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I L 4- 1 1 ? A Sample file

L Sample file - DriveThruRPG.com - The Largest RPG ...watermark.drivethrurpg.com/pdf_previews/55631-sample.pdf · T~B universe contains mwtle~~ billions of stars, around which orbit

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W R l T I M G Brannan 3 0 ~ 1

Andy E . Davis Rob P&ndi I3r. S. Alexander Gentry, PhD Christina K a m n h Claytan Oliver Meredith Patterson

M E C M A ~ I C S A S S U S T A ~ C E Kevin P. BQerwinkle Steve Craw Smtt Gearin Patckk Kapera Andrew M. Papowich mrl Wilson Erik Xple

CREATIVE DIRECTOR Mark Jelfo

TYPESETTI James Macduff

C k l E F O F O P E R A T I O N 5 Maureen Yates

P R O D U C T I O H M A M A ~ E P Mary Valles

FOR MGM TELEYISIO)J, E M T E R T A I M M E H T I d c .

Tamara Blanton: Product Development Coordinator Elaine Piechowski: Product Developmeslt Coordinator Laura Reid: Category Manager

D ED I c AT IO BI Space exploration is not science fiction. It's an important and dangerous endeavor undertaken by the most extraordinary people our plarlet can produce. This book is dedicated t o the men and women who gave their lives in order to further o w understanding of the universe; - .- .y 2 ._ -*

C ~ I E F EXECUTIVE OFFICER John ZinseT

2

Michael J- Adams Mike Anderson Charles Bassett I1 David Brown Manley Carter, Jr. Roger Chaffee Kalpana Chawla Laurel Clark Georgi Dobrovolsky Theodore Freeman Yuri Gagarin Virgil I. Grissom Rick Husband Gregory Iarvis Vladimir Komarov Robert Lawrence, Jr. Christa McAuliffe Willie McCool Ronald McNair Ellison ONzuka Viktor Patsayev Ilan Ramon Judith Resnik Francis Scobee Elliot See Michael Smith Stephen Thorne Vladislav Volkov Edward White I1 Clifton Williams, Jr.

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p L A Y T E 5 1 E R S

Tony Allen, Carl Ballard, Jon Bancroft, Kevin Barbour, Steve Barr, Clark Barrett, Matt Birdsall, Michael Blake, Eirik Bull-Hansen, Kyle Burckhard, Nick Campbell, Simon Campey, Chris Carlson, Richard Cattle, David Crabbe, Joshua Cremosnik, Steve Crow, Ray Edwards, Steve Emmott, Charles Etheridge-Nunn, Jerry Ham,

Rich Harkless, Nabil Homsi, Olav B. Hovet, Ashley Jestico, Stephen Johnstone, Kalai Kahana, Bob Kelsey, Christi McCray, Matt McGowan, Angus McNichoI, James McPherson, Clint Menezes, Steven Mileham, Justin Miller,

David Molinar, Jose H. Molinar, Dave Morgan, Ole Myrbakken. Jason Olsan, Kent Peet, Bob Pfeiffer, Andrew M. Popowich, Anthony Rainwater, hlando Rivero, Andy Robertson, Jill Robertson, Hector Rodriguez,

Dave Salisbury, Jon Sederqvist, Aaron Smith, Mandy Smith, Marshal[ Smith, Sonya Smith, Catherine Spainhour, Kch Spainhour, Alasdair Stuart, Michael Surber, Andrew Fraser Taylor, Omar Topete, David Trask,

Seth Tupper, Kris Wagner, James Wiley, Marcus Wischik, Vi& McKie-Woods, Matt Wright

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Spycloy and all relaled marks are and 0 z m q A l d m c Enfertainmrd GrouB Inc.All rights reserved All characters. names. places. a d text herein d a t i n g t o Spycraft. Sbahwhtrc Archer at any other AEC pmduct i s copyrighted by AEG.

R e p r d u n i m without AEC's written p e n n i ~ i o n is *xpwssly forbidden. except h the pu- of m e u s and when p m s s i o n m photmopy 18 clearty srated.

Vitaliry points. mundr, Dehnse. and other N ~ S from the star Wars@ Rnleplaying Game and other itpms nm mered by the Open Gaming License used with permission I ~ O M Wsards or the Cwrr. Star W m is a rrademark of Lucasfilm. Ud.

The rnerrtios oF or rehence m any company or product in this book is not a challenge ta the trademark or copyri&t concerned. This b o k uaes governments. intelligence agemi-. and political figures us s e t h p characters, and themes. All such use6 are Intended h r entertainment pu-s onty.

SFARCATE SC 6 D ipg~-zeoq MGM Television Entertainment IncdMCM C I h t Holdlngga lnc. STARCATE =-I is a trademark nT M m G o l d T - M B p r Studios lnc. All Rights R e s 4 , SPYCRplFT and all related marks a r e Ty and 0 moq Alderac Entenatnmmt C m u ~ Inc. AH Rights Rerewed

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C ~ A ~ T E R Owe: MEW WORLDS . . . . 6

‘ ELDEORE (p54-5733 . . . . . . . . . . 6

1 .

. ~ A L L I C I A [P4X-124) . . . . . . . . . . 12 . . . . . . . . . . . 18

hlbAMEL (p7X-997) . . . . . . . . . . 2 7

k o u kAlPlgA ( P E R - 9 9 2 ) . . . . . . . 34 d L I R A - k E ( P Z 4 - 6 6 9 ) . . . . . . . . . . 39 L O M ~ I ~ U S (p8V-2391 . . . . . . . . -47 MAkkAhPd A k k [uX4-721] . . . . . . 54 S h C k i Z E d Y A (P3k-719) . . . . . . . . 5 8 . . . S r ~ r J J o s [pG7-782] . . . . . . . . . 6 4 ChAPreR Two: ABVEF~TURES I d S P A C E . . . . . . . 70 RIJMMIMG MrssrotJs [ A SPACE

A BRIEF h r s r o f t y . . . . . . . . . . . . 72

. . . 70 ~ O A ’ U L O FLEETS:

Ptah . . . . . . . . . . . . . . . . . . 73 O T h E R FLEETS . . . . . . . . . . . . . . 7 5

I CHAPTER TMREE: N E W R U L E S . . . 78 fl EW k u M A ~ S S p EC I ALT I E S . . . . . . . 7 8

N E W A L I E ~ ~ SPECIALTIES . . . . . . . 82 r ~a-tafien . . . . . . . . . . . . . . . . 82 rn!

Eldeorans . . . . . . . . . . . . . 8 2

Callicians . . Hidomans . . Himmelites . Hau Kaingms

Kettle-Dwellers

. . . . . . . . . . . . . 8 3

. . . . . . . . . . . . . a 4

. . . . . . . . -84

. . . . . . . . . . . . . . 8 5

. . . . . . . . . . . . . . 8 5

Lira-keans . . . . . . . . . . . . . . . 8 6 SteMOSSianS . . . . . . . . . . . . . . 8 6

’ JEW EAR-~UMAFJ E V O L U T I O ~ A R Y T R A I T S . . . . 87

F ~ E W R A C E S . . . . . . . . . 87 K’kaan. Near-Unas . . . . . . . . . . . . 87

dEw B A S E C L A S S . . . . . . . . . . . . a9 Wheelman . . . . . . . . . . . . . . . 89

A E W P R E S T I G E C L A S S E S . . . . . . . 90 Ace . . . . . . . . . . . . . . . . . . 9 0

Forward . . . . . . . . . . . . . . . . 9 2

d E W S k l L L U S E S . . . . . . . . . . . . 94 C H A S E F E A T S . . . . . . . . . . . . . . . 99

d E W A Q V A ~ C E D SklLC FEATS . . . . 104 JEW G E A R F E A T . . . . . . . . . . . . 104 ~ E W ~ U M A ~ EOU~PMEEJT . . . . . . -104 JEW A L i ~ r 4 E Q U I P M E M T . . . . . . . 105

M I ~ C E L L A ~ E O U S RULE^ . . . . . . -108 Outer space Rules . . . . . . . . . . . 108 Radiation . . . . . . . . . . . . . . . 111. Converting Animal Stats to Stargate Rides . = 11 2

H E W F A U ~ A . . . . . . . . . . . . . . . 113

A H D V t k ~ c L e GUIDE . . . . . 314

V E ~ I C L E A N D

C ~ A ~ T E R F O U R : CMASES

O R D ~ A ~ C E C L A S S E S . . . . . . . . 114~~ V E H I C L E C A T E G O R I E S . . . . . . . 115F

. . . . . . . . l n + . f

V E I - I ~ C U L A R O R D M A M C E . . . . . . . .12& .

VEhfCLE Q U A L I T t E 5

M A s T E R W O R k M O D I F I C A T I O ~ S . . . .12 w. .- ... VEhlCULAR O R D d A d C E

A M M U ~ I T I O ~ . . . . . . . . . . . . . . 130: V E ~ I C L E D E ~ C A ~ ~ T I O ~ ~ S . . . . . . . 1 3 k

C k A 5 E 5 A d D V E k l C L E C O M B A T . . . 137 M A 5 T E R V E ~ I C L E G U I D E TABLE . . . 1 5 7

M A S T E R V E ~ I C L E G U I D E . . . . . . .160. . M A ~ E U V E R O P T l O d S By F A C 1 1 ( 4 . . 170 V E H I C L E C R I T I C A L E F F E C T S . . . . . 174.

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T ~ B universe contains m w t l e ~ ~ billions of stars, around which orbit a nearly limitless number of plan- The Stargate Netwark has at least 1.9 billion po~sibda address^^, WWI increases exponentialb if YOU indude the use of &e eigh?h or the ninth chevron. The nsr)nbers a r e vast, mapproachabk, merwhdming. From ihe vast m p k s of the System L O ~ S i o the Asgar&’ protected planets, from ancient human culturm scattered across the galaxy to ahen plawts h o u a be ing who have never befme laid eyes OD our specie% the potential for further discovery dwarfs &he

imagination. To date? the SM: has visited just a few thousand of

these vmrlds. Those seen on the Stargate SEI TV show numbet around tw hundred, and even they have &n seven pars to find and catalogue. It wiil take many Lifetimes to Fully explore the Stargate Network, and many more to sift through the wealth of cdtural and scientific knowledge brought back In cosmic terms, we’ve barely scratched the surface. Our task i s nearly endIess, and the benefits to our little world have only begun @ be cahlated.

As enticing as the rewards are, however, the risk is equally’h-ge. Each new address on the gate holds new dangem whether it be an expansionist Coa’uld, a new foe wishing subjugate kiri4-1 to his will, an alien life- form threatening to wipe us out, or just a new disease for which we cannot possibly prepare. The more worlds we visif the greater the chance of encountering some terrifying new threat, striking at us as easily as stepping through a door.

Nor are such dangers and opportunities limited to the Stargate Network alone. The Goa’uld, Asgard, and many &er races possess interstellar spacecraft, able to travel between the stars without having to dial out through the gate. With the christening of the Prome-, Earth joined the space race in earnest, increasing our ability to explore the universe beyond o w solar system.

Whether by a wormhole to another planet or a faster-than-light engine propelling us through the void, the vast expanse beckons to us with all its wonders and all its threats. Fint Step is a sourcebook for those undiscovered portions of the galaxy - planets and adventures which have not yet been seen by the SGC. It includes both worlds accessible through the Stargate and guidelines for space-bound missions, along with vehicle rules and a system for running chases in the Stargaw universe.

Chapter One contains details on ten new planets: Goa’uld throne worlds. forgotten Nari colonies, a globe- spanning artificial intelligence and other wonders ready fw your SG team. Each entry covers the world‘s history and civilization, pertinent locations, full

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c coverage of important NPCs (including statistics), and a set of plot hooks geared towards basing various SGC missions around it.

