LoL Domination

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    TheGameDude.com

    LoL Domination

    Written By: The Game Dude

    Table of Contents

    Introduction .............................................................................................................................................. 2 

    Back To Basics ............................................................................................................................................ 4 

    Leveling Up ................................................................................................................................................ 3 

    Level 1-10 .............................................................................................................................................. 5 

    What champions should I use? ......................................................................................................... 5 

    What runes should I buy? ................................................................................................................. 6 

    What mastery builds are best? ......................................................................................................... 6 

    What should I focus on learning? ..................................................................................................... 7  

    Level 11-20 ............................................................................................................................................ 8 

    What champions should I use? ......................................................................................................... 8 

    What runes should I buy? ................................................................................................................. 8 

    What mastery builds are best? ......................................................................................................... 9 

    What should I focus on learning? ................................................................................................... 10 

    Level 21-30 .......................................................................................................................................... 10 

    What champions should I use? ....................................................................................................... 10 

    What runes should I buy? ............................................................................................................... 11 

    What is the fastest way to get xp. ................................................................................................... 12  

    Low Ranked Elo ....................................................................................................................................... 14 

    What wins games? .............................................................................................................................. 14 

    Mid Ranked Elo ....................................................................................................................................... 15 

    Don't take my goose eggs charlie!! (Not Starving your carries) ......................................................... 15 Laning techniques (bruising(offensive), denying, and hugging) ......................................................... 15 

    High Ranked Elo ...................................................................................................................................... 16 

    Good players play like pansies ............................................................................................................ 16 

    Be versatile .......................................................................................................................................... 16 

    Roaming .............................................................................................................................................. 17 

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    IntroductionI began playing League Of Legends in Jan of 2010. Since then I have played almost 2500 games. If you

    multiply that times the average length of a game of LOL, that comes to nearly 1500 hours of game

    played time.

    I am glad that you have taken action in order to improve your league play. Keep in mind that by doing

    so you have set yourself apart in the world of gamers. A lot of people play games, few excel in them,

    and fewer yet actually take the time and energy to learn what it takes to become more than just

    average. In this guide I am going to teach you the tips and tricks that you need to improve your playing

    skills. I am going to start with the beginners and move up in skill as the guide progresses.

    This guide is going to break down topics into steps that you can apply to your gaming TODAY. Justremember that Rome was not built in a day and neither will the next all-star gamer. However with

    enough time, dedication, and the correct knowledge you too can become that gamer.

    Take the topics in this guide and dedicate enough time to each one so that you can master them. If

    you have trouble last hitting for instance, use the tips provided and practice them until you feel that

    you are above average in last hitting. Set goals for yourself and try to break them. This will show you if

    you are actually improving.

    So with that, lets get started.

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    Back To Basics

    Have you ever heard of the story about the football coach? It is a great story that teaches a

    lesson that can be applied to any game. As gamers we should all pay close attention to this. The story

    goes like this.Back in the day of a coach by the name go Vince Lombardi, the Green Bay packers were

    starting their preseason training. Most of the players

    dreaded the encounter with their new coach as he had a

    narly reputation. At the start of the first practice all of

    the players were lined up along the edges of the locker

    room. Coach Lombardi walks to the front and gives one

    of the most famous football quotes of all time. He holdsout a pigskin in his right hand and boldly states to his

    team, "Gentlemen, this is a football". In that one

    statement the coach summarizes all of what the next few months were going to be about. It was time

    to get back to basics.

    The coach teaches us that no matter how good or bad we are at something, we need to

    regularly step back and focus on the main goal of our efforts. In League Of Legends, that goal is to

    destroy the enemy nexus. That's it! It doesn't matter how many killing blows you have, how many

    deaths you have, your creep score, how bad any of

    your team mates are, who on your team actually

    destroys the nexus, or even if you had an afk team

    mate. No matter what the circumstances are, if the

    enemy nexus dies before yours does you win. So...

    That is where we are going to focus. Everything

    that you do must done in order to accomplish this goal.

    The destruction of the enemy nexus is like you wining

    the super bowl. It is your reason for playing. It is for

    all intents and purposes, your purpose in lol.

    To destroy the enemy nexus and win at lol you must first kill at least one line of towers and one

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    inhibitor. You do not need to actually even kill any champions!(even though champ kills do help) The

    general rule of thumb in gauging the priority of an objective is as follows.

