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MobileMediaModule• TheMobileMediaModuleisdesignedasatwo-week,broad-basedstudy
onthemobilelandscapethatcanbeappliedinmanycourses.• TheprogramwasimplementedatOhioUniversity’sScrippsCollegeof
CommunicationtosupportourScrippsInnovationChallengeandtobuildknowledgeofthemobilelandscapeacrossourcommunicationcurricula.
• Forimplementation,webroughtinanexpertinmobiledevelopmenttoteachinfourexistingclassesovertwoweeksinSpring2013.Facultyteachingthoseclassesbecamethestudentsandbuilttheircapacitytoteachthematerialinsubsequentsemesters.
• By“hackingthecurriculum”usingthe“modulemethod,”wewereabletoreachmorethan500studentsinonesemesterwithnewmaterial.
• Formoreinformation,contactDr.MichelleFerrier,associateprofessor,E.W.ScrippsSchoolofJournalism,[email protected].
MobileMediaInnovationModules
• Part1:FundamentalsofMobile• Part2:AudienceandUsage• Part3:SocialandMobile• Part4:MobileandJournalism• Part5:mCommerce andMonetization• Part6:AppDevelopment
• WhatismCommerce?
– mCommerceisthetermusedtoclassifypurchasesandsalesofgoodsandservicessuchasonlinebanking,billpaymentandinformationdeliveryacrosshandhelddevicesandmobilephone.
mCommerceandMonetization
• mCommerceexplainedin3minutes:
• http://www.youtube.com/watch?v=ClHLltQrAcA
mCommerceandMonetization
WhyismCommerceimportant?
– 1outofevery3monthlyvisitorstotheaveragedigitalretailerwebsitecomesEXCLUSIVELYonmobileplatform
– Mobileappsdrivesmartphoneretailengagement,whilemobilebrowsingwinsontablets
– Smartphonesdriveahighershareofmcommercedollarsthantabletsbutlessonaperdevicebasis
– mCommercesalesandnumbersarelargelydrivenbyholidayseasons
– Gotothesource.
BusinessModels- PAID• Paid- Chargecustomerstodownloadyourapp.• Youmustbesmartwithyourmarketing• Youmustpricecarefully• Worksbestifyouhaveanestablishedbranoralarge
followingofloyalcustomers• Paidappsaccountfor36%ofappsintheAppStore• DOESNOTworkwellforentertainmentappsorgames,but
workswellinotherrealms• CapturethelargestportionofrevenuesharesinBusiness,
Education,ProductivityandNavigationcategoriesoftheAppStore
BusinessModels– FREEMIUM• Freemium– Theappisprovided“free”butrevenueisgenerated
bychargingforextrafeatures,virtualgoods,andmostcommonly,in-gamecurrency.
• Bestforgamesandentertainmentapps• 92%ofrevenueontheAppStoreisgeneratedbyfreemiumapps• However,theyonlyaccountfor11%oftheappsintheAppStore.• YouneedHUGEdownloadnumberstomakemoneythisway• Appwillrequireconstantupdatesandsupporttomaintain
interest• Manylargecompaniesusethismodelanditismoredifficultfor
small,indiedeveloperstomakemoneythisway.
BusinessModels– PAYMIUM• Paymium- Anappthatispaidupfront,withadditionalrevenue
beinggeneratedbychargingforextrafeaturesviain-apppurchase.
• Canworkwellinplaceofyearlypaidupgradesasyoucanaddnewfeaturesovertimewithin-apppurchasestocontinuetoearnrevenuefromyourexistingcustomers.
• Accountforonly2%ofappsintheAppleAppStorebutgeneratethesameamountofrevenueaspaidapps.
BusinessModels
• So,whatbusinessmodelshouldyouchoose?– Thereisnocorrectanswerbutyoucan:• Planaheadforyourpricingstrategy• Startasearlyaspossible• Don’ttrytoforceaparticularpaymentmodelintoyourapp• Whenindoubt,launchasapaidappandthenassin-app-paymentstotheappandtweaktheexperienceuntilyouarehappywithconversionrates• Ifyoulaunchasapaidapp,releasewithintroductorypricesandthenincreaseafteracertainperiod
QuickDiscussionQuestions
• Whatwouldyourmarketingstrategybeforthefollowingtypesofapps?
– Productivity– Entertainment– Game
DiscussionQuestions• ArticleIII:“HowToStartanAppBusiness”• Howwouldyoumanagerunningacompanyandaprojectatthe
sametime?
• Howlongwouldyouconsidermarketing(andspendingmoney)onanappafteritisreleased?
• Whatstepswouldyoutaketodifferentiateyourappfromyourcompetitors?
• http://smallbusiness.foxbusiness.com/starting-a-business/2012/05/01/how-to-start-app-business/