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Credits Original Edition Producers:

Original Edition Authors: Clark Peterson and Bill Webb

Andrew Bates, Kraig Blackwelder, Carl Bowen, John Chambers, Trevor Chase, Ken Cliffe, Geoff Grabowski, Jess Heinig, Jeff Holt, Mike Lee, Ben Monk, James Stewart, Cynthia Summers, Richard Thomas, Mike Tinney, Jed Walls, Stephan Wieck and Stewart Wieck

Original Edition Developers: Kraig Blackwelder, Trevor Chase, Ken Cliffe, Geoff Grabowski, JessHeinig, Stephan WieckandStewart Wieck

OriginalEdition Editors: Carl Bowen, John Chambers, James Stewart and Cynthia Summers

Revjsed Edition Developer

Revjsed Edition Content Revisions:

AddjtionalMaterjal for the Revjsed Edition:

Joseph D. Carriker Jr.

Scott Greene and Jeff Harkness

Joseph D. Carriker, Jr., Werner Hager, Burton Jackson and Jenna Lovelady

Updates tov 3.5: Justin Achilli, Andrew Bates, Bill Bridges, Joseph D. Carriker, Jr., Michael B. Lee, Ethan Skemp and Stephan Wieck.

Revjsed Edition Editors:

Revjsed Edition Managing Editor:

Art Director:

Layout and Typesetting:

Graphic Designer:

lnten'or Msts:

Scott Holden-Jones, Mike Johnstone and Ellen Kiley

Andrew Bates

Richard Thomas

Mike Chaney

Matt Milberger

Jeff Holt, Brian Leblanc, Steve Ellis, Andrew Bates, Ron Spencer, Alex Sheikman, Andrew Trabbold, Guy Davis, Rich Thomas, Jeff Rebner, Mike Danza, Matt Mitchell, Steve Prescott, Drew Tucker, Langdon Foss, Melissa Uran, Talon Dunning, Mitch Byrd, Jim Nelson, Tim Truman and Mike Chaney

Check out upcoming Sword and Sorcery Studio products online at: http://www.swordsorcery.com

Distributed for Sword and Sorcery Studio by White Wolf Publishing, Inc This printing of Creature ColkChon Remsed is published in accordance with the Open Game License See the @en Game License Appendix of this book for more information Scarred Lands DM's Screen, Scarred Lands Gazetteer Termana, Creature Collection. Creature Collection 2 Dark Menagerie, Relics and Rituals, Relics and Rituals 2 Lost Lore, Scarred Lands, the Scarred Lands logo, Sword and Sorcery, Sword and Sorcery Studio and the Sword and Sorcery logo are trademarks of White Wolf Publishing, Inc All rights reserved

"d2O System'' and the "dZO System" logo are Registered Trademarks owned by Wizards of the Coast and are used according to the terns of the The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.

d2O System License version 1 0 A copy of this License can be found at www wizards corn Dungeons &Dragons@ and Wizards of the Coast@ are Regiatered Trademarks of Wizards of the Coast, and are used with Permission

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CREACURE C O L L E C T I O N R E V I S E D

Preface Abandoned Albadian Battle Dog Alley Reaper Amalthean Goat Angler Ooze Aquamis Asaatth Barrow Worm Bat Devil (Piterin) Belsamaug Berserker Wasp Blade Hood Blight 'Wolf Blood Mare Bone Lord Bottle- [mp Brewer Gnome Carnivid of Shadows, The Carnival King, Jack of Tears Carnivial Krewe, Alligator Warrior Carnival Krewe, Blood Kraken Carnivial Krewe, Necromantic Golem Cathedral Beetle Cave Moth Cave Shrike Celesti4an Cerulean Roc Charduin-slain Char fiend Child Trap Coal Goblin Cold Slime Coreanic Steed Crescent Elk Desert Falcon Dire Monitor Dragon, Mock Dragon., Tar Dragon, Wrack Dragon., Firewrack Dragon, Seawrack Dragon., Woodwrack Dread Raven Dream Snake Drowned Lady Dune Delver Dwarf Hound Dweller at the Crossroads

