60
------------------------------------------------------------------------------- ------------------- [ MEGAMAN BATTLE NETWORK 6 FAQ/WALKTHROUGH] --------------- ---------------------------------[by Ice Queen Zero]--------------------------- ---------------------------------[ GAMEBOY ADVANCE ]--------------------------- ------------------------------------------------------------------------------- TABLE OF CONTENTS I. Introduction II. Copyright Information III. Story IV. Meet the Cast V. System a. Controls i. Battle ii. Net iii. Lan Controls b. Battle Info i. Elements ii. Battle Grounds iii. Emotions VI. Getting Started a. Starting Options b. Pet Mode VII. Walkthrough a. Chapter 0: Basic Training b. Chapter 1: New kid on the block c. Chapter 2: Blast Off d. Chapter 3: Watch the birdie e. Chapter 4: Under the Sea f. Chapter 5: New teacher introduction f1: Chapter 5a: All washed up f2: Chapter 5b: Feel the Heat g: Chapter 6: The beasts awaken h: Chapter 7: Ghost Hunt 1 i: Chapter 8: Ghost Hunt 2 j: Chapter 9: No clowning around k. Chapter 10: Hello Ladies l. Chapter 11: Tell it to the judge m1. Chapter 12a: Gone with the wind m2. Chapter 12b: Slicin' and Dicin' n. Chapter 13. Locked up, won't let me out. o. Chapter 14. Let's buster some heads open p. Chapter 16. Que tiempo hace? (How's the weather?) q1. Chapter 16a: Chop Chop your pee pee q2. Chapter 16b: Watts happening? r. Chapter 17. Moonstone hunt s1. Chapter 18a. Murder Death Kill (Erase em') s2. Chapter 18b. Choo Choo s3. Chapter 18c. Drill Time s4. Chapter 18d. Eat my dust t. Chapter 19. Daddy's home u. Chapter 20. Beast unleashed v. Chapter 21. The love you save w. Chapter 22. Invitation n' Expo Time x. Chapter 23. Old scenarios revisited y. Chapter 24. The final fight z. Bonus Chapter - Stuff to do after you beat the game. VIII. Chips List a. Standard Chips b. Mega Chips c. Mega Chips - Falzar d. Mega Chips - Gregar e. Mega Chips - other navis + rest

MEGAMAN BATTLE NETWORK 6 FAQ

Embed Size (px)

Citation preview

Page 1: MEGAMAN BATTLE NETWORK 6 FAQ

-------------------------------------------------------------------------------------------------- [ MEGAMAN BATTLE NETWORK 6 FAQ/WALKTHROUGH] ------------------------------------------------[by Ice Queen Zero]------------------------------------------------------------[ GAMEBOY ADVANCE ]----------------------------------------------------------------------------------------------------------

TABLE OF CONTENTSI. IntroductionII. Copyright InformationIII. StoryIV. Meet the CastV. System a. Controls i. Battle ii. Net iii. Lan Controls b. Battle Info i. Elements ii. Battle Grounds iii. EmotionsVI. Getting Started a. Starting Options b. Pet ModeVII. Walkthrough a. Chapter 0: Basic Training b. Chapter 1: New kid on the block c. Chapter 2: Blast Off d. Chapter 3: Watch the birdie e. Chapter 4: Under the Sea f. Chapter 5: New teacher introduction f1: Chapter 5a: All washed up f2: Chapter 5b: Feel the Heat g: Chapter 6: The beasts awaken h: Chapter 7: Ghost Hunt 1 i: Chapter 8: Ghost Hunt 2 j: Chapter 9: No clowning around k. Chapter 10: Hello Ladies l. Chapter 11: Tell it to the judge m1. Chapter 12a: Gone with the wind m2. Chapter 12b: Slicin' and Dicin' n. Chapter 13. Locked up, won't let me out. o. Chapter 14. Let's buster some heads open p. Chapter 16. Que tiempo hace? (How's the weather?) q1. Chapter 16a: Chop Chop your pee pee q2. Chapter 16b: Watts happening? r. Chapter 17. Moonstone hunt s1. Chapter 18a. Murder Death Kill (Erase em') s2. Chapter 18b. Choo Choo s3. Chapter 18c. Drill Time s4. Chapter 18d. Eat my dust t. Chapter 19. Daddy's home u. Chapter 20. Beast unleashed

Page 2: MEGAMAN BATTLE NETWORK 6 FAQ

v. Chapter 21. The love you save w. Chapter 22. Invitation n' Expo Time x. Chapter 23. Old scenarios revisited y. Chapter 24. The final fight z. Bonus Chapter - Stuff to do after you beat the game.VIII. Chips List a. Standard Chips b. Mega Chips c. Mega Chips - Falzar d. Mega Chips - Gregar e. Mega Chips - other navis + rest f. Giga Chips - Falzar g. Giga Chips - GregarIX. Program AdvancesX. Beast Out/Beast Cross/Cross FusionXI. Customizer PartsXII. Key ItemsXIII. Enemy ListXIV. UpgradesXV. Number TraderXVI. CreditsXVII. Updates/HistoryXVIII. Contact Information

o---------------------o INTRODUCTIONo---------------------oAnd all must come to an end sadly. Welcome everybody to the final storylinerelated episode of the Megaman Battle Network series called Megaman BattleNetwork 6 (available in 2 packs: Falzar and Gregar). At least in chronologicalorder its the final episode. There is still a window of a game similar to thatof Network Transmission which is in between 1 and 2 storylinewise. Enough jibbajabba. On with the show.

o---------------------o COPYRIGHT INFORMATIONo---------------------oWe do not own Megaman or any of the characters at all. They all belong to Capcom of America, Japan, Europe and other regions. However, this FAQ is the sole copyright of yours truly and cannot be used without proper permission and credit.

o---------------------o STORYo---------------------oA dark day has come for the class in ACDC school's 6th grade. One of their ownfellow students is moving away and that student is... LAN HIKARI?!! NO WAY!!!Sadly it's true. Lan's father, Yuichiro, jas been transferred to a new towncalled Cyber City. It's so sad that even Lan's teacher, Ms. Mari is crying. Onthat Sunday, Ms. Mari and all of Lan's classmates gather in front of the Hikarihouse (well not the Hikari house anymore) to see him and his family off as theydrive away to a new town. A new day, a new town, a new adventure begins.

Page 3: MEGAMAN BATTLE NETWORK 6 FAQ

o---------------------o MEET THE CASTo---------------------o

Lan Hikari (Netto Hikari) and Megaman.EXE (Rockman.EXE) - they are the mainheroes of the series. They are responsible for the downfall of the www twiceand Gospel. Now they face a new crime organization called Nebula. Megaman.EXEwas created with the mind of Lan's twin brother Hub Hikari (Saito Hikari) whodied of a heart disease during infancy which we find out in Megaman Battlenetwork 3 when a kid had a similar problem but was saved.

Mayl/Maylu Sakurai (Meiru Sakurai) - Lan's best friend since they were kidsand self-proclaimed girlfriend. She is always there to support Lan and Megamanwhen they're in need along with her navi Roll.EXE.

Roll.EXE - You can consider her to be Megaman.EXE's girlfriend. Like Mayl, sheis there to support the Hikari brothers and has the ability to heal and evencharm viruses. In this game, you get to go up against her.

Dex Ooyama (Dekao Ooyama) - Lan's biggest rival. Try and try he might, he andhis net navi Gutsman.exe can't beat the Hikaris.

Gutsman.exe - He is filled with brute strength. He takes after his net operatorDex as the big guy uptown. His fists pack a punch big time.

Yai Ayanakouji (Yaito Ayanakouji) - Little rich girl with an enourmous foreheadwhich probably explains she was smart enough to be in Lan's class despite herbeing 3 years younger than the rest.

Glide.Exe - Yai's net navi. He is not really a fighter, he is built to be moreof a butler type navi but he'll get in there and fight if he has too.

Eugene Chaud (Enzan Chaud) - He is Lan's age and already an official netballerhe's a bigger rival to Lan than Dex is and at least he stands a better chancethan Dex does against Lan.

Protoman.EXE (Blues.EXE) - Chaud's net navi. He carries a mean sword around andcuts any enemy he faces down to size.

Iris - a mysterious girl that Lan meets in Central Town. You'll see a tease ata LanxIris parining throughout the game.

Mick - Lan's new rival at Central Town. He hates Lan's guts bad and tries tomake life hell for him.

Tab - he is just like Mr. Higsby from ACDC. He sells Lan chips in his store.

Ms. Mari - Lan's previous teacher from ACDC. She is sad to see Lan go but shewishes him the best.

o---------------------o

Page 4: MEGAMAN BATTLE NETWORK 6 FAQ

SYSTEMo---------------------o

a. Controls

=====i. Battle

D-pad: move within the gridB: shoot normal weaponA: use chipL and R: open custom menu (bar must be full)L during custom menu: attempt to runR during custom menu: descriptionStart: Pause

=====ii. NetL: Talk to LanR: Jack outB: Talk to navis/check itemsA: actionD-pad: movementStart: menu

=====iii. Lan controlsB: check items/talk to people/pick upD-pad: movementL: talk to Mega ManR: jack inStart: menu

~~~~~b. Battle Info

=====i. Elements

In previous games there were 4 elements (non-null elements). They still workthe same way. Fire beats Wood, Wood beats Electric, Electric beats Water, andWater beats Fire. Starting with Megaman Battle Network 4, there are other elements and in MMBN6, there are 4 extra elemental strengths and weaknesses.

Break: armor means nothing,Summon: objects on the field has HP of their ownVariable: add damage to an attackSword: Sword attacksCursor: seeks enemyWind: Knocks objects or enemies backwards

Cursor beats Break, Break beats Sword, Sword beats Wind, and Wind beats Cursor

Page 5: MEGAMAN BATTLE NETWORK 6 FAQ

=====ii. Battle Grounds

Cracked: breaks if stepped off of.Broken: Can't be stepped on without airshoes but restores itselfHole: stays there for the whole fight. Can't be crossed over minus airshoesIce: Slippery. Aqua attacks freezes enemyGrass: Double Fire Damage and Wood-Types regain HPPoison: HP gradually drainsHoly: Half damage

=====iii. Emotions

Normal: nothing special

Angry: Being counterhit, doubles Megaman's next attack except and enemiesdon't flash red before attack.

Full Synchro: COunterhitting put Megaman in full-sychro and gives him a chanceto score more counterhits since enemies flash red during their counter animation.

Tired:

Exhausted:

o---------------------o WALKTHROUGHo---------------------o~~~~~a. Chapter 0: Basic Training

Speak to Haruka and Yuichiro and exit the huse. Speak to everyone outside. Oneboy speaks about virus busting, another tells you about the town locations, Anold man talks about jacking in. A grown man talks about PETs, a grown ladytalks about dashing. Finally, there is a girl being attacked by a robodog. Jackin to it by pressing R. Fans of the series know what the expect next and forthe ones that are noobs... First lesson teaches you about using same chips inbattles, another lesson teaches you about chips with the same code and then thelast lesson is about countering and full synchro-mode.

The dog is back to normal and Lan checks on the girl and she seems to be a shyone and she walks off. Lan gets an email from Yuichiro and he says that Lan'scomputer is now connected to the net and you have a special mailbox to recievemail from friends in ACDC in the shape of a Prog.

Head home and jack in to your computer and head to Central Area 1.

Central Area 1--------------

Page 6: MEGAMAN BATTLE NETWORK 6 FAQ

Take the time to get accustomed to the net and you'll notice that you will needto fufill conditions to move onto the next area of the net only one time andthat's it. Here you need a Reflector1 chip which you should have at the verystart of the game.

Central Area 2--------------There is a net dealer at the entrance. Speak to everyone you come across. Youneed a key to get into Central Area 3 which you don't have yet so with schoolbeing tomorrow, it's time to jack out and go to bed.

~~~~~b. Chapter 1: New Kid on the block

Old habits die hard as Lan wants to sleep some more but Megaman is not going toallow that to happen. Exit the house and go to school. As soon as Lan walks inpast the screener, an alarm goes off and a bunch of security bots emerge andthey think that Lan is an intruder. Lan says he's the new student and one ofthe bots speaks. He asks for Lan's StudentID but Lan just transferred to theschool. This infuriates the security bots and Lan gets ready to take action butthe head bot tells the others to back off. It sounded like a human voice thoughand the bot asks if Lan is Lan Hikari which he confirms and the bot says Lanhad a lot of guts to not run from the security bots and get ready to fight theminstead. It introduces itself as the homeroom teacher. A security bot is thehomeroom teacher? WTF? Oh wait the real teacher is using a speaker that's onthe security bot. He motions you to the Teacher room on the left. On the way,Lan spots a wierd doll. Enter the Teacher's Room and speak to the guy in red.It seems that Capcom is bringing back the FILA clothing line for the game. Hisname is Joe Mach! He gives you your student ID. Exit and head to classroom 6-1through the front door (2nd door on the second floor). Lan is nervous.

Mr Mach introduces Lan to the class. One kid got a sour lil attitude. That kidis Mick and he too is sporting the FILA outfit and he's a freakin' turd as youwill find out soon. Talk to everyone to move onto the next segment where Mickapproaches Lan and asks him to show his stuff. Break Time is over. Everyonejacks in. Mick's navi volunteers Megaman to take on the virus. Ooh that Mickmust be up to some evil stuff to be grinning like that and he yep he did. Youfight a OldStov instead of the Mettaur. You have no water but their flames onlyreach 3 panels ahead. That period is over noww. Mick is sent to the Teacher'sRoom and class is dismissed. Before you jack out, collect the 2 Blue MysteryDatas for 700 Zenny and Thunder* and leave.

~~~~~c. Chapter 2: Blast off

Mick is still reeling from the toungelashing he got from Mr. Mach. After he andhis navi have a falling out, the Navi leaves. Mick really wants to crush Lannow. A new navi appears by the name of Blastman and he offers to help Mick withhis plans and Mick accepts. Class starts again. The next lesson deals with Copybots. A kid later known as Tab explains the basics and functions of the copybotand says it gives navis the ability to explore the real world. Lan transfers Megaman into the copybot. So cool! Is this for real? Lan finds out the hard way

Page 7: MEGAMAN BATTLE NETWORK 6 FAQ

when Megaman pinches his cheek to hard. Walk around and speak to everyone. One of the girls notices the resemblence between Lan and Megaman. Megaman wishes hecould be in the real world forever. He is now back into his PET. Mick and hisnew pal Blastman put their plan into action and the security bots go haywireand Mr. Mach gets knocked the hell out. The security bots trap all the studentsin the classroom with flamethrowers. It's impossible to get past them as Lanbut transfer Megaman into the copybot and exit the classroom. Go downstairs andtalk to the kid with a bucket on his head to get the bucket. Run back upstairsand into the classroom an Megaman will put out the fire. The copybot is almostout of power so Megaman goes back into the PET.

You now control Lan again, run down and it says you need a TeacherID so run onback to Mr. Mach for it and double back into the teacher's room. The securitybots are disobeying Mick's commands and go the teachers cornered and ready toburn. It turns out that Blast man is a badder apple than Mick and cuts him off.Blastman is in the system. Megaman jacks in.

RoboCtrl Comp 1---------------Talk to the Prog at the entrance. He is heat-resistant. He gives you WatrData.Watc out for the direction that embers are blowing because that is where thefireballs are going to come from. Hide behind the steel cubes to avoid the fireassault. These also indicate that you are going in the right direction towardsthe burning Progs. There is a Blue Mystery Data nearby the nothwest Prog thathas a HPMemory in it and one with a Spreader1 M near the southeast one. Put outall three fires to move onto the next part.

RoboCtrl Comp 2---------------Things are starting to heat up litterally. Megaman is surrounded by flames. Lanneeds a Navi to operate the fire extinguisher but there is none in sight.. oris there? Speal to Mick a few times for clues and you may have noticed that amonitor behind you was on. Examine it and Mick's navi is there. After a briefcutsence, Mick is on fire. This worries his navi who in turn saves him by usingthe Fire Extinguisher system and putting out the fires. Ok now rescue the fourburning Progs before facing Blastman. This is a RegUp2 near the south Prog.

-----------------Boss Fight: BlastmanElement: FireWeakness: AquaHP: 400Attacks: Blast Fire (20 dmg), Air Bomber (10 dmg), Blast Hurricane (10 dmg)

~~~~~~~~~~~~~~~~~Later on

Blastman EXElement: FireWeakness: AquaHP: 800

Page 8: MEGAMAN BATTLE NETWORK 6 FAQ

Attacks: Blast Fire (80 dmg), Air Bomber (50 dmg), Blast Hurricane (50 dmg)

Blastman SPElement: FireWeakness: AquaHP: 1400Attacks: Blast Fire (150 dmg), Air Bomber (90 dmg), Blast Hurricane (90 dmg)~~~~~~~~~~~~~~~~~

There are two steel cubes in this fight. They will block the Blast Fire andAir Bombers but the Blast Hurricane can go through them. You have no waterattacks at this point so only your most powerful and most useful chips willsuffice. He has AirShoes so CrakOut is not going to work on him except fordamaging him. -----------------

Blast man retreats to fight another day. It was an outsider in control of Blastman but Mick got in trouble with the teachers anyway. Speaking of Mick, he'sstill the same wannabe toughguy but he apologizes anyway. He still wants todefeat the Hikari boys. Tab walks in and introduces himself. After a chat, Mickgives Lan "Graffiti." It's to show him the key to Central Area 3 and he walksoff. Tab's house is the chipstore called Asterland which is in construction.