    Highest------------------------------------------------------------------Lowest

    Nexus>Inhibitor>Baron>Tower>Dragon>Champion Kill>Red/Blue Buff

    Now this is just a general rule of thumb, as the game progresses the value of a champion kill

    actually increases. At some point in the late part of the game the loss of even one champion can be a

    bigger set back than the other team getting the baron buff.

    Leveling Up

    Knowing what I know now, if I were to start at level one again I would do things way differently

    than I did. If you are just starting out, you may be tempted to drop some hard cold cash on xp boosters.

    But let me warn you. This is a very bad route to go. The leveling up process is great as it pits you

    against people that are also learning the game. If you buy xp boosters you will be thrown into higher

    and higher skilled players. If you are learning the game, the last thing you need is to be playing players

    who have a hundred games on you.

    Use this time to really learn what the game is all about. Learn what all of the items do, how expensive

    they are and experiment with some basic fundamentals such as movement speed.

    What is the fastest way to get xp?

    When you are below level 10, you gain 100% of the possible xp and ip you can earn from

    practice games. You should spend a majority of your time in these games so you can easily win games

    and get the bonus xp/ip. After lvl 10 and as you level up, you gain much less xp from practice games.

    Use them while you can!

    Level 1-10

    What champions should I use?

    When you first start out, your first challenge

    will be deciding what champion to play. Let me give you a hint, use a champion who's main job is to

    auto attack. Champs that fit this role are Sivir, Warwick, [more champs list]. You should pick them

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    because they do not take a great deal of micro management in order to make them effective, but this

    will free up a lot of your brainpower so that you can focus on map awareness, last hitting, and not

    dieing. So choose a champ, and stick with him or her for your first 10 levels. Do not switch around. I

    repeat, DO NOT SWITCH YOUR CHAMPION!

    What runes should I buy?

    It is a pretty popular belief that no one should by any tier 1 or tier 2 runes because it is

    considered a “waste” of money. Fact is, tier one runes are the best bang for your buck! With the cost

    of them being only a fraction of the cost of a tier three rune while also providing nearly 50% of the

    bonus that tier three runes give you, it would be silly not to get tier one runes.

    My advice is this.

    ◦  Do not buy any more rune pages until you are lvl 30.

    ◦ 

    One rune page should be dedicated for physical champs.

    ▪  tier 1 armor pen red runes.

    ▪  tier 1 dodge or armor runes.

    ▪  tier 1 magic resist/level runes.

    ▪  tier 1 hp quintessence.

    ◦  The other rune page should be for magic champs.

    ▪  tier 1 magic pen red runes.

    ▪ 

    tier 1 magic regeneration runes.

    ▪  tier 1 cool down runes.

    ▪  tier 1 hp quintessence.

    What mastery builds are best?

    The best mastery builds that you can have at below level 10 change depending on what actual

    level you are.

    ◦  Level 1 Put a point into a summonor skill that you plan on using.

    ◦ 

    Level 2-4 Next put points into Improved crit strike, and a summoner skill mastery .

    ▪  Level 5-8 Drop your points and put them as follows. 1 into improved ghost or teleport, 3 into

    The manna regeneration mastery, and then the rest into improved xp gain per level. (After level 8

    always keep points into xp gain per level. )

    ◦  Level 8-10 Put the next two points into manna regeneration.

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    What should I focus on learning?

    Early on, you should focus on these three areas.

    Last hitting

    Last hitting is the art of performing the killing blow on enemy minions. We do this for two

    simple reasons. One is that it is one of the best ways for you to get gold! Second is that once you getgood at it, last hitting allows you to better control

    the flow of the lane. For instance if the enemy

    team are being tough and harassing you a lot,

    only performing killing blows (aka last hitting) will

    drag the enemy minion waves closer to your

    tower. This will prevent the enemy team from

    easily setting up ganks on you and allow you tosafely stay in lane. 

    Not Dying

    There is a sang that goes around in higher end play that goes like this. “Good players play like

    pansies” and it is so true! When you die you help out the enemy team in so many awe full ways. You

    give them a heap of gold, xp, and time away from defending turrets and teammates. So how do you

    remedy that???

