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Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 35
LABORATORY 3 (PART I):
TO CONSTRUCT CAD 3-D TRANSFORMATION AND
PROJECTION I AND II
OBJECTIVES:
After completing this session, you should be able to:
1. Define, reorient, and utilize the User Coordinate System;
2. Create a simple solid model from primitives and combine them using Boolean
Operations;
3. Use the ROTATE and MOVE commands to reposition parts for a model;
4. Use the HIDE command to remove hidden features in a solid model;
5. Use the RENDER command to add shading to a solid model;
6. Insert a model into the titleblock, scale it, and print it.
METHODS:
STEP 1
How to start?
Select 3D Modeling from the Workspaces dialog box that you can see when you start
AutoCAD 2007 (see Figure 3.1).
Figure 3.1
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 36
Select 3D Modeling from the Workspaces dialog box when you start AutoCAD. If
you start AutoCAD in the AutoCAD Classic workspace, you can do the following to get to
the 3D Modeling workspace.
1. Start AutoCAD, and then choose Tools<Workspaces>3D Modeling. You’ll see a
new palette to the right of the AutoCAD window.
2. To start a new 3D model, choose File<New> to open the Select Template dialog box.
Select the acad3D.dwt template file and click Open. Your screen will look similar to
Figure 3.2.
Figure 3.2: The AutoCAD 3D Modeling Workspace
To work effectively with CAD programs, such as AutoCAD, you must be able
to create three-dimensional models of an object and convert them to two -
dimensional drawings. In AutoCAD, variations of the Cartesian System are referred to as
the User Coordinate System (UCS). The User Coordinate System allows you to
reposition the location of the origin point (0,0,0) and the X, Y, and Z axes during a model's
construction.
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 37
Look at Figure 3.3, which displays the World Coordinate System (WCS) icon you have been seeing in the AutoCAD drawing area.
Figure 3.3
Type ucsicon at a Command: prompt.
The prompt will read: Enter an
option[ON/OFF/All/Noorigin/ORi
gin/Properties] <OFF>: type the
letter p, for Properties, Enter.
The UCSICON Properties
dialogue box will appear.
Click on 2D (See Figure 3.4) to
change the icon to a 2-
dimensional version of the icon.
The 2D makes it easier to tell when
you are in AutoCAD’s default
orientation or World Coordinate
System (WCS).
Figure 3.4
The letter W on the icon in Figure 3.5
indicates that you are in AutoCAD's WORLD Coordinate System (WCS).
The Z-axis, which is not labeled on the 2D icon, lies perpendicular to the other two axes. In a default file, the POSITIVE (+) Z-AXIS is perpendicular to the computer screen and points towards you.
Figure 3.5
Look at Figure 3.6 which again shows the
WORLD Coordinate System icon.
X-axis is aligned at the 0 degree mark on a flat 360° XY plane. Your position in this flat XY plane is at the 270 ° mark, but you are also at a 90° from the XY plane or looking straight down the Z-axis.
Figure 3.6
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 38
In reality, you would be looking at a top view of a model or drawing in AutoCAD when your point of view matches the default WORLD Coordinate orientation. See Figure 3.7.
Figure 3.7
To see a solid model as a three-dimensional object, you must adjust your viewpoint (using AutoCAD's Vpoint command) to the model. In Figure 3.8 (a) the eye is looking straight down at the model. The image seen from this vantage point would look like the one in Figure 3.8 (b), which appears to be a 2D drawing of the object's top.
Look again at both Figure 3.8 Notice the
WCS icon and its orientation to the
model.
Figure 3.8 (a)
Figure 3.8 (b)
One of the best ways to remember
the relationship of the X, Y, and Z axes
is the RIGHT HAND RULE. This rule
uses three fingers on the RIGHT hand, each
finger representing an axis.
Figure 3.9
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 39
Try placing your fingers in the position
shown in Figure 3.9 and then rotate your
hand so that you change the axes to the
position illustrated in Figure 3.10. Figure
3.9 would be the correct position for the X
and Y axes to be oriented to the FRONT of
an object. This orientation would have to
be defined by the user, and, therefore,
would be a User Coordinate System.
Figure 3.10 would be the World
Coordinate System, which is the same as a
coordinate system with the X and Y axes
oriented with the TOP of the object.
Finally, try to position you hand for a
RIGHT SIDE orientation.
Figure 3.10
STEP 2
1. To begin your model, locate and open the class template (Laboratory 1).
2. Use Save As... To rename it Laboratory 3.
3. Click on the Model tab, to move to MODEL Space. Your model must be created in
Model Space, since it is 3-dimensional space.
4. To access the View Point command you can select 3D Views and then
VPOINTunder the View Menu or type VP at command prompt ( a screen as in
Figure 3.11 appeared) OR you can follow these steps :
i. Command : VPOINT
Current view direction: VIEWDIR=0.0000,0.0000,1.0000
ii. Specify a view point or [Rotate] <display compass and tripod>: <Type r to
select the rotate option and press Enter >.
iii. Enter angle in XY plane from X axis <270>: 300 <Type the desired angle in
the XY plane>
iv. Enter angle from XY plane <90>: 35 <Type desired angle from the XY plane>
Note: Notice that the UCS Icon changed.
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 40
Figure 3.11
The left side of the dialog box determines the angle from the X axis in the XY
plane. These angles work as follows:
Table 3.1
Angle (in Degrees) View
270˚ Front view
0˚ Right view
90˚ Back view
180˚ Left view
STEP 3
USING TOOLBARS
Toolbars provide a quick way to execute a command with one click of the mouse.
Normally it has the Standard, Styles, Layers, Properties, Draw, and Modify toolbars
showing. You can open other toolbars as you need them.
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 41
To display a toolbar, right-click any toolbar and choose the toolbar you want
to display. Displayed toolbars have a checkmark next to their name. To hide a
toolbar, follow the same procedure-choose the toolbar to deselect it.
USING PALETTES
A palette is a window, or panel that you can dock or float (like a toolbar).Palettes
combine related functions in one place. To see palettes only when you need them, you can
auto-hide them. Right-click the pallette’s titlebar and choose Auto-hide from the shortcut
menu. To dock a palette, choose Allow Docking from the same shortcut menu.
TOOL PALETTES
The Tool Palettes window is a tabbed palette that can contain drawings, blocks, hatches,
images, drawing objects, xrefs, tables and command. Each tab is considered a separate tool
palette within the main Tool Palette window. Figure 3.12 shows the default Tool Palettes
window with the Draw tab on the top.
To open the Tool Palette window, choose Tool Palettes Window on the Standard
toolbar, choose Tools <Palettes>Tool Palettes or press Ctrl +3.
Figure 3.12: The standard Tool Palette window
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 42
THE DASHBOARD
The Dashboard is a new palette that contains commands and settings. By default, the
dashboard is specific to 3D drawing, but an optional top section contains a number of 2D
commands, matching the Draw and Modify toolbars. To display the 2D commands, right-
click any blank area of the Dashboard and choose Control Panels<2D Draw Control>
Panel.
To open the dashboard, choose Tools<Palettes>Dashboard or type dashboard on the
command line. The full dashboard is shown in Figure 3.13.
Figure 3.13: Dashboard and its components
Figure 3.14: Tools for Model or Layouts Space
Additional Layouts
Layout 1 Model
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 43
STEP 4
Creating a 3D Box
Command: BOX or Click the Box tool in the 3D Make control panel (Figure 3.15).
Figure 3.15
Click a point near the origin of the drawing shown in Figure 3.16. You can use the
coordinate readout to select a point near 0,0. Once you’ve clicked, you see a rectangle follow
the cursor.
Figure 3.6
Specify corner of box or [Center] <0,0,0>:
Use a coordinate or an Osnap to locate the first corner of the box on the
XY plane.
Specify corner or [Cube /Length]: type 60,40 and enter.
Specify height: Type a height value (positive or negative). Type 40
The Box should appear as in Figure 3.17.
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 44
Figure 3.17
Use the box command again, but instead of drawing the box from the corner to corner, you
will add it about a center point.
To do so, you must add 3 construction lines inside the first box same as Figure 3.18.
