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W0LfGANG BAUR 8t RICK SWAN
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A We 6ecfe\'Tilderw^wjlier 6erei\l\[A, We
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CREDIDesigners: Wolfgang Baur and Rick Swan
Editor: Karen S. BoomgardenCover Artist: Dana Knutson Interior Artist: Ned Dameron
Color Plates: Ned Dameron, DiTerlizzi, Dana Knutson, Robh RuppelCartography: Rob Lazzaretti Documents: Dawn Murin, Sarah Feggestad
Project Manager: Andria HaydayArt Coodination: Peggy Cooper Electronic Prepress Coordination: Tim Coumbe
Typography 8t Production: Angelika Lokotz Graphic Design: Dee Barnett, Dawn Murin
Special thanks to Rich Baker, Colin McComb, Bill Slavicsek, and Ray Vallese
TSR, Inc.201 Sheridan Springs Road
Lake GenevaWI 53147
U.S.A.
TSR Ltd.120 Church EndCherry HintonCambridge CB1 3LBUnited Kingdom
2609
ADVANCED DUNGEONS ft DRAGONS and ADftD are registered trademarks owned by TSR, Inc.PLANESCAPE and the TSR logo are trademarks owned by TSR, Inc.
All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc.Copyright © 1995 TSR, Inc. All Rights Reserved.
Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to
the book and hobby trade in the United Kingdom by TSR Ltd.This material is protected under the copyright laws of the United States of America.
Any reproduction or unauthorized use of the material contained herein is prohibited without the expresswritten consent of TSR, Inc.
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A TOUT'S GUIDE TO SIGILThe View from the Spire and the Streets 4
Listen Up, You Clueless Screwheads 6Architecture 6Wards and Mazes 8Portals 8Time and Direction in Sigil 12Usury and Moneylenders 12Weather, Smoke, and Thin Air 12Cagers: Citizens of Sigil 13Factols and Faction Headquarters 14Hirelings 15A Guide to Garnishes 18Harmonium Patrols 19Writing the Dead-Book: Executions in Sigil . . 21Lady of Pain 23Six Tours of Sigil 24
THE LADY'S WARDWherein is told the Tale of the Riches andCorruption of the city's High-ups 28
High Houses 30Knights and Servants of the Ward 30Armory 32Catacombs and the Twelve Factols 32City Barracks 32City Court 34Fortune's Wheel 36Golden Bariaur Inn 39Palace of the Jester 40Prison 41Temple of the Abyss 43Temple of Hermes 44Tower of the Wyrm 44Traban's Forge 45
THE LOWER WARDIn which the stinking, festering Workshops and themost notorious Alehouses of the city are laid barefor the Inspection and Edification of the Public. . 46
Black Sails 48Bones of the Night 48Ditch 49Golden Bell 50Great Foundry 50Green Mill 51Hands of Time 51Harbinger House 55Shattered Temple 55Society of the Luminiferous Aether 55Styx Oarsman 56Ubiquitous Wayfarer 57Other Beloved Pubs and Alehouses
of the Lower Ward 57
CLERK'S WARDA Meticulous Accounting of all that Transpireswithin the Ward's Volumes — and all that is leftout of its Records 60
Getting Around 62Civic Festhall 63Greengage 63Grundlethum's Automatic Scribe 63Hall of Information 66Hall of Records 71Hall of Speakers 72Jeena Ealy's Compound 72Lazz School of Vivid Unpleasantness 74Tea Street Transit 74Tensar's Employment Service 77Trianym 78Trioptic Nic'Epona 79
GUILDHALL ft MARKET WARDSIn the City of Doors, great Profits are won andFortunes lost on the scales of Commerce. Hereinare the Halls of the Guildmasters and the secretsof their cunning Labours revealed! 80
Imel's Happy Tongue 81A Look Around 84Portals and Mantas 84Sightseeing 86Shopping in the Market Ward 87Bronze Bezants 90Chirper's 93Ensin's Discount Elixirs 95Great Bazaar 96Great Gymnasium 96Xanist's Shop 97Zakk's Corpse Curing 99
THE HIVEA Journey into the Heart of Madness, and anIntroduction to those Unfortunate Souls who mustDwell in Sigil's Darkest, Vilest Slums 100
A Look Around 101Here to There 103Allesha's Pantry 106Bottle 8t Jug 107Gatehouse 110Green Stone Stables IllHive 112Mortuary 112Scratch Wall 115Slags 115Weary Spirit Infirmary 121
Index 127
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A +H0USAND P0R + ALS,AND EACH A D00RWAY
+e FArneeR DAmNA+l©N.