    First thing is that you should always have health potions or some other form of significant

    regeneration. You will get harassed. Plan for it. Make sure you use your potions whenever you are

    down enough life to make it worthwhile. Usually that is about 300 hp below max. If you are about to

    go into a fight with an enemy champ, do not hesitate to pot a potion right before you begin fighting.

    The added health it provides may just be the reason why you win.

    Speaking of champion fighting, do not commit to a fight unless you are 100% sure you are

    going to win it. Doing so will frustrate your enemies and force them to commit more often than they

    should. They will mess up or make a mistake. This is your time to strike. Throw everything you have at

    them and ensure the kill.

    Downing turrets

    The last topic to talk about is downing turrets. Downing turrets can be done several ways. You

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    can whittle it down piece by piece with the enemy champion there, you can bring a buddy champion

    to attack it with you and force the enemy away from it, you can kill the enemy champion and lay siege

    to the tower, or you can kill the turret when the enemy team is distracted elsewhere on the map. How

    you down the turret will change depending on the flow of the game. Knowing when to attack a turret

    is key. Do not attack the turret when the enemy has one or more champions missing from the

    minimap. Doing so can be very dangerous. Instead, wait until the enemy team has has committed a

    large number of their players to another lane. Then, if your team is able to hold them off, throw

    everything you have at that tower.

    Level 11-20

    What champions should I use?

    By this level you should have enough experience with your current champion that you can play

    around a bit and figure out how other champions play. The key to a win in league of legends is your

    knowledge of the other opponents and their champions. After you hit level 11, play as

    many different types of champions that you can. Your goal is to learn the abilities of

    other champions and how they are used. Knowing for instance how long a Sion can

    stun you for (it is 1.5seconds by the way) is essential if you plan on dominating him in your lane play.

    Riot gives you 10 champs to play a week. If you spend three weeks experimenting with other champs,

    this will give you roughly 30 champions that you can learn without having to drop IP on them.

    What runes should I buy?

    Keep buying level one runes. At level 20 your rune sheets should look like this.

    ◦  One rune page should be dedicated for physical champs.

    ▪  tier 1 armor pen red runes.

    ▪  tier 1 dodge or armor runes.

    ▪  tier 1 magic resist/level runes.

    ▪  tier 1 hp quintessense.

    ◦  The other rune page should be for magic champs.

    ▪  tier 1 magic pen red runes.

    ▪  tier 1 magic regen runes.

    ▪  tier 1 cooldown runes.

    ▪  tier 1 hp quintessense.

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    What mastery builds are best?

    Just like when you were below level 10, the masteries you should choose between the levels of

    11 and 20 are very dependent on what level you are and the type of champion you are playing. I am

    going to show you three different mastery builds to use depending on whether you are playing a

    physical dps, tank, or caster.

    Caster

    ◦  The goal in setting up masteries for a caster is to supplement two basic parts of your champion.

    First off, since most casters use manna in order to do damage you need to buff the mana regeneration

    of your caster. To improve your caster's manna regeneration we will spend a total of 11 points into the

    utility tree. Max out imp ghost, perseverance, awareness, and meditation.

    ◦  The second part we want to buff is the physical resistances. Casters normally have very low

    physical damage mitigation and most players in the 10-20 range will deal a majority of physicaldamage. In order to improve your survivability we will spend the remaining points into the defense

    tree. Grab Hardiness (3/3), Resistance (1/3) Evasion (4/4) and finally Nimbleness (1/1).

    ◦  You can see the whole tree here

    http://leaguecraft.com/masteries/0000000000000001030401000000003140030000000

    Tank

    ◦  As a tank, your goal is obvious. Your job is to mitigate damage. Both physical and magical. We

    are going to set up the mastery tree in order to reflect this. Like I mentioned, most damage you will

    take will be physical. Not that people cannot do magic damage, it is just that at these levels most

    people don't know how to do significant amounts of it yet.

    ◦  We are going to focus almost solely on the defense tree. Max out Hardiness, Resistance, Mend

    Strength of Spirit, Evasion, Harden Skin, Nimbleness, and put (2/4) points into Veteran's Scars.

