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9
5
3
8
5
3
8
4
2
6
7
4
2
4
7
3
2
2
6
3
1
1
5
3
1
0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6CAV
BISHOP
WEAPON SYSTEMS
RNG (12/1) | LTD AMMO
4/2 3/2 3/2 3/1 2/1 2/1
RNG (14/12) | AOE (2) | LTD AMMO | RAVAGE | SMART
4 3 3 3 3 2
- -DAMAGE CONTROL
4/2LIGHTMRAC
4LIGHT ROCKETS15
F
RL
THREAT VALUE: 283THREAT VALUE: 283
72269
ADV TARGETING COMP 1 | CHAIN-FIRE POD | FCS HARD|
SPECIAL ABILITIES
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
THE ADON ECONOMIC
CONFEDERATION
THE ADON ECONOMIC
CONFEDERATION
4
9
9/8
4
9
8
4
8
8/7
6
4
8
7/6
6
3
7
7/6
5
3
7
6
5
3
7
6/5
4
3 3 3 3 3 2
6 6 6 5 5 5
5/4 5/4 4 3 3/2 2
3 3 2 2 1 0
MOVE (WALKER)
ARMOR
CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9 10 11 12
THE ADON ECONOMIC
CONFEDERATION
THE ADON ECONOMIC
CONFEDERATION
THREAT VALUE: 1025THREAT VALUE: 1025
CAV
OGRE II
WEAPON SYSTEMS
RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE
9/8 8/7 8/7 7/6 7/6 6/5 6/5 5 5/4 4 4/3 3
72266
ADV TARGETING COMP 1 | A HARD |SSAULT 3 BULKY ||REINFORCED 2 | RUGGED | WIZZO
SPECIAL ABILITIES
- -DAMAGE CONTROL
9/8
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
HEAVYPARTICLE BOLT GUN
RL F
7
7
4
7
7
4
6
6
3
6
6
6
3
6
6
6
3
5
6
5
3
5
5
5
2
4
5 5 4 4
5 4 4 4
2 2 1 1
3 2 1 0
MOVE (WALKER)
ARMOR
*CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6 7 8 9 10
THREAT VALUE: 790THREAT VALUE: 790
CAV
CHANCELLOR
WEAPON SYSTEMS
RNG (12/1) | AMMO | BLASTER 1 | STRIKE
5/2 5/2 4/2 4/2 4/2 4/1 3/1 3/1 3/1 3/1
72277
ADV TARGETING COMP 1 | HARD | REINFORCED 1 | RUGGED |WIZZO
SPECIAL ABILITIES
RNG (16/14) | LTD AMMO | SHOCK (4)
4 4 3 3 3 3 3 2 2 2
RNG (14/12) | AOE (1) | LTD AMMO | RAVAGE | SMART
3 3 3 3 2 2 2 2 2 2
- -DAMAGE CONTROL
5/2
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
MEDIUMMAC
4LIGHTGUIDED MISSILES
LL
3LIGHTROCKETS 10
L
R
RR
THE ADON ECONOMIC
CONFEDERATION
THE ADON ECONOMIC
CONFEDERATION
13
4
4
12
4
4
11
3
3
6
10
3
3
4
9
3
2
2
9
2
2
1
8
2
1
0
MOVE (WALKER)
ARMOR
CLOSE COMBAT-
DAMAGE TRACK
0 1 2 3 4 5 6
THREAT VALUE: 268THREAT VALUE: 268
CAV
JAVELIN
WEAPON SYSTEMS
RNG (6/0) | BLITZ | OVERDRIVE | RAVAGE
4 3 3 2 2 1
72272
A HARD | SUPERIOR MOBILITYPA 2 DOUBLE-TIME | EST ||
SPECIAL ABILITIES
- -DAMAGE CONTROL
4
COPYRIGHT TALON GAMES2020
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
©
LIGHTPARTICLE BOLT GUN
RL
THE ADON ECONOMIC
CONFEDERATION
THE ADON ECONOMIC
CONFEDERATION
S P E C I A L A B I L I T I E S B I S H O P
TM
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
A o E ( 2 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (2”) radius of �nal Strike-Point.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows for an indirect Ranged Assault with this weapon
system to adjust AoE or RAV (+1) by reducing the other by (-1).
Cannot be adjusted below (0) and requires declarationbefore Combat Roll.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
C H A I N - F I R E P O DRequires active Target-Lock: Model may “share” successful
Strike-Point with other CFP-equipped models in Squad.
F C SRequires two (+1) or more (+2) FCS-equipped models in
Squad for Strike-Point Roll (+) SM.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S C H A N C E L L O R
TM
A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (2).Roll of “1” results in “jam” for ALL the model's same-type
weapon systems for remainder of game.
B L A S T E R 1Combat Roll Critical Success (+1d6) on natural “10,”“11,” or
“12” die-roll.
S T R I K EPrevents ANY Ranged Assault damage vs infantry and in-
�ight aircraft models with weapon system.
L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)
roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-
type weapon systems for remainder of game.
S H O C K ( 4 )Requires targeted model to make ONE Target-Point Roll (4)
on ANY successful “hit” or receive Model State: Suppressed.
A o E ( 1 )Allows for Combat Roll vs ANY non-aircraft model caught
within a (1”) radius of �nal Strike-Point.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
S M A R TAllows adjustment to AoE or RAV (+1) by reducing the
other by (-1).Cannot be adjusted below (0) and requires declaration
before Combat Roll.
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot
be adjusted below (0).
R U G G E D(x2) Non-lingering damage repair with successful Repair
Action (10+ Roll).
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S O G R E I I
TM
B L I T Z(+1) to ANY Close-Combat Assault Combat Roll.
O V E R D R I V ERequires declaration before Combat Roll: (x2) damage,
Combat Roll Critical Fumble disables weapon system forremainder of game.
Roll additional (1d6) with target-point equal to number ofweapons �red (+1). Failed roll results in same-type weaponsystems loss for one turn.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re
Combat or Strike-Point Rolls.
A S S A U L T 3Reduces Run 'N Gun weapon penalty by (-3).Does NOT provide Combat Roll bonus.
B U L K YRequires two transport “slots.”
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
R E I N F O R C E D 2(-2) to �nal enemy MoS on Assault Damage Table. Cannot
be adjusted below (0).
R U G G E D(x2) Non-lingering damage repair with successful Repair
Action (10+ Roll).
W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY
S P E C I A L A B I L I T I E S J A V E L I N
TM
B L I T Z(+1) to ANY Close-Combat Assault Combat Roll.
O V E R D R I V ERequires declaration before Combat Roll: (x2) damage,
Combat Roll Critical Fumble disables weapon system forremainder of game.
Roll additional (1d6) with target-point equal to number ofweapons �red (+1). Failed roll results in same-type weaponsystems loss for one turn.
R A V A G E(x2) damage vs infantry models in open terrain (no Cover).
A C T I V E P H A S E D A R R A Y 2Requires Special Action to activate: (+1) to ALL direct-�re
Combat Rolls vs ANY enemy model within a 24” radius ofmodel.
Requires Opposed Roll (+1) to bypass enemy ECM.Allows use of the Upgrade: HARM Guided-Missiles.
D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used
for (1) Move Action in any single direction, allowing for oneFacing Change only.
E S TAllows automatic “sharing” of active target-lock with
Squad within a 36” radius of the model.
H A R DModel is a “hard” target for determining correct damage
value from successful enemy “hit.”
S U P E R I O R M O B I L I T Y(-1) MV when moving through rough, light woods, or (E1)
elevation changes.
PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY