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 monstermanualsewnfrompants.blogspot.co.uk http://monstermanualsewnfrompants.blogspot.co.uk/2014/04/inserting-city-into-people.html?pfstyle=wp Inserting A City into People It's real important to me that games that I gm-ing have some kind of feel to them. Like you remember this city or this swamp or this cave, it's not just a part of game, there is reality to it somehow. The game alone is not really enough to keep me interested. I've realized this from playing playtests and so me g+ games , and running a dungeon conte st, when there has been not enough thematic context I've struggled to enjoy it. So as a g.m how to do I get my kicks without taking away from what everyone else needs to get the ir kicks? Like if you sit the players down through epically long descript ions when they just wanna buy a crossbow , you are being dumb and punishing. (One common way to get people to pay attention or remember stuff is to have it try and kill them all the time. That's not always that great eithe r . Well your mileage is going to vary on this one I think. I don't really dig at as a player , feels like there is no progression if there is no-where you get a break or you are always in the same amount of danger.) My conclusion on this was try and put the setting on all the moving parts. The stuff that the players can immediately interact with for consequen ces etc.  And put as much setting on a moving part as the player ask abo ut. So havin g a brief way of describing said setting on the thing and then if they ask more , give more. THIS ALL SEEMS PRETTY OBVIOUS  ACTUALLY BUT THEN I TRIED TO APPLY THIS THINKING TO A CITY WRITEUP (  A decent enco unter table is a good wa y to bring a city to life too , hopefully th e below desc ription can be used to reskin a generic/other city encounte r table ) and have descriptions , specific information, usefully adjectives , and adjectives to sprinkle in.

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  • monstermanualsewnfrompants.blogspot.co.ukhttp://monstermanualsewnfrompants.blogspot.co.uk/2014/04/inserting-city-into-people.html?pfstyle=wp

    Inserting A City into PeopleIt's real important to me that games that I gm-ing have some kind of feel to them. Like you remember this city orthis swamp or this cave, it's not just a part of game, there is reality to it somehow.

    The game alone is not really enough to keep me interested.

    I've realized this from playing playtests and some g+ games , and running a dungeon contest, when there hasbeen not enough thematic context I've struggled to enjoy it.

    So as a g.m how to do I get my kicks without taking away from what everyone else needs to get their kicks?

    Like if you sit the players down through epically long descriptions when they just wanna buy a crossbow, you arebeing dumb and punishing.

    (One common way to get people to pay attention or remember stuff is to have it try and kill them all the time.That's not always that great either. Well your mileage is going to vary on this one I think. I don't really dig at as aplayer, feels like there is no progression if there is no-where you get a break or you are always in the sameamount of danger.)

    My conclusion on this was try and put the setting on all the moving parts. The stuff that the players canimmediately interact with for consequences etc.

    And put as much setting on a moving part as the player ask about. So having a brief way of describing saidsetting on the thing and then if they ask more , give more.

    THIS ALL SEEMS PRETTY OBVIOUS ACTUALLY BUT THEN I TRIED TO APPLY THIS THINKING TO A CITY WRITEUP( A decent encounter table is a good way to bring a city to life too, hopefully the below description can be used toreskin a generic/other city encounter table )

    and have descriptions , specific information, usefully adjectives , and adjectives to sprinkle in.

  • Day Of TheLords: long, florid: A suddenemergence of lazycurves from awetlands but thebegins of it arevague as waterway and irrigationlanguid turn intocanal and parklake. Bridges endin third story rooftop markets andstreets widearound into alleysand parks.The languid sweetair seems toinform thetemperament of thepeople, with theoccasionally hint ofthe decaying slurryponds of the pigeels, also mirroredin the callousdecadence that isa subnote here.

    Short/pretty much:Like Venice but people kept trying to build Sindbad the Sailor sets everywhere and took their time doing it.

  • Though if you have spent the time sourcing pictures all of this is freaking redundant because you can go "hey look at this"

    Buying Stuff:markets, streetsellers, people incafes, privatesaloons, clubs.