    ◦  You can see the whole tree here.

    http://leaguecraft.com/masteries/0000000000000013033401320000000000000000000

    Physical Carry

    ◦  If you fancy carry type champions, then this is the place for you. We are going to buff your

    attack as much as possible. For the 11-20's you are going to spend most of your points in the offense

    tree. The best way for you to do damage is to gear for damage and get about a 30% crit rate.

    ◦  In the offense tree, grab (3/3) Deadliness, (1/1) Cripple, (4/4) Alacrity, (2/4) Sorcery, (3/3)

    http://leaguecraft.com/masteries/0000000000000001030401000000003140030000000http://leaguecraft.com/masteries/0000000000000013033401320000000000000000000http://leaguecraft.com/masteries/0000000000000013033401320000000000000000000http://leaguecraft.com/masteries/0000000000000001030401000000003140030000000

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    Sunder, (½) Offensive, (3/3) Brute Force, and most importantly, (3/3) Lethality.

    ◦  Here is the whole tree

    http://leaguecraft.com/masteries/3100240031330000000000000000000000000000000

    What should I focus on learning?

    General Champion knowledge

    Like mentioned above, the time between 10 and 20 is your time to experiment and try to learn

    as much general knowledge about the game as you can. Play many many different champions and

    learn how they work, who they are strong against, and who they are weak against. Don't focus on

    winning necessarily. If you play a game and you feel that you have a good understanding of the

    champs that you played against, then consider the game a win.

    Map awareness

    The second thing to focus your learning on is use of the minimap. You need to have map

    awareness! Pay attention to what is going on in the parts of the game that are more than just a screen

    length away from your champion. Make it a habit to buy at least 3 wards a game and play around with

    their placement. Then examine how much information each ward gives you about the enemy

    champions. If they have a jungler for instance, a ward can give you the much needed warning in order

    to prevent them from a gank on you.

    Item and Summoner SkillsThe third thing to learn is how each item and summer skill works and when they are used best.

    What does clairvoyance do? How does a banshee vail help my champion out and what does that

    bubble that it gives around my champion do? These are the questions you should be asking yourself.

    Level 21-30

    What champions should I use?

    At this point you should have a fairly good understanding of what each champion does, its role

    in League of Legends, and what their role is in the game. So here comes the fun part. Now you need toset up a lineup of champions that you are going to become proficient with. To be the most effective

    League player you can be, you need to be able to balance out your team in the areas that it is lacking.

    Most teams require that there is one tank, 1 physical dps, 1 magical dps, 1 jungle, and 1 support. You

    should have at least one champion that can fullfill each one of these roles in which you are good with.

    http://leaguecraft.com/masteries/3100240031330000000000000000000000000000000http://leaguecraft.com/masteries/3100240031330000000000000000000000000000000

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    •  Here is a sample lineup that you could use. These champions are some of the better choices

    for each role.

    1.  Physical DPS- Ashe/Sivir/Nocturne

    2.  Magical DPS- Morgana/ Vladimir/Malzahar

    3. 

    Tank- Rammus/Amumu/Shen

    4.  Support- Zilean/Janna/Nidalee

    5.  Jungle- Warwick/Udyr/Xin Zhao

    What runes should I buy?

    Now it is time to start creating your lvl 30 rune books. Rule of thumb here is, if you do not have

    a rune slot filled, fill it first with a lvl 3 rune. If you cannot afford a lvl 3 rune to fill it then fill it with a

    lvl 1 rune. Do not leave a rune slot open! If you stick to just two rune books then fill them out like we

    mentioned in the above level guides.

    ◦  One rune page should be dedicated for physical champs.

    ▪  tier 3 armor pen red runes.

    ▪  tier 3 dodge or armor runes.

    ▪  tier 3 magic resist/level runes.

    ▪  tier 3 hp quintessense.

    ◦  The other rune page should be for magic champs.

    ▪ 

    tier 3 magic pen red runes.

    ▪  tier 3 magic regen runes.

    ▪  tier 3 cooldown runes.

    ▪  tier 3 hp quintessense.

    ◦  If you can afford a third rune page than you should use one for a specific champion that you

    would like to use as your main. This will require some research in order to find out what runes your

    specific champion needs.

    ◦ 

    If you need help deciding on what types of runes you should focus on buying, try to get these

    runes first as most champions however will use a combination of the following runes.

