MEAGv45 Sample Chars

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    Tolman (Tom) Greenthumb, Jr.

    Race: Hobbit

    Profession: Scout

    Nickname: Tom

    Livelihood/Specialization: Finder of lost objects and people.

    Special Ability: He can sense the direction to items or people that have been well-described to him. Also,

    he has the natural ability of Hobbits to resist magic at a level higher than otherwise expected.

    Special Item: A Magic Dagger that was part of his payment for finding a lost will in Brandy Hall in

    Buckland.

    Negative Trait: He is afraid of lightning storms ever since hearing about his father's death by lightning.

    Home: The Greenthumb familysmial(Hobbit hole) in Bree Hill.

    Family: Sister, Lily Greenthumb. Their uncle Holfast Bunce and his family. Holfast is the Sheriff of Bree.

    Their father, Tolman Sr., was an itinerate minstrel who was very unusual for a Hobbit in that he

    regularly traveled far and wide across NW Middle-earth. He would even accompany Gandalf the Wizard

    on some of his travels. One day, when Tom and Lily were still young, Gandalf brought their father's

    body back to Bree for burial. Tom Senior had been killed by lightning. Their mother, Rose, kept the

    family running, with both Tom Jr. and Lily pitching in as best they could. Rose passed away last year,

    but Tom and Lily had already established their own roles in Bree society and, after a period of mourning,

    have taken to their professions with a renewed vigor.

    Friends:

    Glain Longstride (Dwarf). At the Prancing Pony, Glain once lost a letter of introduction to the

    Elves of Rivendell that would allow him to sell his family's goods there. Tom was able to find

    the document in short order.

    Rilwen (Half-Elf). On one of her trips to the Bree area, she lost a family ring somewhere near a

    stream behind Bree Hill. About dawn, Tom came by on an early hike to Archet and was soon

    able to find it for her.

    Galfaroth (Human and Ranger of the North). In the forest near Bree, Galfaroth, who normally

    shuns contact with the people of Bree, had lost a boot to a thieving racoon. The situation struck

    Galfaroth as incredibly funny and was laughing helplessly when Tom came by. Tom easily

    retrieved the boot. Galfaroth set aside his misgivings and became a good friend to Tom. They

    will often meet at a clearing in the Chetwood to exchange news and share a smoke of pipeweed. Alaric (Human). A Riverman, he and his people trade goods up and down the Brandywine

    river. Once, near Buckland, Alaric's mother lost a valuable penknife. Tom happened to be in

    Buckland and Alaric asked for Tom's help. Tom found the penknife had been take by a large

    crow to the roof of Buck Hall. Alaric later decided to branch out the family business by taking

    some goods to Bree to trade and Tom was kind enough to introduce Alaric around.

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    MEAG Character Sheet

    Character Name _____ Tolman (Tom) Greenthumb ____________ Race _ Hobbit ____ Profession __ Scout ___________

    Hair_Blond_ Eyes_Blue/Grey Height_3.5'__ Weight___80__ Encumbrance Limit__24___ Alignment_Good/Neutral_______

    Stats and Skills: Specialization: _ Tracker - (+1) Tracking(Perception)

    ____________________________________________

    Base Stats: Stat + Skill + Special = Total ____________________________________________

    ____________________________________________

    Strength [_-2_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Agility [_+3_] + NA + [____________________] = [____] ____________________________________________

    Intelligence [_+0_] + NA + [___ +3 vs. Magic ______] = [____] Special Ability: _[1] Finding (Dowsing) - _ can feel

    _ the direction to a well described person or object ___

    Movement [_-1_] + NA + [____________________] = [____] _ within (Perception X 300')____________________

    [2] Magical Resistance - (+3) Intelligence when _____

    Defense [_+1_] + NA + [____________________] = [____] _ resisting Spells or Enchantments ________________

    ____________________________________________

    Endurance [_40_] + NA + [____________________] = [____] ____________________________________________

    Skills: Stat + Skill + Special = Total Special Item: _ Magic Dagger - (+1) MeOB & MiOB

    ____________________________________________

    Melee OB [_-3_] + [_+2_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    Missile OB [_+1_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    General [_-1_] + [_+1_] + [____________________] = [____] ____________________________________________

    Subterfuge [_+1_] + [_+1_] + [____________________] = [____] Negative Trait: ______________________________

    _ Astraphobia Fear of lightning storms (his father ___

    Perception [_+1_] + [_+1_] + [____________________] = [____] _ was killed by lightning) _______________________

    ____________________________________________

    Magical [_-3_] + [_-2_] + [____________________] = [____] ____________________________________________

    Endur. Damage Taken Mana Points (5 x Magical Bonus) Total XP = Spent + Earned

    [______|____________________] [_N/A__|____________________] [________] = [______] + [_____]

    Native Language Trade Language Rank Trade Language Rank Trade Language Rank Trade Language Rank

    [_Westron_____|X|X] [______________|__|__] [______________|__|__] [______________|__|__] [______________|__|__

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    Equipment:

    Armor DB Subt Move Magic Notes Encum Price

    Staff ______________ [_+2_] [_--_] [_--_] [_--_] Not vs. Missile Weapons _______________________________[_--_] [____]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    Weapon Type Init MeOB MiOB AD Range Notes Encum Price

    Staff ______________ [_2h_] [_+1_] [_+0_] [_--_] [_-2_] [_--_] _______________________________________[__2_] [_--_]

    Magic* Dagger ______[_1h_] [_-1_] [_+0*] [_+0*] [_-1_] [_50'] _______________________________________[__1_] [_--_]

    Sling ______________[_1h_] [_-2_] [_--_] [_+0_] [_+0_] [100'] Can be used with a shield __________________[__0_] [_--_]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    Miscellaneous:

    Item Notes Encum Price

    Std. Clothes ________ Normal clothing for temp range 85 to 55 F _______________________________________[_---_] [_--_]

    Cloak _____________ Keeps clothes dry in wet or snowy weather ________________________________________ [__1_] [_--_]

    Belt _______________ Holds one-handed weapons and pouches ___________________________________________[_---_] [_--_]

    Pouch (2)___________ Holds up to 30 sling pellets or 3 different types of herbs ready for use____________________[__0_] [_--_]

    Sling Pellets________ Lead pellets (30)______________________________________________________________[__2_] [_--_]

    Bedroll ____________ Oiled ground cloth plus blankets, needed for healing rest _____________________________ [__4_] [_--_]

    Backpack __________ Can only carry normal Encumbrance without a backpack ____________________________[__1_] [_--_]

    Water Skin _________ One day's water per skin carried _________________________________________________ [__4_] [_--_]

    Camping Basics _____ Flint, steel, tinder, cup, knife, etc., allows prep of food - good for one day only_____________[__1_] [_--_]

    Lockpicks __________ Picking Locks or Disarming Traps without proper tools is at (-2) Subterfuge _______________[__1_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Herbs______________ (3) Arroweed, (3) Hart's Glory, (3) Sarah's Root ____________________________________[__0_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    Coinage: ______________________________________________________ Encumbrance Limit: [____] Totals: [____] [____]

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    Skill Group Maneuvers:

    [____] Melee OB Skill Group [____] Missile OB Skill Group [____] General Skill Group

    [____] Unarmed Combat [____] Bows [_X__] Climbing

    [_X__] Knives [____] Crossbow [____] Riding

    [____] Swords [_X__] Sling [____] Swimming

    [____] Axe/Mace/Hammer [_X__] Knives [____] Jumping

    [____] Spear/Polearm [____] Axe/Hammer [____] Cooking

    [_X__] Staff (w/ automatic parry) [____] Spear [____] First Aid/Herbal Healing

    [____] Parry (w/ trained weapons) [_X__] Pitch (stones, grapnels, etc.) [____] Trade/Craft ________________

    [____] Dual Attack (w/ trained weapons) [____] Ranged Spell Attack [____] Trade/Craft ________________

    [____] Subterfuge Skill Group [____] Perception Skill Group [____] Magical Skill Group

    [_X__] Stalk/Hide [_X__] Spot Traps/Hidden [_X__] Read Runes/Script

    [_X__] Pick Locks [____] Naturalism [____] Cast Spells*

    [____] Pick Pockets [_+1_] Tracking [____] Sense Magic Objects/Beings

    [_X__] Disarm/Set Traps [____] Persuasion [____] Sense Magic Spells

    [____] Forgery [____] Detect Lies [____] Alchemy (Potions, etc.)

    [____] Trickery [____] Weather Sense [____] Enchantment (Scrolls, etc.)

    [____] Art/Music [_X__] Navigation/Orienteering

    Notes: Only Read Runes/Script and Alchemy can be used if a Characters Magical Skill Group bonus is less than +1.* Cast Spells can only be used if a Characters Magical Skill Group bonus is +1 or higherat Character Creation.

