Innovation Road Map-1

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    LEGO managers identified four categories

    of innovation that mattered, with threetypes of innovation in each.

    oduct innovationswere new toys and plat-

    ms. Four years earlier, with Bionicle's

    nch, the toy's development team had

    ady innovated in both of those categories.

    d invented an industry first, the buildable

    on figure. In creating subsequent genera-

    s of Bionicle characters, the team was adept

    making modest but highly profitable

    rovements to the line. And with its ball-

    -socket connector, Bionicle also represent-

    new building platform for LEGO.

    ommunication innovations included nov-

    ays of marketing and also connecting to

    omers. Greg Farshteys outreach to cus-

    ers via Bionicle fan sites, which he and

    colleagues used to improve Bionicle's sto-ne, offered a proof-of-concept model for

    raging feedback from fans. (LEGO subse-

    ntly expanded on Farshtey's example and

    it extensively today.)

    usiness innovations consisted of new busi-

    models (such as new pricing methods or

    cription plans) and new channels to mar-

    Since its debut in 2001, Bionicle had

    ady delivered minor but noteworthy inno-

    ons in both areas. With launches in the

    peak months of January and August, and

    ice tag that required just a few weeks of a

    s allowance, Bionicle filled both a season-

    nd a demographic gap in the LEGO brand's

    ket. Although the attempt to sell the toy

    ugh vending machines never panned out,

    nicle freed marketers to seek out uncon-ional ways of pushing beyond such con-

    ional intermediaries as Walmart and Toys

    Us. Perhaps most significant, the range of

    nsed products that Bionicle Boys snapped

    elivered a healthy stream of royalties back

    illund. As a result, other product teams

    ulated the Bionicle model of partnering

    und LEGO-developed properties to boost

    s and profits.

    Process innovations were core processes

    ere money changes hands) or enabling

    esses (such as new-product development).

    e again, Bionicle suggested new innovation

    hways for LEGO. The Bionicle team's com-

    sed development cycles and customer

    ght research became staples of the

    amped LEGO Development Process.nicle proved it was indeed possible to cut

    elopment time in half, which resulted in

    stantial cost savings for LEGO. And it

    wed that customer research could improve

    odds of delivering toys that kids fervently

    red. That, of course, augmented the com-

    y's sales.

    Having defined the different areas of inno-

    on that LEGO would pursue, the working

    up also recognized that "innovation" does-

    necessarily mean "radical"that, in fact,

    erent opportunities require varying

    rees of innovativeness. The new model

    lighted three different approaches to mar-

    ing the kinds of change that would help

    O advance its goals. The first, simplest

    of innovation was to adjust existing toyshat is, to freshen up an evergreen line so

    it attracts news waves of kids without

    ng significantly more development and

    nufacturing costs.

    The next, more challenging innovation was

    to reconfigure to change existing building

    systems or platforms to provide a new cus-

    tomer experience. LEGO had a blockbuster

    with its Star Wars toys and a minor but

    promising success with Slizer. Combining thetwo concepts to produce a set of buildable

    action figures with a rich, episodic story line

    meant that LEGO had to blaze a new path to

    profits, but it was starting from a familiar place.

    The result was a hit series of toys that gener-

    ated significant sales for almost a decade.

    Reconfiguring innovations change the terms

    of competition in an existing market.

    The most difficult and unpredictable inno-

    vation is the kind that redefines a category.Case in point: the 1998 Mindstorms RCX kits,

    the company's first foray into robotics. (The

    second version of Mind-storms, released in

    2006, was a reconfigure innovation for LEGO.)

    The LEGO Group's senior management put

    all these definitions onto a single pagean

    innovation matrixthat it used to map the

    kinds of innovations it would pursue.

    Reprinted by permission of the publisher. ExcerptedfromBrick by Brickby David Robertson with Bill

    Breen. Copyright Random House.

    All rights reserved.

    Related interview with David Robertson,

    co-author, Brick by Brick, on page 3

    OK EXTRACT

    novation doesnt necessarily mean radical changes, sometimes,

    simple makeover of a successful line is enough, says a new book

    BRICK BYBRICK:HowLEGORewrote the Rules of Innovationand Conquered the Global ToyIndustry

    AUTHOR: David CRobertson with Bill Breen

    PUBLISHER: Random House

    Price: ~599

    THE LEGO INNOVATION MATRIX

    REDEFINE

    Neverseen

    beforeoffering

    RECONFIGURE

    Combineknown

    parametersof

    categorytocreate

    uniqueandbetter

    solutions

    ADJ

    UST

    Continua

    llyadjust

    parametersin

    knownca

    tegoryto

    optimise

    existing

    solutions

    Core processes> Financial

    planning> Sales and

    operationsplanning> Performancemanagement

    Enablingprocesses> Marketing> Forecasting> Customer

    businessplanning

    ProductOffering> Products> Packaging> Software> Instructions

    Platform> Building

    systems> Toy technology> Digital

    platforms> Packaging

    platforms

    Messaging> Campaigns> Web sites> Point of

    sales displays> Catalogues

    Customerinteraction> Communities

    (online or not)> Events> Customerservice

    Sales channel> Retailers> Direct to

    consumer> Partners

    Businessmodel> Revenue

    model> Pricing model> Value chain

    structure

    New teamstructure and

    process

    New packagingplatform

    Viral marketingcampaign

    Directinteraction with

    fans

    Sell throughnon-traditional

    channels

    Licensingroyalties

    Manufactureof new product

    elements

    Slizerlaunch first

    buildable actionfigure

    FirstBioniclelaunch(2001)

    Ball andsocket joint

    2002-2009Bionicle

    launches

    nnovation road mapREUTERS