    1.  Red (9 of each)-Armor Pen, Attack Speed, Magic Pen

    2.  Yellow (9 of each)- Flat Armor, Dodge, Mana Regeneration

    3.  Blue (9 of each)- Magic Resistance per level, Mana Regeneration, Cooldown Reduction

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    4.  Quintessence (3 of each)- Hp, Movements Speed, Armor Pen, Magic Pen

    ▪  What mastery builds are best?

    At this point, mastery builds depend largly on the champion you are playing and their role. Follow

    these general guidelines for champions in each role.

    1. 

    Physical DPS- Shoot for a 21/0/9 build. For the most part the 21 point Havoc is a must have for

    DPS. You never know when that added 5% damage will mean the difference between an enemy that

    dies or that gets away from ya. (in case you were wondering Havoc applies to everything... Even Ignite)

    2.  Magical DPS- Magic DPS should shoot for a 9/0/21 build. The cool down reduction, mana

    regeneration and spell resistance reduction works wonders in beefing up their damage.

    3.  Tank- To tank properly most champions need to use a 0/21/9 build. This build emphasizes the

    more tanky masteries while giving them a slight mana regeneration bonus in the utility tree.

    4. 

    Jungle/Support- Support champs usually go a similar build to a jungler. As by nature they are

    usually squishy and need some defense masteries in order to stay alive during any focus fire they may

    get. Both Junglers and Supports usually need to split their masteries almost evenly between the

    Defense and Utility tree.

    Some common builds are a 0/17/13 build for junglers and a 0/12/18 for supports.

    Jungler-http://leaguecraft.com/masteries/0000000000000003030421310000003140032000000

    Support- http://leaguecraft.com/masteries/0000000000000003033000300000003140130031200

    What is the fastest way to get xp.

    The fastest way to get xp and ip at this stage of the game is to simply win games. Partner with friends

    (only if they are good!) in order to increase your chances of having a win. Get at least one win every

    day so that you can cash out on your daily bonus for xp and ip.

    ▪  What should I focus on learning?

    1.  Working as a team

    2. 

    How to jungle

    3.  Counter Gearing

    4.  Map Control

    5.  Being good with your 'lineup'

    These levels are critical as they are what will be the foundation for your more advanced lvl 30

    http://leaguecraft.com/masteries/0000000000000003030421310000003140032000000http://leaguecraft.com/masteries/0000000000000003033000300000003140130031200http://leaguecraft.com/masteries/0000000000000003033000300000003140130031200http://leaguecraft.com/masteries/0000000000000003030421310000003140032000000http://leaguecraft.com/masteries/0000000000000003030421310000003140032000000

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    well as the creeps will scale more realistically than in a game where you are the only person in it.

    Counter Gearing

    Counter Gearing is a simple concept but one that should be mastered by every league player. It

    is pretty simple. When you die, open up your death log and see what kind of damage you are taking

    from the enemy. If you are dieing from mostly magic damage, then gear for some magic resist. If you

    are dieing to mostly physical attacks than stack some armor or a blademail. Doing so will increase your

    survivability and effectiveness in game.

    Map control

    A whole guide could be written on Map control. Map control is gathered by limiting knowledge

    of the enemy team of your position while increasing your knowledge of the enemy team players

    positions. If you know where all of the enemy champs are, while they don't know where any of your

    champs are you most likely have complete map control. If the opposite is true and you have no idea

    where any of the enemy team is and they know exactly where all of your team is then you have little

    map control.

    Map control is gained by overpowering and owning objectives (such as turrets, baron, blue buff, red

    buff, and dragon), by being stronger than the enemy team, and by having more of the map visible via

    wards, creeps, and champions. The more map control you have the better you can force the enemy

    team to engage in unfavorable team fights.

    Low Ranked Elo

    What wins games?

    So what actually wins games in low ranked elo you ask? Well the answer to this may be easier

    than you think. Typically low ranked elo is plagued by players who are typically unskilled or forign. In

    this bracket all it takes is one good player to turn the tide of a battle. Penta kill twitches are so

    common here. The best way to win low elo games and get yourself into the mid ranked elo is to play a

    carry champion. These guys can single handedly carry a low elo game by using champions such as

    twitch and yi. Once these champions get on a roll, the only way to really stop them is for the enemy

    team to disable and focus fire them. Low elo players are known for their inability to focus fire and

    disable high threat targets. Use this to your advantage!

