60
7/31/2019 MB Manual English http://slidepdf.com/reader/full/mb-manual-english 1/60 - 3 - 1. Itcti 4 2. Istllti Citi 6 2.1. The Lche. 7 2.2. I-Gme p 9 3. Th L Cll Cli 13 4. Chct Stts Sills 16 4.1. Chce Gee 16 4.2. Ae 17 4.3. S 18 4.4. Wep cece 21 5. Ctls 22 5.1. Mvg F 22 5.2. Mvg Hec 23 5.3. Ohe C 23 6. Ivt Itms 25 6.1. Iem S 26 6.2. Eqpped Iem 28 7. Tws Ti 30 8. Hss 32 8.1. He Type 32 8.2. Hw d Whee Ge Oe 33 8.3. Ug He 34 9. Pt Mmt 36 9.1. Cmp 38 9.2. e 39 10. Th Wl Mp 40 10.1. e 40 10.2. Speed 41 10.3. Mg Cmp 42 11. Cmbt 43 11.1. Wep ype d 43 11.2. Dmge 46 11.3. Fghg meee 47 11.4. Fghg ge 48 11.5. Fghg wh ce 49 11.6. Fghg m hec 50 11.7. Fghg g med ppe 51 12. Bttls 52 12.1. Be he 53 12.2. Cmmd 54 12.3. Lg Be 55 12.4. Wg 56 Cits 58

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1. Itcti 4

2. Istllti Citi 6

2.1. The Lche. 72.2. I-Gme p 9

3. Th L Cll Cli 13

4. Chct Stts Sills 164.1. Chce Gee 164.2. Ae 174.3. S 184.4. Wep cece 21

5. Ctls 22 5.1. Mvg F 22

5.2. Mvg Hec 235.3. Ohe C 23

6. Ivt Itms 25

6.1. Iem S 266.2. Eqpped Iem 28

7. Tws Ti 30

8. Hss 32

8.1. He Type 328.2. Hw d Whee Ge Oe 338.3. Ug He 34

9. Pt Mmt 36

9.1. Cmp 389.2. e 39

10. Th Wl Mp 40

10.1. e 40

10.2. Speed 4110.3. Mg Cmp 4211. Cmbt 43

11.1. Wep ype d 4311.2. Dmge 4611.3. Fghg meee 4711.4. Fghg ge 4811.5. Fghg wh ce 4911.6. Fghg m hec 5011.7. Fghg g med ppe 51

12. Bttls 52

12.1. Be he 5312.2. Cmmd 5412.3. Lg Be 5512.4. Wg 56

Cits 58

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1. Introduction

n MounT & BLade, y py dvee he medev d  Cd, c d devd mgc d hgh y, ed eg

many similarities to our world in the Middle Ages. The game offers you a great 

de eedm h wd. my m d he mp vg wd vge, dg, pg v qe, g p me,

yg myd he cve. w ce h he wd e dynamic. Caravans travel between towns, sometimes being waylaid by bandits; villag-

e e he gd me; me eme mve c he d, eeggw ce d dg eeme. Ied gvg y xed ph w,Mount & Blade lets you freely adventure in this world. In time, you will be well known

my pce y me ed d eeme wh he chce, whch  will allow you to affect events in profound ways. You don’t need to remain a penniless

adventurer, either. You may obtain great wealth and power, become one of the trusted

 v g; cqe d w vge, ce d w; cmmd me, d

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if you like, even lead rebellions and replace kings with other claim holders. Mount 

& Bde de gve y jecve xed ye; hweve, de e y  rich and interesting setting in which to determine your own objectives while creating

d vg y w y.This manual is primarily designed as a reference tool. New players should be able

ge he m hey eed he c wh he gme e. I hihl ecmmeded h ew pye g hgh he ccee m hem me, d ed pp-p hep p h he gme pvde. Whe y hve  question about a certain statistic or the finer points of the game, then it is time to

reach for the manual. Mount & Blade follows a “learn by doing” mindset as much

pe.

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2. Installation and Configuration

f you PurCHaSed M & Bde CD-ROM, e he dc  y cmpe. I y d ee he mcy e  few moments, you will need to launch it yourself. Open the CD-ROM folder,

d de-cc he e “ep.exe” he dc.The game will initially function in “Trial Mode”, which is a limited

m he gme dem ppe. I de py he gme, y w eed provide a serial key. The first time you start the game, you will be prompted with a 

screen which asks for your serial key. (Boxed copies of Mount & Blade will include

 y e ey de, d y y eed ype .) I y che ee y e ey h me, y c d py he gme, y w e wed dvce y chce p eve 6.

Oce y ee y e ey, he gme w y cec he Iee dactivate the full mode. Please make sure that your computer is connected to the

Iee h ge d h he gme ’ eg ced y ew. I h -

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tomatic activation system doesn’t succeed for any reason, you can still activate the

gme y g m cv. Cc he m cv , d w he c.

Please note that serial keys are for personal use on your own computer, and pleased he y e ey wh he. The cv eve my dece cv- emp he me e ey ed my me ve h ped me.

2.1.The Launcher. Whe y de-cc he M & Bde c y dep S Me, y w e hw he Lche.

Current Module chooses which module the game will use for its content. Initially,

 your only choice is “Native”, the official module. You may be able to install alternative

modules that are made by the community that add new maps, factions, equipment 

d cmpg.

Play Mount & Blade he gme.

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Configure will open a window where you can set a variety of performance-oriented

p he gme.

“Video” tab:uSe PIxeL SHaderS:• This setting enables or disables certain effects with

DecX 7 gphc.STarT WIndoWed:• R he gme wdw ed cee.SHoW fraMe raTe:•  With this option on, the game displays the current 

me e he p-e ce he cee.forCe VerTICaL SynC:• Fce he gme ede y me d w 

h me e dpyed ee g he ex. Wh h eg , y my ce me gh eg, y me e w e hghe. Wh heeg , hee w e eg, y my ge we me e.TexTure deTaIL:• C he e -gme exe. Hghe m-bers will result in sharper visuals, but can have an impact on loading times, as

 we edeg peed de vde cd.Max fraMe raTe:• Sets a maximum number of frames per second that the

gme w ede. Th c hep eve cee chge gme epve-e ewee dee cee. anTI-aLIaSIng :• Choose the type of anti-aliasing used by the game, if any.

Higher values will result in better looking visuals but can have a profound impact 

he me e.SHadoW QuaLITy:• This setting will determine the resolution of the shad-

ows rendered by the game. Higher values will result in smoother, more precise

hdw. Se h ccdce wh y gphc cd’ vde memy. Ue he-hgh eg y y hve 256 MB me.render MeTHod:• Choose between DirectX 7 or DirectX 9 rendering en-

gines. DirectX 7 may sometimes be faster and more compatible with older video

hardware, while DirectX 9 offers better visual quality. Several of the other video set-

g w hve eec he DecX 7 edee ed. We ecmmed h yy he DecX 9 mehd , d y ece pem, eve DecX 7.

“Audio” tab:enaBLe Sound VarIaTIon:• Sme -gme d eec w e chged pch ghy me hem eem me ved d mmeve. T h  

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 y d he eec dcg.dISaBLe Sound:• eve y d m pyg.dISaBLe MuSIC:• eve y mc m pyg.

“Game” tab:HIde BLood:• This turns off all blood effects in combat. Useful for parents

d yg pye.enaBLe CHeaTS:• There are several cheats available in the game, mainly aimed

mg e ee he wh e devepg md. T e che, h p- m e .

“Advanced” tab:enaBLe edIT Mode:• Th pmy md devepe. A d-c Ed Mde d hw e c e d he gme’ md deve-pme m. Ue y e cvey devepg md, ecmmeded eve h , ce w ghy edce gme pemce.forCe SIngLe THreadIng:• I y w h y CU h ge ce,

he y c ee h p.

2.2. In-Game optionsThere are many more options that can be adjusted in addition to those in the

che. Oce y ch he gme, cc “Op” m he m me. Hee y will see a wide variety of performance, preference, and informational options. The

Options are divided into three areas: the initial Main Options, the Video Options,

d he C Op.

Main optionsMuSIC VoLuMe:• C he vme pyc cee he gme.Rgh hgh, e w, d e w de mc.Sound VoLuMe:• Sme mc, h e c d eec.MouSe SenSITIVITy:•  Affects how responsive the game will be to your mouse

movements. Left is low sensitivity, right is high sensitivity. Adjust this for the

e mx pec d epvee.InVerT MouSe y axIS:•  When Disabled, moving the mouse upward will look 

pwd, e m -pe he. Whe Eed, mvg he me p-

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 wd w dwwd, e m gh m.ConTroL BLoCk dIr:• This setting is used to determine how your charac-

ter will handle blocking. Under the default setting, “Automatic”, your block is

che ed he ype c he eemy ee y. S y eemy  g vehed wg, y w c hgh. The he eg ce y my che cg dec y mvg he me. The mc e-g hghy ecmmeded ew pye.ConTroL aTTaCk dIr:• This setting determines how you will select your 

specific attack direction. The default and recommended setting is “By Inverse

Mouse Movement”. Using this setting, you need to move your mouse towards

the direction you want to attack from, at the instant you start to press the left mouse button. For example, if you want to attack from right to left, you must 

mve y me m e gh he me y y c. Th  as though you are moving your hand to prepare for the attack. The alternative

mehd “eve eemy p”. Hee, y che whch dec c y gcg ghy e de he ge. S y w e--gh h-g c, ghy he e he ge ee cg.daMage To PLayer:

• How much overall damage you take from enemy at-c. The ecmmeded m ew pye ½ ¼.daMage To frIendS:• How much damage friendly troops will take in battle.