4 5 7 8 9 10 11 12 14 15 17 19 20 21 22 23 24 25 27 30 32 34 35 37 38 39 40 41 42 43 44 45 47 48 50 51 52 53 54 57 58 60 61 63 64 65 66 68 69

Ebon Eel Emperor Stag Feral (Demon) Firedrake Fleshcrawler Forge Wight Frost Ape Garabund, the Obsidian Hound Giant, Steel Giant, Stick Goblin Bear Golem, Bone Golem, Copper Golem, Lead Golem, Mithril Golem, Silver Golem, Wood Gore Beetle Gorgon, High Gorgon, Low Great Swan, The Grippett Hamadryad Hanid

Harriet, Great Hill Howler Hollow Knight Hookwing Hornsaw Unicorn Huror Ice Basilisk Ice Ghoul Ice Haunt Ice Weasel Inn-wight Iron Tusker Keffiz Lotus Flowers Manster Manticora Marrow Knight Memory Eater Mere-lurker Mill Slug Miredweller Miser Jackal Mistwalker Moon Cat

Harpy

70 71 72 73 74 76 77 79 80 81 82 83 84 85 86 81 88 89 90 92 93 94 95 96 97 99 100 101 103 104 105 104 107 109 110 111 112 113 114 117 118 120 121 122 123 124 126 127 128

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TABLE O F CONTENTS

Murderspri te Muskhorn Narleth Night Singer Night Terror Night Tyrant Orafaun Paragon Crocodile Plaguecat Proud, The Pyre Ratman (Slitheren) Ratman, Brown Gorger Ratman, Diseased Ratman, Foamer Ratman, Red Witch Ratroo Reaver, The Red Colony River Nymph Rumbler Runnk Sage Camel Sand Burrower Sandmasker Savant Hydra Scythe Falcon Searing Wind Seaspark Sentry Crows Serpent Root Siren Vulture Skin Devil Skyquill Slarecian Slarecian Gargoyle Slarecian Ghoul Slarecian Language Virus Slarecian Muse Slarecian Shadowman Sleet Devil Solar Scarab Sour Grub Spider-Eye Goblin Spire Wyvern Spirit of the Plague Steel Beetle Storm Kin Strife Elemental Swamp Gobbler Tanil's Fox

129 130 13 1 132 133 134 135 136 137 138 140 141 143 144 146 147 149 150 15 1 152 153 154 155 157 158 160 161 162 163 164 165 166 167 168 170 171 173 174 176 178 180 181 182 183 184 185 186 187 188 189 190

Thunder Orb Trogodon Troll, Steppe Ubantu Tribesman Undead Ooze Unholy Child Valraven Vengaurak Vrail Well Spirit Willow Tree Warrior Wolf Spider, Giant Woodshaunt Wyrmspawn

Appendjx One: Templates Butcher Spirit Carnival Krewe, Plague Wretch Fatling

Hag, Brine Hag, Cavern Hag, Ice Hag, Moon Hag, Storm Hag, Swamp Inquisitor Morgaunt Tokal-infested Unhallowed, The Unhallowed, Faithless Knight Unhallowed, False Lover Unhallowed, Forsaken Priest Unhallowed, Treacherous Thief

Hag

AppendjxTwo: Character Races Dwarves Dwarves, Charduni Dwarves, Forsaken Dwarves, Mountain Elves Elves, Dark Elves Elves, Forsaken Elves Elves, Wood Elves Gnomes Gnolls Half-elves Half-orcs Halflings Humans Terali

Legal &Open Game License

191 192 194 196 197 198 199 200 201 202 203 204 205 206

208 208 209 211 212 213 215 216 217 219 220 222 224 226 227 228 230 23 1 234

235 235 235 23 7 23 7 239 239 240 240 24 1 242 243 243 244 245 247

248

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P RE F A C E

When Anthony Pryor and Joseph Carriker asked me tal write the preface to the revised version of the Creature Collection, I thought back to conversations I had a long time ago with Steve Wieck about the forma.tion of Sword and Sorcery Studios and to the early days of d20, when no one knew whether this grand experiment would succeed or fail. I recalled Steve and I wondering how the Creature Collection would shape D&D and the d20 license. And as I thought fondly about those heady days, I kept coming back it0 the same realization:

This was the book that started it all. For Scarred Lands fans, the Creature Collection

was tlne introduction to that wildly popular setting; with tantalizing references to an as-of-then undetailed world of gods and titans, and a host of new monstrous creatures and races. The book conjured images of a grim world of heroic fantasy with a touch of classical mythology that begged both to be explored by garners and expanded by writers.

