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1
Project Half Double Morning Meeting #12
Key takeaways
Innovation
methods in
projects to
reduce the time
to impact
2
Half Double morning meetings:Where the community come together!
3
PURPOSE OF THE MORNING MEETING
1.Understand what Innovation Sprints are and how they can
be used to cut lead time and increase impact
2.Get insight in the latest real-life experiences with Impact Solution Design and explore how it can be
combined with Innovation Sprints
3.Network across the community
4
INNOVATION SPRINTS & IMPACTSOLUTION DESIGN
Reduce time to impact
How to define the cupcake and go from cupcake to
wedding cake
InnovationIs there a cake?
Innovation Sprints
6
WHY DO INNOVATION SPRINTS?
The Innovation Sprint is a process for learning about
big opportunities through creating, prototyping, and
testing ideas with reality.
It answers questions like:
• What should we build?
• Is there a market for our product?
• Will my product help people solve their problems?
• Do people understand our product?
• Will people find our product desirable?
The sprint is a shortcut to learning without
developing and executing.
Execute
Explore
Concept
Learn
Develop
1
2
3
4
7
WHAT IS AN INNOVATION SPRINT?
An innovation sprint is a series of steps that
guide the process and ensure focus
1. Understand and crystalize one ambitious
opportunity to pursue
2. Diverge by sketching potential ideas
3. Decide on three competing ideas to explore
in depth
4. Build the prototype
5. Validate and learn from reality
8
THE SPIRIT OF
SPRINTING WHAT IF WE COULD
HAVE IT ALL?
LET´S SPRINT Sprint is more than a process. It’s a
special spirit of togetherness, energy,
presence and acceleration with the
purpose of building and testing IDEAS by
prototyping - very fast.
SPEED
ENERGY
FOCUS
9
DESIGN THINKING is build into the sprints
Feasibility
Technical lens
Viability
Commercial lens
Desirability
People lens
Should we
build it?
Can we build
it? 1 2
3Can we make
money of it?
Types of sprints
Should we build it?
Desirability
Can we build it?
Feasibility
Can we make money of it?
Viability
10
PRINCIPLES
PRINCIPLES
1. We start with an aspiration and burning desire,
never a solution
2. We use sprint for testing business ideas, never
just a creative exercise
3. We make sprinting easy, fun and rewarding
4. We always work cross-functional when
sprinting
5. When we sprint, no facts exist inside the
building, only opinions
6. We get out of the building to test our ideas
7. We experiment to learn fast
11
THE METHODS
The 5 stages
Understand Diverge Decide Prototype Validate
for each stage in an innovation sprint
12
SPRINT AGENDA DAY 1
10:00
Sprint challenge
› The sponsor and/or sprint
navigator present the sprint
challenge to the team.
10:15
List sprint questions
› Brainstorm on insights you need to
pursue during the sprint.
› Get optimistic, pessimistic and curious.
› List questions to be answered during
the sprint.11:30
Set up 360° lightening talks
› Invite internal experts and
guests from outside to present
relevant insights; competitive
overview, user insights etc.
› Interview them and update the
sprint challenge and questions.
14:30
Pick user segment
› Choose your most important user
and one target moment.
› Decide on most important jobs-to-
be-done, pains and gains.
15:00
How might we?
› Summarise learnings and reframe
challenges as opportunities.
› Brainstorm on How might we?
questions and share them in the team.
› Organise notes and find patterns.
Label them as they emerge.
› Vote and choose the winners. You will
need 3-4 questions.
It all starts out by understanding the sprint challenge and the user in focus.
Understand Diverge Decide Prototype Validate
13
SPRINT AGENDA DAY 2
Defining design principles
› What three words would
you like for users to
describe your product?
Set up lightening demos
› Look at great solutions from a
range of companies, incl. your
own orgnisation.
› Capture good ideas with a quick
drawing.
10:00 11:00 14:00
Sketch in four steps
› Everyone sketches in four steps:
‒ Notes
‒ Ideas
‒ Crazy 8’s
‒ Sketch
› Repeat if necessary.
You now move into the diverge phase. It is the sensational time when anything is
possible. It is about exploring all the possible solutions to this problem.
Understand Diverge Decide Prototype Validate
14
SPRINT AGENDA DAY 3This is when critical thinking reenters the picture. Coming up with a bunch of
amazing ideas is only useful if you actually take the next step to build them.
Understand Diverge Decide Prototype Validate
Make a sticky decision
› Art museum
‒ Zen voting
‒ Speed critique
‒ Super vote
‒ Decide
Draw storyboards
› Draw a grid.
› Choose an opening scene.
› Fill out a step-by-step
storyboard for each idea.
10:00 11:30 15:30
Write first tweet
› Imagine it is time to launch your
product.
› What is the first announcing
tweet you will sent out?
15
SPRINT AGENDA DAY 4Now it is time for you to transform ideas into prototypes and by doing so, you will
know earlier on what aspects of your ideas fail and which have potential.
Understand Diverge Decide Prototype Validate
List assumptions
› Determine what you need
to test to know if it is a
good idea?
› Find the three most
important issues to be
addressed for storyboard.
Prototyping
› Prototype assumptions for
your ideas.
› Pick the right tools for the job.
› Divide and conquer to do
three prototypes in one day.
10:00 10:30 15:00
Prepare for test
› Write an interview script.
› Buy gifts for test-persons.
› Run through your prototypes.
› Look for mistakes.
› Refine the test set up and the
prototypes if necessary.
16
SPRINT AGENDA DAY 5Usually, this validation phase is the most important step. It allows you to test your prototypes
and (in)validate assumptions with actual users to learn what does and does not work.