Figure 3.18
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 45
Command: Box
Specify corner of box or [Center]<0,0,0>:type ce
Specify center of box<0,0,0>: Use the midpoint symbol to locate the center of
this box at the midpoint of the vertical construction line you just added.
Specify corner or [Cube/Length]: type @-20,-10,20.
Erase the construction lines you used to locate the center for the second box.
Command: SUBTRACT
You will use the second box you added to cut a rectangular hole through the first. The
command you will use for this operation is called the Subtract command.
Use the Subtract command to remove the smaller box from the bigger one.
Look at the Figure 3.19 to see how the figure should now look.
To access this command you can: type subtract or su at Command:prompt OR select
button, OR go to Modify Menu, select Solid Editing then Subtract.
AutoCAD will ask you to select the items you wish to subtract a shape FROM.
Click on the big box, Enter.
Next, AutoCAD will ask you to select the items you wish to subtract. Click on the
small box.
When you press Enter they will removed.
Figure 3.19
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 46
STEP 5
To add the next feature,
You must change the UCS (User Coordinate System) so the XY Plane is
oriented to the Front face. There are two ways to do this. One way is to type ucs at a
Command: prompt, select the OrthoGraphic option and then Front.
The second way is to type dducs at a Command: prompt, which will bring up the
UCS dialogue box. See Figure 3.20. Now, select the Front UCS orientation in the
UCS dialogue box. Then Set Current Button. Then click OK.
Look at the UCSICON on the AutoCAD screen to be sure the UCS changed.
Figure 3.20
STEP 6
With the UCS oriented to Front, you can add a cylinder, with the CYLINDER command
, through this side of the model.
Note: The UCS change was needed before you could add this cylinder because the
circular base of a cylinder is always oriented with the XY plane of the current UCS.
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 47
To locate the cylinder,
Add a construction line diagonally across the front surface of the box (as
seen in Figure 3.21). The cylinder will be located at the midpoint of this
construction line.
Figure 3.21
Now, add a cylinder at the Midpoint of the diagonal construction line that
has a radius of 10 and a height of -50.
* Notice the use of the negative number for height. The cylinder height, which is along
the Z-axis, must be negative so it will be projected into the model. A positive height
value would project the cylinder forward so that it sat on the front of the box's face.
After adding the cylinder, erase the diagonal construction line.
Use the Subtract command to remove the cylinder from the rest of the
model. See Figure 3.22.
Figure 3.22
Construction Line
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 48
STEP 7
To carry out the next step, use the UCS command to change back to the World
Coordinate System.
You can make this change by typing ucs at a Command: prompt, and selecting the
World option.
The last primitive you will add to the model is a small Wedge on its RIGHT
FRONT CORNER as in Figure 3.23.
Figure 3.23
The Wedge command will prompt you for the two diagonal corners of the base of the
wedge.
The next prompt will ask for the wedge's height. Wedges tend to be oriented in one
direction. Therefore, you will create the wedge, rotate it into a new position and then
move it to its final location.
With this information, activate the WEDGE command; . Locate the first corner
of the wedge at the Right Front corner of the existing model. When prompted
for the next corner, use a relative coordinate to place this corner at 30,30 and
20 for the height. See Figure 3.24.
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 49
Figure 3.24
The Wedge you just added is not in the orientation that is needed, so you need to
ROTATE it and then MOVE it into the correct position.
Use the Rotate; command to turn the wedge -90 degrees.
A prompt will instruct you to select a Base point. The Base point is the position on
the wedge that you will rotate the object around. You should use the Endpoint
Osnap and the front left corner of the wedge as its Base point. See Figure
3.24 and Figure 3.25 as your references.
Finally, the prompt will ask you for the degrees of rotation. Use -90 so that
the figure will rotate into the correct position. Note: You could also have used
270 degrees to rotate the object to the same position.
Your figure should look like Figure 3.25 when you are finished.
Figure 3.25
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 50
To change its position, you use the MOVE command
Select object you want to move (the wedge).
Specify base point: select the Front LEFT corner of the wedge. See Figure 3.26.
