Intro to Multimedia Technology

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    CBMT 2103 INTRODUCTION TO MULTIMEDIA TECHNOLOGY

    MAY 2009 SEMESTER

    NAME :

    MATRIC NUMBER :

    PROGRAM :

    LEARNING CENTRE :

    TUTOR :

    EMAIL ADDRESS :

    PHONE NUMBER :

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    QUESTION 1

    PATTERNBLOCKS3

    Description

    Title : PatternBlocks3

    Producer : Gingerbooth.com

    Address : 633, Longfellow Drive, Branford, CT 06405 USA

    Users : Younger generation (kindergarten)

    Topics : Early mathematics

    Cost : Free (available online)

    Reference : http://gingerbooth.com/flash/patblocks3/patblocks3.html

    Objectives

    The stated objectives of this program are to teach basic mathematics in such a

    way that no prior knowledge of computers is required and to provide learners with

    confidence in the use and understanding of a hands-on simulator.

    Content Description

    This program offers great fun for early learners in mathematics. Within this area,available options include the following modules: File, Examples, and Help.

    Within these modules, the sub-area will range from creating new design, to

    sample designs available, and also guidelines in creating the designs. It is

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    http://gingerbooth.com/flash/patblocks3/patblocks3.htmlhttp://gingerbooth.com/flash/patblocks3/patblocks3.html
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    designed in way that follows a 3-step process: principles are introduced and

    illustrated, learners work through the sample designs, and exercises built upon the

    sample designs.

    Content Evaluation

    This program, when used in the companionship of parents or teachers, offers a

    correlation with modules that were taught in preschool curriculum. Information is

    clearly presented in the tutorial format through the Help module and sequencing isappropriate. Liberal use of well-illustrated examples combined with learners

    interactions and subsequent step-by-step guidelines result in appropriate learning

    experience to meet the stated objectives.

    Technical Design Description

    Neither sound nor inverse lettering are used, however color and graphics are used

    to draw attention to educational purpose.

    Technical Design Evaluation

    Displays are appropriate, uncluttered, consistent and easily interpreted. Speed of

    access is dependent upon network speed but is generally satisfactory. Below are

    several screenshots of the courseware:

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    Figure 1 This is the Title for a menu to set design info title, author, notes.

    Saving a file brings up the same menu.

    Figure 2 the File menu is used to save the work and manage saved files.

    File | Open brings up a list of files saved before via File | Save.

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    File | Save saves the design to the local computer.

    File | Email sends a picture, plus a link so the To: addressee can edit a copy of thedesign. This saves the design to the webserver, but never stores the email

    addresses.

    File | New begins a new design. Examples | Blank does this, too.

    File | Delete deletes the current open design.

    File | Save As Picture saves a snapshot of the design.

    File | Print was found to not working as yet. Instead use Save As Picture, and

    print that file.

    Figure 3 - Examples is a list of already-made designs to load. Learners can use

    Examples | Blank (or File | New) to start a new design. Help is a menu of help

    topics.

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    Figure 4 this is an example of a background of jelly beans that was set with the

    desired background color and pattern. When the background box was clicked, it

    opens up a bigger Background menu as shown. In there, learners can select the

    desired background patterns and colors based on the classification provided.

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    Figure 5 in painting shapes, learners can drag and drop the shapes to the

    drawing area. Shapes will snap together at corners. The action to rotate is by just

    clicking, and moving by dragging the mouse. Colors of the shapes can also be

    chosen from the color slab as Figure 6 below:

    Summary Statement

    This program is generally a good learning package which learners should be able

    to operate independently (provided there is an overview by teachers or parents,

    prior to the usage). It requires only Internet access with very minimum hardware

    specifications.

    A. Create a table to compare TWO types multimedia authoring software of

    your choice based upon the features of each software, system requirements

    and price.

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    For this assignment, I have chosen the courseware titled Adobe Captivate,

    manufactured by Adobe and Camtasia Studio by TechSmith.

    Adobe Captivate courseware can help rapidly author professional eLearning

    content with advanced interactivity, software and scenario simulations, quizzes,

    and other engaging experience, with no programming or multimedia skills

    required.

    Adobe Captivate (formerly RoboDemo) is an electronic learning tool for

    Microsoft Windows which can be used to author software demonstrations,

    software simulations, branched scenarios, and randomized quizzes in .swfformat.

    It can also convert Adobe Captivate generated .swf to .avi which can be uploaded

    to video hosting websites. For software simulations, Captivate can use left mouse

    clicks, key presses and rollover images. Adobe Captivate 3 cannot simulate right

    mouse clicks without editing the files that are generated, but with Adobe

    Captivate 4, this is now possible.