Grafitti is in the key Item section, "There is a picture of a Navi digging ata place on a wide green road where a shadow falls. Go and log into the net. Youget an email that your ACDC mailbox got it's first mail and it's from Mayl whogives you a Roll R.

Central Area 2--------------on the way to Central Area 3, there is a piece of green road that you cannotpass through, examine it and the key is there. Use the KeyData to open the gateto Central Area 3

Central Area 3--------------A HiCannon L is up the stairs leading to a cloud. Walk to the stone beasts toread about them. Well its now time to bed, get any mystery data you can, jackout, and go to bed.

Yuichiro hands the mayor (who is also the vice principal), part of a program.Although it's not complete, it's enough to fufill a project.

~~~~~d. Chapter 3: Watch the birdie

Isn't that cute? A lost penguin has followed Mick to school and for some veryodd reason, it seems to be very attached to him in a sense of affection (thissorta reminds us of how the metroid larva was to Samus in the Metroid series).When school is out, the penguin seems hungry but what do they eat? Run to theteacher's room and speak to the guy in the lab coat, he directs you to the kid

Page 9: MEGAMAN BATTLE NETWORK 6 FAQ

in classroom 6-2. Penguins eat fish but he got none. His grandpa may have onethough so he calls him. Head to the station and defeat a StarFish, Puffy and aPiranha to open the lid and the grandpa give you a fish. Run back to Mick andfeed the penguin to feed it. Where did the penguin come from? Megaman suggestssearching the Net for a BBS. Mick says check out the one in Seaside Area 1, theare you can reach through Central Area 3.

Uh-Oh! There seems to be a crazy ol' navi in a panic on route to your way toCentral Area 3. Talk to him to see what's up. He basically says it's nothingbut something is definitely wrong. This is also your chance to do a netbattlewith a navi in Central Area 2. You face a Shaker, Mettaur, and Shooter. Win thematch for a SubMemory.

Central Area 3--------------There is a leak that blocks access to Seaside Area 1. Speak to the girl navi,she mentions a plumber navi but he is nowhere to be found but may be closerthan you think. Run back to Central Area 1 and speak to the now calm blue naviand he admits he is the plumber navi and he losr a ToolPrgm and he needs it forwork and needs it to fix the leak. Him and Megaman split up to loof for it andthe plumber navi says he went to several houses that day. Only accessible houseis Lan's and the only place that requires repairing is the toilet so head therewhere Haruka is standing. Haruka says the toilet is broken even though it wasfixed by a repairman,. Jack in to the toilet.

A mettaur with a plunger on it is in there. That's the Toolprgm? Megaman is notup to defeating the virus despite Lan badgering him to do so. He finally fightsthe virus. Defeat a Mettaur, Mettaur2, and Mettaur3 for the ToolPrgm. The ownerof the plumbernavi calls and says to meet his navi at the site of the leak. Theleak is fixed and you are free to go on.

Seaside Area 1--------------Head to the northeast area to reach the lower blue section and from there, headsouthwest to the corner and read the BBS. The director of an aquarium lost thepenguin and says to contact him. After a while, Megaman jacks out. Return tothe school and Mick is waiting for you along with the penguin. LOL! It evenaccompanies him to the toilet. Take the bus to Seaside Town, Mick reluctantlyshares his food with the penguin. Head to the aquarium and a strange guy hasjust lost his job there. The penguin seems scared. The trio get ready to enterbut the doors are locked. Tough luck Mick! Head home and go to bed.

~~~~~e. Chapter 4: Under the sea

After Lan awakens, you are to meet Mick at the aquarium entrance. But beforeyour trek begins, you get an email with a new NaviCust that comes w/ a Speed+1,UnderSht, and Attack+1 and a GiftFldr.

Megaman takes you through the same old tutorial on using the NaviCust. Solidblocks must pass over the pass line and textured blocls must stay off. Blockswith the same color must not touch each other and you can have up to 4 colors

Page 10: MEGAMAN BATTLE NETWORK 6 FAQ

in your NaviCust. Run to the Aquarium to meet Mick. Mick's night was hell. Thepenguin even snuggled in the bed with him. Ahhhhhh! Enter the aquarium and goup to the man. He is the owner and says the penguin's name is plata. They arehappy to reunite. After some talking, it turns out that Plata was not fond ofstrangers before he met Mick. As a reward, Mick and Lan watch the show for freeof charge. View all the exhibits to move on to the next section. Run into theentrance of the dolphin n' seal show. Lan even gets to ride the dolphin. Timeto go and Mick is desparate to leave. On the way out, the evil trainer is backand says the shows sucked and that he'll give them a real show. This worriesMick. AAs Lan and Mick head home, the animals are on the loose. Out of worryfor Plata, Mick runs back into the aquarium. Chase him back and head for thepenguin cage. Mick is fending off a gator for Plata and his fellow penguinswith a broom. Lan rushes to the director, and he says the way to stop all theanimals and return them to the cages is to broadcast the feeding chime at topvolume. Rush back to the area behind admissions. The seal blocks the door. Youneed to get the ball from underwater but the jellyfish will prevent that fromhappening. Go back downstairs and Lan spots the mysterious girl again but shevanish again.

She reappears outside to point out a Copybot then disappears. The copybot islocated by the fishsticks shop. Use Megaman in the Copybot and run to the ball.Megaman transfers out of the PET. Run back to the seal to make it move awayfrom the door. Enter and the man behind the ruckus is that evil train CaptainBlackbeard (how original). After a chat, Lan jacks in.

Aqua Comp 1-----------The trick here is to reunite the Progs with the tanks they belong in. Here arethe clues:

Sunfish = short tailPiranhas = eats cowsTropical fish = hates cod water

Matching the wrong animal sets off the alarm and puts you in battle.

Aqua Comp 2-----------Nautilus = Long agoTurtle = like a rockKing Crab = Snobby

Aqua Comp 3-----------Penguin = I can flyElephant seal = noseDolphin = whaleAlligator = Lizard snap

You are free to move onto Diveman. He's blocking the access to the chimeplayer.Let's fight.

Page 11: MEGAMAN BATTLE NETWORK 6 FAQ

-----------------Boss Fight: DivemanElement: AquaWeakness: ElectricHP: 500Attacks: Dive Missle (10 dmg), Dive Bomb (20 dmg), Giga Wave (30 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Diveman EXElement: AquaWeakness: ElectricHP: 1000Attacks: Dive Missle (20 dmg), Dive Bomb (40 dmg), Giga Wave (60 dmg)

Boss Fight: Diveman SPElement: AquaWeakness: ElectricHP: 1500Attacks: Dive Missle (50 dmg), Dive Bomb (100 dmg), Giga Wave (150 dmg)~~~~~~~~~~~~~~~~~

Dive Missiles constantly cime out of two of the rows you are in. Quickly moveinto the row that is safe to stand in. While all this is going on, Diveman willspend mpst of the fight, submerged beneath the panels. You definitely have alot of Electirc Attacks here. The Elecsword does major damage to him with itshigh already high damage attack and the fact that Diveman takes twice as muchdamage from electric attacks. Maybe four times more if a starfish gets him and a electric attack is followed but we haven't tested that out yet. His can alsoattack you with a Dive Bomb (sends two bombs at Megaman's location) and theGiga Wave which leaves only the back column safe. Be on the lookout for thislast move when the area shakes.-----------------

Diveman blows up after his defeat. Megaman plays the feeding chime and all theanimals return to their cages and the aquarium is back to normal. Blackbeard'sgone and he's got a hold a Mick. Luckily Mick is rescued by Plata, his penguinfriends, and the elephant seal (the latter whom tackles Blackbeard). He is soonturned into the Net Police. But earlier, he mentioned an organization! Lan andMick help clean up the aquarium and Plata stayed by Mick's side the whole time.Lan an d Mick head on home but not without pulling a fast prank to get awayfrom Plata.

There is a meeting of the organization. The next for to face is Yuika and hernet navi, Circusman (Clownman?) who is said to be able to absorb the beasts.

~~~~~f. Chapter 5: New teacher introduction

Megaman is in trouble, nevermind... it was a dream. This lands Lan in detentionfor sleeping in class. He is to write 30 vocabulary words 100 times each for a

Page 12: MEGAMAN BATTLE NETWORK 6 FAQ

total of 3000 words. After school is out, exit the room and Lan gets an email.It's the director of the Aquarium,. He gives you a Tag cChip system. It allowsyou to tag two chips together for use in battle like a sword with an area grab.Press Select at the Folder Edit and choose the two chips to tag up and the MBtotal limit is 60MB. Go to the Teacher's Room and talk to Mr. Mach. Hm. A guestfrom Lan's past arrives.

~~~~~f1. Chapter 5a: All washed up (Falzar)

It's Shuuko Kido from Megaman Battle Network 4 and she brought her net navi whois now named Spoutman here in the US but he is really Aquaman. Why Capcom choseto go with his US MMNTWarrior (the name of the cartoon) name instead of Aquamanis beyond us especially since Aquaman was his name in MMBN4. Anyway, she is nowa student teacher and working to pay for her twin brothers' (you remember Apoand Da?) tuition and she is working multiple part-time jobs. Mr. Mach noticesthat the two know each other and Shuuko mentions that Lan has helped her beforein the past. Shuuko plans to teach students about using water to fight and shewants to show Lan something in the Teacher Room behind them. Mr. Mach leavesand Shuuko goes into the Teacher's Room and trips n falls. She's still the sameol' Shuuko LOL! Go to the classroom to pick up Lan's stuff. That girl is there.Her name is Iris. Lan tries to talk to her but the "attempted romance" is cutshort by a call from Shuuko. Go to the teachers room.

Here you get to control Aquaman but right now Shuuko has to head to her other job at the aquarium. Jack into the comp where she was standing and when Shuukoarrives, her klutzy ass floods the Seaside Areas. Speak to the orange navi andyour task is to use Aquaman to get all 5 wish in each of the 3 areas. There arewhirlpools in the areas. You use those to boost you up to the surface to swimand chase the fish but the water meater goes down. TO reboost it, go back tothe tornado and recharge. If the water meter is depleted then Aquaman faintsand you have to complete the task for that area again. To move on to SeasideArea 3 you must 3 battles.

Battle 1: Mettaur, Piranha, ShooterBattle 2: Puffy, Piranha, ShooterBattle 3: Mettaur3x2, Puffy

To lower the gate between Seaside Area 1 and Seaside Area 2, you must have a TrnArrw1A. Also in Seaside Area 2 there is a toll cube.

Once you get all 15 fish, talk to the orange navi and the water drains. Thedirector tells Shuuko, "YEEEEEEEEEEEEEEEEEER FIRED!" and now she is headed backto the school. Jack out and it's time for the final exam, a net battle againstShuuko and Spoutman/Aquaman.

-----------------Boss Fight: Spoutman/AquamanElement: AquaWeakness: ElectricHP: 600Attacks: Aqua Bomb (20 dmg), Aqua Stream (40 dmg), Drip Shower (40 dmg)

Page 13: MEGAMAN BATTLE NETWORK 6 FAQ

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Spoutman/Aquaman EXElement: AquaWeakness: ElectricHP: 1300Attacks: Aqua Bomb (60 dmg), Aqua Stream (120 dmg), Drip Shower (120 dmg)

Boss Fight: Spoutman/Aquaman SPElement: AquaWeakness: ElectricHP: 1700Attacks: Aqua Bomb (110 dmg), Aqua Stream (220 dmg), Drip Shower (220 dmg)~~~~~~~~~~~~~~~~~

With an AreaGrab, Spoutman/Aquaman is easier to beat. Since the ElecSword cutshis HP in half and combined with Full Synchro or BubStar, he's dead instanlywhen you fight him the first time. Shoot. Full Synch + Bubstar + A powerfulElec ship aginst his EX and SP version will be his death or close to it. Theattack you will mostly see is the Aqua Stream, he will shoot into the center ofthe column where you stand and it will attack the whole cloumn. Unlike the AquaBomb you use when controlling him, his Aqua Bomb by himself does not crack anypanels/ His Drio Shower attacks four panels at a time as he spins. Move aroundin a circle safely to avoid this one but an AreaGrab eliminates the need for that.-----------------

Congrats, you passed. Aquaman is your new Link Navi.

~~~~~f2. Chapter 5b: Feel the heat (Gregar)

It is Mr. Match from all the other Megaman Battle Network games except for Part5. Mr. Mach notices that they know each other and Match says Lan is like hislittle bro to Lan's dismay but Match says he's not up to anything. He is goingto college now. Mr. Mach wants to teach students about using fire in battle. Mr. Mach leaves and Match goes into the Teacher's Room. Go to the classroom topick up Lan's stuff. That girl is there. Her name is Iris. Lan tries to talk to her but the "attempted romance" is cut short by a call from Match. Go to theteachers room.

Here you get to control Heatman, your task is to have as many Fire Chips inyour folder because you have to find 4 Kettle viruses in the Central Area andraise their temperature to 100 degrees celsius to defeat them. Only fire willwork on them and once they have reached 100 degres back away to avoid takingAqua damage from their death. There are 1 in Central Area 1, 1 in Central Area2, and 2 in Central Area 3. You fight 2 of them in one battle and 3 of them inanother one of the battles.

Once you're successful, Jack out and it's time for the final exam, a net battle

Page 14: MEGAMAN BATTLE NETWORK 6 FAQ

against Match and Heatman.

-----------------Boss Fight: HeatmanElement: FireWeakness: AquaHP: 700Attacks: Heat Wave (20 dmg), Heat Press (20 dmg), Heat Burn (40 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Heatman EXElement: FireWeakness: AquaHP: 1500Attacks: Heat Wave (60 dmg), Heat Press (60 dmg), Heat Burn (120 dmg)

Boss Fight: Heatman SPElement: FireWeakness: AquaHP: 1900Attacks: Heat Wave (110 dmg), Heat Press (110 dmg), Heat Burn (220 dmg)~~~~~~~~~~~~~~~~~

You should have a whole bunch of Aqua Chips tahns to your battle during theDiveman saga. Heatman is one dirty fighter especially when his HeatWave seemslooks troublesome but Crackout series chips will keep you safe from it. TheHeat Press unlike the one you had when controlling him can crack panels, andthe nastiest but avoidable attack is the Head Burn which burns one whole rowin which you stand in and he does this attack the most. the TrnArro series isgood for counter hits.

-----------------

Congrats, you passed. Heatman is your new Link Navi.---

Leave the school. The cowd is gathered around Yuika. She is promoting a Compu-Dance jamboree in Central Area 3. Tab announces that his store opens the nextday. Iris doesn't like the looks of this. Match/Shuuko tell you about Heat/AquaCross. Time for bed. A net official has a bad feeling about what it being tooquiet on the net.

