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Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single die and move your musher the number of spaces you roll. 3. Follow the directions on the space you landed. 4. If you land on a space with a question mark, the player to your left picks up a card and reads the question. If you get the answer correct, move ahead one space. If you are not correct, stay where you are until your next turn. 5. For the last sprint you must roll the exact number of spaces needed to mush under the burled arch. 6. The first musher to reach Nome wins! 7. However, remember that the race is not over until the last musher reaches Nome for the Red Lantern Award! Adapted by: Lara Moore

Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

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Page 1: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

Iditarod GameThe Race to Nome

Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage.2. Roll the single die and move your musher the number of spaces you roll.3. Follow the directions on the space you landed.4. If you land on a space with a question mark, the player to your left picks up a card and reads the question. If you get the answer correct, move ahead one space. If you are not correct, stay where you are until your next turn.5. For the last sprint you must roll the exact number of spaces needed to mush under the burled arch.6. The first musher to reach Nome wins!7. However, remember that the race is not over until the last musher reaches Nome for the Red Lantern Award!

Adapted by: Lara Moore

Page 2: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

CARDS

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Page 3: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

Iditarod Game

The Race to Nome

Page 4: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

Resources• Original Iditarod Game by Jim and Cindy Oliver

http://iditarodblogs.com/teachers/files/2008/12/iditarodgameboard.pdf

• Burled Arch Image: http://www.juneshelley.com/photos/k040.htm

Assembly Instructions The game board slides are numbered 1-6. To make a large game board, print them as slides, trim the extra paper, and arrange them on a piece of poster board in two rows. Printing slides #1 and 2 as handouts (2 per page) will make them the proper size to cut and glue to the top of the board. The cards can be printed on Avery business cards (#5371).

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4 5 6

2 3

? RulesTitle

Page 5: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

Anchorage

Start

Mile 0

Yentna Station

Mile 115?

?Ophir

Mile 474

Sled Runner Cracks

GO BACK 1

ODD YEARuse

Southern Route

Move Ahead2 Spaces

1

Willow

Mile 49

Page 6: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

Good Ice On Skwentna

RiverGo Ahead 1 Space

MOOSE!!Go Back1 Space

Finger Lake

Mile 194

Dogs get a stomach

bug…

LOSE TURN

McGrath

Mile 401

Takotna

Mile 436

Resupply Sled

MOVE AHEAD 2SuppliesDog

Food

2

Skwentna

Mile 149

Page 7: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

Rainy Pass

Mile 224

Rohn Roadhous

e

Mile 272?

GOOD WEATHERGo ahead 2

Spaces

Nikolai

Mile 347?3

Page 8: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

EVEN YEARuse

Northern Route

Move Ahead2 Spaces

Kaltag

S. Mile 772N. Mile 761 ?

S Mile 1131; N Mile 1112

Remember, for your last sprint you must roll the exact number of spaces needed to mush under the burled arch.

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Page 9: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

Unalakleet

S. Mile 862N. Mile 851

BLIZZARD

Go Back 2 spaces

Shaktoolik

S. Mile 902N. Mile 893

?Mandatory

8 Hour Layover White

MountainLoose a Turn

S Mile 1054N Mile 1035

Get Relief from WINDMove ahead

1space.

Safety

S. Mile 1109N. Mile 1090

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Page 10: Iditarod Game The Race to Nome Game Instructions: 1. Select your musher playing piece and place it on the starting line in Anchorage. 2. Roll the single

Koyuk

S. Mile 960N. Mile 941 ?

Elim

S. Mile 1008N. Mile 989

Golovin

S. Mile 1054N. Mile 1017?

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