    Captivate builds and edits interactive software demonstrations, simulations,

    podcasts,screencasts, games, program demos and lessons. For software demos, it

    can either record in real time or use an event-based screen capture that snaps a

    sequence of still images and then builds mouse movement simulations to create

    the appearance of a running program. By using Adobe Flash Tweening

    technology, Captivate is able to create screencasts in a much smaller filesize than

    needed for a real full-motion screen capture movie.

    Captivate users can edit Captivate presentations to add captions, clickablehotspots, text entry boxes, rollovers, videos, etc. Authors can edit the content

    (including mouse pointer path, position, image) and change the timing for each

    item to appear and disappear. The hotspots can branch to other slides in the

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    http://en.wikipedia.org/wiki/Electronic_learninghttp://en.wikipedia.org/wiki/Microsoft_Windowshttp://en.wikipedia.org/wiki/.swfhttp://en.wikipedia.org/wiki/.avihttp://en.wikipedia.org/wiki/Podcastshttp://en.wikipedia.org/wiki/Podcastshttp://en.wikipedia.org/wiki/Screencasthttp://en.wikipedia.org/wiki/Tweeninghttp://en.wikipedia.org/wiki/Electronic_learninghttp://en.wikipedia.org/wiki/Microsoft_Windowshttp://en.wikipedia.org/wiki/.swfhttp://en.wikipedia.org/wiki/.avihttp://en.wikipedia.org/wiki/Podcastshttp://en.wikipedia.org/wiki/Screencasthttp://en.wikipedia.org/wiki/Tweening
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    presentation, or to outside webpages. E-learning authors can also provide multiple

    levels of feedback using multiple interactions per slide.

    Its competitor, which is the Camtasia Studio. Quoted from Wikipedia, Camtasia

    Studio is a screen video captureprogram forMicrosoft Windows. It is published

    byTechSmith. The user defines the area of the screen or the window that is to be

    captured before recording begins; it is also possible to capture the entire screen

    area. You can also talk, and use a videocam.

    The first new thing which caught my attention in Camtasia 6 was something

    called SmartFocus. This is a tool which, in effect, gives you a virtual

    cameraman that follows your screen activity and automatically zooms in on the

    areas of interest. SmartFocus can be applied when you edit a previously recorded

    movie. This means that you can record a large area of the screen and then let

    SmartFocus produce a version of the movie in which your actions are tracked. As

    you move around the screen, the movie will zoom in on any areas of interest. You

    dont have to use SmartFocus if you dont want to. However, as a way of

    cramming a large-screen recording into a small-screen playback area (say forWeb viewing), this is incredibly useful.

    In terms of functionality, I really dont have any major criticisms of Camtasia 5.

    My main gripe is that the sound tends to break up a bit when played back in the

    editor. This can make it difficult to do precise editing based on the soundtrack.

    This does not affect the quality of the sound in the finished movie, however. In

    addition, I think there is scope to make Camtasias various component parts more

    tightly integrated. There are separate applications for making menus of various

    sorts and editing audio. Even though Ive used Camtasia quite a bit over the years,

    I still dont know my way around all the Camtasia applications. If all these

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    http://en.wikipedia.org/wiki/E-learninghttp://en.wikipedia.org/wiki/Screencasthttp://en.wikipedia.org/wiki/Screencasthttp://en.wikipedia.org/wiki/Microsoft_Windowshttp://en.wikipedia.org/wiki/TechSmithhttp://en.wikipedia.org/wiki/TechSmithhttp://en.wikipedia.org/wiki/E-learninghttp://en.wikipedia.org/wiki/Screencasthttp://en.wikipedia.org/wiki/Microsoft_Windowshttp://en.wikipedia.org/wiki/TechSmith
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    standalone applications are really needed (and I am not entirely certain that they

    are), Id like to see them integrated into the main editing environment.

    The comparisons by specifications between these two can be seen in table below:

    Software Camtasia Studio Adobe Captivate

    Latest stable version 6.0.2 4

    Latest release date 2009, 01/06 2009, 01/20

    OS Windows Windows

    Software license Proprietary Proprietary

    Open source No No

    Price USD 299 USD 799

    The comparisons by features between these two can be seen below:

    Software Camtasia Studio Adobe Captivate

    Open source No No

    Audio recording Yes Yes

    Whole Desktop Yes N/A

    Full Screen OpenGL Yes N/A

    Full Screen DirectX on

    Win32Yes N/A

    QUESTION 2

    a. Definition of Multimedia

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    Multimedia is simply multiple forms of media integrated together. Media can be

    text, graphics, audio, animation, video, data, etc. An example of multimedia is a

    web page on the topic of music that has text regarding the composer along with an

    audio file of some of his music and can even include a video of the music being

    played in a concert.

    Besides multiple types of media being integrated with one another, multimedia

    can also stand for interactive types of media such as video games CD ROMs that

    teach a foreign language, or information kiosk at KL Sentral. Other terms that are

    sometimes used for multimedia include hypermedia and rich media.

