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Laurel Bancroft's non-professional work. Updated 01.14.2014
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NEGOTIATIONA COLLECTION OF
LAUREL DEE BANCROFTMaster of Architecture / Summer 2012
NEGOTIATION
Laurel Dee Bancroft
A collection of
Master of Architecture / Summer 2012
ne·go·ti·ate v.: to confer with another so as to arrive at the settlement of some matter
Table of Contents
1 Perspective3 About / Resume
5 Unsolicited Architectures14 Robert Crown Community Center24 Paso Moya Message Board34 Little Village Community Center44 Three Rooms
1Persp
Design is a function of existing conditions.
Real world variables can be identified and defined, then used as parameters for design. Design is [only] a product of these variables; defined, negotiated and transformed.
Nothing is new.
These variables are infinite. We are immersed in a culture of [good and bad] design. This dense, complex, yet often banal environment provides a set ripe for engagement and transformation.
Architecture plays a critical role in forming the everyday.
Under the guise of the Architect as authority figure, the built environment can be negotiated, drawing the public in and involving the viewer in a slightly, and intentionally altered world.
The boundary between Fine Art / Architecture and the public can be broken by gentle subversion.
Using digital technology, architectural form, and charm as a tool, I strive to address real world existing conditions, and act as negotiator, producing work that is attentive, informative, and revealing
Perspective
Left: Vacant lots in Chicago visualization using Processing
2Persp
About I am an artist/designer with a strong background in Fine Art, Computer Science, and Design. My vast skill set, communication skills, and dedication to the creative field affords me a unique multi-disciplinary perspective which proves extremely valuable in the contemporary design world.
I attended Carnegie Mellon University and earned my bachelors degree in Fine Art with a concentration in Electronic Time Based Art. While studying in Pittsburgh, I developed an enthusiasm for interdisciplinary creative endeavors, researching and producing fine art , in addition to studying computer science and mathematics. I earned my Master of Architecture degree at The School of the Art Institute of Chicago, where my interdisciplinary rigor was challenged and invigorated by merging the science and art of architecture into my creative practice.
Junior ArchitectVocon Design Partners, New York, New YorkSeptember 2012 - Present
// Participated in all phases of the construction process (from schematic design to construction administration) for multiple corporate interior projects including clients such as Twitter, Time Warner, and Colgate Palmolive// Responsible for conceptual design and workplace strategy implementation for several clients including Twitter Vine, The Wallace Foundation, and Time Warner Corporate Suite
Faculty, Continuing StudiesThe School of the Art Inst. of Chicago, Chicago, IllinoisMay 2012 - August 2012
//Instructed students on various CAD software, model fabrication , hand drawing, and conceptualization
Animator/Producer The School of the Art Inst. of Chicago, Chicago, IllinoisJanuary 2011- May 2011
//Created a promotional animation for a proposed green wall project in Chicago//Used Autodesk’s Maya, Final Cut Pro, and Mental Ray to produce and composite
Graduate Teaching AssistantThe School of the Art Inst. of Chicago, Chicago, IllinoisJune 2010 - May 2012
//Taught essential software skills in Rhino, Adobe Suite, AutoCad and Grasshopper//Instructed students on model fabrication and rendering techniques
Artist/Researcher Carnegie Mellon Robotics Institute, Pittsburgh, PennsylvaniaJune 2007 - May 2009
//Assisted with the production of 3D animations from conception to execution//Developed rendering techniques for animation and modeling
Work
Left: 609 Coats of Paint / core sample from an obsessively painted surface
3About
School of the Art Institute of Chicago July 2009 - May 2012Master Of Architecture
Carnegie Mellon UniversityAugust 2005 - May 2009Bachelor of Fine Arts with Honors, 3.79 QPAMajor in Electronic Time Based Art
Education
ProgrammingJavaC, C++MelHTML
Drafting and ModelingRhinoAutoCADMayaGrasshopperEcotect
Video + AnimationMayaVicon I.Q.MaxwellMentalRayFinal Cut ProAfter Effects
Document + Web DesignAdobe SuiteMicrosoft OfficeFlashDreamweaver
Skills
Schiff Fellow Exhibition Art Institute of Chicago, Chicago IL / June 2012
Schiff Fellowship Finalist The School of the Art Institute of Chicago, Chicago, IL / May 2012
The Rosen & Edes Foundation Prize for Emerging Artists FinalistThe School of the Art Institute of Chicago, Chicago, IL / May 2012
The School of the Art Institute of Chicago Outstanding Leader SAIC, Chicago, IL / May 2011, 2012
AIADO Betsy Karp PrizeThe School of the Art Institute of Chicago, Chicago, IL / May 2011
GFRY (Comma) Studio Member SAIC,, Chicago, IL, Talca, Chile / June 2011
Laznia Film Festival Laznia Center for Contemporary Art, Poland / June 2009
From the VaultRegina Gouger Miller Gallery, Pittsburgh, PA / May 2009
Caught Looking PNC Park, Pittsburgh, PA / April 2009
International Animation DayBrazil / October 2008
Honors / Exhibitions
C: 412 719 6040
107 Havemeyer StApartment 21Brooklyn, NY 11211
www.laurelbancroft.com
Contact
4About
Unsolicited Architectures negotiates the often tense boundaries between permitted protest, event, performance and intervention within the contemporary American city.