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    Mid Ranked Elo

    Don't take my goose eggs Charlie!! (Not Starving your carries)

    The two most common mistakes made in middle ranked elo (aside from lack of communication

    as mentioned earlier in the guide) is that they have a habit of starving their carries of gold and/or

    employing lane techniques incorrectly.

    Starving your carry is when a heavy pushing champion such as Mordekaiser farms massive

    amounts of creeps when his own carry is struggling to get money. Champions such as Mordekaiser

    typically do not need a ton of gold and items to be effective. Whereas the opposite is true for carries

    such as Master Yi. If you are playing a non-item dependent character such as Mordekaiser make sure

    you back off from the creep kills once you have a couple of your core items. Allow your carry to get

    those damage items that your team needs. It will make a much bigger difference in team fights.

    Laning techniques (bruising(offensive), denying, and hugging)

    The second mistake that mid rank elo players make is that they tend to use laning techniques

    at incorrect times. Currently there are three major laning techniques.

    Bruising

    The first is called bruising. It is an aggressive laneing technique that relys on heaving harassing

    and tower attacking in order to try to push the enemy tower down as fast as possible. Doing so puts

    yourself in a very vulnerable position should the enemy have a competent jungler or roamer. The best

    time to use this is when the enemy team does not have a jungler or if you keep the river entrance to

    your lane warded.

    Denying

    The second technique is known as denying. The goal of this technique is to only last hit your

    minions and then stand between the enemy creeps and champions. If they get close your job is to

    harrass them in order to make them retreat. This will zone them out of experience range of your

    minions and hopefully prevent them from gaining experience. The only time to use this is if you are in

    a 2v1 situation or if the enemy team is very susceptible to being denied by your champion.

    Tower Hugging

    The last technique is called tower hugging. If the enemy team is are being dicks, then the best

    course of action is to play as close to your tower as possible. Use it as a shield and play annoyingly

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    defensive. More times than not the enemy team will get frustrated by your passive playing and make

    the mistake of trying to tower dive you. Just throw an exhaust on them or something and donkey

    punch their face in.

    High Ranked Elo

    Good players play like pansies

    If you watch or talk to any high end player they will tell you that being good at league is like

    playing a game of chess. Everything is strategy. Your goal is to play as defensively as possible and wait

    for the enemy to make a mistake. Then when you do (say they over extend, commit too many people

    to one lane, or don't place wards), you exploit that for all that it is worth. You have to punish the

    enemy when they screw up. It will condition them to play timidly and not challenge you as you try to

    take objectives. For instance, if an enemy in a lane is overextending, rotate over there and attempt a

    gank on them. Even if you do not secure the kill you will let them know that you are there and waiting

    for them to screw up.

    If the enemy commits too many people to a lane, say they stack 3 people mid, have 2 people

    bot, and your mid is holding them off no problem, your job is to push the open top lane as hard as

    possible. This will force the enemy team to fall back on stacking mid and possibly give you a free tower

    kill. You can apply the same thought on killing dragon and baron. If the enemy commits too many

    resources on any objective and your team is able to hold them off with less people than what they are

    attacking with, take an objective on the other side of the map.

    Be versatile

    Now since you have a lineup that I mentioned earlier in the guide, you should have no problem

    being versatile. Being versatile will make you an asset for your team! Think of it like a chess match. If

    on your side of the board you have nothing but knights then the other team will simply have to pick a

    ton of rooks in order to stomp you into submission. The best chess setup is to have just the right

    combination of pieces. Each contributing a separate but equally important roll to the team. If your

    team needs a tank, for gods sake play a tank. If your team is lacking a physical dps, switch your magic

    dps char for a physical one. It is a basic concept but you would be amazed at how many people don't

    do this because they either don't care, or they are just bad.

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    Roaming

    Here comes my in depth guide on Roaming

    What is Roaming?

    Roaming is when one champ on a team instead of farming a lane early games works to harass/aid all 3

    lane creating a 2nd or 3rd solo lane, creating a strong mid game team.

    What Types of Roamers are there?

    There are two types of Roamers. The first are called harassers and the second are called medics.

    Gankers: Champions that excell in ganks and harrassing. They will assist the three lanes by adding the

    extra ganking power that a lane may need.

