voice Banks from several

soundsets, including the User Waveforms and Samples, into the

three User Voice Banks and combine them to a total library.

M O X F F L A S H M E M O R Y G U I D E8

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In the following example these EASY SOUNDS soundsets will be

combined into one sound library:

• Xtasyn

• Synth Xtreme

• Chill Xperience

When compiling, a systematic approach is generally recommended.

First, you should get an overview of the content contained in the

soundsets, which in our example is as follows:

XTasyn

• 128 Voices (USER1)

• 64 Voices (USER2)

• 10 Drum Kits

• 24 Performances

• 128 User Waveforms

• 120 MB Samples

• 182 User Arpeggios

synTh XTreme

• 128 Voices (USER1)

• 48 Voices (USER1)

• 16 Performances

• 52 User Waveforms

• 124 MB Samples

• 156 User Arpeggios

Chill XperienCe

• 128 Voices (USER1)

• 5 Drumloop Kits (USER2)

• 24 Performances

Now it is time to plan the compilation and to to make some

preliminary considerations.

The three User Banks feature 384 Voice memory slots. However, the

content of the soundset includes 496 Voices.

Therefore only USER 1 is used from Synth Xtreme. The 48 Slice Drum

Voices in USER 2 are omitted.

From Chill Xperience only the Voices 1 - 64 are selected. Since these

Voices do not contain Samples, it’s no problem to flexibly change

these Voices later. The five Drum Loop kits (USER2) are omitted.

The proposed compilation of Voice Banks looks as follows:

• USER1 = Xtasyn (128 Voices)

• USER2 1 – 64 = Xtasyn (64 Voices)

• USER2 65 – 128 = Chill Xperience (64 Voices)

• USER3 = Synth Xtreme (128 Voices)

The highest priority in this compilation is conceded to the soundset

„Xtasyn“. This soundset is loaded completely and all of its Voices,

Performances, User Waveforms, Samples, and User Arpeggios are

included.

From the other soundsets the Voices including their Waveforms and

Samples are included in the extent described above. Compromises

have to be made concerning the Performances and User Arpeggios.

In the soundset Synth Xtreme many Performances contain Slice

Loops and User Arpeggios, so that it is not possible to include them

in our compilation.

From Chill Xperience only those Performances can be considered,

which rely on the first 64 Voices.

sTep 1 = preparaTions

• UTILITY – Job - Factory Set

• Copy the three soundsets (X6A files) onto a USB stick

• Format the Flash Memory module

sTep 2 = loading moXf „XTasyn“ (CompleTe)

• File - Type „ALL“

• Select the file „XTASYN.X6A“

• Activate the options „with Waveform“ & „with Sample“,

if necessary

• Press the button SF1 (EXEC) to start the loading process

• !!! The loading process is started without immediately !!!

• First the message „Now loading...“ appears,

followed by „Now installing to the Flash Expansion

Memory Module.“

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sTep 3 = loading moXf „Chill XperienCe“

(64 VoiCes))

• File - Type „Voice“

• Select the file „CHILLXP.X6A“

• Activate the options „with Waveform“ & „with Sample“,

if necessary

• Press the ENTER button to enter the list of Banks contained in

that file, then select the desired source Bank (USER 1)

• Use the ENTER button again to jump into the list of Voices

contained in the selected Bank

• Use the dial or the YES/NO buttons to select the first Voice to

be loaded from the list

• Use the cursor button [<] to call up the selection of the

target Bank and target Voice – for our example please select

USER1:065 (E01), since the Voices 1-64 are already occupied

• Press the button SF1 (EXEC) to start the loading process

• !!! The loading process is started without immediately !!!

• First the message „Now loading...“ appears, followed by

„Now installing to the Flash Expansion Memory Module.“

For the other Voices 2-64 proceed likewise. So for Voice 2 choose

the target Voice 66, for Voice 3 the target Voice 67, etc.

sTep 5 = daTa BaCkup

• File - Type „ALL“

• Select F2 – SAVE

• Activate the option „with Sample“

• Use the cursor buttons to highlight the field for the name and

enter a filename

• Press the button SF1 (EXEC) to start the storing process

The Voice Compilation is now complete.

Copy this file to the hard disk of your computer in order to have

a backup!

sTep 6 = furTher performanCes

If desired, you can now add Performances from the soundsets. The

procedure corresponds to the file type Voice we already described.