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Unsolicited ArchitecturesChicago, IL
Where protest becomes an event, the city becomes a stage, and citizens are actors, executing choreography whether designed by the police chief or the neighborhood organizer, but always for distinct user groups with out regard for the other. This unique social – temporal- spatial situation of distinct categorical actors in space, creates a complex social system. Creating tension between all parties, destruction and interruption of daily life, and fear.
Unsolicited Architectures addresses these key moments of interruption, providing an infrastructure for protest. This infrastructure consists of objects, that can act as a means for protest, providing utility and communication that is otherwise absent.
These objects imply and are designed for crowd sourced choreography, an action in a place.
Through a crowd’s participation and an injection of helium, the object is activated, creating a float easy to transport throughout the city, increasing visibility and media coverage.
After the march, the structures and materials are re-appropriated to serve the specific needs of the protest camp. Some units can be reassembled as pavilions, serving as teach-in spaces, pressrooms and event spaces. With the aid of the helium for ease and quick construction, a crowd can stack and tie many together quickly, creating a large shelter. They can also be used as barricades or tents, as a single unit. These units will permit protestors to set up a camp that serves their needs, but also keeps the citizens of the city in mind, with light weight structures that leave a little foot print; creating enjoyable spaces and events that can engage both protestor and citizen in a public place, allowing the lines of protestor and citizen to be blurred.
Previous Page: Pavilion constructed in Grant ParkRight: Activation of object/pavilion
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Perspective/Collage of uses of units within city of Chicago context
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Previous Page: How-to and info manual for unitAbove: Built unit and information manuals installed in Sullivan Gallery, Chicago, ILRight: Detail of unit joints and construction
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Robert Crown Community Center synthesizes park and building; nesting and embedding large built mass within a suburban neighborhood.
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Robert Crown Community CenterEvanston, IL
The given request for proposal requires a new center that boasts two ice hockey rinks along with a gym, library, commercial space and community space. These programs require a substantial amount of square footage and could potentially require a large building in the middle of a neighborhood that contains one story homes.
Also, the sprawling building and parking would severely decrease the green space around the site, minimizing the use for immediate neighbors. With this in mind, it is important to contextualize the building to it’s immediate surroundings, by combining park and building, the large square footage can be accomplished without removing a substantial amount of green space.
Previous Page: Main entry from sidewalkRight: Sectional depth and ramping diagram
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Ice Rink (x2) Gym Library Community Center
Existing Requesting
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Proposed Massing Proposed
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Above: Aerial site view / North-South sectionRight: Courtyard view from green roof
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Above: Main entry interior / Lobby
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The Paso Moya Message Board creates a secondary street front facade, extending the community center’s reach to passers-by, and encouraging communication between neighbors.
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Paso Moya Message BoardTalca, Chile /Collaborator: Ivan Martinez
Talca had recently fell victim to a devastating earthquake, leaving the city to be partially rebuilt. It became apparent that reconstruction efforts were most successful when the entire neighborhood was communicating with one another as individuals, and as a cohesive group to over arching rebuilding agencies.
This immediate need for a connected community catalyzed the effort to establish the sede sociale as a central node, a hub of information and connections. Considering the existing conditions of the site, the fence was identified as an infrastructure which could be built upon, without losing any of its existing functions.
Previous Page: Main entry from sidewalkRight: Opening night, in use
The proposal achieved several conditions, creating a secondary facade, extending the community center’s reach to passers-by, and encouraging communication between neighbors, with the inclusion of a plot map of the neighborhood.
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Existing Fence as Facade Extension
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Fence as Billboard Fence as Communication Node
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Previous Page: Proposed design from sidewalkAbove: Back detailRight: Neighborhood plot map detail
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Little Village Community Center responds to the unique existing site section; a result of its past industrial use and present status as an EPA Superfund site.
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Little Village Community CenterChicago, Illinois
The Little Village Community Center provides diverse programming for both youth and seniors, the two populations most under-served in the community.
The center also negotiates the unique existing site section, a result of an EPA intervention to cap the toxic soil on the site. This cap creates an “unnatural” landscape, distant to human scale and reminiscent of its industrial past.
Form and materiality of the envelope provides additional, adaptable programming which invites the Little Village population to enjoy the future park surrounding the Community Center.
Previous Page: Youth enjoying the “walkable” envelopeRight: Programming embedded in the unique existing site section
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WASH
SWIM
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x
Y
April 2007 cap remedy of former Celotex Corp. Site Existing Site Section
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x
Y
X: Major program width requirementsY/Z: Existing site section interpolated
Grasshopper iterations of defined parameters / resultant massing
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LOOK
BARTERSELL
EXCHANGE
WAIT
CREATE
SWIM
KICK
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WALL SECTION, MULTI-PURPOSE GYM
OPEN
VENT
WALK
VENT
WALK
Previous Page: (Perspectival) site sectionAbove: Walkable and adaptable envelope above indoor rec. fieldRight: Massing concept render
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Three Rooms depicts three looping animations, cataloging three spaces in one house, their inhabitants and their repetitive tasks.
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Three RoomsCollaborator: Moshe Mahler, Carnegie Mellon Graphics Lab / Robotics Institute
Three Rooms is an animation produced in Autodesk’s Maya and using innovative motion capture technology. My role in the project included animation, rendering, shading and modeling, along with concept design and story boarding.
Three Rooms was featured at the 2008 International Animation Day in Brazil, the Laznia Center for Contemporary Art in Poland, Caught Looking in Pittsburgh, Pennsylvania, and 20x20x20, in Baton Rouge, Louisiana.
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