    Medics: Medics are support champs who will jump lanes to counter the other teams harassment to

    keep there team mate in lane longer

    What are the goals of a Roamer

    1 To aid your team anyway you can (harass/heal)

    2 To add more map awareness

    3 To counter Jungle

    4 To gank

    5 to counter gank

    6 To aid you jungler (go with him to dragon or stealing blue from across the water ect ect)

    What does a champ need to be an effective roamer?

    All Roamers need a level of item Independence as you will have little to no early game creep kills

    A strong mid game farming ability is also very useful for a roamer

    Harassers: Need a strong early game gank.

    Medic: A healing ability

    Roamer Tierlist (formerly Who are some know roamers?)

    S Rank: these champs can do everything a roamer needs to do effectively, and have very little bad

    effect from for little to no early game farming/leveling

    A Rank: these are effective roamers who lack the ability To recover like Tier S champs

    B Rank: these champs are viable roamers but seem to lack the same game impact as higher tiers

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    C Rank: these champs have the ability to roam but have a hard time recovering from the lack of farm

    D Rank: these are camps that have Ability to do some roaming but would probably hurt the team in

    the long run. probably

    Harassers:

    Rank S: Alistair, Maokai, Taric,

    Rank A: Twitch, Cho'gath, Evelynn, Poppy, Singed,

    Rank B: Zilean, Janna, Nunu, Gragas, amumu

    Rank C: Blitzcrank, Nidalee, Sion, Dr,mundo

    Rank D: Shen Kayle

    Medic:

    Rank S: Soraka,

    Rank A:Nidalee, Taric

    Rank D: Kayle

    I feel S A and B can effectively Roam. where C and D, might work well as part time roamers but are

    probably best off in lane or jungle farming, and please if you don't like where a champ is on my tier list

    tell me why and we see about moving him/her. if there some one you want me to test please tell me

    as well

    Champ Select

    Most players don't really plan on there being a Roamer in there team so as soon as you get to Champ

    select inform your team of you plan to Roam. There being a Roamer on the team opens up an other

    solo lane so when champs are selected your team will need to shy away from champs that they are

    less affective in a solo or 1v2 lane with.

    this will also open up communication with your team that will make you Roaming alto more effective

     Start of Game

    First things first defend your Jungler. Second, if your starting items give you gold for a ward pick it up

    and put near the other teams blue or red buff to set up an early jungle gank. Third, pick a lane soak a

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    little exp,(if you team doesn't have a jungler go top lane for dragon control) but do not to farm very

    much as its not your lane and that gold belong to your team mate.

    Early game

    Gankers: At about level 2 or 3 you find you harassing and/or ganking skills are ready and its

    time for you to punish the other team for harassing you teammates you need to try and harass every

    lane and gank when able (talk with you jungler to set up double ganks) when you see no clear place to

    harass go kill a creep in the other teams jungle or try to gank their jungler (thanks to that handy ward

    you see him starting red/blue fight) and place some wards also when ever a teammate need to shop

    you get to take over there lane farm up a bit and soak some more exp

    Medic: when ever you see a teammate take a good amount of harassment switch lanes and

    spam your heal on them so they can keep farming and not have to bluepill and place some wards also

    from time to time. Healing your jungler is a nice little way to help speed up his exp but the lanes come

    first

     Soaking

    Learning to soak effectively well help your roaming a great bit. Along with counter jungling this will

    keep you getting EXP, the best trick to soaking is to get to a lane just as the first minion dies and leave

     just after the last one dies in a wave, then move to the next lane at the start of the next wave. This is

    the idea but your probably not going to end up with this every time, the true trick to roaming is being

    able to time soaks w/o taking to much exp from the laner (the laner will lose 45% of the exp when you

    are soaking). The best rule of thumb I can come up with is to wait until the last creep in a creep wave

    dies before moving on, unless you can see an easy Gank or an other lane need you right then and

    there.

    Late early game early mid game:

    At this point the solo lanes are going to have out farmed and out leveled the other team, and many of

    them are going to want to try and take over the job of ganking or maybe team up and push a lane.

    This is your que as a roamer to take over the defending of that lane and get some much need exp and

    farming in so that once team fight start your not behind

    Mid to late game:

    Your roaming time is over. Now start working your primary job in that team. Work team fight, push

    lanes win the game, with you beefy team mates.

