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Dept. of Information Engineering, University of Padova
Improving Quality-of-Experience for Multiple Description Video Transmission
in Peer-To-Peer Networks
Simone Milani and Giancarlo Calvagno
E-mail: {simone.milani,calvagno}@dei.unipd.it
Milan, Italy - Feb. 11th, 2010
2
Outline
Peer-to-Peer transmission for video streaming
A description of Multiple Description Coding
Adopted MDC schemes
Application of Multiple Description Coding to P2P transmission
The problem of granting both intra and inter stream diversity
A distributed classification approach for congestion control
Experimental results and conclusions
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Diffusion of Peer-to-Peer Transmission
Client-Server Content Delivery Network (CDN) Peer-To-Peer (P2P)
Nowadays, the traditional client-server (C-S) paradigm for accessing and distributing information throughout the network has been partially replaced by distributed delivery systems.
In our approach we consider P2P communications
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P2P Networks for video delivery
P2P protocols permits downloading the requested data from a set of separate network nodes instead of a single one, with
theoretical increase in the delivery capacity per single user;
cost reduction;
increment in the number of users that can be served at the same time.
Novel problems are posed to designer of video systems and services
Need to avoid congestions
Maximize the visual quality at the end terminal
Provide video streaming services with no interruptions and jitters
Need to synchronize different streams
Control the amount of data injected in the network
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Multiple Description Coding
Multiple Description Coding …represents a single information source with several chunks of data (descriptions)so that the source can be approximated from any subset of the chunks.
1/16 descr. 2/16 descr. 4/16 descr.16/16 descr.
Increasing the number of descriptions improves the quality of the reconstructed sequence.
Every description is independently decodable and has the same significance in the reconstruction of the transmitted sequence.
Fitting MDC to P2P Video Streaming
MDC schemes proves to be suitable for P2P streaming.
Each peer can be associated to one description.
Independent downloading of each description permits video streaming without jitters.
MDC makes P2P transmission robust to high churning rates and losses.
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MDC vs. Layered Coding: Which Is The Best ?
Advantages:
No hierarchy between the different streams
Continuous playback as far as at least one stream is received
High robustness to packet losses
Smooth quality degradation with respect to increasing loss probability
Quality of the reconstructed sequence is not constrained by the quality of the neighboring nodes
Disadvantages:
Less efficient in terms of compression
Less flexible (depending on the adopted scheme)
No standardization
Q0
Q0 Q1
Q1
Q2 > Q1 > Q0quality levels 7
Simone Milani, University of Padova ACM Multimedia 2010 – WS 16
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Open Problems
Optimal routing (e.g. Rainbow Network Flow)
Definition of the delivery tree
Handling with varying network topology
Quality control and error protection
Error control and congestion handling in distributed way
FEC codesPacket classification
Adopted MD methods
MD with polyphase subsampling of odd and even pixel lines (2 descriptions) [1]
MD with polyphase subsampling using quincunx subsampling (4 descr.) [1]
MD with polyphase subsamplig a DVC coding of residual signal (MDDVC) [4]
MD with redundant slices (RSMDC) [2]
MD with redundant slices and DVC coding of residual (RSMDDVC) [5]
MD based on FEC and SVC (MD-FEC) [3]
[1] R. Bernardini and M. Durigon and R. Rinaldo and L. Celetto and A. Vitali, Polyphase Spatial Subsampling Multiple Description Coding of Video Streams with H.264, Proc. of ICIP 2004.[2] T. Tillo and M. Grangetto and G. Olmo, “Redundant slice optimal allocation for H.264 multiple description coding”, IEEE TCSVT, Jan. 2008[3] R. Puri and K. Ramchandran, “Multiple description source coding using forward error correction codes”, Proc. of Asilomar Conf. 1999.[4] S. Milani and G. Calvagno, “A Distributed Video Coding Approach for Multiple Description Video Transmission over Lossy Channels”, Proc. of EUSIPCO 2009[5] S. Milani and G. Calvagno, Multiple Description Distributed Video Coding Using Redundant Slices and Lossy Syndromes, IEEE SPL, Jan 2010.
