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The services consists of the following 4 components: a guest lesson/ presentation an hour of gaming number of game-cases an after evaluation [CTRL] A is developed by Contact M: +31 (0)6-81188668 E: [email protected] E: [email protected] I: www.ctrla.eu There can be a maximum of 4 teams (maxi- mum of 32 students) that battle against each other. The team that reaches the most customers by making the right choi- ces in buying product parts that are most suitable for their customer wins! 1. 2. 3. 4. 1. 2. 3. 4. Interactively get students acquainted with the development of a product/ser- vice from beginning to end Support Schools, teachers and deacons with advisement of students regarding ICT-studies Inform children about ICT, the diversity of roles and importance of ICT in our society To interest children and make them enthusiastic about a study/career in technique (especially girls!) what kind of ICT product is the team going to build for what kind of audience how much time or playing rounds does the team get how much money does each player get [CTRL] A – The ICT Role-playing Game The goal of EQIP Consultancy “developer of [CTRL] A” is to: This ICT Role-playing Game (boardgame) is aimed at children starting at the age of 10 years old but it can be played by anyone who would like to experience what it is like to work on an ICT project. Each team has 8 players who will develop, build and sell an ICT product. At the beginning of the game 1 card is cho- sen from each of the 4 stacks. these 4 cards form the assignment/business case: [CTRL] A is developed by

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The services consists of the following 4 components:

a guest lesson/presentation

an hourof gaming

number ofgame-cases

an afterevaluation

[CTRL] A is developed by

ContactM: +31 (0)6-81188668E: [email protected]: [email protected]: www.ctrla.eu

There can be a maximum of 4 teams (maxi-mum of 32 students) that battle against each other. The team that reaches the most customers by making the right choi-ces in buying product parts that are most suitable for their customer wins!

1.

2.

3.

4.

1.

2.3.

4.

Interactively get students acquainted with the development of a product/ser-vice from beginning to endSupport Schools, teachers and deacons with advisement of students regarding ICT-studiesInform children about ICT, the diversity of roles and importance of ICT in our societyTo interest children and make them enthusiastic about a study/career in technique (especially girls!)

what kind of ICT product is the team going to buildfor what kind of audiencehow much time or playing rounds does the team gethow much money does each player get

[CTRL] A – The ICT Role-playing Game

The goal of EQIP Consultancy“developer of [CTRL] A” is to:

This ICT Role-playing Game (boardgame) is aimed at children starting at the age of 10 years old but it can be played by anyone who would like to experience what it is like to work on an ICT project. Each team has 8 players who will develop, build and sell an ICT product.

At the beginning of the game 1 card is cho-sen from each of the 4 stacks. these 4 cards form the assignment/business case:

[CTRL] A is developed by