Chapter Twa contains a series of general guidelines concerning missions in outer space. Space-bound midons include unique aspects which difFer h n l standard misssi6ns through the Stargate; tips for properly handling them are covered here. The chapter also contains a series of GM aids, including details on various specid space propnu , a Tok‘ra NPC for use as a pilot, a history of -rem Lord fleets, and hbnnation on the Goa’uId Rah. creator of the ha’tak pyramid ships.

Chapter Three contabs the usud assortment of new rules: specialties. classes, equipment, and other specifics used in conjunction with the first two chapters. A entirely new c h s of feat - the chase fear - is bduded, along with newhuman templates for each of the planets in Chapter h e .

Chapter Four is a comprrehensive guide to Stargate vehicles, EWq canceivahle farm of travel, from camels and horse carts to Asgad motherships and Coa’uld ha’taks, are included, aleng with details on special features, masterwork modifications, and expanded vehicte sizes to accommodate the vast scale of interplanetary ships. Most significantly, this chapter contains the longawaited Stargate chase rules, allowing you to run breathless pursuits across alien worlds m deep in the depths of outer space. The chapter concludes with a master vehicle cbart, providing stats for a wealth of vehicle types, as well as a list of chase manewers and other important pieces of information

As always, the rutes ctmtained herein are designed under the Spycmfidao system and m% fully compatible with both previous Stargate books and with other sourcebooks in the Spycraft he.

The Stargate is a path to a million possible adventures, each one more amazing than the last. This book holds the key to a handful of them: eager first steps in a potentially endless campaign. Enjoy them, but watch yourself; the dangers they contain are not For the faint of hea rt...

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~ “ m r r r , . ~ P ’ r ” ~ ’ , ” ” ” ’ ’ 1 1 1 ’ 111’

L contains m..-=.r ‘---c

Imn.?~l-- p1 newtspodds within the .,. ?ga& network, aQ yet undiscovered SGC. Each worId isproken down into

description of the plan& surface,

A history of the planetpith details on its and any features of p-cular interest. aspect of the +net { usudy but not

ocatrons -which may draw the al#entian of visiting

prominently

GMs a spring-

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g any geographical features.

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ation of the planet. I

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rtant figures blers , Coa’uld, &E.) who will

series of short adventure ideas, designed to rd into SC team missions. I

Thermosphere: Hot (CR 0; close orbit; 3d20+5’ F). Atroosphere: Normal (CR 0; .8 atmospheres; Auto: None; Exp. lnc: Nohe; SV None; Dmg

one; Recup None). Hydrosphere: Semi-arid (CR 0; daily weather 1-88: none, 89: flood, 90-92: rain (1 h.) or snow

-2 in.), 93: thunderstorm or snowstorm, 94: dust storm, 95: hurricane or blizzard. 96-97: wind MPH, 98: wind i&o+io MPH, 99: wind id10+20 MPH, 00: wind id20+30 MPH).

Ceosphere: Very Stable tectonic activity (daily earthquakes: none; no volcanom within loo miles

Seasons: Normal (1-25: spring, unchanged; 26-50: summer, +&oO F; 51-75: autumn, unchanged;

Anthnsphere: io,ooo,ooo,ooo natives; Coa’uld (7 picks, 6 RP); Fantisocracy; Extremely Open ’

9 with disposition checks); Special Io soldiers, squad size o soldiers); Very Progresshe civil rights. Origin: Indeterminate. Stargate Location (temperate region): Rocky terrain in wasteland, museum inside urbanized area.

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Eldeore contains six major landmasses ranging in size from Australia to Eurasia. The planet has more the usual amount of tectonic plates, and mountainous regions dominate the areas near the coasts. helps contribute to the drier-than-normal overall climate, aided by the fact that only about half of the

net’s surface is covered in water. Despite all that, the planet’s tectonic activity has almost completely pped (due to the natives’ technoIogical advances). There is little or no continental drift, and voicanoes d earthquakes are almost unheard of. The planet is coveredin well-adapted vegetation, some of which appear quite alien. strange plants with

d trunks and leaves designed for catching water vapor dot the surface. especially in the desert regions. e wildlife was once dominated by several extremely effective predators but these haw now been pushed

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