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Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, characters, and levels to your project CREATING A 3D GAME COMPLETING YOUR GAME

Key Jargon: Rules, riddle, prop, media, trigger, editor, location, pickup, speech Learning Goals: All will: identify any ‘unfinished’ elements in your

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Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

CREATING A 3D GAME –

COMPLETING YOUR GAME

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

MAKE YOUR OWN RIDDLE

6mins

Write on a piece of paper:The answer to riddle, eg a prop in your gameWhat it does and what it looks like: adjective and

verbsDraft your riddle into wordsAdd Who/What Am I? at the end

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

I’m a shiny lump of metalThat locks and turns to close I have teeth I cannot eat with and I’m sure I have no

noseWhat am I?

KeyShiny, cold, locks, turns, teeth, metalWho / what am I?

EXAMPLE

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

Mission of the game

Wishing the player good luck...you’re gonna need it!

Beware of the ...?

RIDDLE AS A START OF GAME POP UP

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

COMPLETE THE WORDSEARCH

http://www.teachers-direct.co.uk/resources/wordsearches/ws-print.aspx?puzzle=1218901 http://bit.ly/172uYN9

http://bit.ly/172uYN9

5mins

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

WORDSEARCH ANSWERS

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

What is the point

?

SUCCESS CRITERIA/EVALUATION

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

• All could Add multimedia such as sounds, speech and video to help the player solve the crime.(level 5)

• All should Create a more complex game using spatial triggers, pop-ups and more complex clues

• (level 4)

• All will create a murder mystery game with a

simple clues using object clicked triggers (level 3)

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

All will: identify any ‘unfinished’ elements in your project

All should: apply success criteria to outstanding items within your project

All could: create more variety of controls, characters, and levels to your project with success criteria in mind

NEW LEARNING GOALS

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

KEYWORDS

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

Open Tasksheet:From your ICT folders from last week(Subject Resources\ICT\Year 8\8.5- Creating a 3D game)

Continue creating your murder mystery game

FINISH PLANNING YOUR GAME

10mins

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

Speech Video Tutorial

MODEL

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

Use Video Tutorials

ResourcesYear 88.5- Creating a 3D gameVideo Tutorials

Extra Resources

CONTINUE CREATING YOUR GAME

15mins

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

Creating a room within a room...Maze?

Scale of items and characters

Characters walking in diff erent manners

Change what the characters are wearing to make your own

Add sound eff ects and speech

Game player attributes

MODEL

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

RED

AMBER

GREEN

HAPPY USING MISSIONMAKER?

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

Take one thing from your game and show how and what you did to your partner!

PEER ASSESSMENT

Key Jargon: Rules, riddle, prop,

media, trigger, editor, location, pickup,

speech

Learning Goals:All will: identify any ‘unfinished’ elements in your projectAll should: apply your success criteria to your projectAll could: create more variety of controls, characters, and levels to your project

All will: identify any ‘unfinished’ elements in your project

All should: apply success criteria to outstanding items within your project

All could: create more variety of controls, characters, and levels to your project with success criteria in mind

REVIEW LEARNING GOALS