Upload
armuro-chang
View
725
Download
0
Embed Size (px)
DESCRIPTION
Citation preview
IxDA 6th – Ubicomp, ISB, ICD
Stanley Chang School of Informa=on University of Michigan
Ubiquitous Compu=ng
The “Post-‐PC” Era
• 1960s (Mainframes): 100s of users per computer
• 1970s (Minicomputers): 10s of users per computer
• 1980s (PCs): 1 user per computer • 1990s-‐2000s (Mobile): 10s of computers per user
• The Future (Ubicomp): 100s, 1000s of computers per user
Trillions
Ubicomp is the future
In 2019(?)
Design becomes part of the task, a natural extension of the work, the natural extension of the person.
By Don Norman
Natural Interac=on
Context would include informa=on that does not require our aYen=on except when necessary
By Malcolm McCullough
By Mark Weiser
Calm technology
Why is calm? Periphery informs without overwhelming
You can move to the center to get control
Everyware
Example1: Smart Home
Example2: Smart Object
Example3: Ambient Display
Challenges of Ubicomp Design:
• Appropriate physical interac=on • Applica=on themes & requirements • Theories/Methods for design & eval
Interac=on • Natural & implicit input – Which mode to use when?
• Mul=scale and distributed output – Which informa=on to put where?
• Integra=on of physical and virtual – How best to link the two?
Models of Interac=on • Ac=vity Theory: goals and ac=ons are fluid, tools shape behavior
• Situated Ac=on: behavior is improvisa=onal, context is important
• Distributed Cogni=on: knowledge is in the world, especially ar=facts
Applica=on Themes • Context-‐aware compu=ng • Automated capture and access • Con=nuous interac=on (everyday, ambient, long-‐lived)
Others Issues.. • Introduce novel experience • Design for adap=on • Design for larger context • Experience across “avatar” • Device interopera=on and interconnec=on
• Privacy (Implicit vs. explicit) • Effect on exis=ng mechanism • Design for failure
Informa=on Seeking Behavior
What is Informa=on?
Informa=on is anything that can change person’s knowledge
Belkin, 1978
Two kinds of knowledge Personal Experience
Second-‐Hand Knowledge
Patrick Wilson
People make judgments about how useful informa=on is to their par=cular needs, ac=vely construct meaning, form judgments about the relevance of the informa=on.
We do not believe everything other people tell us.
Human Informa=on Behavior
the study of a variety of interac=ons between :
• people (individuals, groups, professions) • various forms of “informa=on” or knowledge • Encountering with systems, services, networks,
technology ... • The context of use
Informa=on Seeking Behavior
What people do in response to goals (inten=ons) which require informa=on support
How people seek informa=on by interac=ng with various informa=on systems
How people communicate informa=on with people
Informa(on Search Behavior
Informa(on Behavior
Informa(on Seeking Behavior
T.D. Wilson
More defini=ons Process in which humans purposefully engage in order to change their state of knowledge (Marchionini, 1995)
A conscious effort to acquire informa=on in response to a need or gap in your knowledge (Case, 2002)
…fiing informa=on in with what one already knows and extending this knowledge to create new perspec=ves (Kuhlthau, 2004)
Ellis’s model
Wilson’s model
Why ISB? ISB becomes more ubiquitous
The impact of the Internet and Web as communica=on and informa=on channels
More and more informa=on creators, producers, disseminators, providers
Mobile informa=on needs
Church 08,09
Ubicomp + ISB ??
What, when, where, who, how, and how olen?
Incen=ve-‐Centered Design
Three aspects of Interac=on
Intellectual Emo=onal Sensual
ICD
Game Theory
Ra=onality
Game Theory
Cooperate Defect
Cooperate 3,3 0,5
Defect 5,0 1,1
The Prisoner’s dilemma ?
Repeated Game
Grim Trigger • Cooperate un=l a rival deviates • Once a devia=on occurs, play non-‐
coopera=vely for the rest of the game
Tit for Tat • Cooperate if your rival cooperated in the most
recent period • Cheat if your rival cheated in the most recent
period
Repeated Game Cooperate Defect
Cooperate 3,3 0,5
Defect 5,0 1,1
Cooperate Defect
Cooperate 3,3 0,5
Defect 5,0 1,1
Example: Amazon
ICD Challenges: Moral Hazard
Adverse Selec=on High-‐quality traders being less likely to trade than low-‐quality traders, because the other side cannot dis=nguish them
One side lacking informa=on about the other’s ac=ons
Adverse Selec=on Can lead to breakdown of the high-‐quality market – Fewer high-‐quality sellers leads to buyers being willing to quote a lower price
– Lower price dissuades high-‐quality sellers even further
buyers’ lack of credible informa=on about product
Moral Hazard One side lacking informa=on about the other’s ac=ons – eg, if there are no postal receipts, only the seller knows if he shipped the item.
Would hold as long as seller’s incen=ve to ship is less than seller’s incen=ve to not ship
Reputa=on systems can poten=ally reduce both moral hazard and adverse selec=on effects.
Examples
Examples
Why do people want to par=cipate your system?
Ubicomp + ICD ??
How to make people want to par=cipate your service? What do they want to get?
Workshop
Ubicomp + ICD + ISB
Ubicomp Service
• Technology • Context • Interac=on • Informa=on need • Incen=ve
• Experience? • Adap=on? • Privacy ? • Exis=ng mechanism? • Failure
Considera=ons