Performances can be loaded individually with the data type

„Performance“.

While the loading is in process a message may appear, stating

that the Performance makes use of User Voices - this should be

understood only as an information and not as an error message.

In the Performance Parts, however, a correction of the parameters

„Bank“ and „Number“ is necessary because the Voices are no

longer in their original location.

sTep 7 = replaCing indiVidual VoiCes

After loading complete Banks you may want to include a few

individual Voices from other Voice Banks into your new compilation.

This is done as described in step 3 with the type „Voice“.

COnCluSiOn

So far for the description of the steps for compiling an individual

Flash Memory content, which is in principle applicable to any other

soundsets.

The loading of soundsets with deactivated options „with Waveform“

& „with Sample“ is also possible and useful if a memory content

was previously stored without the option „with Sample“. Like for the

MOTIF XF, this comes in handy when the time-consuming re-saving

of the Samples should be avoided if only Voices and Performances

sTep 4 = loading moXf „synTh XTreme“

(1 VoiCe Bank)

• File - Type „1BankVoice“

• Select the file „SYNTHXT.X6A“

• Activate the options „with Waveform“ & „with Sample“,

if necessary

• Press the ENTER button to enter the list of Banks contained in

that file, then select the desired source Bank (USER 1)

• Use the cursor button [<] to jump into the left part of the

display where you can select the target Bank

• Set USER3 as target Bank

• Press the button SF1 (EXEC) to start the loading process

• !!! The loading process is started without immediately !!!

• First the message „Now loading...“ appears, followed by

„Now installing to the Flash Expansion Memory Module.“

M O X F F L A S H M E M O R Y G U I D E1 0

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have been changed. Ideally, ALL files are available in two versions:

One that is including all the Samples - stored in somewhat larger

intervals as a backup - and another without Samples as the working

copy that is made after each relevant change to the user memory

contents.

We hope that the recommendations and instructions have put you in

the position to fully exploit the potential of your instrument with the

new features. So the sentence „Inspiration Comes In A Flash“ is now

fully valid for the owner of the MOXF series, too.

Hans-Peter Henkel & Peter Krischker

M O X F F L A S H M E M O R Y G U I D E1 1

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moXF usinG your oWn samplEs

In addition to the two-part MOXF Flash

Memory Guide, that was published in the

Music Production Guides 04/2013 and

02/2014, I will now show you how to work

with your own User Samples in the MOXF.

But first let me explain the terms that are used in this

context. The following is an extract from the Flash Memory

Guide Part 1.

In the MOXF Samples are always integrated in Waveforms.

A Waveform is a group of Keybanks. A Waveform contains

at least one and a maximum of 128 Keybanks. A Keybank

is a keyboard and velocity zone to which a Sample is

assigned. This creates what is known as a Multisample

in common parlance. However, these terms are merely

background information. Subsequently, only the terms

Sample and Waveform will be used.

YAmAhA.Com

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Unlike the instruments of the MOTIF series, the

MOXF has no parameter set to the extensive

processing of Samples and Waveforms.

Nevertheless, your are not limited to use only

ready soundsets with sample content. For

example, for special sound effects, drum Samples as a

supplement in User Drum-Kits or Drum Loops a further

processing in the instrument is seldomly required.

A deep introduction to the sampling technology is not

necessary at this point, I just want to give some preliminary

informations, which are helpful for the further course. It's

one of the more important criteria for the distinction of

Samples, whether it is a One-Shot Sample or a Loop.

A One-Shot Sample is essentially a normal audio

recording that is played back once and must be re-started

for another playback.

In Sample Loops two markers are placed in the audio

recording, between which the playback is repeated in a

loop as soon as the end of the Waveform is reached.

onE-shot First,

plEasE...

So let's say you want to prepend a particular sound effect

to the intro of a song. How can you do that? First, find an

unneeded Voice from the User Voices. Initialize that Voice.

•Press [JOB] > [F1] InIt > [enter] (2x) - then

press[eXIt]

Store the initialized Voice.

•Press[StOre]>[F1]InIt>[enter](2x)

Copy the desired sound effect in WAV or AIFF format

(44.1 kHz, 16 bit) on a USB stick and connect the stick

with the MOXF.