    Potions Learned:

    Item Healing Prep Price Notes[__] Wolfwort 1 +1 2c Leathery leaves; also speeds healing by 2x for four hours[__] Fishfeather 2 +1 2c Feathery plumes[__] Arroweed 3 +0 6c Triangular seeds; also neutralizes any animal venom[__] Hart's Glory 4 -1 1s Thin petals; also speeds healing by 2x for eight hours[__] Nightrod 6* -2 3s Small cones; * restores Mana Points instead of Endurance[__] Stagberry 6 -3 25c Bitter berries; also speeds healing by 3x for eight hours[__] Snowbane 8 -2 8c Fleshy leaves[__] Gemberry 12 -3 3s Bright red berries; also neutralizes any plant poison[__] Athelas 18 -4 5s (aka Kingsfoil); also cures any disease (natural or magical)

    [__] Queensfan NA -5 20g Gold leaves; one leaf sets Damage = Endurance, even if dead (< one day)[__] Sarah's Root NA -2 6c Small bulb; when eaten, one prepared bulb equals a full day's rations[__] Aule's Boon NA -3 3s Bitter leaf; tea gives +1 Strength (plus Me OB & General) Bonus for two hours[__] Goodwort NA -2 4c Small seeds; tea gives +1 General bonus for 1D3 hours[__] Bright Eyes NA -2 1s Blue petals; tincture gives +2 Perception Bonus in darkness for four hours[__] Celandine -10 -3 5c Sap; on a sharp weapon it adds +10 Additional Damage to the attack (once/dose)[__] Snakeroot NA -2 1s Root extract; ingested it causes an "Attack" of 2D6+2 (no DB) each of 2D3 hours[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________

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    MEAG Character Sheet

    Character Name ______ Lily Greenthumb _________________ Race _ Hobbit ____ Profession ___ Scout _____________

    Hair_ Brown _Eyes_ Blue __ Height_ 3' __ Weight_ 60 __ Encumbrance Limit_ 15 __ Alignment_ Good/Neutral __

    Stats and Skills: Specialization: _ Gardener - (+1) to growing herbs

    __ and vegetables, and identifying them in the wild, __

    Base Stats: Stat + Skill + Special = Total __ and (+1) Cooking(General) __________________

    ___________________________________________

    Strength [_-3_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Agility [_+4_] + NA + [____________________] = [____] ____________________________________________

    Intelligence [_+0_] + NA + [ +3 Memory & vs. Magic] = [____] Special Ability: _[1] Eidetic Memory - (+3) Intell. __

    _ when trying to remember something she has seen.

    Movement [_-1_] + NA + [____________________] = [____] ____________________________________________

    _[2] Magic Resistance - (+3) Intell. when resisting ___

    Defense [_+2_] + NA + [____________________] = [____] _ magic spells or enchantments __________________

    ____________________________________________

    Endurance [_40_] + NA + [____________________] = [____] ____________________________________________

    Skills: Stat + Skill + Special = Total Special Item: _ Magic Sling - (+1) MiOB __________

    ____________________________________________

    Melee OB [_-4_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    Missile OB [_+2_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    General [_-2_] + [_+2_] + [____________________] = [____] ____________________________________________

    Subterfuge [_+2_] + [_+1_] + [____________________] = [____] Negative Trait: _ Brontophobia Fear of loud

    __ noises, especially thunder (her father was killed

    Perception [_+1_] + [_+1_] + [____________________] = [____] __ by lightning) ___________________________

    ____________________________________________

    Magical [_-3_] + [_-2_] + [____________________] = [____] ____________________________________________

    Endur. Damage Taken Mana Points (5 x Magical Bonus) Total XP = Spent + Earned

    [______|____________________] [______|____________________] [________] = [______] + [_____]

    Native Language Trade Language Rank Trade Language Rank Trade Language Rank Trade Language Rank

    [_Westron ____|X|X] [______________|__|__] [______________|__|__] [______________|__|__] [______________|__|__

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    Equipment:

    Armor DB Subt Move Magic Notes Encum Price

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    Weapon Type Init MeOB MiOB AD Range Notes Encum Price

    Dagger ____________ [_1h_] [_-1_] [_-1 ] [_-1 ] [_-1_] [_50'] _______________________________________[__1_] [_--_]

    Magic* Sling _______ [_1h_] [_-2_] [_--_] [_+1*] [_+0_] [100'] Can be used with a shield __________________[__0_] [_--_]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    Miscellaneous:

    Item Notes Encum Price

    Std. Clothes ________ Normal clothing for temp range 85 to 55 F _______________________________________[_---_] [_--_]

    Cloak _____________ Keeps clothes dry in wet or snowy weather ________________________________________ [__1_] [_--_]

    Belt _______________ Holds one-handed weapons and pouches ___________________________________________[_---_] [_--_]

    Pouch (2)___________ Holds up to 30 sling pellets or 3 different types of herbs ready for use____________________[__0_] [_--_]

    Sling Pellets________ Lead pellets (30)______________________________________________________________[__2_] [_--_]

    Bedroll ____________ Oiled ground cloth plus blankets, needed for healing rest _____________________________ [__4_] [_--_]

    Backpack __________ Can only carry normal Encumbrance without a backpack ____________________________[__1_] [_--_]

    Water Skin _________ One day's water per skin carried _________________________________________________ [__4_] [_--_]

    Camping Basics _____ Flint, steel, tinder, cup, knife, etc., allows prep of food - good for one day only_____________[__1_] [_--_]

    Scribe's Kit_________ Ink, pens and nibs in a wooden box, plus a few sheets of parchment in a leather folder________[__1_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Herbs______________ (3) Arroweed, (3) Hart's Glory, (3) Sarah's Root ____________________________________[__0_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Coinage: ______________________________________________________ Encumbrance Limit: [____] Totals: [____] [____]

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    Skill Group Maneuvers:

    [____] Melee OB Skill Group [____] Missile OB Skill Group [____] General Skill Group

    [____] Unarmed Combat [____] Bows [____] Climbing

    [_X__] Knives [____] Crossbow [____] Riding

    [____] Swords [_X__] Sling [____] Swimming

    [____] Axe/Mace/Hammer [_X__] Knives [____] Jumping

    [____] Spear/Polearm [____] Axe/Hammer [_+1_] Cooking

    [____] Staff (w/ automatic parry) [____] Spear [_X__] First Aid/Herbal Healing

    [____] Parry (w/ trained weapons) [____] Pitch (stones, grapnels, etc.) [_+1_] Trade/Craft _- Gardener _____

    [____] Dual Attack (w/ trained weapons) [____] Ranged Spell Attack [____] Trade/Craft ________________

    [____] Subterfuge Skill Group [____] Perception Skill Group [____] Magical Skill Group

    [_X__] Stalk/Hide [_X__] Spot Traps/Hidden [_X__] Read Runes/Script

    [____] Pick Locks [_X__] Naturalism [____] Cast Spells*

    [____] Pick Pockets [____] Tracking [____] Sense Magic Objects/Beings

    [_X__] Disarm/Set Traps [____] Persuasion [____] Sense Magic Spells

    [_X__] Forgery [____] Detect Lies [____] Alchemy (Potions, etc.)

    [____] Trickery [____] Weather Sense [____] Enchantment (Scrolls, etc.)

    [_X__] Art/Music [____] Navigation/Orienteering

    Notes: Only Read Runes/Script and Alchemy can be used if a Characters Magical Skill Group bonus is less than +1.* Cast Spells can only be used if a Characters Magical Skill Group bonus is +1 or higherat Character Creation.

    Potions Learned:

    Item Healing Prep Price Notes[__] Wolfwort 1 +1 2c Leathery leaves; also speeds healing by 2x for four hours[__] Fishfeather 2 +1 2c Feathery plumes[__] Arroweed 3 +0 6c Triangular seeds; also neutralizes any animal venom[__] Hart's Glory 4 -1 1s Thin petals; also speeds healing by 2x for eight hours[__] Nightrod 6* -2 3s Small cones; * restores Mana Points instead of Endurance[__] Stagberry 6 -3 25c Bitter berries; also speeds healing by 3x for eight hours[__] Snowbane 8 -2 8c Fleshy leaves[__] Gemberry 12 -3 3s Bright red berries; also neutralizes any plant poison[__] Athelas 18 -4 5s (aka Kingsfoil); also cures any disease (natural or magical)

    [__] Queensfan NA -5 20g Gold leaves; one leaf sets Damage = Endurance, even if dead (< one day)[__] Sarah's Root NA -2 6c Small bulb; when eaten, one prepared bulb equals a full day's rations[__] Aule's Boon NA -3 3s Bitter leaf; tea gives +1 Strength (plus Me OB & General) Bonus for two hours[__] Goodwort NA -2 4c Small seeds; tea gives +1 General bonus for 1D3 hours[__] Bright Eyes NA -2 1s Blue petals; tincture gives +2 Perception Bonus in darkness for four hours[__] Celandine -10 -3 5c Sap; on a sharp weapon it adds +10 Additional Damage to the attack (once/dose)[__] Snakeroot NA -2 1s Root extract; ingested it causes an "Attack" of 2D6+2 (no DB) each of 2D3 hours[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________

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    GalfarothRace: Dunadan Human.

