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KINECT WORLD
S
PAUL M
CG
This will explain everything:
- Kinect Retail Title
- Preschool & young kids- Parents play too!
- A game about communication- Explore planets andmeet fuzzy aliens :)
What’s the Game!?
HOW TO PLAY- Learn to communicate with and
understand each people.- A dance game meets sound
(Teletubbies, Clangers, et al)
- First, greetings, simple words, names for things- Then use these to solve puzzles and
make things happen.
- Kids love nonsense and surprises- Key for language development, and
even humour development!
MINI-GAMES- Unlock new mini-games as you play
- Incentives and rewards- A change of pace from the main game
- Music/dance based- Rituals, festivities
- Alien Sports- Interactive ‘toys’, play- Multiplayer
- Between kids or kids & parents/minders
AESTHETICS- Every world unique- Classic Children’s TV
- Stop Motion: - Clangers, - Bagpuss
- Puppets: - Thunderbirds, - Sesame Street
INSPIRATIONS & CONTEXT- Kinect
- Dance Central- Milo & Kate- Once Upon a Monster
- Voice- Hey You, Pikachu!- Seaman
- Themes/Setting- The New World- The Little Prince- Pikmin
KIDS LOVE MONSTERS!
WHY KINECT?- Massive push from Microsoft, keeps 360 ‘fresh’.- Kids are a primary market. - No controller.
WHY RETAIL?- Higher risk, but greater exposure.- The mainstream parent.- Budget Holiday 2012 push.
CHALLENGES- Atypical game design
- Too complex for very young children? Parents!- Work with kids and parents- Advice from teachers and developmental psychologists
- Not frustrating- Kinect recognition and feedback works well- When make you make a mistake, it’s fun!
- Appealing to girls- Different landscapes/areas; non-competitive game
- Keeping children engaged- Accompanied by stories, room for creativity.
WHY US, WHY NOW.- Modest game budget
- Team size: 15 -> 20- Time: 12 months- Budget: £400,000
- Educational games huge again.- Games can be positive!
- TV & Games aren’t baby sitters: - Involve the parents.
- Educational, toddler developmental.- Promote social and emotional development.- Promote tolerance.- Promote inquisitiveness, and learning. - Continuously challenge assumptions.
TRANSMEDIA POTENTIAL- Why:
- Powerful- Long lasting- Facilitate story telling
- Examples:- Television Series- Safe internet zones- Children’s Books- Physical Toys & Games
“Mars ain’t the kind of place to raise your kids.
In fact, it’s cold as hell.”
- Elton John
KINECT WORLDS THANK YOU!