    A combination ofan absurdlycomplicatedmoney system(more or less like aseries of tarotcards with valuethat shifts dependon the moon andriver tides) andfondness ofhaggling mean youwill pay 50% morefor anything if youfail your choice of awisdom/int/orcharisma check.No real shortagesof conventionallygoods. Fine quality. Things fromeverywhere findthere way here. Agood market forselling exotic items, especiallyjewellery andanimal parts. Lessso forconventionallyweapons andarmour

    Social Hubs:Garden parks withpolite wanderingsales people, cafeswhich sometimes ajust a guy with apot and a rug andother times aremostly in abuilding. Peoplehere tend to notreally bother withclear boundrys withstreets,throughfares, homes and places of business .

  • Every field of knowledge, interest and activity will have a multitude of clubs tending and competing in varioussocial strata niches.If you want to buy anything more expensive or rare than a chapbook you will need to leave a calling card at therelevant club and then come back later to see if you have been invited to someones private saloon, where theywill entertain you and display their wares.

    Food And Drink:

    Cardamom infused coffee, ginger candys, ginger pickled eels, crabs , lobsters, especially wrapped in rivergrasses. Slow cooked pigeel. Often sudden bursts of flavour from pepper corns or cloves of spice.

    Drugs include a variety of bitter herb based liquors with a swirl of sweet syrup, elaborate water pipes with a rangeof smoking herbs , sometimes more chosen for their colour of smoke and flavour than effect.

    Any food , drink or drug seemingly has to be appealing on more than one level (flavour, effect, aesthetics,contrasting flavour) to be popular or even used at all here.

    Security/military:

    Day to day disputes will handled by a government arbitator, who have a small boat based office liberally driftingaround the city. Sometimes these are symbolically boats in a ceremonially pond. They empowered like a judgeable to set sentences , ranging from work details, poetic punishments , fines and death warrents. They will subcontract out to a "Scholars" of one of the Schools of Pragmatic Discourse (voluntary gladiators) , occasionallyleading a small group of a relevant club members. (treat as a fighter level 1-3 with one combat trick , treat clubmembers as zero level people) .Other more specialized people maybe employed , included detective philosophy, justice poets, snipers,poisoners, impersonators or military units.The military is lightly armed skirmishers and air rifle platoons with lobotomized brutes as muscle/shock troops.Elite troops are supplied by the various competing Schools of Pragmatic Discourse.

    Schools of Pragmatic Discourse are like gladiator schools or martial art schools, and compete extensively butmore or less fairly , with a moderate amount of fatalitys in a variety of tournaments , games and competitions.

    Who runs this place/ Factions:"Day of the Lords" is the clan which gives the city its name. No government or high level administrator positioncan be held by anyone not a member, though it is possible to marry into the family, and many marriages arearranged in order to give a talented person a office. Numerous branches of the family compete , and whileassassinations are rare, they are not without occurrence. The current head of the clan is the seemingly undyingMoon's Moon's Lake, a old cunning spider of a great grandma. Other factions include the Schools of PragmaticDiscourse, alchemist and other clubs most needful for the cities infrastructure. The Tenders of the Slurry haveconsiderable sway, controlling both the largest pigeel farms, the sewage system and the methane gas productionwhich lights the city at night. No one can make a body disappear like the Tenders of The Slurry

    What do these people Look like?Dark , golden features , not given to hairyness, broad lipped and languid eyed.

    Dress is seemingly casual and indifferent but with subtle details and flourishes.

    Nose chains and various body piercings are common especially multiple upper ear rings. Clothing is wraps, looseshirts and saris. While which outfits are appropriate for men's and which outfit's are appropriate womens outfits isobvious to a native of the city of New Day of The Lord, an outsider will be constant figure of fun for failing to tell amans scarf from a womans scarf.

  • The same goes for what parts of the body it is appropriate to expose and for what context (including time, place,social position, holiday, weather and presence of cinnamon essence) . A good rule of thumb is don't get nakedjust because everyone else is. They are properly wearing a formal fragrance and hairpins and it's early summerseve and forgoing the customary lace glove and sandals to be scandalous.

    adjectives to use in descriptions :languid, worn, secretly smiling, humid, intricate, haphazard, contrasting, discrete, teeming, timeless .

    Okay that was pretty long and I skipped building descriptions. I caught up in describing the place. Next time I'll trydoing like a dozen distinctive cities in a paragraph each or something.

    Inserting A City into People