~~~~~g. Chapter 6: The beasts awaken

Lan gets ready to jack in but he is cut shortly by Haruka who tells him that hehas a guest downstairs. Talk to Haruka and she said that his guest had left. Itwas Lan's new "girlfriend" Iris that was there according to the descriptionthat Haruka gave and she might be closeby. Iris waits for you in the park. Shewarns you not to jack in to the Net. And her intuition proved helpful as navis

Page 15: MEGAMAN BATTLE NETWORK 6 FAQ

gather around a dancing Circusman who steals their lifeforces. He then uses thelifeforces and drops them into the huge hole and the beasts: Gregar and Falzarare awaken now. Depending on the version of the game you have, Circusman willcapture the other cyberbeast. The navi officials stop Circusman from gettingthe other cyberbeast and with one large growl. Circusman retreats and the naviofficials faint. Run home and jack in. Everyone in the net has passed out. Goto the Cyberbeast in Central Area 3 and before Megaman can fight the beast, heis overpowered by the flash of light and forced to jack it.

~~~~~h. Chapter 7: Ghost Hunt 1

Talk to the fainted official navi, he mentions that evil spirits are unleashedon the net and he gives you Soul Weapons to fight them:

Soul Knife - attack evil spirits in frontSoul Sword - attack up to 2 evil spiritsin frontSoul Axe - attack up to 3 evil spirits horizontallySoul Gun - attack evil spirit 3 squares away.

Evil Spirits come in 3 colors: red, yellow, and blue and changes color when hitand the red ones die in one hit. But if you attack from the rear then it willdie regardless of color. If your attack fails to kill the spirit or there werenearby evil spirits adjacent to you then you will be hit by one of them for 10hp do damage. Any unused soul weapons become bug frags.

Central Area 1--------------Weapons: 2 soul knives, 2 soul swords, 1 soul axe, 1 soul gun

Walk to the red spirit and use soul knife, then walk up to the next red spiritwho is behind the yellow spirit and use soul sword and fishish the other onewith a soul knife. Now use soul sword on the red spirit blocking the cafe thenget behind the red navi in the middle and use soul axe to wipe all three out.Proceed to the next area.

Central Area 2--------------Weapons: 2 soul knives, 2 swords, 4 axes, 1 gun

Use a soul sword on the first red spirit, soul axe the next 2, knife the last in the group. Take the blue road and use the soul gun on the yellow spirit anduse soul axe to kill it and the other two. Use a soul sword then use two soul axes to move on.

Central Area 3--------------Weapon: 3 knives, 4 swords, 4 axes, 2 guns

Walk up to the red spirit next to the blue spirit. Stand 2 squares back and usethe soul sword on the yellow spirit. Another sword and the last 2 spirits are

Page 16: MEGAMAN BATTLE NETWORK 6 FAQ

dead. Use the soul sword on the red spirit, soul axe the net, and soul knifethe last. Use a gun on the rear of the blue spirit. soul axe on a red spiritand finish with a soul knife. Chase the Cybeast to outside the entrance toSeaside Area.

~~~~~i. Chapter 8: Ghost Hunt 2

Megaman gets ready to absorb the beast but Yuichiro tries to talk to Megamanlike a son and calls him Hub (Megaman's human name before he died in infancy).He tries to talk Megaman out of absorbing the beast but goes through with itanyway and is now in pain. Go up to Shuuko/Match and use Aquaman/Spoutman andgo to Seaside Area 1. Your mission is to get the HealWatr to cure Megaman ofhis pain.

Seaside Area 1--------------Weapons: 4 Knives, 4 swords, 3 axes, 3 guns

Use 2 soul swords to start, go around and use the soul knife on the rear of theblue spirit. Go forward and soul knife the red spirit. use the soul gun on therear of the yellow spirit. Go to the lower area and go to the back and use thesoul gun on both of the rear yellow spirits and use the soul swords. Use thesoul axe on the rear of the blue spirit to wipe all three out. Get between the2 yellow spirits above and use 2 soul axes and move on.

Seaside Area 2--------------Weapons: 3 Knives, 3 swords, 3 axes, 3 guns

Pay the toll. Manuever to the back of the blue spirits and use the soul swordto kill them both instantly. Go to the back and soul knife the red spirit byitself then use the soul axe on the red spirit near it. Wipe out the others inthe group with a soul sword. Go to the dark flame area and use a soul sword onthe red spirit then a knife on the next one. Go behind the blue spirit and usea soul Gun, go to the group in the northwest, soul knife the red, soul axe therear of the blue and soul knife the rest.

Seaside Area 3--------------Weapons: 3 Knives, 5 swords, 4 axes, 3 guns

Soul axe the red spirit. Go around and soul gun the rear of the blue spirit inthe back of the other three. Soul knife the next one and soul sword the last 2of the group. Soul sword the yellow from afar, soul knife it then soul knifethe rear of the blue spirit. Go to the final cluster guarding the HealWatr anduse soul axe on the first red spirit and soul sword the spirit next to it andit will kill the blue spirit behind it. Use the soul axe between the yellow andred spirits and finish the last four anyway you like. Go to the HealWatr.

~~~~~

Page 17: MEGAMAN BATTLE NETWORK 6 FAQ

j. Chapter 9: No clowning around

Circusman confronts you and sends a Mettaur3, Sniper, and Quaker at you. Jackout and jack back in and go to Lan's HP. The beast starts to resist the effects of the HealWatr and goes into beast mode. Heatman/Aquaman bring Megaman back tohis senses despite damage taken and jacks out. The next day, Lan gets some shuteye and wakes up and Megaman is alright. Mick runs upstairs and says that clownnavi is in Central Area 3. Jack in and head to the statues and fight Clownman

-----------------Boss Fight: CircusmanElement: NullWeakness: NoneHP: 700Attacks: Happy Clap (20 dmg), Fire Ring (20 dmg), Gloom Cage (69 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Circusman EXElement: NullWeakness: NoneHP: 1200Attacks: Happy Clap (50 dmg), Fire Ring (50 dmg), Gloom Cage (150 dmg)

Boss Fight: Circusman SPElement: NullWeakness: NoneHP: 1600Attacks: Happy Clap (100 dmg), Fire Ring (100 dmg), Gloom Cage (190 dmg)~~~~~~~~~~~~~~~~~

Circusman stays in the back all the time unless you force him out. He will usean attack whenever he lands from a jump. Happy Clap attacks a column, Fire Ringsends 3 lions, Gloom Cage is a deadly attack which will hit you multiple timesif it lands on you. There is no elemental exploits so no weakness will beat himany faster. Use your most powerful attacks to win.-----------------

The leader of the evil orginization seems to know Lan. Hmmmmmm!

~~~~~k. Chapter 10: Hello Ladies

School is out and everyone is gathered around a poster outside classroom 1-2.It's about searching for an operator navi for the Expo Pavillion. Neither Lan,Mick, or Mick's navi don't know what a pavillion is.

~Falzar version~An old man surprises Lan with the ability to move swiftly. He tells Lan aboutusing the power of wind and moves on.

Page 18: MEGAMAN BATTLE NETWORK 6 FAQ

~Gregar version~A woman dressed like a chef stops Lan and Mick from running in the hall. Hername is Ms. Fahra (Pachika in the JP version) and she is a teacher from Yumlandwho teaches Home Ec. She hails from Yumland which is a place that Lan knows ofall too well. She came to Central Area to learn about the food there and lookslike Lan proposed a sort of date. Been a while since Lan got his mack on withan older woman (black-haired chick at the airport in MMBN2or3, Ms. Millionare,Princess Pride to name some).

Jack into Lan's comp and get the Roll2 R chip from the ACDC mail then head forthe Central Area Cafe in Central Area 1 and talk to the two lady navis. Firstclue and the clue after that one are easier if you go to Seaside Town first.Cyberseal is located in the Aquarium HP (jack into the picture next to the picnext to the show entrance). Talk to the ladies for the next clue which is fishthat can't swim. That would be fishsticks. Jack into the comp there and talk tothe ladies again. Last clue "Always looking at crayfish". Mick says he could'vesworn he seen them all the time so that clue leads to classroom 6-1 at school.Look at the crayfish in the holder then jack into the camera by the front doorand the ladies are there too. That concludes the first test and you get theExpoFldr.

~~~~~l. Chapter 11: Tell it to the judge

Homework time, Lan! But lan gets an email from the Aquarium Director. CaptainBlackbeard is on trial in Green Town and Lan is needed there to testify againsthim at the GreenTown COurthouse. Take the LevBus to GreenTown Get a RegUp2 andsome Zenny from the statue ans as you walk up to the courthouse, a hooded mantries to stop Lan but Lan ignores him and goes in and sets off the alarm. Notthis stuff again. The security bots come and harass Lan as usual but called offby the Aquarium director who explains that he forgot to put Lan on the list andthey go away. You need a pass to get into the COurthouse. Jack into the "Truth"tablet. The Director gave you a CybBrdAx beforehand. For those wondering whatthat is, that's the approval for the pass you need to give to the NetCafe inGreenArea2.

There is a group assembled in the GreenHP. Talk to the blue navi. Enter GreenArea 1.

Green Area 1------------Take the first warp to reach the BookHP which has Submem and Yoyo*. Go back andtake the one further from it then the next teleporter to take is down south.Take the northern (right) ramp and work your way northeast to the gate. You areasked a question which Megaman doesn't know the answer (Punishment for bonkingMr. Prog) so go back to the group you say in GreenHP and pay 1000 Zenny to theblue navi then speak to the green one for the answer, go back to the gate andyou pass on to Green Area 2. That was the dumbest thing for an answer. Even Lanand Megaman thought so.

Green Area 2------------

Page 19: MEGAMAN BATTLE NETWORK 6 FAQ

Proceed to the cafe. There is a maze to reach it but the battles are worth theprizes. It helps to start of going southeast first and you can work your way tothe cafe from there. Talk to the bartender for the Auth Data and jack out.

Lan can walk on in now. The director introduces Lan to Prosecutor Ito. Lan and Ito have a nice chat. Go inside and speak to everyone and then appear in frontof the Judge Tree. After failed attempts to speak to it, an alarm goes off. Lanthinks he did something but the hooded man from before came in and caused trouble. Once order is restored, Lan testifies and Blackbeard is led away toface justice after the guilty verdict. Leave the courthouse

~~~~~m1. Chapter 12a: Gone with the wind

Talk to Mr. FengTian and open the book to book to operate Tenguman. The objecthere is to gather all the scrolls wothout being pecked by the crows who chaseyou around. Press A to spin around and ward them off. There are leaves aroundthat can be used to get extra spins. Once all eight scrolls are gathered, youget to fight Tenguman.

-----------------Boss Fight: TengumanElement: WindWeakness: SwordHP: 800Attacks: Tengu Thrust (30 dmg), Wind Tornado (30 dmg), Tengu Glider (40 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Tenguman EXElement: WindWeakness: SwordHP: 1200Attacks: Tengu Thrust (70 dmg), Wind Tornado (70 dmg), Tengu Glider (120 dmg)

Boss Fight: Tenguman SPElement: WindWeakness: SwordHP: 1500Attacks: Tengu Thrust (130 dmg), Wind Tornado (130 dmg), Tengu Glider (220 dmg)~~~~~~~~~~~~~~~~~

One sucessful LifeSwrd hit and he is a goner the first time you face him and itis all due to his weakness to Sword-element chips. Tengu Thrust is a Pinnochiomove that allacks a whole row. Tengu Glider is a rush move that attacks two ofthe rows and leaves a safe one. Wind Tornado sends three tornadoes that move.If you got an AreaGrab and a LifeSwrd advance to use, he's doomed because hehas nowhere t hide that is not unless he hits you out of the move beforehand oruse Tengu Thrust which can be countered.-----------------

Page 20: MEGAMAN BATTLE NETWORK 6 FAQ

~~~~~m2. Chapter 12b: Slicin' and Dicin'

Ms. Fahran is outside at the wooden logs. Talk to her and take her class oncyber cooking. Open the book to activate Slashman. Your task is to chop up theveggies each before they go bad (within the timelimit). It's a piece of cake ifyou played Dance Dance Revolution and use your fingers instead to press thedesignated buttons. You get bonus points for perfect sequences. First you need40 grams of cabbage in GreenHP. In Green Area 1, you need 120 grams of carrotsand in Green Area 2, you need 160 grams of cyberradishes. Directions are onlyneed for cabbages, A and B come into play for carrots and then L and R are forthe radishes. Good Job! Time to fight Slashman

-----------------Boss Fight: SlashmanElement: SwordWeak: BreakHP: 800Attacks: Wide Slash (30 dmg), Triple Edge (30 dmg), Rolling Slash (60 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Slashman EXElement: SwordWeakness: BreakHP: 1200Attacks: Wide Slash (70 dmg), Triple Edge (70 dmg), Rolling Slash (140 dmg)

Boss Fight: Slashman SPElement: SwordWeakness: BreakHP: 1500Attacks: Wide Slash (120 dmg), Triple Edge (120 dmg), Rolling Slash (240 dmg)~~~~~~~~~~~~~~~~~

He moves around a lot but Break chips are totally not his friend as he is weakagainst them and worse, some of them even hit them multiple times for even moreexcessive damage especially the AirHoc, IronShel, Groundman (if he reaches theend of the screen and drops rocks on Slashman), and DrilArm. There may be morebut those are the only Break Chips we got. Triple Edge sends three waves ofkunai knives with one save row each. Wide slash needs no explanation but he isslow with it and easily counterattackable. The Rolling Slash is hard to avoid but an early chip attack will become a counter. He is easy to attain S rankingagainst.-----------------

The soup is done and Megaman says it is delicious and loves it.

Back to Central Area. Yuichiro has left Lan's school and is happy to hear aboutLan's testimony. Nothing left to do but go to bed.

Page 21: MEGAMAN BATTLE NETWORK 6 FAQ

~~~~~n. Chapter 13: Locked up, won't let me out.

Lan is sleeping in class again, there is a wierd noise coming from somewhere.Lan falls asleep again. When school ends.. Lan gets an email from Haruka and Yuichiro has been arrested. Rush home and speak to Haruka. Yuichiro was allegedto have hacked the Judge Tree System. Time to go to Green Town. Yuichiro isfound guilty and sentenced to 100 hours of zapping. Talk to Prosecutor Ito andhe gives Lan a Report of the crime. It seems that Yuichiro has no alibi... ordoes he? Remember when he left Lan's school after doing blackboard maintance soMr. Mach may have saw him there and know something. He can hardly remember athing but he knows the time of the maintenance was 4pm and it took 2 hours sothat is a step in the alibi's direction. The person (actually object) that mayhave saw Yuichiro was the security camera in 6-1. Jack into it and head to themonitor. DAMN! a virus battle. Defeat 2 MegaCorns and a KillerEye. It seems asif the real culprit has framed Yuichiro and even erased all data from 4pm and after that. A Prog for the camera comes to Megaman says at 10pm a mysteriousnavi that was tall entered the comp. The Prog did show Lan and Megaman all that]occured the day before yesterday and it shows Micjk shoving the security botinto a closet. Free it and Mr. Mach enters and drops a hint of Yuichiro's alibiby saying the security bot records everything and sends it to the Robo ControlPC downstairs in the teacher's room so that is your next spot.

