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More Disruptive Technologies You MUST Know About — Competition? Opportunity?
Robin Warner, Managing Director, DeSilva+Phillips Investment Bankers (moderator)
Cristin Frodella, Head of Global Education Marketing, Google
Jessica Lindl, Executive Director, GlassLab
Ben Lowinger, Executive Vice President, Copia Interactive, LLC
Tammy Mank Wincup, Chief Operating Officer, Everfi Inc.
Copyright 2014 Market Data Retrieval 2
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Main
Entrance!
Tammy Mank Wincup, Everfi, Inc.
• Chief Operating Officer at EverFi, teaches critical skills
• Investors include: Jeff Bezos (Amazon Founder), Evan Williams (Twitter Founder), and Eric Schmidt (Google Chairman)
• Ran a $300M innovation fund for international education and economic growth opportunities and did consulting and Investment Banking, mostly overseas
• Second rodeo running an edtech company, having been way too early to the game in the late 90’s in San Francisco
Everfi, Inc. • Real Skills That Life Demands: Financial literacy, digital citizenship,
STEM careers, civic engagement, sexual assault prevention, alcohol abuse prevention
• Scale: Is everyone reaching the same 1 million kids? EverFi at 7 million certified.
• Model: What do Pharrell Williams, Alex Oveckin, Jeff Bezos, and President Obama have in common?
• Technology: Content is king; features are commodities; a chalkboard, voice, and video do not make great digital learning.
Jessica Lindl, GlassLab • Executive Director, GlassLab: focus on transforming
learning and assessment through digital games
• 15 years leading teams that design, develop, market and sell learning games
– Scientific Learning, Riverdeep (HMH), The Learning Company
• Board: Education for Change, a Charter Management Organization – Oakland, CA’s disadvantaged youth
glasslabgames.org
The Challenge
We need to prepare youth for 21st century success in a global economy.
glasslabgames.org
Why Games?
9 out of 10 kids ages 2-
17 play video games
Avg 8th grader spends
5-6 hours/week on homework
Avg 8th grade boy spends
23 hours/week playing games
Avg 8th grade girl spends
12 hours/week playing games
Teachers using digital
games in class
2012
glasslabgames.org
Learning + Games = Better Learning
glasslabgames.org
The Power of Learning Game Data
glasslabgames.org
GlassLab Partners
We bring together leaders in commercial games and
experts in learning and assessment.
Supported By
glasslabgames.org
Two Areas of Work
Learning Impact
+ =
GlassLab Games GlassLab Services
glasslabgames.org
Playfully: Discover, Implement, Assess
glasslabgames.org
Amy Stefanski STEM Teacher at Dunlap Middle / Dunlap Valley Middle Schools
Ben Lowinger, Copia Interactive
• Founder & EVP at Copia, a single sign-on, multi-publisher, digital platform that is gaining traction
• 15 years of global operations experience across varied business sectors—from electronics to creative and media
• Proven track record of forging strategic partnerships and successfully scaling innovative ventures
Copia Interactive • Step 1: talk to potential customers and find out what they want
before, during, and after the launch of offering
• Australia: K-12 - what were they looking for; how is this a different business model?
• Virginia: K-12 - what need is being answered in this state; a slightly different business model than in Australia
• Higher Ed: what are they asking for; an example of a solution
• Bottom line: communication, collaboration, aggregated instructional material correlated to local standards, single point of access
Cristin Frodella, Google Education
• Head of Global Education Marketing, Google Education
• She and her team have created dozens of large and small-scale programs including the Google Teacher Academy and Google Science Fair.
• A couple of years ago, Cristin realized there was more to life than technology, so she temporarily fled to Bali, where she became a certified yoga instructor.
• Practices her yoga training every day and applies the mindfulness she won in the rice paddies of Ubud, while navigating the concrete jungle of New York.
• She “also bakes a damn fine strawberry-rhubarb pie” -- or so says her new husband.
Google Education • 2006 - first foray into education: Google Teacher Academy
• 2006 - launched Google Apps for Education with ASU
• 2011 - introduced Chromebooks for Education
• 2013 - introduced tablets with Google Play for Education
• 2014 - Google Play for Education on Chromebooks
• 2014 - launched Classroom
• 2014 - sold over 1m Chromebooks in Q2, 2014
• Popular EDU programs: Doodle4EDU, Cultural Institute,
MakerCamp, Made With Code, Google Science Fair
More Disruptive Technologies You MUST Know About — Competition? Opportunity?
Robin Warner, Managing Director, DeSilva+Phillips Investment Bankers (moderator)
Cristin Frodella, Head of Global Education Marketing, Google
Jessica Lindl, Executive Director, GlassLab
Ben Lowinger, Executive Vice President, Copia Interactive, LLC
Tammy Mank Wincup, Chief Operating Officer, Everfi Inc.