The ecmmeded m ew pye ¾ ½.CoMBaT aI:• Th eg h ge eec he AI’ y c, ddgeand block. Setting it to “Good” will result in a more challenging game, while

“” w e ee e.CoMBaT SPeed:• How quickly the combat motions are carried out. Faster 

peed w me he cm vey dc whe we w me ee.BaTTLe SIze :• Determines how many combatants will be allowed in a single

skirmish. Generally, higher numbers of troops on the field will reduce the player’s

dvd eecvee, mg me chegg gme deemed mey p ype d cc h dvd pwe. I c hve egve m-pc gme pemce. Lw me w e ee, me “pye-cec” gme, d ee pemce.SHoW aTTaCk dIreCTIon:• Dpy yew w he cee hep

 y jdge whch c y e exece.SHoW TargeTIng reTICuLe:• Displays a crosshair in the center of the

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cee hep m ged wep.SHoW naMeS of frIendLy TrooPS:• Dpy he me ( ype) -e e ve he hed, hep e ed m e.

rePorT daMage:• Prints a message that gives a numeric value for damageinflicted or received, as well as the Speed Bonus of the hit. This can be useful

 while practicing your combat technique or simply to see which weapons work 

e y.rePorT SHoT dIffICuLTy:• I y ce h wh ged wep, -mec ve dpyed ed he dce he ge.rePorT CaSuaLTIeS:•  Whe eed, mege w e dpyed evey me

ed y ed ced cc.rePorT exPerIenCe:•  Whe eed, mege w e dpyed wheeve  y g expeece p.

The Vi ptis e cceed y peg he he we-e ce hem p cee. Sme he Lche’ p e dpced hee; hweve,hee e me qe p:

MonITor gaMMa 

•:

Adjust the game’s gamma level for better visibility on your m. M m hve he gmm d 2.2, whch he de   Wdw yem.graSS denSITy • : Deeme hw my g jec w pw pe qee. Me ee w dw he gme.CHaraCTer deTaIL • : Wegh he gme’ LOD (eve de) yem. TheLOD yem epce chce mde d em wh me ece, w-py-g ve ce dce. Th de c wh h ce dceis. With the slider to the left, character models will become blockier at shorter 

dce; wh he de he gh, chce mde w y ecme cy at extreme distances. This setting can have an important impact on the game’s

me-e.CHaraCTer SHadoW deTaIL • : This slider adjusts the complexity of the

hdw c y chce. Mvg he de e w e ed e shadows, while moving the slider right will give more precise shadows at the

expee me e. Th he me eg “Shdw Qy”, whchc e-me hdw c y he evme.nuMBer of CorPSeS• : Deeme he me ded/cc d-

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ies to leave on the battlefield while in combat. More bodies will result in more

ec e cee, w w dw he gme’ me e.nuMBer of rag doLLS• : Lm he me de whch w e md-

eled with physics at any given time to allow them to collapse realistically, rolldw h, ec. Levg h me w c mpve y me e cmpex e cee wh my cm. I y hve m-ce CU, y c eveh me hgh, ce he phyc cc w e deeged he ecdce.

BLood STaInS:•  Adj wh dce y w ee d chce.Me d e me we me-e.

CHaraCTer SHadoWS:• Ee de chce hdw.enVIronMenT SHadoWS:• Enables or disables shadows cast by build-

g, em, e, ec.reaLISTIC SHadoWS on PLanTS:• Enables or disables shadows ren-

dered on trees and grass. “None” will disable shadows. “Quick” offers a limited

m hdw cg h e h he hghe eg ( ve yem). “F” e cmpeey edeed d vey ec hdw,  

c hve mpc pemce.ParTICLe SySTeMS• : Ee de pce, ch me d pve e he d cd ceed y gpg he. anISoTroPIC fILTerIng• : Enables or disables a texture-sharpening

effect which can result in crisper visuals on surfaces you view at an angle.

(Recmmeded eg: eed)faST WaTer refLeCTIonS:• Ee de we qy mchfaster method for rendering reflections on water. (Recommended setting: en-

ed)

The Ctl ptis e cceed y peg he he we-e ce  the main options screen. Here you see all keys defined by the game. If you want to

change a key, click the displayed button and then press the new key. Note that the

Mp C m y m mveme ey.

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3. The Land Called Calradia

n MounT & BLade, y py dvee Cd, d   warring kingdoms where banditry runs rampant, creating many opportuni-

e dvee wh wg e ge . I h ec, we’e y he d, gdm, pc, d pepe.

kims: Calradia is a medieval agricultural society whose technology is roughly 

eqve h he ped d 1150 - 1350 A.D. Epe d A. Theeconomy is driven almost entirely by human and animal power. There is no magic

known to the Calradians other than that of legend and folklore, which has no impact 

c gmepy. As you travel across the map, you will see many kinds of settlements. Villages

are small communities which sustain themselves by farming, fishing, or by pursu-

ing other small-scale crafts. Towns are larger, walled settlements which are centers

de d dy -- he e pce d mecee, y wep d

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armor. Castles are predominantly military bases, where lords can watch over sections

cyde, ee heeed y ge me.The land of Calradia was once a province in a proud empire, but is now being

gh ve y ve cce gdm: he Kgdm Swd, he Kgdm he Vaegirs, the Kingdom of the Nords, the Kingdom of the Rhodoks, and the Khergit 

Khanate. Each kingdom has a unique mix of troops, and although they are fairly well-

balanced, some force compositions may work better or worse than others against 

pecc ppe.The gdm w eqey g w g e he. A he pye, y

can stay neutral in these wars, or join and help one of the kingdoms in the fight 

g eeme. w hve ppe chge y egce dwch de hgh he gme, y d wh y y.The gdm e ed e ed y g, qee h wh wed y  ge me d, wh hve gve h yy v. The v rule over fiefs, swaths of farmland centered around a village, castle, or town, from

 whch hey dw he cme e me g he evce he mch --, meme, ee g hm. A -eeg d my ve mpveme

h e whch w cee cme, hep hm pec g de, g he ee. A d wh e egh e ve w my wh mee h he de e e ee d, h hey c x pg cv.

 W Cd, he medev cee, e y geg cmpgof attrition. The most common tactic is to attack the enemy kingdom’s economic

e y dg vge wyyg cv. Smeme, g my e my cpe yg ege ce w, hgh g c e g dcy pce.

Kg d d w e hve qe y cmpee, w vge edeand town guild leaders. The game keeps track of your relationship with every lord and

dy, we wh evey w d vge, cmpeg qe c g me of benefits. Among other advantages, good relations with a settlement will let you

buy and sell there at more favorable rates. It will also be easier for you to recruit troops

vge y hve gd e wh hem.Thee e w wy y j d eve gdm. c ehe eve  

mecey v, hgh mch ee ecme mecey gdm. J he d ew me d . I he gdm w, e  he d w e y cc mecey e e. Beg mecey

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ee, he dwde h y w’ e gve e, eve y cpe hem.If you gain renown and the trust of a ruler, you may hope to become a vassal

as well. To do that, you will need to make an oath of homage to the ruler of your 

gdm.I pe y ecme g qee, ece he d d e he gdm w eve ccep de he e. my, hweve, dhe ppy ece wh w ecme he g, qee, h.

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4. Character Stats and Skills

our MoST IMPorTanT e ye. Ove he ce me, with practice and better equipment, your character can become one

of the most renowned warriors in the land. However, it is essential

h y hve me d p y m d g e,   y’ qcy d ye ghg hem e wh mey d ed. T devep p, y eed ded he dee wy

h y c mpve y chce.

4.1. Character GenerationThe hg y hve decde whe y ew gme wh c-ground you have followed up to this point in your character’s life. Different back-

gd w gve y dee g e d , d dee eqpme.Sme cgd mpy he egg ge he gme y pe-cg and attribute points, while others offer more character flexibility by allowing you

Y

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c ve y devepme.I mp e h y chce c ecme eqy ed y gve

e. The chce y me he egg he gme meey pvde ccee-

ated start for the way you would most like to play, so do not worry about making a “bad” choice. Likewise for your character’s gender: it does not affect your charac-

ter’s chances for advancement, only what your character looks and sounds like in

he gme. After you have chosen your character’s background, you have the chance to sculpt 

 y ce. Th h eec gmepy, ee ee me wheve djme y e. c chge y chce’ ppece y p.

  w eed che y gme’ ve pcy. I y che w qg wh vg, y c c d eve e eg e pe, d ed p ve p y me y e. ye wh w ex dcy my che he“Do not quit without saving” option. Once you pick the saving policy, you cannot 

chge g he e he gme.The last step of character generation is to assign your initial points. You will

have some basic stats thanks to your background choices, and now you have the

chce e-e hem e me.  character level e wh 4 attribute points ped, g wh me   skill points ed y g egece(ed cgd), d me  weapon proficiency points ed y g-ity (again, based on background). Read the next sections for detailed information

wh ech d de. Experience, or XP , is what you will use to advance your character. XP can be gained

by defeating enemies in battle yourself, or through an army that you command; by 

ghg he e; d y cmpeg qe. A ce hehd, y w e  ew chce eve, whch p y w eceve 1 e p, 1 p, d10 wep pcecy p. c e he chce cee e ech ew eve d g he ew p y hve eed. Sped hee wey, y chce epeme ce y eve he chce cee.

  c evew y chce m d g ew p y e mdvceme m he Chce Scee, whch ccee m he m vew  y peg he ‘C’ ey (de).

4.2. Attributes Your character has four major attributes which affect what you can do in very pro-

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d wy. Ae d w hg: hey gve y me d mmede dv-ge, d hey w y cee h e depede h e.See he ec  skills me m. Whe y cee ew chce, y

 w ge p ped e, d p ech eve-p, y w eceveone more. These choices cannot be changed once committed, so be sure to spend

hem wey!

The attributes are:STrengTH• : Every point of Strength will increase your hit points by one, as

 we pvde e y dmge. A, me wep d m hve  

mmm egh eqeme e. agILITy • : Every point of Agility increases your attacking speed by 0.5%, and

gve y dd 5 wep pcecy p ped y e.InTeLLIgenCe• : Every point of Intelligence gives you an extra skill point to

ped y e.CHarISMa • : Evey p Chm cee y mxmm py ze y 1.