Understand Diverge Decide Prototype Validate
List assumptions
› Go out and test in front of
users through five steps:
‒ Friendly welcome
‒ Context question
‒ Introduce prototype
‒ Task and nudging
‒ Debrief
Prototyping
› Make two lists: ‘Things that
work’ and ‘Problems to
solve’.
› Sketch up notes and place
them in the right row.
› Look for patterns.
› Wrap up your learnings
10:00 14:00 15:00
Prepare for test
› Prepare for presenting
› Present learnings to key
stakeholders.
› Ask them to review and
approve next step.
17
PRETOTYPE VERSUS PROTOTYPEMethods for making ideas come to life
A prototype is something that makes your ideas “real enough to feel,” so you can get feedback
from users.
• Used for pretending before actual developing or
even prototyping an idea.
• It differs from a prototype by not being fully
functional and consumable.
• Pretoyping is not limited to a physical product. It can
also simulate a sale situation, e.g. by creating sales
material, packaging or menus before the product
exists.
Pretotype
• Used for testing how to build an idea right.
• Will typically be a physical version of the product.
• Can start out as simple model and can end up as
more advanced versions of the end-product using
technology, advanced know-how and lots of time
and money.
Prototype
18
Pretotyping methods
Source: Alberto Savoia, PretotypeLabs.com
THE MECHANICAL TURK
Replacing complex processes with humans who perform a given
task in the background
Example
Faking an fully functioning app, where a human actually
performs the functions that are happening in the back-end
THE PINOCCHIO
Creating a non-functional, lifeless, version of the product to initial need
Example
Jeff Hawkins famously carried around a block of wood to get
an appreciation for what a PalmPilot might feel like
THE FAKE DOOR
The requirement of this method is to create a fake “entry” point for a
potential product (or new feature).
Example
On the Internet, a Fake Door can be implemented as a link, a
button on a web page or a web ad
THE PROVINCIAL
Provides core features of the intended final product, but limits its scope
(and scale) to support a small subset of the ultimate target market
Example
Testing a new digital tool for a very limited group of users –
Amazon Fresh in selected post codes in San Francisco
THE ONE-NIGHT STAND
Creating a complete service experience without the infrastructure
required by a permanent solution
Example
A pop-up or temporary service environment such as a
kiosk or booth at a given event
THE RE-LABEL
Put a different label on an existing product that looks like the product
you want to create
Example
Elon Musk bought a Lotus, replaced the engine with an electric
motor and drove the new car to a Google Campus asking for
$5K deposits to buy
19
INNOVATION SPRINT FOLLOWED BY IMPACT SOLUTION DESIGN
Reduce time to impact
How to define the cupcake and go from cupcake to
wedding cake
InnovationIs there a cake?
20
IMPACT SOLUTION DESIGN WITH ELEMENTS FROM INNOVATION
SPRINTS
Reduce time to impactHow to define the cupcake and go from
cupcake to wedding cake
InnovationIs there a cake?
21
IMPACT SOLUTION DESIGN FOLLOWEDBY ONE OR MULTIPLE INNOVATION
SPRINTS
InnovationIs there a cake?
Reduce time to impact
How to define the cupcake and go from cupcake to
wedding cake
22
23
Impact case
& Impact tracking
Use the impact case to drive Behavioral change and business
impact
1
ME
TH
OD
Design your project to deliver impact as soon as possible with end users close to the solution
Impact
Solution Design
2
Creating impact in your project requires
commitment to three methods
Principle: Stakeholder satisfaction is the ultimate success criteria
Be in touch with the Pulse of your key stakeholders
on a monthly basis
Pulse
check
3
TO
OL
S
24
Key s
tak
eh
old
ers
co
mm
itte
d
Impact Solution Design:* 5 workshops set out to reduce time to impact
and enhanced early value creation in project execution
Design your project to deliver impact as soon as possible with end users close to the solution.
WO
RK
SH
OP
SP
AR
TIC
IPA
NT
SC
ON
TE
NT
• Meet and greet
• Objective setting
• Initial Impact case
• Planning the
process & book
workshops
• Impact solution design
in detail
• Impacts, main
deliverables and plan
• Risk assessment
benefits and plan
• Mini Pulse 2
• Impact case
• Overall impact solution
design
• Key stakeholder
overview
• Drive & book solution
team
• Mini Pulse 1
• Impact solution design
in depth & cost
overview
• Adjustments to plan &
insights
• Propose project
organisation
• Preparing the charter
• Mini Pulse 3
• Conclusion &
presentation to Project
owner and key
management
stakeholders
• Decisions and next step
• Collect learnings to
accelerate execution
• Mini Pulse 4
• Project owner
• Project leader
• Project owner
• Project leader
• Solution team (SME)
• User representation
• Project owner
• Project leader
• 1-2 key people
• Project owner
• Project leader
• Solution team (SME)
• User representation
• Project owner
• Project leader
• Solution team (SME)
• Key management
stakeholders
• PMO representative
4 hours 6 hours 6 hours 4 hours 2 hours! !
Sp
on
so
r a
lig
nm
en
t
Initiate
start-up
Impact
definition
Impact solution
design 1
Concluding
start-up
Impact solution
design 2
25
What’s cooking?
26
The Half Double book will be ready for the
conference in March
27
The phase 2 report will be ready next week
28
Project Half Double in 2018
January 25th
Morning meeting #14, focus on your
project problems
February/March
Book launch
December 2017
Phase 2 report ready
March 2018
Morning Meeting for the Public
sector
March 2018Half Double
Result Conference
29
SIGN UP FOR THE PRACTITIONER TRAINING STARTING 19th of March