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Interaction Mesh Based Motion Adaptation for Biped Humanoid Robots
Shin’ichiro NakaokaAIST
Target MotionsTarget Motions
Example of Car Riding MotionsExample of Car Riding Motions
Interaction Mesh (Ho et al. 2010)Interaction Mesh (Ho et al. 2010)
System OverviewSystem Overview
Marker Position Space Joint Angle Space
Interaction Mesh
Interaction Mesh
Interaction Mesh
ZMPConstraint
ZMPConstraint
Joint AngleConstraintsJoint AngleConstraints
Joint VelocityConstraints
Joint VelocityConstraints
Taku KomuraThe University of Edinburgh
Joints in close proximity are connected by edges
Performance withGiven Robots and
Environment
Movements that involve close interactions
Body parts Body and environmentMulti bodies
L(pj)
Laplacian coordinate
Laplacian deformation energy
Marker Model Arrangement Foot ContactConstraints
Marker-Space Adaptation
Original Robot Model Arranged
Joint Angle Fitting
Joint-Space Adaptation
HumanMotions
OutputInput
AdaptationMotionTemplates
• Joint model and DOF• Dynamic body balance• Joint angle range• Joint angular velocity limits
The system adapts given motions to a target robot’s
while preserving the spatial relationships between the body parts / body parts and the environment
Minimize