    Profession: He is a Ranger, and a Ranger of the North.

    Nickname: His nickname is Galfar.

    Livelihood/Specialization: Though his regular mission is to patrol the area around Bree, hes occasionallyassigned to deliver urgent messages between Ranger commanders due to his skill at Riding and traveling long

    distances in a short time.

    Special Ability: Galfar has an especially keen eye for weather changes and forecasts.

    Special Item: As one of the Rangers of the North, hes been presented with a seven-pointed silver star cloak pin

    as token of his authority and duty, and a grey Rangers cloak of fine Dunedain workmanship.

    Negative Trait: The local Bandit King is hunting him. Thus it's dangerous to be in his company for long.

    Home: Galfar has no real home as he spends most of his time on patrol or carrying messages. He has claim ofhospitality at any Ranger safe-house or fort.

    Family: His father, Harathorn, is also still a Ranger (near Fornost) and the two occasionally meet when timeallows. His mother passed away several years ago. His sister, Marinwe, is a Seer for the Dunedain, but issequestered with the rest of the Seers at their Orders secret location somewhere along the Blue River valley. He

    also has a few aunts, uncles and cousins scattered about Eriador, but rarely gets to see them anymore.

    Friends: Outside of family and other Rangers, Galfar deliberately tries to keep his distance from other people,as to better fade into the background and so that few people will take notice of his arrivals and departures.Tolman the Hobbit is a rare exception (see below).

    Galfaroth, son of Harathorn, proudly follows in the family tradition of service in the Rangers of the North. Aswith all Rangers, he fosters the image of a nearly-wild outlander to prevent anyone from prying too closely intohis business. In general, the Rangers in this part of the Third Age give the image of a clan of people who maketheir living preying on bandits and outlaws. This predator among predators image causes them to be barelytolerated in most civilized areas and the Rangers prefer it that way as it allows them to perform their duty withminimal interference.

    Pursuing his role as a taciturn Ranger avoided by the Bree-landers, he actively sought to prevent anacquaintance between himself and the outgoing Hobbit, Tolman (Tom). As an appointed guardian of the FreePeoples inhabiting the lands that once comprised Arnor, Galfaroth routinely faces rabid beasts, Orcs, banditsand other nasties roaming the wilds north, east and south of Bree-land. He can be a dangerous person withwhom to spend time, since his foes often seek vengeance. Luck, and Toms gregarious personality, conspiredagainst Galfaroths reticence.

    Early one morning, just outside of Bree, the Ranger lost his left boot to an overly bold racoon. The furry banditfled out of sight while his victim hopped up and down cursing and laughing. Tom, out for a dawn stroll, cameupon Galfaroth in his comical plight. Finding the racoons den was not difficult, nor was persuading it torelinquish the boot. Galfaroth, however, abandoned his reserved demeanor (its hard to remain dignified after

    being discovered helpless with laughter) and consented to smoke a bowl of pipeweed with Tom. Since then, thetwo will often meet by a wild apple tree in a clearing of the Chetwood to exchange news. At Galfaroths requestTom has been careful not to let anyone else know the true purpose of the Rangers.

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    MEAG Character Sheet

    Character Name ___ Galfaroth __________________________ Race __ Human ____ Profession __ Ranger ____________

    Hair_Black _ Eyes_ Grey _ Height_ 6' __ Weight_ 170 _ Encumbrance Limit__ 42 ___ Alignment_ Good/Lawful _______

    Stats and Skills: Specialization: _ Courier - ____________________

    __(+1) Riding(General)_and____________________

    Base Stats: Stat + Skill + Special = Total __(+10) Endurance for calculating long distance travel

    ____________________________________________

    Strength [_+2_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Agility [_+1_] + NA + [____________________] = [____] ____________________________________________

    Intelligence [_+0_] + NA + [____________________] = [____] Special Ability: _ Weather Eye: _________________

    __(+1) Weather Sense(Perception) _______________

    Movement [_+0_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Defense [_+0_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Endurance [_45_] + NA + [____________________] = [____] ____________________________________________

    Skills: Stat + Skill + Special = Total Special Item: ________________________________

    _[1] Ranger Star Pin - (+1) DB (& credentials) _____

    Melee OB [_+0_] + [_+1_] + [____________________] = [____] _[2] Ranger Cloak - (+1) Stalk/Hide(Subterfuge)____

    ____________________________________________

    Missile OB [_-1_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    General [_+0_] + [_+1_] + [____________________] = [____] ____________________________________________

    Subterfuge [_-1_] + [_+1_] + [____________________] = [____] Negative Trait: _ Enemy local Bandit King_____

    ____________________________________________

    Perception [_-1_] + [_+2_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    Magical [_-1_] + [_-2_] + [____________________] = [____] ____________________________________________

    Endur. Damage Taken Mana Points (5 x Magical Bonus) Total XP = Spent + Earned

    [______|____________________] [______|____________________] [________] = [______] + [_____]

    Native Language Trade Language Rank Trade Language Rank Trade Language Rank Trade Language Rank

    [_ Westron ____|X|X] [_ Sindarin _____|X|__] [______________|__|__] [______________|__|__] [______________|__|__

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    Equipment:

    Armor DB Subt Move Magic Notes Encum Price

    Leather ____________[_+1_] [_-1_] [_+0_] [_+0_] ___________________________________________________[ (20)] [_--_]

    Ranger Star pin______[_+1_] [_+0_] [_+0_] [_+0_] ___________________________________________________[__0_] [_--_]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    Weapon Type Init MeOB MiOB AD Range Notes Encum Price

    Bow ______________ [_2h_] [_+0_] [_--_] [_+0_] [_+0_] [100'] Can be used from horseback, w/ belt quiver ___[__1_] [_--_]

    Longsword _________ [_1h_] [_+2_] [_+0_] [_--_] [_+2_] [_--_] Carried on the back _______________________[__4_] [_--_]

    _________________[_2h_] [_+2_] [_+1_] [_--_] [_+2_] [_--_] When used with two hands _________________[_ --_] [_--_]

    Dagger ____________ [_1h_] [_-1_] [_-1_] [_-1_] [_-1_] [_50'] _______________________________________[__1_] [_--_]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    Miscellaneous:

    Item Notes Encum Price

    Std. Clothing _______ Protects from exposure from 85 to 55F___________________________________________[_--_] [_--_]

    Cloak _____________ Keeps clothes dry in wet or snowy weather, special Ranger grey cloak ___________________[__1 ] [_--_]

    Belt _______________ Holds one-hand weapons and pouches ready for use _________________________________[_--_] [_--_]

    Bedroll ____________ Oiled ground cloth plus blankets; needed for healing rest _____________________________[__4_] [_--_]

    Backpack __________ Can only carry normal Encumbrance without a backpack ____________________________[__1_] [_--_]

    Water Skin _________ One day's water per skin carried (about 2 quarts) ____________________________________[__4_] [_--_]

    Camping Basics _____ Flint, steel, tinder, cup, knife, etc., allows prep of food - good for one day only _____________[__1_] [_--_]

    Quiver ____________ Holds up to 24 arrows, on belt ___________________________________________________[__1_] [_--_]

    Arrows ____________ Arrows (24) _________________________________________________________________[__2_] [_--_]

    Pouch _____________ Carries up to three different types of herbs ready for use _______________________________[__0_] [_--_]

    Rope ______________ 30' of strong rope that will hold up to 400 Encumbrance Units __________________________[__5_] [_--_]

    Grapnel ___________ Attached to a rope, it's used to snag objects for retrieval or anchor the rope for climbing ______[__3_] [_--_]

    Food ______________ Wrapped trail rations; these rations will keep for several weeks, (7) days _________________[__7_] [_--_]

    __________________ ___________________________________________________________________________ [____] [___]

    __________________ ___________________________________________________________________________ [____] [___]

    Riding Horse _______ Mv(+5), DB(+2), End(60); can carry 400 Encum. Units _______________________________[(1200)] [--_]

    Saddle and Tack _____ Equipment necessary to ride or pack a horse or pony _________________________________[_15_] [_--_]

    Fodder ____________ (3) days; Stretch to 2X days if grazed for three hrs/day ________________________________[_30_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Herbs _____________ Arroweed (3), Sarah's Root (3), Athelas (1) ________________________________________[__0_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Coinage: ______________________________________________________ Encumbrance Limit: [____] Totals: [____] [____]

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    Skill Group Maneuvers:

    [____] Melee OB Skill Group [____] Missile OB Skill Group [____] General Skill Group

    [____] Unarmed Combat [_X _] Bows [_X _] Climbing

    [_X__] Knives [____] Crossbow [_+1_] Riding

    [_X__] Swords [____] Sling [____] Swimming

    [____] Axe/Mace/Hammer [____] Knives [____] Jumping

    [____] Spear/Polearm [____] Axe/Hammer [____] Cooking

    [____] Staff (w/ automatic parry) [____] Spear [____] First Aid/Herbal Healing

    [_X__] Parry (w/ trained weapons) [____] Pitch (stones, grapnels, etc.) [____] Trade/Craft ________________

    [____] Dual Attack (w/ trained weapons) [____] Ranged Spell Attack [____] Trade/Craft ________________

    [____] Subterfuge Skill Group [____] Perception Skill Group [____] Magical Skill Group

    [_X__] Stalk/Hide (+1 w/ Ranger Cloak) [_X__] Spot Traps/Hidden [_X__] Read Runes/Script

    [____] Pick Locks [____] Naturalism [____] Cast Spells*

    [____] Pick Pockets [_X__] Tracking [____] Sense Magic Objects/Beings

    [_X__] Disarm/Set Traps [____] Persuasion [____] Sense Magic Spells

    [____] Forgery [____] Detect Lies [____] Alchemy (Potions, etc.)

    [____] Trickery [_+1_] Weather Sense [____] Enchantment (Scrolls, etc.)

    [____] Art/Music [_X__] Navigation/Orienteering

    Notes: Only Read Runes/Script and Alchemy can be used if a Characters Magical Skill Group bonus is less than +1.* Cast Spells can only be used if a Characters Magical Skill Group bonus is +1 or higherat Character Creation.

    Potions Learned:

    Item Healing Prep Price Notes[__] Wolfwort 1 +1 2c Leathery leaves; also speeds healing by 2x for four hours[__] Fishfeather 2 +1 2c Feathery plumes[__] Arroweed 3 +0 6c Triangular seeds; also neutralizes any animal venom[__] Hart's Glory 4 -1 1s Thin petals; also speeds healing by 2x for eight hours[__] Nightrod 6* -2 3s Small cones; * restores Mana Points instead of Endurance[__] Stagberry 6 -3 25c Bitter berries; also speeds healing by 3x for eight hours[__] Snowbane 8 -2 8c Fleshy leaves[__] Gemberry 12 -3 3s Bright red berries; also neutralizes any plant poison[__] Athelas 18 -4 5s (aka Kingsfoil); also cures any disease (natural or magical)

    [__] Queensfan NA -5 20g Gold leaves; one leaf sets Damage = Endurance, even if dead (< one day)[__] Sarah's Root NA -2 6c Small bulb; when eaten, one prepared bulb equals a full day's rations[__] Aule's Boon NA -3 3s Bitter leaf; tea gives +1 Strength (plus Me OB & General) Bonus for two hours[__] Goodwort NA -2 4c Small seeds; tea gives +1 General bonus for 1D3 hours[__] Bright Eyes NA -2 1s Blue petals; tincture gives +2 Perception Bonus in darkness for four hours[__] Celandine -10 -3 5c Sap; on a sharp weapon it adds +10 Additional Damage to the attack (once/dose)[__] Snakeroot NA -2 1s Root extract; ingested it causes an "Attack" of 2D6+2 (no DB) each of 2D3 hours[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________

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    Glain Longstride

    Race: Dwarf

    Profession: Warrior

    Nickname: (none)

    Livelihood/Specialization: Trader of goods all over northern Eriador. He's also a fairly good metalsmith

    in his own right.

    Special Ability: He's especially adept at all forms of negotiation (rare among Dwarves). He also has the

    legendary Dwarven resistance to magic and enchantments.

    Special Item: A Magic Battleaxe from his combat arts teacher. It was presented when he finally defeated

    his teacher in a full-contact sparring match.

    Negative Trait: Cannot show mercy to bandits, since his father was nearly killed in a bandit attack.

    Home: Merlost, in the Blue Mountains (NW of the Shire)

    Family: Mother, Lis, and father, Gralin. Both live in Merlost and rarely leave anymore.

    Friends:

    Tom and Lily Greenthumb (Hobbits). Tom helped Glain find a letter of introduction to

    Rivendell that had become misplaced at the Prancing Pony. Tatharina (Human). When the orphan Tatharina lost her guardian and teacher, Eliana, in an

    accident at a castle north of Bree, Glain (who was there trading goods) offered to transport her

    to Bree so she could live with Fanuira (who had been a teacher to Eliana years ago). As

    Tatharina grew up and became good friends of Tom and Lily, too, the four would get together

    and visit whenever Glain was in town.

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    MEAG Character Sheet

    Character Name ___ Glain Longstride ___________________ Race _ Dwarf _____ Profession __ Warrior ____________

    Hair_ Brown _ Eyes__ Brown _ Height_ 4.5' _ Weight_ 160 _ Encumbrance Limit_ 56 __ Alignment_ Good/Neutral ___

    Stats and Skills: Specialization: _ Trader/Traveller - ______________

    _(+10) Endurance for calculating long distance travel

    Base Stats: Stat + Skill + Special = Total ____________________________________________

    ____________________________________________

    Strength [_+2_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Agility [_+0_] + NA + [____________________] = [____] ____________________________________________

    Intelligence [_+0_] + NA + [_(+3) vs. Magic _______] = [____] Special Ability: ______________________________

    _[1] Negotiation - (+1) Persuasion(Perception) ______

    Movement [_+0_] + NA + [____________________] = [____] ____________________________________________

    _[2] Magic Resistance - (+3) Intell. when used to ____

    Defense [_+0_] + NA + [____________________] = [____] __ resist spells and enchantments _________________

    ____________________________________________

    Endurance [_60_] + NA + [____________________] = [____] ____________________________________________

    Skills: Stat + Skill + Special = Total Special Item: _ Magic Battleaxe - ________________

    _(+1) MeOB and (+1) Additional Damage _________

    Melee OB [_+1_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    Missile OB [_-2_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    General [_+0_] + [_+1_] + [____________________] = [____] ____________________________________________

    Subterfuge [_-4_] + [_+1_] + [____________________] = [____] Negative Trait: _ Intolerance towards Bandits - _____

    _ Since his father's attack by bandits, Glain is unable __

    Perception [_-2_] + [_+2_] + [____________________] = [____] _ to show mercy to any bandit he may encounter. _____

    ____________________________________________

    Magical [_-4_] + [_-2_] + [____________________] = [____] ____________________________________________

    Endur. Damage Taken Mana Points (5 x Magical Bonus) Total XP = Spent + Earned

    [______|____________________] [______|____________________] [________] = [______] + [_____]

    Native Language Trade Language Rank Trade Language Rank Trade Language Rank Trade Language Rank

    [_ Kuzdul _____|X|X] [_ Westron ____|X|X] [_ Sindarin _____|X|__] [______________|__|__] [______________|__|__

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    Equipment:

    Armor DB Subt Move Magic Notes Encum Price

    Chain _____________ [_+2_] [_-2_] [_-1_] [_-1_] ___________________________________________________ [(40)] [_--_]

    Shield _____________[_+2_] [_-2_] [_+0_] [_-1_] Effective vs. all front and left-side attacks __________________[__6_] [_--_]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    Weapon Type Init MeOB MiOB AD Range Notes Encum Price

    Magic* Battleaxe ____ [_1h_] [_+0_] [_+1*] [_--_] [_+3*] [_--_] _______________________________________[__4_] [_--_]

    _________________[_2h_] [_+0_] [_+2*] [_--_] [_+3*] [_--_] used with two hands ______________________[__--_] [_--_]

    Axe _______________[_1h_] [_-1_] [_+0_] [_-2_] [_+1_] [_50'] Hand axe, can be thrown ___________________[__3_] [_--_]

    Crossbow __________ [_2h_] [_+1_] [_--_] [_+2_] [_+2_] [300'] _______________________________________[__3_] [_--_]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    Miscellaneous:

    Item Notes Encum Price

    Std. Clothing _______ Protects from exposure from 85 to 55F___________________________________________[__--_] [_--_]

    Cloak _____________ Keeps clothes dry in wet or snowy weather_________________________________________ [__2_] [_--_]

    Belt _______________ Holds one-hand weapons and pouches ready for use _________________________________[__--_] [_--_]

    Bedroll ____________ Oiled ground cloth plus blankets; needed for healing rest _____________________________[__4_] [_--_]

    Backpack __________ Can only carry normal Encumbrance without a backpack ____________________________[__1_] [_--_]

    Water Skin _________ One day's water per skin carried (about 2 quarts) ____________________________________[__4_] [_--_]

    Camping Basics _____ Flint, steel, tinder, cup, knife, etc., allows prep of food - good for one day only _____________[__1_] [_--_]

