ID Learning Theories

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    Learners and LearningLearners and Learning

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    A Quick Tour of Instructional Design Modelsand Learning Theories

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    Designing Instruction…Designing Instruction…

    http://wejew.com/media/!!/"einfeld#$istor%#Lesson/http://www.dail%motion.com/&ideo/'a()cm#snl*seinfeld*school*sketch#fun

    Or not…Or not…2

    http://wejew.com/media/977/Seinfeld_History_Lesson/http://www.dailymotion.com/video/xa83cm_snl-seinfeld-school-sketch_funhttp://www.dailymotion.com/video/xa83cm_snl-seinfeld-school-sketch_funhttp://wejew.com/media/977/Seinfeld_History_Lesson/

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    Big Bang Theory: Sheldon Teach

    3

    http://www.cbs.com/shows/big_bang_theory/http://www.cbs.com/shows/big_bang_theory/

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    Our Roadmap…Our Roadmap…Models:

    •  +loom , -agn•  %0ergog%•  1*2s of Moti&ation•  Message design

    •  "3I of meaningful learning4Ma%er56.

    Technology:•  all kinds

    Theories:•  +eha&iorism•  ogniti&ism•  onstructi&ism

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    Many other Models & Principles

    Database of Design Principles

    Emerging Perspectives on Learning, Teaching & Tech

    E DTEC’s EET ; and EDTEC Student Portfolios

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    http://www.edu-design-principles.org/dp/designHome.phphttp://www.coe.uga.edu/epltt/index.htmhttp://www.coe.uga.edu/epltt/index.htmhttp://www.coe.uga.edu/epltt/index.htmhttp://www.etc.edu.cn/eethttp://www.etc.edu.cn/eethttp://www.etc.edu.cn/eethttp://www.coe.uga.edu/epltt/index.htmhttp://www.coe.uga.edu/epltt/index.htmhttp://www.coe.uga.edu/epltt/index.htmhttp://www.edu-design-principles.org/dp/designHome.php

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    Blooms Ta!onomyBlooms Ta!onomy

    Cognitive and Affective Domain

    A Review!

    "

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    Bloom’s TaxonomyBloom’s Taxonomyogniti&e and Affecti&e Domain

    http://www.odu.edu/educ/llschult/blooms_taxonomy.htm

    #

    http://www.odu.edu/educ/llschult/blooms_taxonomy.htmhttp://www.odu.edu/educ/llschult/blooms_taxonomy.htm

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    Bloom’s TaxonomyBloom’s Taxonomyogniti&e and Affecti&e Domain

    http://www.odu.edu/educ/llschult/blooms_taxonomy.htm

    Q:$ow would %ou changethe design of %ourinstructionto match each of theseclassifications7

    Q:8hat do %ou want %our

    students to do7

    8e2ll re&isit +loom ne'tweek.

    $

    http://www.odu.edu/educ/llschult/blooms_taxonomy.htmhttp://www.odu.edu/educ/llschult/blooms_taxonomy.htm

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    %

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    Bloom’s TaxonomyBloom’s TaxonomyLinks to learn more 6

    http://projects.coe.uga.edu/epltt/inde'.php7title9+loom;!s#Ta'onom%

    http://coe.sdsu.edu/eet/Articles/0loomre&/

    http://coe.sdsu.edu/eet/Articles/+loomsLD/inde'.htm

    Appl%ing +loom2s Ta'onom% 4sample &er0s< =uestions stems<potential acti&ities and products5http://www.teachers.ash.org.au/researchskills/dalton.htm

    Ad&ice on +loom2s< &er0 selection< effecti&e =uestioning techni=ues

    from "t. >dward2s ?ni&ersit% enter for Teaching >'cellencehttp://www.stedwards.edu/cte/files/+loom@ol%gon.pdf 

    Question cues for test items 0ased on +loom2s Ta'onom% from?ni&ersit% of ictoriahttp://www.coun.u&ic.ca/learning/e'ams/0looms*ta'onom%.html

    1

    http://projects.coe.uga.edu/epltt/index.php?title=Bloom%27s_Taxonomyhttp://coe.sdsu.edu/eet/Articles/bloomrev/http://coe.sdsu.edu/eet/Articles/bloomrev/http://projects.coe.uga.edu/epltt/index.php?title=Bloom%27s_Taxonomy

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    'agn('agn(

    Nine Events of Instruction

    Also, a Review and Reinforcement!

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    Gagn’sGagn’sBine >&ents of Instruction C !hy Gagn"

    • @ro&ide a framework for planning and deli&ering instruction

    • 8orks across differing t%pes of learning outcomes• Intellectual skill• ogniti&e strateg%• er0al information• Attitude

    • Motor skill

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    Gagn’sGagn’sBine >&ents of Instruction

    Getting #tarted:  . -aining Attention

      ;. Informing the Learner of the30jecti&e4s5). "timulating Eecall of @rior Learning

    Deli$ering the Goods:  F. @resenting "timuli  G. -uiding Learning 

    13

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    Gagn’sGagn’sBine >&ents of Instruction

    %hec&ing 'or %omprehension:  1. >liciting @erformance

      !. @ro&iding Information

    Ta&ing it to The (ext )e$el  (. Assessing @erformance

      . >nhancing Eetention and Transfer

    14

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    Gagn’sGagn’sBine >&ents of Instruction

    Throughout the semester

    loo& 'or ho* the + e$ents'it di''erent models o' instruction andinstructional design,

    15

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    )y*ergogy +or ,ngaged

    Learning-.ang & /ang0 2" 2#

    httpedutechwi"i#unige#ch

    enC$bergog$

    • Pedagog$ teaching

    methods for "%&'• Andragog$ for adults• C$bergog$ for online

    1"