4.3. SkillsThee e my he gme, ech whch h  base attribute. A c be raised higher than one third of the base attribute: for example, Tactics, which is

governed by Intelligence, could not be raised past 3 if your Intelligence was 9. You

m ce me p e e y w e h ehg h eec.

S cme hee ype. Personal skills ppy y dvd chce dhe e. J ece y’e gd dg he de’ me ydy eemcy ecme gd . Leader skills e y eecve he ede (y)knows them. Lastly, Party skills are those used by your entire band. Only one character 

in the party needs to know the skill for the whole party to gain its benefit, though

he w ecme me eecve he ede (y) w mehg  . I he wd, py ’ eecve eve cm he eve hepe wh h he e , we ed y w h . The e e h:

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 Y o u r s k i l l Pa r t Y s k i l l b o n u s

1 0

2 4 1

5 7 2

8 9 3

10 4

The py pped eve y e he pe wh he hghe

he . S y hve 8 Tcc, he he eecve eve he  he py 8 + 3 = 11.The wh he e e d ype e w:

IronfLeSH• (strength) (personal skill): Each point gives you 2 extra hit 

p.PoWer STrIke• (strength) (personal skill): Each point adds 8% damage to

ech h wh meee wep.PoWer THroW 

• (egh) (pe ): Ech p dd 10% dmge ech h wh hw wep. Sme hw wep eqe ew p we Thw e (e.g. xe, jve).PoWer draW • (egh) (pe ): Me pwe w hve m-mum Power Draw requirement to use. Power Draw also adds 12% to each hit with

he w, eve eyd he w’ mmm we Dw eqeme;for example, if the bow’s Power Draw requirement is 2, then a skill level of 2

 w dd 24%, whe eve 6 w dd 72%, whe y eve eyd 6 w dd 72%. Fy, hghe we Dw me pwe w ee e y improving your accuracy and the time you can keep your aim steady while the

w dw. WeaP on MaSTer • (agility) (personal skill): Each skill level adds 40 points

(starting from 60) to your weapon proficiency limits. Beyond this limit, you

cannot increase weapon proficiencies by investing points into them. Weapon

proficiencies can also be increased with practice, even beyond the limit set by 

 Wep Mey, he e cee w w dw y ge he mhe m.SHIeLd• (agility) (personal skill): Each point reduces the damage your shield

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e y cg h y 8%. I cee y hed’ eecve ze veged c, d mpve hw qcy y c c wh hed. aTHLeTICS• (agility) (personal skill): Increases your base running speed, either 

mg ghy ecmeed chce e h m, eg hev-y ecmeed chce mve m peed.rIdIng• (agility) (personal skill): Some horses have a minimum riding re-

quirement; this skill also increases your speed and agility while sitting astride

eed.HorSe arCHery • (agility) (personal skill): Reduces accuracy and damage

pee g ged wep m mvg he. Ne h pe-

e e pped y e med mvg.LooTIng• (gy) (py): Icee he m ed y 10% pe  eve.TraIner • (intelligence) (personal skill): At midnight of each day, a hero with

the Trainer skill adds experience to every other party member of a lower level than

hme. Hghe Tg dd me expeece ech py meme.TraCkIng• (egece) (py ): A ge p Tcg w y

ee c e y he pe he wd mp. Add p e y p c m gee dce d me ech c eve me m.TaCTICS• (egece) (py ): Evey w eve h cee y starting battle advantage by 1. Battle advantage determines how many soldiers

 you can have on the battlefield at the start of a battle and how large your rein-

forcements will be. This skill will also let you retreat from a battle with fewer 

ce.PaTH-fIndIng• (intelligence) (party skill): This skill increases your map travel

peed y 3% pe eve.SPoTTIng• (intelligence) (party skill): This skill increases your map sight range

y 10% pe eve.InVenTory ManageMenT• (intelligence) (personal skill): Each point adds

ex 6 y vey. Wound TreaTM enT• (intelligence) (party skill): Each point adds 20% to

 y py’ heg peed; w cpped he e heed m-cy hey e y vey.Surgery • (egece) (py ): Ech p dd 4% chce h py meme, whe c dw, w e ced cc ed dyg. Th

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chce dded e chce 25%. A, he chce ppe y eg p, ce hee wy vve ywy.fIrST aId• (egece) (py ): Ech p w w y he chc-

e eg 5% he heh hey’ve dg pc mh e.Ne h h dded e e 10%.engIneer • (intelligence) (party skill): This is used to determine how quickly 

 y c d ege mchey. I ec he peed whch mpvemec e e whch y w.PerSuaSIon• (charisma) (personal skill): This will allow you to try and get 

 y wy wh wd ed de.

LeaderSHIP • (charisma) (leader skill): Every point increases the maximumnumber of troops you can command by 5, while increasing your party morale and

edcg p wge y 5%.PrISoner ManageMenT• (charisma) (leader skill): Every point increases

he mxmm me pe y py c hve y 5.Trade• (chm) (py ): Evey p edce y de pey y 5%.

4.4. Weapon ProficienciesThere are a total of six weapon proficiencies, each covering a different type of weapon.

If you plan to do much fighting, you’re going to want to increase one or two of these to

hgh eve. Whch e? They e eqy e, d whch y e w deped y pyg ye. A hghe eve pcecy w e y c d deed wh meee wep wh gee peed, e me cce wh me wep.

 A ech eve-p, y w eceve 10 dd weapon proficiency points ped y e. Ue y hve e me p he Weapon Mastery skill , y c- ped wep p pcece h hve ped 60. A y ge hghe degrees, a proficiency will require more than one weapon point to increase by one:

h , y Oe-hded Wep pcecy 104, my e 2 pcecy p ge 105, ec.

 Weapon proficiencies will also increase over time as you use them by scoring

damage on opponents. Melee weapons are practiced simply by causing damage, while

me wep ee me m dc, g-ge h. Gg pcecy through practice can take significant amounts of time at higher levels. The skill

 Wep Mey y w y ped wep p hghe eve,   w g m pcce cme e.

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5. Controls

He ConTroLS for  Mount & Blade are quite simple, though

playing well will require far more than just memorizing a few keystrokes!

  c chec he c wh he gme y gg he Op cee,and then by clicking Controls. There are many settings in the main

Op cee h c ec he wy he gme w hde.It is strongly recommended that first-time players complete the Tutorials to learn

hw mve d gh ee y d ye eed!

5.1. Moving on FootThe de ey mvg e he m WASD cm:

‘ W ’ :• w wd‘S’:• w cwd‘a’:• deep e ‘d’:• deep gh 

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 You can sidestep and walk forward/backward at the same time for diagonal move-

me.

Use the mouse to look around. If you are walking, then using the mouse willchange your direction of travel. If you are standing still, using the mouse will orbit the

 view around your character without changing your character’s direction. Just press

he Fwd ey d y chce w wheeve he cme mg.  chce c wde hgh we edced peed d d dw pe,

vd jmpg c ece y cd e dy jed. Tyg g ph mch we, d y my hve e he pe ge.

5.2. Moving on Horseback Whe y e med, mveme hded e deey:

‘ W ’ :• cee peed‘S’:• decee peed‘a’:• e ‘d’:• gh 

  me w w chge whch wy y e g whch wy he he mvg, whch mp ememe. The me y c y hed.

 You can stop your horse by decreasing your speed until you halt. If you’re walking

he he cwd, pe ‘W’ cee y peed m cwd h.Horses are not nearly as good at climbing as men on foot, so pay attention to

h. They d’ qcy, d c cde wh ee d ce yd’ ee d.

5.3. Other Controls

Non-combat/general:‘ f ’ :• em c whe y ee eywd; e.g., pe d, me-dy.‘I ’ :• Ope y Ivey wdw.‘ P ’ :• Ope y y wdw.‘C’:• Ope y Chce wdw.‘eSC’:• Shw he gme me, wg y ve, q dj y p.

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 A ex dpy (e he Chce wdw) y e e.‘f12’:• Qcve he gme. Th ve he me he Sve p heEcpe me.

TaB:• Leve ce e.SPaCeBar (PreSS):• Cancel your travel destination and pause time on the

 wd mp.SPaCeBar (HoLd):• e me he wd mp.CTrL+LefT MouSe BuTTon (PreSS):• Sed he em de y c  he he de he e whe dg g.

Real-time/combat:LefT MouSe BuTTon (PreSS):• Make a quick attack with the current 

 wep.LefT MouSe BuTTon (HoLd):• Begin aiming with a ranged weapon, or 

d hd meee e whch w e execed whe y eee he -.SPaCeBar:•  Jump with your character or horse. Note that there’s a limit on how 

qcy y c jmp, d he m e mvg mmm peed ee c jmp.rIgHT MouSe BuTTon (HoLd):• Defend yourself with your shield or 

 wep. Sme wep c e ed deevey, e ve d w.rIgHT MouSe BuTTon (PreSS):• Cce mg wh ged wep,.~ (HoLd):• Fee he cme he chce, eve whe mvg.SHIfT (HoLd):• Zoom in temporarily. Useful for sizing up the enemy from a 

e dce mg ged wep.‘f1’ THrougH ‘f11’ , and ‘1’ THrougH ‘5’ :• Issues commands during a 

e. See Sec 12.2, Battles: Commands.‘r’ :• Swch ewee -pe d hd-pe vew.MouSe WHeeL uP:• Cyce y ex eqpped wep.MouSe WHeeL doWn:• Put your shield away or take it out manually.

cy e y hve wep whch c e ed wh e hd w(e d wd).

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6. Inventory and Items

our InVenTory IS not a backpack, but rather a representation

of everything you own, packed onto horses or carried by people in

he py. Thee wegh m, vey ge m ced wegh w w y py. c e h pey degee y g pc m, pe he y vey. Thee e y  med me vey ve p em , d ech

item takes up one slot regardless of its size. You can increase the amount of space you

hve e hg y pg p y  Inventory Management skill .  c pe y vey wdw y p, pvded y e cm-

, y peg he ‘I’ ey (de). Dg cm, y c cce y ve-tory, but you must activate the chest that will be put at your starting location to do so.