    Case ______________ Holds up to 20 crossbow bolts, on belt ____________________________________________ [__1_] [_--_]

    Crossbow Bolts _____ Bolts (20) ___________________________________________________________________[__2_] [_--_]

    Scribe's Kit _________ Ink, pens and nibs in a wooden box, plus a few sheets of parchment in a leather folder _______[__1_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Cart (1 horse) _______ Can carry up to 1500 Encum units, but movement is normal for a horse if not on a road ____[(500)] [_--_]

    Draft Horse ________ Mv(+3), DB(+1), End(70); For drawing carts and wagons; Can carry 600 Encum. Units ______[(1800)] [--]

    Fodder ____________ (3) days; Stretch to 2X days if grazed for three hrs/day ________________________________[_30_] [_--_]

    Rope ______________ 30' of strong rope that will hold up to 400 Encumbrance Units __________________________[__5_] [_--_]

    Grapnel ___________ Attached to a rope, it's used to snag objects for retrieval or anchor the rope for climbing ______[__3_] [_--_]

    Food ______________ Wrapped trail rations; these rations will keep for several weeks, (7) days _________________[__7_] [_--_]

    Lantern ____________ Covered lantern; One pint of oil burns 12 hours; Gives +2 to Perception in darkness; 25' range [__2_] [_--_]

    Oil _______________ (2) pints of oil of suitable quality to burn in a lantern__________________________________[__2_] [_--_]

    (Trade Goods) ______ (Various trade goods, Glain's family only owns a share of these) ________________________[1000] [_--_]

    Smithing Tools ______ Tools needed for simple repairs to weapons, armor, cart and tack ________________________[_50_] [_--_]

    Tarpaulin __________ Oilcloth tarp (with ropes and pegs); Keeps clothes and gear dry when sleeping _____________[__5_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    Coinage: ______________________________________________________ Encumbrance Limit: [____] Totals: [____] [____]

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    Rilwen

    Race: Half-Elf (Father - Human, Mother - Elf)

    Profession: Ranger

    Nickname: (none)

    Livelihood/Specialization: Naturalist she studies plants and animals all over Eriador.

    Special Ability: She has an uncanny sense of direction and always knows where North is. She also

    inherited Elven sight from her mother.

    Special Item: A silver amulet in the shape of a walnut with the magical power to allow the wearer to

    experience the five senses of any creature she concentrates on, but she can't use her own senses while this

    is occurring. This was a loaned to her by her Naturalism teacher, Tatharial. At the time, Rilwen and her

    family lived at the court of the Elven King in Mirkwood. Tatharial, an Elf from Lorien, visited the court

    for a time and Rilwen's interest in the natural world caught her eye. Rilwen's family left Mirkwood

    before she was old enough to make a trip to Lorien to return the amulet.

    Negative Trait: Rilwen is greatly distressed whenever underground, whether the place is natural or

    artificially worked. Her sister, Ranian, has this weakness even worse than Rilwen. It was because of this

    that Rilwen's family moved from Mirkwood to Rivendell. Mirkwood had become too dangerous and the

    King had brought all his people to live inside his great Halls with only limited trips outside. Even though

    the columns of the Halls were carved and decorated to look like trees, and tiny lanterns hung from the

    ceiling to simulate the stars of the night sky, Rilwen and her sister became more and more ill from the

    anxiety of being underground so much. Finally, their parents obtained permission to move to Rivendell

    for their children's sake.

    Home: Formerly northern Mirkwood, but now Rivendell.

    Family: Father, Cuforn (Dunadan Human Ranger); mother, Merethiel (Nandorin Elf) and sister, Ranian

    (who has now traveled West over the sea).

    Friends:

    Tom and Lily Greenthumb (Hobbits). Tom helped her find the ring Ranian had given to her

    just before sailing West. She visits with Tom and Lily whenever in Bree-land.

    Gallind (Elf). He is an Elf Mage living in Rivendell. He was always a distracted loner, but for

    some reason Rilwen took a liking to him and gradually convinced him to get out and to explore

    the world. This has been good for his mood and he often accompanies her on her trips now.

    Lauriel (Elf). A joyful Elf-maid who also lives in Rivendell. She appreciates the skill of Gallind

    with the harp and flute, and likes to dance to his music with Rilwen. Lauriel does not shareRilwen's wanderlust and rarely leaves Rivendell.

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    MEAG Character Sheet

    Character Name ___ Rilwen _____________________________ Race _ Half-Elf ___ Profession _ Ranger ______________

    Hair_ Blond _ Eyes_ Hazel _ Height_ 5.5' __ Weight_ 105 _ Encumbrance Limit_ 33 __ Alignment_ Good/Lawful ___

    Stats and Skills: Specialization: _ Naturalist - ___________________

    _ (+1) Naturalism(Perception) and _______________

    Base Stats: Stat + Skill + Special = Total _ (+1) Stalk/Hide(Subterfuge); both only in wilderness

    ____________________________________________

    Strength [_+0_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Agility [_+2_] + NA + [_-1 when underground__] = [____] ____________________________________________

    Intelligence [_+0_] + NA + [_-1 when underground__] = [____] Special Ability: _[1] Sense of Direction - _________

    _ Always know where North is and this gives: ______

    Movement [_-1_] + NA + [____________________] = [____] _ (+2) Navigation/Orienteering(Perception) when ____

    _ above ground. ______________________________

    Defense [_+0_] + NA + [____________________] = [____] _[2] Elven Sight - (+1) Perception, MeOB & MiOB

    _ in daylight; (+2) under starlight or moonlight. _____

    Endurance [_35_] + NA + [____________________] = [____] ____________________________________________

    Skills: Stat + Skill + Special = Total Special Item: _ Magic Amulet allows the wearer___

    _ to use the senses (see, hear, touch, taste, smell) of __

    Melee OB [_-1_] + [_+1_] + [____________________] = [____] _ any animal within 300'. The wearer is not able to use

    _ his/her own senses while doing this. _____________

    Missile OB [_+0_] + [_+1_] + [_-1 when underground__] = [____] ____________________________________________

    ____________________________________________

    General [_-2_] + [_+1_] + [____________________] = [____] ____________________________________________

    Subterfuge [_+1_] + [_+1_] + [_-1 when underground__] = [____] Negative Trait: _ Speleophobia anxious whenever

    _ underground (natural or worked). See rules for the

    Perception [_+0_] + [_+1_] + [_-1 when underground__] = [____] _ effects of facing a phobia. ____________________

    ___________________________________________

    Magical [_+0_] + [_+1_] + [_-1 when underground__] = [____] ___________________________________________

    Endur. Damage Taken Mana Points (5 x Magical Bonus) Total XP = Spent + Earned

    [______|____________________] [______|____________________] [________] = [______] + [_____]

    Native Language Trade Language Rank Trade Language Rank Trade Language Rank Trade Language Rank

    [_ Sindarin ____|X|X] [_ Westron ____|X|__] [_ Nandorin ____|X|__] [______________|__|__] [______________|__|__

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    Equipment:

    Armor DB Subt Move Magic Notes Encum Price

    Leather ____________[_+1_] [_-1_] [_+0_] [_+0_] ___________________________________________________[(20)] [_--_]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    Weapon Type Init MeOB MiOB AD Range Notes Encum Price

    Bow ______________ [_1h_] [_+0_] [_--_] [_+0_] [_+0_] [_50'] _______________________________________[__1_] [_--_]

    Sword _____________[_1h_] [_+1_] [_+0*] [_--_] [_+1] [_--_] * +1 vs. No Armor or Leather Armor _________[__3_] [_--_]

    Dagger ____________ [_1h_] [_-1_] [_-1_] [_-1_] [_-1_] [_50'] _______________________________________[__1_] [_--_]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    Miscellaneous:

    Item Notes Encum Price

    Std. Clothing _______ Protects from exposure from 85 to 55F___________________________________________[_--_] [_--_]

    Cloak _____________ Keeps clothes dry in wet or snowy weather_________________________________________ [__2 ] [_--_]

    Belt _______________ Holds one-hand weapons and pouches ready for use _________________________________[_--_] [_--_]

    Bedroll ____________ Oiled ground cloth plus blankets; needed for healing rest _____________________________[__4_] [_--_]

    Backpack __________ Can only carry normal Encumbrance without a backpack ____________________________[__1_] [_--_]

    Water Skin _________ One day's water per skin carried (about 2 quarts) ____________________________________[__4_] [_--_]

    Camping Basics _____ Flint, steel, tinder, cup, knife, etc., allows prep of food - good for one day only _____________[__1_] [_--_]

    Quiver ____________ Holds up to 24 arrows, on back __________________________________________________[__1_] [_--_]

    Arrows ____________ Arrows (24) _________________________________________________________________[__2_] [_--_]

