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Location Aware Computing Location Aware Computing with Social Networking with Social Networking Olin College :: Human Factors and Interface Design :: 5 May 2005 Blue Team Mike Curtis Dan Lindquist Mikell Taylor

Location Aware Computing with Social Networking

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Location Aware Computing with Social Networking. Blue Team Mike Curtis Dan Lindquist Mikell Taylor. Olin College :: Human Factors and Interface Design :: 5 May 2005. Location-What? Social-Who?. Location Aware…. - PowerPoint PPT Presentation

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Page 1: Location Aware Computing  with Social Networking

Location Aware Computing Location Aware Computing with Social Networkingwith Social Networking

Olin College :: Human Factors and Interface Design :: 5 May 2005

Blue TeamMike CurtisDan LindquistMikell Taylor

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Location-What? Social-Who?Location-What? Social-Who?

Location Aware…

Information you get and your experience with device is context sensitive depending on your location

•Help users find their way around unfamiliar areas

•Find cool things to do

Page 3: Location Aware Computing  with Social Networking

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Location-What? Social-Who?Location-What? Social-Who?

Social NetworkingConnect with and share information with a networks of others

•People you know

•People you have similar interests with

•People with specific interests of your choosing

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PersonasPersonas

• Oswald Charles Davidson– The persona formerly known as OCD– Control! Control! You must learn control!

• Reggie Colburn– Average user– Average tourist

• Skai Walker– Wanderlust– Off the beaten path

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First StepsFirst Steps

• Wanted to work on a device for Skai

• Make it subtle, natural

• Integrate social networking

• Decided to focus on device interface – not social networking interface

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Paper PrototypingPaper Prototyping

• D-pad -> scroll wheel

• Colors rethought• 3 navigational

modes– Wandering– Panning– Zooming

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Revised Interaction FlowRevised Interaction Flow

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First Interactive PrototypeFirst Interactive Prototype

• Improved interaction flow

• Added Select and Cancel buttons

• Hot, Hot Panning & Zooming

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Second Interactive PrototypeSecond Interactive Prototype

• Improved context: social networking• Annotation selection algorithm• Off-screen annotation pointers

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Would you like to see my Would you like to see my prototype?prototype?

Click here.

Page 11: Location Aware Computing  with Social Networking

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Lessons LearnedLessons Learned

Original Concept

• Testing at every step of the design is important

• There is a tradeoff between simplicity in design and intuitiveness

• Consider the associations of colors and shapes

• Context is important

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What’s Next?What’s Next?

• To implement, or not to implement?– Port to existing device?

• Palm, PocketPC, iPaq?• Cell phone?• Entirely new interface design required

– Looking into PC side issues and interface

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The EndThe End

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