By cceg y vey dg cm, y c chge y wep d edifferent armor. Ammunition is not reloaded, though if you have spare bags of ammo

y vey, y c wp he ed pe g wheve y’e cey 

Y

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carrying. Horses are a special case. You cannot retrieve horses from your inventory 

dg cm, hgh y eqp ew he e mh m-mhbattle, you will change horses between skirmishes and be riding the new horse for 

he ex e.

6.1. Item StatsDetailed information about items will be shown if you move your mouse over the

em. A em hve wegh d c. Ohe m he em w vy depedg he em ype.

Shields hve cd g h dce hw e p ( cey deged)they are. Shields that are Cracked or Battered have seen hard service, and will be more

easily damaged than new shields, whereas shields that are Thick or Reinforced are

specially made and will withstand more damage. If a shield is broken during com-

bat, it will degrade one level. If it is already “Cracked”, it will become permanently 

deyed. Shed hve he wg :• S Ize : The physical width and

height of the shield. Larger shieldsed e heve, e mchimproved protection against in-

cmg pjece. A hed ehe me m meee pec-tion regardless of its size: either 

 y c y d’, hee “med chce”.reSISTanCe:• The ghe  he hed, my de me-, whch me me dc  dmge. The Rece ve removed from hits blocked by the

hed. Th, hed wh Rece 5, cg h 30 dmge, wde y 25 dmge e.duraBILITy:• The m dmge h he hed c whd ee e-ing broken. Shields are automatically repaired back to full durability between

ech mh e, hgh h c ee hed’ cd

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(.e. y c’ me “eed” hed c m e).SPeed:• How quickly the shield will be ready after you begin to block. A fast 

hed eecvey e dey, whe ge, w hed w hve cee

dey ee y e peced.

Weapons have a condition rating which indicates how well or poorly made they 

are, or how badly it’s been abused during its life. Weapons that are Cracked, Chipped,

Bent or Rusty will deliver less damage than a new weapon (and be much cheaper),

 whee wep h e Hevy w deve e me dmge he c ega little slower. Weapons that are Balanced or made of Watered Steel will deliver a little

me dmge d e e e, d mch me expeve. A wep’ cdcan never become better or worse than when you find it: a Cracked pike will never 

e, c eve e eped. Wep hve he wg :daMage:• The e pe he wep ce jy, mg md-ee degee d mpc peed 100%. I gee, hgh mehee e ee. Ech c ype h he wep cpe h w g.Finally, the type of damage is shown by a character code: c stands for cutting

dmge, p d pecg dmge d b d dmge. ecgand blunt damage are more effective against armored opponents, while blunt 

dmge h he dd dvge cg eeme cc h  y c cpe hem ve.reaCH:• How far away you can hit somebody. Weapons that are longer than

 your opponent’s can potentially allow you the first hit, but weapons only do their 

mxmm dmge he mxmm ech. Th , y y medy  with a Spear when you are close enough to count their nose hairs, you will do

almost no damage; conversely, a Dagger, which has a very short reach, will be

qe eecve h dce.SPeed raTIng:• Hw he wep ewee epe c. Hghe ee.BonuS VerSuS SHIeLdS:• Some weapons, like axes, are very effective at 

hcg p eemy’ hed d c edce pe y ew h.I he wep h h y, w e dced.

Armor pieces also have a condition rating. Armor that is Tattered, Ragged, Battered,

Cde w pec y e h ew m ( e mch chepe), whe m 

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h Sdy, Thc, Reced w pvde me pec (d e mch meexpeve). The cd m c eve ecme ee we h whe yfind it: a Ragged leather coat will never fall apart, nor can you repair it back to normal.

 Am y h e : hw mch pec e.

Ammunition yhg h y c ch hw ged c. Awe ed hd w, e ed cw, whe wep y c hw y hd cde c, ve, dgge, xe, jve d jd. Amm c-ed “g”, ech g g p e vey . Sme ype mmcan be found Bent, meaning it does less damage than normal. Some types of weapons

may have multiple forms of ammunition they can use: for example, if you have a handw, y c ch m w-ped w, ed w, d w. Amm h he wg :

nuMBer of roundS:• Expeed x/y, x eg hw my d y c-y hve gh w, d y eg he mxmm me d he g chd.daMage:• Thw wep hw he c dmge hee, whe w d

w dd c e dmge eyd wheve he chg wep ed.

Horses hve vey e, d cd h c he mdy hem.See Sec he ge 27 de.

6.2. Equipped Items Your character has several slots for items that are “equipped”, representing things

that you are actively wearing, wielding or using. With a few exceptions, you must 

put something into one of your equip slots to use it. The total weight for all your 

equipped weapons and armor is called your encumbrance, and is shown below the

eqp . The me wegh y e ggg d, he we y chce wmove while on foot. You can reduce the effects of carried weight by putting points

he Ahec . Weapons placed in your equipped slots are on your person, in quivers and•

sheaths and harnesses. Anything that is equipped is immediately accessible,

 whehe y e w he mdde e. I y w e hed,  hd e eqpped e he wep . I y’e ged ghe me

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d, y w eed eqp e e g mm (, w, ec). Alternatively, you can put multiple bags of ammunition in the weapon slots to

hve me mm ve dg e he expee he cp

 wepy. Ne h mm ed p pemey, ed -tomatically gathered from combat at the end of a battle. In other words, once you

y , ’ y eve.  eqpped m he e h y p dg, d he he y’•

e y j e ve w. Armor is divided into four different locations: body armor, leg armor, helmet,•

and gloves. The body, legs and head are each separate areas where you can po-

tentially be hit, and the armor for that area is what will help protect you. That , medy hc y eg, heme w’ hep me hw gd .Th de’ me y hd p weg heme, ce h he hedc de dmge. Ge e pec ce, h h he hd e’ tracked separately. Gauntlets instead add their defense to “body” armor. It’s a 

gd de y he e m gve wegh ge h y c d. Theme pecve y m, geey he me w wegh, d he me  

 will slow you down. There is a tradeoff between wearing a lot of armor, and being egh vd eg h he pce.

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7. Towns and Trading

oWnS and VILLageS usually contain one or more people who

e wg d e wh y. The wh e eqpme d hee y de, whe he de h d ce y c d y 

g g wh c pe . T d e wh hp-keeper, just walk up to them until you see the “Talk” label, and then

pe he e ey. w hve eve p ve, e whch w e y d e hg.

 Whe y’e hppg gd, y hve y w vey he gh de,and that of the shopkeeper on the left. You can arrange a deal by dragging things

from his side to yours, or vice-versa. If you change your mind about an item, just 

em wh “Recm” “Re” pce ed “By” “Se” d p hem c he he de. A e wy cmpee c hd dwthe Ctrl key and click on the item. The cost or payment for the total offer is shown

e he m-cee he cee. Mech y ccep hd ch gd

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e, he h ced. qd d e hw ew y p gd, dhe mech’ ew he.

Unless you have some skill in Trade, you will be forced to sell goods at a price

h gcy e h he c wh. Hey, ’ ed! Tde   party skill ,meaning that as long as one of the heroes in your party has it, you also receive the

ee. At each town, there are different supply and demand levels for different trade

gd, d pce chge dymcy cv d vge de wh he w. A he me, y c che ve me me eg wh he ce pcee e, whch w gve y geey gd de whch em w g y he

e p.Mg dy p de mpe dg pce h e w wh another town buys high: buy it cheap, sell it dear. However, trade goods are heavy and

bulky, so you should either have enough spare horses to easily carry all your merchan-

de, he me gd pec. Idey, y hd d h. All towns also have a tavern where you can find many interesting and useful peo-

pe. c d w’ ve y g g eg he mge pche..

Dee ype mecee c e hed hee we y me. c meet a ransom broker who will buy your prisoners from you, or a book merchant who

 w e y wh whch y c devep y . The vee, he he hd, w gve y e m d hep y d pepe y e g .

I y e cy, y c d he dvee hee wh my e wg j y py d ecme y cmp. Thee cmp e vey e,

 y c eqp d eve hem p y d y w chce, d hey w c-e y py . Sce hey e pec hee eed wh ge c j e

 y, hey w vve c wh -eh wd he h geg ed.However, they will also cost you more than normal troops, and they may decide to

leave you if they don’t like your management style, or after a lost battle. If some of 

 y cmp eve y y e, y w e e hem ve d he hem c.

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8. Horses

eTTIng around on foot is not only slower than riding, it’s

geey me dge. Wh he gee gy m, ye e che y w gd g we gd p.

 You gain a tactically and psychologically important height advantage

against men on foot, and if you have a horse trained for combat, they 

ecme wep he w gh hey dze hgh eemy m. A pe’ c cd e e deemed y he d he hey wed, d gh’ m cd e j cy h wep d m.

8.1. Horse TypesThee e eve d he v pce p, me ee ed  than others. An archer will not be served best by riding a lumbering armored war-

horse, and a lancer should feel rather embarrassed trying to fight from the back of 

ged me.

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SuMPTerS,• or mules, are cheap animals bred for the lower class as riding or 

 wg m. Oe ed cv .SaddLe HorSeS• e y chep m ed pcd dp d  

mh g. A gd veg he gd pce.STePPe HorSeS• e ed y he md he p, m d wh ey personalities. They are not any faster than your average saddle horse, but they 

e ghe d me ge.CourSerS• are light mounts originally meant for carrying and intercepting

messages, with wiry muscles and excellent running speeds. While their low 

strength doesn’t allow for much armor, they are fast and agile, and can run circles

d he m.HunTerS• e he m y d he my, wh m ce’peed d me whe’ egh d edce. They e ed he y hde gh e peed dg h. WarHorSeS• are slower than other types of mounts, but are much stronger, al-

wg hem we m m pec. A he m ed y hevy cv-y, hey e ed mpe ve eeme he h p ddge d

hem, mg hem exemey dge me .CHargerS• are the largest type of horse, used by elite cavalry and wealthier 

gh. They e ed ze d pwe, d we hc d ee m.They are even more effective at crushing footmen into the ground thanks to their 

mmee wegh.