    Multimedia has become a huge force in our culture, industry and education.

    Practically any type of information we receive can be categorized as multimedia,

    from television, to magazines, to web pages, to movies, multimedia is a

    tremendous force in both informing the public and entertaining us.

    Advertising is perhaps one of the biggest industry's that use multimedia to send

    their message to the masses. Where one type of media, let's say radio or text can

    be a great way to promote an item, using multimedia techniques can significantly

    make an item being advertised better received by the masses and in many cases

    with greater results.

    Multimedia in education has been extremely effective in teaching individuals a

    wide range of subjects. The human brain learns using many senses such as sight

    and hearing. While a lecture can be extremely informative, a lecture that

    integrates pictures or video images can help an individual learn and retaininformation much more effectively. Using interactive CD ROM's can be

    extremely effective in teaching students a wide variety of disciplines, most

    notably foreign language and music.

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    b. Online Shopping

    Quoting from Wikipedia, Online shopping is the process consumers go through topurchase products or services over the Internet. An online shop, eshop, e-store,

    Internet shop, webshop, webstore, online store, or virtual store evokes the

    physical analogy of buying productsorservices at a bricks-and-mortarretaileror

    in a shopping mall.

    The metaphor of an online catalog is also used, by analogy with mail order

    catalogs. All types of stores have retail web sites, including those that do and do

    not also have physical storefronts and paper catalogs. Online shopping is a type of

    electronic commerce used for business-to-business (B2B) and business-to-

    consumer(B2C) transactions.

    From the point of view of shoppers, the internet has introduced some significant

    changes to the selection and buying process, including far greater ability to search

    for and buy products from anywhere in the world at any time of day; as well as

    easier and more rapid access to large volumes of information on products to

    inform their choice.

    Area Advantages Disadvantages

    Search and

    choice

    People can shop at any time

    and

    from any location, including

    home

    People may find it hard to

    process large volumes of

    information

    Shoppers can access

    previously

    remote sellers

    Consumers may need to invest in

    technology if they shop from home,

    as well as develop new skills

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    http://en.wikipedia.org/wiki/Internethttp://en.wikipedia.org/wiki/Internethttp://en.wikipedia.org/wiki/Webstorehttp://en.wikipedia.org/wiki/Product_(business)http://en.wikipedia.org/wiki/Product_(business)http://en.wikipedia.org/wiki/Service_(economics)http://en.wikipedia.org/wiki/Brick_and_mortar_businesshttp://en.wikipedia.org/wiki/Retailinghttp://en.wikipedia.org/wiki/Retailinghttp://en.wikipedia.org/wiki/Shopping_mallhttp://en.wikipedia.org/wiki/Online_cataloghttp://en.wikipedia.org/wiki/Online_cataloghttp://en.wikipedia.org/wiki/Mail_orderhttp://en.wikipedia.org/wiki/Electronic_commercehttp://en.wikipedia.org/wiki/Business-to-businesshttp://en.wikipedia.org/wiki/Business-to-consumerhttp://en.wikipedia.org/wiki/Business-to-consumerhttp://en.wikipedia.org/wiki/Internethttp://en.wikipedia.org/wiki/Webstorehttp://en.wikipedia.org/wiki/Product_(business)http://en.wikipedia.org/wiki/Service_(economics)http://en.wikipedia.org/wiki/Brick_and_mortar_businesshttp://en.wikipedia.org/wiki/Retailinghttp://en.wikipedia.org/wiki/Shopping_mallhttp://en.wikipedia.org/wiki/Online_cataloghttp://en.wikipedia.org/wiki/Mail_orderhttp://en.wikipedia.org/wiki/Electronic_commercehttp://en.wikipedia.org/wiki/Business-to-businesshttp://en.wikipedia.org/wiki/Business-to-consumerhttp://en.wikipedia.org/wiki/Business-to-consumer
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    High speed information