Go down stairs and jack into the Robo Control PC and head for the control boardand success as the camera feed ahows Yuichiro working on the blackboard. Thereal culprit arrives and ... OH SON OF A *****!!! It's Prosecutor Ito. You getthe ImgData. Back to the courtroom, Yuichiro is about to be electrocuted in thePunishment Room which is to the side. Lan reaches Yuichiro and after talking tothe baliff. Go in through the back way ahead. That punk Ito is there and heconfesses that he did the dirty deed under orders. Ito forces the Judge Tree tosend security bots to zap everyone. You gotta get near the Judge Tree, Go tothe newly repaired door where the old man once stood and you need a password toenter the door. Talk to the blue navi in GreenHP and he says the password is153. Go back and enter the code. Go up the ladder. It turns out Ito doesn't give a damn about justice at all.

JdgTree Comp 1-3----------------The panels turn to grass when stepped on and you lose 100HP for backtracking onthe green panels. The object is to hit all the buttons without doubling backand in turn unlocking the gate. There are dead ends in Comp 3. You now confrontJudgeman and.... COLONEL?!!! He is the one responsible for Yuichiro being putin jail. He gets ready to attack Megaman but stopped short by two mysteriousslashes. Judgeman steps in and takes over for Colonel when he leaves.

-----------------Boss Fight: JudgemanElement: NullWeak: NoneHP: 800Attacks: Bind Chain (30 dmg), Arrest Book (20 dmg), Strange Shield**Punch (60 dmg), *Bubble (30 dmg), *Burner (60 dmg)

Page 22: MEGAMAN BATTLE NETWORK 6 FAQ

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Judgeman EXElement: NullWeak: NoneHP: 1100Attacks: Bind Chain (50 dmg), Arrest Book (50 dmg), Strange Shield**Punch (100 dmg), *Bubble (50 dmg), *Burner (100 dmg)

Boss Fight: Judgeman SPElement: NullWeak: NoneHP: 1600Attacks: Bind Chain (80 dmg), Arrest Book (100 dmg), Strange Shield**Punch (160 dmg), *Bubble (80 dmg), *Burner (160 dmg)

~~~~~~~~~~~~~~~~~

Judgeman has a wide variety attacks. This is your first tough battle. Sometimesa book will act as a shield and it will flip through the page and attack withbubble, punch, and burner. His Arrest Books home in one you but they can takencare of with a strong enough attack. Bind chain is his most common attack, he might use it to do double damage after the bubble attack. Get out your most powerful attacks on this guy.-----------------

Judgeman blows up and Ito is brought to justice and stripped of his Prosecutorstatus. It seems that Baryl is reviving the WWW organization. As expected, he was the hooded man. Meanwhile, Mick is punished for the security bot incident.

~~~~~o. Chapter 14: Let's buster some heads open

Round 2 of the Expo Pavillion is about to start in Sky Town. You also get aclass invite from Ann Zap (Gregar) or Dingo (Falzar). Talk to the man in the suit then go up the elevator. There are several jack-in points with variousitems. Get them all and enter the door. Talk to the blue navi and listen to therules. Go down the elevator shown and down the stairs to meet Mr. Weather. Youalso meet the last two future link-navi operators in the same room. OH BOY!Some real fighting. There are four judges in Sky Area. Once you are outside,go up the elevator. There is a 10-Chip Trader there too. head for the SatteliteDish and jack in. 2 Judges are in Sky Area 1 and 2 are in Sky Area 2.

Level 1 Judge is in the NetCafe of Sky Area 1

Battle 1: OldBurnr and OldHeatrBattle 2: Piranha2 and Piranha3Battle 3: GigaCorn and MegaCorn

Level 2 Judge is in the south of Sky Area 1

Page 23: MEGAMAN BATTLE NETWORK 6 FAQ

Battle 1: Chimpy and OldHeatrBattle 2: Puffy3 and ShakerBattle 3: HnyBmbr2 and Shrubby3Battle 4: PulsBulb and PulsBulb3Battle 5: HnyBmbr3 and OldHeatr

Level 3 Judge is near the exit of Sky Area 2Battle 1: GunnerSP and MettaurSPBattle 2: Breaker and QuakerSPBattle 3: CraggerSP and HnyBmbr3Battle 4: FgtrPln3 and FgtrPlnSPBattle 5: Aramdil3 and StarFsh2

Level 4 Judge is in the northwest corner of Sky Area 2Battle 1: Mettaur2 and MettaurSPBattle 2: OldHeatr and ShooterBattle 3: Shaker and StarFsh2Battle 4: Puffy2 and ShakerBattle 5: CraggerSP and Shrubby3Battle 6: PlsBulb3 and ScrCrowSPBattle 7: ChampySP and MettaurSPBattle 8: Piranha2 and PuffySPBattle 9: MegaCorn and MetlCrgrBattle 10: FgtrPlnSP and ScrCrow2

Obtain all WinCards and talk to the Blue Navi in Sky Area 2. You get the vacData which removes the clouds in Central Area 3. Mick's navi is mad at hisloss. He blames Mick for the loss. Uh oh now the Navi is in trouble. Some navistook him to the undernet. With the Rush Food in the right spot, it's easy toreach the Undernet. Tehere are many twists and turns in the Undernet and youhave to make it ti the spot where Mick's navi is passed out in front of thebeast statues. Megaman helps him up. It turns put Mick's navi was an offering.Megaman struggle with himself and goes into beast mode. It's easier to useHeatman to reach Megaman since Central Area is nearby. Megaman goes beserk again but is stopped by a mysterious navi. That sword looks similar to Protoman's. Could that be him dressed up?

~~~~~p. Chapter 15: Que tiempo hace? (How's the weather?)

The weather keeps changing o_o. What's going on here. Lan runs home. Iris thenexits Lan's school. Go inside the house. The news reveals that the weather isunstable. An earthquake occurs. Lan saw Iris on TV. Time to check on your girl,Lan. Head to Sky Town. The elevator is busted so go down and jack into thecontrol panel. Examine the lamp and defeat a Shrubby 3 and HnyBmbrSP. You cantake the class on the Helipad and skip to the respected sections listed below.

Iris is gone. But the admin of the building is the one behind the chaos. Hesends a gauntlet at you with a Fan that projects a tornado, an Air Conditionertha t projects an ice breeze, a heater that projects a flame and a shower headthat projects a shower of course. These are the battles you face. An Elemental

Page 24: MEGAMAN BATTLE NETWORK 6 FAQ

Trap chip will be good in these battles.

Fan: FgtrPlne, FgtrPlnSPAir Conditioner: Pirahnha3, StarFsh3, WindBox (toughest battle of them all)Heater: OldBurnr, OldHeatr, OldStovSPShower: Puffy 2, Puffy3, PuffySP

Run inside and Iris is not there either. A noise is heard and Iris is seen tothe left going into a door. The clanking continies. It's coming from a closet.Free the man, and it turns out that the guy outside was an impostor after theForce Program which lets Sky Town stay afloat much like in Sonic and Knuckleswhere the Master Emerald kept Angel Island in the air. Go out the door Iris hadgone out through and the bridge collapses. Go back in and send Megaman into theCopybot you passed by. Go out the front door and to the upper area then go downthe other stairs to the ledge that protrudes. Megaman leaps across and then hecatches Lan. Head to Mr. Weather and the impostor reveals himself to be Vicfrom the earlier meeting with Baryl.

MrWeatherComp 1-3-----------------In the first area, talk to the Prog and it says to ride a cloud along the upperlevel and collect all seven colors of the rainbow and make a ring around eachtyphoon to mak e it disappear. It will get rid of the cloud and let you proceedbut if you take three hits, you fall. Time to face Elementman

-----------------Boss Fight: ElementmanElement: VariesWeak: VariesHP: 900Attacks: Downburst (60 dmg), Diamond Dust (30 dmg), Meteorite (60 dmg), TallestTree (30 dmg), and Lightning Drive (60 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Elementman EXElement: VariesWeak: VariesHP: 1300Attacks: Downburst (100 dmg), Diamond Dust (50 dmg), Meteorite (90 dmg), Tallest Tree (50 dmg), and Lightning Drive (50 dmg)

Boss Fight: Elementman SPElement: VariesWeak: VariesHP: 1700Attacks: Downburst (140 dmg), Diamond Dust (100 dmg), Meteorite (120 dmg), Tallest Tree (70 dmg), and Lightning Drive (140 dmg)

~~~~~~~~~~~~~~~~~

Page 25: MEGAMAN BATTLE NETWORK 6 FAQ

Elementman has a tendency to switch elemental states but the changes are in aset pattern. Null, Wood, Fire, Elec, Aqua and the cycle repeats. He has attacksto commemorate each state. No matter the element, he uses Downburst a lot whichis a Wind element attack. His weakness varies depending on his state. DiamondDust freezes the panel where you stand, Meteorite fires meteors, Tallest Treeworks like a Tree Bomb from previous games and leaves grass panels and thenLightning Drive sends bolts at you.-----------------

Elementman is down and out. Mr. Weather captures Vic but Colonel saves him. Hegets ready to kill Lan but Iris comes to the rescue. Ha! now it's the damselwho comes to the rescue. Sky TOwn falls but Iris stops that and saves the day.Lan and Iris sure do make a better couple than Lan and Mayl. But it won't bemeant to be as you'll later find out much later in the guide.

~~~~~q1. Chapter 16a: Chop Chop your pee pee.

Take Dingo's class and jack into the panel next to him. There are 4 Totem Polesto find and the first one is at the moment you arrive. The test consists of youpressing B to chop the Totems and L and R to turn in the direction of the TotemPoles. Each slice has LifeSword range and be sure not to let the Totems risetoo high. Chop up enough Totems to fill up the life bar and win. 2 are in Area2and the others are in Area 1.

Destroy 30 for the first, 50 for the one blocking the Sky Area 2 entrance. 70for the first one you meet in Sky Area 1 and 100 for the last. Eagles will helpyou if you chop a totem with one on it.

-----------------Boss Fight: TomahawkmanElement: WoodWeak: FireHP: 1000Attacks: Dash Eagle (20 dmg), Tomahawk Swing (40 dmg), Tomahawk Boomerang (40dmg), Eagle Tomahawk (80 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Tomahawkman EXElement: WoodWeak: FireHP: 1500Attacks: Dash Eagle (40 dmg), Tomahawk Swing (80 dmg), Tomahawk Boomerang (80dmg), Eagle Tomahawk (160 dmg)

Boss Fight: Tomahawkman SPElement: WoodWeak: FireHP: 2000Attacks: Dash Eagle (60 dmg), Tomahawk Swing (120 dmg), Tomahawk Boomerang (120

Page 26: MEGAMAN BATTLE NETWORK 6 FAQ

dmg), Eagle Tomahawk (240 dmg)

~~~~~~~~~~~~~~~~~Burn this dude at the stake with your best fire chips you have on hand. With aGrass seed and you got a Program Advance with a fire element like WideBurn or FlameHook series, then nail him for an instant kill. He sends his eagle at youa lot but it only attacks the middle row. Like before when you operated him,his Tomahawk Swing has LifeSword Range but does less damage than when you arein control of him. Tomahawk Boomerang attacks the entire back column and EagleTomahawk is a more powerful version of the Shockwaves. Do not use Tengu Crossor Tengu Beast in this fight unless you sure you won't get hit and Tomahawk hasSuper Armor so you cannot interrupt his attacks either :/

Quick tip. If you use an Area Grab with in the Area, you have a good safe spotright in the stolen panels and the Tomahawk Swing won't hit you. Only the EagleTomahawk can get you here.

-----------------

You win the Tomahawk Cross.

~~~~~q2. Chapter 16b: Watts happening? Ann Zap is Count Zap's wife. She is the operator of Elecman now. Take her classthen jack into the panel next to her. Go to the Net Cafe in Sky Area 1 and thegoal here is to gather 3 batteries in Sky Area 1 and 5 in Sky Area 2 without getting caught by the ghoul navis.

-----------------Boss Fight: ElecmanElement: ElectricWeak: WoodHP: 900Attacks: Sequence Bolt (40 dmg), Elec Sword (80 dmg), Thunderbolt (40 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Elecman EXElement: ElectricWeak: WoodHP: 1400Attacks: Sequence Bolt (80 dmg), Elec Sword (160 dmg), Thunderbolt (70 dmg)

Boss Fight: Elecman SPElement: ElectricWeak: WoodHP: 1800Attacks: Sequence Bolt (110 dmg), Elec Sword (220 dmg), Thunderbolt (110 dmg)

~~~~~~~~~~~~~~~~~

Page 27: MEGAMAN BATTLE NETWORK 6 FAQ

Get the Wood out. You should have lots of Wood chips by the time you face offagaing Elecman. CornFsta PA is not much help hear since the attacked panels arerandom. Watch for the flashing panels prior to his Sequence Bolts, his ElecSword has a paralyzing effect but he rarely follows up. Watch out for the tworods because his Thunderbots can be redirected in a cross pattern if they touchthe rods.

-----------------

You win the ElecCross.

~~~~~r. Chapter 17: Moonstone hunt

The final piece of the puzzle is the moonstone. Go to Undernet 1 and talk tothe spike navi at the entrance then go to the gate. You need a password to getpast the gate to Undernet 2. The spike navi nearby gives you a hint on gettingthe password. The operator of one navi was arrested some time ago and the bestplace to the Punishment Room in Green Town Courthouse. The warden says that theprisoner has been rehabilitated and working near the ocean. Go to Seaside Townand you'll see a girl in uniform that was not there before near the toy shop.Talk to her till she gives you the password: Moneyhats. Return to the gate andMegaman gives the password.

Undernet 2----------Upon entering, Megaman is confronted by a gang of spike Navis who worship theCybeasts and try to awaken the one in Megaman but are stopped short by Dustman(Falzar)/Chargeman (Gregar). You go through a maze. Up the ramp and along theright path then swing around to the very left and go down the ramp and to anarea where there is free ground. Go up the ramp there and you should reach thevery east via teleporter where two spike navis are standing. The moonstone islocated along the invisible path but is within site. Jack out and go to CentralTown or exit the house (if you were jacked in there) to claim your victory anda HP Memory.

Boy, Megaman is now an instant celebrity if he wasn't already. TV commercialsand posters, etc. Talk to the 3 losers for some info on them. 2 are holdingclasses. Time for bed Lan. The mayor is up to no good and was behind the failedattempt to awaken the beast in Megaman and working with the WWW. Megaman's TVcommercial is on and he's embarrased. The phone rings. It's Mayl, Lan old mainsqueeeze. She saw the commercial and then she invites to ACDC to see the othersbut first...

~~~~~s1. Chapter 18a: Murder, Death, Kill (Erase em') - Gregar

You meet up with Dark Scythe in the Research Lab 2 in the Teachers Room'. He isa student of Dusk (operater of Shadowman). Log into the computer. You controlKillerman (Eraseman). Sneak upon the spotter when he is not looking and pressthe A button for an instant kill. If you are spotted you go to a net battle. If

Page 28: MEGAMAN BATTLE NETWORK 6 FAQ

you press the A button when not killing, you turn invisible but cannot move.The spotters can't see you though. Once all spotters are killed, you log out toface Killerman (Eraseman).

-----------------Boss Fight: Eraseman/KillermanElement: CursorWeak: WindHP: 800Attacks: Hell's Sickle (60 dmg), Misty Demon (30 dmg), Eraser's Deathbeam (100 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Eraseman/Killerman EXElement: CursorWeak: WindHP: 1200Attacks: Hell's Sickle (90 dmg), Misty Demon (50 dmg), Eraser's Deathbeam (170 dmg)

Boss Fight: Eraseman/Killerman SPElement: CursorWeak: WindHP: 1600Attacks: Hell's Sickle (120 dmg), Misty Demon (70 dmg), Eraser's Deathbeam (240 dmg)

~~~~~~~~~~~~~~~~~

Wind Chips are your friend and the best wind chip to use is the Tornado chip asthey hit up to 8 times for up to 320 damage per use or 640 if its following acounter hit. His Hell's Sickle range is the same as the Tornado's (strikes twocolumns ahead if him. Misty Demon's appear throughout the whole fight but take1 shot to get rid of. His most deadly attack is the Eraser's Death Beam whichscans the outer panels and if it touches you, you get zapped by the Death Beam.

-----------------

You win the KillerCross/EraseCross.