8.2. How and Where to Get OneHorses can be bought from the horse trader, who will have a small selection of mounts

che m. I y d’ e he he e, y c mpy hp mewheeee cme c e. N e de geed hve gve ype he  e. Hd y me ve he ee y me y pche ee ype d e. I ce, hghe me e ee:

SPeed:• Tp peed ve gd. agILITy:•  Ay meve. Ne h he e me ge whe mvgwy h whe gpg. arMor :• Hw mch ece he he h c. Th w he mefashion as your own armor. If a horse is said to be armored, then said armor 

comes with the horse and you will not need to buy the armor separately. This

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me h y w e e dd emve m m he he.CHarge:• Hw mch dmge he he w c mpe ve enemy at top speed. Moving at slower speeds will cause less damage. Also, horses

 wh we chge g w e me ey p h ve eemy.

  c e d he h e lamed,   swaybacked (d), j p stubborn.Thee pec he hve me e: me he e vey w de pev -je ( c be cured ve me), wyced he e e we h m,d he eqe me Rdg e. A hem e chepe h  normal horse, however. Likewise, you can find horses that are exceptional specimens.

 Spirited he e e d me ge h m, whe heavy he hve meendurance and a greater ability to trample enemies. However, these carry a hefty price

pemm.

8.3. Using a Horse When you get a horse you want to ride, click on it in your inventory window and

move it into the box labeled “Horse” to indicate that this is your chosen mount. If 

 y e dw e, y w eg he e edy med h he.Read Combat: Fighting from Horseback on Page 43 for specific information about using

 wep whe med, g y he AS wep.Horses are large animals, and have substantial inertia. When you’re riding a 

horse, you will have to hold down the “Forward” key (default ‘W’) for a second or 

w whe y he d p peed. He c qcy hm,so watch where you are going and try to plan your maneuvers ahead of time. You

can turn faster when you are moving slowly, meaning that executing a crisp turn

 w vve wg dw ee y d he peedg p ce y’ecg he ew dec. A he e we whe gg p dw h, whemvg hgh we.

To dismount, use the mouse to look down at the horse while stopped, and hit 

he ‘F’ ey whe y ee he wd “Dm”. Mg w he me wy: mveclose to the horse and look at it, then use the action key when you see the word

“M”. Ne h mg d dmg e ew ecd, dg whch you are extremely vulnerable. You can start moving the horse as soon as you put a foot 

he p, y c’ c y’ve hed ye p he dde. Tdm, hweve, y m e cmpeey pped.

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I y hve he h y e’ dg he mme, hey e hw y inventory. These horses are considered baggage animals, and can help carry your 

party’s equipment. If you’re carrying a lot of weight, having an extra horse around

c hep y peed cdey whe veg he wd mp. He y inventory pool are tethered a safe distance back when you join in a battle, so you can’t 

ge ew he m y vey md-e. A he c ecme lamed ’ e dw y eemy p. Lme he hve

exeme pee h peed d gy. A he h med c evey ehealed if you have points in the skill Wound Treatment . However, you should note that 

w pec d he ee eg jed ( spirited, heavy, stubborn), w

e p he e eh. Be e e e’ wy eg he w dw.

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9. Party Management

ooner or LaTer, you’re going to come across a massive horde

pepe h w y ( e ede y eqpme d weh hemeve), d y’e gg wh y hd me hep. Thegd ew h hep hee! Bdg p y w gp -

mdg w y pe, ’ vey gd de.Each mobile unit on the world map is a ‘party’. A party is composed of three

ype pepe:HeroeS:•  e d ydy ee peg pec h y c c-

 vce j y py. Hee hve dvd me, d y c deemehw ech hem w eve p y pedg p chce devepme heme wy y c y w chce. c gve hem pecc eqp-me h y w hem e dg e.HIred TrooPS:• These people, who you hire from the local tavern, recruit from

 villages, or rescue from captors, are unfortunately sword fodder. Nameless and

S

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faceless, it’s best not to get too attached to these guys (or gals). They can gain

expeece d eve me pwe ve hemeve, y c pecy hw hey ped he d p. They ge eqpme m-

cy, d y hve c ve wh hey e.PrISonerS:• Dgced, deeed, d d ch. Whehe y mhem m he m e, e hem vey y mpe hem jg y, he e y hd.

The party window is accessed by pressing ‘p’ while not in combat, either within a 

w he wd mp. O he he p gh ce, y c ee me 

e epeeg py c. Ech hee c e p y e he,  y me e ype hed p; y ye e p e c, whe 20 hedcwme wd ge c. mxmm py ze hw.D’ ge cde ye hed c. O he e de he py wdw,

 you see a list of the skills possessed by your party. Your own character is first, followed

y y he hee h y hve eced. See he Sec 4.3, Character: Skills  me py .

  c py meme m he py wdw, y y e he wd mp. Ex he wd mp y e hee, d he T we eed e y cc e he py c. Tg hed p c euseful to see what level they are or what skills they have. Talking to a hero lets you

tell them how they should spend their level-up points, or you can give them new 

eqpme e. All active members of a party (those who aren’t prisoners, that is) can either 

e wded. I he wded, y w ee he ce heh ed  percentage after their name. Low numbers are bad. If they become very badly hurt,

hey w hw p cm wh y. I hed p wded he p  eg dy, hey w e e e ehe. The me p

 wh e e hw dee me h he me y hvehed. I py c’ e ed “Fme 3/5”, he y hve 5 me , y 3 whm e cd gh.

  py h Me eve: h hw ehc y p e e ev-g de y cmmd. c me y py’ Me g p y deeg e-eme d y eg ee d e. Me ge dw y e deeed, ve

 y me, j hve hge me p de y cmmd.

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Rg my e d. I mp hve d hd, ce y py w hewe dve cvegg. c y d vey  locations, including villages, where it is made and costs less. Alternatively, you can

ce he vge gve y ppe y d’ md mg hem he y.  py cme m he dee ype d h y hve y ve-y, ddg ech ype d’ me . Hvg my dee ype d

 w me y me hppe.

9.1. CompanionsMecee c mey he (e y ece hem) d p hve wge.

They don’t fight for you because they like your sparkling personality: they are paid weekly. The total cost of your party’s wages is shown in the bottom-right corner of 

the party window. You can also click on a single party stack to see how much that 

particular kind of troop costs to maintain: this cost is per man, not for the whole pile.

Be sure to have enough hard currency on hand to pay them between trade runs or 

hg exped, p w ecme hppy d deec hey e’ pd me. Bee de eqe hghe wge. c he dece-zed m

of farmers with clubs and pitchforks for the same cost as a single armored knight atop he, y hd cde he pwe d y he qe. When you see the message “Some troops are ready to upgrade”, you should open

he py cee ee y p. Ay p wh “+” g e he me hegh expeece pgde me pwe p. Cc he eehow many are ready to upgrade (they gain experience individually), and what they 

c ecme. w meme hve chce w dee d de h  gve m c ecme: exmpe, Swd m c ecme ehe me(light infantry) or skirmishers (light archers). Consider what kind of party you’re

dg ee pgdg, wh d p y eed m, ece y c-not change one type of troop into another once you close this window. You do not 

hve pgde p hey e e, eve y d’ w py  he hghe wge.

I he de pyg me y p ecmg ge, y calso choose to disband troops. Each click dismisses one man, while holding down the

C y cc dme he ee c.

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9.2. PrisonersI y c e eemy ve, hey c e qe ve y. T e me-

dy pe, y w eed e e p he e Mgeme 

. I y d hve h , y w e e hve y pe . Ie, y hd e wep h de “” dmge, e c d hmme.These weapons will knock an enemy unconscious instead of killing him. You can also

simply run them over with a horse since horses deliver “blunt” damage. If you’ve won

e, y w e gve chce e cc eeme pe.e w w y py, hey e wh mey. I y d’ 

e he de eg pepe ve mg y eeme c he c-

tion, you can offer them the chance to join your party. Note that this has a fairly low chance of success (until recently, they were trying to kill you, remember), and

me my ee he mme y e y eye hem. T ec y pe h wy, cc he cmp he mp cee, eec “Te c”, d he“Rec m y pe”.

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10. The World Map

He WorLd MaP  shows the entire region, and is how you will

mve dee ce d c. T ge he wd mp, j peT y’e cey cg y chce he cy vew, cc 

“Leave” at the city menu. Once you’re there, moving your party on the

 wd mp mpe ccg he e whee y w g, ehe he gd cy, d wg whe y py . Tme

 w p eveydy whe y e mvg, y c pe me y p y peg Spce. Tme w pe mcy whe y ech y de-. I y j w w e pce, hd dw he Spce.

10.1. Parties  he y gp he wd; y ve, y w ee he pe mv-g d he mp we. Sme e edy, me e he, d me e y deeed y. I y cc he e py ed cy c

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he mp, y w w hem hey mve.

Parties are color-coded

to identify their faction.The number above a party 

dce hw my pepee h py. I hee ecd me e p g, e “+8”, h hwhw my pe e eg hed y h py. Hd y c ve py ge more detailed information. For example, a label saying (33/38 + 6) means that the

py h 33 me wh e e gh 38 (mpyg 5 wded), wh  

prisoner train of 6 prisoners. The exact composition of the party will be shown below, whch vey e zg p eeme ee eggg hem. Ne h NC p-e c gw d chge y eg pe, j y c.

