32
MODS COM 427 October 23

MODS COM 427 October 23

  • Upload
    belden

  • View
    39

  • Download
    0

Embed Size (px)

DESCRIPTION

MODS COM 427 October 23. 1. What is the name of the term, coined by Pierre Levy, referenced by both Postigo (from today) and Steinkuehler & Duncan (from last class) to denote the production & distribution of knowledge by widespread, usually online, communities? - PowerPoint PPT Presentation

Citation preview

Page 1: MODS COM 427 October 23

MODSCOM 427October 23

Page 2: MODS COM 427 October 23

1. What is the name of the term, coined by Pierre Levy, referenced by both Postigo (from today) and Steinkuehler & Duncan (from last class) to denote the production & distribution of knowledge by widespread, usually online, communities?

A) mechanical turkB) mechanical twerkC) collective intelligenceD) modding

Page 3: MODS COM 427 October 23

2. What term does Postigo use to refer to people who spend their leisure time making add-on components to games? A) fan-programmersB) mod jockeysC) gold farmersD) collective intelligentsia

Page 4: MODS COM 427 October 23

3. “The term _______ encompasses various levels of design complexity, including mods, maps, skins, and other changes to game play.”

A) add-onB) hackC) cheatD) mod

Page 5: MODS COM 427 October 23

4. Postigo estimates that the company behind Battlefield 1942 would have had to pay out __________ in salaries in order to generate the 39 large-scale mods available for the game at the time of his study.

A) between $40 000 and $70 000B) between $10.1 million to $30.4 millionC) over $1 billionD) under $1 million

Page 6: MODS COM 427 October 23

4. “Digital game companies do recruit from their hobbyist communities. The profession of _____________ may be one of the last highly technical fields that an amateur can enter without any formal training.”

A) programmerB) pro wrestlerC) pro-gamerD) game studies scholar

Page 7: MODS COM 427 October 23

BONUS.

Postigo estimates that the company behind Battlefield 1942 would have had to pay out __________ in salaries in order to generate the 39 large-scale mods available for the game at the time of his study.

A) between $40 000 and $70 000B) between $10.1 million to $30.4 millionC) over $1 billionD) under $1 million

Page 8: MODS COM 427 October 23

Road map for next few classes:

October 29: WORK DAY- In-class group-based work on game design docs- No readings; no quiz

October 31: PLAY DAY- Spoo-oo-ooky games- 1 reading (not online yet); there will be a quiz

November 5: E-sports

November 7: Mobile & Pervasive games- Nathan Hulsey, Guest lecturer

Page 9: MODS COM 427 October 23

Mods: Part of play

Page 10: MODS COM 427 October 23

Mods: Part of the industry

Page 11: MODS COM 427 October 23

Mods: Part of the “assemblage”

Page 12: MODS COM 427 October 23
Page 13: MODS COM 427 October 23

Counterstrike (Half Life)

Page 14: MODS COM 427 October 23

Defense of the Ancients (Warcraft 2)

Page 15: MODS COM 427 October 23

Day Z (Arma 2)

Page 16: MODS COM 427 October 23

Team Fortress (Quake)

Page 17: MODS COM 427 October 23

Velvet Strike (Counterstrike)

Page 18: MODS COM 427 October 23

Garry’s Mod (Half Life 2)

Page 19: MODS COM 427 October 23

1. “SkyUI”: 5+ million

Page 20: MODS COM 427 October 23

2. “Quality World Map”: 3+ million

Page 21: MODS COM 427 October 23

3. “Immersive Armors”: 2.6 million

Page 22: MODS COM 427 October 23

4. “Apachii SkyHair”: 4.3 million

Page 23: MODS COM 427 October 23

5. “Skyrim HD 2K Textures”: 7.5 million

Page 24: MODS COM 427 October 23

6. “Unofficial Skyrim Patch”: 1.6 million

Page 25: MODS COM 427 October 23

7. “Static Mesh Improvement”: 2 million

Page 26: MODS COM 427 October 23

8. “WATER”: 2.2 million

Page 27: MODS COM 427 October 23

9. “Climates of Tamriel”: 2.1 million

Page 28: MODS COM 427 October 23

10. “Enhanced Blood Textures”: 2.8 million

Page 29: MODS COM 427 October 23

Total Conversions – “Enderal”

Page 30: MODS COM 427 October 23

http://www.moddb.com/games/sins-of-a-solar-empire-rebellion/mods

Page 31: MODS COM 427 October 23

What do mods do? - Fix glitches in the game- Add new characters, monsters, companions- Change the way the graphics function to make it either look more detailed or to run faster (beyond the range of specifications & customization options the game already allows)- Tweak difficulty levels- New weapons & armor- New music- New lands & quests- New character animations - Change the basic ways characters interact with the world (change the ‘rules’ for combat, dialogue, etc) – such as adding hunger, thirst, fatigue, cold to the game- Combat mechanics - change the functionality of the interface- Make other mods easier to run- Change other mods- TOTAL CONVERSIONS

Page 32: MODS COM 427 October 23

GROUP WORK