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    Summoner Spells

    Flash - Probably the best Spell in the game atm for any champ if your not where you want to be it

    moves you.

    Ghost - All around great spell for roamers can help you get the gank or get out of harms way.

    Exhaust - A great skill to inc the likeliness of your gank becoming a kill or tp help you escape.

    Ignite -I only take this to help counter champs i.e. vlad, mundo, ect but it can also help in a gank. I

    would not personally take Exhaust over this and never take both do to the lack of get out of jail free

    card from flash and ghost

    Clairvoyance - This will help your team have more map awareness and can save your team life. Its

    always good for 1 member of the team to have this skill and not a bad idea for the roamer to be that

    person

    Teleport - Make you roamer Global is a must for medics. Spam heal, blue pile, then teleport back with

    full mana to heal the next champ, for Harassers it give you some unbelievable gank options you

    wouldn't have other wise. You can also teleport to these wards if there is no other target nearby to

    teleport to.

    Fortify  – This skill is too defensive for a roamer. If you need this ability then you already have a weak

    team.

    Smite - This can be a game changing skill in the hands of a skill counter jungler, use it to kill the big

    wrath at he start of the game or steal the blue buff. It will also help with dragon and baron control, butif you don't think your going to have to counter jungle hard there are better skills.

    Heal - this can be used to aid your team mate in a lane to keep them going. Medics don't need it, and

    endgame it becomes useless.

    Clarity - This to me is slightly better then Heal. Giving your team mate a jump in mana can help them

    stay in lane, but like heal at end game its a bit lack luster. It might also aid in ganks early game, but its

    kinda a waste if you don't use it next to a team mate.

    Revive - Try not to die.... you should only be in fights your going to win.Rally -If it had a short CD I would say take it but it just not as useful as the other skills are.

    Cleanse - You probably only want to take this if the other team has a lot of early game CC, and

    probably never take it on Alistar.

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    Things to do when your team has a roamer:

    The idea behind a team roamer is to open a solo lane. So take a champ your good with in a solo lane.

    Once in lane try to focus on farming and staying alive. Worry less about harassment. The more

    aggressive the other side is, the more effective your roamer can be. If they are harrassing hard then a

    healer like soraka can come by and top you off or a ganker like Alistar can come by and headbutt their

    ass.

    Talk to your roamer!!!

    If your the jungler plan to counter jungle then force dragon fights with your roamer. Not only is

    it now safer with a roamer, but the roamer will get some exp from it to. Plant some wards! Yes your

     jungler and roamer are going to do it but you can save him some much needed gold. Dont back to

    often (the idea is to have a team that has out leveled the other team) or go out on your own ganks

    early game. Leave the ganks to your roamer its his job. Its your job to farm. Don't leave your roamer to

    die if he jumps in to harass. Have his back.

    Roaming TIPS

    Wards are your 2nd best friend next to your jungler.

    If you take Teleport as a roamer placing wards in the bushes closest to enemy towers can give you

    some unexpected ganking options

    Your goal in a gank is not to get the kill but the assist, and always be happy if you make then blow a

    flash ghost or other high recast skill, as this will make them less able to harass your teammate, or give

    your teammate the ablity to get a kill later.

    "Whenever a lane is empty, you should be getting the XP. It's the only way to not fall behind"

    Positioning (team fights)

    Ward baiting

    Ward baiting is the practice of "baiting" an enemy team member out of position. This is usually

    done by stack your team in a bush, and then waiting until you know that their team is nearby. Placing award in their field of view can bait them into attacking it and exposing themselves.

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    Map Specifics

    Summoners Rift

    Creep Spawn timers 

    Small creep camp (Golem/Wolf packs) - 1:40

    Lizard Buff - 5:00

    Golem Buff - 5:00

    Dragon - 6:00

    Baron - 7:00

    Wraith - 1:40

    Twisted Treeline

    Creep Spawn timers

    Middle Small Creeps camp (Golem/Lizard or Wraiths packs) - 1:15

    Top Small Creeps camp (Wolves) - 1:15

    Top buff camp (Wraith / Wolf buff) - 3:00

    Lizard Buff - 4:00

    Dragon Buff -5:00