Using Polyphase Subsampling and Redundant Slices
Slices are coded twice at high and low quality.Slices are multiplexed
Slices are coded twice at high and low quality.Slices are multiplexed
Pixels are sampled along vertical and horizontal directions
Additional MD methods
Distributed Source Coding
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Packet classification for MDC Video over P2P
An effective transmission needs to differentiate the priority of packets depending on whether they contain
Crucial information for decoding
Information that can be easily estimated from previous data
Packet loss probability needs to vary (need for “diversity” in the priority assignment).
Inter-stream diversity
MD1 MD2
Intra-stream diversity
MD1 MD2
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Game Theory and Non-Cooperative Games
A game consists of:a set of n players (identified by the index d),a set of choices (or strategies) available to those players, a specification of payoffs/costs for each player d function of
A/B Betray Silent
Betray (3,3) (0,5)
Silent (5,0) (1,1)
the final aim of each player is maximizing its own payoff (or minimize the cost);
the possible behaviors of the others (and the lack of control) make the player less demanding.
Nash equilibria are configurations c* where none of the player is willing to change its strategy as the strategies of the other players remain unchanged, i.e.
Prisoners' Dilemma
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Non-cooperative game for packet classification
Cost function (expected quality degradation)[Milani and Calvagno, ICIP '09]
0 1 2
0 0.22,0.22 0.14,0.19 0.19,0.31
1 0.19,0.14 0.24,0.24 0.21,0.27
2 0.31,0.19 0.27,0.21 0.40,0.40
Example with TRTCM packet classification:
3 classes=color labels (green, yellow, red) and
2 players
i: packet indexd: index for players or associated descriptions
: loss probability for class k
C: classes : PSNR degradation : strategy of player d for the packet i (packet prior.)
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Enhancing the quality of MDC transmission
Inter-stream diversityIntra-stream diversity
Sx, S
y, D
t: horizontal, vertical,
temporal gradients
Correlation ratio
Payoff (or cost) functions must take care of both types of diversity
Creating coalitions
•Nodes can cooperate among each other.•Performance improves in case a small amount of information is shared between nodes (i.e. network conditions)
•It is possible to plan joint strategies
*verticalhorizontaldiagonal
Peculiarities of the GT approach
Classification performed at peer level
No need to know the conditions of the other peers
Low playout delay
Reduced control messaging
UEP for both intra and inter diversity
The game theory optimization leads selfish and individualistic peers to a “social behaviour”.
Both intra and inter stream diversity is granted.
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Experimental results A
MDC 4-descriptionswith polyphase subsamplingcoded with GOP IPPP and fixed QP
Sequence foreman QP=30
Sequence crew QP=25
Congestion affecting all the streams
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Experimental results B
MDC 4-descriptionswith polyphase subsamplingcoded with GOP IPPP and fixed QP
Sequence foreman QP=30
Sequence flower QP=30Congestion affecting a single stream
Results for MD-FEC on Network A
Foreman (CIF) Crew (CIF)
GOP IBBP (hierarchical B) QP=30 fixed MGS enabled12 descriptions grouped into 4 streams of 3 descriptions
Results with coalitional games (network A)
Foreman (CIF) Crew (CIF)
Extending the experimental setting
Using GT-ITM for the a random network generation (100 nodes)
Congestions take place on a random set of links (percentage of
congested links is a simulation parameters)
Congestion level can vary
Experimental results with GT-ITM networks
ts 1 473 0 01 20 3 1.04 20 3 0.68 10 3 0.42
PSNR
0.94
NON COOP 32.45
COOP
1 COALIZIONE 32.77
v0d0v0d1
1 COALIZIONE 32.47
v0d0v1d0
1 COALIZIONE 33.52
v0d0v1d1
1 COALIZIONE 33.47
v0d1v1d0
1 COALIZIONE 32.97
v0d1v1d1
1 COALIZIONE 32.71
v1d0v1d1
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Conclusions and future work
Distributed classification strategies proves to be extremely effective for congestion handling in P2P protocols;
For MDC video transmission over P2P networks, both intra and inter stream diversity has to be granted;
This requirement can be satisfied via classification strategy based on a non-cooperative game;
An accurate modulation of both intra and inter stream diversity permits improving the quality of the reconstructed sequence.
Tests of the algorithms on different types on networks;
Allowing some partial inter-peer communications;
Tests using 3D video signals.
Ongoing work …..
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Thank you for the attention !!
Any question ?
More results and documentation can be found at
http://www.dei.unipd.it/~sim1mil