~~~~~s2. Chapter 18b: Choo Choo - Gregar

Meet Mr. Ferry in the Aquarium. Log into the vending machine and go to thecyberstation down the ramp. You se chargeman to transfer Progs from one stationto another. Move up and down to change tracks and pick up Progs n' avoid rocks.The first ride is easy, the second one adds Mettaurs to the fray, and the lastride requires the Crazy Locomotive move near the end. Piss off 4 prog and therides end prematurely so pick up all Progs and avoid rocks and mettaurs. Time to face Chargeman

Page 29: MEGAMAN BATTLE NETWORK 6 FAQ

-----------------Boss Fight: Chargeman Element: FireWeak: AquaHP: 1000Attacks: Volcano Charge (50 dmg), Panic Train (30 dmg), Crazy Locomotive (100 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Chargeman EXElement: FireWeak: AquaHP: 1500Attacks: Volcano Charge (80 dmg), Panic Train (50 dmg), Crazy Locomotive (150 dmg)

Boss Fight: Chargeman SPElement: FireWeak: AquaHP: 2000Attacks: Volcano Charge (160 dmg), Panic Train (100 dmg), Crazy Locomotive (300dmg)

~~~~~~~~~~~~~~~~~All attacks involve him using charging moves. That means if you put holes inthe field then he's doomed. he can't harm you. He may not look like it but fireis his element and that makes aqua his weakness. The best chip is the TrnArrowseries used at the very left which shoots more arrows. This works best if youcapture him with a starfish which is double damage to him already then followwith an electric attack for more double damage and stuns him too then finishwith a multi hitting Aqua Chip for a whole sequence of severe damage. VolcanoCharge shoots two fireballs at you. Panic Train attacks with accompanying cartsthat are made of wood and steel respectively. Crazy Locomotive is a directcharge.

-----------------

You win the ChargeCross.

~~~~~s3. Chapter 18c: Drill Time - Falzar

You meet up with Moliarty in the Research Lab 2 in the Teachers Room. Log into the computer. You control Groundman. Take Groundman to Central Area 2. The goalis to drill all the rocks before the dynamite explode. Press A next to a rockand a meter appears indicating how many rocks worth of drilling will you do ina line. Ex: there are 4 rocks (or 3 rocks with a gap within them containing noProgs) stop the meter at 4 (max) and you will drill all the rocks in that line.If you stopped at 3 then 3 out of 4 are drilled. Do not drill the Progs, they

Page 30: MEGAMAN BATTLE NETWORK 6 FAQ

waste your time limit. Press A to make them move. There are 35 rocks in CentralArea 2 and 40 in Central Area 1.

-----------------Boss Fight: GroundmanElement: BreakWeak: CursorHP: 1000Attacks: Drill Attacker (90 dmg), Ground Upper (60 dmg), Rock Crush Breaker (120 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Groundman EXElement: BreakWeak: CursorHP: 1500Attacks: Drill Attacker (150 dmg), Ground Upper (100 dmg), Rock Crush Breaker(200 dmg)

Boss Fight: Groundman SPElement: BreakWeak: CursorHP: 2000Attacks: Drill Attacker (230 dmg), Ground Upper (150 dmg), Rock Crush Breaker(300 dmg)

~~~~~~~~~~~~~~~~~

He is vulnerable to Cursor attacks and MachGun series chips will lead to hisdownfall especially when they autotrack him. If you nail him when he is in themiddle row, he'll take 4 hits and if its a counter hit, another Machgun willdo severe damage. Drill Attacker is a 3 row attack and one drill has his HPbelow it and takes damage. Ground Upper attacks your panel from underneath andsimilar to his MM&Bass counterpart's attack (which attacks from above in thatgame). rock Crush Breaker drops rocks on you if he reaches the left side.

-----------------

You win the GroundCross.

~~~~~s4. Chapter 18d: Eat my Dust

Meet Mr. Press at the Aquarium, you control Dustman. Find 2 Spike Navis inUndernet 2 and you suck up trash and cush explosives. Press A to suck up thetrash and press B to crush explosives. Once they are done, there is one morejob in Undernet 1.

-----------------Boss Fight: Dustman

Page 31: MEGAMAN BATTLE NETWORK 6 FAQ

Element: BreakWeak: CursorHP: 900Attacks: Dust Breaker (100 dmg), Scrap Reborn (50 dmg), Flying Dust (30 dmg)

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Dustman EXElement: BreakWeak: CursorHP: 1300Attacks: Dust Breaker (150 dmg), Scrap Reborn (80 dmg), Flying Dust (50 dmg)

Boss Fight: Dustman SPElement: BreakWeak: CursorHP: 1800Attacks: Dust Breaker (200 dmg), Scrap Reborn (110 dmg), Flying Dust (70 dmg)

~~~~~~~~~~~~~~~~~

Like Groundman, he to is weak against Cursor chips. He has different attacksbut fight him the same way you fought Groundman, the MachGun will pound his assif he's in the middle row for up to 4 hits. Dust Breaker pulls you in and triesto crush you within the arms. Scrap Reborn is a dashing punch that you usedwhen you controlled him and Flying Dust fires 3 column bits that can hit youup to three times.

-----------------

You win the DustCross.

~~~~~t. Chapter 19: Daddy's home

Off to ACDC where Lan's friends are waiting for him at the entrance. Speak tothe people in the neighborhood. The doghouse is still a jack-in point. Where isMs. Mari? She's surely woulda loved to see Lan. Once done, jack into the pinksquirrel in the park and speak to Roll, she sent a Prog on an errand but it gotlost. Megaman goes out to find it. It's locked behind a gate. Dex's the culpritso go to his space and get the key from the shogi piece and go back to the gateto free the prog and get the area pass. Return to Roll and it turns out thatthe AreaPass was a present for Megaman go between ACDC and Central City overthe net. Meet up with Roll, Gutsman, and Glide at Yai's space. Lan and Dex getready to netbattle but Blastman and Diveman barge in and kidnap Roll, Glide andGutsman. ACDC connects to Sky Area 2. make your way to Undernet 2 in the upperyellow area. Defeat the EX versions of Blastman and Diveman one after the otherand Circusman kidnaps Megaman.

~~~~~u. Chapter 20: Beast awaken

Page 32: MEGAMAN BATTLE NETWORK 6 FAQ

The WWW agents plan to branch off and turn on Baryl but Mach is still holdingon to his WWW ties and leaves. Yuika arrives and they plan to collaberate withthe cybeast worshippers. Lan gets a phone from Mick. Something bad is going onin Seaside as a navi using a copybot is wreaking havoc. Cybeast Megaman hasgone wild. Lan tries to stop Megaman to no avail but Iris arrives to the rescueagain. Lan is still puzzled about Iris. Iris has Lan keep calling Megaman'sname but Megaman escapes. Lan and the mayor get into an argument before thehooded man stops Lan from probably introducing the mayor's face to his fist andthe judge walks in. All 3 of them leave. Meet Mach in Sky Town above the areawhere the bridge used to be and he confesses to his crimes. He tells Lan thatMegaman is in the underground located in the big hole in Central Area 3. Itseems that Mach is caught in conflict between bring a teacher and being a WWWmember since he cares for the students he teaches. Use a Link Navi to reachthe hole and talk to the official navi. The Link Navi is not strong enough togo diwn there and you have to get the mayor, who is also the school principal,to release the seal. A security bot blocks your way to the principal's office.Talk to Mick and he'll create a diversion.

Run to the office and he mayor/principal and Blackbeard are conversion and Lanoverhears them. Blackbeard says a girl has put a rift in the plans. This shocksthe mayor as if he knows who she is (they are referring to Iris in case youhave forgotten). When they realize that Lan heard the whole thing, the mayorconfesses what he was up to and he tells of how the cybeasts came to existance.Gregar was created by bug data just like Gospel (of MMBN2) was. His grandfathercreated Falzar to combat the beast but something went wrong and the net was putin danger. The hooded man appears and it was none of than Eugene Chaud thewhole time. Mayor Cain and Blackbeard are arrested. Take a Link Navi and jumpdown the pit. Colonel notices you fall.

!!!!Ghost Hunting 3!!!!

You are on your own here since you basically got the hang of it earlier but wewill tell you your weapons.

underground 1: 4 knives, 6 swords, 4 axes, 6 gunsUnderground 2: 3 knives, 4 swords, 5 axes, 3 guns

One word of advice: Concentrate on getting rear attacks.

!!!!End Ghost Hunting!!!!

Megaman begs you to delete him then turns into his Cybeast form depending onthe version of the game you have. Have your best chips ready. Not because ofthis battle but for the next battle too as you'll see below.

*Gregar Version*

-----------------Boss Fight: GregarBeast MegamanElement: NoneWeak: None

Page 33: MEGAMAN BATTLE NETWORK 6 FAQ

HP: 900Attacks: Gregar Claw (60 dmg), Beast Claw-Buster (30-90 dmg), Thunder (30 dmg).

~~~~~~~~~~~~~~~~~Later on

Boss Fight: GregarBeast Megaman SPElement: NoneWeak: NoneHP: 1800Attacks: Gregar Claw (240 dmg), Beast Claw-Buster (120-360 dmg), Thunder (120 dmg), Beast Breath (300 dmg).

~~~~~~~~~~~~~~~~~

Megaman is a strategist even without Lan operating him and that is made fact byhim attacking with buster shots after stunning you via Thunder or Beast Claw.His SP version has a Beast Breath which is the same as the Great Fire attackthat you use in Heatbeast form. Stay on your toes and rely on wide attacks, theattacks that stun, and the ones that hit multiple times because this is goingto be a rough fight but it's not too hard. Watch for him to move 5 times thencounterattack.

*Falzar Version*

-----------------Boss Fight: FalzarBeast MegamanElement: NoneWeak: NoneHP: 800Attacks: Falzar Claw (240 dmg), Beast Claw-Buster (20-90 dmg), Aqua Needle (20 dmg), Mega Boomerang (40 dmg).

~~~~~~~~~~~~~~~~~Later on

Boss Fight: FalzarBeast Megaman SPElement: NoneWeak: NoneHP: 1600Attacks: Falzar Claw (160 dmg), Beast Claw-Buster (80-360 dmg), Aqua Needle (80 dmg), Mega Boomerang (160 dmg), Hawk Storm (240 dmg).

~~~~~~~~~~~~~~~~~

Just like GregarBeast Megaman, he moves 5 times before attacking. He shares theClaw Attacks and the buster shots upon stunning your navi. FalzarBeast relieson more elemental attacks like the Mega Boomerang and Aqua Needle. His SP formhas a Hawk Storm whid is a long T-shape attack (upgrade of Gyroman of MMBN5'sattack somewhat). Fight him like you fought GregarBeast Megaman.

Page 34: MEGAMAN BATTLE NETWORK 6 FAQ

-----------------

Megaman is okay but knocked out. Circusman arrives but is thwarted by a hoodednavi who is Protoman as expected. He heals Megaman but is injured along withyour Link Navi by Colonel. Megaman and Lan are reluctant to fight but they doso anyway.

-----------------Boss Fight: ColonelElement: NoneWeak: NoneHP: 1200Attacks: Screen Divide (80 dmg), Colonel Army (90 dmg), Induct Missile (50 dmg)Aspire Break (150 dmg).

~~~~~~~~~~~~~~~~~Later on

Boss Fight: Colonel EXElement: NoneWeak: NoneHP: 1600Attacks: Screen Divide (120 dmg), Colonel Army (150 dmg), Induct Missile (80 dmg), Aspire Break (220 dmg), Neo Screen Divide (150 dmg).

Boss Fight: Colonel SPElement: NoneWeak: NoneHP: 2000Attacks: Screen Divide (190 dmg), Colonel Army (210 dmg), Induct Missile (130 dmg), Aspire Break (350 dmg), Neo Screen Divide (240 dmg).

~~~~~~~~~~~~~~~~~

This battle is easier than you would think it is. His attacks are telegraphableand easy to avoid thanks to the flashing panels that flashes. To be safer, haveyour air shoes ready. Colonel Army sends a drone to shoot at Megaman in thesame row in Megaman's field. Screen Divide is a sideways V-shaped attack butalso is a diagnoal attack if you are in the back row. Induct Missile strikesthe panel you are on and the Aspire Break is meant to finish you off as he usesit when your HP is equal or lower to amount of damage it causes. The Neo ScreenDivide leaves to same panels on the middle left and middle right of the fieldand is shaped like a Z. Only EX and SP versions use this move.

-----------------

Colonel and Baryl accept defeat and leave. Wily puts his plans in motion.

~~~~~v. Chapter 21: The love you save

The ex-WWW members show up at Lan's school and ask where his "girlfriend" Iris

Page 35: MEGAMAN BATTLE NETWORK 6 FAQ

is. Lan refuses to tell them but after a brief torture, the ex-WWW realize thatLan doesn't know her whereabouts either. Mick and Tab get ready to fight butthey to are in danger. Iris shows up and the bots try to bumrush her but shemakes them stand down and voluntarity goes with the ex-WWW as their hostage.Lan wakes up and here's all about what happened. Tab speaks of a BBS located inUndernet 2. Lan sets off to save her. Head for the BBS but on the way, 5 SpikeNavis block your way. The battles are as followed in order of how you confrontthem.

#1: 3 MettaurSPs#2: 2 ArmadilSPs and a KilerEye SP#3: 2 PuffySPs and a PlsBulbSP#4: 2 HnyBmbrSPs and a KettleDX#5: OldStovSPs and 2 QuakerSPs

Check the post at the top and it turns out that the ex-WWW are at Sky Town. Gothere and head for the Heliport. Baryl is knocked out and Iris is out cold likesleeping beauty. The ex-WWW have officially rebeled. Mach shows up and knockVic and Ito the hell out. Mach tells Lan why he decided to join WWW. They hadsaved his daughter's life from an illness in the past and in college, he andBaryl were rivals in karate. Mach and Baryl leave while Lan carries Iris backto school. After speaking to Tab and Mick, the lovebirds speak again before Lanjoins up with Mick and Tab at the park. Navis walk in and say the expo is stillon. On home you go. Lan gets an email to invite people to the Expo.

~~~~~w. Chapter 22: Invitation and expo time

After school, invite Mick, Iris, and Tab to the Expo then jack in at home andin your ACDC mail, Ms. Mari emails you. Go to the ACDC Area and speak to Roll,Gutsman, and Glide and Protoman. Jack out and go to bed. The expo is now open.Dex, Yai, and Mayl surprise Lan in bed. ROFL! Lan almost pissed on himself.Talk to Haruka and meet everyone in the park.

Dex and Mick fight to a draw. Tab, Mick, Dex, Mayl, and Yai do their intros andLan walks to the park with Iris. Will Mayl be jealous...? Guess not! Enter theexpo, get the stamp card and check the pavillions. Enter the Central one. Sidenote: we even get to see Iris happy and laughing. It gets bad as Wily appearsand he was behind the whole Expo and he wants Megaman's cybeast and Iris. Howdoes Wily know her? The copybots take the form of Spike Navis and attack.Protoman saves Lan and Chaud arrives. Lan and Chaud return to Classroom 6-1.Mach saves them and tells of a hidden path in the principal's office. Head tothe principal's office and avoid the copybots. Pull a book in the bookcase andthe passage opens.