    Pouch _____________ Carries up to three different types of herbs ready for use _______________________________[__0_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Herbs______________ (3) Arroweed, (3) Hart's Glory, (3) Sarah's Root ____________________________________[__0_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Coinage: ______________________________________________________ Encumbrance Limit: [____] Totals: [____] [____]

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    Skill Group Maneuvers:(-1) when underground

    (+1) in sunlight; (+2) in star-/moonlight (+1) in sunlight; (+2) in star-/moonlight

    [____] Melee OB Skill Group [____] Missile OB Skill Group [____] General Skill Group

    [____] Unarmed Combat [_X__] Bows [____] Climbing

    [____] Knives [____] Crossbow [____] Riding

    [_X__] Swords [____] Sling [_X__] Swimming

    [____] Axe/Mace/Hammer [____] Knives [____] Jumping

    [____] Spear/Polearm [____] Axe/Hammer [____] Cooking

    [____] Staff (w/ automatic parry) [____] Spear [____] First Aid/Herbal Healing

    [_X__] Parry (w/ trained weapons) [____] Pitch (stones, grapnels, etc.) [____] Trade/Craft ________________

    [____] Dual Attack (w/ trained weapons) [____] Ranged Spell Attack [____] Trade/Craft ________________(-1) when underground

    (-1) when underground (+1) in sunlight; (+2) in star-/moonlight (-1) when underground

    [____] Subterfuge Skill Group [____] Perception Skill Group [____] Magical Skill Group

    [_+1^] Stalk/Hide (^in wilderness) [_X__] Spot Traps/Hidden [_X__] Read Runes/Script

    [____] Pick Locks [_+1^] Naturalism (^in wilderness) [_X__] Cast Spells*

    [____] Pick Pockets [____] Tracking [____] Sense Magic Objects/Beings

    [____] Disarm/Set Traps [____] Persuasion [____] Sense Magic Spells

    [____] Forgery [____] Detect Lies [____] Alchemy (Potions, etc.)

    [____] Trickery [____] Weather Sense [____] Enchantment (Scrolls, etc.)

    [____] Art/Music [_+2^] Navigation/Orienteering (^above ground)

    Notes: Only Read Runes/Script and Alchemy can be used if a Characters Magical Skill Group bonus is less than +1.* Cast Spells can only be used if a Characters Magical Skill Group bonus is +1 or higherat Character Creation.

    Potions Learned:

    Item Healing Prep Price Notes[__] Wolfwort 1 +1 2c Leathery leaves; also speeds healing by 2x for four hours[__] Fishfeather 2 +1 2c Feathery plumes[__] Arroweed 3 +0 6c Triangular seeds; also neutralizes any animal venom[__] Hart's Glory 4 -1 1s Thin petals; also speeds healing by 2x for eight hours[__] Nightrod 6* -2 3s Small cones; * restores Mana Points instead of Endurance[__] Stagberry 6 -3 25c Bitter berries; also speeds healing by 3x for eight hours[__] Snowbane 8 -2 8c Fleshy leaves[__] Gemberry 12 -3 3s Bright red berries; also neutralizes any plant poison[__] Athelas 18 -4 5s (aka Kingsfoil); also cures any disease (natural or magical)

    [__] Queensfan NA -5 20g Gold leaves; one leaf sets Damage = Endurance, even if dead (< one day)[__] Sarah's Root NA -2 6c Small bulb; when eaten, one prepared bulb equals a full day's rations[__] Aule's Boon NA -3 3s Bitter leaf; tea gives +1 Strength (plus Me OB & General) Bonus for two hours[__] Goodwort NA -2 4c Small seeds; tea gives +1 General bonus for 1D3 hours[__] Bright Eyes NA -2 1s Blue petals; tincture gives +2 Perception Bonus in darkness for four hours[__] Celandine -10 -3 5c Sap; on a sharp weapon it adds +10 Additional Damage to the attack (once/dose)[__] Snakeroot NA -2 1s Root extract; ingested it causes an "Attack" of 2D6+2 (no DB) each of 2D3 hours[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________

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    Spells Learned:

    Sorcerer Spells

    [__] Analyze Item [3] Cast on item, allows caster to know the special properties (if any) of item. Caster must touch item. Item "resists" with the MagicalBonus of the person who made it (GM will assign a number). One attempt/item/day. If caster sees some of the item's powers inaction first, then detailed info can be obtained at a +3 to caster's Magical bonus. The success roll should be made secretly by GM.

    [__] Concentration [3] Gives a +2 bonus to the Perception of the target character for 10 minutes.

    [__] Firebolt [5] Missile Attack (RSA = [+1], AD = [2 x Magical Bonus], Range 100'). Affects physical Undead, but does not affect Spirits. This spellcauses light, flammable materials to ignite (e.g. cloth, thin wood, parchment, dry grass and leaves, lamp oil, etc.).

    [__] Ice Arrow [6] Missile Attack (RSA = [+2], AD = [2 x Magical Bonus], Range 100'). AD = (Magical Bonus) vs. physical Undead, but does not affectSpirits. AD = (3 x Magical Bonus) vs. creatures of a fiery nature.

    [__] Light [3] Cast on an object, creates light equal to a moonlit night (-2 to Perception, instead of -4) for 2D6+3 hours. Radius of 25'.

    [__] Lightning [5] Missile Attack [RSA = +3, AD = (Magical Bonus), Range 100']. If spell damage is more than of the target's original Endurancepoints, the target is Stunned (cannot attack or move) for [Magical Bonus] rounds. Note that some foes (e.g. Undead) may be resistant orimmune to Stun effects.

    [__] Mage Lock [5] Seals a door or gate and adds [Magical Bonus] to the difficulty level to break it down by force, for one hour.

    [__] Mage Shield [4] On caster only, this spell doubles the caster's Magical Bonus for resisting hostile magic spells and adds the caster's normal MagicalBonus to his DB vs. spells that make a Missile Attack. Lasts for one day, or until one spell is successfully resisted/avoided.

    [__] Shield [4] This will increase the Defensive Bonus (DB) of the target character by +2 for six rounds.

    Healer Spells [_X_]

    [__] Calm [4] Target is any living animal or humanoid being. If successful, the Calmed being will not attack caster, or those within 25' of caster,unless attacked itself. This will last as long as the caster is within sight of target and target is not attacked. Spell range is 100'.

    [X] Charm Beast [5] Cast on any normal animal (hostile or not), it will befriend caster and can be sent to fight caster's foes. The animal will remain with thecaster until involved in one fight, then it will leave peacefully. The caster may only have one Charmed animal at a time. Range 50'.

    [__] Grace [3] Increases the General and Subterfuge bonuses of the target character by +2 for five minutes.

    [__] Healing [4+X] Spell heals 4+X points of Damage immediately, then allows the target to heal 6 points per hour as long as the target is resting.Spell ends when the target is either fully healed or stops resting.

    [__] Rage [4] This increases the target's Melee OB by +2, but adjusts his Defense Bonus by -1, for six rounds.

    [__] Shapeshift [8] Caster assumes the shape of the totem animal of his clan/god/race/sect. Duration is 1D3+3 hours. When in animal form, caster onlyhas a +1 Intelligence above the norm for that animal and can only indicate yes/no answers to simple questions. Friends of the casterare friends of the animal, foes of the caster are foes of the animal. In animal form, caster may not cast spells or use weapons.

    [__] Sleep [6] If target is unaware of any foes (including caster), then spell will cause target to fall soundly asleep for 2D6+3 minutes (unlessawakened by a very loud noise, deliberate shaking and/or taking Damage). Spell range is 50'.

    [X] Speed [4] The target character of this spell may perform two Actions per round for three rounds.

    [__] Steady Aim [4] Increases the target character's Missile OB by +2 for six rounds.

    [X] Sustenance [6] This has the same health effects on the target as having eaten a full day's rations and a full day's water.

    Seer Spells

    [__] Blessing [9] Target character gets +1 to his Defensive Bonus until a "U" or "K" result occurs against him. Then the spell converts the result to justdamage (character goes to a maximum of Damage Taken = Endurance) and then ends. Caster cannot Bless himself.

    [__] Bind [16] Binds oaths and curses. Person stating oath/curse and one(s) targeted (if any) must all be within 50' of caster when cast. If a party tothe oath/curse attempts to act contrary to oath/curse, he will suffer one Damage Point per hour until back in line or falls unconsciousThis damage will not heal until he is obeying oath/curse. Oath/curse may not be structured to directly damage/kill any party to it.

    [__] Ghostspear [6] Missile attack (RSA = [+1], AD = [2 x Magical Bonus], Range 100') that affects any (and only) Undead or Spirits. Target gets noDefensive Bonus from armor or shield vs. this spell.

