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    LEARNING 1LEARNING 1

    By:

    Purnima Agarwal

    Shweta GautamSneha Joshi

    Sonal Sewak

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    "YOU CANT TEACH ANYONE ANYTHINGYOU CAN JUST MAKE HIM LEARN "

    - GALILEO

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    Nature of Learningy Learning involves change : change can be good or

    bad

    y Change in behaviour must be relative permanent

    y

    Change in behaviour should occur as a result ofexperience

    y Its a life long process

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    DefinitionyAccording to ROBBINS :- Learning may be

    defined as a relative permanent change in

    behaviour brought about as a result of experience

    y In simple words : learning is a change in behaviour

    as a result of experience.

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    Significance of Learningy It offers significant insights controlling employee

    behaviour

    y It has marked effect on training in organizationalsettings

    y It helps in understanding the skill that anemployee is born with.

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    Theories of LearningI. Classical conditioning

    II. Operant learning

    III. Cognitive theory

    IV. Social learning theory

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    Introduction Classical condition is learning byassociation.

    It is sometimes called reflexive learning.

    It is sometimes called respondentconditioning.

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    Pavlovs Experiment

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    Strategic Applications of

    Classical Conditioning.

    Repetition

    Stimulus Generalization

    Stimulus Discrimination

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    Repetitiony Based on concept that it increases association .

    y Helps delay Advertising wearout

    y Byy Cosmetic variations

    y Substantive variations

    y Three Hit Theory

    The effectiveness of repetition is somewhat dependantupon the amount of competitive advertising to whichthe consumer is exposed ie. It is dependant oncompetitive interference.

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    Stimulus generalizationy Learning depends on the ability of individuals to

    generalize.

    yExplains imitative me too products in market.

    y Three forms:

    y Product line, Form and category extensions.

    y FamilyBranding

    y Licencing.

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    Stimulus discriminationy Is opposite of stimulus generalization

    y Results in selection of specific stimulus from among

    similar stimulis.y The consumers ability to discriminate among similar

    stimuli is basis of Positioning Strategy.

    y Stimulus Discrimination achieved by

    y Positioningy Product Differentiation .

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    y The administration of a consequence as a result ofbehaviour is known as reinforcement

    y The idea behind it is to induce repetition of aparticular behaviour.

    y Reinforcement can change the direction, level and

    persistence of an individuals behavioury a Reinforcer is any stimulus which, when delivered

    to a subject, increases the probability that a subjectwill emit a response

    Reinforcement

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    Categories ofReinforcers

    All reinforcers fall into one of two categories:

    y Primary Reinforcers Unconditioned

    reinforcers:Based upon the satisfaction ofphysiological needs, such as food, water, air, sex,

    escape from pain, etc.

    y Secondary Reinforcers Learned/conditioned

    reinforcers:A secondary reinforcer dependson the individual and his pastreinforcement history. Thus, these areprimarily learned ones. Eg:- praise,recognition.

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    Money: aMoney: a MajorMajorsecondarysecondary reinforcerreinforcer

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    Pleasant

    Event

    Unpleasant

    Event

    Stimulus is Added Stimulus is Removed

    Positive

    reinforcement

    (increases behavior)

    Negative

    reinforcement(increases behavior)

    Omission(decreases behavior)

    Punishment(decreases behavior)

    (best to use)

    (worst to use)

    Positive reinforcement is an increase in the future frequency of a behavior due to the

    additionof a stimulus immediately following a response

    Negative reinforcement is an increase in the future frequency of a behavior

    when the consequence is the removalof an aversive stimulus

    Contingencies of Reinforcement

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    Rewards Used by Organizations:PositiveReinforcers

    MATERIALREWARDSPayPay raisesStock optionsProfit sharingDeferred compensation

    Bonuses/bonus plansIncentive plansExpense accounts

    SUPPLEMENTAL ENEFITS

    Company automobiles

    Health insurance plans

    Pension contributions

    Vacation and sick leave

    Recreation facilitiesChild care support

    Club privileges

    Parental leave

    STATUSSYMBOLS

    Corner offices

    Offices with windows

    Carpeting

    Drapes

    PaintingsWatches

    Rings

    Private restrooms

    SOCIAL/INTER-PERSONALREWARDSPraise

    Developmental feedbackSmiles, pats on the back, andother nonverbal signals

    Requests for suggestionsInvitations to coffee or lunchWall plaques

    REWARDSFROMTHETASKSense of achievement

    Jobs with more responsibilityJob autonomy/self-directionPerforming important tasks

    SELF-ADMINISTEREDREWARDSSelf-congratulation

    Self-recognitionSelf-praiseSelf-development throughexpanded knowledge/skills

    Greater sense of self-worth

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    Guidelines for Using

    Contingencies ofReinforcement

    y Not reward all employees the same (i.e., take individual differencesinto account to re ard employees ith consequences that theypersonally value)

    y Consider consequences of both actions and non-actions

    y Make employees aware of what behavior will be reinforced (and thenbe sure to reinforce it uniformly)

    y Let employees know what they are doing wrong

    y Not punish in front of othersy Make their response equal to workers behavior

    Managers should:

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    Schedules ofReinforcementy Definition:The determination of hen reinforcers are applied; after every

    response or only after some responses

    y Two general categories of schedule are:

    y Continuous Reinforcement: Every behavior is reinforced; the simplestschedule

    y Intermittent Reinforcement: Only some behaviors are reinforced; four types

    are identified in the text:

    y Fixed Interval: based on a fixed time interval

    y Fixed Ratio:based on a fixed number of responses

    y Variable Interval:based on a variable time interval

    y Variable Ratio:based on a variable number of responses

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    Comparisons ofSchedules ofReinforcement

    Fixed interval Reward on fixedtime basis

    Leads to averageand irregularperformance

    Fast extinction ofbehavior

    Fixed ratio

    Variable ratio

    Variable interval

    Reward tied to

    specific number of

    responses

    Leads quickly tovery high andstableperformance

    Moderately fastextinction ofbehavior

    SCHEDULEFORMOF

    REWARD

    Reward given after

    varying periods oftime

    Leads to

    moderately highand stableperformance

    Slow extinction of

    behavior

    Reward given forsome behaviors

    Leads to very highperformance

    Very slowextinction ofbehavior

    INFLUENCE ON

    PERFORMANCE

    EFFECTS ON

    BEHAVIOR

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    Punis

    hment

    y Through punishment, managers try to correctimproper behaviour of subordinates by providing

    negative consequences.

    y Punishment is the historic method of reducing oreliminating undesirable behaviour.

    y Sometimes, punishment frustrates the punishedand leads to antagonism towards the punishingagent

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    y Because of the possible dangers of punishment it

    should be administered properly.

    y The following points may be noted in this regard:-

    a)The specific undesired behaviour should be punished,not the person should be punished.

    b)Punishment should be administered privately.

    c)Punishment must be administered carefully so that itdoes not become a reward of undesirable behaviour.

    d)Punishment should be enough to extinguish theundesired behaviour.

    e)Punishment should quickly follow the undesirablebehaviour.

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    Applications of Learningy Training

    y Innovative Reward System

    yDisclipine

    yKnowledge Management

    yOrganizational Behaviour Management

    yReduce indiscipline and abtenteeism

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