~~~~~x. Chapter 23: Scenarios revisited

You play old scenarios over again and they work the same way. For Seaside Area,the clues are

Director: doesn't have a clue

Page 36: MEGAMAN BATTLE NETWORK 6 FAQ

Shark: ChompClownfish: Sea Anenome

For the Burning comp: you defeat 3 ghosts in a net battle

The ones with netnavis are the same process and end with the fight with those3 bosses at the end of each one in EX mode.

~~~~~y. Chapter 24: Final Fight

Succeed and lan along with the ex-WWW are in trouble but saved by Gutsman, Rolland Glide via copybots. Protoman saves Mick and Tab's navis. Baryl opens thedoor and goes to fight Wily. Once you enter you can't save or turn back. Barylreveals that Wily raised him after his father died and created Colonel. Thelove tease sadly comes to a climax as Iris is revealed to have been a net navithat used a copybot the whole time. They were such a good couple too ;_; ;_;The cybeasts awaken in the copybots and trouble rages everywhere. Iris admitsthat Lan had changed her a lot. Once jacked in, run down the path quickly andhope you don't have any virus battles.

*Gregar Version*

-----------------Boss Fight: GregarElement: NoneWeak: NoneHP: 2500Attacks: Beast Pressure (180 dmg), Burning Breath (100 dmg), Lightning Breath(100 dmg), Gatling Tail (70 dmg), Beast Out Impact Claw-Fang (60-100 dmg).

~~~~~~~~~~~~~~~~~

Gregar does two Beast Pressures before he does his next attack. It's dangerousto attack with non-wide, non-autotarget attacks. As most attacks will hit youif you stand in front of him. If you must use these chips, wait for him to usethe Gatling Tail which provides a window of opportunity to strike with a PA.The Beast Out Impact Claw destroy the chips you plan to use if they hit youand his head takes damage if you attack it during the Fang Part. Since Gregaris big, he tends to take an additional hit from certain chips for double damageto him.

-----------------

*Falzar Version*

-----------------Boss Fight: FalzarElement: NoneWeak: NoneHP: 2000Attacks: Strike Feather (80 dmg), Beast Hurricane (150 dmg), Sonic Wave (100

Page 37: MEGAMAN BATTLE NETWORK 6 FAQ

dmg), Claw Shot (100 dmg), Firebird Breath (80 dmg).

~~~~~~~~~~~~~~~~~

Falzar moves around twice before howling and attacking. Most attacks shatterbarriers. Strike Feather adds the wind effect to push you backwards. The BeastHurricane destroys the chip you plan to use if it hits you. Falzar has no fieldso all ground chips, seed chips, and area steals won't work.

-----------------

The beasts are defeated. But the cybeast you fought ends up in Megaman again.Iris obviously was going to say "I love you" to Lan but stops and says it's nothing since she is a NetNavi. She and Colonel become one and explode to freeMegaman and destroy the Cybeast and help Megaman jack out. The place begins toblow up and Lan n' friends escape. Wily survive. Baryl is gone. Everyone gotto graduates. Mick has a crush on Ms. Mari. Mach walks in and his students arehappy. Everyone meets in front of Lan's house and they Lan introduces Megaman(using the copybot Iris used) as Hub. The kids talk about what they want to dowhen they grow up and Lan narrates the fate of everyone 20 years later. He andMayl had gotten married and they have a kid named Patch.

++++++++++++++++++++++++++++End of Game (and the series)+++++++++++++++++++++++

z. Bonus Chapter: Stuff to do after the end of the game and other side jobs.

Coming soon

-------------------------------------------------------------------------------VIII. CHIPS LIST

There are many chips to get in this game (200 Standard Chips, 60 Mega Chips and5 Mega Chips) for each version. There are some megachips that are Navi chips (5 of them are exclusive to Falzar and Gregar version each for library purposes but can be obtained as Secret Chips in the version it does not belong in the library. Also listed is the attributes, elemental effects, damage, memory, codes, panel needed for the chip to work, rarity, and where to gain them from.

Rarity Guide

* = Very Common** = Common*** = Moderate**** = Rare***** = Very RareU = Unique, can only get it once periodU+ = Unique can only get it once normally but can be obtained through trade

Glossary3CT = 3-Chip Trader10CT = 10-chip traderG/B/Y/PMD = Green/Blue/Yellow/Purple Mystery Data

Page 38: MEGAMAN BATTLE NETWORK 6 FAQ

NT = NumberTraderBGMD = Battle Green Mystey DataND = Net DealerBFD = Bug Frag DealerBFT = Bug Frag TraderCO = Chip OrderFZ/GG = in Falzar or Gregar only

Locations coming later.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++STANDARD CHIPS+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-------------------------------------------------------------------------------Chips List

There are many chips to get in this game (200 Standard Chips, 60 Mega Chips and5 Giga Chips) for each version. There are some megachips that are Navi chips (5 of them are exclusive to Gregar and Falzar version each for library purposesbut can be won as Secret Chips of the library in the version it does not belongand also listed are the attributes, elemental effects, damage, memory, codes, if a panel is needed for the chip to work, rarity.

Rarity Guide

* = Very Common** = Common*** = Moderate**** = Rare***** = Very RareU = Unique, can only get it once period

~~~~~a. Standard Chips

------------------S001: Cannon ------------------Code: A,B,C, *MB: 8Damage: 40 Element: NullPanel needed: NoRarity: *

Attributes: A big bang that attacks one enemy in front of you.

------------------S002: HiCannon------------------Code: L,M,NMB: 24

Page 39: MEGAMAN BATTLE NETWORK 6 FAQ

Damage: 100Element: NullPanel needed: No Rarity: **

Attributes: A big bang that attacks one enemy in front of you.

------------------S003: M-Cannon------------------Code: R,S,TMB: 38Damage: 180Element: NullPanel needed: No Rarity: ***

Attributes: A big bang that attacks one enemy in front of you.

------------------S004: Air Shot------------------Code: *MB: 6Damage: 20Element: WindPanel needed: No Rarity: **

Attributes: Pushes foe back a square and lauches objects on the field

------------------S005: Vulcan1------------------Code: B,D,S,*MB: 6Damage: 10 per hitElement: NullPanel needed: No Rarity: ***

Attributes: 3 Quick shots that also hits the panel behind target

------------------S006: Vulcan2------------------Code: D,F,L MB: 18Damage: 15 per hitElement: NullPanel needed: NoRarity: **

Page 40: MEGAMAN BATTLE NETWORK 6 FAQ

Attributes: 4 Quick shots that also hits the panel behind target

------------------S007: Vulcan3------------------Code: A,G,RMB: 30Damage: 20 per hitElement: NullPanel needed: No Rarity: ***

Attributes: 5 Quick shots that also hits the panel behind target

------------------S008: SuprVulc------------------Code: VMB: 75Damage: 20 per hitElement: NullPanel needed: No Rarity: ****

Attributes: 10 Quick shots that also hits the panel behind target

------------------S009: Spreadr1------------------Code: L,M,N,*MB: 30Damage: 60Element: NullPanel needed: No Rarity: *

Attributes: Damages the object and all panels surrounding it

------------------S010: Spreadr2------------------Code: A,B,C,*MB: 18Damage: 60Element: NullPanel needed: No Rarity: **

Attributes: Damages the object and all panels surrounding it

-------------------------------------------------------------------------------

Page 41: MEGAMAN BATTLE NETWORK 6 FAQ

IX. PROGRAM ADVANCES

When three of the same chip are selected in order of the way the chip code appears in the alphabet or a combination of 3 related chips with the same chipcode are selected in a certain order, you get to perform a one time only per turn move called a program advance. There are 30 program advances in total. Wewill describe the attributes in the same way we did the chips: damage andelemental effects. Note, the final PA was removed from the US and maybe EUROversion

------------------GigaCan1: Cannon A,B,CAttributes: Super powerful cannon blastElement: NullDamage: 300------------------GigaCan2: HiCannon L,M,NAttributes: Super powerful cannon blastElement: NullDamage: 400------------------GigaCan3: M-Cannon R,S,TAttributes: Super powerful cannon blastElement: NullDamage: 500------------------WideBrn1: FireBrn1 F,G,HAttributes: 7 panel flame attack that cracks panelsElement: FireDamage: 300------------------WideBrn2: FireBrn2 S,T,UAttributes: 7 panel flame attack that cracks panelsElement: FireDamage: 350------------------WideBrn3: FireBrn3 C,D,EAttributes: 7 panel flame attack that cracks panelsElement: FireDamage: 400------------------FlmHook1: FireHit1 D,E,FAttributes: 2 Firey Duo Fists attack the enemy fieldElement: FireDamage: 300------------------FlmHook2: FireHit2 R,S,TAttributes: 2 Firey Duo Fists attack the enemy fieldElement: FireDamage: 350------------------FlmHook3: FireHit3 A,B,C

Page 42: MEGAMAN BATTLE NETWORK 6 FAQ

Attributes: 2 Firey Duo Fists attack the enemy fieldElement: FireDamage: 400------------------PwrWave1: WaveArm1 E,F,GAttributes: A trio of shockwaves that piercesElement: NoneDamage: 400------------------PwrWave2: WaveArm2 L,M,NAttributes: A trio of shockwaves that piercesElement: NoneDamage: 500------------------PwrWave3: WaveArm3 R,S,TAttributes: 2 A trio of shockwaves that piercesElement: NoneDamage: 600

o---------------------o BEAST OUTo---------------------o

When in a battle after the part where the beasts are released, you will see anicon on the custom menu. Activating this will make Megaman go into Beast outmode and he is ready to dish out some damage. Once Beast Out wears off, Megamanwill be tired. Beasting Out while tired puts him in Super Beast mode. There isa major drawback to Super Beast. Once it wears off, Megaman will be exhaustedand slowly lose energy.

+Beast Out+

-Null chips do +30HP extra damage-Automatic SprArmor customization (Gregar)-Automatic Airshoes and Flotshoe customization (Falzar)-Chips will hit target automatically-left + B reflects attacks-Charge shot is a rapid-fire. Hold B to keep firing.-Hold A and release to do a wide + long slash

+Super Beast+

-Megaman is invincible-Megaman is uncontrollable-Null chips do double damage

o---------------------o CROSS FUSIONo---------------------o

Press Up in the custom menu to bring up possible crosses.

Page 43: MEGAMAN BATTLE NETWORK 6 FAQ

Gregar: Heat, Elec, Slash, Charge, EraseFalzar: Aqua, Tomahawk, Dust, Tengu, Ground

o---------------------o BEAST CROSSo---------------------o

Coming Soon

o---------------------o CUSTOMIZER PARTSo---------------------o Flat Programs

Air Shoes (white)Walk on broken panels and holes()()()(){}()() ()

AntiMagc (green)Press B when attacked to take no damage and retaliate with a shuriken {}() ()()()()()

AutoHeal (pink)Heals Megaman a little bit after battles {} () ()()()()

Battery (yellow)Attract Elec-Viruses () ()()(){}

Beat (blue)Opponents get hit by their own Mega or Giga Chips in Link Battles. ()()()(){}

Bodypack (pink)AirShoes, Flotshoe, SprArmor, and UnderSht in one ()()()()()() ()()()

Page 44: MEGAMAN BATTLE NETWORK 6 FAQ

()()(){}()()(){}

Bugstop (yellow)Removes all bugs from Bad Customization (){}()() ()(){}()

Bustpack (red)Increases Attack, Charge, and Speed by 3()(){}()()()()()()

Chpshufl (green)One-time reshuffling in the custom menu (){}()() ()()()()()()()()() (){}{}()

Collect (pink)Always get a chip when not in storyline battles()()(){}()() {}()

Custom1 (blue)The custom menu has an extra chip. (){}(){} ()()

Fish (blue)Attract Aqua-Viruses () ()()(){}

FlotShoe (pink)Walk on bad panels without being punished (){}()() (){}

Fstbarr (blue)Protection from one hit at the start of battle.{}(){}{}()()

Page 45: MEGAMAN BATTLE NETWORK 6 FAQ

Gigfldr1 (red)Can have an extra Giga chip in the custom menu () ()()(){}()()(){}

Humor (pink)Press L while offline for weak Megaman jokes()()(){}()

Jungle (green)Attract Wood-Viruses {}()()() {}

Megfldr1 (green)Can have an extra Mega chip in the Custom Menu {}()()() {}

Millions (red)Get Zenny from all GMDs()() (){}{}

Nmbropen (pink)10 chips in the custom menu()()()()()()()()()()()()()()()()()()()()()(){}()() OilBody (red)Attract Fire-Viruses () ()()(){}

Poem (yellow)Megaman tells poems ()()()(){}

Reflect

Page 46: MEGAMAN BATTLE NETWORK 6 FAQ

left + B creates a shield that sends a shockwave when it {}()()()()() {}

Rush (yellow)Invisible enemies are paralyzed in Link Battles{}() ()

Shield (blue)left + B blocks most attacks()(){}(){}

Slipunr (yellow)Hold B to run forward without stopping()(){}

Sneakrun (white)Less random battles ()()()() {}

Sprarmor (red)Don't flinch when hit ()()()(){}{}{}

Tango (green)Regain 300HP when low on health in the Link Battles()()() () ()()(){}

Undersht (white){}()

---

Plus Programs

Attack+1 (pink, blue, red)Increase Attack rating by 1()

Page 47: MEGAMAN BATTLE NETWORK 6 FAQ

()

AttckMax (red)Max Attack rating()()()()()(){}()

Charge+1 (white, pink, blue)Increase Charge rating by 1()

ChargMax (blue)Max Charge Rating (){}()()

Speed+1 (white, pink, green)Increase Speed rating by 1()

SpeedMax (green)Max Speed rating{}()()

HP+50 (white, pink, blue)Increase Max HP by 50()()

HP+100 (white, pink, blue)Increase Max HP by 100()()()()

HP+200 (white, yellow, blue)Increase Max HP by 200()()()()()()

HP+300 (white, pink, green)Increase Max HP by 300()()()()()()()

HP+400 (white, yellow, green)Increase Max HP by 400()()()()()()()()

HP+500 (white, pink)

Page 48: MEGAMAN BATTLE NETWORK 6 FAQ

Increase Max HP by 500()()()()()()()()()()

+Spinners+These allow you to rotate the programs to make them fit better. They are hiddenin different places though.

SpinRed, SpinGreen and Spin Yellow: Number Trader (read Number Trader below)SpinWhite: BMD in ACDCSpinPink: BMD in MrWeatherComp3SpinBlue: PMD in SkyArea1

+ExpMemry+Increases the size of the customizer (found in BMDs at JudgeTreeComp3 andLabsComp2).

o---------------------o KEY ITEMSo---------------------o Coming Soon

o---------------------o ENEMY LISTo---------------------o

------------------Mettaur Family - Null------------------These virus move up and down and fire shockwaves when level with Megaman or iftheir path is blocked. Some will hide under their helmets when its not their turn to attack since they like to take turns attacking Megaman.

Counterattack: When they are rearing back for a swing until the very start ofthe swing.

MettaurHP: 40Attacks (damage): Shockwave (10)Chips given: Rflectr1 A,C[FZ],P[GG]

Mettaur2HP: 80Attacks (damage): Shockwave (30)Chips given: Rflect2 B[GG],G[FZ],Y

Mettaur3HP: 120Attacks (damage): Shockwave (50), InvisiblChips given: Rflectr3 E[FZ],F[GG],O

MettaurSP

Page 49: MEGAMAN BATTLE NETWORK 6 FAQ

HP: 160Attacks (damage): Shockwave (70), Recov150Chips given: None

RareMettaurHP: 120Attacks (damage): Shockwave (50), Recov150Chips given: Rflectr1 *, Rflectr2 *

RareMettaur2HP: 180Attacks (damage): Shockwave + Poison panels (100), Invisibl, SanctuaryChips given: Rflectr3 *

------------------Trumpy Family - Null------------------They do not attack directly. They just play their tunes that affects eitherMegaman or its allies.

Counterattack: When they rear back all the way up to before they play theirtune.