    [__] Intuition [5] When confronted with two to five choices, and limited information, gives caster a feeling for which is the "best" choice (based onsimple criteria stated by caster). Momentary spell (on caster only), gives a single flash of insight. The success roll is rolled by GM.

    [__] Seek [2] On caster only, this spell gives the direction to any one (possibly hidden) material, item, or person (within 300'). The caster must havea sample of the material, a similar item, or an object belonging to the person (respectively). The spell only lasts a moment. Subtractfrom the die roll if (material/item/object) held by caster is not an exact match for the target. The success roll to be rolled by GM.

    [__] Shadow Sight [2] Allows caster (only) to see beyond this world and perceive the spirit world, invisible objects/beings, and auras of all beings. Perceptiofor seeing in the physical world is at -2, though. Duration is 1D3+2 minutes. An aura shows a being's health, emotional state, raceand special state (animal form, cursed, etc.). A separate Magical skill roll (rolled by GM) tells how much caster learns from an aura.

    [__] Spiritsafe [4] On caster only, but all within 10' of caster take only normal Endurance drain from Ghosts, Specters, Barrow-wights, Wraiths, etc. anresist Fear effects at +3. Duration is 1D3+1 hours.

    [__]______________[__] ___________________________________________________________________________________[__]______________[__] ___________________________________________________________________________________[__]______________[__] ___________________________________________________________________________________[__]______________[__] ___________________________________________________________________________________[__]______________[__] ___________________________________________________________________________________

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    Tatharina

    Race: Human

    Profession: Healer

    Nickname: Tath

    Livelihood/Specialization: Herbalist and Healer

    Special Ability: An orphan, she is unaware of her birthright.

    Special Item: A Magic bracelet that helps protect the wearer from harm. It was found among her (fatally

    wounded) mother's belongings when she brought the infant Tatharina to a castle north of Bree.

    Negative Trait: (none)

    Home: The home of Fanuira Edhellammen, the old healer of Bree.

    Family: None, she is an orphan.

    Friends:

    Tom and Lily Greenthumb (Hobbits). Lily had grown herbs for Fanuira long before Tatharina

    arrived and was glad to have someone her own age, and also interested in similar things, living

    nearby. They became fast friends.

    Glain (Dwarf). Glain came by the castle shortly after Tatharina's first guardian, Eliana, was

    killed in an accident. Eliana, before she died, requested that Tatharina be sent to Fanuira (who

    had been Eliana's teacher long ago). Glain offered to take her to Bree, as he was traveling to

    Bree next anyway. Glain felt for her sorrow and tried to brighten her mood with stories as they

    traveled. By the time they reached Bree, they were good friends. Glain visits whenever he's in

    town.

    Fanuira Edhellammen (Human). The ancient healer in Bree that everyone turns to when sick or

    injured. Fanuira took Tatharina in when her first guardian, Elaina (a former student), died.

    Fanuira saw the potential in Tatharina and instructs her not just in herbs, potions and binding

    wounds, but has helped develop her talent for healing magic.

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    MEAG Character Sheet

    Character Name ___ Tatharina __________________________ Race _ Human _____ Profession __ Healer __________

    Hair_ Auburn _ Eyes_ Hazel _ Height_ 6' __ Weight_ 140 _ Encumbrance Limit_ 30 __ Alignment_ Neutral/Lawful _

    Stats and Skills: Specialization: _ Healer - ______________________

    _(+1) First Aid/Herbal Healing(General) and _______

    Base Stats: Stat + Skill + Special = Total _(+1) Alchemy(Magical), but both only for healing ___

    _ herbs and potions ____________________________

    Strength [_+1_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Agility [_+1_] + NA + [____________________] = [____] ____________________________________________

    Intelligence [_+2_] + NA + [____________________] = [____] Special Ability: _ Secret Birthright _______________

    ____________________________________________

    Movement [_+0_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Defense [_+0_] + NA + [____________________] = [____] ____________________________________________

    ____________________________________________

    Endurance [_40_] + NA + [____________________] = [____] ____________________________________________

    Skills: Stat + Skill + Special = Total Special Item: _ Magic Bracelet - (+1) DB _________

    ____________________________________________

    Melee OB [_-2_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    Missile OB [_-1_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    General [_+0_] + [_+1_] + [____________________] = [____] ____________________________________________

    Subterfuge [_-1_] + [_-2_] + [____________________] = [____] Negative Trait: ______________________________

    ____________________________________________

    Perception [_+0_] + [_+1_] + [____________________] = [____] ____________________________________________

    ____________________________________________

    Magical [_+1_] + [_+2_] + [____________________] = [____] ____________________________________________

    Endur. Damage Taken Mana Points (5 x Magical Bonus) Total XP = Spent + Earned

    [______|____________________] [______|____________________] [________] = [______] + [_____]

    Native Language Trade Language Rank Trade Language Rank Trade Language Rank Trade Language Rank

    [_ Westron ___|X|X] [______________|__|__] [______________|__|__] [______________|__|__] [______________|__|__

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    Equipment:

    Armor DB Subt Move Magic Notes Encum Price

    Magic Bracelet ______[_+1_] [_+0_] [_+0_] [_+0_] ___________________________________________________[__0_] [_--_]

    Staff ______________ [_+2_] [_--_] [_--_] [_--_] Not vs. Missile Weapons _______________________________[_--_] [_--_]

    __________________ [____] [____] [____] [____] ___________________________________________________[____] [____]

    Weapon Type Init MeOB MiOB AD Range Notes Encum Price

    Staff ______________ [_2h_] [_+1_] [_+0_] [_--_] [_-2_] [_--_] _______________________________________[__2_] [_--_]

    Dagger (2)__________[_1h_] [_-1_] [_-1_] [_-1_] [_-1_] [_50'] _______________________________________[__2_] [_--_]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    __________________ [____] [____] [____] [____] [____] [____] _______________________________________[____] [____]

    Miscellaneous:

    Item Notes Encum Price

    Std. Clothes ________ Normal clothing for temp range 85 to 55 F _______________________________________[_---_] [_--_]

    Cloak _____________ Keeps clothes dry in wet or snowy weather ________________________________________ [__2_] [_--_]

    Belt _______________ Holds one-handed weapons and pouches ___________________________________________[_---_] [_--_]

    Pouch (2)___________ Holds 3 different types of herbs ready for use (each) __________________________________[__0_] [_--_]

    Bedroll ____________ Oiled ground cloth plus blankets, needed for healing rest _____________________________ [__4_] [_--_]

    Backpack __________ Can only carry normal Encumbrance without a backpack ____________________________[__1_] [_--_]

    Water Skin _________ One day's water per skin carried _________________________________________________ [__4_] [_--_]

    Camping Basics _____ Flint, steel, tinder, cup, knife, etc., allows prep of food - good for one day only_____________[__1_] [_--_]

    Healer's Kit_________ Contains salve, bandages, needles and thread, etc. plus equip. needed to prep. herbs for use ___[__5_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Herbs______________ (3) Arroweed, (3) Hart's Glory, (3) Sarah's Root, (2) Nightrod, (1) Gemberry, (3) Aule Boon _[__0_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    __________________ ___________________________________________________________________________ [____] [____]

    Potions ____________ (1) major Hart's Glory _________________________________________________________[__0_] [_--_]

    __________________ ___________________________________________________________________________ [____] [____]

    Coinage: ______________________________________________________ Encumbrance Limit: [____] Totals: [____] [____]

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    Skill Group Maneuvers:

    [____] Melee OB Skill Group [____] Missile OB Skill Group [____] General Skill Group

    [____] Unarmed Combat [____] Bows [____] Climbing

    [_X__] Knives [____] Crossbow [____] Riding

    [____] Swords [____] Sling [____] Swimming

    [____] Axe/Mace/Hammer [_X__] Knives [____] Jumping

    [____] Spear/Polearm [____] Axe/Hammer [_X__] Cooking

    [_X__] Staff (w/ automatic parry) [____] Spear [_+1_] First Aid/Herbal Healing

    [____] Parry (w/ trained weapons) [____] Pitch (stones, grapnels, etc.) [____] Trade/Craft ________________

    [____] Dual Attack (w/ trained weapons) [____] Ranged Spell Attack [____] Trade/Craft ________________

    [____] Subterfuge Skill Group [____] Perception Skill Group [____] Magical Skill Group

    [____] Stalk/Hide [____] Spot Traps/Hidden [____] Read Runes/Script

    [____] Pick Locks [_X__] Naturalism [_X__] Cast Spells*

    [____] Pick Pockets [____] Tracking [_X__] Sense Magic Objects/Beings

    [____] Disarm/Set Traps [____] Persuasion [____] Sense Magic Spells

    [____] Forgery [____] Detect Lies [_+1_] Alchemy (Potions, etc.)

    [____] Trickery [____] Weather Sense [____] Enchantment (Scrolls, etc.)