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    w i n e k n o ww i n e k n o w

    l e a r n . d r I n k . s h a r e

    f o r t h e m o d e r n w I n e n o v I c e

    ,ngaged

    Learning

    )ognitie

    actors

    nline Learning

    ,nironment

    • eeling o+ sel+ • eeling o+ comm6nity• eeling o+ learning

      atmosphere• eeling o+ learning

    process

    ,motie actors

    • Personal attri*6tes• )onte!t• )omm6nity• )omm6nication

    Social actors

    • Prior 7no8ledge9,!perience• chieement o+ goals• Learning actiity• )ognitie9learning style

    )ognitie actors

    ,motie

    actors

    Social

    actors

    Course DesignCourse DesignFrameworkFramework

    )ognitie Load Theory

    Behaiorism

    Social )onstr6ctiism

    /ellers ;)S

    )onstr6ctiism

     d6lt Learning Theory

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    BehaiorismBehaiorism

    ("inner, Pavlov

    1%

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    Beha$iorismBeha$iorism@a&lo& , "kinner

    •3&ert 0eha&iors that can 0e measured•"e=uence of cues teach o0jecti&es

    •?se of positi&e and negati&e feed0ack

    •ommon applications:•+eha&ior Modification•Eeinforcement "chedules

    .utomaticity: Hocus on repeating new 0eha&ior patterns

    until the% 0ecome automatic

    2

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    Beha$iorismBeha$iorism@a&lo& , "kinner

    #trengths

    • Teaching facts

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    Gi$e a scenario*here you *ould use

    a Beha$iorist approach,

    Beha$iorismBeha$iorism@a&lo& , "kinner

    22

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    Please don’t read

    the following slide.

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    The answer is:

    automaticity

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    )ognitiism)ognitiism

    )ental )aps

    2"

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    Cognitive Overload

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    Memories

    1,829

    rehearsal

    sensory

    bufers

    Working

    Memory

    Long

    Term

    Memory

    orgotten

    6.9 %1,68!." %

    #ogniti$e artia#t, me%ium,tool

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    %ogniti$ism%ogniti$ismMental Maps

    #trengths

    • "kill transfer• >ffecti&e to teach

    • omple'0eha&iors• The 0est wa% toperform a task• "ingle wa% toperform within aspecific population4compan%<militar%5• Eules or wa%s tothink

    !ea&nesses

    • reates uniform0eha&iors

    • Assumes 0eha&ioris the onl% or 0estwa%

    3

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    Gi$e an exampleo' cogniti$ist teaching and

    learning situations in your *orld,

    %ogniti$ism%ogniti$ismMental Maps

    31

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    )onstr6ctiism)onstr6ctiism

    Piaget, Dewe$, *$gots"$

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    %onstructi$ism%onstructi$ism@iaget< Dewe%< %gotsk%

    • %ommon terms:• In=uir%*0ased< learning 0% doing< hands*on< colla0orati&e

    • .ssumptions: 40ased on Merrill5

    •onstructed from e'perience

    • Learning is personal interpretation and an acti&e

    process

    •"ituated in realistic settings

    •"hare< common knowledge33

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    #trengths

    • >ffecti&e to teach:• Jreal lifeKsituations• sol&e no&elpro0lems• pro0lem sol&ingskills with multiplesolutions 

    • "upportsde&elopment ofmetacogniti&e skills

    !ea&nesses

    • Inefficient to teach:C Eecall of facts

    C Memoriation

    C "ituations wherethere is a single

    wa% to perform• Difficult to e&aluate

    learning o0jecti&el%

    %onstructi$ism%onstructi$ism@iaget< Dewe%< %gotsk%

    34

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    /o* do you use%onstructi$ist techni2ues no*"/o* might you in the 'uture"

    %onstructi$ism%onstructi$ism@iaget< Dewe%< %gotsk%

    35

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    #ample .ns*ers:• Authentic< real scenario

    • Ill*defined pro0lems

    • olla0orati&e pro0lem*sol&ing

    • "imulated pro0lem*sol&ing

    • @roducing JrealK products• • Anchored instruction

    o Jasper Woodbury Adventure Series http://pea0od%.&ander0ilt.edu/projects/funded/jasper/default.html

    %onstructi$ism%onstructi$ism@iaget< Dewe%< %gotsk%

    3"

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    3op Qui453op Qui458hat2 the underl%ing learning theor%7

    • Increase automaticit%

    • Modeling thinking aloud

    • De0riefing

    • ?se &isuals to reinforce memoriation

    • ?se computer as a *to* tutor

    • +rainstorming< mapping< ad&ance organiers

    • "tudent teaching Intern with "tar0ucks< >E

    3#

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    Sample Port+olios: msloomis>com9

    http:99?eaninethomas>8ee

    *ly>com9

    http:998e*>me>com9der7ara19ePort+olio9.elcome>ht

    ml

    http:99888>ly+ordrome>co

    m9eport+olio9

    )#A#-s

    http:998atersport+olio>8or 

    dpress>com9 http:99888>*artos@roman

    >com9port+olio>html

    http:99888>mannyoliere

    @>com9port+olio9 https:99sites>google>com9

    site9lanasedtecport+olio9

    3$

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    Ao8 do they )onnect

    Theories to Practice

    Pa$ attention to the ./' pro0ects#

    3%

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    .s you select your pro6ect

    *here *ill you useBeha$iorist1 %ogniti$ist or %onstructi$iststrategies"

     In *hat aspects o' your instruction"

    /o* *ould you use these strategiesonline or 'ace to 'ace"

    Thin& .0out This:Thin& .0out This:

    4