•Press[FIle]

•use the dial to change the "tyPe" from "All" to

"Waveform"

•use the cursor [►] to navigate to the selection and

locateyourSample

•Press[SF1]eXeC

By doing so you get option on the left of the display

to assign the new Waveform to a dedicated User slot

1 - 2048 and to set its root key. This is the note from

which the Sample can be triggered (by default

it's C3).

•Make the desired settings and press

[SF1]eXeCagain

The Sample will be installed on the Flash Memory Board.

Go to your initialized Voice.

•Press[eDIt]

•Change from [COMMOn] to element 1 -

button[1]

Here are direct links to the mentioned MPG editions - in case you missed

them or would like to read again:

http://www.easysounds.eu/MusicProductionGuide_2013_04_EN.pdf

http://www.easysounds.eu/MusicProductionGuide_2014_02_EN.pdf

•In the "OSC"/ "WAve"displayuse thecursor [►] to

navigateto"WaveBank"

•Changetheentry"pre"to"user"usingthe[InC]button

•usethedialorthe[InC]/[DeC]buttonstoselectyour

newSample

Play C3 on the keyboard to play your Sample immediately.

If you want to store your Voice, use the procedure described

above.

YAmAhA.Com

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A simple Sample, with a Waveform generated in this

way, can only be assigned to a single key, and then can

not be detuned. If you change the coarse tuning (Pitch

Coarse), the Sample will only be played on a different

key (Transpose). I will come back again to the loading of

Waveforms in the further course.

„pimp my Drums“

The inclusion of a Sample in a User Drum Kit is similarly

simple. The loading process is not different from the

procedure described above. For example, select a User

Drum Kit in which you want to replace an existing snare

drum from the ROM-Waves by one of your Samples.

•Press[eDIt]

•Change from [COMMOn] to element 1 -

button[1]

•PlaythekeytowhichyouwanttoassigntheSample

•If necessary adjust "Coarse" to the value "0" in the

"PItCH"/"tune"([SF1])display

If you are willing to deal with the terms in this context, I

suggest you to take a look at the Yamaha Synth Guide.

http://www.easysounds.eu/YamahaSynthGuide_EN.pdf

A detailed description of the relationships is given in

Chapter 3 "MOTIF Terminology" on page 14.

If you load a Waveform that contains Keybanks, Samples

and additional information, such as loop points etc.,

it can be much more edited with the Voice parameters

as a single Sample. For example, if you add such a

Waveform in your initialized Voice, the assignment of

each Sample to the keyboard is transferred from the

information of the Waveform. This Waveform can be used

just like the internal ROM-Waveforms. Also drum loops

run "smoother" when they are well prepared. Again, the

John Melas Waveform Editor is seriously recommended

for all those who are interested in the subject of Samples.

And I have permission to tell one thing: In the summer of

this year there will be an update that supports the import

of Voices and Waveforms from files from the MOTIF XS,

MOTIF XF, and MOXF (X0A, X3A, X6A...)

conclusion

I hope I could help you with the extended use of your

installed Flash Boards. Almost mandatory at this point I

would like to point out that you should regularly create

backups of your important data. In particular, before

working with Waveforms / Samples it is practically

mandatory to save an ALL file including Waveforms as a

backup that you can access to if needed.

Based on the Yamaha slogan I now wish you to have

"Inspiration In A Flash".

yourHans-PeterHenkel

•Press [F1]OSCtochangeto theOscillatorsectionof

theselectedDrumvoice

•use the dial or the [InC] / [DeC] buttons to select

your new Sample (for a better overview not only the

Wavenumber,butthenameoftheSamplesisdisplayed

inthetopofthedisplay,too)

•StoreyourDrumkitwiththesettings

WavEs in Form

These examples only contained a single Sample. The

MOXF is also able to load a complete Waveform. A

Waveform, as described above, can contain one or more

so-called Keybanks, to which the Samples are assigned.

YAmAhA.Com

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EUROPE.YAMAHA.COM

Peter Krischker

Works for Yamaha since 1991 as a sound designer and

synthesizer specialist, he also runs his own sound distribution

EASY SOUNDS.

[email protected]

www.easysounds.de

Hans-Peter Henkel (alias hape13)

Keyboardist in several bands since 32 years. Is also involved

as a mentor at the Yamaha Synthforum and author for the

Music Production Guide.

[email protected]

www.cool-webinars.com

ThE aUThORS

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