    [____] Art/Music [____] Navigation/Orienteering

    Notes: Only Read Runes/Script and Alchemy can be used if a Characters Magical Skill Group bonus is less than +1.* Cast Spells can only be used if a Characters Magical Skill Group bonus is +1 or higherat Character Creation.

    Potions Learned:

    Item Healing Prep Price Notes

    [__] Wolfwort 1 +1 2c Leathery leaves; also speeds healing by 2x for four hours[__] Fishfeather 2 +1 2c Feathery plumes[__] Arroweed 3 +0 6c Triangular seeds; also neutralizes any animal venom[X] Hart's Glory 4 -1 1s Thin petals; also speeds healing by 2x for eight hours[X] Nightrod 6* -2 3s Small cones; * restores Mana Points instead of Endurance[__] Stagberry 6 -3 25c Bitter berries; also speeds healing by 3x for eight hours[__] Snowbane 8 -2 8c Fleshy leaves[__] Gemberry 12 -3 3s Bright red berries; also neutralizes any plant poison[__] Athelas 18 -4 5s (aka Kingsfoil); also cures any disease (natural or magical)[__] Queensfan NA -5 20g Gold leaves; one leaf sets Damage = Endurance, even if dead (< one day)[__] Sarah's Root NA -2 6c Small bulb; when eaten, one prepared bulb equals a full day's rations[__] Aule's Boon NA -3 3s Bitter leaf; tea gives +1 Strength (plus Me OB & General) Bonus for two hours[__] Goodwort NA -2 4c Small seeds; tea gives +1 General bonus for 1D3 hours[__] Bright Eyes NA -2 1s Blue petals; tincture gives +2 Perception Bonus in darkness for four hours[__] Celandine -10 -3 5c Sap; on a sharp weapon it adds +10 Additional Damage to the attack (once/dose)[__] Snakeroot NA -2 1s Root extract; ingested it causes an "Attack" of 2D6+2 (no DB) each of 2D3 hours[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________[__] __________ ____ ____ ____ __________________________________________________________________

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    Spells Learned:

    Sorcerer Spells

    [__] Analyze Item [3] Cast on item, allows caster to know the special properties (if any) of item. Caster must touch item. Item "resists" with the MagicalBonus of the person who made it (GM will assign a number). One attempt/item/day. If caster sees some of the item's powers inaction first, then detailed info can be obtained at a +3 to caster's Magical bonus. The success roll should be made secretly by GM.

    [__] Concentration [3] Gives a +2 bonus to the Perception of the target character for 10 minutes.

    [__] Firebolt [5] Missile Attack (RSA = [+1], AD = [2 x Magical Bonus], Range 100'). Affects physical Undead, but does not affect Spirits. This spellcauses light, flammable materials to ignite (e.g. cloth, thin wood, parchment, dry grass and leaves, lamp oil, etc.).

    [__] Ice Arrow [6] Missile Attack (RSA = [+2], AD = [2 x Magical Bonus], Range 100'). AD = (Magical Bonus) vs. physical Undead, but does not affectSpirits. AD = (3 x Magical Bonus) vs. creatures of a fiery nature.

    [__] Light [3] Cast on an object, creates light equal to a moonlit night (-2 to Perception, instead of -4) for 2D6+3 hours. Radius of 25'.

    [__] Lightning [5] Missile Attack [RSA = +3, AD = (Magical Bonus), Range 100']. If spell damage is more than of the target's original Endurancepoints, the target is Stunned (cannot attack or move) for [Magical Bonus] rounds. Note that some foes (e.g. Undead) may be resistant orimmune to Stun effects.

    [__] Mage Lock [5] Seals a door or gate and adds [Magical Bonus] to the difficulty level to break it down by force, for one hour.

    [__] Mage Shield [4] On caster only, this spell doubles the caster's Magical Bonus for resisting hostile magic spells and adds the caster's normal MagicalBonus to his DB vs. spells that make a Missile Attack. Lasts for one day, or until one spell is successfully resisted/avoided.

    [__] Shield [4] This will increase the Defensive Bonus (DB) of the target character by +2 for six rounds.

    Healer Spells [_X_]

    [X] Calm [4] Target is any living animal or humanoid being. If successful, the Calmed being will not attack caster, or those within 25' of caster,unless attacked itself. This will last as long as the caster is within sight of target and target is not attacked. Spell range is 100'.

    [__] Charm Beast [5] Cast on any normal animal (hostile or not), it will befriend caster and can be sent to fight caster's foes. The animal will remain with thcaster until involved in one fight, then it will leave peacefully. The caster may only have one Charmed animal at a time. Range 50'.

    [X] Grace [3] Increases the General and Subterfuge bonuses of the target character by +2 for five minutes.

    [X] Healing [4+X] Spell heals 4+X points of Damage immediately, then allows the target to heal 6 points per hour as long as the target is resting.Spell ends when the target is either fully healed or stops resting.

    [__] Rage [4] This increases the target's Melee OB by +2, but adjusts his Defense Bonus by -1, for six rounds.

    [__] Shapeshift [8] Caster assumes the shape of the totem animal of his clan/god/race/sect. Duration is 1D3+3 hours. When in animal form, caster onlyhas a +1 Intelligence above the norm for that animal and can only indicate yes/no answers to simple questions. Friends of the casterare friends of the animal, foes of the caster are foes of the animal. In animal form, caster may not cast spells or use weapons.

    [__] Sleep [6] If target is unaware of any foes (including caster), then spell will cause target to fall soundly asleep for 2D6+3 minutes (unlessawakened by a very loud noise, deliberate shaking and/or taking Damage). Spell range is 50'.

    [__] Speed [4] The target character of this spell may perform two Actions per round for three rounds.

    [__] Steady Aim [4] Increases the target character's Missile OB by +2 for six rounds.

    [__] Sustenance [6] This has the same health effects on the target as having eaten a full day's rations and a full day's water.

    Seer Spells

    [__] Blessing [9] Target character gets +1 to his Defensive Bonus until a "U" or "K" result occurs against him. Then the spell converts the result to justdamage (character goes to a maximum of Damage Taken = Endurance) and then ends. Caster cannot Bless himself.

    [__] Bind [16] Binds oaths and curses. Person stating oath/curse and one(s) targeted (if any) must all be within 50' of caster when cast. If a party tothe oath/curse attempts to act contrary to oath/curse, he will suffer one Damage Point per hour until back in line or falls unconsciousThis damage will not heal until he is obeying oath/curse. Oath/curse may not be structured to directly damage/kill any party to it.

    [__] Ghostspear [6] Missile attack (RSA = [+1], AD = [2 x Magical Bonus], Range 100') that affects any (and only) Undead or Spirits. Target gets noDefensive Bonus from armor or shield vs. this spell.

    [__] Intuition [5] When confronted with two to five choices, and limited information, gives caster a feeling for which is the "best" choice (based onsimple criteria stated by caster). Momentary spell (on caster only), gives a single flash of insight. The success roll is rolled by GM.

    [__] Seek [2] On caster only, this spell gives the direction to any one (possibly hidden) material, item, or person (within 300'). The caster must havea sample of the material, a similar item, or an object belonging to the person (respectively). The spell only lasts a moment. Subtractfrom the die roll if (material/item/object) held by caster is not an exact match for the target. The success roll to be rolled by GM.

    [__] Shadow Sight [2] Allows caster (only) to see beyond this world and perceive the spirit world, invisible objects/beings, and auras of all beings. Perceptiofor seeing in the physical world is at -2, though. Duration is 1D3+2 minutes. An aura shows a being's health, emotional state, raceand special state (animal form, cursed, etc.). A separate Magical skill roll (rolled by GM) tells how much caster learns from an aura.

    [__] Spiritsafe [4] On caster only, but all within 10' of caster take only normal Endurance drain from Ghosts, Specters, Barrow-wights, Wraiths, etc. anresist Fear effects at +3. Duration is 1D3+1 hours.

    [__]______________[__] ___________________________________________________________________________________[__]______________[__] ___________________________________________________________________________________[__]______________[__] ___________________________________________________________________________________[__]______________[__] ___________________________________________________________________________________[__]______________[__] ___________________________________________________________________________________

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    MEAG Character Sheet

    Character Name _ Alaric _______________________________ Race _ Human _____ Profession _ Warrior ____________

    Hair_ Brown __ Eyes_ Blue _ Height_ 6' __ Weight_ 170 _ Encumbrance Limit_ 43 __ Alignment_ Neutral/Lawful _____

    Stats and Skills: Specialization: _ Riverman Trader - ______________

    _ (+1) Boatman (General) gives +1 to Perception ____

    Base Stats: Stat + Skill + Special = Total __ whenever on or near a river. __________________

    ____________________________________________

    Strength [_+2_] + NA + [_+2 when Berserk _____] = [____] ____________________________________________

    ____________________________________________

    Agility [_+1_] + NA + [_______