Figure 3.26
Finally, select the Front LEFT corner of the box as the point to align the wedge with. See
Figure 3.27.
Figure 3.27
The final figure should look like the one in Figure 3.28.
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 51
Figure 3.28
STEP 8
To finish the model, you will add a cylinder to the middle of the sloped surface of the wedge.
Because the base of a cylinder is always aligned with the XY plane, and we want to have the
cylinder parallel with the top of the wedge, you must reorient the UCS to the face of
the wedge.
Activate the UCS command; select the New option and then 3point.
Look at Figure 3.29. When the prompts ask for a new origin point, use an Osnap to
select the point labeled as 1. When asked for a positive on the new X-axis, select the
point labeled 2, and when ask for a positive position on the Y-axis, select the
point labeled 3. When you are finished, the UCS will be oriented to the figure as it is
in Figure 3.30.
Figure 3.29
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 52
Figure 3.30
With the UCS aligned with the slope of the wedge, construct a line from one corner of the
sloped surface of the wedge diagonally to the opposite corner of the same surface.
See Figure 3.31. Use the Midpoint of this construction line to place a cylinder that has a
radius of 5 and a height of -20.
Figure 3.31
Once the cylinder is placed, Subtract the cylinder from the wedge (Figure 3.32). Erase the
construction line used to place the cylinder.
Construction Line
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 53
Figure 3.32
To finish the figure (see Figure 3.33), you will use the UNION command to connect the
wedge to the rest of the model.
To access the Union command you can: type union or uni at a Command:
prompt, OR select the Union button on the MODIFY 2 Toolbar (IF
DISPLAYED), OR select the Solids Editing, and then Union, under the Modify
Menu.
Select object and then press enter.
Figure 3.33
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 54
STEP 9
With the model complete, you are ready to insert it into your titleblock.
Move to Layout1 by selecting the Layout1 tab. If the model appears in the layout,
click on the viewport edge and erase it.
Next, use the VPORTS command to create a Single Viewport that fills the
drawing area of the titleblock.
In Layout1, click on the edge of the viewport to select it. HINT: Remember you can
click on the upper edge of the titeblock to select this viewport because it
overlaps the edges of the titleblock image area.
Now, locate the Viewport Toolbar and select a scale of 2:1 in the Scale window to
scale the model size. Finally, if the model needs moving, use the PAN command to
adjust its position in the window.
Once the model is centered in the titleblock, you must Explode it before you can edit
the text if it is not already exploded. Use ddedit to edit the text in the block as
needed. Remember, you need to change the size in the SCALE: section to
match the size of the figure inside the titleblock or 2:1. See Figure 3.34.
Figure 3.34
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 55
You are now ready to Plot your drawing, but first we will make two additional settings.
The first setting you need to make will remove the hidden edges in the model
when it is printed.
To remove these edges, you will use the Properties command. To make this
change, again select the edge of the viewport containing the model if it is not
already selected.
Now, type properties or at a Command: prompt or select Properties on the
Modify menu. The Properties dialogue box will appear. See Figure 3.35. In this
dialogue box, locate the listing.
Click in the block to the Right of Hide plot heading and a Drop-down menu will
appear. Click on the drop-down menu arrow and select Yes. Close this dialogue box.
Now, select the Plot command and make the selections that are listed in the
Plot information.
Figure 3.35
Laboratory Manual for Engineering Graphics Sem I, 2013/2014 Session
University Malaysia Perlis Page 56
The second setting you need to make will remove the contour or mesh lines that are added
to solids in AutoCAD when a solid is printed with the Hide plot setting is selected. Normally
your print with Hide plot selected would look like the model in Figure 3.36.
To remove these so that the model will print, as the one in Figure 3.37, you will use a
command called DISPSILH (Display Show silhouettes).
To access this command you can either type dispsilh at a Command: prompt or
select Options... and then Display Show silhouettes in wireframe under the Tools
menu. The prompts will read: Enter new value for DISPSILH <0>: Type 1 and
press Enter.
Figure 3.36
Figure 3.37
Use the Plot command and make the appropriate settings to print the model.
Check the look of the drawing by selecting Full Preview and then click on OK to
send the drawing to the printer.