I t was also the first major release under the d20 license. While there were other smaller products, the Creature Collection was a hardback book of monsters that beat the official Monster Manual to the shelves. And in doing so, it set the standard for d20 products from ithat time forward. What an accomplishment!

Today, the tantalizing clues in the original Crea- ture Collection have been realized in the many Sword & Sorcery Studios books expanding and detailing the Scarred Lands.

But still, the Creature Collection stands apart. In my mind, this is because, as mentioned in the preface to the original edition, at its heart the

Creature Collection is a book of monsters and beings that could find a home in any fantasy set- ting. Back when the original was being formulated, Steve Wieck and I joked that the Creature Collec- tion was the Fiend Folio of 3rd Edition D&D - it contained new and interesting monsters to surprise and challenge players. Time has proved that com- ment to be true. The quality and creativity of the Creature Collection monsters has survived count- less d20 products and are still as vibrant as ever. Moreso, in my opinion, than in any other book of monsters yet published.

So when it came time to consider a reprint - and with the announcement that D&D would be updated to a “3.5” edition - it was decided that rather than simply reprint the book we would bring to bear the experience we gained in over two years of creating d20 products. We used the opportunity to take a fresh look at old favorites. Anci we brought Scott Greene, the famous d20 monster guru, on board to give the original monsters his special touch.

So for those who are picking up the Creature Collection for the first time, you are getting all the creativity of the original Scarred Lands product coupled with our years of hard-earned experience. For those who are already fans of the Scarred Lands, consider this a revisiting of some old friends!

It was my great pleasure to produce the first Creature Collection, and it is now my similar plea- sure to introduce the revised version of a book that has already established itself as a classic.

I welcome you, friends old and new, to the Creature Collection!

Enjoy!

Clark Peterson

Necromancer GamedSword &Sorcery Studios

October, 2002

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CREATURE C O L L E C T I O N REVISED

Abandoned Large Humanoid (Abandoned) Hit Dice: 2d&4 (13 hp) Initiative: +O speed: 40 ft. Armor Class: Base AttacMGrapple: +1/+9 Attack:

Full Attack:

14 (-1 size, +5 natural)

Club +4 melee (ldb4) or slam +4 melee (ld6+4) Club +4 melee (ld6+4) and slam -1 melee (ld6+4)

Space/Reach: 10 ft./tO ft. Special Attacks: Musk Special Qualities: Track Saves: Abilities: Skills:

Feats Power Attadc Environment: Warmforest Organization:

Treasure: None Alignment:

Fort +5, Ref +0, Will +O Str 19, Dex 10, Con 15, lnt 6, WK 10, Cha 7 Climb +9, Hide +1/+5, Listen +1, Jump +9, Survival +1

Solitary, pair, family (2-4), or tribe (5-20) Challenge Rating: 1

They became known as the Abandoned by those few who remembered them at all.

Today, only a small tribe of viren still exists, deep in the tropical jungles of Termana, in parts of the Gamulganjus where other humanoid races cannot (or have yet to) intrude.

The Abandoned have only a crude intelligence, yet remain painfully self-aware. They speak their own language of grunts, clicks, and howls, and they know nothing of other races since they live in seclu- sion. Their first reaction to humanoid intrusion is generally to flee, but fear quickly turns to anger as the injury and insult of ages past comes to a boil. Knowl- edge of the titans’ overthrow might placate or even please the Viren, if it could be communicated some- how, but these wild people have little reason to believe that any gods or overlords would treat them any more fairly than they have been treated thus far. And yet, what secrets and wonders of the ancient world might these simple people take for granted?

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