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Higher Education in the Ultra -Connected Age. Susan Metros University of Southern California Justin Sipher St. Lawrence University. Agenda. Why Connect? Connectedness in Context The “Ultra - Connected” Society Connected Learning Principles Learning Connections Examples - PowerPoint PPT Presentation
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#EDULIVE
Higher Education in the Ultra-Connected Age
Susan MetrosUniversity of Southern California
Justin SipherSt. Lawrence University
#EDULIVE
Agenda Why Connect? Connectedness in Context The “Ultra-Connected” Society Connected Learning Principles Learning Connections Examples Digital Natives and Learning Questions and Contacts
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Poll Why Connect? A. Because connection underpins basic
communicationB. Because we are curious beingsC. Because it allows us to expand boundariesD. Because technology affords us the ability to
connectE. All of the above
Other reasons to connect?
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Connectedness
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“Ultra-Connected” Society What does this mean and is it here?
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Poll How many hours a day are you digitally
connected?A. 0-6B. 6-12C. 12-18D. 18-24
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“Always on” Devices Previous – devices when used by people Current – devices in preparation of being used by people Future – userless device connections
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Infrastructure for “Ultra-Connected”
Network Bandwidth Consumption Device Density
Compatibility Power (AC)
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Service Delivery Evolution New IT expectations and responsibilities
Mobile friendly and mobile compatible Agility for landscape changes Champion privacy and security IT as architect and not contractor
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Connected Learning Framework
1. Values2. Learning Principles 3. Design Principles
ConnectedLearning.tv
Ito et al, 2013
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Connected Learning Values Equity Full participation Social Connection
Ito et al, 2013
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Connected Learning Principles Interest-powered Peer-supported Academically oriented
Ito et al, 2013
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Connected Learning Design Principles Shared purpose Production-centered Openly networked
Ito et al, 2013
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Learning Connections Examples
1. Reality Ends Here: USC School of Cinematic Arts Card Game
2. Traditional vs. Online Learning Environments
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Reality Ends HereUSC School of Cinematic Arts Card Game
http://reality.usc.edu#EDULIVE
#EDULIVE#EDULIVE
Reality Ends HereUSC School of Cinematic Arts Card Game
http://reality.usc.edu
#EDULIVE
http://reality.usc.edu
#EDULIVE
Reality Ends HereUSC School of Cinematic Arts Card Game
http://reality.usc.edu
#EDULIVE#EDULIVE
Reality Ends HereUSC School of Cinematic Arts Card Game
http://reality.usc.edu
#EDULIVE#EDULIVE
Reality Ends HereUSC School of Cinematic Arts Card Game
http://reality.usc.edu
#EDULIVE#EDULIVE
Reality Ends HereUSC School of Cinematic Arts Card Game
http://reality.usc.edu
#EDULIVE
Teacher
Students
Traditional Learning Environment
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Teacher
Students
Instructional Designer
Recruiter
Teacher(SME)
Online Learning Environment
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Online Learning Environment
Desire2Learn
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Text Poll How is “ultra-connectedness” impacting
teaching and learning at your Institute?
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Grown-up digital
Digitally savvy
E-learning savvy
Assumptions
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Grown-up digital
Digitally savvy
E-learning savvy
Assumptions
#EDULIVE
Grown-up digital
Digitally savvy
E-learning savvy
Assumptions
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Digital Natives and Learning Digital native ≠ Digitally savvy ≠ E-learning savvy. Our students will be exposed to and depend on
some form of e-learning in their life. We should expose them to and not shelter them
from this learning environment.
Should we think about one’s learning adaptability?
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Questions and Contacts
Justin [email protected]. Lawrence University
Susan [email protected] of Southern California