LE + 'S G8!L E S S ©N H I S W A YBAA + 0R
The View from the Spire and the Streets.
"You look lost, sirrah. Walk with me throughthe murky twilight for a moment and I'll teach you the dark of things -that'd be the secrets, for a clueless traveler like yourself. Mind you don'tbrush against the grime; there's lots of soot-stained walls here. Now, sirprime, look up. Makes you dizzy, don't it, seeing the city of Sigil aboveyou? See, living in an impossible city ain't always simple. You need aguide. That'll be twelve silvers.
"Oh, those fellows? Dabus. They speak to each other with thoseillusions. They're servants of the Lady of Pain, who rules the City ofDoors and keeps it safe. — No, I don't mind the questions. — It's called
the City of Doors 'cause it's the center of themultiverse, or leastways, a body can get
anywhere from here through the city's por-tals. It's also called the Cage. Why?
"Sigil's a cage for everyone: for thecelestials, for the fiends, for the tieflings and the Clueless,
and for the Lady. That's why the cutters who set their cases- uh, their homes - in Sigil call themselves Cagers.
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The Cagers who know theplace best are us who teach; we'reknown as touts. My name's Etain the Quick,and I do my level best to tell a cutter everything heneeds to know to survive in Sigil. Not everythingthere is to know, mind you: That'd cost extra.
"Sigil's the Crossroads, the great, shudderin'home to all the planewalkers of the Great Ring. Under the Lady'swatchful and serene gaze, Sigil stays out of the politics and bloodshed ofthe conflicts raging throughout the planes, especially the lower ones where theBlood War never stops. No matter what a cutter hears, most of the planes ain't thatfriendly to strangers, whether they're planar or prime or something else. Whetherthey're living in wealth or squalor, smart cutters set up their cases in Sigil.
"The Lady creates portals that lead everywhere, and when she wills she closes them. Mostof the simple portals look like doorways; they only take cutters elsewhere when they carry theright key, and a key could be anything - a silver blade, a secret word, or an elaborately illumi-nated deck of cards. Because the city's doors lead everywhere, everyone comes to Sigil sooneror later, even if they're just passing through. That's when a sharp tout latches onto them, whirlsthem through the sewers and the jink-shops, and takes his fee. Sure, it's not polite, but every-one's a cynic in Sigil, and the Clueless pay the price for their ignorance. Oh, no, I'm not callingyou ignorant, sir prime! You, I respect!"
— Etain the Quick, Tout
No one knows the city better than the touts and the factotums, the two "professions" thatguide the curious and the Clueless through the rat's maze that's the City of Doors. A tout's a fel-
low who serves as a guide to Sigil, or to a part of it: the sights, or the markets. A few touts'remore shills than anything else; an innkeep pays them to lead a cutter to his inn or tav-
ern. A factotum is a tout who serves a faction, one of the groups that thinkthey've got the key to unlock the multiverse. (Sort of like squares and rec-
tangles: All squares are rectangles, but not all rectangles are squares.Well, all factotums are touts, but not all touts are factotums.) Some ofthe factotums have other duties to carry out for their factions: spying,carrying messages, and generally licking the boots of their factols.Most of the touts and factotums were born in Sigil, or at least claimthey were. An immigrant doesn't really stand a chance as a guide —places move, wards change, and the important sites and portals aren'tin the same spots from week to week.
V)\
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