The distance at which you can see other parties is adjusted by the party skill

Spotting. If you have several ranks in this, you can see enemies and maneuver ap-

propriately before they see you, a valuable benefit. Note that traveling at night will

edce he Sp d pe he mp, mg dc d pepe

c ( ce d y).I ydy y py h he Tcg , y w ee ced w hegd. Thee w dce c g mveme h py h mde hey ve hgh h e, wh he w dcg whch wy he py we.The c hw hw d he c (ed, ge, yew, gee, cy, e) d heze hw ghy hw g he py w. Mve y c ve cg w ge me m. I y e hgh, y ge cegy ee eme hw my pepe wee he py, d eve wh hey wee.

10.2. Speed  peed whe veg he wd mp eced y x hg:

The ze y py. The gge he gp pepe, he we hey’ mve.1.The d p y py. Med p e vy e h he2.h hve mve . I y ee gp c heme, he y’e gpg g ee peed h he -d-e me c .Note that for mounted characters, including yourself, the kind of horse being

used doesn’t matter: instead, speed is influenced by the personal skill Riding. On

, he pe Ahec ece mp peed, mg ee p

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faster on the map than green recruits. The game calculates your speed by creating

he vege ewee he peed he we p y py d he vevege peed.

The m wegh y vey. Th my c y’e dg3. y gd. I y’e dg j cyg ‘’ d wd he  g ye dw, cde pchg me chep he eve gggem: hey y hve e y vey hep y peed.Terrain and weather. Moving over clear ground in daylight is fastest. You will suf-4.e cmve peed pee y e veg hgh e, gh.Evey he py hdg dd 3% y peed.5.

  py’ Me eve h gh eec mp peed; he hppe y me6. e, he me hey w ph hemeve y ee.

Based on the type of party you have assembled, speed can be the deciding line be-

tween life and death. Unless you have the men to fight off anybody who takes an

ee y gp, he veg we h pe eeme y e d de. Thee dee ce h eed e c ewee eg g

enough to attack at will and being fast enough to evade those parties larger than y w.

10.3. Making Camp You may decide to make camp at any point while on the world map. Simply press

he ‘Cmp’ he m e he cee. Mg cmp w y eeve mp c.

reCruIT• SoMe of your PrISonerS: You may attempt to recruit your 

pe, hgh h h m chce cce, me w we  y py me, d me he p y e h wy w wy hemme y y c. e d Ledehp w cee hecce e h c.SeLeCT a Book To read:• If you have any books, this option will let you

start reading one of them. Books can be bought from the book merchants in

ve, d hey e e ceg y chce’ .reTIre• froM adVenTurIng: At any point in the game, you may decide to

ee, edg y cee cve dvee. The gme w he gve y  ce d dece wh hppeed y e ye.

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11. Combat

T SoMe PoInT, you’re going to want to really hurt somebody.

 Alternatively, somebody is going to want to really hurt you, and you’ll have

pe-empvey e he v ee y wd p ded. hd e-gge e y whe cy ecey whe y’e cde he

cme. Sedg me e whe y’e ey ceto win is wasteful of lives and money. But if you must fight, fight well. You should

hve gd dedg he wepy ve d hw e ee y vee he em Cd.

11.1. Weapon types and traitsEch he wep pcece h dee my pped wep h 

 y c che m. Whch pcecy y che w mey deped whch y ejy pyg he m. Sme d wep hve pec ehv.

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one-Handed WeaPonS: These offer the

e mx g pwe d c peed, dlet you use a shield for improved defense. Some

 weapons have extremely limited reach, like a dag-ge hche. Thee geey d w  y py de he m ze.

TWo-Handed WeaPonS: More reach, more

pwe. Bee he c h deee, m  these weapons require but one or two hits to flat-

e ppe, y e he dvge  hed. A w-hded wep e he -tard sword: using both hands is faster, but you

c che eqp hed d e whe hd. Hweve, g w-hded wep

this way incurs a 35% penalty to your damage.The same penalty applies if you use any two-

handed weapon on horseback, since you would

eed wed e-hded.

PoLearMS: These are all quite long, giving

their user an advantage against enemies who

have weapons with a shorter reach. Some kinds

of polearms require both hands, while others can

e ed wh e w. Le w-hded wep-, g pem wh e hd edce y dmge y 35%.

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 arC Hery : A w w he e ch -rows far beyond the accurate reach of a thrown

missile. The bow has a much higher rate of fire

h cw, d y ve we Dw skill and archery weapon proficiency, it may de-

ve mch dmge gd cw. Bee bows require a minimum level of the Power Draw 

e.

CroSSBoW: A cw w evey -

ed e m ccey, wh eyg expeece d hevy g. They e de  those who wish to have ranged capability with-

out investing the necessary skill points or the

extensive time needed to master the ordinary 

bow. The crossbow must be reloaded manually 

after each shot: simply use the Attack button a 

second time to begin reloading. Note that youc mve whe edg he pce wbe aborted. Also, most crossbows cannot be re-

ded hec.

THroWn WeaPonS: Thee eqe y ehd, d ch e qe mg he ged weapons in that they allow you to use a shield

between throws. The compromise is that, while

hey c d dmge, y cce hw-ing distance is usually much less than that of a 

w cw.

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11.2. DamageT eg, dmge cme hee ype:

CuTTIng daMage

• is applied by weapons with some kind of sharp blade, likee d xe. Cg wep hve he hghe w dmge g.PIerCIng daMage• pped y wep h e e p, e pe,hg wd d w. ecg dmge eceve g m.BLunT daMage• pped y hg h e d e d pee-trate, like hammers and clubs. Horses also deliver blunt damage when they tram-

ple enemies. Blunt damage will knock an enemy unconscious without killing

hem, h hey my e e pe. Le pecg, dmge eceve   g m.

If you turn on the option “Show Damage”, then you will be shown how much damage

 w pped d whm wheeve y ce h ( eceve e). Th c pvee g y cm eexe. Geey, gd h w e dcg g e, whe p h e hmp d.

The amount of damage you inflict or receive depends on several different factors.Ovy, he he dmge g he wep. A me dmy edewee h he wep’ ed dmge d ed dmge. Th, mceed 20 dmge w dm me ewee 10 d 20. pcecy 

 wh he wep ype ece h . w dd he dmge: we Se meee wep, we Dw/Thw ged wep.

The wep’ mpc peed w py e, meee d ged wepe. M & Bde e phyc mde whch e cc he peed ddec y wep, we he peed d dec y ppe wheccg dmge. The eec h cc w e eped y peed. I y’e deeppg e p eemy, y’ d me dmge y eright to left (opposite their motion relative to you), than if you strike left to right.

Most weapons will do more damage in the middle of their stroke than at the be-

gg ed: jg medy wh pe me eecve y’ve g me wegh ehd h he p hem mmedey. peed ce pve (ex dmge) egve (e dmge), eve he p dg

 y h egg eey.Speed bonuses are also very important for ranged weapons. Your missiles will

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e m he g peed g ge, d heee w d mch e dm-ge. O he he hd, hg jve wd whe dg he gp

 w deve y ppe y h, ce he peed he he w e dded he

peed y hg m. Whee y h he ge c hve eec we. w h whee y’e -ing, to a degree. To try for the feet, aim low; to hit the head, aim high. Blows to the feet 

 w geey d e dmge, d w he hed w d me.The armor of the target reduces the damage that is inflicted. After factoring in

 y wep’ g, y , d he peed mpc, he gme pdce m-e whch eeed y “e” dmge. Am edce h dmge y -

dm c ewee e h d g g cg dmge, whe h he edced ewee e qe d e h ve pecg dm-ge. F exmpe, m wh g 20 c c ewee 10 d 20 p  cg dmge, ewee 5 d 10 p pecg dmge. Ap mdecy cg me dmge, m edce he dmge y pecege.

11.3. Fighting in melee

Mount & Blade combat is designed in such a way that randomly pressing various (meme ced mhg) w’ w vey we. Ied, y m e we y mveme we he y eemy, d c ccdgy. I heee mp ppey ded he cm yem.

 A shield can block all types of melee attacks from opponents in front of you,

d c ecep cmg me wep. y ce e y hed’durability (shown with the shield icon at the lower-right corner of the screen). It 

e dmge wh evey h . hed eped mcy, y e he gh ve. I ’ weced dg he gh, w e e eve qy (becoming “battered”, etc). If it’s already “cracked” and gets wrecked, then it’s per-

mey deyed.If you don’t have a shield, you can only use the Right Mouse Button to parry with

 y wep. yg c y c e ype e me, e vehedchop, or a slash from the side. Parrying has no effect on missile weapons. When you’re

parrying, you should watch your opponent to see what kind of stroke he is starting to

me, d c ce he h e. A qc wep ee deee h  g d hevy e. D’ y py ee y ppe me h mveme,  he w j chge dee ype e d yp y deee.

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Geey, dg h mg. eed me y e h yc yp he deee, e hed py. D’ c ezy d hpe ge cy, h w ed y geg h; pece he ey. W hem

drop their shield to attack, or perhaps dodge back when they swing, then step for- wd d whc hem whe hey ecve. Be cm d mehdc.

11.4. Fighting at rangeI y’e cyg ged wep, y c emp h he eemy ee hey ch y c, e ce hey hve ged wep. Ue he w dcw c e hed ce he wep eqe h hd. I y hve  

hw wep, y c e hed we.T ch me m ged wep, ce he ge d hd dwhe Le Me B. Th w ce he geg dc, ge whe cce, h dw y m. I y’e g hd w, y hd eee he promptly when the indicator is at its smallest: if you wait too long, muscle fatigue

e d y m w wde. A hgh eve c cee y mg me.Cw w y m g y e, d hw wep, ce y e

cy ghg he wg whe yg m. I y me y wh p mg y h, cc he Rgh Me B .The amount of ammunition you have left is shown just above your remaining

health. Missile ammunition is automatically refilled for free at the end of a battle.