TrumpyHP: 80Attacks (damage): Fanfare (invincible allies)Chips given: Fanfare P[GG],S[FZ],Z

TubyHP: 100Attacks (damage): Discord (confuses your Navi)Chips given: Discord A[FZ],G[GG],S

TrombyHP: 130Attacks (damage): Timpani (your Navi can't move)Chips given: Timpani I[GG],O[FZ],T

MuteAntHP: 160Attacks (damage): Silence (your Navi is blind)Chips given: Silence B[FZ],R[GG],W

XylobeHP: 220Attacks (damage): Horn (recover HP for allies)Chips given: None

TrumpySPHP: 260Attacks (damage): Fanfare (Invincible allies)Chips given: None

Page 50: MEGAMAN BATTLE NETWORK 6 FAQ

------------------Windbox Family - Null------------------Winboxes will blow you away and VaccuumFans will pull you in.

Counterattack: None

WindboxHP: 130Attacks (damage): WindChips given: Wind*

VacuumFanHP: 130Attacks (damage): VacuumChips given: Fan*

windbox2HP: 160Attacks (damage): WindChips given: Wind*

VacuumFan2HP: 160Attacks (damage): VacuumChips given:

RareboxHP: 190Attacks (damage): WindChips given: Wind*

------------------Swordy Family - Variable------------------They attack with either a WideSwrd or a LongSwrd depending on where you arestanding. Some have Fire attacks and some have Aqua attacks

Counterattack: When they raise their sword to attack till half swing.

SwordyHP: 90Attacks (damage): LongSwrd (30), WideSwrd (30), Area GrabChips given: LongSwrd H,L,S

Swordy2 (Fire)HP: 140Attacks (damage): LongSwrd (60), WideSwrd (60), Area GrabChips given: FireSwrd F,O[FZ],Z[GG]

Swordy3 (Aqua)

Page 51: MEGAMAN BATTLE NETWORK 6 FAQ

HP: 160Attacks (damage): LongSwrd (90), WideSwrd (90), Area GrabChips given: AquaSwrd A,I[GG],Y[FZ]

SwordySPHP: 200Attacks (damage): LongSwrd (120), WideSwrd (120), Area GrabChips given: None

RareSwordy2 (Fire)HP: 160Attacks (damage): LongSwrd (80), WideSwrd (80), Area GrabChips given: FireSwrd F

RareSwordy3 (Aqua)HP: 220Attacks (damage): LongSwrd (150), WideSwrd (150), Area GrabChips given: AquaSwrd A

------------------Armadill Family - Null------------------When level with your Navi, they perform a rolling attack in a straight linecalled the Arma Crush.

Counterattack: The moment they begin to curl up.

ArmadillHP: 100Attacks (damage): Arma Crush (20)Chips given: IronShl1 J,K,L

Armadil2HP: 130Attacks (damage): Arma Crush (70)Chips given: IronShl2 C,D,E

Armadil3HP: 160Attacks (damage): Arma Crush (120)Chips given: IronShl3 L,M,N

ArmadilSPHP: 190Attacks (damage): Arma Crush (150)Chips given: None

RareArmadilHP: 160Attacks (damage): Arma Crush (70)Chips given: IronShl1 J, IronShl2 C

Page 52: MEGAMAN BATTLE NETWORK 6 FAQ

RareArmadil2HP: 100Attacks (damage): Arma Crush (180)Chips given: IronShl2 C, IronShl3 L

------------------Bighat Family - Null------------------They toss Flash Bombs into your area. If not destroyed in time, they'll affectyour Navi depending on the type of Bighat. The damage given only applies if theFlash Bomb lands on your Navi. Wind attacks knock their shades off and they'llend up throwing Flash Bombs in their area instead and affect their allies.

Counterattack: During throwing animation or shortly after the bomb is thrown.

BighatHP: 100Attacks (damage)/effect: Flash Bomb (30)/Stun Chips given: FlshBom1 J,L[GG],Q

Bighat2HP: 150Attacks (damage)/effect: Flash Bomb (50)/BlindChips given: FlshBom2 G[GG],K,R[FZ]

Bighat3HP: 200Attacks (damage)/effect: Flash Bomb (80)/Confuse Chips given: FlshBom3 H[GG],P[FZ],S

BighatSPHP: 250Attacks (damage)/effect: Flash Bomb (100)/Stun Chips given: None

RareBighatHP: 170Attacks (damage)/effect: Flash Bomb (50)/Stun Chips given: FlshBom2 G[GG],R[FZ]

RareBighat2HP: 270Attacks (damage)/effect: Flash Bomb (120)/Stun Chips given: FlshBom3 S

------------------Catack Family - Null------------------

Catacks slowly move forward. Whenever they reach a panel, they'll stop and firea blast that damages all back panels. They can steal your panels too.

Page 53: MEGAMAN BATTLE NETWORK 6 FAQ

Counterattack: As long as the guy in the tank is out of the hatch.

CatackHP: 130Attacks (damage): Tank Cannon (70) Chips given: TankCan1 A,G[GG],R[FZ]

CateenHP: 160Attacks (damage): Tank Cannon (100) Chips given: TankCan2 L,S[GG],V[FZ]

CatpultHP: 220Attacks (damage): Tank Cannon (150) Chips given: TankCan3 B,M[FZ],P[GG]

CatackSPHP: 260Attacks (damage): Tank Cannon (200) Chips given: None

RareCatackHP: 200Attacks (damage): Tank Cannon (130) Chips given: TankCan2 L

RareCatack2HP: 280Attacks (damage): Tank Cannon (200) Chips given: TankCan3 B

------------------Cragger Family - Null------------------They take half damage from Non-Break attacks. In fact, they die upon being hitwith Break-element attacks. They use a Golem Punch that cracks all panels inyour column adjacent to where you stand.

Counterattack: When the punch is about to come out.

CraggerHP: 120Attacks (damage): Golem Punch (50) Chips given: GolmHit1 I[FZ],K[GG],Y

MetlCrgrHP: 160Attacks (damage): Golem Punch (120) Chips given: GolmHit2 D[FZ],P[GG],U

Bigcrggr

Page 54: MEGAMAN BATTLE NETWORK 6 FAQ

HP: 200Attacks (damage): Golem Punch (200) Chips given: GolmHit3 H,M[GG],V[FZ]

CraggerSPHP: 240Attacks (damage): Golem Punch (220) Chips given: None

RareCraggerHP: 200Attacks (damage): Golem Punch (150)Chips given: GolmHit2 D[FZ],P[GG]

RareCraggerHP: 240Attacks (damage): Golem Punch (220) Chips given: GolmHit3 M[GG],V[FZ]

------------------Darkmech Family - Null------------------Darkmechs have two attacks. One is a thunder ball that paralyzes and the otherone is a frontal sword attack.

Counterattack: beginning of Thunder Ball attack and during its entire swordattack.

DarkmechHP: 180Attacks (damage): Thunder Ball (10), Machine Sword (100)Chips given: MchnSwrd H[FZ],L[GG],Q

ElecmechHP: 240Attacks (damage): Thunder Ball (10), Machine Sword (120)Chips given: ElemSwrd J[GG],M[FZ],U

DoommechHP: 270Attacks (damage): Thunder Ball (10), Machine Sword (150)Chips given: AssnSwrd N[FZ],R[GG],Q

DarkmechSPHP: 300Attacks (damage): Thunder Ball (10), Machine Sword (180)Chips given: None

RaremechHP: 240Attacks (damage): Thunder Ball (10), Machine Sword (140)Chips given: ElemSwrd J[GG],M[FZ]

Page 55: MEGAMAN BATTLE NETWORK 6 FAQ

Raremech2HP: 300Attacks (damage): Thunder Ball (10), Machine Sword (200)Chips given: AssnSwrd N[FZ],R[GG]

------------------Fgtrplne Family - Null------------------These guys fly through your area and when they return to their side, they firein an S-pattern and eventually hit every panel.

Counterattack: when they start to fire up to the first two panels.

FgtrplneHP: 140Attacks (damage): Air Raid (20)Chips given: AirRaid1 G[GG],K,R[FZ]

Fgtrpln2HP: 180Attacks (damage): Air Raid (40)Chips given: AirRaid2 O[GG,T[FZ],Y

Fgtrpln3HP: 250Attacks (damage): Air Raid (60)Chips given: AirRaid3 N[GG],U[FZ],Z

FgtrplnSPHP: 280Attacks (damage): Air Raid (80)Chips given: None

RareplaneHP: 210Attacks (damage): Air Raid (60)Chips given: AirRaid1 G[GG],R[FZ],AirRaid2 O[GG,T[FZ]

Rareplane2HP: 310Attacks (damage): Air Raid (100)Chips given: AirRaid2 O[GG],T[FZ],AirRaid3 N[GG],U[FZ]

------------------Gunner Family - Null------------------Gunners will target you when you become level with them. A crosshair will formand the gunner will fire.

Counterattack: At the beginning of the attack.

Page 56: MEGAMAN BATTLE NETWORK 6 FAQ

GunnerHP: 60Attacks (damage): Machine Gun (10)Chips given: MachGun1 A,R[FZ],T[GG]

ShooterHP: 140Attacks (damage): Machine Gun (30)Chips given: MachGun2 E,G[FZ],S[GG]

SniperHP: 220Attacks (damage): Machine Gun (50)Chips given: MachGun3 B,F[GG],M[FZ]

GunnerSPHP: 250Attacks (damage): Machine Gun (70)Chips given: None

RareGunnerHP: 180Attacks (damage): Machine Gun (40)Chips given: MachGun2 G[FZ],S[GG]

------------------Kettle Family - Null------------------These viruses need their temperature raised to 100 degrees in order to defeatthem. Upon explosion they'll blow up in a spread-style aqua explosion. They'llalso jump into the panel you currently stand and do the same attack too. In theHeatman challenge, only the Fire attacks affect them.

Kettle (Heatman)Attacks: Splasher Can (100)Chips given: None

KettleAttacks: Splasher Can (150)Chips given: LilBolr1 F[FZ],K[GG],L

SuprketlAttacks: Splasher Can (200)Chips given: LilBolr2 E[GG],M[FZ],V

KettleDXAttacks: Splasher Can (250)Chips given: LilBolr3 G[GG],S[FZ],Z

KettleSPAttacks: Splasher Can (100)Chips given: None

Page 57: MEGAMAN BATTLE NETWORK 6 FAQ

------------------Nghtmare Family - Null------------------Nghtmares move three times before attacking with a WideSwrd attack. They canonly be harmed with Sword-element attacks after they fully form. Sometimes theywill attack from behind.

Counterattack: During swing and shortly thereafter.

NghtmareHP: 100Attacks (damage): Black Sword (40)Chips given: SumnBlk1 E[FZ],I[GG],P

BlckmareHP: 140Attacks (damage): Black Sword (60)Chips given: SumnBlk2 H[FZ],O,P[GG]

DarkmareHP: 180Attacks (damage): Black Sword (100)Chips given: SumnBlk3 W[FZ],Y[GG],Z

NghtmareSPHP: 220Attacks (damage): Black Sword (120)Chips given: None

NghtrareHP: 180Attacks (damage): Black Sword (80)Chips given: SumnBlk2 H[FZ],V[GG]

Nghtrare2HP: 260Attacks (damage): Black Sword (120)Chips given: SumnBlk3 W[FZ],Y[GG]

------------------Quaker Family - Null------------------Quakers leap into the air and attack with shockwaves when they hit the ground.Higher level ones add a stun effect.

Counterattack: When they are about to jump.

QuakerHP: 80Attacks (damage): Shockwave (20)Chips given: WaveArm1 E,F,G

Page 58: MEGAMAN BATTLE NETWORK 6 FAQ

ShakerHP: 110Attacks (damage): Shockwave (30)Chips given: WaveArm2 L,M,N

BreakerHP: 200Attacks (damage): Shockwave (100)Chips given: WaveArm3 R,S,T

QuakerSPHP: 230Attacks (damage): Shockwave (120)Chips given: None

RarequakerHP: 150Attacks (damage): Shockwave (50)Chips given: WaveArm1 G, WaveArm2 L

Rarequaker2HP: 260Attacks (damage): Shockwave (120)Chips given: WaveArm2 L, WaveArm3 R

------------------Snakearm Family - Null------------------Snakearms dive in and out of panels before diving at you from a random panel.

Counterattack: While its head is out of the ground during its attack.

SnakearmHP: 130Attacks (damage): Jumping Worm (60)Chips given: SandWrm1 A[GG],G[FZ],L

Snakear2HP: 170Attacks (damage): Jumping Worm (80)Chips given: SandWrm2 B[GG],R[FZ],Y

Snakear3HP: 250Attacks (damage): Jumping Worm (140)Chips given: SandWrm1 A[GG],G[FZ],L

SnakearSPHP: 280Attacks (damage): Jumping Worm (170)Chips given: None

Page 59: MEGAMAN BATTLE NETWORK 6 FAQ

RareSnakeHP: 200Attacks (damage): Jumping Worm (100)Chips given: SandWrm1 A[GG],G[FZ],SandWrm2 B[GG],R[FZ]

RareSnake2HP: 280Attacks (damage): Jumping Worm (180)Chips given: SandWrm3 B[GG],R[FZ],SandWrm3 H[GG],S[FZ]

------------------Piranha Family - Aqua------------------Piranhas send recticles down each row. Should a recticle touch you then all ofthe Piranhas will shoot a trident arrow at you simultaneously.

Counterattack: When they open their mouths to attack till the arrow reaches upto two panels.

PiranhaHP: 70Attacks (damage): Triple Arrow (20)Chips given: TrnArrw1 A,F,K

Piranha2HP: 120Attacks (damage): Triple Arrow (40)Chips given: TrnArrw2 G,M[GG],W[FZ]

Piranha3HP: 150Attacks (damage): Triple Arrow (up to 180)Chips given: TrnArrw3 M[GG],S[FZ],Y

PiranhaSPHP: 180Attacks (damage): Triple Arrow (up to 240)Chips given: None

RarePiranhaHP: 140Attacks (damage): Triple Arrow (up to 180)Chips given: TrnArrw1 A, TrnArrw2 G

RarePiranha2HP: 210Attacks (damage): Triple Arrow (up to 300)Chips given: TrnArrw2 G, TrnArrw3 M[GG],S[FZ]

------------------Puffy Family - Aqua

Page 60: MEGAMAN BATTLE NETWORK 6 FAQ

------------------Puffy start off as calm little fish who shoot only one spike at a time. Whenhit, they expand and shoot two spikes at the same time. Another hit will expandthem to maximum size and they will shoot three spikes at a time.

Counterattack: When they contract and lasts until they shortly after they shoota spike.

PuffyHP: 80Attacks (damage): Puffy Shot (10)Chips given: AquaNdl1 C,J[FZ],P[GG]

Puffy2HP: 120Attacks (damage): Puffy Shot (30)Chips given: AquaNdl2 F[GG],K,T[FZ]

Puffy3HP: 200Attacks (damage): Puffy Shot (80)Chips given: AquaNdl3 A,L[FZ],U[GG]

PuffySPHP: 80Attacks (damage): Puffy Shot (100)Chips given: None

RarePuffyHP: 170Attacks (damage): Puffy Shot (50)Chips given: AquaNdl1 C, AquaNdl2 F[GG],T[FZ]

RarePuffy2HP: 170Attacks (damage): Puffy Shot (50)Chips given: AquaNdl2 F[GG],T[FZ], AquaNdl3 A

------------------Starfish Family - Aqua------------------Starfish spit a string of three bubbles each time. They will turn when levelwith your column and if it his you, you'll be trapped in the bubble for otherviruses to attack you easier.

Counterattack: When rearing back to attack up until the formation of the firstbubble.

StarfishHP: 60Attacks (damage): Air Bubble (20)Chips given: Bblstar1 B[FZ],E[GG],T

Page 61: MEGAMAN BATTLE NETWORK 6 FAQ

Starfsh2HP: 120Attacks (damage): Air Bubble (40)Chips given: Bblstar2 C[GG],L[FZ],V

Starfsh3HP: 210Attacks (damage): Air Bubble (100)Chips given: Bblstar3 G[GG],R[FZ],S

StarfshSPHP: 240Attacks (damage): Air Bubble (120)Chips given: None

RareStarfishHP: 180Attacks (damage): Air Bubble (60)Chips given: Bblstar1 B[FZ],E[GG], Bblstar C[GG],E[FZ]

RareStarfish2HP: 240Attacks (damage): Air Bubble (120)Chips given: Bblstar2 C[GG],E[FZ], Bblstar3 G[GG],R[FZ]

------------------Killreye Family - Electric------------------Killreyes send out a small dot which is actually a sensor that tries to spot aNavi that is directly across or diagonal to it. If a Navi is spotted then it'llfire a long electric beam.