    flows can

    reduce search and switching

    costs

    Methods of search and how

    results are ranked, including paid

    for prominence and inclusion,

    may not always be clear

    Search intermediaries such

    as search

    engines and price

    comparators can

    provide rapid access to large

    numbers of retailers and

    products

    People can access

    information on

    multiple items, including

    user

    reviews and forum

    discussions

    Interactivity

    Payment details can be

    stored,

    reducing future transaction

    costs

    As with other distance channels,

    lack

    of physical interaction may make it

    harder to assess products, build trust

    and achieve redress. Buyers need to

    trust that remote parties will treat

    their personal details securely

    Buyers can leave feedback

    andshare their views with

    others

    Many other parties may be involved

    in addition to buyers and sellers(such

    as ISPs, search engines, product

    comparison sites, payment

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    providers,

    delivery companies). This may lead

    to

    complications in the transaction

    After-sales service (such as

    manuals) can be provided

    online

    Shoppers preference for ease of

    transaction might limit switching

    between retailers

    Delivery

    Consumers do not need to

    leavehome to shop or take

    delivery

    For delivered goods, shoppers

    have to wait rather than being

    able to take the good awayimmediately. For some products

    (such as medicines) this may not

    be convenient

    Buyers can sometimes track

    deliveries

    As with other distance sales

    channels, buyers are reliant on

    effective delivery and need to

    make arrangements to receive

    goods problems with delivery

    can create hassle

    Some goods can be

    delivered

    instantly, such as downloads

    or

    e-tickets for travel

    A variety of delivery

    choices are

    often offered such as in-store

    collection or collection at a

    Post

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    Office, along with services

    suchas gift wrapping

    There are advantages and disadvantages of online shopping on traditional stores

    and shopping malls.

    Area Advantages Disadvantages

    Search and

    choice

    Sellers can reach a large

    number of

    customers, irrespective

    of location

    Businesses need to invest in

    equipment, connectivity and skills

    Sellers may include a

    greater variety

    in their online catalogue,

    as there is

    no need for showrooms

    A lack of physical presence mean

    advertising and branding are likely

    to be more important

    Sellers may include a

    greater variety

    in their online catalogue,

    as there is

    no need for showrooms

    Low search and selection costs

    for buyers may mean low

    retention rates

    Sellers can quickly and

    cheaply

    change prices and other

    details

    Interactivity

    Sellers can receive

    payment from

    customers quickly

    Bad publicity may spread more

    quickly, so brands may be more

    fragile

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    Companies can react

    quickly to their

    customers needs or

    concerns

    The increased importance of

    branding may require substantial

    spend on marketing

    Collected data can allow

    targeted

    advertising and tailored

    offers

    Delivery

    Businesses can easily set

    up,

    without the need for

    physical retail

    outlets (although they

    may still

    require a means to store

    and

    distribute goods)

    As for other distance sales

    channels, companies are reliant

    on effective logistics as well as

    delivery providers

    Businesses that only sell

    online

    (pure players) can locate

    in cheaper

    areas, reducing their

    costs

    Distribution costs are

    low for

    products delivereddirectly over the

    internet (such as e-

    tickets)

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    Real time matching of

    supply and

    demand may reduce

    inventory costs

    c) Give example of how multimedia has affected or influence:

    i) Your local community

    Multimedia, since its introduction to the local community many years back, has

    been here to stay for sure. The development of the town from being difficult to

    access to how people do their groceries have changed in numerous ways.

    One example is on the learning industry. Students are spoiled with options when it

    comes to education. During those years when we were in school, the only source

    of education is books. We might have the experience to search high and low for

    the right book to furnish our learning period. We seek information from various

    hardcopies, and we need to search page by page. With the evolution of

    multimedia, we have the beloved Internet as our best friend. We also have theaccess to numerous types of multimedia, from CD ROMs to conference papers

    from the countries in the world.

    Another example is on the news. With the presence of multimedia, news are

    communicated easily and speedier than before. We do not need to wait for days

    before news from the other parts of the world, or even Kuala Lumpur, to reach us

    here in the northern region. We can get them in real-time. A good example is on

    the news of the breakout of the Influenza A H1N1 virus. By easy access of the

    information, we can get our own country and community to get ready and get

    prepared for whats to come.

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    Theres a downside to it though, since rumors can spread at the same speed as

    well with the arrival of multimedia.

    ii) Your personal life

    I am part of the community, so the influence of multimedia covers the range of

    the influence to the community as well. However, what interest me most is how

    easy it is now, with the help of multimedia, for me to get access to numerous

    information on items to shop! From variety of websites to browse, to samples and

    presentations from the merchandiser, I am spoilt by choices, in which the pocket

    will suffer. To my opinion, multimedia has cost me dearly, and money has

    become a necessity to accommodate to the uprising technology market.

    REFERENCES

    1. Multimedia, Making It Work, Seventh Edition, Vaughan,Tay, McGraw

    Hill, 2008, USA

    2. www.wikipedia.org

    3. The Cambridge Handbook of Multimedia Learning, Mayer, Richard,

    Cambridge University Press, 2003, New York

    4. www.adobe.com

    5. http://www.techsmith.com/camtasia.asp

    6. http://gingerbooth.com/flash/patblocks3/patblocks3.html

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    http://www.wikipedia.org/http://www.adobe.com/http://www.techsmith.com/camtasia.asphttp://gingerbooth.com/flash/patblocks3/patblocks3.htmlhttp://www.wikipedia.org/http://www.adobe.com/http://www.techsmith.com/camtasia.asphttp://gingerbooth.com/flash/patblocks3/patblocks3.html