Hweve, dg he e, y e med wheve y hve y qve, -e y g c y vey d eeve me ( me deed ve). A good tactic for characters who depend heavily on ranged weapons is to carry more

h e g mm he eqpped wep . When you release it, the missile from a ranged weapon may land anywhere in-

side the target indicator. Characters who are not very good with a bow will have to

depend pretty much on luck to hit anything until they get more practice. Trying to

e ged wep m mvg he vey dc, d y’ e vey accurate unless you have points in the Horse Archery skill. There is no penalty for 

g ged wep y’e he h dg .Me e eced y gvy: h , he he wy y e m y ge,

the more you need to aim over their head so that the projectile falls down to them

 whe eche h dce. The Zm ey (hd Sh) c e ve hee e-cause you can watch your shot to see where it lands in relation to the target and adjust 

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 y m ccdgy. Thw wep e we d h hve mch me d-mc c h w d , mg he eecve ge. Me eqe mecompensation as well: you will need to lead your target if it’s moving. Crossbows,

especially heavier ones, will launch their missile with great speed, so less lead anddce cec eeded h he ge cmped w.I y e hg eemy wh hed, d he eze wh y e d-

g, he w mpy c y pjece wh h hed. c ge d h y having an ally distract the enemy so that he’s not facing your direction. Shooting

medy he c ’ pehp vey he, : he’d d he me  you. If you’re confident of your abilities and only facing one opponent, you could also

 w he ge wh ge d we h hed c y. he hve   vey e wdw ppy ge h ee hey g y. c e  hed wh my h, h w eqe mm. Thwg xe djve e me eecve g hed h w d .

 a LaST noTe : we pc cp wep e y e vey cde   your own capabilities and your party’s ability to distract the enemy. If you run out 

of ammunition, or a nearby enemy starts landing hits on you, a ranged weapon is e.

11.5. Fighting with a lanceLances and most other kinds of polearms can be used from horseback in a special

d c. Th vve geg p cey hgh peed, “cchg” y  wep (gpg my de y m), he g hgh eemy. Thype c c deve emed dmge, c e cy p .

F, he peeqe. eed e he cpe mdee peedof 6 or more, so don’t try lancing from the back of a lame mule. A high Agility is

dee y he ce me ee meve d d y h. A, y w vy eed pem. Lce, pe, my , dmy me e e wep. A ge wep y me dee ha shorter one that does higher damage, because it means you can hit the enemy before

he c e wg y ( y he).Get some distance between you and the enemy forces, then slow and turn around

to face them. Spur your horse up to its maximum speed. If your mount is fast enough,

 y w dp y wep m pgh cyg p hz g

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p. d t tch th ttc btt: The cg c mc, pvded you have enough speed and a suitable weapon. You need to turn your horse as you

cme p he eemy h y wep’ p mpe hem. I’ ee m

he ce y p y cme vew h y’e g dw he ce -stead of from one side or the other. If you’re attacking troops on foot, you will need to

dw hem ghy he p w p ve he hed. O he he hd, y’e cg he heme, eep y vew y hgh h he ce hhe m d he he (e y e cy yg ).

 You will find it difficult to lance uphill because you can’t get up enough speed.

Gg dw eep h w w y dw. Ty dg c he pe, he 

h g . We w peve y m cg , d ee d c my make it difficult to maneuver. Sometimes it’s best to know when terrain is simply 

e cg, d ed wch he wep.

11.6. Fighting from horsebackThee e me pec hg e whe y’e ghg m he c he,h meee d ged wep.

 Whe g pe whe wedg e- w-hded wep(not polearms), the best tactic is to slash at them just as you are passing and not when

hey’e ghy hed y. Sg vehd wg e ee ed fighting a mounted opponent. Two-handed melee weapons can only be used with

one hand from horseback, which results in speed and damage penalties. Polearms

from horseback work a little differently, in that when you ready your weapon for a 

h, y c m ywhee y e wh he me. You can trample enemies with a horse, which is extremely useful. Horses deal

“blunt” damage whenever they hit an enemy on foot with sufficient speed, so you can

c eeme cc y mpg hem. I hey e cyg hed, y ch hem wh y he’ hde me hem gge, d h hem eehey c ge he hed c p. Ne h h de’ w we g -de wh pem, ece hey c ge h y he ee hey e ceddw. I y he e g h he che wh pem, y w e hed,

 whch c pve e vey dge y’e ded. Whe g ged wep whe mvg he, y cccy d dm-

ge w e ge de y d hve he He Achey . A mvghe de hve h pey, hgh y w e ee h. Whe g w,

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 y c y h he e de he he, ece y’e hdg he w wh your left hand (sorry, no option for left-eyed archers). Crossbows can fire to either 

de, e h y he Hg d Lgh cw c e eded he-

c; he he c e ed, eded.

11.7. Fighting against mounted opponentsEnough about riding down the poor ground pounders; what are you supposed to

d y ARE gd pde d me med whe cme hdeg   y? mgh e ghg y chce, y my hve hd y he edde y. Ehe wy, dedg he pppe cc ee y w 

ve. What makes a horse dangerous? Speed and mass. It’s a huge animal that will

c y dw d mpe y y ge wy. The gy c my evehve g pe whch he w e y hgh. The ey deeg he-m whe , e wy he dvge. Thee e w cc y c eh e vey eecve.

The cc mpy pc c h me dc hem

cme wd y peed. Seep h d ce e c d ee ww d e hem, gvg y me d pce meve d hem. Shw  we exemey eecve deee.

The ecd cc cy g pem, d e p he he. Spe,lances, and pikes are your anti-cavalry tool: a strong hit to the horse’s chest as it 

approaches will cause them to stop and rear. The hardest part is timing: you want 

hve y wep exe he me me he he ,  mxmm dmge d ey. I y w g, y pe w’ e p h he he ee y’e ve, he he w e pped ce egh h he de c chp y wh he wep. I y h , y e

 w e wed, he he w’ p, d y’ e eed.

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12. Battles

Hen TWo or More pe he ech he mee he world map, a battle will break out. If one of the involved sides is

edy y d he he he, he y c decde j d hep y e. c pc gh y w j y ecepg ( w e eceped y) he py. Oce

 y’ve jed he e, y w e gve eve chce, depedg he pevved.

LeaVe THe BaTTLe:• R wy! Ndy exchge y w hee e ce ehe de. Th p wy ve, epecy y ehe we py meed.Send your TrooPS In:• I y hve me me de y cmmd, yc p y c m he gh d ed hem wh y. Th hdbe used with caution. Generally, your troops will not fight so well without you

he e ede hem, h c ve me d he he gh e

W

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ghe. The he dvge hee h y e he ed pey, yc eve ehe y eeme e deeed. I y hve ge py,

 y c we dw eeme hgh hee . Ae he mh, y w

e hw mmy e y p’ e. aT TaCk THe eneMy:• Charge! Personally lead your men into battle. Which

y cy depy cm wh dm, ed pmy he placement in your party list: units that appear higher on the list have a higher 

chce ppeg. Ue he “Mve p” d “Mve dw” he py  wdw ee eeg he e ece wh y w gh g-de.

I y hve jed e h w edy pge, y w cmmd mxedce cg h y d he y e. I y hve ved  e pge d ehe de y eemy, y y chce w e ge vved. The eed he pppe pce me pc eme y jg e de he he whm.

12.1. Battle Phases A battle is fought over the course of one or more ‘phases’, based on the option “Battle

Sze” he p wdw. “Be Sze” dce he me p h c e depyed he eed y e me. Th m dvded ewee hew de ccdg he e dvge, whch deemed y he -mec egh he w de, d ech de’ cc eve.

Tp h e wded e phe w e wded he e he -e. Lewe, he heh eve hee e ced ve m e phe he ex (hgh y eg me heh ed y py’ First Aid skill). c de-gage from a battle after a phase, but by doing so you forfeit all battlefield salvage from

eeme y hve deeed p h p.Ove he ce gh, p w ce ve he e. Bh de

can receive reinforcements after the fighting has begun. Only those parties that 

started the initial battle can have reinforcement waves: another party cannot join

m he wd mp. A phase of the battle is over once one side’s troops, including reinforcements,

are entirely defeated (dead or unconscious). A battle is also over when one party is

eey wded.

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 You can retreat from a fight once it’s started by pressing the Tab key, provided

 y e egh m eemy ce ecpe. N y me my e cy:me my e ed wded hey y degge. Oy y ee hg

e g vey gm.

12.2. Commands A he ede y py, y w e e cmmd y de dg e.Chg he gh cmmd gve y me c e he decdg c ewee g vcy d ee dee.

F, eec wh y w cmmd:

‘1 ’ key:• Eveydy he ed, egde p ype.‘2’ key:•  Archers. Ranged troops who are on foot. These troops go under the

me cwme, che, mhe, ec.‘3’ key:• Infantry. Troops who are on foot and who do not necessarily have a 

ged wep.‘4’ key:• Cvy. Tp wh e cey med he.

  my cme hee gp cmmd hem me eecvey:Hdg dw he C ey whe y pe he ey e he gp ve•

 w e y cme he ewy eeced gp wh he e h h edy eeselected. For example, if you want to select Infantry and Archers, you just need to

pe ‘3’ y, d whe hdg dw he C ey, pe ‘2’ che.The ‘6’ ey e y eec “Ohe”, meg eveye he h he cey •

eeced gp.

Oce y hve eeced he ecpe y de, y c pceed e y cmmd:

‘f1’ key:• Hd h p. Ic y me y wh h dce whee y e cey dg. They w e ged wep hey hveone, but will not move to engage the enemy in melee unless the enemy comes

close enough. Useful when trying to have your men stay on defensive ground

of some kind; for example, if you have mostly foot soldiers, then you could

hve hem hd p e eep ce hep pec hem m cvy chge.

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‘f2’ key:• Fw me. me w d y, ve wheeve ye, d y ce y mve.‘f3’ key:• Charge! Give your men permission to break ranks and pursue the

eemy dvdy.f4’ key:• Mount/Dismount toggle. Sometimes you will want your mounted

troops to fight on foot, usually if the mission’s terrain is not good for cavalry.

eg h ey ce w de y med p dm. eg  g w de hem m he he g.‘ f 5 ’ k e y :• Hd Fe/Fe w Tgge. Ode y ged p hd he e y peg h ey ce. e g e hem e w.