Counterattack: When its eye is closed.

KillereyeHP: 100Attacks (damage): Killer's Eye (50)Chips given: Sensor1 J[GG],O[FZ],W

DemoneyeHP: 150Attacks (damage): Killer's Eye (100)Chips given: Sensor2 N[FZ],U[GG],Y

JokereyeHP: 190Attacks (damage)/effect: Killer's Eye (150)/stunChips given: Sensor3 I,K[GG],Q[FZ]

KillreyeSPHP: 230

Page 62: MEGAMAN BATTLE NETWORK 6 FAQ

Attacks (damage): Killer's Eye (200)Chips given: None

RareKillreyeHP: 170Attacks (damage): Killer's Eye (120)Chips given: Sensor1 J[GG],O[FZ], Sensor 2 N[FZ],U[GG]

RareKillereye2HP: 250Attacks (damage): Killer's Eye (250)Chips given: Sensor 2 N[FZ],U[GG],Sensor3 I

------------------Pulsbulb Family - Electric------------------Pulsbulbs are protected by a shell when not attacking. Only Break-elements canharm them at this time. When level, they will rush in and before a T-shapedattack. You can attack them when they raise their shell up to attack.

Counterattack: When their shell is raised before attacking.

PulsbulbHP: 120Attacks (damage): Elec Pulse (40)Chips given: ElcPuls1 J,L[GG],S[FZ]

Plsbulb2HP: 160Attacks (damage): Elec Pulse (80)Chips given: ElcPuls2 A[FZ],E[GG],J

Pulsbulb3HP: 200Attacks (damage)/effect: Elec Pulse (130)/BlindChips given: ElcPuls3 A[FZ],J,S[GG]

PlsbulbSPHP: 240Attacks (damage): Elec Pulse (150)Chips given: None

RarePlsbulbHP: 180Attacks (damage): Elec Pulse (120)Chips given: ElcPuls1 L[GG],S[FZ], ElcPuls2 A[FZ],E[GG]

RarePlsbulb2HP: 120Attacks (damage): Elec Pulse (40)Chips given: ElcPuls2 A[FZ],E[GG], ElcPuls3 A[FZ],S[GG]

Page 63: MEGAMAN BATTLE NETWORK 6 FAQ

------------------Scarcrow Family - Electric------------------Scarcrows powerup (and fully heal) with a lightning bolt then shot a lightningbeam straight foward.

Counterattack: When the bolt is being shot.

ScarcrowHP: 100Attacks (damage): Doll Thunder (30)Chips given: DolThdr1 A[GG],E[FZ],Q

Scrcrow2HP: 140Attacks (damage): Doll Thunder (60)Chips given: DolThdr2 C[GG],L[FZ],P

Scrcrow3HP: 180Attacks (damage): Doll Thunder (80)Chips given: DolThdr3 B[GG],R[FZ],V

ScrcrowSPHP: 220Attacks (damage): Doll Thunder (100)Chips given: None

RarecrowHP: 180Attacks (damage): Doll Thunder (70)Chips given: DolThdr1 A[GG],E[FZ], DolThdr2 C[GG],L[FZ]

Rarecrow2HP: 220Attacks (damage): Doll Thunder (110)Chips given: DolThdr2 C[GG],L[FZ], DolThdr3 B[GG],R[FZ]

------------------Champy Family - Fire------------------Champys warp into the panel in front of you when level and perform an uppercutcallled the Fire Punch. Stronger ones will follow with a straight jab.

Counterattack: During the the windup after teleporting in front of you. Nailthem as soon as you become level with them for an easy counterhit.

ChampyHP: 60Attacks (damage): Fire Punch (20)Chips given: Firehit1 D,E,F

Page 64: MEGAMAN BATTLE NETWORK 6 FAQ

ChumpyHP: 120Attacks (damage): Fire Punch (30)Chips given: Firehit2 R,s,T

ChimpyHP: 60Attacks (damage): Fire Punch (up to 40)Chips given: Firehit3 A,B,C

ChampySPHP: 220Attacks (damage): Fire Punch (up to 160)Chips given: None

RareChampyHP: 150Attacks (damage): Fire Punch (up to 60)Chips given: Firehit1 D, FireHit2 R[GG],S[FZ]

RareChampy2HP: 250Attacks (damage): Fire Punch (up to 180)Chips given: Firehit2 R[GG],S[FZ], FireHit3 A

------------------Drgn Family - Fire (attack elements vary)------------------Drgns start by just warping into random panels. It will attack by slitheringdown your column and going up the next one. Wood ones turn the panel to grassand the water ones turn panels to ice. Despite the element of their attacks,they are all fire-elemental

Counterattack: during the entire downward motion of its attack.

ErthDrgnHP: 200Attacks (damage): Dragon Lord (100)Chips given: HeatDrgn G[GG],R[FZ],T

ThdrdrgnHP: 230Attacks (damage)/effect: Dragon Lord (120)/stunChips given: ElecDrgn G[GG],R[FZ],T

WatrDrgnHP: 260Attacks (damage): Dragon Lord (170)Chips given: AquaDrgn H[FZ],P[GG],S

WoodDrgnHP: 200

Page 65: MEGAMAN BATTLE NETWORK 6 FAQ

Attacks (damage): Dragon Lord (190)Chips given: WoodDrgn G[GG],T[FZ],V

HakuryuHP: 250Attacks (damage): Dragon Lord (150)Chips given: HeatDrgn G[GG],R[FZ], AquaDrgn H[FZ],P[GG]

KokuryuHP: 300Attacks (damage): Dragon Lord (200)Chips given: ElecDrgn G[GG],R[FZ], WoodDrgn G[GG],T[FZ]

------------------Hntdcndl Family - Fire------------------Hntdcnds heat up four panels in your area. They are immune to Fire attacks anduse a Wind-element attack puts out their fire and thus they cannot attack you.Any fire-attacks will relight them and let them attack again.

Counterattack: When they are about to unleash their flames.

HntdcndlHP: 150Attacks (damage): Burn Square (50)Chips given: BurnSqr1 H[GG],P,V[FZ]

Hntdcdl2HP: 200Attacks (damage): Burn Square (80)Chips given: BurnSqr2 D,M[FZ],T[GG]

Hntdcdl3HP: 240Attacks (damage): Burn Square (130)Chips given: BurnSqr3 E[FZ],O[GG],Z

HntdcdlSPHP: 280Attacks (damage): Burn Square (150)Chips given: None

RareHntdcdlHP: 200Attacks (damage): Burn Square (100)Chips given: BurnSqr1 H[GG],V[FZ], BurnSqur2 D

RareHntdcdl2HP: 280Attacks (damage): Burn Square (150)Chips given: BurnSqr2 D, BurnSqr3 E[FZ],O[GG]

Page 66: MEGAMAN BATTLE NETWORK 6 FAQ

------------------Oldstov Family - Fire------------------Oldstov viruses move around alot and attack with a flamethrower. Some can evencrack panels.

Counterattack: When its shaking before attacking

OldStovHP: 80Attacks (damage): Hell's Burner (20)Chips given: FireBrn1 F,G,H

OldHeatrHP: 120Attacks (damage): Hell's Burner (40) + panels crackChips given: FireBrn2 S,T,U

OldBurnrHP: 180Attacks (damage): Hell's Burner (80)Chips given: FireBrn3 C,D,E

OldStovSPHP: 230Attacks (damage): Hell's Burner (100)Chips given: None

RareOldStovHP: 180Attacks (damage): Hell's Burner (60), Area GrabChips given: FireBrn1 F,*, FireBrn2 S

RareOldStov2HP: 250Attacks (damage): Hell's Burner (100), Area GrabChips given: FireBrn2 T, FireBrn3 C

------------------BombCorn Family - Wood------------------Bombcorns move back and forth launching Popbombs when they reach the left side.Objstructions prevent them from attacking.

Counterattack: When they puff up until they start spitting.

BombCornHP: 140Attacks (damage): Popbomb (up to 90)Chips given: CornSht1 J,K,L

MegaCorn

Page 67: MEGAMAN BATTLE NETWORK 6 FAQ

HP: 180Attacks (damage): Popbomb (up to 180)Chips given: CornSht2 C,D,E

GigaCornHP: 240Attacks (damage): Popbomb (up to 300)Chips given: CornSht3 P,Q,R

BombCornSPHP: 270Attacks (damage): Popbomb (up to 360)Chips given: None

RareCornHP: 140Attacks (damage): Popbomb (up to 210), Area GrabChips given: CornSht1 J,L[GG], CornSht2 C[FZ],D[GG]

RareCorn2HP: 270Attacks (damage): Popbomb (up to 390), Area GrabChips given: CornSht2 C[FZ],D[GG], CornSht3 P[FZ],R[GG]

------------------HonyBmbr Family - Wood------------------HonyBmbrs shoot swarms of bees at you when shot. They will try to track youdown for a short while.

HonyBmbrHP: 130Attacks (damage): Risky Honey (25)Chips given: RskyHny1 B[FZ],G[GG],S

HnyBmbr2HP: 170Attacks (damage): Risky Honey (50)Chips given: RskyHny2 C[GG],R[FZ],V

HnyBmbr3HP: 210Attacks (damage): Risky Honey (100)Chips given: RskyHny3 A[FZ],D[GG],M

HnyBmbrSPHP: 250Attacks (damage): Risky Honey (125)Chips given: None

RareHnyBmbrHP: 200

Page 68: MEGAMAN BATTLE NETWORK 6 FAQ

Attacks (damage): Risky Honey (75)Chips given: RskyHny1 B[FZ],G[GG], RskyHny2 C[GG],R[FZ]

RareHnyBmbr2HP: 250Attacks (damage): Risky Honey (125)Chips given: RskyHny2 C[GG],R[FZ], RskyHny3 A[FZ],D[GG]

------------------Shrubby Family - Wood------------------Shrubbys spit out logs down the row. Some will spit logs that are two rows wideand each log can be destroyed with certain attacks.

Counterattack: When they swell up up until they spit out the log.

ShrubbyHP: 100Attacks (damage): Rolling Log (20), Area GrabChips given: RingLog1 I[FZ],K[GG],P

Shrubby2HP: 160Attacks (damage): Rolling Log (70), Area GrabChips given: RingLog2 E[FZ],Q[GG],Z

Shrubby3HP: 210Attacks (damage): Rolling Log (100), Area GrabChips given: RingLog3 F[FZ],N[GG],W

ShrubbySPHP: 240Attacks (damage): Rolling Log (120), Area GrabChips given: None

RareShrubbyHP: 180Attacks (damage): Rolling Log (90), Area GrabChips given: RingLog1 I[FZ],K[GG], RingLog2 E[FZ],Q[GG]

RareShrubby2HP: 100Attacks (damage): Rolling Log (20), Area grabChips given: RingLog2 E[FZ],Q[GG], RingLog3 F[FZ],N[GG]

o---------------------o UPGRADESo---------------------o Coming Soon

o---------------------o

Page 69: MEGAMAN BATTLE NETWORK 6 FAQ

NUMBER TRADERo---------------------o

71757977 AirWheel3 O 51702791 AquaMan * 69544569 BambooLance * 24616497 BlastMan * 97049899 BlizzardBall H 28271002 Body Pack (Pink NCP) 19790420 Buster Pack (Red NCP) 92070765 ChargeMan * 51378085 CircleGun V 44892547 ColonelArmy * 23722234 CountBomb3 M 38116449 DeathMatch * 32310827 DiveMan * 60884138 DrillArm M 79814666 DustMan * 30424514 ElecMan * 08789369 ElementWrap * 45566783 Full Energy SubChip 39345472 Full Energy SubChip 87341489 Get "Full Energy" 04789479 Get "Unlocker" 54654618 Get NCP "HP+300" 10414878 GroundMan * 14212857 GunDelSol3 W 12404002 HeatMan * 49951337 HP+100 (White NCP) 08749780 HP+400 (Green NCP) 55031325 HP+500 (White NCP) 84387543 KillerMan * 68008194 Lock Enemy SubChip 37495453 Lock Enemy SubChip 16336487 Lock Enemy SubChip 98766899 Lock Enemy SubChip 88674125 MegaBoomerang M 70741543 Program for Beat 32132348 Program for Rush 12046210 Rapid MAX (Green NCP) 59485971 Receive an Untrap subchip 94305487 Receive ChargeMAX Navi Cust program 24823665 Receive HP+200 Navi Cust program 37889678 Receive HP+50 Navi Cust program 09256524 Receive SpinGreen 77837421 Receive SpinRed 41976910 Receive SpinYellow 75641392 Recovery300 Y 15511679 Shinobi Dash SubChip 74198795 Shinobi Dash SubChip 79459146 Shinobi Dash SubChip 55910601 SlashMan *

Page 70: MEGAMAN BATTLE NETWORK 6 FAQ

69548756 Tango Support (Green NCP) 00297421 TenguMan * 67520179 TomahawkMan * 97403000 Uninstall G 04789479 Unlocker SubChip 41161139 Unlocker SubChip 82564319 Unlocker SubChip 99910954 Unlocker SubChip 09000465 Untrap SubChip 22812406 Untrap SubChip

o---------------------o COMPRESSIONo---------------------oTo compress program pieces in the navi customizer, open up the navi customizerscreen, and highlight the piece you wish to shrink. Hold Right on the D-pad andpress the corresponding set of buttons to shrink the piece. To decompress the piece, repeat the process.

ARBABRRBAL Compress AirShoes BRBBBBBARR Compress BatteryMode ALABBAAABA Compress Collector's Eye LBBRBAALRR Compress Custom1 RALLAABRBA Compress Custom2 BLBRLLLABA Compress GigaFolder1 ARAABARRBA Compress I'm Fish ALARBRARLB Compress JungleLand BLALBRALBA Compress KawarimiMagic(AntiDmg) ARLALALLAB Compress MegaFolder1 LALRBLRLRA Compress MegaFolder2 AAALAABLRA Compress NumberOpening LRABARBBLR Compress OilBody LAABRRLRLR Compress Reflect BBBABBAARB Compress ShinobiDash ABLLAALRBA Compress SuperArmor RRALLRAABB Compress UnderShirt LBRBABLBAL Compresses AttackMAX LRBBALRABA Compresses BeatSupport RLABLRLAAB Compresses BodyPack BAABBBALBA Compresses BoosterPack AAABRLBAAL Compresses BugStopper LLALLBABBB Compresses ChargeMAX BBARABLARR Compresses First Barrier RALABLBBRB Compresses Float Shoes ABLRRBRLBA Compresses FolderBack1 BBARBLARBL Compresses FolderBack2 LLABLBABLL Compresses HumorSense RBARALBBBL Compresses Millionaire AALABRALBA Compresses RapidMAX BABARRLLAB Compresses RathmicalPoem RLBAABALLR Compresses RushSupport RRABLRARLA Compresses Search Shuffle

Page 71: MEGAMAN BATTLE NETWORK 6 FAQ

BBBAABAABB Compresses SelfRecovery RBBBAAABRL Compresses Shield ALAAALLABR Compresses SlipRunner BRBRRABBRA Compresses TangoSupport

o---------------------o CREDITSo---------------------oCapcom - making the gameGameFAQs - posting this FAQCybertic Dragon, defalj2331, th3l3fty, Chivaro, Lilchao, Zanza27, ForteGSOmega,MegaMagnetMan - compression and lottery codes

o---------------------o CONTACT MEo---------------------oazulfria[at]hotmail[dot]com [at] = @ and [dot] = .Don't want any email bots.

Thank you for reading