‘f6’ key:•  Advce Te ce. p w w he gee dec  he eemy y e pce d hd hee.‘f7’ key:• Fall Back Ten Paces. Your troops will move back from the general direc-

he eemy y e pce d hd hee.‘f8’ key:• Stand Closer. Your troops will shorten the distance between each

other. This order is especially useful for preparing your infantry for a cavalry 

chge.‘f9’ key:

• Spread Out. Troops will increase the distance between each other.Th de e edcg y ce g eemy che c-wm.

12.3. Losing a BattleThe eemy w pwe. The w y che’ eye. The me w de-cooked and you spent half the night at the latrine. You hate Mondays. Whatever went 

 wg, we ded. Ndy c expec w he me p cmpex and unforgiving as combat, and the sooner you can analyze what went wrong and

pch y me p, he e y c exc evege.If you sent your men in without you and they were all defeated, you can withdraw 

d hpe h he eemy ce de’ pe y.I y pey we e d wee deeed y hve p

 y py ghg cd, hey w dg y d pch y p e hey c. A h p, y c che ee egge he eemy ce me.

Fy, y e deeed d hee e p e ece y, he e ve d y hve . The eemy my e me y p p-e, d w hep hemeve he ppe d eqpme ced y y ggge

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. w eep y expeece pe dg he e, me w e wded.

Ne h . I y y cmp e y dee, y my 

d d hem he ve ey w. I y mge cch p he eeme h deeed y d e hem, y my e e ece y de wh wee e cpve, d eeve y em hey m y.

12.4. WinningIf on the other hand your forces are victorious, you will be able to take what your 

defeated enemies had in their possession. Note that you may have to share these

 wh y e, y hd y, ccdg he eve egh y ce whepec he.First, you can take any unconscious enemies as prisoners. Remember that to

c eemy wh g hm, y eed e wep h de “”damage like a club, or trample them with a horse. If you sent your men in without you,

hey c meme mge e eemy w m y; hw-ever, if you take the field, they will generally be more bloodthirsty and kill enemies

gh e hey hve wep.Second, you may liberate any prisoners that the enemy party had and adopt them

y w py.Thd, y my hep ye yhg h he eemy p ced. Uy,

it will be pretty beat up though you can sometimes find pristine equipment. Weapons,

m, mm, eve he d d m e y he g. Ne h  y w de d e w e he he , y’ e e salvage absolutely everything, but only a random selection. In general, all regular 

de w ge e he, y he cmp w ge 3 he ech, d heede, y w ge 10 he he .

 Ad , y w ge ge m expeece ve d eyd wheve  y pey eed eeme deeed. Th expeece hed mg heee py, y w ge e y gh e. A cmmde, yge he ge p, whe he hee ge ee m,d hed p ge m m expeece.

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 Agy ...............................................18

 Apc Feg ........................12 Achey, wep pcecy .........21, 45 Am .............................................. 47 Ahec ....................................20B dmge ...................................46B .............................................. 42Chce De ................................ 11

Chce Shdw De .................. 11Chm ..........................................18Cmmd ...................................... 54C ..................................... 12, 22Cchg ce .............................. 49Cw, wep pcecy ......21, 45Cg dmge ...............................46

Egee ................................... 21Expeece p .............................17F d .................................... 21G Dey .................................... 11He chey ............................20Iegece ...................................... 18Ivey ......................................... 25

Ivey mgeme .............20Ifeh ....................................19Lede .....................................18Ledehp ................................21Lg ....................................20M Gmm .............................. 11Nme Cpe ......................... 12

Oe hded, wep pcecy .21, 44ce Syem ................................12y ......................................... 18h-dg ..............................20

e ...................................18

e .................................21ecg dmge ...............................46em, wep pcecy ........21, 44we-dw ...............................19we-e ..............................19we-hw .............................19e mgeme ...............21

Rg d ...........................................12Recg pe ........................ 42Reeme ...................................... 42Rdg .......................................20Shed ........................................19Shed ............................................. 47Speed ..................................... 46

Spg ....................................20Segh ............................................18Sgey .................................... 20Tcc ....................................... 20Thwg, wep pcecy......21, 45Tcg .................................... 20Tde .........................................21

Te ......................................20Tw hded, wep pcecy ...... 44

 Wep me .........................19 Wd eme ..................... 20Zmg .......................................... 48

Index

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Credits

TaleworldsgaMe deSIgn: Amg vz, Seve Neg, Cem Cmece 

PrograMMIng: Amg vz, Cem Cmece 

 arT ISTS: Ipe vz, Ozg S, M Oz, Çeç, Üm Sg

ConCeP T arT: G Bdmhd

orIgInaL MuSIC: Jee Hp

 VIoLIn SoLoS PerforM ed By: Zy Zge 

MaIn THeMe and SCHerzo PerforMed By: The R Se Symphy 

Cem Oche, Cdced y Sege Sp  WrITIng: Seve Neg, Ry A. Sp, Amg vz

 VoIC e TaLenT: T Ege

MounT & BLade MaP edITor: M Sed

TuTorIaL WrITTen By: Edwd Spe, Seve Neg, Amg vz

gaMePLay VIdeoS: Jeme M 

MoTIon CaPTure SySTeM: N-Opc Ae 

HorSe MoTIon CaPTure anIMaTIon SuPPLIed By rICHard

 WI dgery & kI neTIC IMPu LSe

ragdoLL PHySICS: New Gme Dymc

Sound and MuSIC PrograM LIBrary:^FMOD Sd Syem y Fegh 

Techge

CoPy ProTeCTIon: Themd y Oe Techge

SkyBox TexTureS: Jy We M & Bde Fm gmmg: Be Fg

TaLeWorLdS.CoM foruM adMInISTraTorS and ModeraTorS: 

 J, Achd, Nc, Ng, L Lm, De Ex, Meeh, Ve, O,Ig0, Dez, eg, Gpv, Heq, Ivc, N, Rz, eje, Syge, ThVz,

MounT & BLade CoMMunITy SuggeSTIonS and feedBaCk: 

13 Ch Bdy Spde, Ae, AgeSwd, Ahdh, A, Aeg, heedm-

mee, Amm de Sz, Acewe, Ae ‘See’ Gg, Aq, yce777,

Bgm, Bx, Cde, Ced, Che, Chy5, Cd, Ceg ge, Cym,

DBde, DLgg, Dme, dve, Deh, Dehw, Dechd, Dyv, D’Sp,

e, Edm Hey, EyC506, E De, E Mc, Eg, ex_yh,

Fheye, F, jw, Fzzpz, GdTheGey, Ge, Gc, Gpv, Hde The

Bchhe, Heq, Hde, Hdcde, Hppe, Heeq, Hghe, Hghde,

Ihm Tg, Ie, Iex, Ig, Ivc, Ichee, ^Jgx50, JHeme,

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 J, jh259, JhSge, jpgy, mv23, Kyc, Khd I Wd, KON_A,

Ldy Th, Ly Kgh, LvLmpMe, Lepech, Lh, Lew2, M,

Mw, MAXHARDMAN, Meeh, Me, Mche Ejh ‘p’ Be-R, mhh,

Mhe, mee, Mmw, Mgh2005, MCch, m, 00854180, Nd,

Nch Am\N, , Odme, Oeh, RGy, Oee, c ‘x’ Gy,

vv, Rd, Rz, eje, Rj, R Ley, Rhc, RR_p, Sc, Se, hezy,

Shdwme, hm 1993, Sve, ve, S ce, Sgg, Syge- Sm,

eey pee, Se, Se, Sew382, T, T, TG, he- The hex, The

pe, Thgy Me, Thmc, Th_Spe_Ne, ThVz, Tyg Bc, Tce,

T, Uc, Vee, Vhjm, Ve, v, Wdee, WhCe, Wh, hy  

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Paradox Interactiv ePreSIdenT and Ceo: Thede Begqv exeCuTIVe VICe PreSIdenT: Fed Wee 

CHIef fInanCIaL offICer: Le EfInanCe & aCCounTIng: Ae L VP SaLeS & M arkeTIng uS: Ree M Md  VP SaLeS & M arkeTIng eu: M ScdISTrIBuTIon Manager nordIC: E HemddIreCTor of Pr & MarkeTIng: S Mez Pr & MarkeTIng: S Fge

ProduCT Manager: Be BemLogoTyPe: J BwCoVer arT: Fx WycLayouT: Ch Se d Me GdePoSTer: Fx WycMaP & ConCePT arT: G BdmhdManuaL edITIng: Dg Wdmhg: Ry Newm, Nc Sew  We B:

M EcMarkeTIng aSSeTS: 2CLoCaLIzaTIon: S&H Eeme LczTHankS To aLL of our ParTnerS WorLdWIde,

In ParTICuLar Long-TerM ParTnerS:

Kch Med (Gemy& UK), Be Le (Iy d Fce), Fedwe (Sp)New E Iecve Med C., Ld (A), Sw (R), ce (UK) Ed (g), He-Tech (Geece), CD je (d, Czech Repc,Sv & Hgy), dx Scdv D (Scdv),gaMerSgaTe:U Hedm, Ade ee, M Ec, Che Ldeg

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LICenSe agreeMenTTh Swe ceed, d, he Ue y dx Iecve AB d hzed cecehde d my y e ed de hee wg ec. dx Iecve AB eeve

gh expevey eeed he Ue.Cpyg. The Lcee Ageeme w he Ue e he Swe e cmpe me,

 wh he excep ch New gme h e deced he dcme eced wh heSwe. Cpyg he Swe eg.

Rec Ue gh. The Swe d he eced ped me peced y cpygh w. The Ue ved y wy ecee he

Swe’ ce cde h c e ppeheded y he Ue ye ee. The Ue my  chge, dp, e, -e, ee, e wh p, de he Swe, my he e   pc ew cee devve pdc ed he Swe y p. The Ue